@eva/plugin-renderer-mask 1.2.7-editor.1 → 1.2.7-editor.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/EVA.plugin.renderer.mask.js +2 -129
- package/dist/EVA.plugin.renderer.mask.min.js +1 -1
- package/dist/plugin-renderer-mask.cjs.js +3 -14
- package/dist/plugin-renderer-mask.cjs.prod.js +1 -1
- package/dist/plugin-renderer-mask.d.ts +2 -0
- package/dist/plugin-renderer-mask.esm.js +3 -14
- package/package.json +5 -5
- package/dist/miniprogram.js +0 -313
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@@ -33,22 +33,6 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
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exports.MASK_TYPE = void 0;
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(function (MASK_TYPE) {
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Mask.componentName = 'Mask';
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__decorate([Field(), __metadata("design:type", String)], Mask.prototype, "resource", void 0);
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__decorate([Field(), __metadata("design:type", String)], Mask.prototype, "spriteName", void 0);
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if (changed.prop.prop[0] === 'type') {
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this.changedCache[changed.gameObject.id] = true;
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if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {
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function _extends(){return _extends=Object.assign||function(e){for(var t=1;t<arguments.length;t++){var r=arguments[t];for(var n in r)Object.prototype.hasOwnProperty.call(r,n)&&(e[n]=r[n])}return e},_extends.apply(this,arguments)}window.EVA=window.EVA||{},window.EVA.plugin=window.EVA.plugin||{},window.EVA.plugin.renderer=window.EVA.plugin.renderer||{};var _EVA_IIFE_mask=function(e,t,r,n){"use strict";var i=function(e,t){return i=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)Object.prototype.hasOwnProperty.call(t,r)&&(e[r]=t[r])},i(e,t)};function o(e,t){if("function"!=typeof t&&null!==t)throw new TypeError("Class extends value "+String(t)+" is not a constructor or null");function r(){this.constructor=e}i(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}function a(e,t,r,n){return new(r||(r=Promise))((function(i,o){function a(e){try{s(n.next(e))}catch(e){o(e)}}function c(e){try{s(n.throw(e))}catch(e){o(e)}}function s(e){var t;e.done?i(e.value):(t=e.value,t instanceof r?t:new r((function(e){e(t)}))).then(a,c)}s((n=n.apply(e,t||[])).next())}))}function c(e,t){var r,n,i,o,a={label:0,sent:function(){if(1&i[0])throw i[1];return i[1]},trys:[],ops:[]};return o={next:c(0),throw:c(1),return:c(2)},"function"==typeof Symbol&&(o[Symbol.iterator]=function(){return this}),o;function c(o){return function(c){return function(o){if(r)throw new TypeError("Generator is already executing.");for(;a;)try{if(r=1,n&&(i=2&o[0]?n.return:o[0]?n.throw||((i=n.return)&&i.call(n),0):n.next)&&!(i=i.call(n,o[1])).done)return i;switch(n=0,i&&(o=[2&o[0],i.value]),o[0]){case 0:case 1:i=o;break;case 4:return a.label++,{value:o[1],done:!1};case 5:a.label++,n=o[1],o=[0];continue;case 7:o=a.ops.pop(),a.trys.pop();continue;default:if(!(i=a.trys,(i=i.length>0&&i[i.length-1])||6!==o[0]&&2!==o[0])){a=0;continue}if(3===o[0]&&(!i||o[1]>i[0]&&o[1]<i[3])){a.label=o[1];break}if(6===o[0]&&a.label<i[1]){a.label=i[1],i=o;break}if(i&&a.label<i[2]){a.label=i[2],a.ops.push(o);break}i[2]&&a.ops.pop(),a.trys.pop();continue}o=t.call(e,a)}catch(e){o=[6,e],n=0}finally{r=i=0}if(5&o[0])throw o[1];return{value:o[0]?o[1]:void 0,done:!0}}([o,c])}}}function s(e,t){var r="function"==typeof Symbol&&e[Symbol.iterator];if(!r)return e;var n,i,o=r.call(e),a=[];try{for(;(void 0===t||t-- >0)&&!(n=o.next()).done;)a.push(n.value)}catch(e){i={error:e}}finally{try{n&&!n.done&&(r=o.return)&&r.call(o)}finally{if(i)throw i.error}}return a}e.MASK_TYPE=void 0,function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(e.MASK_TYPE||(e.MASK_TYPE={}));var p,l=function(e){function t(){var t=null!