@eva/plugin-renderer-mask 1.2.2-alpha.2 → 1.2.2-type.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- function _extends(){return(_extends=Object.assign||function(e){for(var t=1;t<arguments.length;t++){var r=arguments[t];for(var n in r)Object.prototype.hasOwnProperty.call(r,n)&&(e[n]=r[n])}return e}).apply(this,arguments)}var _EVA_IIFE_mask=function(e,t,r,n){"use strict";var o=function(e,t){return(o=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])})(e,t)};function i(e,t){function r(){this.constructor=e}o(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}function a(e,t,r,n){var o,i=arguments.length,a=i<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,r):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)a=Reflect.decorate(e,t,r,n);else for(var c=e.length-1;c>=0;c--)(o=e[c])&&(a=(i<3?o(a):i>3?o(t,r,a):o(t,r))||a);return i>3&&a&&Object.defineProperty(t,r,a),a}function c(e,t,r,n){return new(r||(r=Promise))((function(o,i){function a(e){try{s(n.next(e))}catch(e){i(e)}}function c(e){try{s(n.throw(e))}catch(e){i(e)}}function s(e){var t;e.done?o(e.value):(t=e.value,t instanceof r?t:new r((function(e){e(t)}))).then(a,c)}s((n=n.apply(e,t||[])).next())}))}function s(e,t){var r,n,o,i,a={label:0,sent:function(){if(1&o[0])throw o[1];return o[1]},trys:[],ops:[]};return i={next:c(0),throw:c(1),return:c(2)},"function"==typeof Symbol&&(i[Symbol.iterator]=function(){return this}),i;function c(i){return function(c){return function(i){if(r)throw new TypeError("Generator is already executing.");for(;a;)try{if(r=1,n&&(o=2&i[0]?n.return:i[0]?n.throw||((o=n.return)&&o.call(n),0):n.next)&&!(o=o.call(n,i[1])).done)return o;switch(n=0,o&&(i=[2&i[0],o.value]),i[0]){case 0:case 1:o=i;break;case 4:return a.label++,{value:i[1],done:!1};case 5:a.label++,n=i[1],i=[0];continue;case 7:i=a.ops.pop(),a.trys.pop();continue;default:if(!(o=a.trys,(o=o.length>0&&o[o.length-1])||6!==i[0]&&2!==i[0])){a=0;continue}if(3===i[0]&&(!o||i[1]>o[0]&&i[1]<o[3])){a.label=i[1];break}if(6===i[0]&&a.label<o[1]){a.label=o[1],o=i;break}if(o&&a.label<o[2]){a.label=o[2],a.ops.push(i);break}o[2]&&a.ops.pop(),a.trys.pop();continue}i=t.call(e,a)}catch(e){i=[6,e],n=0}finally{r=o=0}if(5&i[0])throw i[1];return{value:i[0]?i[1]:void 0,done:!0}}([i,c])}}}function p(e,t){var r="function"==typeof Symbol&&e[Symbol.iterator];if(!r)return e;var n,o,i=r.call(e),a=[];try{for(;(void 0===t||t-- >0)&&!(n=i.next()).done;)a.push(n.value)}catch(e){o={error:e}}finally{try{n&&!n.done&&(r=i.return)&&r.call(i)}finally{if(o)throw o.error}}return a}function l(e){return function(t,r){var n=function(e,t){return e.constructor.IDEProps||(e.constructor.IDEProps={}),e.constructor.IDEProps[t]||(e.constructor.IDEProps[t]={}),e.constructor.IDEProps[t]}(t,r);n.key=r,n.type=e}}e.MASK_TYPE=void 0,function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(e.MASK_TYPE||(e.MASK_TYPE={}));var u,h=function(e){function t(){var t=null!==e&&e.apply(this,arguments)||this;return t.style={},t.resource="",t.spriteName="",t}return i(t,e),t.prototype.init=function(e){_extends(this,e)},t.componentName="Mask",a([l("string")],t.prototype,"resource",void 0),a([l("string")],t.prototype,"spriteName",void 0),t}(t.Component),y={Circle:["x","y","radius"],Ellipse:["x","y","width","height"],Rect:["x","y","width","height"],RoundedRect:["x","y","width","height","radius"],Polygon:["paths"]},d={Circle:"drawCircle",Ellipse:"drawEllipse",Rect:"drawRect",RoundedRect:"drawRoundedRect",Polygon:"drawPolygon"};!function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(u||(u={}));var f=function(e){function o(){var t=null!==e&&e.apply(this,arguments)||this;return t.name="Mask",t.changedCache={},t.maskSpriteCache={},t}return i(o,e),o.prototype.init=function(){this.renderSystem=this.game.getSystem(r.RendererSystem),this.renderSystem.rendererManager.register(this)},o.prototype.rendererUpdate=function(){this.changedCache={}},o.prototype.componentChanged=function(e){if("Mask"===e.component.name)switch(e.type){case t.OBSERVER_TYPE.ADD:this.add(e);break;case t.OBSERVER_TYPE.REMOVE:this.remove(e);break;case t.OBSERVER_TYPE.CHANGE:this.change(e)}},o.prototype.add=function(e){var t,r=e.component;if(!(r.type in u))throw new Error("no have Mask type: "+r.type);if(!r.style)throw new Error("no have Mask style: "+r.type);switch(r.type){case u.Circle:case u.Ellipse:case u.Rect:case u.RoundedRect:case u.Polygon:t=this.createGraphics(r);break;case u.Img:case u.Sprite:t=this.createSprite(r)}if(!t)throw new Error("no have mask instance, check your mask params: "+r.type);var n=this.containerManager.getContainer(e.gameObject.id);n.mask=t,n.addChild(t)},o.prototype.remove=function(e){var t=this.containerManager.getContainer(e.gameObject.id);t.removeChild(t.mask),t.mask.destroy({children:!0}),t.mask=null,delete this.maskSpriteCache[e.gameObject.id]},o.prototype.change=function(e){if(!this.changedCache[e.gameObject.id]){var t=e.component;"type"===e.prop.prop[0]?