@eva/plugin-renderer-lottie 2.0.1-beta.3 → 2.0.1-beta.30

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -279,7 +279,7 @@ if (typeof Uint8ClampedArray === 'function' && typeof Float32Array === 'function
279
279
  * @param {*} len a
280
280
  * @return {*}
281
281
  */
282
- function createSizedArray$1(len) {
282
+ function createSizedArray$2(len) {
283
283
  return new Array(len);
284
284
  }
285
285
 
@@ -509,7 +509,7 @@ var BezierFactory = {
509
509
  * @return {*}
510
510
  */
511
511
  function _double(arr) {
512
- return arr.concat(createSizedArray$1(arr.length));
512
+ return arr.concat(createSizedArray$2(arr.length));
513
513
  }
514
514
  var pooling = {
515
515
  double: _double,
@@ -518,7 +518,7 @@ var pooling = {
518
518
  var PoolFactory = function PoolFactory(initialLength, _create, _release) {
519
519
  var _length = 0;
520
520
  var _maxLength = initialLength;
521
- var pool = createSizedArray$1(_maxLength);
521
+ var pool = createSizedArray$2(_maxLength);
522
522
  var ob = {
523
523
  newElement: newElement,
524
524
  release: release,
@@ -798,7 +798,7 @@ function buildBezierData(pt1, pt2, pt3, pt4) {
798
798
  var bezierData = new BezierData(curveSegments);
799
799
  var len = pt3.length;
800
800
  for (var k = 0; k < curveSegments; k += 1) {
801
- point = createSizedArray$1(len);
801
+ point = createSizedArray$2(len);
802
802
  var perc = k / (curveSegments - 1);
803
803
  ptDistance = 0;
804
804
  for (var i = 0; i < len; i += 1) {
@@ -2186,9 +2186,9 @@ var ShapePath = /*#__PURE__*/ (function () {
2186
2186
  this.c = false;
2187
2187
  this._length = 0;
2188
2188
  this._maxLength = 8;
2189
- this.v = createSizedArray$1(this._maxLength);
2190
- this.o = createSizedArray$1(this._maxLength);
2191
- this.i = createSizedArray$1(this._maxLength);
2189
+ this.v = createSizedArray$2(this._maxLength);
2190
+ this.o = createSizedArray$2(this._maxLength);
2191
+ this.i = createSizedArray$2(this._maxLength);
2192
2192
  }
2193
2193
 
2194
2194
  /**
@@ -2232,9 +2232,9 @@ var ShapePath = /*#__PURE__*/ (function () {
2232
2232
  {
2233
2233
  key: 'doubleArrayLength',
2234
2234
  value: function doubleArrayLength() {
2235
- this.v = this.v.concat(createSizedArray$1(this._maxLength));
2236
- this.i = this.i.concat(createSizedArray$1(this._maxLength));
2237
- this.o = this.o.concat(createSizedArray$1(this._maxLength));
2235
+ this.v = this.v.concat(createSizedArray$2(this._maxLength));
2236
+ this.i = this.i.concat(createSizedArray$2(this._maxLength));
2237
+ this.o = this.o.concat(createSizedArray$2(this._maxLength));
2238
2238
  this._maxLength *= 2;
2239
2239
  },
2240
2240
 
@@ -2403,7 +2403,7 @@ var ShapeCollection = /*#__PURE__*/ (function () {
2403
2403
  _classCallCheck(this, ShapeCollection);
2404
2404
  this._length = 0;
2405
2405
  this._maxLength = 4;
2406
- this.shapes = createSizedArray$1(this._maxLength);
2406
+ this.shapes = createSizedArray$2(this._maxLength);
2407
2407
  }
2408
2408
 
2409
2409
  /**
@@ -2415,7 +2415,7 @@ var ShapeCollection = /*#__PURE__*/ (function () {
2415
2415
  key: 'addShape',
2416
2416
  value: function addShape(shapeData) {
2417
2417
  if (this._length === this._maxLength) {
2418
- this.shapes = this.shapes.concat(createSizedArray$1(this._maxLength));
2418
+ this.shapes = this.shapes.concat(createSizedArray$2(this._maxLength));
2419
2419
  this._maxLength *= 2;
2420
2420
  }
2421
2421
  this.shapes[this._length] = shapeData;
@@ -2440,7 +2440,7 @@ var ShapeCollection = /*#__PURE__*/ (function () {
2440
2440
 
2441
2441
  var _length = 0;
2442
2442
  var _maxLength = 4;
2443
- var pool = createSizedArray$1(_maxLength);
2443
+ var pool = createSizedArray$2(_maxLength);
2444
2444
 
2445
2445
  /**
2446
2446
  * a
@@ -3265,7 +3265,7 @@ var MaskFrames = /*#__PURE__*/ (function (_DynamicPropertyConta) {
3265
3265
  _this.propType = 'mask';
3266
3266
  _this.masksProperties = masksProperties || [];
3267
3267
  _this.initDynamicPropertyContainer(elem);
3268
- _this.viewData = createSizedArray$1(_this.masksProperties.length);
3268
+ _this.viewData = createSizedArray$2(_this.masksProperties.length);
3269
3269
  var len = _this.masksProperties.length;
3270
3270
  var hasMasks = false;
3271
3271
  for (var i = 0; i < len; i++) {
@@ -5696,7 +5696,7 @@ var DashProperty = /*#__PURE__*/ (function (_DynamicPropertyConta) {
5696
5696
  _this = _callSuper(this, DashProperty);
5697
5697
  _this.elem = elem;
5698
5698
  _this.frameId = -1;
5699
- _this.dataProps = createSizedArray$1(data.length);
5699
+ _this.dataProps = createSizedArray$2(data.length);
5700
5700
  // this.renderer = renderer;
5701
5701
  _this.k = false;
5702
5702
  // this.dashStr = '';
@@ -7421,7 +7421,7 @@ var TextAnimatorProperty = /*#__PURE__*/ (function (_DynamicPropertyConta) {
7421
7421
  _this._textData = textData;
7422
7422
  _this._renderType = renderType;
7423
7423
  _this.elem = elem;
7424
- _this._animatorsData = createSizedArray$1(_this._textData.a.length);
7424
+ _this._animatorsData = createSizedArray$2(_this._textData.a.length);
7425
7425
  _this._pathData = {};
7426
7426
  _this._moreOptions = {
7427
7427
  alignment: {},
@@ -10216,7 +10216,6 @@ const Tween = {
10216
10216
  };
10217
10217
 