==e&&e.apply(this,arguments)||this;return t.style={},t.resource="",t.spriteName="",t}return o(t,e),t.prototype.init=function(e){_extends(this,e)},t.componentName="Mask",t}(t.Component),u=l,h={Circle:["x","y","radius"],Ellipse:["x","y","width","height"],Rect:["x","y","width","height"],RoundedRect:["x","y","width","height","radius"],Polygon:["paths"]},d={Circle:"drawCircle",Ellipse:"drawEllipse",Rect:"drawRect",RoundedRect:"drawRoundedRect",Polygon:"drawPolygon"};!function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(p||(p={}));var y=function(e){function i(){var t=null!==e&&e.apply(this,arguments)||this;return t.name="Mask",t.changedCache={},t.maskSpriteCache={},t}return o(i,e),i.prototype.init=function(){this.renderSystem=this.game.getSystem(r.RendererSystem),this.renderSystem.rendererManager.register(this)},i.prototype.rendererUpdate=function(){this.changedCache={}},i.prototype.componentChanged=function(e){if("Mask"===e.component.name)switch(e.type){case t.OBSERVER_TYPE.ADD:this.add(e);break;case t.OBSERVER_TYPE.REMOVE:this.remove(e);break;case t.OBSERVER_TYPE.CHANGE:this.change(e)}},i.prototype.add=function(e){var t,r=e.component;if(!(r.type in p))throw new Error("no have Mask type: "+r.type);if(!r.style)throw new Error("no have Mask style: "+r.type);switch(r.type){case p.Circle:case p.Ellipse:case p.Rect:case p.RoundedRect:case p.Polygon:t=this.createGraphics(r);break;case p.Img:case p.Sprite:t=this.createSprite(r)}if(!t)throw new Error("no have mask instance, check your mask params: "+r.type);var n=this.containerManager.getContainer(e.gameObject.id);n.mask=t,n.addChild(t)},i.prototype.remove=function(e){var t=this.containerManager.getContainer(e.gameObject.id);t.removeChild(t.mask),t.mask.destroy({children:!0}),t.mask=null,delete this.maskSpriteCache[e.gameObject.id]},i.prototype.change=function(e){if(!this.changedCache[e.gameObject.id]){var t=e.component;"type"===e.prop.prop[0]?(this.changedCache[e.gameObject.id]=!0,[p.Sprite,p.Img].indexOf(t.type)>-1||t._lastType!==t.type?(this.remove(e),this.add(e),t._lastType=t.type):this.redrawGraphics(e)):"style"===e.prop.prop[0]?[p.Sprite,p.Img].indexOf(t.type)>-1?this.changeSpriteStyle(t):this.redrawGraphics(e):("resource"===e.prop.prop[0]||"spriteName"===e.prop.prop[0])&&(this.changedCache[e.gameObject.id]=!0,this.changeSprite(t))}},i.prototype.createGraphics=function(e){var t=new n.Graphics;return this.draw(t,e),t},i.prototype.redrawGraphics=function(e){var t=this.containerManager.getContainer(e.gameObject.id).mask;t.clear(),this.draw(t,e.component)},i.prototype.draw=function(e,t){var r,n,i=[];try{for(var o=function(e){var t="function"==typeof Symbol&&Symbol.iterator,r=t&&e[t],n=0;if(r)return r.call(e);if(e&&"number"==typeof e.length)return{next:function(){return e&&n>=e.length&&(e=void 0),{value:e&&e[n++],done:!e}}};throw new TypeError(t?"Object is not iterable.":"Symbol.iterator is not defined.")}(h[t.type]),a=o.next();!a.done;a=o.next()){var c=a.value;i.push(t.style[c])}}catch(e){r={error:e}}finally{try{a&&!a.done&&(n=o.return)&&n.call(o)}finally{if(r)throw r.error}}e.beginFill(0,1),e[d[t.type]].apply(e,function(){for(var e=[],t=0;t<arguments.length;t++)e=e.concat(s(arguments[t]));return e}(i)),e.endFill()},i.prototype.createSprite=function(e){var t=new n.Sprite(null);return this.maskSpriteCache[e.gameObject.id]=t,this.setSprite(e,t),t.sprite},i.prototype.changeSpriteStyle=function(e){var t=this.maskSpriteCache[e.gameObject.id];t.sprite.width=e.style.width,t.sprite.height=e.style.height,t.sprite.position.x=e.style.x,t.sprite.position.y=e.style.y},i.prototype.changeSprite=function(e){var t=this.maskSpriteCache[e.gameObject.id];this.setSprite(e,t)},i.prototype.setSprite=function(e,r){return a(this,void 0,void 0,(function(){var n,i,o,a;return c(this,(function(c){switch(c.label){case 0:return c.trys.push([0,2,,3]),i=this.increaseAsyncId(e.gameObject.id),[4,t.resource.getResource(e.resource)];case 1:return n=c.sent(),this.validateAsyncId(e.gameObject.id,i)?