@eva/plugin-renderer-mask 1.2.7-editor.1 → 1.2.7-editor.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -361,6 +361,16 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
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  };
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  }
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+ var ExecuteMode;
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+
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+ (function (ExecuteMode) {
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+ ExecuteMode[ExecuteMode["Edit"] = 2] = "Edit";
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+ ExecuteMode[ExecuteMode["Game"] = 4] = "Game";
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+ ExecuteMode[ExecuteMode["All"] = 6] = "All";
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+ })(ExecuteMode || (ExecuteMode = {}));
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+
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+ var _a;
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+
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  exports.MASK_TYPE = void 0;
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  (function (MASK_TYPE) {
@@ -373,6 +383,41 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
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  MASK_TYPE["Sprite"] = "Sprite";
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  })(exports.MASK_TYPE || (exports.MASK_TYPE = {}));
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+ var MaskStyle = function () {
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+ function MaskStyle() {}
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+
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+ __decorate([Field({
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+ step: 1
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+ }), __metadata("design:type", Number)], MaskStyle.prototype, "x", void 0);
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+
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+ __decorate([Field({
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+ step: 1
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+ }), __metadata("design:type", Number)], MaskStyle.prototype, "y", void 0);
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+
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+ __decorate([Field({
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+ step: 0.1,
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+ if: function _if(mask) {
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+ return mask.type === exports.MASK_TYPE.Circle || mask.type === exports.MASK_TYPE.RoundedRect;
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+ }
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+ }), __metadata("design:type", Number)], MaskStyle.prototype, "radius", void 0);
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+
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+ __decorate([Field({
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+ step: 1,
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+ if: function _if(mask) {
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+ return mask.type !== exports.MASK_TYPE.Circle;
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+ }
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+ }), __metadata("design:type", Number)], MaskStyle.prototype, "width", void 0);
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+
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+ __decorate([Field({
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+ step: 1,
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+ if: function _if(mask) {
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+ return mask.type !== exports.MASK_TYPE.Circle;
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+ }
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+ }), __metadata("design:type", Number)], MaskStyle.prototype, "height", void 0);
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+
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+ return MaskStyle;
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+ }();
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+
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  var Mask$2 = function (_super) {
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  __extends(Mask, _super);
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@@ -391,9 +436,23 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
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  Mask.componentName = 'Mask';
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- __decorate([Field(), __metadata("design:type", String)], Mask.prototype, "resource", void 0);
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-
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- __decorate([Field(), __metadata("design:type", String)], Mask.prototype, "spriteName", void 0);
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+ __decorate([Field({
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+ type: 'selector',
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+ options: (_a = {}, _a[exports.MASK_TYPE.Circle] = exports.MASK_TYPE.Circle, _a[exports.MASK_TYPE.Ellipse] = exports.MASK_TYPE.Ellipse, _a[exports.MASK_TYPE.Img] = exports.MASK_TYPE.Img, _a[exports.MASK_TYPE.Rect] = exports.MASK_TYPE.Rect, _a[exports.MASK_TYPE.RoundedRect] = exports.MASK_TYPE.RoundedRect, _a),
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+ alias: 'type',
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+ default: exports.MASK_TYPE.Circle
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+ }), __metadata("design:type", String)], Mask.prototype, "mask_type", void 0);