(this.changedCache[e.gameObject.id]=!0,[u.Sprite,u.Img].indexOf(t.type)>-1?(this.remove(e),this.add(e)):this.redrawGraphics(e)):"style"===e.prop.prop[0]?[u.Sprite,u.Img].indexOf(t.type)>-1?this.changeSpriteStyle(t):this.redrawGraphics(e):("resource"===e.prop.prop[0]||"spriteName"===e.prop.prop[0])&&(this.changedCache[e.gameObject.id]=!0,this.changeSprite(t))}},o.prototype.createGraphics=function(e){var t=new n.Graphics;return this.draw(t,e),t},o.prototype.redrawGraphics=function(e){var t=this.containerManager.getContainer(e.gameObject.id).mask;t.clear(),this.draw(t,e.component)},o.prototype.draw=function(e,t){var r,n,o=[];try{for(var i=function(e){var t="function"==typeof Symbol&&Symbol.iterator,r=t&&e[t],n=0;if(r)return r.call(e);if(e&&"number"==typeof e.length)return{next:function(){return e&&n>=e.length&&(e=void 0),{value:e&&e[n++],done:!e}}};throw new TypeError(t?"Object is not iterable.":"Symbol.iterator is not defined.")}(y[t.type]),a=i.next();!a.done;a=i.next()){var c=a.value;o.push(t.style[c])}}catch(e){r={error:e}}finally{try{a&&!a.done&&(n=i.return)&&n.call(i)}finally{if(r)throw r.error}}e.beginFill(0,1),e[d[t.type]].apply(e,function(){for(var e=[],t=0;t<arguments.length;t++)e=e.concat(p(arguments[t]));return e}(o)),e.endFill()},o.prototype.createSprite=function(e){var t=new n.Sprite(null);return this.maskSpriteCache[e.gameObject.id]=t,this.setSprite(e,t),t.sprite},o.prototype.changeSpriteStyle=function(e){var t=this.maskSpriteCache[e.gameObject.id];t.sprite.width=e.style.width,t.sprite.height=e.style.height,t.sprite.position.x=e.style.x,t.sprite.position.y=e.style.y},o.prototype.changeSprite=function(e){var t=this.maskSpriteCache[e.gameObject.id];this.setSprite(e,t)},o.prototype.setSprite=function(e,r){return c(this,void 0,void 0,(function(){var n,o,i;return s(this,(function(a){switch(a.label){case 0:return a.trys.push([0,2,,3]),[4,t.resource.getResource(e.resource)];case 1:return n=a.sent(),[3,3];case 2:throw a.sent(),new Error("mask resource load error");case 3:return e.type===u.Sprite?(o=e.resource+"_s|r|c_"+e.spriteName,i=n.instance[o],r.image=i):r.image=n.data.image,r.sprite.width=e.style.width,r.sprite.height=e.style.height,r.sprite.position.x=e.style.x,r.sprite.position.y=e.style.y,[2]}}))}))},o.systemName="Mask",o=a([t.decorators.componentObserver({Mask:["type",{prop:["style"],deep:!0},"resource","spriteName"]})],o)}(r.Renderer);return e.Mask=h,e.MaskSystem=f,Object.defineProperty(e,"__esModule",{value:!0}),e}({},EVA,EVA.plugin.renderer,EVA.rendererAdapter);
1
+ function _extends(){return _extends=Object.assign||function(e){for(var t=1;t<arguments.length;t++){var r=arguments[t];for(var n in r)Object.prototype.hasOwnProperty.call(r,n)&&(e[n]=r[n])}return e},_extends.apply(this,arguments)}var _EVA_IIFE_mask=function(e,t,r,n){"use strict";var o=function(e,t){return o=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])},o(e,t)};function i(e,t){function r(){this.constructor=e}o(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}function a(e,t,r,n){var o,i=arguments.length,a=i<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,r):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)a=Reflect.decorate(e,t,r,n);else for(var c=e.length-1;c>=0;c--)(o=e[c])&&(a=(i<3?o(a):i>3?o(t,r,a):o(t,r))||a);return i>3&&a&&Object.defineProperty(t,r,a),a}function c(e,t,r,n){return new(r||(r=Promise))((function(o,i){function a(e){try{s(n.next(e))}catch(e){i(e)}}function c(e){try{s(n.throw(e))}catch(e){i(e)}}function s(e){var t;e.done?o(e.value):(t=e.value,t instanceof r?t:new r((function(e){e(t)}))).then(a,c)}s((n=n.apply(e,t||[])).next())}))}function s(e,t){var r,n,o,i,a={label:0,sent:function(){if(1&o[0])throw o[1];return o[1]},trys:[],ops:[]};return i={next:c(0),throw:c(1),return:c(2)},"function"==typeof Symbol&&(i[Symbol.iterator]=function(){return this}),i;function c(i){return function(c){return function(i){if(r)throw new TypeError("Generator is already executing.");for(;a;)try{if(r=1,n&&(o=2&i[0]?n.return:i[0]?n.throw||((o=n.return)&&o.call(n),0):n.next)&&!(o=o.call(n,i[1])).done)return o;switch(n=0,o&&(i=[2&i[0],o.value]),i[0]){case 0:case 1:o=i;break;case 4:return a.label++,{value:i[1],done:!1};case 5:a.label++,n=i[1],i=[0];continue;case 7:i=a.ops.pop(),a.trys.pop();continue;default:if(!(o=a.trys,(o=o.length>0&&o[o.length-1])||6!==i[0]&&2!==i[0])){a=0;continue}if(3===i[0]&&(!o||i[1]>o[0]&&i[1]<o[3])){a.label=i[1];break}if(6===i[0]&&a.label<o[1]){a.label=o[1],o=i;break}if(o&&a.label<o[2]){a.label=o[2],a.ops.push(i);break}o[2]&&a.ops.pop(),a.trys.pop();continue}i=t.call(e,a)}catch(e){i=[6,e],n=0}finally{r=o=0}if(5&i[0])throw i[1];return{value:i[0]?i[1]:void 0,done:!0}}([i,c])}}}function p(e,t){var r="function"==typeof Symbol&&e[Symbol.iterator];if(!r)return e;var n,o,i=r.call(e),a=[];try{for(;(void 0===t||t-- >0)&&!