@eva/plugin-renderer-mask 1.2.7-editor.6 → 1.2.7-editor.9

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Files changed (2) hide show
  1. package/package.json +4 -4
  2. package/dist/miniprogram.js +0 -366
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@eva/plugin-renderer-mask",
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- "version": "1.2.7-editor.6",
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+ "version": "1.2.7-editor.9",
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  "description": "@eva/plugin-renderer-mask",
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  "main": "index.js",
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  "module": "dist/plugin-renderer-mask.esm.js",
@@ -19,9 +19,9 @@
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  "homepage": "https://eva.js.org",
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  "dependencies": {
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  "@eva/inspector-decorator": "0.1.0-alpha.2",
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- "@eva/plugin-renderer": "1.2.7-editor.6",
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- "@eva/renderer-adapter": "1.2.7-editor.6",
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- "@eva/eva.js": "1.2.7-editor.6",
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+ "@eva/plugin-renderer": "1.2.7-editor.9",
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+ "@eva/renderer-adapter": "1.2.7-editor.9",
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+ "@eva/eva.js": "1.2.7-editor.9",
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  "pixi.js": "^4.8.7"
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  }
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  }
@@ -1,366 +0,0 @@
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- function _extends() { _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); }
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-
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- import { __decorate, __metadata, __extends, __values, __spread, __awaiter, __generator } from 'tslib';
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- import { Component, OBSERVER_TYPE, resource, decorators } from '@eva/eva.js/dist/miniprogram';
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- import { Field } from '@eva/inspector-decorator';
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- import { RendererSystem, Renderer } from '@eva/plugin-renderer/dist/miniprogram';
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- import { Graphics, Sprite } from '@eva/renderer-adapter/dist/miniprogram';
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-
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- var _a;
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-
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- var MASK_TYPE$1;
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-
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- (function (MASK_TYPE) {
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- MASK_TYPE["Circle"] = "Circle";
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- MASK_TYPE["Ellipse"] = "Ellipse";
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- MASK_TYPE["Rect"] = "Rect";
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- MASK_TYPE["RoundedRect"] = "RoundedRect";
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- MASK_TYPE["Polygon"] = "Polygon";
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- MASK_TYPE["Img"] = "Img";
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- MASK_TYPE["Sprite"] = "Sprite";
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- })(MASK_TYPE$1 || (MASK_TYPE$1 = {}));
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-
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- var MaskStyle = function () {
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- function MaskStyle() {}
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-
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- __decorate([Field({
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- step: 1
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- }), __metadata("design:type", Number)], MaskStyle.prototype, "x", void 0);
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-
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- __decorate([Field({
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- step: 1
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- }), __metadata("design:type", Number)], MaskStyle.prototype, "y", void 0);
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-
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- __decorate([Field({
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- step: 0.1,
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- if: function _if(mask) {
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- return mask.type === MASK_TYPE$1.Circle || mask.type === MASK_TYPE$1.RoundedRect;
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- }
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- }), __metadata("design:type", Number)], MaskStyle.prototype, "radius", void 0);
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-
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- __decorate([Field({
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- step: 1,
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- if: function _if(mask) {
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- return mask.type !== MASK_TYPE$1.Circle;
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- }
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- }), __metadata("design:type", Number)], MaskStyle.prototype, "width", void 0);
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-
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- __decorate([Field({
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- step: 1,
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- if: function _if(mask) {
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- return mask.type !== MASK_TYPE$1.Circle;
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- }
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- }), __metadata("design:type", Number)], MaskStyle.prototype, "height", void 0);
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-
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- return MaskStyle;
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- }();
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-
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- var Mask$2 = function (_super) {
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- __extends(Mask, _super);
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-
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- function Mask() {
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- var _this = _super !== null && _super.apply(this, arguments) || this;
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-
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- _this.style = {};
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- _this.resource = '';
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- _this.spriteName = '';
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- return _this;
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- }
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-
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- Mask.prototype.init = function (obj) {
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- _extends(this, obj);
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- };
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-
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- Mask.componentName = 'Mask';
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-
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- __decorate([Field({
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- type: 'selector',
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- options: (_a = {}, _a[MASK_TYPE$1.Circle] = MASK_TYPE$1.Circle, _a[MASK_TYPE$1.Ellipse] = MASK_TYPE$1.Ellipse, _a[MASK_TYPE$1.Img] = MASK_TYPE$1.Img, _a[MASK_TYPE$1.Rect] = MASK_TYPE$1.Rect, _a[MASK_TYPE$1.RoundedRect] = MASK_TYPE$1.RoundedRect, _a),
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- alias: 'type',
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- default: MASK_TYPE$1.Circle
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- }), __metadata("design:type", String)], Mask.prototype, "mask_type", void 0);
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-
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- __decorate([Field(function () {
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- return MaskStyle;
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- }), __metadata("design:type", Object)], Mask.prototype, "style", void 0);
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-
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- __decorate([Field({
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- type: 'resource',
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- if: function _if(mask) {
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- return mask.type === MASK_TYPE$1.Img || MASK_TYPE$1.Sprite;
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- }
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- }), __metadata("design:type", String)], Mask.prototype, "resource", void 0);
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-
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- return Mask;
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- }(Component);
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-
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- var Mask$3 = Mask$2;
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- var resourceKeySplit = '_s|r|c_';
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- var propertyForGraphics = {
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- Circle: ['x', 'y', 'radius'],
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- Ellipse: ['x', 'y', 'width', 'height'],
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- Rect: ['x', 'y', 'width', 'height'],