10218
10218
  ({
10219
- UPDATE_PRIORITY: pixi_js.UPDATE_PRIORITY,
10220
10219
  animationTicker: pixi_js.Ticker.shared,
10221
10220
  });
10222
10221
 
@@ -10276,6 +10275,61 @@ class LottieGraphicsMask extends pixi_js.Graphics {
10276
10275
  }
10277
10276
  }
10278
10277
 
10278
+ const updateTransformByHierarchy = (container, transform, parent) => {
10279
+ // const localMatrixA = new Matrix();
10280
+
10281
+ if (transform.p) {
10282
+ container.x = transform.p.v[0];
10283
+ container.y = transform.p.v[1];
10284
+ } else {
10285
+ container.x = transform.px.v;
10286
+ container.y = transform.py.v;
10287
+ }
10288
+
10289
+ container.pivot.x = transform.a.v[0];
10290
+ container.pivot.y = transform.a.v[1];
10291
+
10292
+ container.scale.x = transform.s.v[0];
10293
+ container.scale.y = transform.s.v[1];
10294
+
10295
+ if (transform.r) {
10296
+ container.rotation = transform.r.v + transform.orientation;
10297
+ } else if (transform.rz) {
10298
+ container.rotation = transform.rz.v + transform.or.v[2];
10299
+ }
10300
+
10301
+ // let x = transform.p ? transform.p.v[0] : transform.px.v;
10302
+ // let y = transform.p ? transform.p.v[1] : transform.py.v;
10303
+
10304
+ // const rotation = transform.r
10305
+ // ? transform.r.v + transform.orientation
10306
+ // : transform.rz
10307
+ // ? transform.rz.v + transform.or.v[2]
10308
+ // : 0;
10309
+
10310
+ // localMatrixA.setTransform(
10311
+ // x,
10312
+ // y,
10313
+ // transform.a.v[0],
10314
+ // transform.a.v[1],
10315
+ // transform.s.v[0],
10316
+ // transform.s.v[1],
10317
+ // rotation,
10318
+ // 0,
10319
+ // 0
10320
+ // );
10321
+
10322
+ // if (parent) {
10323
+ // const parentWorldTransform = parent.worldTransform.clone();
10324
+ // container.setFromMatrix(localMatrixA.append(parentWorldTransform));
10325
+ // } else {
10326
+ // container.setFromMatrix(localMatrixA);
10327
+ // }
10328
+
10329
+ const parentAlpha = parent ? parent.alpha : 1;
10330
+ container.alpha = parentAlpha * transform.o.v;
10331
+ };
10332
+
10279
10333
  /**
10280
10334
  * NullElement class
10281
10335
  * @class
@@ -10324,27 +10378,7 @@ class CompElement extends pixi_js.Container {
10324
10378
  }
10325
10379
 
10326
10380
  updateLottieTransform(transform) {
10327
- if (transform.p) {
10328
- this.x = transform.p.v[0];
10329
- this.y = transform.p.v[1];
10330
- } else {
10331
- this.x = transform.px.v;
10332
- this.y = transform.py.v;
10333
- }
10334
-
10335
- this.pivot.x = transform.a.v[0];
10336
- this.pivot.y = transform.a.v[1];
10337
-
10338
- this.scale.x = transform.s.v[0];
10339
- this.scale.y = transform.s.v[1];
10340
-
10341
- if (transform.r) {
10342
- this.rotation = transform.r.v + transform.orientation;
10343
- } else if (transform.rz) {
10344
- this.rotation = transform.rz.v + transform.or.v[2];
10345
- }
10346
-
10347
- this.alpha = transform.o.v;
10381
+ updateTransformByHierarchy(this, transform, this.hierarchy);
10348
10382
  }
10349
10383
 
10350
10384
  /**
@@ -10519,27 +10553,7 @@ class ShapeElement extends pixi_js.Graphics {
10519
10553
  * @param {*} transform
10520
10554
  */
10521
10555
  updateLottieTransform(transform) {
10522
- if (transform.p) {
10523
- this.x = transform.p.v[0];
10524
- this.y = transform.p.v[1];
10525
- } else {
10526
- this.x = transform.px.v;
10527
- this.y = transform.py.v;
10528
- }
10529
-
10530
- this.pivot.x = transform.a.v[0];
10531
- this.pivot.y = transform.a.v[1];
10532
-
10533
- this.scale.x = transform.s.v[0];
10534
- this.scale.y = transform.s.v[1];
10535
-
10536
- if (transform.r) {
10537
- this.rotation = transform.r.v + transform.orientation;
10538
- } else if (transform.rz) {
10539
- this.rotation = transform.rz.v + transform.or.v[2];
10540
- }
10541
-
10542
- this.alpha = transform.o.v;
10556
+ updateTransformByHierarchy(this, transform, this.hierarchy);
10543
10557
  }
10544
10558
 