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+
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+ __decorate([Field(function () {
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+ return MaskStyle;
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+ }), __metadata("design:type", Object)], Mask.prototype, "style", void 0);
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+
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+ __decorate([Field({
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+ type: 'resource',
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+ if: function _if(mask) {
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+ return mask.type === exports.MASK_TYPE.Img || exports.MASK_TYPE.Sprite;
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+ }
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+ }), __metadata("design:type", String)], Mask.prototype, "resource", void 0);
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  return Mask;
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  }(eva_js.Component);
@@ -534,9 +593,10 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
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  if (changed.prop.prop[0] === 'type') {
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  this.changedCache[changed.gameObject.id] = true;
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- if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {
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+ if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1 || component._lastType !== component.type) {
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  this.remove(changed);
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  this.add(changed);
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+ component._lastType = component.type;
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  } else {
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  this.redrawGraphics(changed);
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  }
@@ -1 +1 @@
1
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1
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n)throw new y;var o=function(e,t){return"function"==typeof e?{returnTypeFunc:e,options:t||{}}:{options:e||{}}}(e,t);g(r,n,o.options,o.returnTypeFunc)}}!function(e){e[e.Edit=2]="Edit",e[e.Game=4]="Game",e[e.All=6]="All"}(d||(d={})),e.MASK_TYPE=void 0,function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(e.MASK_TYPE||(e.MASK_TYPE={}));var v,w=function(){function t(){}return c([m({step:1}),s("design:type",Number)],t.prototype,"x",void 0),c([m({step:1}),s("design:type",Number)],t.prototype,"y",void 0),c([m({step:.1,if:function(t){return t.type===e.MASK_TYPE.Circle||t.type===e.MASK_TYPE.RoundedRect}}),s("design:type",Number)],t.prototype,"radius",void 0),c([m({step:1,if:function(t){return t.type!==e.MASK_TYPE.Circle}}),s("design:type",Number)],t.prototype,"width",void 0),c([m({step:1,if:function(t){return t.type!==e.MASK_TYPE.Circle}}),s("design:type",Number)],t.prototype,"height",void 0),t}(),E=function(t){function r(){var e=null!==t&&t.apply(this,arguments)||this;return e.style={},e.resource="",e.spriteName="",e}return i(r,t),r.prototype.init=function(e){_extends(this,e)},r.componentName="Mask",c([m({type:"selector",options:(f={},f[e.MASK_TYPE.Circle]=e.MASK_TYPE.Circle,f[e.MASK_TYPE.Ellipse]=e.MASK_TYPE.Ellipse,f[e.MASK_TYPE.Img]=e.MASK_TYPE.Img,f[e.MASK_TYPE.Rect]=e.MASK_TYPE.Rect,f[e.MASK_TYPE.RoundedRect]=e.MASK_TYPE.RoundedRect,f),alias:"type",default:e.MASK_TYPE.Circle}),s("design:type",String)],r.prototype,"mask_type",void 0),c([m((function(){return w})),s("design:type",Object)],r.prototype,"style",void 0),c([m({type:"resource",if:function(t){return t.type===e.MASK_TYPE.Img||e.MASK_TYPE.Sprite}}),s("design:type",String)],r.prototype,"resource",void 0),r}(t.Component),S=E,b={Circle:["x","y","radius"],Ellipse:["x","y","width","height"],Rect:["x","y","width","height"],RoundedRect:["x","y","width","height","radius"],Polygon:["paths"]},R={Circle:"drawCircle",Ellipse:"drawEllipse",Rect:"drawRect",RoundedRect:"drawRoundedRect",Polygon:"drawPolygon"};!function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(v||(v={}));var _=function(e){function o(){var t=null!==e&&e.apply(this,arguments)||this;return t.name="Mask",t.changedCache={},t.maskSpriteCache={},t}return i(o,e),o.prototype.init=function(){this.renderSystem=this.game.getSystem(r.RendererSystem),this.renderSystem.rendererManager.register(this)},o.prototype.rendererUpdate=function(){this.changedCache={}},o.prototype.componentChanged=function(e){if("Mask"===e.component.name)switch(e.type){case t.OBSERVER_TYPE.ADD:this.add(e);break;case t.OBSERVER_TYPE.REMOVE:this.remove(e);break;case t.OBSERVER_TYPE.CHANGE:this.change(e)}},o.prototype.add=function(e){var t,r=e.component;if(!(r.type in v))throw new Error("no have Mask type: "+r.type);if(!r.style)throw new Error("no have Mask style: "+r.type);switch(r.type){case v.Circle:case v.Ellipse:case v.Rect:case v.RoundedRect:case v.Polygon:t=this.createGraphics(r);break;case v.Img:case v.Sprite:t=this.createSprite(r)}if(!t)throw new Error("no have mask instance, check your mask params: "+r.type);var n=this.containerManager.getContainer(e.gameObject.id);n.mask=t,n.addChild(t)},o.prototype.remove=function(e){var t=this.containerManager.getContainer(e.gameObject.id);t.removeChild(t.mask),t.mask.destroy({children:!0}),t.mask=null,delete this.maskSpriteCache[e.gameObject.id]},o.prototype.change=function(e){if(!this.changedCache[e.gameObject.id]){var t=e.component;"type"===e.prop.prop[0]?(this.changedCache[e.gameObject.id]=!0,[v.Sprite,v.Img].indexOf(t.type)>-1||t._lastType!==t.type?(this.remove(e),this.add(e),t._lastType=t.type):this.redrawGraphics(e)):"style"===e.prop.prop[0]?