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- RoundedRect: ['x', 'y', 'width', 'height', 'radius'],
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- Polygon: ['paths']
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- };
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- var functionForGraphics = {
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- Circle: 'drawCircle',
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- Ellipse: 'drawEllipse',
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- Rect: 'drawRect',
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- RoundedRect: 'drawRoundedRect',
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- Polygon: 'drawPolygon'
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- };
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- var MASK_TYPE;
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-
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- (function (MASK_TYPE) {
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- MASK_TYPE["Circle"] = "Circle";
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- MASK_TYPE["Ellipse"] = "Ellipse";
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- MASK_TYPE["Rect"] = "Rect";
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- MASK_TYPE["RoundedRect"] = "RoundedRect";
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- MASK_TYPE["Polygon"] = "Polygon";
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- MASK_TYPE["Img"] = "Img";
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- MASK_TYPE["Sprite"] = "Sprite";
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- })(MASK_TYPE || (MASK_TYPE = {}));
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-
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- var Mask = function (_super) {
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- __extends(Mask, _super);
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-
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- function Mask() {
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- var _this = _super !== null && _super.apply(this, arguments) || this;
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-
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- _this.name = 'Mask';
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- _this.changedCache = {};
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- _this.maskSpriteCache = {};
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- return _this;
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- }
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-
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- Mask.prototype.init = function () {
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- this.renderSystem = this.game.getSystem(RendererSystem);
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- this.renderSystem.rendererManager.register(this);
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- };
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-
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- Mask.prototype.rendererUpdate = function () {
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- this.changedCache = {};
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- };
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-
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- Mask.prototype.componentChanged = function (changed) {
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- if (changed.component.name !== 'Mask') return;
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-
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- switch (changed.type) {
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- case OBSERVER_TYPE.ADD:
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- this.add(changed);
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- break;
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-
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- case OBSERVER_TYPE.REMOVE:
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- this.remove(changed);
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- break;
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-
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- case OBSERVER_TYPE.CHANGE:
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- this.change(changed);
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- break;
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- }
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- };
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-
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- Mask.prototype.add = function (changed) {
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- var component = changed.component;
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-
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- if (!(component.type in MASK_TYPE)) {
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- throw new Error('no have Mask type: ' + component.type);
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- }
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-
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- if (!component.style) {
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- throw new Error('no have Mask style: ' + component.type);
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- }
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-
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- var mask;
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-
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- switch (component.type) {
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- case MASK_TYPE.Circle:
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- mask = this.createGraphics(component);
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- break;
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-
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- case MASK_TYPE.Ellipse:
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- mask = this.createGraphics(component);
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- break;
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-
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- case MASK_TYPE.Rect:
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- mask = this.createGraphics(component);
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- break;
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-
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- case MASK_TYPE.RoundedRect:
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- mask = this.createGraphics(component);
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- break;
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-
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- case MASK_TYPE.Polygon:
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- mask = this.createGraphics(component);
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- break;
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-
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- case MASK_TYPE.Img:
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- mask = this.createSprite(component);
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- break;
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-
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- case MASK_TYPE.Sprite:
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- mask = this.createSprite(component);
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- break;
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- }
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-
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- if (!mask) {
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- throw new Error('no have mask instance, check your mask params: ' + component.type);
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- }
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-
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- var container = this.containerManager.getContainer(changed.gameObject.id);
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- container.mask = mask;
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- container.addChild(mask);
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- };
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-
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- Mask.prototype.remove = function (changed) {
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- var container = this.containerManager.getContainer(changed.gameObject.id);
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- container.removeChild(container.mask);
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- container.mask.destroy({
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- children: true
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- });
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- container.mask = null;
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- delete this.maskSpriteCache[changed.gameObject.id];
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- };
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-
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- Mask.prototype.change = function (changed) {
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- if (this.changedCache[changed.gameObject.id]) return;
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- var component = changed.component;
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-
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- if (changed.prop.prop[0] === 'type') {
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- this.changedCache[changed.gameObject.id] = true;
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-
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- if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1 || component._lastType !== component.type) {
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- this.remove(changed);
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- this.add(changed);
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- component._lastType = component.type;
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- } else {