10545
10559
  /**
@@ -10565,7 +10579,153 @@ function createSizedArray(len) {
10565
10579
  return Array.apply(null, { length: len });
10566
10580
  }
10567
10581
 
10568
- window.$commands = [];
10582
+ /**
10583
+ * NullElement class
10584
+ * @class
10585
+ * @private
10586
+ */
10587
+ class TextElement extends pixi_js.Text {
10588
+ /**
10589
+ * ShapeElement constructor
10590
+ */
10591
+ constructor(lottieLayer) {
10592
+ super();
10593
+ this.label = lottieLayer.fullname;
10594
+ this.lottieLayer = lottieLayer;
10595
+ this.lottieLayer.lettersChangedFlag = true;
10596
+ if (this.lottieLayer.masks) {
10597
+ this.mask = new LottieGraphicsMask(this.lottieLayer.session.local, this.lottieLayer);
10598
+ this.addChild(this.mask);
10599
+ }
10600
+
10601
+ this.init();
10602
+ this.buildNewText();
10603
+ this.updateLottie = this.updateLottie.bind(this);
10604
+ this.updateLottie(this.lottieLayer, true);
10605
+ this.lottieLayer.on('updatelayer', this.updateLottie);
10606
+ this.onRender = () => {
10607
+ this.updateLottie(this.lottieLayer, true);
10608
+ };
10609
+ }
10610
+
10611
+ init() {
10612
+ this._textSpans = [];
10613
+ this._yOffset = 0;
10614
+ this._fillColorAnim = false;
10615
+ this._strokeColorAnim = false;
10616
+ this._strokeWidthAnim = false;
10617
+ this._stroke = false;
10618
+ this._fill = false;
10619
+ this._justifyOffset = 0;
10620
+ this._currentRender = null;
10621
+ this._renderType = 'canvas';
10622
+ this._fillStyle = {};
10623
+ this._values = {
10624
+ fill: '#000000',
10625
+ stroke: '#000000',
10626
+ sWidth: 0,
10627
+ fValue: '',
10628
+ };
10629
+ }
10630
+
10631
+ buildNewText() {
10632
+ const documentData = this.lottieLayer.textProperty.currentData;
10633
+ this.renderedLetters = createSizedArray(documentData.l ? documentData.l.length : 0);
10634
+ let hasFill = false;
10635
+ if (documentData.fc) {
10636
+ hasFill = true;
10637
+ this._values.fill = Tools.rgb2hex(
10638
+ documentData.fc.map(item => {
10639
+ return item > 1 ? item : item * 255;
10640
+ }),
10641
+ documentData.fc,
10642
+ );
10643
+ } else {
10644
+ this._values.fill = '#000000';
10645
+ }
10646
+ this._fill = hasFill;
10647
+ let hasStroke = false;
10648
+ if (documentData.sc) {
10649
+ hasStroke = true;
10650
+ this._values.stroke = this.buildColor(documentData.sc);
10651
+ this._values.sWidth = documentData.sw;
10652
+ }
10653
+ const fontManager = this.lottieLayer.global.fontManager;
10654
+ this._stroke = hasStroke;
10655
+ this._values.fontSize = documentData.finalSize;
10656
+ this._values.fontFamily = fontManager.getFontByName(documentData.f).fFamily;
10657
+ this._values.fontWeight = documentData.fWeight;
10658
+ this._values.fontStyle = documentData.fStyle;
10659
+ this._values.lineHeight = documentData.finalLineHeight;
10660
+ this._text = documentData.t;
10661
+
10662
+ this.renderText();
10663
+ }
10664
+
10665
+ async renderText() {
10666
+ this.text = this._text;
10667
+ if (this.style.fontFamily) {
10668
+ await pixi_js.Assets.get(this.style.fontFamily);
10669
+ }
10670
+ this.style.fontFamily = this._values.fontFamily;
10671
+ this.style.fontSize = this._values.fontSize;
10672
+ this.style.fill = this._values.fill;
10673
+ this.style.fontWeight = this._values.fontWeight;
10674
+ this.style.fontStyle = this._values.fontStyle;
10675
+ this.style.lineHeight = this._values.lineHeight;
10676
+
10677
+ this.anchor.x = 0.5;
10678
+ this.anchor.y = 0.8;
10679
+ }
10680
+
10681
+ /**
10682
+ * update lottie information
10683
+ * @param {*} lottieLayer lottie element object
10684
+ * @param {boolean} forceUpdate forceUpdate
10685
+ */
10686
+ updateLottie(lottieLayer, _forceUpdate = false) {
10687
+ let forceUpdate = true;
10688
+ if (lottieLayer.transform && forceUpdate) {
10689
+ this.updateLottieTransform(lottieLayer.transform);
10690
+ }
10691
+ if (lottieLayer.masks && forceUpdate) {
10692
+ this.updateLottieMasks(lottieLayer.masks);
10693
+ }
10694
+ if (lottieLayer._mdf) {
10695
+ this.renderText();
10696
+ }
10697
+ this.visible = lottieLayer.isInRange;
10698
+ this._onUpdate();
10699
+ }
10700
+
10701
+ /**
10702
+ * a
10703
+ * @param {*} parent a
10704
+ */
10705
+ setTransformHierarchy(parent) {
10706
+ this.hierarchy = parent;
10707
+ }
10708
+
10709
+ /**
10710
+ * a
10711
+ * @param {*} transform
10712
+ */
10713
+ updateLottieTransform(transform) {
10714
+ updateTransformByHierarchy(this, transform, this.hierarchy);
10715
+ }
10716
+
10717
+ /**
10718
+ * a
10719
+ * @param {*} masks a
10720
+ */
10721
+ updateLottieMasks(masks) {
10722
+ this.mask.updateMasks(masks);
10723
+ }
10724
+ }
10725
+
10726
+ function createSizedArray$1(len) {
10727
+ return Array.apply(null, { length: len });
10728
+ }
10569
10729
 