[v.Sprite,v.Img].indexOf(t.type)>-1?this.changeSpriteStyle(t):this.redrawGraphics(e):("resource"===e.prop.prop[0]||"spriteName"===e.prop.prop[0])&&(this.changedCache[e.gameObject.id]=!0,this.changeSprite(t))}},o.prototype.createGraphics=function(e){var t=new n.Graphics;return this.draw(t,e),t},o.prototype.redrawGraphics=function(e){var t=this.containerManager.getContainer(e.gameObject.id).mask;t.clear(),this.draw(t,e.component)},o.prototype.draw=function(e,t){var r,n,o=[];try{for(var i=function(e){var t="function"==typeof Symbol&&Symbol.iterator,r=t&&e[t],n=0;if(r)return r.call(e);if(e&&"number"==typeof e.length)return{next:function(){return e&&n>=e.length&&(e=void 0),{value:e&&e[n++],done:!e}}};throw new TypeError(t?"Object is not iterable.":"Symbol.iterator is not defined.")}(b[t.type]),a=i.next();!a.done;a=i.next()){var c=a.value;o.push(t.style[c])}}catch(e){r={error:e}}finally{try{a&&!a.done&&(n=i.return)&&n.call(i)}finally{if(r)throw r.error}}e.beginFill(0,1),e[R[t.type]].apply(e,function(){for(var e=[],t=0;t<arguments.length;t++)e=e.concat(l(arguments[t]));return e}(o)),e.endFill()},o.prototype.createSprite=function(e){var t=new n.Sprite(null);return this.maskSpriteCache[e.gameObject.id]=t,this.setSprite(e,t),t.sprite},o.prototype.changeSpriteStyle=function(e){var t=this.maskSpriteCache[e.gameObject.id];t.sprite.width=e.style.width,t.sprite.height=e.style.height,t.sprite.position.x=e.style.x,t.sprite.position.y=e.style.y},o.prototype.changeSprite=function(e){var t=this.maskSpriteCache[e.gameObject.id];this.setSprite(e,t)},o.prototype.setSprite=function(e,r){return p(this,void 0,void 0,(function(){var n,o,i,a;return u(this,(function(c){switch(c.label){case 0:return c.trys.push([0,2,,3]),o=this.increaseAsyncId(e.gameObject.id),[4,t.resource.getResource(e.resource)];case 1:return n=c.sent(),this.validateAsyncId(e.gameObject.id,o)?[3,3]:[2];case 2:throw c.sent(),new Error("mask resource load error");case 3:return e.type===v.Sprite?(i=e.resource+"_s|r|c_"+e.spriteName,a=n.instance[i],r.image=a):r.image=n.data.image,r.sprite.width=e.style.width,r.sprite.height=e.style.height,r.sprite.position.x=e.style.x,r.sprite.position.y=e.style.y,[2]}}))}))},o.systemName="Mask",o=c([t.decorators.componentObserver({Mask:["type",{prop:["style"],deep:!0},"resource","spriteName"]})],o)}(r.Renderer),A=_;return e.Mask=S,e.MaskSystem=A,Object.defineProperty(e,"__esModule",{value:!0}),e}({},EVA,EVA.plugin.renderer,EVA.rendererAdapter);window.EVA.plugin.renderer.mask=window.EVA.plugin.renderer.mask||_EVA_IIFE_mask;
@@ -118,6 +118,7 @@ function __spread() {
118
118
  return ar;
119
119
  }
120
120
 
121
+ var _a;
121
122
  exports.MASK_TYPE = void 0;
122
123
  (function (MASK_TYPE) {
123
124
  MASK_TYPE["Circle"] = "Circle";
@@ -128,6 +129,31 @@ exports.MASK_TYPE = void 0;
128
129
  MASK_TYPE["Img"] = "Img";
129
130
  MASK_TYPE["Sprite"] = "Sprite";
130
131
  })(exports.MASK_TYPE || (exports.MASK_TYPE = {}));
132
+ var MaskStyle = (function () {
133
+ function MaskStyle() {
134
+ }
135
+ __decorate([
136
+ inspectorDecorator.Field({ step: 1 }),
137
+ __metadata("design:type", Number)
138
+ ], MaskStyle.prototype, "x", void 0);
139
+ __decorate([
140
+ inspectorDecorator.Field({ step: 1 }),
141
+ __metadata("design:type", Number)
142
+ ], MaskStyle.prototype, "y", void 0);
143
+ __decorate([
144
+ inspectorDecorator.Field({ step: 0.1, if: function (mask) { return mask.type === exports.MASK_TYPE.Circle || mask.type === exports.MASK_TYPE.RoundedRect; } }),
145
+ __metadata("design:type", Number)
146
+ ], MaskStyle.prototype, "radius", void 0);
147
+ __decorate([
148
+ inspectorDecorator.Field({ step: 1, if: function (mask) { return mask.type !== exports.MASK_TYPE.Circle; } }),
149
+ __metadata("design:type", Number)
150
+ ], MaskStyle.prototype, "width", void 0);
151
+ __decorate([
152
+ inspectorDecorator.Field({ step: 1, if: function (mask) { return mask.type !== exports.MASK_TYPE.Circle; } }),
153
+ __metadata("design:type", Number)
154
+ ], MaskStyle.prototype, "height", void 0);
155
+ return MaskStyle;
156
+ }());
131
157
  var Mask$2 = (function (_super) {
132
158
  __extends(Mask, _super);
133
159
  function Mask() {
@@ -142,13 +168,31 @@ var Mask$2 = (function (_super) {
142
168
  };
143
169
  Mask.componentName = 'Mask';
144
170
  __decorate([
145
- inspectorDecorator.Field(),
171
+ inspectorDecorator.Field({
172
+ type: 'selector',
173
+ options: (_a = {},
174
+ _a[exports.MASK_TYPE.Circle] = exports.MASK_TYPE.Circle,
175
+ _a[exports.MASK_TYPE.Ellipse] = exports.MASK_TYPE.Ellipse,
176
+ _a[exports.MASK_TYPE.Img] = exports.MASK_TYPE.Img,
177
+ _a[exports.MASK_TYPE.Rect] = exports.MASK_TYPE.Rect,
178
+ _a[exports.MASK_TYPE.RoundedRect] = exports.MASK_TYPE.RoundedRect,
179
+ _a),
180
+ alias: 'type',
181
+ default: exports.MASK_TYPE.Circle,
182
+ }),
146
183
  __metadata("design:type", String)
147
- ], Mask.prototype, "resource", void 0);
184
+ ], Mask.prototype, "mask_type", void 0);
185
+ __decorate([
186
+ inspectorDecorator.Field(function () { return MaskStyle; }),
187
+ __metadata("design:type", Object)
188
+ ], Mask.prototype, "style", void 0);
148
189
  __decorate([
149
- inspectorDecorator.Field(),
190
+ inspectorDecorator.Field({
191
+ type: 'resource',
192
+ if: function (mask) { return mask.type === exports.MASK_TYPE.Img || exports.MASK_TYPE.Sprite; },
193
+ }),
150
194
  __metadata("design:type", String)
151
- ], Mask.prototype, "spriteName", void 0);
195
+ ], Mask.prototype, "resource", void 0);
152
196
  return Mask;
153
197
  }(eva_js.Component));
154
198
  var Mask$3 = Mask$2;
@@ -261,9 +305,11 @@ var Mask = (function (_super) {
261
305
  var component = changed.component;
262
306
  if (changed.prop.prop[0] === 'type') {
263
307
  this.changedCache[changed.gameObject.id] = true;
264
- if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {
308
+ if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1 ||