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- this.redrawGraphics(changed);
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- }
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- } else if (changed.prop.prop[0] === 'style') {
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- if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {
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- this.changeSpriteStyle(component);
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- } else {
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- this.redrawGraphics(changed);
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- }
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- } else if (changed.prop.prop[0] === 'resource') {
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- this.changedCache[changed.gameObject.id] = true;
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- this.changeSprite(component);
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- } else if (changed.prop.prop[0] === 'spriteName') {
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- this.changedCache[changed.gameObject.id] = true;
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- this.changeSprite(component);
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- }
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- };
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-
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- Mask.prototype.createGraphics = function (component) {
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- var graphics = new Graphics();
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- this.draw(graphics, component);
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- return graphics;
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- };
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-
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- Mask.prototype.redrawGraphics = function (changed) {
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- var container = this.containerManager.getContainer(changed.gameObject.id);
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- var graphics = container.mask;
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- graphics.clear();
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- this.draw(graphics, changed.component);
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- };
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-
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- Mask.prototype.draw = function (graphics, component) {
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- var e_1, _a;
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-
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- var params = [];
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-
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- try {
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- for (var _b = __values(propertyForGraphics[component.type]), _c = _b.next(); !_c.done; _c = _b.next()) {
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- var key = _c.value;
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- params.push(component.style[key]);
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- }
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- } catch (e_1_1) {
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- e_1 = {
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- error: e_1_1
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- };
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- } finally {
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- try {
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- if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
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- } finally {
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- if (e_1) throw e_1.error;
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- }
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- }
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-
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- graphics.beginFill(0x000000, 1);
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- graphics[functionForGraphics[component.type]].apply(graphics, __spread(params));
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- graphics.endFill();
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- };
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-
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- Mask.prototype.createSprite = function (component) {
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- var sprite = new Sprite(null);
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- this.maskSpriteCache[component.gameObject.id] = sprite;
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- this.setSprite(component, sprite);
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- return sprite.sprite;
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- };
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-
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- Mask.prototype.changeSpriteStyle = function (component) {
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- var sprite = this.maskSpriteCache[component.gameObject.id];
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- sprite.sprite.width = component.style.width;
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- sprite.sprite.height = component.style.height;
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- sprite.sprite.position.x = component.style.x;
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- sprite.sprite.position.y = component.style.y;
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- };
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-
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- Mask.prototype.changeSprite = function (component) {
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- var sprite = this.maskSpriteCache[component.gameObject.id];
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- this.setSprite(component, sprite);
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- };
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-
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- Mask.prototype.setSprite = function (component, sprite) {
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- return __awaiter(this, void 0, void 0, function () {
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- var res, asyncId, img, texture;
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- return __generator(this, function (_a) {
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- switch (_a.label) {
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- case 0:
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- _a.trys.push([0, 2,, 3]);
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-
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- asyncId = this.increaseAsyncId(component.gameObject.id);
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- return [4, resource.getResource(component.resource)];
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-
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- case 1:
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- res = _a.sent();
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- if (!this.validateAsyncId(component.gameObject.id, asyncId)) return [2];
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- return [3, 3];
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-
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- case 2:
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- _a.sent();
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-
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- throw new Error('mask resource load error');
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-
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- case 3:
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- if (component.type === MASK_TYPE.Sprite) {
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- img = component.resource + resourceKeySplit + component.spriteName;
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- texture = res.instance[img];
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- sprite.image = texture;
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- } else {
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- sprite.image = res.data.image;
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- }
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-
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- sprite.sprite.width = component.style.width;
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- sprite.sprite.height = component.style.height;
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- sprite.sprite.position.x = component.style.x;
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- sprite.sprite.position.y = component.style.y;
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- return [2];
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- }
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- });
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- });
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- };
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-
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- Mask.systemName = 'Mask';
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- Mask = __decorate([decorators.componentObserver({
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- Mask: ['type', {
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- prop: ['style'],
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- deep: true
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- }, 'resource', 'spriteName']
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- })], Mask);
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- return Mask;
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- }(Renderer);
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-
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- var Mask$1 = Mask;
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- export { MASK_TYPE$1 as MASK_TYPE, Mask$3 as Mask, Mask$1 as MaskSystem };