(n=i.next()).done;)a.push(n.value)}catch(e){o={error:e}}finally{try{n&&!n.done&&(r=i.return)&&r.call(i)}finally{if(o)throw o.error}}return a}function l(e){return function(t,r){var n=function(e,t){return e.constructor.IDEProps||(e.constructor.IDEProps={}),e.constructor.IDEProps[t]||(e.constructor.IDEProps[t]={}),e.constructor.IDEProps[t]}(t,r);n.key=r,n.type=e}}e.MASK_TYPE=void 0,function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(e.MASK_TYPE||(e.MASK_TYPE={}));var u,h=function(e){function t(){var t=null!==e&&e.apply(this,arguments)||this;return t.style={},t.resource="",t.spriteName="",t}return i(t,e),t.prototype.init=function(e){_extends(this,e)},t.componentName="Mask",a([l("string")],t.prototype,"resource",void 0),a([l("string")],t.prototype,"spriteName",void 0),t}(t.Component),y=h,d={Circle:["x","y","radius"],Ellipse:["x","y","width","height"],Rect:["x","y","width","height"],RoundedRect:["x","y","width","height","radius"],Polygon:["paths"]},f={Circle:"drawCircle",Ellipse:"drawEllipse",Rect:"drawRect",RoundedRect:"drawRoundedRect",Polygon:"drawPolygon"};!function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(u||(u={}));var g=function(e){function o(){var t=null!==e&&e.apply(this,arguments)||this;return t.name="Mask",t.changedCache={},t.maskSpriteCache={},t}return i(o,e),o.prototype.init=function(){this.renderSystem=this.game.getSystem(r.RendererSystem),this.renderSystem.rendererManager.register(this)},o.prototype.rendererUpdate=function(){this.changedCache={}},o.prototype.componentChanged=function(e){if("Mask"===e.component.name)switch(e.type){case t.OBSERVER_TYPE.ADD:this.add(e);break;case t.OBSERVER_TYPE.REMOVE:this.remove(e);break;case t.OBSERVER_TYPE.CHANGE:this.change(e)}},o.prototype.add=function(e){var t,r=e.component;if(!(r.type in u))throw new Error("no have Mask type: "+r.type);if(!r.style)throw new Error("no have Mask style: "+r.type);switch(r.type){case u.Circle:case u.Ellipse:case u.Rect:case u.RoundedRect:case u.Polygon:t=this.createGraphics(r);break;case u.Img:case u.Sprite:t=this.createSprite(r)}if(!t)throw new Error("no have mask instance, check your mask params: "+r.type);var n=this.containerManager.getContainer(e.gameObject.id);n.mask=t,n.addChild(t)},o.prototype.remove=function(e){var t=this.containerManager.getContainer(e.gameObject.id);t.removeChild(t.mask),t.mask.destroy({children:!0}),t.mask=null,delete this.maskSpriteCache[e.gameObject.id]},o.prototype.change=function(e){if(!this.changedCache[e.gameObject.id]){var t=e.component;"type"===e.prop.prop[0]?(this.changedCache[e.gameObject.id]=!0,[u.Sprite,u.Img].indexOf(t.type)>-1?(this.remove(e),this.add(e)):this.redrawGraphics(e)):"style"===e.prop.prop[0]?[u.Sprite,u.Img].indexOf(t.type)>-1?this.changeSpriteStyle(t):this.redrawGraphics(e):("resource"===e.prop.prop[0]||"spriteName"===e.prop.prop[0])&&(this.changedCache[e.gameObject.id]=!0,this.changeSprite(t))}},o.prototype.createGraphics=function(e){var t=new n.Graphics;return this.draw(t,e),t},o.prototype.redrawGraphics=function(e){var t=this.containerManager.getContainer(e.gameObject.id).mask;t.clear(),this.draw(t,e.component)},o.prototype.draw=function(e,t){var r,n,o=[];try{for(var i=function(e){var t="function"==typeof Symbol&&Symbol.iterator,r=t&&e[t],n=0;if(r)return r.call(e);if(e&&"number"==typeof e.length)return{next:function(){return e&&n>=e.length&&(e=void 0),{value:e&&e[n++],done:!e}}};throw new TypeError(t?"Object is not iterable.":"Symbol.iterator is not defined.")}(d[t.type]),a=i.next();!a.done;a=i.next()){var c=a.value;o.push(t.style[c])}}catch(e){r={error:e}}finally{try{a&&!a.done&&(n=i.return)&&n.call(i)}finally{if(r)throw r.error}}e.beginFill(0,1),e[f[t.type]].apply(e,function(){for(var e=[],t=0;t<arguments.length;t++)e=e.concat(p(arguments[t]));return e}(o)),e.endFill()},o.prototype.createSprite=function(e){var t=new n.Sprite(null);return this.maskSpriteCache[e.gameObject.id]=t,this.setSprite(e,t),t.sprite},o.prototype.changeSpriteStyle=function(e){var t=this.maskSpriteCache[e.gameObject.id];t.sprite.width=e.style.width,t.sprite.height=e.style.height,t.sprite.position.x=e.style.x,t.sprite.position.y=e.style.y},o.prototype.changeSprite=function(e){var t=this.maskSpriteCache[e.gameObject.id];this.setSprite(e,t)},o.prototype.setSprite=function(e,r){return c(this,void 0,void 0,(function(){var n,o,i;return s(this,(function(a){switch(a.label){case 0:return a.trys.push([0,2,,3]),[4,t.resource.getResource(e.resource)];case 1:return n=a.sent(),[3,3];case 2:throw a.sent(),new Error("mask resource load error");case 3:return e.type===u.Sprite?(o=e.resource+"_s|r|c_"+e.spriteName,i=n.instance[o],r.image=i):r.image=n.data.image,r.sprite.width=e.style.width,r.sprite.height=e.style.height,r.sprite.position.x=e.style.x,r.sprite.position.y=e.style.y,[2]}}))}))},o.systemName="Mask",o=a([t.decorators.componentObserver({Mask:["type",{prop:["style"],deep:!0},"resource","spriteName"]})],o)}(r.Renderer),m=g;return e.Mask=y,e.MaskSystem=m,Object.defineProperty(e,"__esModule",{value:!0}),e}({},EVA,EVA.plugin.renderer,EVA.rendererAdapter);