309
+ component._lastType !== component.type) {
265
310
  this.remove(changed);
266
311
  this.add(changed);
312
+ component._lastType = component.type;
267
313
  }
268
314
  else {
269
315
  this.redrawGraphics(changed);
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@eva/eva.js"),t=require("@eva/inspector-decorator"),r=require("@eva/plugin-renderer"),n=require("@eva/renderer-adapter"),i=function(e,t){return(i=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])})(e,t)};function o(e,t){function r(){this.constructor=e}i(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}function a(e,t,r,n){var i,o=arguments.length,a=o<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,r):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)a=Reflect.decorate(e,t,r,n);else for(var c=e.length-1;c>=0;c--)(i=e[c])&&(a=(o<3?i(a):o>3?i(t,r,a):i(t,r))||a);return o>3&&a&&Object.defineProperty(t,r,a),a}function c(e,t){if("object"==typeof Reflect&&"function"==typeof Reflect.metadata)return Reflect.metadata(e,t)}function s(e,t){var r,n,i,o,a={label:0,sent:function(){if(1&i[0])throw i[1];return i[1]},trys:[],ops:[]};return o={next:c(0),throw:c(1),return:c(2)},"function"==typeof Symbol&&(o[Symbol.iterator]=function(){return this}),o;function c(o){return function(c){return function(o){if(r)throw new TypeError("Generator is already executing.");for(;a;)try{if(r=1,n&&(i=2&o[0]?n.return:o[0]?n.throw||((i=n.return)&&i.call(n),0):n.next)&&!(i=i.call(n,o[1])).done)return i;switch(n=0,i&&(o=[2&o[0],i.value]),o[0]){case 0:case 1:i=o;break;case 4:return a.label++,{value:o[1],done:!1};case 5:a.label++,n=o[1],o=[0];continue;case 7:o=a.ops.pop(),a.trys.pop();continue;default:if(!(i=a.trys,(i=i.length>0&&i[i.length-1])||6!==o[0]&&2!==o[0])){a=0;continue}if(3===o[0]&&(!i||o[1]>i[0]&&o[1]<i[3])){a.label=o[1];break}if(6===o[0]&&a.label<i[1]){a.label=i[1],i=o;break}if(i&&a.label<i[2]){a.label=i[2],a.ops.push(o);break}i[2]&&a.ops.pop(),a.trys.pop();continue}o=t.call(e,a)}catch(e){o=[6,e],n=0}finally{r=i=0}if(5&o[0])throw o[1];return{value:o[0]?o[1]:void 0,done:!0}}([o,c])}}}function p(e,t){var r="function"==typeof Symbol&&e[Symbol.iterator];if(!r)return e;var n,i,o=r.call(e),a=[];try{for(;(void 0===t||t-- >0)&&!(n=o.next()).done;)a.push(n.value)}catch(e){i={error:e}}finally{try{n&&!n.done&&(r=o.return)&&r.call(o)}finally{if(i)throw i.error}}return a}exports.MASK_TYPE=void 0,function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(exports.MASK_TYPE||(exports.MASK_TYPE={}));var l,u=function(e){function r(){var t=null!==e&&e.apply(this,arguments)||this;return t.style={},t.resource="",t.spriteName="",t}return o(r,e),r.prototype.init=function(e){Object.assign(this,e)},r.componentName="Mask",a([t.Field(),c("design:type",String)],r.prototype,"resource",void 0),a([t.Field(),c("design:type",String)],r.prototype,"spriteName",void 0),r}(e.Component),h={Circle:["x","y","radius"],Ellipse:["x","y","width","height"],Rect:["x","y","width","height"],RoundedRect:["x","y","width","height","radius"],Polygon:["paths"]},y={Circle:"drawCircle",Ellipse:"drawEllipse",Rect:"drawRect",RoundedRect:"drawRoundedRect",Polygon:"drawPolygon"};!function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(l||(l={}));var d=function(t){function i(){var e=null!==t&&t.apply(this,arguments)||this;return e.name="Mask",e.changedCache={},e.maskSpriteCache={},e}return o(i,t),i.prototype.init=function(){this.renderSystem=this.game.getSystem(r.RendererSystem),this.renderSystem.rendererManager.register(this)},i.prototype.rendererUpdate=function(){this.changedCache={}},i.prototype.componentChanged=function(t){if("Mask"===t.component.name)switch(t.type){case e.OBSERVER_TYPE.ADD:this.add(t);break;case e.OBSERVER_TYPE.REMOVE:this.remove(t);break;case e.OBSERVER_TYPE.CHANGE:this.change(t)}},i.prototype.add=function(e){var t,r=e.component;if(!(r.type in l))throw new Error("no have Mask type: "+r.type);if(!r.style)throw new Error("no have Mask style: "+r.type);switch(r.type){case l.Circle:case l.Ellipse:case l.Rect:case l.RoundedRect:case l.Polygon:t=this.createGraphics(r);break;case l.Img:case l.Sprite:t=this.createSprite(r)}if(!t)throw new Error("no have mask instance, check your mask params: "+r.type);var n=this.containerManager.getContainer(e.gameObject.id);n.mask=t,n.addChild(t)},i.prototype.remove=function(e){var t=this.containerManager.getContainer(e.gameObject.id);t.removeChild(t.mask),t.mask.destroy({children:!0}),t.mask=null,delete this.maskSpriteCache[e.gameObject.id]},i.prototype.change=function(e){if(!this.changedCache[e.gameObject.id]){var t=e.component;"type"===e.prop.prop[0]?(this.changedCache[e.gameObject.id]=!0,[l.Sprite,l.Img].indexOf(t.type)>-1?(this.remove(e),this.add(e)):this.redrawGraphics(e)):"style"===e.prop.prop[0]?[l.Sprite,l.Img].indexOf(t.type)>-1?this.changeSpriteStyle(t):this.redrawGraphics(e):("resource"===e.prop.prop[0]||"spriteName"===e.prop.prop[0])&&(this.changedCache[e.gameObject.id]=!0,this.changeSprite(t))}},i.prototype.createGraphics=function(e){var t=new n.Graphics;return this.draw(t,e),t},i.prototype.redrawGraphics=function(e){var t=this.containerManager.getContainer(e.gameObject.id).mask;t.clear(),this.draw(t,e.component)},i.prototype.draw=function(e,t){var r,n,i=[];try{for(var o=function(e){var t="function"==typeof Symbol&&e[Symbol.iterator],r=0;return t?t.call(e):{next:function(){return e&&r>=e.length&&(e=void 0),{value:e&&e[r++],done:!e}}}}(h[t.type]),a=o.next();!a.done;a=o.next()){var c=a.value;i.push(t.style[c])}}catch(e){r={error:e}}finally{try{a&&!a.done&&(n=o.return)&&n.call(o)}finally{if(r)throw r.error}}e.beginFill(0,1),e[y[t.type]].apply(e,function(){for(var e=[],t=0;t<arguments.length;t++)e=e.concat(p(arguments[t]));return e}(i)),e.endFill()},i.prototype.createSprite=function(e){var t=new n.Sprite(null);return this.maskSpriteCache[e.gameObject.id]=t,this.setSprite(e,t),t.sprite},i.prototype.changeSpriteStyle=function(e){var t=this.maskSpriteCache[e.gameObject.id];t.sprite.width=e.style.width,t.sprite.height=e.style.height,t.sprite.position.x=e.style.x,t.sprite.position.y=e.style.y},i.prototype.changeSprite=function(e){var t=this.maskSpriteCache[e.gameObject.id];this.setSprite(e,t)},i.prototype.setSprite=function(t,r){return n=this,i=void 0,a=function(){var n,i,o,a;return s(this,(function(c){switch(c.label){case 0:return c.trys.push([0,2,,3]),i=this.increaseAsyncId(t.gameObject.id),[4,e.resource.getResource(t.resource)];case 1:return n=c.sent(),this.validateAsyncId(t.gameObject.id,i)?