[3,3]:[2];case 2:throw c.sent(),new Error("mask resource load error");case 3:return e.type===p.Sprite?(o=e.resource+"_s|r|c_"+e.spriteName,a=n.instance[o],r.image=a):r.image=n.data.image,r.sprite.width=e.style.width,r.sprite.height=e.style.height,r.sprite.position.x=e.style.x,r.sprite.position.y=e.style.y,[2]}}))}))},i.systemName="Mask",i=function(e,t,r,n){var i,o=arguments.length,a=o<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,r):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)a=Reflect.decorate(e,t,r,n);else for(var c=e.length-1;c>=0;c--)(i=e[c])&&(a=(o<3?i(a):o>3?i(t,r,a):i(t,r))||a);return o>3&&a&&Object.defineProperty(t,r,a),a}([t.decorators.componentObserver({Mask:["type",{prop:["style"],deep:!0},"resource","spriteName"]})],i),i}(r.Renderer),f=y;return e.Mask=u,e.MaskSystem=f,Object.defineProperty(e,"__esModule",{value:!0}),e}({},EVA,EVA.plugin.renderer,EVA.rendererAdapter);window.EVA.plugin.renderer.mask=window.EVA.plugin.renderer.mask||_EVA_IIFE_mask;
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Mask.componentName = 'Mask';
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__decorate([
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inspectorDecorator.Field(),
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__metadata("design:type", String)
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], Mask.prototype, "resource", void 0);
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inspectorDecorator.Field(),
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], Mask.prototype, "spriteName", void 0);
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}(eva_js.Component));
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if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1
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this.redrawGraphics(changed);
|
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@@ -1 +1 @@
|
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1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@eva/eva.js"),t=require("@eva/
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@eva/eva.js"),t=require("@eva/plugin-renderer"),r=require("@eva/renderer-adapter"),n=function(e,t){return n=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])},n(e,t)};function i(e,t){function r(){this.constructor=e}n(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}function o(e,t){var r,n,i,o,a={label:0,sent:function(){if(1&i[0])throw i[1];return i[1]},trys:[],ops:[]};return o={next:c(0),throw:c(1),return:c(2)},"function"==typeof Symbol&&(o[Symbol.iterator]=function(){return this}),o;function c(o){return function(c){return function(o){if(r)throw new TypeError("Generator is already executing.");for(;a;)try{if(r=1,n&&(i=2&o[0]?n.return:o[0]?n.throw||((i=n.return)&&i.call(n),0):n.next)&&!(i=i.call(n,o[1])).done)return i;switch(n=0,i&&(o=[2&o[0],i.value]),o[0]){case 0:case 1:i=o;break;case 4:return a.label++,{value:o[1],done:!1};case 5:a.label++,n=o[1],o=[0];continue;case 7:o=a.ops.pop(),a.trys.pop();continue;default:if(!(i=a.trys,(i=i.length>0&&i[i.length-1])||6!==o[0]&&2!==o[0])){a=0;continue}if(3===o[0]&&(!i||o[1]>i[0]&&o[1]<i[3])){a.label=o[1];break}if(6===o[0]&&a.label<i[1]){a.label=i[1],i=o;break}if(i&&a.label<i[2]){a.label=i[2],a.ops.push(o);break}i[2]&&a.ops.pop(),a.trys.pop();continue}o=t.call(e,a)}catch(e){o=[6,e],n=0}finally{r=i=0}if(5&o[0])throw o[1];return{value:o[0]?o[1]:void 0,done:!0}}([o,c])}}}function a(e,t){var r="function"==typeof Symbol&&e[Symbol.iterator];if(!r)return e;var n,i,o=r.call(e),a=[];try{for(;(void 0===t||t-- >0)&&!(n=o.next()).done;)a.push(n.value)}catch(e){i={error:e}}finally{try{n&&!n.done&&(r=o.return)&&r.call(o)}finally{if(i)throw i.error}}return a}exports.MASK_TYPE=void 0,function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(exports.MASK_TYPE||(exports.MASK_TYPE={}));var c,s=function(e){function t(){var t=null!