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@eva/eva.js"),t=require("@eva/inspector-decorator"),r=require("@eva/plugin-renderer"),n=require("@eva/renderer-adapter"),o=function(e,t){return(o=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])})(e,t)};function i(e,t){function r(){this.constructor=e}o(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}function a(e,t,r,n){var o,i=arguments.length,a=i<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,r):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)a=Reflect.decorate(e,t,r,n);else for(var c=e.length-1;c>=0;c--)(o=e[c])&&(a=(i<3?o(a):i>3?o(t,r,a):o(t,r))||a);return i>3&&a&&Object.defineProperty(t,r,a),a}function c(e,t){var r,n,o,i,a={label:0,sent:function(){if(1&o[0])throw o[1];return o[1]},trys:[],ops:[]};return i={next:c(0),throw:c(1),return:c(2)},"function"==typeof Symbol&&(i[Symbol.iterator]=function(){return this}),i;function c(i){return function(c){return function(i){if(r)throw new TypeError("Generator is already executing.");for(;a;)try{if(r=1,n&&(o=2&i[0]?n.return:i[0]?n.throw||((o=n.return)&&o.call(n),0):n.next)&&!(o=o.call(n,i[1])).done)return o;switch(n=0,o&&(i=[2&i[0],o.value]),i[0]){case 0:case 1:o=i;break;case 4:return a.label++,{value:i[1],done:!1};case 5:a.label++,n=i[1],i=[0];continue;case 7:i=a.ops.pop(),a.trys.pop();continue;default:if(!(o=a.trys,(o=o.length>0&&o[o.length-1])||6!==i[0]&&2!==i[0])){a=0;continue}if(3===i[0]&&(!o||i[1]>o[0]&&i[1]<o[3])){a.label=i[1];break}if(6===i[0]&&a.label<o[1]){a.label=o[1],o=i;break}if(o&&a.label<o[2]){a.label=o[2],a.ops.push(i);break}o[2]&&a.ops.pop(),a.trys.pop();continue}i=t.call(e,a)}catch(e){i=[6,e],n=0}finally{r=o=0}if(5&i[0])throw i[1];return{value:i[0]?i[1]:void 0,done:!0}}([i,c])}}}function s(e,t){var r="function"==typeof Symbol&&e[Symbol.iterator];if(!r)return e;var n,o,i=r.call(e),a=[];try{for(;(void 0===t||t-- >0)&&!(n=i.next()).done;)a.push(n.value)}catch(e){o={error:e}}finally{try{n&&!n.done&&(r=i.return)&&r.call(i)}finally{if(o)throw o.error}}return a}exports.MASK_TYPE=void 0,function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(exports.MASK_TYPE||(exports.MASK_TYPE={}));var p,l=function(e){function r(){var t=null!==e&&e.apply(this,arguments)||this;return t.style={},t.resource="",t.spriteName="",t}return i(r,e),r.prototype.init=function(e){Object.assign(this,e)},r.componentName="Mask",a([t.type("string")],r.prototype,"resource",void 0),a([t.type("string")],r.prototype,"spriteName",void 0),r}(e.Component),u={Circle:["x","y","radius"],Ellipse:["x","y","width","height"],Rect:["x","y","width","height"],RoundedRect:["x","y","width","height","radius"],Polygon:["paths"]},h={Circle:"drawCircle",Ellipse:"drawEllipse",Rect:"drawRect",RoundedRect:"drawRoundedRect",Polygon:"drawPolygon"};!function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(p||(p={}));var y=function(t){function o(){var e=null!==t&&t.apply(this,arguments)||this;return e.name="Mask",e.changedCache={},e.maskSpriteCache={},e}return i(o,t),o.prototype.init=function(){this.renderSystem=this.game.getSystem(r.RendererSystem),this.renderSystem.rendererManager.register(this)},o.prototype.rendererUpdate=function(){this.changedCache={}},o.prototype.componentChanged=function(t){if("Mask"===t.component.name)switch(t.type){case e.OBSERVER_TYPE.ADD:this.add(t);break;case e.OBSERVER_TYPE.REMOVE:this.remove(t);break;case e.OBSERVER_TYPE.CHANGE:this.change(t)}},o.prototype.add=function(e){var t,r=e.component;if(!(r.type in p))throw new Error("no have Mask type: "+r.type);if(!r.style)throw new Error("no have Mask style: "+r.type);switch(r.type){case p.Circle:case p.Ellipse:case p.Rect:case p.RoundedRect:case p.Polygon:t=this.createGraphics(r);break;case p.Img:case p.Sprite:t=this.createSprite(r)}if(!t)throw new Error("no have mask instance, check your mask params: "+r.type);var n=this.containerManager.getContainer(e.gameObject.id);n.mask=t,n.addChild(t)},o.prototype.remove=function(e){var t=this.containerManager.getContainer(e.gameObject.id);t.removeChild(t.mask),t.mask.destroy({children:!0}),t.mask=null,delete this.maskSpriteCache[e.gameObject.id]},o.prototype.change=function(e){if(!this.changedCache[e.gameObject.id]){var t=e.component;"type"===e.prop.prop[0]?(this.changedCache[e.gameObject.id]=!0,[p.Sprite,p.Img].indexOf(t.type)>-1?(this.remove(e),this.add(e)):this.redrawGraphics(e)):"style"===e.prop.prop[0]?