10570
10730
  class MatrixHelper extends pixi_js.Matrix {
10571
10731
  reset() {
@@ -10640,7 +10800,7 @@ class MatrixHelper extends pixi_js.Matrix {
10640
10800
  * @class
10641
10801
  * @private
10642
10802
  */
10643
- class TextElement extends pixi_js.Graphics {
10803
+ class TextGlyphsElement extends pixi_js.Graphics {
10644
10804
  /**
10645
10805
  * ShapeElement constructor
10646
10806
  */
@@ -10686,15 +10846,14 @@ class TextElement extends pixi_js.Graphics {
10686
10846
 
10687
10847
  buildNewText() {
10688
10848
  const documentData = this.lottieLayer.textProperty.currentData;
10689
- this.renderedLetters = createSizedArray(documentData.l ? documentData.l.length : 0);
10849
+ this.renderedLetters = createSizedArray$1(documentData.l ? documentData.l.length : 0);
10690
10850
  let hasFill = false;
10691
10851
  if (documentData.fc) {
10692
10852
  hasFill = true;
10693
10853
  this._values.fill = Tools.rgb2hex(
10694
- // documentData.fc.map((item) => {
10695
- // console.log(item)
10696
- // return item > 1 ? item : item * 255
10697
- // }),
10854
+ documentData.fc.map(item => {
10855
+ return item > 1 ? item : item * 255;
10856
+ }),
10698
10857
  documentData.fc,
10699
10858
  );
10700
10859
  } else {
@@ -10751,8 +10910,7 @@ class TextElement extends pixi_js.Graphics {
10751
10910
  shapes = shapeData.shapes ? shapeData.shapes[0].it : [];
10752
10911
  jLen = shapes.length;
10753
10912
  matrixHelper.scale(documentData.finalSize / 100, documentData.finalSize / 100);
10754
- commands = createSizedArray(jLen - 1);
10755
- window.$commands.push(commands);
10913
+ commands = createSizedArray$1(jLen - 1);
10756
10914
  let commandsCounter = 0;
10757
10915
  for (j = 0; j < jLen; j += 1) {
10758
10916
  if (shapes[j].ty === 'sh') {
@@ -10967,27 +11125,7 @@ class TextElement extends pixi_js.Graphics {
10967
11125
  * @param {*} transform
10968
11126
  */
10969
11127
  updateLottieTransform(transform) {
10970
- if (transform.p) {
10971
- this.x = transform.p.v[0];
10972
- this.y = transform.p.v[1];
10973
- } else {
10974
- this.x = transform.px.v;
10975
- this.y = transform.py.v;
10976
- }
10977
-
10978
- this.pivot.x = transform.a.v[0];
10979
- this.pivot.y = transform.a.v[1];
10980
-
10981
- this.scale.x = transform.s.v[0];
10982
- this.scale.y = transform.s.v[1];
10983
-
10984
- if (transform.r) {
10985
- this.rotation = transform.r.v + transform.orientation;
10986
- } else if (transform.rz) {
10987
- this.rotation = transform.rz.v + transform.or.v[2];
10988
- }
10989
-
10990
- this.alpha = transform.o.v;
11128
+ updateTransformByHierarchy(this, transform, this.hierarchy);
10991
11129
  }
10992
11130
 
10993
11131
  /**
@@ -11053,27 +11191,7 @@ class SolidElement extends pixi_js.Graphics {
11053
11191
  * @param {*} transform
11054
11192
  */
11055
11193
  updateLottieTransform(transform) {
11056
- if (transform.p) {
11057
- this.x = transform.p.v[0];
11058
- this.y = transform.p.v[1];
11059
- } else {
11060
- this.x = transform.px.v;
11061
- this.y = transform.py.v;
11062
- }
11063
-
11064
- this.pivot.x = transform.a.v[0];
11065
- this.pivot.y = transform.a.v[1];
11066
-
11067
- this.scale.x = transform.s.v[0];
11068
- this.scale.y = transform.s.v[1];
11069
-
11070
- if (transform.r) {
11071
- this.rotation = transform.r.v + transform.orientation;
11072
- } else if (transform.rz) {
11073
- this.rotation = transform.rz.v + transform.or.v[2];
11074
- }
11075
-
11076
- this.alpha = transform.o.v;
11194
+ updateTransformByHierarchy(this, transform, this.hierarchy);
11077
11195
  }
11078
11196
 
11079
11197
  /**
@@ -11097,18 +11215,17 @@ class SpriteElement extends pixi_js.Sprite {
11097
11215
  * @param {object} config layer data information
11098
11216
  */
11099
11217
  constructor(lottieLayer, imageInfo) {
11100
- const { asset, texture } = imageInfo;
11101
- super(texture.baseTexture.texture);
11218
+ const { texture: texturePromise } = imageInfo;
11219
+ super();
11102
11220
  this.label = lottieLayer.fullname;
11103
11221
 
11104
- if (texture.baseTexture.texture.valid) {
11105
- texture.baseTexture.texture.orig = new pixi_js.Rectangle(0, 0, asset.w, asset.h);
11106
- } else {
11107
- texture.baseTexture.on('loaded', () => {
11108
- this.texture = texture.baseTexture.texture;
11109
- texture.baseTexture.texture.orig = new pixi_js.Rectangle(0, 0, asset.w, asset.h);
11222
+ texturePromise
11223
+ .then(texture => {
11224
+ this.texture = texture;
11225
+ })
11226
+ .catch(e => {
11227
+ console.error(e);
11110
11228
  });
11111
- }
11112
11229
 