==e&&e.apply(this,arguments)||this;return t.style={},t.resource="",t.spriteName="",t}return i(t,e),t.prototype.init=function(e){Object.assign(this,e)},t.componentName="Mask",t}(e.Component),p=s,l={Circle:["x","y","radius"],Ellipse:["x","y","width","height"],Rect:["x","y","width","height"],RoundedRect:["x","y","width","height","radius"],Polygon:["paths"]},h={Circle:"drawCircle",Ellipse:"drawEllipse",Rect:"drawRect",RoundedRect:"drawRoundedRect",Polygon:"drawPolygon"};!function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(c||(c={}));var u=function(n){function s(){var e=null!==n&&n.apply(this,arguments)||this;return e.name="Mask",e.changedCache={},e.maskSpriteCache={},e}return i(s,n),s.prototype.init=function(){this.renderSystem=this.game.getSystem(t.RendererSystem),this.renderSystem.rendererManager.register(this)},s.prototype.rendererUpdate=function(){this.changedCache={}},s.prototype.componentChanged=function(t){if("Mask"===t.component.name)switch(t.type){case e.OBSERVER_TYPE.ADD:this.add(t);break;case e.OBSERVER_TYPE.REMOVE:this.remove(t);break;case e.OBSERVER_TYPE.CHANGE:this.change(t)}},s.prototype.add=function(e){var t,r=e.component;if(!(r.type in c))throw new Error("no have Mask type: "+r.type);if(!r.style)throw new Error("no have Mask style: "+r.type);switch(r.type){case c.Circle:case c.Ellipse:case c.Rect:case c.RoundedRect:case c.Polygon:t=this.createGraphics(r);break;case c.Img:case c.Sprite:t=this.createSprite(r)}if(!t)throw new Error("no have mask instance, check your mask params: "+r.type);var n=this.containerManager.getContainer(e.gameObject.id);n.mask=t,n.addChild(t)},s.prototype.remove=function(e){var t=this.containerManager.getContainer(e.gameObject.id);t.removeChild(t.mask),t.mask.destroy({children:!0}),t.mask=null,delete this.maskSpriteCache[e.gameObject.id]},s.prototype.change=function(e){if(!this.changedCache[e.gameObject.id]){var t=e.component;"type"===e.prop.prop[0]?(this.changedCache[e.gameObject.id]=!0,[c.Sprite,c.Img].indexOf(t.type)>-1||t._lastType!==t.type?(this.remove(e),this.add(e),t._lastType=t.type):this.redrawGraphics(e)):"style"===e.prop.prop[0]?[c.Sprite,c.Img].indexOf(t.type)>-1?this.changeSpriteStyle(t):this.redrawGraphics(e):("resource"===e.prop.prop[0]||"spriteName"===e.prop.prop[0])&&(this.changedCache[e.gameObject.id]=!0,this.changeSprite(t))}},s.prototype.createGraphics=function(e){var t=new r.Graphics;return this.draw(t,e),t},s.prototype.redrawGraphics=function(e){var t=this.containerManager.getContainer(e.gameObject.id).mask;t.clear(),this.draw(t,e.component)},s.prototype.draw=function(e,t){var r,n,i=[];try{for(var o=function(e){var t="function"==typeof Symbol&&e[Symbol.iterator],r=0;return t?t.call(e):{next:function(){return e&&r>=e.length&&(e=void 0),{value:e&&e[r++],done:!e}}}}(l[t.type]),c=o.next();!c.done;c=o.next()){var s=c.value;i.push(t.style[s])}}catch(e){r={error:e}}finally{try{c&&!c.done&&(n=o.return)&&n.call(o)}finally{if(r)throw r.error}}e.beginFill(0,1),e[h[t.type]].apply(e,function(){for(var e=[],t=0;t<arguments.length;t++)e=e.concat(a(arguments[t]));return e}(i)),e.endFill()},s.prototype.createSprite=function(e){var t=new r.Sprite(null);return this.maskSpriteCache[e.gameObject.id]=t,this.setSprite(e,t),t.sprite},s.prototype.changeSpriteStyle=function(e){var t=this.maskSpriteCache[e.gameObject.id];t.sprite.width=e.style.width,t.sprite.height=e.style.height,t.sprite.position.x=e.style.x,t.sprite.position.y=e.style.y},s.prototype.changeSprite=function(e){var t=this.maskSpriteCache[e.gameObject.id];this.setSprite(e,t)},s.prototype.setSprite=function(t,r){return n=this,i=void 0,s=function(){var n,i,a,s;return o(this,(function(o){switch(o.label){case 0:return o.trys.push([0,2,,3]),i=this.increaseAsyncId(t.gameObject.id),[4,e.resource.getResource(t.resource)];case 1:return n=o.sent(),this.validateAsyncId(t.gameObject.id,i)?