[p.Sprite,p.Img].indexOf(t.type)>-1?this.changeSpriteStyle(t):this.redrawGraphics(e):("resource"===e.prop.prop[0]||"spriteName"===e.prop.prop[0])&&(this.changedCache[e.gameObject.id]=!0,this.changeSprite(t))}},o.prototype.createGraphics=function(e){var t=new n.Graphics;return this.draw(t,e),t},o.prototype.redrawGraphics=function(e){var t=this.containerManager.getContainer(e.gameObject.id).mask;t.clear(),this.draw(t,e.component)},o.prototype.draw=function(e,t){var r,n,o=[];try{for(var i=function(e){var t="function"==typeof Symbol&&e[Symbol.iterator],r=0;return t?t.call(e):{next:function(){return e&&r>=e.length&&(e=void 0),{value:e&&e[r++],done:!e}}}}(u[t.type]),a=i.next();!a.done;a=i.next()){var c=a.value;o.push(t.style[c])}}catch(e){r={error:e}}finally{try{a&&!a.done&&(n=i.return)&&n.call(i)}finally{if(r)throw r.error}}e.beginFill(0,1),e[h[t.type]].apply(e,function(){for(var e=[],t=0;t<arguments.length;t++)e=e.concat(s(arguments[t]));return e}(o)),e.endFill()},o.prototype.createSprite=function(e){var t=new n.Sprite(null);return this.maskSpriteCache[e.gameObject.id]=t,this.setSprite(e,t),t.sprite},o.prototype.changeSpriteStyle=function(e){var t=this.maskSpriteCache[e.gameObject.id];t.sprite.width=e.style.width,t.sprite.height=e.style.height,t.sprite.position.x=e.style.x,t.sprite.position.y=e.style.y},o.prototype.changeSprite=function(e){var t=this.maskSpriteCache[e.gameObject.id];this.setSprite(e,t)},o.prototype.setSprite=function(t,r){return n=this,o=void 0,a=function(){var n,o,i;return c(this,(function(a){switch(a.label){case 0:return a.trys.push([0,2,,3]),[4,e.resource.getResource(t.resource)];case 1:return n=a.sent(),[3,3];case 2:throw a.sent(),new Error("mask resource load error");case 3:return t.type===p.Sprite?(o=t.resource+"_s|r|c_"+t.spriteName,i=n.instance[o],r.image=i):r.image=n.data.image,r.sprite.width=t.style.width,r.sprite.height=t.style.height,r.sprite.position.x=t.style.x,r.sprite.position.y=t.style.y,[2]}}))},new((i=void 0)||(i=Promise))((function(e,t){function r(e){try{s(a.next(e))}catch(e){t(e)}}function c(e){try{s(a.throw(e))}catch(e){t(e)}}function s(t){t.done?e(t.value):new i((function(e){e(t.value)})).then(r,c)}s((a=a.apply(n,o||[])).next())}));var n,o,i,a},o.systemName="Mask",o=a([e.decorators.componentObserver({Mask:["type",{prop:["style"],deep:!0},"resource","spriteName"]})],o)}(r.Renderer);exports.Mask=l,exports.MaskSystem=y;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@eva/eva.js"),t=require("@eva/inspector-decorator"),r=require("@eva/plugin-renderer"),n=require("@eva/renderer-adapter"),o=function(e,t){return o=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])},o(e,t)};function i(e,t){function r(){this.constructor=e}o(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}function a(e,t,r,n){var o,i=arguments.length,a=i<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,r):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)a=Reflect.decorate(e,t,r,n);else for(var c=e.length-1;c>=0;c--)(o=e[c])&&(a=(i<3?o(a):i>3?o(t,r,a):o(t,r))||a);return i>3&&a&&Object.defineProperty(t,r,a),a}function c(e,t){var r,n,o,i,a={label:0,sent:function(){if(1&o[0])throw o[1];return o[1]},trys:[],ops:[]};return i={next:c(0),throw:c(1),return:c(2)},"function"==typeof Symbol&&(i[Symbol.iterator]=function(){return this}),i;function c(i){return function(c){return function(i){if(r)throw new TypeError("Generator is already executing.");for(;a;)try{if(r=1,n&&(o=2&i[0]?n.return:i[0]?n.throw||((o=n.return)&&o.call(n),0):n.next)&&!(o=o.call(n,i[1])).done)return o;switch(n=0,o&&(i=[2&i[0],o.value]),i[0]){case 0:case 1:o=i;break;case 4:return a.label++,{value:i[1],done:!1};case 5:a.label++,n=i[1],i=[0];continue;case 7:i=a.ops.pop(),a.trys.pop();continue;default:if(!(o=a.trys,(o=o.length>0&&o[o.length-1])||6!==i[0]&&2!==i[0])){a=0;continue}if(3===i[0]&&(!o||i[1]>o[0]&&i[1]<o[3])){a.label=i[1];break}if(6===i[0]&&a.label<o[1]){a.label=o[1],o=i;break}if(o&&a.label<o[2]){a.label=o[2],a.ops.push(i);break}o[2]&&a.ops.pop(),a.trys.pop();continue}i=t.call(e,a)}catch(e){i=[6,e],n=0}finally{r=o=0}if(5&i[0])throw i[1];return{value:i[0]?i[1]:void 0,done:!0}}([i,c])}}}function s(e,t){var r="function"==typeof Symbol&&e[Symbol.iterator];if(!r)return e;var n,o,i=r.call(e),a=[];try{for(;(void 0===t||t-- >0)&&!(n=i.next()).done;)a.push(n.value)}catch(e){o={error:e}}finally{try{n&&!n.done&&(r=i.return)&&r.call(i)}finally{if(o)throw o.error}}return a}exports.MASK_TYPE=void 0,function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(exports.MASK_TYPE||(exports.MASK_TYPE={}));var p,l=function(e){function r(){var t=null!