11113
11230
  this.lottieLayer = lottieLayer;
11114
11231
 
@@ -11149,27 +11266,7 @@ class SpriteElement extends pixi_js.Sprite {
11149
11266
  * @param {*} transform
11150
11267
  */
11151
11268
  updateLottieTransform(transform) {
11152
- if (transform.p) {
11153
- this.x = transform.p.v[0];
11154
- this.y = transform.p.v[1];
11155
- } else {
11156
- this.x = transform.px.v;
11157
- this.y = transform.py.v;
11158
- }
11159
-
11160
- this.pivot.x = transform.a.v[0];
11161
- this.pivot.y = transform.a.v[1];
11162
-
11163
- this.scale.x = transform.s.v[0];
11164
- this.scale.y = transform.s.v[1];
11165
-
11166
- if (transform.r) {
11167
- this.rotation = transform.r.v + transform.orientation;
11168
- } else if (transform.rz) {
11169
- this.rotation = transform.rz.v + transform.or.v[2];
11170
- }
11171
-
11172
- this.alpha = transform.o.v;
11269
+ updateTransformByHierarchy(this, transform, this.hierarchy);
11173
11270
  }
11174
11271
 
11175
11272
  /**
@@ -11181,32 +11278,6 @@ class SpriteElement extends pixi_js.Sprite {
11181
11278
  }
11182
11279
  }
11183
11280
 
11184
- class BaseTexture extends pixi_js.EventEmitter {
11185
- constructor(url) {
11186
- super();
11187
- this.texture = pixi_js.Texture.EMPTY;
11188
- this.img = new Image();
11189
- this.img.src = url;
11190
- this.img.onload = () => {
11191
- this.texture = pixi_js.Texture.from(this.img);
11192
- this.emit('loaded');
11193
- };
11194
- this.img.onerror = () => {
11195
- this.emit('error');
11196
- };
11197
- }
11198
- }
11199
-
11200
- class Texture {
11201
- constructor(url) {
11202
- this.baseTexture = new BaseTexture(url);
11203
- }
11204
-
11205
- static from(url) {
11206
- return new Texture(url);
11207
- }
11208
- }
11209
-
11210
11281
  const regHttp = /^(https?:)?\/\//;
11211
11282
 
11212
11283
  /**
@@ -11262,25 +11333,20 @@ class LoadTexture extends Eventer {
11262
11333
  this.assets.forEach(asset => {
11263
11334
  const id = asset.id;
11264
11335
  const url = createUrl(asset, this.prefix);
11265
- const texture = url ? Texture.from(url, this.textureOptions) : Texture.EMPTY;
11266
- this.textures[id] = texture;
11336
+ const texturePromise = pixi_js.Assets.load(url);
11337
+ this.textures[id] = texturePromise;
11267
11338
  this._total++;
11268
- if (texture.baseTexture.valid || texture === Texture.EMPTY) {
11269
- this._received++;
11270
- this.emit('update');
11271
- if (this._received + this._failed >= this._total) this._onComplete();
11272
- } else {
11273
- texture.baseTexture.once('loaded', () => {
11339
+ texturePromise
11340
+ .then(() => {
11274
11341
  this._received++;
11275
11342
  this.emit('update');
11276
11343
  if (this._received + this._failed >= this._total) this._onComplete();
11277
- });
11278
- texture.baseTexture.once('error', () => {
11344
+ })
11345
+ .catch(e => {
11279
11346
  this._failed++;
11280
11347
  this.emit('update');
11281
11348
  if (this._received + this._failed >= this._total) this._onComplete();
11282
11349
  });
11283
- }
11284
11350
  });
11285
11351
  }
11286
11352
 
@@ -11419,6 +11485,29 @@ function loadJson(path) {
11419
11485
  return new LoadJson(path);
11420
11486
  }
11421
11487
 
11488
+ const getLayerBySubstituteId = (lottieFile, substituteId) => {
11489
+ const { substituteIds } = lottieFile || {};
11490
+ if (!substituteIds || Object.keys(substituteIds).length === 0) return null;
11491
+ let layer;
11492
+ // 在复合图层内部
11493
+ if (substituteId && substituteId.indexOf('_') === -1) {
11494
+ const outerIndex = Number(substituteId);
11495
+ if (!Number.isNaN(outerIndex)) {
11496
+ layer = lottieFile?.layers?.[outerIndex];
11497
+ }
11498
+ } else if (substituteId) {
11499
+ // 在顶层图层
11500
+ const substituteIdArr = substituteId.split('_');
11501
+ const outerIndex = Number(substituteIdArr[0]);
11502
+ const innerIndex = Number(substituteIdArr[1]);
11503
+ if (!Number.isNaN(outerIndex) && !Number.isNaN(innerIndex)) {
11504
+ const asset = lottieFile.assets[outerIndex];
11505
+ layer = asset?.layers?.[innerIndex];
11506
+ }
11507
+ }
11508
+ return layer;
11509
+ };
11510
+
11422
11511
  /**
11423
11512
  * an animation group, store and compute frame information, one lottie animate one AnimationGroup
11424
11513
  * @class
@@ -11447,6 +11536,7 @@ class AnimationGroup extends Eventer {
11447
11536
  * @param {boolean} [options.depthTest=true] enable depth test for 3d layer
11448
11537
  * @param {boolean} [options.maskComp=false] add mask for each comp
11449
11538
  * @param {string} [options.prefix=''] assets url prefix, look like link path
11539
+ * @param {boolean} [options.replaceData=''] assets url prefix, look like link path
11450
11540
  */
11451
11541
  constructor(options) {
11452
11542
  super();
@@ -11677,7 +11767,14 @@ class AnimationGroup extends Eventer {
11677
11767
 