[3,3]:[2];case 2:throw o.sent(),new Error("mask resource load error");case 3:return t.type===c.Sprite?(a=t.resource+"_s|r|c_"+t.spriteName,s=n.instance[a],r.image=s):r.image=n.data.image,r.sprite.width=t.style.width,r.sprite.height=t.style.height,r.sprite.position.x=t.style.x,r.sprite.position.y=t.style.y,[2]}}))},new((a=void 0)||(a=Promise))((function(e,t){function r(e){try{c(s.next(e))}catch(e){t(e)}}function o(e){try{c(s.throw(e))}catch(e){t(e)}}function c(t){t.done?e(t.value):new a((function(e){e(t.value)})).then(r,o)}c((s=s.apply(n,i||[])).next())}));var n,i,a,s},s.systemName="Mask",s=function(e,t,r,n){var i,o=arguments.length,a=o<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,r):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)a=Reflect.decorate(e,t,r,n);else for(var c=e.length-1;c>=0;c--)(i=e[c])&&(a=(o<3?i(a):o>3?i(t,r,a):i(t,r))||a);return o>3&&a&&Object.defineProperty(t,r,a),a}([e.decorators.componentObserver({Mask:["type",{prop:["style"],deep:!0},"resource","spriteName"]})],s),s}(t.Renderer);exports.Mask=p,exports.MaskSystem=u;
|
|
@@ -11,6 +11,8 @@ import { Sprite } from '@eva/renderer-adapter';
|
|
|
11
11
|
|
|
12
12
|
export declare class Mask extends Component<MaskParams> {
|
|
13
13
|
static componentName: string;
|
|
14
|
+
_lastType: MaskParams['type'];
|
|
15
|
+
mask_type: string;
|
|
14
16
|
type: MaskParams['type'];
|
|
15
17
|
style?: MaskParams['style'];
|
|
16
18
|
resource?: string;
|
|
@@ -1,5 +1,4 @@
|
|
|
1
1
|
import { Component, OBSERVER_TYPE, decorators, resource } from '@eva/eva.js';
|
|
2
|
-
import { Field } from '@eva/inspector-decorator';
|
|
3
2
|
import { RendererSystem, Renderer } from '@eva/plugin-renderer';
|
|
4
3
|
import { Graphics, Sprite } from '@eva/renderer-adapter';
|
|
5
4
|
|
|
@@ -39,10 +38,6 @@ function __decorate(decorators, target, key, desc) {
|
|
|
39
38
|
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
40
39
|
}
|
|
41
40
|
|
|
42
|
-
function __metadata(metadataKey, metadataValue) {
|
|
43
|
-
if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(metadataKey, metadataValue);
|
|
44
|
-
}
|
|
45
|
-
|
|
46
41
|
function __awaiter(thisArg, _arguments, P, generator) {
|
|
47
42
|
return new (P || (P = Promise))(function (resolve, reject) {
|
|
48
43
|
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
|
|
@@ -137,14 +132,6 @@ var Mask$2 = (function (_super) {
|
|
|
137
132
|
Object.assign(this, obj);
|
|
138
133
|
};
|
|
139
134
|
Mask.componentName = 'Mask';
|
|
140
|
-
__decorate([
|
|
141
|
-
Field(),
|
|
142
|
-
__metadata("design:type", String)
|
|
143
|
-
], Mask.prototype, "resource", void 0);
|
|
144
|
-
__decorate([
|
|
145
|
-
Field(),
|
|
146
|
-
__metadata("design:type", String)
|
|
147
|
-
], Mask.prototype, "spriteName", void 0);
|
|
148
135
|
return Mask;
|
|
149
136
|
}(Component));
|
|
150
137
|
var Mask$3 = Mask$2;
|
|
@@ -257,9 +244,11 @@ var Mask = (function (_super) {
|
|
|
257
244
|
var component = changed.component;
|
|
258
245
|
if (changed.prop.prop[0] === 'type') {
|
|
259
246
|
this.changedCache[changed.gameObject.id] = true;
|
|
260
|
-
if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1
|
|
247
|
+
if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1 ||
|
|
248
|
+
component._lastType !== component.type) {
|
|
261
249
|
this.remove(changed);
|
|
262
250
|
this.add(changed);
|
|
251
|
+
component._lastType = component.type;
|
|
263
252
|
}
|
|
264
253
|
else {
|
|
265
254
|
this.redrawGraphics(changed);
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@eva/plugin-renderer-mask",
|
|
3
|
-
"version": "1.2.7-editor.
|
|
3
|
+
"version": "1.2.7-editor.12",
|
|
4
4
|
"description": "@eva/plugin-renderer-mask",
|
|
5
5
|
"main": "index.js",
|
|
6
6
|
"module": "dist/plugin-renderer-mask.esm.js",
|
|
@@ -18,10 +18,10 @@
|
|
|
18
18
|
"license": "MIT",
|
|
19
19
|
"homepage": "https://eva.js.org",
|
|
20
20
|
"dependencies": {
|
|
21
|
-