==e&&e.apply(this,arguments)||this;return t.style={},t.resource="",t.spriteName="",t}return i(r,e),r.prototype.init=function(e){Object.assign(this,e)},r.componentName="Mask",a([t.type("string")],r.prototype,"resource",void 0),a([t.type("string")],r.prototype,"spriteName",void 0),r}(e.Component),u=l,h={Circle:["x","y","radius"],Ellipse:["x","y","width","height"],Rect:["x","y","width","height"],RoundedRect:["x","y","width","height","radius"],Polygon:["paths"]},y={Circle:"drawCircle",Ellipse:"drawEllipse",Rect:"drawRect",RoundedRect:"drawRoundedRect",Polygon:"drawPolygon"};!function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(p||(p={}));var d=function(t){function o(){var e=null!==t&&t.apply(this,arguments)||this;return e.name="Mask",e.changedCache={},e.maskSpriteCache={},e}return i(o,t),o.prototype.init=function(){this.renderSystem=this.game.getSystem(r.RendererSystem),this.renderSystem.rendererManager.register(this)},o.prototype.rendererUpdate=function(){this.changedCache={}},o.prototype.componentChanged=function(t){if("Mask"===t.component.name)switch(t.type){case e.OBSERVER_TYPE.ADD:this.add(t);break;case e.OBSERVER_TYPE.REMOVE:this.remove(t);break;case e.OBSERVER_TYPE.CHANGE:this.change(t)}},o.prototype.add=function(e){var t,r=e.component;if(!(r.type in p))throw new Error("no have Mask type: "+r.type);if(!r.style)throw new Error("no have Mask style: "+r.type);switch(r.type){case p.Circle:case p.Ellipse:case p.Rect:case p.RoundedRect:case p.Polygon:t=this.createGraphics(r);break;case p.Img:case p.Sprite:t=this.createSprite(r)}if(!t)throw new Error("no have mask instance, check your mask params: "+r.type);var n=this.containerManager.getContainer(e.gameObject.id);n.mask=t,n.addChild(t)},o.prototype.remove=function(e){var t=this.containerManager.getContainer(e.gameObject.id);t.removeChild(t.mask),t.mask.destroy({children:!0}),t.mask=null,delete this.maskSpriteCache[e.gameObject.id]},o.prototype.change=function(e){if(!this.changedCache[e.gameObject.id]){var t=e.component;"type"===e.prop.prop[0]?(this.changedCache[e.gameObject.id]=!0,[p.Sprite,p.Img].indexOf(t.type)>-1?(this.remove(e),this.add(e)):this.redrawGraphics(e)):"style"===e.prop.prop[0]?[p.Sprite,p.Img].indexOf(t.type)>-1?this.changeSpriteStyle(t):this.redrawGraphics(e):("resource"===e.prop.prop[0]||"spriteName"===e.prop.prop[0])&&(this.changedCache[e.gameObject.id]=!0,this.changeSprite(t))}},o.prototype.createGraphics=function(e){var t=new n.Graphics;return this.draw(t,e),t},o.prototype.redrawGraphics=function(e){var t=this.containerManager.getContainer(e.gameObject.id).mask;t.clear(),this.draw(t,e.component)},o.prototype.draw=function(e,t){var r,n,o=[];try{for(var i=function(e){var t="function"==typeof Symbol&&e[Symbol.iterator],r=0;return t?t.call(e):{next:function(){return e&&r>=e.length&&(e=void 0),{value:e&&e[r++],done:!e}}}}(h[t.type]),a=i.next();!a.done;a=i.next()){var c=a.value;o.push(t.style[c])}}catch(e){r={error:e}}finally{try{a&&!a.done&&(n=i.return)&&n.call(i)}finally{if(r)throw r.error}}e.beginFill(0,1),e[y[t.type]].apply(e,function(){for(var e=[],t=0;t<arguments.length;t++)e=e.concat(s(arguments[t]));return e}(o)),e.endFill()},o.prototype.createSprite=function(e){var t=new n.Sprite(null);return this.maskSpriteCache[e.gameObject.id]=t,this.setSprite(e,t),t.sprite},o.prototype.changeSpriteStyle=function(e){var t=this.maskSpriteCache[e.gameObject.id];t.sprite.width=e.style.width,t.sprite.height=e.style.height,t.sprite.position.x=e.style.x,t.sprite.position.y=e.style.y},o.prototype.changeSprite=function(e){var t=this.maskSpriteCache[e.gameObject.id];this.setSprite(e,t)},o.prototype.setSprite=function(t,r){return n=this,o=void 0,a=function(){var n,o,i;return c(this,(function(a){switch(a.label){case 0:return a.trys.push([0,2,,3]),[4,e.resource.getResource(t.resource)];case 1:return n=a.sent(),[3,3];case 2:throw a.sent(),new Error("mask resource load error");case 3:return t.type===p.Sprite?(o=t.resource+"_s|r|c_"+t.spriteName,i=n.instance[o],r.image=i):r.image=n.data.image,r.sprite.width=t.style.width,r.sprite.height=t.style.height,r.sprite.position.x=t.style.x,r.sprite.position.y=t.style.y,[2]}}))},new((i=void 0)||(i=Promise))((function(e,t){function r(e){try{s(a.next(e))}catch(e){t(e)}}function c(e){try{s(a.throw(e))}catch(e){t(e)}}function s(t){t.done?e(t.value):new i((function(e){e(t.value)})).then(r,c)}s((a=a.apply(n,o||[])).next())}));var n,o,i,a},o.systemName="Mask",o=a([e.decorators.componentObserver({Mask:["type",{prop:["style"],deep:!0},"resource","spriteName"]})],o)}(r.Renderer);exports.Mask=u,exports.MaskSystem=d;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@eva/plugin-renderer-mask",
3
- "version": "1.2.2-alpha.2",
3
+ "version": "1.2.2-type.1",
4
4
  "description": "@eva/plugin-renderer-mask",
5
5
  "main": "index.js",
6
6
  "module": "dist/plugin-renderer-mask.esm.js",
@@ -19,9 +19,9 @@
19
19
  "homepage": "https://eva.js.org",
20
20
  "dependencies": {
21
21