11678
11768
  if (options.keyframes) {
11679
11769
  if (!this._prefix && options.keyframes.prefix) this._prefix = options.keyframes.prefix;
11680
- this._setupDate(options.keyframes);
11770
+ if (!options.replaceData) {
11771
+ this._setupDate(options.keyframes);
11772
+ } else {
11773
+ this._response = options.keyframes;
11774
+ if (this._replaceData) {
11775
+ this._setupReplaceData();
11776
+ }
11777
+ }
11681
11778
  } else if (options.path) {
11682
11779
  let prefix = '';
11683
11780
  if (options.path.lastIndexOf('\\') !== -1) {
@@ -11689,7 +11786,14 @@ class AnimationGroup extends Eventer {
11689
11786
 
11690
11787
  this.jsonLoader = loadJson(options.path);
11691
11788
  this.jsonLoader.once('success', response => {
11692
- this._setupDate(response);
11789
+ if (!options.replaceData) {
11790
+ this._setupDate(response);
11791
+ } else {
11792
+ this._response = response;
11793
+ if (this._replaceData) {
11794
+ this._setupReplaceData();
11795
+ }
11796
+ }
11693
11797
  });
11694
11798
  this.jsonLoader.once('error', error => {
11695
11799
  this.emit('error', error);
@@ -11697,6 +11801,43 @@ class AnimationGroup extends Eventer {
11697
11801
  }
11698
11802
  }
11699
11803
 
11804
+ replaceData(data) {
11805
+ this._replaceData = data;
11806
+ this._setupReplaceData();
11807
+ }
11808
+
11809
+ _setupReplaceData() {
11810
+ if (this._response && this._replaceData) {
11811
+ if (this._response.substituteIds) {
11812
+ const revertSubstituteIds = {};
11813
+ for (const key in this._response.substituteIds) {
11814
+ const value = this._response.substituteIds[key];
11815
+ revertSubstituteIds[value] = key;
11816
+ }
11817
+
11818
+ for (const name in this._replaceData) {
11819
+ const data = this._replaceData[name];
11820
+
11821
+ const layer = getLayerBySubstituteId(this._response, revertSubstituteIds[name]);
11822
+ if (!layer) continue;
11823
+ // 更新图片图层或文本图层的内容
11824
+ const { ty } = layer;
11825
+ if (ty === 2) {
11826
+ const asset = lottieFile.assets.find(item => item.id === layer.refId);
11827
+ if (asset) {
11828
+ asset.p = data;
11829
+ }
11830
+ } else if (ty === 5) {
11831
+ if (layer?.t?.d?.k?.[0]?.s?.t) {
11832
+ layer.t.d.k[0].s.t = data;
11833
+ }
11834
+ }
11835
+ }
11836
+ }
11837
+ this._setupDate(this._response);
11838
+ }
11839
+ }
11840
+
11700
11841
  /**
11701
11842
  * 安装动画数据
11702
11843
  * @private
@@ -11827,8 +11968,20 @@ class AnimationGroup extends Eventer {
11827
11968
  st,
11828
11969
  },
11829
11970
  };
11830
- session.fontManager.addChars(data.chars);
11971
+ session.fontManager.addChars(data.chars || []);
11831
11972
  session.fontManager.addFonts(data.fonts, document.body);
11973
+ if (data.fonts?.list?.length) {
11974
+ const fonts = data.fonts.list
11975
+ .map(item => ({
11976
+ alias: item.fFamily,
11977
+ src: item.fPath,
11978
+ data: { family: item.fFamily },
11979
+ }))
11980
+ .filter(item => item.src);
11981
+ pixi_js.Assets.load(fonts).catch(e => {
11982
+ console.error(e);
11983
+ });
11984
+ }
11832
11985
 
11833
11986
  this._buildElements(session);
11834
11987
 
@@ -12064,7 +12217,10 @@ class AnimationGroup extends Eventer {
12064
12217
  // texture,
12065
12218
  // });
12066
12219
  } else {
12067
- lottieLayer.display = new SpriteElement(lottieLayer, { asset, texture });
12220
+ lottieLayer.display = new SpriteElement(lottieLayer, {
12221
+ asset,
12222
+ texture,
12223
+ });
12068
12224
  }
12069
12225
  return lottieLayer;
12070
12226
  }
@@ -12107,7 +12263,13 @@ class AnimationGroup extends Eventer {
12107
12263
  _extraText(layer, session) {
12108
12264
  layer.global = session;
12109
12265
  const lottieLayer = new TextLottieLayer(layer, session);
12110
- lottieLayer.display = new TextElement(lottieLayer);
12266
+ const usesGlyphs = !!session.fontManager.chars?.length;
12267
+ if (usesGlyphs) {
12268
+ lottieLayer.display = new TextGlyphsElement(lottieLayer);
12269
+ } else {
12270
+ lottieLayer.display = new TextElement(lottieLayer);
12271
+ }
12272
+
12111
12273
  return lottieLayer;
12112
12274
  }
12113
12275
 
@@ -12342,10 +12504,11 @@ class AnimationGroup extends Eventer {
12342
12504
  */
12343
12505
  update(snippetCache, firstFrame = false) {
12344
12506
  if (!this.living || !this.isDisplayLoaded || (this.isPaused && !firstFrame)) return;
12345
-
12346
- const isEnd = this._updateTime(snippetCache);
12347
-
12348
- const correctedFrameNum = this.beginFrame + this.frameNum;
12507
+ let isEnd = this._updateTime(snippetCache);
12508
+ const correctedFrameNum = this.direction === 1 ? this.beginFrame + this.frameNum : this.frameNum;
12509
+ if (this.direction === -1 && correctedFrameNum <= this.beginFrame) {
12510
+ isEnd = true;
12511
+ }
12349
12512
  this.root.updateFrame(correctedFrameNum);
12350
12513
 