"@eva/inspector-decorator": "0.1.0-alpha.
|
|
22
|
-
"@eva/plugin-renderer": "1.2.7-editor.
|
|
23
|
-
"@eva/renderer-adapter": "1.2.7-editor.
|
|
24
|
-
"@eva/eva.js": "1.2.7-editor.
|
|
21
|
+
"@eva/inspector-decorator": "0.1.0-alpha.3",
|
|
22
|
+
"@eva/plugin-renderer": "1.2.7-editor.12",
|
|
23
|
+
"@eva/renderer-adapter": "1.2.7-editor.12",
|
|
24
|
+
"@eva/eva.js": "1.2.7-editor.12",
|
|
25
25
|
"pixi.js": "^4.8.7"
|
|
26
26
|
}
|
|
27
27
|
}
|
package/dist/miniprogram.js
DELETED
|
@@ -1,313 +0,0 @@
|
|
|
1
|
-
function _extends() { _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); }
|
|
2
|
-
|
|
3
|
-
import { __extends, __decorate, __metadata, __values, __spread, __awaiter, __generator } from 'tslib';
|
|
4
|
-
import { Component, OBSERVER_TYPE, resource, decorators } from '@eva/eva.js/dist/miniprogram';
|
|
5
|
-
import { Field } from '@eva/inspector-decorator';
|
|
6
|
-
import { RendererSystem, Renderer } from '@eva/plugin-renderer/dist/miniprogram';
|
|
7
|
-
import { Graphics, Sprite } from '@eva/renderer-adapter/dist/miniprogram';
|
|
8
|
-
var MASK_TYPE$1;
|
|
9
|
-
|
|
10
|
-
(function (MASK_TYPE) {
|
|
11
|
-
MASK_TYPE["Circle"] = "Circle";
|
|
12
|
-
MASK_TYPE["Ellipse"] = "Ellipse";
|
|
13
|
-
MASK_TYPE["Rect"] = "Rect";
|
|
14
|
-
MASK_TYPE["RoundedRect"] = "RoundedRect";
|
|
15
|
-
MASK_TYPE["Polygon"] = "Polygon";
|
|
16
|
-
MASK_TYPE["Img"] = "Img";
|
|
17
|
-
MASK_TYPE["Sprite"] = "Sprite";
|
|
18
|
-
})(MASK_TYPE$1 || (MASK_TYPE$1 = {}));
|
|
19
|
-
|
|
20
|
-
var Mask$2 = function (_super) {
|
|
21
|
-
__extends(Mask, _super);
|
|
22
|
-
|
|
23
|
-
function Mask() {
|
|
24
|
-
var _this = _super !== null && _super.apply(this, arguments) || this;
|
|
25
|
-
|
|
26
|
-
_this.style = {};
|
|
27
|
-
_this.resource = '';
|
|
28
|
-
_this.spriteName = '';
|
|
29
|
-
return _this;
|
|
30
|
-
}
|
|
31
|
-
|
|
32
|
-
Mask.prototype.init = function (obj) {
|
|
33
|
-
_extends(this, obj);
|
|
34
|
-
};
|
|
35
|
-
|
|
36
|
-
Mask.componentName = 'Mask';
|
|
37
|
-
|
|
38
|
-
__decorate([Field(), __metadata("design:type", String)], Mask.prototype, "resource", void 0);
|
|
39
|
-
|
|
40
|
-
__decorate([Field(), __metadata("design:type", String)], Mask.prototype, "spriteName", void 0);
|
|
41
|
-
|
|
42
|
-
return Mask;
|
|
43
|
-
}(Component);
|
|
44
|
-
|
|
45
|
-
var Mask$3 = Mask$2;
|
|
46
|
-
var resourceKeySplit = '_s|r|c_';
|
|
47
|
-
var propertyForGraphics = {
|
|
48
|
-
Circle: ['x', 'y', 'radius'],
|
|
49
|
-
Ellipse: ['x', 'y', 'width', 'height'],
|
|
50
|
-
Rect: ['x', 'y', 'width', 'height'],
|
|
51
|
-
RoundedRect: ['x', 'y', 'width', 'height', 'radius'],
|
|
52
|
-
Polygon: ['paths']
|
|
53
|
-
};
|
|
54
|
-
var functionForGraphics = {
|
|
55
|
-
Circle: 'drawCircle',
|
|
56
|
-
Ellipse: 'drawEllipse',
|
|
57
|
-
Rect: 'drawRect',
|
|
58
|
-
RoundedRect: 'drawRoundedRect',
|
|
59
|
-
Polygon: 'drawPolygon'
|
|
60
|
-
};
|
|
61
|
-
var MASK_TYPE;
|
|
62
|
-
|
|
63
|
-
(function (MASK_TYPE) {
|
|
64
|
-
MASK_TYPE["Circle"] = "Circle";
|
|
65
|
-
MASK_TYPE["Ellipse"] = "Ellipse";
|
|
66
|
-
MASK_TYPE["Rect"] = "Rect";
|
|
67
|
-
MASK_TYPE["RoundedRect"] = "RoundedRect";
|
|
68
|
-
MASK_TYPE["Polygon"] = "Polygon";
|
|
69
|
-
MASK_TYPE["Img"] = "Img";
|
|
70
|
-
MASK_TYPE["Sprite"] = "Sprite";
|
|
71
|
-
})(MASK_TYPE || (MASK_TYPE = {}));
|
|
72
|
-
|
|
73
|
-
var Mask = function (_super) {
|
|
74
|
-
__extends(Mask, _super);
|
|
75
|
-
|
|
76
|
-
function Mask() {
|
|
77
|
-
var _this = _super !== null && _super.apply(this, arguments) || this;
|
|
78
|
-
|
|
79
|
-
_this.name = 'Mask';
|
|
80
|
-
_this.changedCache = {};
|
|
81
|
-
_this.maskSpriteCache = {};
|
|
82
|
-
return _this;
|
|
83
|
-
}
|
|
84
|
-
|
|
85
|
-
Mask.prototype.init = function () {
|
|
86
|
-
this.renderSystem = this.game.getSystem(RendererSystem);
|
|
87
|
-
this.renderSystem.rendererManager.register(this);
|
|
88
|
-
};
|
|
89
|
-
|
|
90
|
-
Mask.prototype.rendererUpdate = function () {