[3,3]:[2];case 2:throw c.sent(),new Error("mask resource load error");case 3:return t.type===l.Sprite?(o=t.resource+"_s|r|c_"+t.spriteName,a=n.instance[o],r.image=a):r.image=n.data.image,r.sprite.width=t.style.width,r.sprite.height=t.style.height,r.sprite.position.x=t.style.x,r.sprite.position.y=t.style.y,[2]}}))},new((o=void 0)||(o=Promise))((function(e,t){function r(e){try{s(a.next(e))}catch(e){t(e)}}function c(e){try{s(a.throw(e))}catch(e){t(e)}}function s(t){t.done?e(t.value):new o((function(e){e(t.value)})).then(r,c)}s((a=a.apply(n,i||[])).next())}));var n,i,o,a},i.systemName="Mask",i=a([e.decorators.componentObserver({Mask:["type",{prop:["style"],deep:!0},"resource","spriteName"]})],i)}(r.Renderer);exports.Mask=u,exports.MaskSystem=d;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e,t=require("@eva/eva.js"),r=require("@eva/inspector-decorator"),n=require("@eva/plugin-renderer"),o=require("@eva/renderer-adapter"),i=function(e,t){return i=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])},i(e,t)};function a(e,t){function r(){this.constructor=e}i(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}function p(e,t,r,n){var o,i=arguments.length,a=i<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,r):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)a=Reflect.decorate(e,t,r,n);else for(var p=e.length-1;p>=0;p--)(o=e[p])&&(a=(i<3?o(a):i>3?o(t,r,a):o(t,r))||a);return i>3&&a&&Object.defineProperty(t,r,a),a}function s(e,t){if("object"==typeof Reflect&&"function"==typeof Reflect.metadata)return Reflect.metadata(e,t)}function c(e,t){var r,n,o,i,a={label:0,sent:function(){if(1&o[0])throw o[1];return o[1]},trys:[],ops:[]};return i={next:p(0),throw:p(1),return:p(2)},"function"==typeof Symbol&&(i[Symbol.iterator]=function(){return this}),i;function p(i){return function(p){return function(i){if(r)throw new TypeError("Generator is already executing.");for(;a;)try{if(r=1,n&&(o=2&i[0]?n.return:i[0]?n.throw||((o=n.return)&&o.call(n),0):n.next)&&!(o=o.call(n,i[1])).done)return o;switch(n=0,o&&(i=[2&i[0],o.value]),i[0]){case 0:case 1:o=i;break;case 4:return a.label++,{value:i[1],done:!1};case 5:a.label++,n=i[1],i=[0];continue;case 7:i=a.ops.pop(),a.trys.pop();continue;default:if(!(o=a.trys,(o=o.length>0&&o[o.length-1])||6!==i[0]&&2!==i[0])){a=0;continue}if(3===i[0]&&(!o||i[1]>o[0]&&i[1]<o[3])){a.label=i[1];break}if(6===i[0]&&a.label<o[1]){a.label=o[1],o=i;break}if(o&&a.label<o[2]){a.label=o[2],a.ops.push(i);break}o[2]&&a.ops.pop(),a.trys.pop();continue}i=t.call(e,a)}catch(e){i=[6,e],n=0}finally{r=o=0}if(5&i[0])throw i[1];return{value:i[0]?i[1]:void 0,done:!0}}([i,p])}}}function l(e,t){var r="function"==typeof Symbol&&e[Symbol.iterator];if(!r)return e;var n,o,i=r.call(e),a=[];try{for(;(void 0===t||t-- >0)&&!(n=i.next()).done;)a.push(n.value)}catch(e){o={error:e}}finally{try{n&&!n.done&&(r=i.return)&&r.call(i)}finally{if(o)throw o.error}}return a}exports.MASK_TYPE=void 0,function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(exports.MASK_TYPE||(exports.MASK_TYPE={}));var u,y=function(){function e(){}return p([r.Field({step:1}),s("design:type",Number)],e.prototype,"x",void 0),p([r.Field({step:1}),s("design:type",Number)],e.prototype,"y",void 0),p([r.Field({step:.1,if:function(e){return e.type===exports.MASK_TYPE.Circle||e.type===exports.MASK_TYPE.RoundedRect}}),s("design:type",Number)],e.prototype,"radius",void 0),p([r.Field({step:1,if:function(e){return e.type!==exports.MASK_TYPE.Circle}}),s("design:type",Number)],e.prototype,"width",void 0),p([r.Field({step:1,if:function(e){return e.type!==exports.MASK_TYPE.Circle}}),s("design:type",Number)],e.prototype,"height",void 0),e}(),d=function(t){function n(){var e=null!==t&&t.apply(this,arguments)||this;return e.style={},e.resource="",e.spriteName="",e}return a(n,t),n.prototype.init=function(e){Object.assign(this,e)},n.componentName="Mask",p([r.Field({type:"selector",options:(e={},e[exports.MASK_TYPE.Circle]=exports.MASK_TYPE.Circle,e[exports.MASK_TYPE.Ellipse]=exports.MASK_TYPE.Ellipse,e[exports.MASK_TYPE.Img]=exports.MASK_TYPE.Img,e[exports.MASK_TYPE.Rect]=exports.MASK_TYPE.Rect,e[exports.MASK_TYPE.RoundedRect]=exports.MASK_TYPE.RoundedRect,e),alias:"type",default:exports.MASK_TYPE.Circle}),s("design:type",String)],n.prototype,"mask_type",void 0),p([r.Field((function(){return y})),s("design:type",Object)],n.prototype,"style",void 0),p([r.Field({type:"resource",if:function(e){return e.type===exports.MASK_TYPE.Img||exports.MASK_TYPE.Sprite}}),s("design:type",String)],n.prototype,"resource",void 0),n}(t.Component),h=d,f={Circle:["x","y","radius"],Ellipse:["x","y","width","height"],Rect:["x","y","width","height"],RoundedRect:["x","y","width","height","radius"],Polygon:["paths"]},g={Circle:"drawCircle",Ellipse:"drawEllipse",Rect:"drawRect",RoundedRect:"drawRoundedRect",Polygon:"drawPolygon"};!function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(u||(u={}));var m=function(e){function r(){var t=null!==e&&e.apply(this,arguments)||this;return t.name="Mask",t.changedCache={},t.maskSpriteCache={},t}return a(r,e),r.prototype.init=function(){this.renderSystem=this.game.getSystem(n.RendererSystem),this.renderSystem.rendererManager.register(this)},r.prototype.rendererUpdate=function(){this.changedCache={}},r.prototype.componentChanged=function(e){if("Mask"===e.component.name)switch(e.type){case t.OBSERVER_TYPE.ADD:this.add(e);break;case t.OBSERVER_TYPE.REMOVE:this.remove(e);break;case t.OBSERVER_TYPE.CHANGE:this.change(e)}},r.prototype.add=function(e){var t,r=e.component;if(!