12351
12514
  const np = correctedFrameNum >> 0;
@@ -12447,6 +12610,7 @@ class AnimationGroup extends Eventer {
12447
12610
  * @param {boolean} [options.alternate=false] alternate direction every round
12448
12611
  * @param {number} [options.wait=0] need wait how much millisecond to start
12449
12612
  * @param {number} [options.delay=0] need delay how much millisecond to begin, effect every loop round
12613
+ * @param {number} [options.direction=1] need direction
12450
12614
  * @return {this}
12451
12615
  */
12452
12616
  playSegment(name, options = {}) {
@@ -12470,6 +12634,11 @@ class AnimationGroup extends Eventer {
12470
12634
  if (Tools.isBoolean(options.alternate)) this.alternate = options.alternate;
12471
12635
  if (Tools.isNumber(options.wait)) this.wait = options.wait;
12472
12636
  if (Tools.isNumber(options.delay)) this.delay = options.delay;
12637
+ if (Tools.isNumber(options.direction)) {
12638
+ this.direction = options.direction;
12639
+ } else {
12640
+ this.direction = 1;
12641
+ }
12473
12642
 
12474
12643
  this.replay();
12475
12644
  return this;
@@ -12575,9 +12744,15 @@ class AnimationGroup extends Eventer {
12575
12744
  this._repeatsCut = this.repeats;
12576
12745
  this._delayCut = this.delay;
12577
12746
  this.living = true;
12578
- this.frameNum = 0;
12747
+ // 根据播放方向设置初始帧位置
12748
+ if (this.direction === -1) {
12749
+ // 倒着播放从duration开始
12750
+ this.frameNum = this.duration;
12751
+ } else {
12752
+ // 正常播放从0开始
12753
+ this.frameNum = 0;
12754
+ }
12579
12755
  this.duration = Math.floor(this.endFrame - this.beginFrame);
12580
- this.direction = 1;
12581
12756
  return this;
12582
12757
  }
12583
12758
 
@@ -12884,7 +13059,7 @@ class AnimationManager extends Eventer {
12884
13059
  }
12885
13060
  }
12886
13061
 
12887
- const { major } = iOSVersion__default(window.navigator.userAgent) || {};
13062
+ const { major } = iOSVersion__default(globalThis.navigator.userAgent) || {};
12888
13063
 
12889
13064
  /**
12890
13065
  * dataURL 转成 blob
@@ -12946,6 +13121,12 @@ let LottieSystem = class LottieSystem extends pluginRenderer.Renderer {
12946
13121
  'update',
12947
13122
  ];
12948
13123
  }
13124
+ /**
13125
+ * System 初始化用,可以配置参数,游戏未开始
13126
+ *
13127
+ * System init, set params, game is not begain
13128
+ * @param param init params
13129
+ */
12949
13130
  init() {
12950
13131
  this.renderSystem = this.game.getSystem('Renderer');
12951
13132
  this.app = this.renderSystem.application;
@@ -12963,22 +13144,28 @@ let LottieSystem = class LottieSystem extends pluginRenderer.Renderer {
12963
13144
  });
12964
13145
  }
12965
13146
  add(changed) {
13147
+ var _a, _b;
12966
13148
  return __awaiter(this, void 0, void 0, function* () {
12967
13149
  this.manager = new AnimationManager(this.app);
12968
13150
  const component = changed.component;
12969
13151
  const container = this.renderSystem.containerManager.getContainer(changed.gameObject.id);
12970
13152
  if (!container)
12971
13153
  return;
12972
- const _a = component.options, { resource: rn } = _a, otherOpts = __rest(_a, ["resource"]);
12973
- const { data } = yield eva_js.resource.getResource(rn);
13154
+ const _c = component.options, { resource: rn } = _c, otherOpts = __rest(_c, ["resource"]);
13155
+ const res = yield eva_js.resource.getResource(rn);
13156
+ const data = res.data;
13157
+ const url = ((_b = (_a = res.src) === null || _a === void 0 ? void 0 : _a.json) === null || _b === void 0 ? void 0 : _b.url) || '';
12974
13158
  const json = Object.assign({}, (data.json || {}));
12975
13159
  const assets = json.assets || [];
12976
13160
  assets.forEach(item => {
12977
13161
  if (item.p)
12978
13162
  item.p = imageHandle(item.p);
12979
13163
  });
12980
- const anim = this.manager.parseAnimation(Object.assign({ keyframes: json }, otherOpts));
13164
+ const anim = this.manager.parseAnimation(Object.assign({ keyframes: json, prefix: this.getDir(url) }, otherOpts));
12981
13165
  component.anim = anim;
13166
+ if (component._replaceData) {
13167
+ anim.replaceData(component._replaceData);
13168
+ }
12982
13169
  container.addChildAt(anim.group, 0);
12983
13170
  this.managerLife.forEach(eventName => {
12984
13171
  anim.on(eventName, e => component.emit(eventName, e));
@@ -12987,6 +13174,11 @@ let LottieSystem = class LottieSystem extends pluginRenderer.Renderer {
12987
13174
  component.emit('success', {});
12988
13175
  });
12989
13176
  }
13177
+ getDir(url) {
13178
+ if (!url)
13179
+ return url;
13180
+ return new URL('./', url).href;
13181
+ }
12990
13182
  remove(changed) {
12991
13183
  const component = changed.component;
12992
13184
  const container = this.renderSystem.containerManager.getContainer(changed.gameObject.id);
@@ -13005,12 +13197,78 @@ LottieSystem = __decorate([
13005
13197
  ], LottieSystem);
13006
13198
  var LottieSystem$1 = LottieSystem;
13007
13199
 