|
|
91
|
-
this.changedCache = {};
|
|
92
|
-
};
|
|
93
|
-
|
|
94
|
-
Mask.prototype.componentChanged = function (changed) {
|
|
95
|
-
if (changed.component.name !== 'Mask') return;
|
|
96
|
-
|
|
97
|
-
switch (changed.type) {
|
|
98
|
-
case OBSERVER_TYPE.ADD:
|
|
99
|
-
this.add(changed);
|
|
100
|
-
break;
|
|
101
|
-
|
|
102
|
-
case OBSERVER_TYPE.REMOVE:
|
|
103
|
-
this.remove(changed);
|
|
104
|
-
break;
|
|
105
|
-
|
|
106
|
-
case OBSERVER_TYPE.CHANGE:
|
|
107
|
-
this.change(changed);
|
|
108
|
-
break;
|
|
109
|
-
}
|
|
110
|
-
};
|
|
111
|
-
|
|
112
|
-
Mask.prototype.add = function (changed) {
|
|
113
|
-
var component = changed.component;
|
|
114
|
-
|
|
115
|
-
if (!(component.type in MASK_TYPE)) {
|
|
116
|
-
throw new Error('no have Mask type: ' + component.type);
|
|
117
|
-
}
|
|
118
|
-
|
|
119
|
-
if (!component.style) {
|
|
120
|
-
throw new Error('no have Mask style: ' + component.type);
|
|
121
|
-
}
|
|
122
|
-
|
|
123
|
-
var mask;
|
|
124
|
-
|
|
125
|
-
switch (component.type) {
|
|
126
|
-
case MASK_TYPE.Circle:
|
|
127
|
-
mask = this.createGraphics(component);
|
|
128
|
-
break;
|
|
129
|
-
|
|
130
|
-
case MASK_TYPE.Ellipse:
|
|
131
|
-
mask = this.createGraphics(component);
|
|
132
|
-
break;
|
|
133
|
-
|
|
134
|
-
case MASK_TYPE.Rect:
|
|
135
|
-
mask = this.createGraphics(component);
|
|
136
|
-
break;
|
|
137
|
-
|
|
138
|
-
case MASK_TYPE.RoundedRect:
|
|
139
|
-
mask = this.createGraphics(component);
|
|
140
|
-
break;
|
|
141
|
-
|
|
142
|
-
case MASK_TYPE.Polygon:
|
|
143
|
-
mask = this.createGraphics(component);
|
|
144
|
-
break;
|
|
145
|
-
|
|
146
|
-
case MASK_TYPE.Img:
|
|
147
|
-
mask = this.createSprite(component);
|
|
148
|
-
break;
|
|
149
|
-
|
|
150
|
-
case MASK_TYPE.Sprite:
|
|
151
|
-
mask = this.createSprite(component);
|
|
152
|
-
break;
|
|
153
|
-
}
|
|
154
|
-
|
|
155
|
-
if (!mask) {
|
|
156
|
-
throw new Error('no have mask instance, check your mask params: ' + component.type);
|
|
157
|
-
}
|
|
158
|
-
|
|
159
|
-
var container = this.containerManager.getContainer(changed.gameObject.id);
|
|
160
|
-
container.mask = mask;
|
|
161
|
-
container.addChild(mask);
|
|
162
|
-
};
|
|
163
|
-
|
|
164
|
-
Mask.prototype.remove = function (changed) {
|
|
165
|
-
var container = this.containerManager.getContainer(changed.gameObject.id);
|
|
166
|
-
container.removeChild(container.mask);
|
|
167
|
-
container.mask.destroy({
|
|
168
|
-
children: true
|
|
169
|
-
});
|
|
170
|
-
container.mask = null;
|
|
171
|
-
delete this.maskSpriteCache[changed.gameObject.id];
|
|
172
|
-
};
|
|
173
|
-
|
|
174
|
-
Mask.prototype.change = function (changed) {
|
|
175
|
-
if (this.changedCache[changed.gameObject.id]) return;
|
|
176
|
-
var component = changed.component;
|
|
177
|
-
|
|
178
|
-
if (changed.prop.prop[0] === 'type') {
|
|
179
|
-
this.changedCache[changed.gameObject.id] = true;
|
|
180
|
-
|
|
181
|
-
if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {
|
|
182
|
-
this.remove(changed);
|
|
183
|
-
this.add(changed);
|
|
184
|
-
} else {
|
|
185
|
-
this.redrawGraphics(changed);
|
|
186
|
-
}
|
|
187
|
-
} else if (changed.prop.prop[0] === 'style') {
|
|
188
|
-
if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {
|
|
189
|
-
this.changeSpriteStyle(component);
|
|
190
|
-
} else {
|
|
191
|
-
this.redrawGraphics(changed);
|
|
192
|
-
}
|
|
193
|
-
} else if (changed.prop.prop[0] === 'resource') {
|
|
194
|
-
this.changedCache[changed.gameObject.id] = true;
|
|
195
|
-
this.changeSprite(component);
|
|
196
|
-
} else if (changed.prop.prop[0] === 'spriteName') {
|
|
197
|
-
this.changedCache[changed.gameObject.id] = true;
|
|
198
|
-
this.changeSprite(component);
|
|
199
|
-
}
|
|
200
|
-
};
|
|
201
|
-
|
|
202
|
-
Mask.prototype.createGraphics = function (component) {
|
|
203
|
-
var graphics = new Graphics();
|
|
204
|
-
this.draw(graphics, component);
|
|
205
|
-
return graphics;
|
|
206
|
-