(r.type in u))throw new Error("no have Mask type: "+r.type);if(!r.style)throw new Error("no have Mask style: "+r.type);switch(r.type){case u.Circle:case u.Ellipse:case u.Rect:case u.RoundedRect:case u.Polygon:t=this.createGraphics(r);break;case u.Img:case u.Sprite:t=this.createSprite(r)}if(!t)throw new Error("no have mask instance, check your mask params: "+r.type);var n=this.containerManager.getContainer(e.gameObject.id);n.mask=t,n.addChild(t)},r.prototype.remove=function(e){var t=this.containerManager.getContainer(e.gameObject.id);t.removeChild(t.mask),t.mask.destroy({children:!0}),t.mask=null,delete this.maskSpriteCache[e.gameObject.id]},r.prototype.change=function(e){if(!this.changedCache[e.gameObject.id]){var t=e.component;"type"===e.prop.prop[0]?(this.changedCache[e.gameObject.id]=!0,[u.Sprite,u.Img].indexOf(t.type)>-1||t._lastType!==t.type?(this.remove(e),this.add(e),t._lastType=t.type):this.redrawGraphics(e)):"style"===e.prop.prop[0]?[u.Sprite,u.Img].indexOf(t.type)>-1?this.changeSpriteStyle(t):this.redrawGraphics(e):("resource"===e.prop.prop[0]||"spriteName"===e.prop.prop[0])&&(this.changedCache[e.gameObject.id]=!0,this.changeSprite(t))}},r.prototype.createGraphics=function(e){var t=new o.Graphics;return this.draw(t,e),t},r.prototype.redrawGraphics=function(e){var t=this.containerManager.getContainer(e.gameObject.id).mask;t.clear(),this.draw(t,e.component)},r.prototype.draw=function(e,t){var r,n,o=[];try{for(var i=function(e){var t="function"==typeof Symbol&&e[Symbol.iterator],r=0;return t?t.call(e):{next:function(){return e&&r>=e.length&&(e=void 0),{value:e&&e[r++],done:!e}}}}(f[t.type]),a=i.next();!a.done;a=i.next()){var p=a.value;o.push(t.style[p])}}catch(e){r={error:e}}finally{try{a&&!a.done&&(n=i.return)&&n.call(i)}finally{if(r)throw r.error}}e.beginFill(0,1),e[g[t.type]].apply(e,function(){for(var e=[],t=0;t<arguments.length;t++)e=e.concat(l(arguments[t]));return e}(o)),e.endFill()},r.prototype.createSprite=function(e){var t=new o.Sprite(null);return this.maskSpriteCache[e.gameObject.id]=t,this.setSprite(e,t),t.sprite},r.prototype.changeSpriteStyle=function(e){var t=this.maskSpriteCache[e.gameObject.id];t.sprite.width=e.style.width,t.sprite.height=e.style.height,t.sprite.position.x=e.style.x,t.sprite.position.y=e.style.y},r.prototype.changeSprite=function(e){var t=this.maskSpriteCache[e.gameObject.id];this.setSprite(e,t)},r.prototype.setSprite=function(e,r){return n=this,o=void 0,a=function(){var n,o,i,a;return c(this,(function(p){switch(p.label){case 0:return p.trys.push([0,2,,3]),o=this.increaseAsyncId(e.gameObject.id),[4,t.resource.getResource(e.resource)];case 1:return n=p.sent(),this.validateAsyncId(e.gameObject.id,o)?[3,3]:[2];case 2:throw p.sent(),new Error("mask resource load error");case 3:return e.type===u.Sprite?(i=e.resource+"_s|r|c_"+e.spriteName,a=n.instance[i],r.image=a):r.image=n.data.image,r.sprite.width=e.style.width,r.sprite.height=e.style.height,r.sprite.position.x=e.style.x,r.sprite.position.y=e.style.y,[2]}}))},new((i=void 0)||(i=Promise))((function(e,t){function r(e){try{s(a.next(e))}catch(e){t(e)}}function p(e){try{s(a.throw(e))}catch(e){t(e)}}function s(t){t.done?e(t.value):new i((function(e){e(t.value)})).then(r,p)}s((a=a.apply(n,o||[])).next())}));var n,o,i,a},r.systemName="Mask",r=p([t.decorators.componentObserver({Mask:["type",{prop:["style"],deep:!0},"resource","spriteName"]})],r)}(n.Renderer),v=m;exports.Mask=h,exports.MaskSystem=v;
@@ -11,6 +11,8 @@ import { Sprite } from '@eva/renderer-adapter';
11
11
 
12
12
  export declare class Mask extends Component<MaskParams> {
13
13
  static componentName: string;
14
+ _lastType: MaskParams['type'];
15
+ mask_type: string;
14
16
  type: MaskParams['type'];
15
17
  style?: MaskParams['style'];
16
18
  resource?: string;
@@ -114,6 +114,7 @@ function __spread() {
114
114
  return ar;
115
115
  }
116
116
 
117
+ var _a;
117
118
  var MASK_TYPE$1;
118
119
  (function (MASK_TYPE) {
119
120
  MASK_TYPE["Circle"] = "Circle";
@@ -124,6 +125,31 @@ var MASK_TYPE$1;
124
125
  MASK_TYPE["Img"] = "Img";
125
126
  MASK_TYPE["Sprite"] = "Sprite";
126
127
  })(MASK_TYPE$1 || (MASK_TYPE$1 = {}));
128
+ var MaskStyle = (function () {
129
+ function MaskStyle() {
130
+ }
131
+ __decorate([
132
+ Field({ step: 1 }),
133
+ __metadata("design:type", Number)
134
+ ], MaskStyle.prototype, "x", void 0);
135
+ __decorate([
136
+ Field({ step: 1 }),
137
+ __metadata("design:type", Number)
138
+ ], MaskStyle.prototype, "y", void 0);
139
+ __decorate([
140
+ Field({ step: 0.1, if: function (mask) { return mask.type === MASK_TYPE$1.Circle || mask.type === MASK_TYPE$1.RoundedRect; } }),
141
+ __metadata("design:type", Number)
142
+ ], MaskStyle.prototype, "radius", void 0);
143
+ __decorate([
144
+ Field({ step: 1, if: function (mask) { return mask.type !== MASK_TYPE$1.Circle; } }),
145
+ __metadata("design:type", Number)
146
+ ], MaskStyle.prototype, "width", void 0);
147
+ __decorate([
148
+ Field({ step: 1, if: function (mask) { return mask.type !== MASK_TYPE$1.Circle; } }),
149
+ __metadata("design:type", Number)
150
+ ], MaskStyle.prototype, "height", void 0);
151
+ return MaskStyle;
152
+ }());
127
153
  var Mask$2 = (function (_super) {
128
154
  __extends(Mask, _super);
129
155
  function Mask() {
@@ -138,13 +164,31 @@ var Mask$2 = (function (_super) {
138
164
  };
139
165
  Mask.componentName = 'Mask';
140
166
  __decorate([
141
- Field(),
167
+ Field({
168
+ type: 'selector',
169
+ options: (_a = {},
170
+ _a[MASK_TYPE$1.Circle] = MASK_TYPE$1.Circle,
171
+ _a[MASK_TYPE$1.Ellipse] = MASK_TYPE$1.Ellipse,
172