13200
+ /**
13201
+ * Lottie 动画组件
13202
+ *
13203
+ * Lottie 组件用于播放 Adobe After Effects 导出的 Lottie 动画文件。
13204
+ * Lottie 是一种基于 JSON 的动画格式,可以实现复杂的矢量动画效果,
13205
+ * 文件体积小、性能高,适用于图标动画、loading 动画、复杂 UI 动效等场景。
13206
+ *
13207
+ * 主要功能:
13208
+ * - 播放 Lottie JSON 动画
13209
+ * - 支持动画片段播放和循环
13210
+ * - 支持插槽(slot)动态替换内容
13211
+ * - 支持帧事件监听
13212
+ * - 支持交互热区绑定
13213
+ * - 支持动态替换动画数据
13214
+ *
13215
+ * @example
13216
+ * ```typescript
13217
+ * // 基础用法
13218
+ * const animation = new GameObject('animation');
13219
+ * animation.addComponent(new Lottie({
13220
+ * resource: 'loadingAnimation', // Lottie JSON 资源
13221
+ * autoStart: true
13222
+ * }));
13223
+ *
13224
+ * // 播放指定片段
13225
+ * const lottie = animation.getComponent('Lottie');
13226
+ * lottie.play([0, 60], { repeats: -1 }); // 播放 0-60 帧,无限循环
13227
+ *
13228
+ * // 动态替换插槽内容
13229
+ * lottie.play([0, 120], {
13230
+ * slot: [{
13231
+ * name: 'avatar',
13232
+ * type: 'IMAGE',
13233
+ * value: 'user-avatar.png',
13234
+ * style: { width: 100, height: 100 }
13235
+ * }, {
13236
+ * name: 'username',
13237
+ * type: 'TEXT',
13238
+ * value: '玩家名称',
13239
+ * style: { fontSize: 24 }
13240
+ * }]
13241
+ * });
13242
+ *
13243
+ * // 监听特定帧事件
13244
+ * lottie.on('@30', () => {
13245
+ * console.log('到达第 30 帧');
13246
+ * });
13247
+ *
13248
+ * // 绑定点击热区
13249
+ * lottie.onTap('buttonLayer', () => {
13250
+ * console.log('按钮被点击');
13251
+ * });
13252
+ * ```
13253
+ */
13008
13254
  class Lottie extends eva_js.Component {
13255
+ /**
13256
+ * 构造 Lottie 组件
13257
+ * @param options - Lottie 配置选项
13258
+ * @param options.resource - Lottie JSON 资源名称
13259
+ * @param options.autoStart - 是否自动开始播放
13260
+ */
13009
13261
  constructor(options) {
13010
13262
  super();
13263
+ /** 待替换的数据 */
13264
+ this._replaceData = null;
13265
+ /** 资源加载状态 */
13011
13266
  this.loadStatus = false;
13267
+ /** 首次播放回调 */
13012
13268
  this.firstPlay = null;
13269
+ /** 前一次的插槽内容 */
13013
13270
  this.prevSlot = {};
13271
+ /** 当前的插槽内容 */
13014
13272
  this.currentSlot = {};
13015
13273
  this.options = Object.assign({ autoStart: false }, options);
13016
13274
  this.on('success', () => {
@@ -13039,7 +13297,10 @@ class Lottie extends eva_js.Component {
13039
13297
  this.currentSlot[name] = pixi_js.Sprite.from(value);
13040
13298
  }
13041
13299
  else if (type === 'TEXT') {
13042
- this.currentSlot[name] = new pixi_js.Text(value, new pixi_js.TextStyle(style));
13300
+ this.currentSlot[name] = new pixi_js.Text({
13301
+ text: value,
13302
+ style: new pixi_js.TextStyle(style),
13303
+ });
13043
13304
  }
13044
13305
  if (x)
13045
13306
  this.currentSlot[name].x = x;
@@ -13058,6 +13319,14 @@ class Lottie extends eva_js.Component {
13058
13319
  });
13059
13320
  this.anim.playSegment(this.playParamsHandle(params), expandOpts);
13060
13321
  }
13322
+ replaceData(data) {
13323
+ if (data) {
13324
+ if (this.anim)
13325
+ this.anim.replaceData(data);
13326
+ else
13327
+ this._replaceData = data;
13328
+ }
13329
+ }
13061
13330
  playParamsHandle(params) {
13062
13331
  let p = [].concat(params);
13063
13332
  const { keyframes } = this.anim;
@@ -13074,9 +13343,7 @@ class Lottie extends eva_js.Component {
13074
13343
  this.on('success', () => {
13075
13344
  const ele = this.anim.querySelector(name);
13076
13345
  const display = ele.display;
13077
- g.beginFill(0xffffff);
13078
- g.drawRect(0, 0, 100, 100);
13079
- g.endFill();
13346
+ g.rect(0, 0, 100, 100).fill(0xffffff);
13080
13347
  g.alpha = 0;
13081
13348
  display.addChild(g);
13082
13349
  ele.display.interactive = true;
@@ -13086,6 +13353,7 @@ class Lottie extends eva_js.Component {
13086
13353
  });
13087
13354
  }
13088
13355
  }
13356
+ /** 组件名称 */
13089
13357
  Lottie.componentName = 'Lottie';
13090
13358
 
13091
13359
  eva_js.resource.registerResourceType('LOTTIE');