};
|
|
207
|
-
|
|
208
|
-
Mask.prototype.redrawGraphics = function (changed) {
|
|
209
|
-
var container = this.containerManager.getContainer(changed.gameObject.id);
|
|
210
|
-
var graphics = container.mask;
|
|
211
|
-
graphics.clear();
|
|
212
|
-
this.draw(graphics, changed.component);
|
|
213
|
-
};
|
|
214
|
-
|
|
215
|
-
Mask.prototype.draw = function (graphics, component) {
|
|
216
|
-
var e_1, _a;
|
|
217
|
-
|
|
218
|
-
var params = [];
|
|
219
|
-
|
|
220
|
-
try {
|
|
221
|
-
for (var _b = __values(propertyForGraphics[component.type]), _c = _b.next(); !_c.done; _c = _b.next()) {
|
|
222
|
-
var key = _c.value;
|
|
223
|
-
params.push(component.style[key]);
|
|
224
|
-
}
|
|
225
|
-
} catch (e_1_1) {
|
|
226
|
-
e_1 = {
|
|
227
|
-
error: e_1_1
|
|
228
|
-
};
|
|
229
|
-
} finally {
|
|
230
|
-
try {
|
|
231
|
-
if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
|
|
232
|
-
} finally {
|
|
233
|
-
if (e_1) throw e_1.error;
|
|
234
|
-
}
|
|
235
|
-
}
|
|
236
|
-
|
|
237
|
-
graphics.beginFill(0x000000, 1);
|
|
238
|
-
graphics[functionForGraphics[component.type]].apply(graphics, __spread(params));
|
|
239
|
-
graphics.endFill();
|
|
240
|
-
};
|
|
241
|
-
|
|
242
|
-
Mask.prototype.createSprite = function (component) {
|
|
243
|
-
var sprite = new Sprite(null);
|
|
244
|
-
this.maskSpriteCache[component.gameObject.id] = sprite;
|
|
245
|
-
this.setSprite(component, sprite);
|
|
246
|
-
return sprite.sprite;
|
|
247
|
-
};
|
|
248
|
-
|
|
249
|
-
Mask.prototype.changeSpriteStyle = function (component) {
|
|
250
|
-
var sprite = this.maskSpriteCache[component.gameObject.id];
|
|
251
|
-
sprite.sprite.width = component.style.width;
|
|
252
|
-
sprite.sprite.height = component.style.height;
|
|
253
|
-
sprite.sprite.position.x = component.style.x;
|
|
254
|
-
sprite.sprite.position.y = component.style.y;
|
|
255
|
-
};
|
|
256
|
-
|
|
257
|
-
Mask.prototype.changeSprite = function (component) {
|
|
258
|
-
var sprite = this.maskSpriteCache[component.gameObject.id];
|
|
259
|
-
this.setSprite(component, sprite);
|
|
260
|
-
};
|
|
261
|
-
|
|
262
|
-
Mask.prototype.setSprite = function (component, sprite) {
|
|
263
|
-
return __awaiter(this, void 0, void 0, function () {
|
|
264
|
-
var res, asyncId, img, texture;
|
|
265
|
-
return __generator(this, function (_a) {
|
|
266
|
-
switch (_a.label) {
|
|
267
|
-
case 0:
|
|
268
|
-
_a.trys.push([0, 2,, 3]);
|
|
269
|
-
|
|
270
|
-
asyncId = this.increaseAsyncId(component.gameObject.id);
|
|
271
|
-
return [4, resource.getResource(component.resource)];
|
|
272
|
-
|
|
273
|
-
case 1:
|
|
274
|
-
res = _a.sent();
|
|
275
|
-
if (!this.validateAsyncId(component.gameObject.id, asyncId)) return [2];
|
|
276
|
-
return [3, 3];
|
|
277
|
-
|
|
278
|
-
case 2:
|
|
279
|
-
_a.sent();
|
|
280
|
-
|
|
281
|
-
throw new Error('mask resource load error');
|
|
282
|
-
|
|
283
|
-
case 3:
|
|
284
|
-
if (component.type === MASK_TYPE.Sprite) {
|
|
285
|
-
img = component.resource + resourceKeySplit + component.spriteName;
|
|
286
|
-
texture = res.instance[img];
|
|
287
|
-
sprite.image = texture;
|
|
288
|
-
} else {
|
|
289
|
-
sprite.image = res.data.image;
|
|
290
|
-
}
|
|
291
|
-
|
|
292
|
-
sprite.sprite.width = component.style.width;
|
|
293
|
-
sprite.sprite.height = component.style.height;
|
|
294
|
-
sprite.sprite.position.x = component.style.x;
|
|
295
|
-
sprite.sprite.position.y = component.style.y;
|
|
296
|
-
return [2];
|
|
297
|
-
}
|
|
298
|
-
});
|
|
299
|
-
});
|
|
300
|
-
};
|
|
301
|
-
|
|
302
|
-
Mask.systemName = 'Mask';
|
|
303
|
-
Mask = __decorate([decorators.componentObserver({
|
|
304
|
-
Mask: ['type', {
|
|
305
|
-
prop: ['style'],
|
|
306
|
-
deep: true
|
|
307
|
-
}, 'resource', 'spriteName']
|
|
308
|
-
})], Mask);
|
|
309
|
-
return Mask;
|
|
310
|
-
}(Renderer);
|
|
311
|
-
|
|
312
|
-
var Mask$1 = Mask;
|
|
313
|
-
export { MASK_TYPE$1 as MASK_TYPE, Mask$3 as Mask, Mask$1 as MaskSystem };
|