+ _a[MASK_TYPE$1.Img] = MASK_TYPE$1.Img,
173
+ _a[MASK_TYPE$1.Rect] = MASK_TYPE$1.Rect,
174
+ _a[MASK_TYPE$1.RoundedRect] = MASK_TYPE$1.RoundedRect,
175
+ _a),
176
+ alias: 'type',
177
+ default: MASK_TYPE$1.Circle,
178
+ }),
142
179
  __metadata("design:type", String)
143
- ], Mask.prototype, "resource", void 0);
180
+ ], Mask.prototype, "mask_type", void 0);
181
+ __decorate([
182
+ Field(function () { return MaskStyle; }),
183
+ __metadata("design:type", Object)
184
+ ], Mask.prototype, "style", void 0);
144
185
  __decorate([
145
- Field(),
186
+ Field({
187
+ type: 'resource',
188
+ if: function (mask) { return mask.type === MASK_TYPE$1.Img || MASK_TYPE$1.Sprite; },
189
+ }),
146
190
  __metadata("design:type", String)
147
- ], Mask.prototype, "spriteName", void 0);
191
+ ], Mask.prototype, "resource", void 0);
148
192
  return Mask;
149
193
  }(Component));
150
194
  var Mask$3 = Mask$2;
@@ -257,9 +301,11 @@ var Mask = (function (_super) {
257
301
  var component = changed.component;
258
302
  if (changed.prop.prop[0] === 'type') {
259
303
  this.changedCache[changed.gameObject.id] = true;
260
- if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {
304
+ if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1 ||
305
+ component._lastType !== component.type) {
261
306
  this.remove(changed);
262
307
  this.add(changed);
308
+ component._lastType = component.type;
263
309
  }
264
310
  else {
265
311
  this.redrawGraphics(changed);
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@eva/plugin-renderer-mask",
3
- "version": "1.2.7-editor.1",
3
+ "version": "1.2.7-editor.10",
4
4
  "description": "@eva/plugin-renderer-mask",
5
5
  "main": "index.js",
6
6
  "module": "dist/plugin-renderer-mask.esm.js",
@@ -18,10 +18,10 @@
18
18
  "license": "MIT",
19
19
  "homepage": "https://eva.js.org",
20
20
  "dependencies": {
21
- "@eva/inspector-decorator": "0.1.0-alpha.1",
22
- "@eva/plugin-renderer": "1.2.7-editor.1",
23
- "@eva/renderer-adapter": "1.2.7-editor.1",
24
- "@eva/eva.js": "1.2.7-editor.1",
21
+ "@eva/inspector-decorator": "0.1.0-alpha.2",
22
+ "@eva/plugin-renderer": "1.2.7-editor.10",
23
+ "@eva/renderer-adapter": "1.2.7-editor.10",
24
+ "@eva/eva.js": "1.2.7-editor.10",
25
25
  "pixi.js": "^4.8.7"
26
26
  }
27
27
  }
@@ -1,313 +0,0 @@
1
- function _extends() { _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); }
2
-
3
- import { __extends, __decorate, __metadata, __values, __spread, __awaiter, __generator } from 'tslib';
4
- import { Component, OBSERVER_TYPE, resource, decorators } from '@eva/eva.js/dist/miniprogram';
5
- import { Field } from '@eva/inspector-decorator';
6
- import { RendererSystem, Renderer } from '@eva/plugin-renderer/dist/miniprogram';
7
- import { Graphics, Sprite } from '@eva/renderer-adapter/dist/miniprogram';
8
- var MASK_TYPE$1;
9
-
10
- (function (MASK_TYPE) {
11
- MASK_TYPE["Circle"] = "Circle";
12
- MASK_TYPE["Ellipse"] = "Ellipse";
13
- MASK_TYPE["Rect"] = "Rect";
14
- MASK_TYPE["RoundedRect"] = "RoundedRect";
15
- MASK_TYPE["Polygon"] = "Polygon";
16
- MASK_TYPE["Img"] = "Img";
17
- MASK_TYPE["Sprite"] = "Sprite";
18
- })(MASK_TYPE$1 || (MASK_TYPE$1 = {}));
19
-
20
- var Mask$2 = function (_super) {
21
- __extends(Mask, _super);
22
-
23
- function Mask() {
24
- var _this = _super !== null && _super.apply(this, arguments) || this;
25
-
26
- _this.style = {};
27
- _this.resource = '';
28
- _this.spriteName = '';
29
- return _this;
30
- }
31
-
32
- Mask.prototype.init = function (obj) {
33
- _extends(this, obj);
34
- };
35
-
36
- Mask.componentName = 'Mask';
37
-
38
- __decorate([Field(), __metadata("design:type", String)], Mask.prototype, "resource", void 0);
39
-
40
- __decorate([Field(), __metadata("design:type", String)], Mask.prototype, "spriteName", void 0);
41
-
42
- return Mask;
43
- }(Component);
44
-
45
- var Mask$3 = Mask$2;
46
- var resourceKeySplit = '_s|r|c_';
47
- var propertyForGraphics = {
48
- Circle: ['x', 'y', 'radius'],
49
- Ellipse: ['x', 'y', 'width', 'height'],
50
- Rect: ['x', 'y', 'width', 'height'],
51
- RoundedRect: ['x', 'y', 'width', 'height', 'radius'],
52
- Polygon: ['paths']
53
- };
54
- var functionForGraphics = {
55
- Circle: 'drawCircle',
56
- Ellipse: 'drawEllipse',
57
- Rect: 'drawRect',
58
- RoundedRect: 'drawRoundedRect',
59
- Polygon: 'drawPolygon'
60
- };
61
- var MASK_TYPE;
62
-
63
- (function (MASK_TYPE) {
64
- MASK_TYPE["Circle"] = "Circle";
65
- MASK_TYPE["Ellipse"] = "Ellipse";
66
- MASK_TYPE["Rect"] = "Rect";
67
- MASK_TYPE["RoundedRect"] = "RoundedRect";
68
- MASK_TYPE["Polygon"] = "Polygon";
69
- MASK_TYPE["Img"] = "Img";
70
- MASK_TYPE["Sprite"] = "Sprite";
71
- })(MASK_TYPE || (MASK_TYPE = {}));
72
-
73
- var Mask = function (_super) {
74
- __extends(Mask, _super);
75
-
76
- function Mask() {
77
- var _this = _super !== null && _super.apply(this, arguments) || this;
78
-
79
- _this.name = 'Mask';
80
- _this.changedCache = {};
81
- _this.maskSpriteCache = {};
82
- return _this;
83
- }
84
-
85
- Mask.prototype.init = function () {
86
- this.renderSystem = this.game.getSystem(RendererSystem);
87
- this.renderSystem.rendererManager.register(this);
88
- };
89
-
90
- Mask.prototype.rendererUpdate = function () {
91
- this.changedCache = {};
92
- };
93
-
94
- Mask.prototype.componentChanged = function (changed) {
95
- if (changed.component.name !== 'Mask') return;
96
-
97
- switch (changed.type) {
98
- case OBSERVER_TYPE.ADD:
99
- this.add(changed);
100
- break;
101
-
102
- case OBSERVER_TYPE.REMOVE:
103
- this.remove(changed);
104
- break;
105
-
106
- case OBSERVER_TYPE.CHANGE:
107
- this.change(changed);
108
- break;
109
- }
110
- };
111
-
112
- Mask.prototype.add = function (changed) {
113
- var component = changed.component;
114
-
115
- if (!(component.type in MASK_TYPE)) {
116
- throw new Error('no have Mask type: ' + component.type);
117
- }
118
-
119