  "@eva/inspector-decorator": "^0.0.5",
22
- "@eva/plugin-renderer": "1.2.2-alpha.2",
23
- "@eva/renderer-adapter": "1.2.2-alpha.2",
24
- "@eva/eva.js": "1.2.2-alpha.2",
22
+ "@eva/plugin-renderer": "1.2.2-type.1",
23
+ "@eva/renderer-adapter": "1.2.2-type.1",
24
+ "@eva/eva.js": "1.2.2-type.1",
25
25
  "pixi.js": "^4.8.7"
26
26
  }
27
27
  }
@@ -1,311 +0,0 @@
1
- function _extends() { _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); }
2
-
3
- import { __extends, __decorate, __values, __spread, __awaiter, __generator } from 'tslib';
4
- import { Component, OBSERVER_TYPE, resource, decorators } from '@eva/eva.js/dist/miniprogram';
5
- import { type } from '@eva/inspector-decorator';
6
- import { RendererSystem, Renderer } from '@eva/plugin-renderer/dist/miniprogram';
7
- import { Graphics, Sprite } from '@eva/renderer-adapter/dist/miniprogram';
8
- var MASK_TYPE$1;
9
-
10
- (function (MASK_TYPE) {
11
- MASK_TYPE["Circle"] = "Circle";
12
- MASK_TYPE["Ellipse"] = "Ellipse";
13
- MASK_TYPE["Rect"] = "Rect";
14
- MASK_TYPE["RoundedRect"] = "RoundedRect";
15
- MASK_TYPE["Polygon"] = "Polygon";
16
- MASK_TYPE["Img"] = "Img";
17
- MASK_TYPE["Sprite"] = "Sprite";
18
- })(MASK_TYPE$1 || (MASK_TYPE$1 = {}));
19
-
20
- var Mask$2 = function (_super) {
21
- __extends(Mask, _super);
22
-
23
- function Mask() {
24
- var _this = _super !== null && _super.apply(this, arguments) || this;
25
-
26
- _this.style = {};
27
- _this.resource = '';
28
- _this.spriteName = '';
29
- return _this;
30
- }
31
-
32
- Mask.prototype.init = function (obj) {
33
- _extends(this, obj);
34
- };
35
-
36
- Mask.componentName = 'Mask';
37
-
38
- __decorate([type('string')], Mask.prototype, "resource", void 0);
39
-
40
- __decorate([type('string')], Mask.prototype, "spriteName", void 0);
41
-
42
- return Mask;
43
- }(Component);
44
-
45
- var Mask$3 = Mask$2;
46
- var resourceKeySplit = '_s|r|c_';
47
- var propertyForGraphics = {
48
- Circle: ['x', 'y', 'radius'],
49
- Ellipse: ['x', 'y', 'width', 'height'],
50
- Rect: ['x', 'y', 'width', 'height'],
51
- RoundedRect: ['x', 'y', 'width', 'height', 'radius'],
52
- Polygon: ['paths']
53
- };
54
- var functionForGraphics = {
55
- Circle: 'drawCircle',
56
- Ellipse: 'drawEllipse',
57
- Rect: 'drawRect',
58
- RoundedRect: 'drawRoundedRect',
59
- Polygon: 'drawPolygon'
60
- };
61
- var MASK_TYPE;
62
-
63
- (function (MASK_TYPE) {
64
- MASK_TYPE["Circle"] = "Circle";
65
- MASK_TYPE["Ellipse"] = "Ellipse";
66
- MASK_TYPE["Rect"] = "Rect";
67
- MASK_TYPE["RoundedRect"] = "RoundedRect";
68
- MASK_TYPE["Polygon"] = "Polygon";
69
- MASK_TYPE["Img"] = "Img";
70
- MASK_TYPE["Sprite"] = "Sprite";
71
- })(MASK_TYPE || (MASK_TYPE = {}));
72
-
73
- var Mask = function (_super) {
74
- __extends(Mask, _super);
75
-
76
- function Mask() {
77
- var _this = _super !== null && _super.apply(this, arguments) || this;
78
-
79
- _this.name = 'Mask';
80
- _this.changedCache = {};
81
- _this.maskSpriteCache = {};
82
- return _this;
83
- }
84
-
85
- Mask.prototype.init = function () {
86
- this.renderSystem = this.game.getSystem(RendererSystem);
87
- this.renderSystem.rendererManager.register(this);
88
- };
89
-
90
- Mask.prototype.rendererUpdate = function () {
91
- this.changedCache = {};
92
- };
93
-
94
- Mask.prototype.componentChanged = function (changed) {
95
- if (changed.component.name !== 'Mask') return;
96
-
97
- switch (changed.type) {
98
- case OBSERVER_TYPE.ADD:
99
- this.add(changed);
100
- break;
101
-
102
- case OBSERVER_TYPE.REMOVE:
103
- this.remove(changed);
104
- break;
105
-
106
- case OBSERVER_TYPE.CHANGE:
107
- this.change(changed);
108
- break;
109
- }
110
- };
111
-
112
- Mask.prototype.add = function (changed) {
113
- var component = changed.component;
114
-
115
- if (!(component.type in MASK_TYPE)) {
116
- throw new Error('no have Mask type: ' + component.type);
117
- }
118
-
119
- if (!component.style) {
120
- throw new Error('no have Mask style: ' + component.type);
121
- }
122
-
123
- var mask;
124
-
125
- switch (component.type) {
126
- case MASK_TYPE.Circle:
127
- mask = this.createGraphics(component);
128
- break;
129
-
130
- case MASK_TYPE.Ellipse:
131
- mask = this.createGraphics(component);
132
- break;
133
-
134
- case MASK_TYPE.Rect:
135
- mask = this.createGraphics(component);
136
- break;
137
-
138
- case MASK_TYPE.RoundedRect:
139
- mask = this.createGraphics(component);
140
- break;
141
-
142
- case MASK_TYPE.Polygon:
143
- mask = this.createGraphics(component);
144
- break;
145
-
146
- case MASK_TYPE.Img:
147
- mask = this.createSprite(component);
148
- break;
149
-
150
- case MASK_TYPE.Sprite:
151
- mask = this.createSprite(component);
152
- break;
153
- }
154
-
155
- if (!mask) {
156
- throw new Error('no have mask instance, check your mask params: ' + component.type);
157
- }