- if (!component.style) {
120
- throw new Error('no have Mask style: ' + component.type);
121
- }
122
-
123
- var mask;
124
-
125
- switch (component.type) {
126
- case MASK_TYPE.Circle:
127
- mask = this.createGraphics(component);
128
- break;
129
-
130
- case MASK_TYPE.Ellipse:
131
- mask = this.createGraphics(component);
132
- break;
133
-
134
- case MASK_TYPE.Rect:
135
- mask = this.createGraphics(component);
136
- break;
137
-
138
- case MASK_TYPE.RoundedRect:
139
- mask = this.createGraphics(component);
140
- break;
141
-
142
- case MASK_TYPE.Polygon:
143
- mask = this.createGraphics(component);
144
- break;
145
-
146
- case MASK_TYPE.Img:
147
- mask = this.createSprite(component);
148
- break;
149
-
150
- case MASK_TYPE.Sprite:
151
- mask = this.createSprite(component);
152
- break;
153
- }
154
-
155
- if (!mask) {
156
- throw new Error('no have mask instance, check your mask params: ' + component.type);
157
- }
158
-
159
- var container = this.containerManager.getContainer(changed.gameObject.id);
160
- container.mask = mask;
161
- container.addChild(mask);
162
- };
163
-
164
- Mask.prototype.remove = function (changed) {
165
- var container = this.containerManager.getContainer(changed.gameObject.id);
166
- container.removeChild(container.mask);
167
- container.mask.destroy({
168
- children: true
169
- });
170
- container.mask = null;
171
- delete this.maskSpriteCache[changed.gameObject.id];
172
- };
173
-
174
- Mask.prototype.change = function (changed) {
175
- if (this.changedCache[changed.gameObject.id]) return;
176
- var component = changed.component;
177
-
178
- if (changed.prop.prop[0] === 'type') {
179
- this.changedCache[changed.gameObject.id] = true;
180
-
181
- if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {
182
- this.remove(changed);
183
- this.add(changed);
184
- } else {
185
- this.redrawGraphics(changed);
186
- }
187
- } else if (changed.prop.prop[0] === 'style') {
188
- if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {
189
- this.changeSpriteStyle(component);
190
- } else {
191
- this.redrawGraphics(changed);
192
- }
193
- } else if (changed.prop.prop[0] === 'resource') {
194
- this.changedCache[changed.gameObject.id] = true;
195
- this.changeSprite(component);
196
- } else if (changed.prop.prop[0] === 'spriteName') {
197
- this.changedCache[changed.gameObject.id] = true;
198
- this.changeSprite(component);
199
- }
200
- };
201
-
202
- Mask.prototype.createGraphics = function (component) {
203
- var graphics = new Graphics();
204
- this.draw(graphics, component);
205
- return graphics;
206
- };
207
-
208
- Mask.prototype.redrawGraphics = function (changed) {
209
- var container = this.containerManager.getContainer(changed.gameObject.id);
210
- var graphics = container.mask;
211
- graphics.clear();
212
- this.draw(graphics, changed.component);
213
- };
214
-
215
- Mask.prototype.draw = function (graphics, component) {
216
- var e_1, _a;
217
-
218
- var params = [];
219
-
220
- try {
221
- for (var _b = __values(propertyForGraphics[component.type]), _c = _b.next(); !_c.done; _c = _b.next()) {
222
- var key = _c.value;
223
- params.push(component.style[key]);
224
- }
225
- } catch (e_1_1) {
226
- e_1 = {
227
- error: e_1_1
228
- };
229
- } finally {
230
- try {
231
- if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
232
- } finally {
233
- if (e_1) throw e_1.error;
234
- }
235
- }
236
-
237
- graphics.beginFill(0x000000, 1);
238
- graphics[functionForGraphics[component.type]].apply(graphics, __spread(params));
239
- graphics.endFill();
240
- };
241
-
242
- Mask.prototype.createSprite = function (component) {
243
- var sprite = new Sprite(null);
244
- this.maskSpriteCache[component.gameObject.id] = sprite;
245
- this.setSprite(component, sprite);
246
- return sprite.sprite;
247
- };
248
-
249
- Mask.prototype.changeSpriteStyle = function (component) {
250
- var sprite = this.maskSpriteCache[component.gameObject.id];
251
- sprite.sprite.width = component.style.width;
252
- sprite.sprite.height = component.style.height;
253
- sprite.sprite.position.x = component.style.x;
254
- sprite.sprite.position.y = component.style.y;
255
- };
256
-
257
- Mask.prototype.changeSprite = function (component) {
258
- var sprite = this.maskSpriteCache[component.gameObject.id];
259
- this.setSprite(component, sprite);
260
- };
261
-
262
- Mask.prototype.setSprite = function (component, sprite) {
263
- return __awaiter(this, void 0, void 0, function () {
264
- var res, asyncId, img, texture;
265
- return __generator(this, function (_a) {
266
- switch (_a.label) {
267
- case 0:
268
- _a.trys.push([0, 2,, 3]);
269
-
270
- asyncId = this.increaseAsyncId(component.gameObject.id);
271
- return [4, resource.getResource(component.resource)];
272
-
273
- case 1:
274
- res = _a.sent();
275
- if (!this.validateAsyncId(component.gameObject.id, asyncId)) return [2];
276
- return [3, 3];
277
-
278
- case 2:
279
- _a.sent();
280
-
281
- throw new Error('mask resource load error');
282
-
283
- case 3:
284
- if (component.type === MASK_TYPE.Sprite) {
285
- img = component.resource + resourceKeySplit + component.spriteName;
286
- texture = res.instance[img];
287
- sprite.image = texture;
288
- } else {
289
- sprite.image = res.data.image;
290
- }
291
-
292
- sprite.sprite.width = component.style.width;
293
- sprite.sprite.height = component.style.height;
294
- sprite.sprite.position.x = component.style.x;
295
- sprite.sprite.position.y = component.style.y;
296
- return [2];
297
- }
298
- });
299
- });
300
- };
301
-
302
- Mask.systemName = 'Mask';
303
- Mask = __decorate([decorators.componentObserver({
304
- Mask: ['type', {
305
- prop: ['style'],
306
- deep: true
307
- }, 'resource', 'spriteName']
308
- })], Mask);
309
- return Mask;
310
- }(Renderer);
311
-
312
- var Mask$1 = Mask;
313
- export { MASK_TYPE$1 as MASK_TYPE, Mask$3 as Mask, Mask$1 as MaskSystem };