158
-
159
- var container = this.containerManager.getContainer(changed.gameObject.id);
160
- container.mask = mask;
161
- container.addChild(mask);
162
- };
163
-
164
- Mask.prototype.remove = function (changed) {
165
- var container = this.containerManager.getContainer(changed.gameObject.id);
166
- container.removeChild(container.mask);
167
- container.mask.destroy({
168
- children: true
169
- });
170
- container.mask = null;
171
- delete this.maskSpriteCache[changed.gameObject.id];
172
- };
173
-
174
- Mask.prototype.change = function (changed) {
175
- if (this.changedCache[changed.gameObject.id]) return;
176
- var component = changed.component;
177
-
178
- if (changed.prop.prop[0] === 'type') {
179
- this.changedCache[changed.gameObject.id] = true;
180
-
181
- if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {
182
- this.remove(changed);
183
- this.add(changed);
184
- } else {
185
- this.redrawGraphics(changed);
186
- }
187
- } else if (changed.prop.prop[0] === 'style') {
188
- if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {
189
- this.changeSpriteStyle(component);
190
- } else {
191
- this.redrawGraphics(changed);
192
- }
193
- } else if (changed.prop.prop[0] === 'resource') {
194
- this.changedCache[changed.gameObject.id] = true;
195
- this.changeSprite(component);
196
- } else if (changed.prop.prop[0] === 'spriteName') {
197
- this.changedCache[changed.gameObject.id] = true;
198
- this.changeSprite(component);
199
- }
200
- };
201
-
202
- Mask.prototype.createGraphics = function (component) {
203
- var graphics = new Graphics();
204
- this.draw(graphics, component);
205
- return graphics;
206
- };
207
-
208
- Mask.prototype.redrawGraphics = function (changed) {
209
- var container = this.containerManager.getContainer(changed.gameObject.id);
210
- var graphics = container.mask;
211
- graphics.clear();
212
- this.draw(graphics, changed.component);
213
- };
214
-
215
- Mask.prototype.draw = function (graphics, component) {
216
- var e_1, _a;
217
-
218
- var params = [];
219
-
220
- try {
221
- for (var _b = __values(propertyForGraphics[component.type]), _c = _b.next(); !_c.done; _c = _b.next()) {
222
- var key = _c.value;
223
- params.push(component.style[key]);
224
- }
225
- } catch (e_1_1) {
226
- e_1 = {
227
- error: e_1_1
228
- };
229
- } finally {
230
- try {
231
- if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
232
- } finally {
233
- if (e_1) throw e_1.error;
234
- }
235
- }
236
-
237
- graphics.beginFill(0x000000, 1);
238
- graphics[functionForGraphics[component.type]].apply(graphics, __spread(params));
239
- graphics.endFill();
240
- };
241
-
242
- Mask.prototype.createSprite = function (component) {
243
- var sprite = new Sprite(null);
244
- this.maskSpriteCache[component.gameObject.id] = sprite;
245
- this.setSprite(component, sprite);
246
- return sprite.sprite;
247
- };
248
-
249
- Mask.prototype.changeSpriteStyle = function (component) {
250
- var sprite = this.maskSpriteCache[component.gameObject.id];
251
- sprite.sprite.width = component.style.width;
252
- sprite.sprite.height = component.style.height;
253
- sprite.sprite.position.x = component.style.x;
254
- sprite.sprite.position.y = component.style.y;
255
- };
256
-
257
- Mask.prototype.changeSprite = function (component) {
258
- var sprite = this.maskSpriteCache[component.gameObject.id];
259
- this.setSprite(component, sprite);
260
- };
261
-
262
- Mask.prototype.setSprite = function (component, sprite) {
263
- return __awaiter(this, void 0, void 0, function () {
264
- var res, img, texture;
265
- return __generator(this, function (_a) {
266
- switch (_a.label) {
267
- case 0:
268
- _a.trys.push([0, 2,, 3]);
269
-
270
- return [4, resource.getResource(component.resource)];
271
-
272
- case 1:
273
- res = _a.sent();
274
- return [3, 3];
275
-
276
- case 2:
277
- _a.sent();
278
-
279
- throw new Error('mask resource load error');
280
-
281
- case 3:
282
- if (component.type === MASK_TYPE.Sprite) {
283
- img = component.resource + resourceKeySplit + component.spriteName;
284
- texture = res.instance[img];
285
- sprite.image = texture;
286
- } else {
287
- sprite.image = res.data.image;
288
- }
289
-
290
- sprite.sprite.width = component.style.width;
291
- sprite.sprite.height = component.style.height;
292
- sprite.sprite.position.x = component.style.x;
293
- sprite.sprite.position.y = component.style.y;
294
- return [2];
295
- }
296
- });
297
- });
298
- };
299
-
300
- Mask.systemName = 'Mask';
301
- Mask = __decorate([decorators.componentObserver({
302
- Mask: ['type', {
303
- prop: ['style'],
304
- deep: true
305
- }, 'resource', 'spriteName']
306
- })], Mask);
307
- return Mask;
308
- }(Renderer);
309
-
310
- var Mask$1 = Mask;
311
- export { MASK_TYPE$1 as MASK_TYPE, Mask$3 as Mask, Mask$1 as MaskSystem };