@eva/plugin-renderer-img 1.2.7 → 1.2.8-fix.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +4 -4
- package/dist/miniprogram.js +0 -155
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@eva/plugin-renderer-img",
|
|
3
|
-
"version": "1.2.
|
|
3
|
+
"version": "1.2.8-fix.1",
|
|
4
4
|
"description": "@eva/plugin-renderer-img",
|
|
5
5
|
"main": "index.js",
|
|
6
6
|
"module": "dist/plugin-renderer-img.esm.js",
|
|
@@ -19,9 +19,9 @@
|
|
|
19
19
|
"homepage": "https://eva.js.org",
|
|
20
20
|
"dependencies": {
|
|
21
21
|
"@eva/inspector-decorator": "^0.0.5",
|
|
22
|
-
"@eva/plugin-renderer": "1.2.
|
|
23
|
-
"@eva/renderer-adapter": "1.2.
|
|
24
|
-
"@eva/eva.js": "1.2.
|
|
22
|
+
"@eva/plugin-renderer": "1.2.8-fix.1",
|
|
23
|
+
"@eva/renderer-adapter": "1.2.8-fix.1",
|
|
24
|
+
"@eva/eva.js": "1.2.8-fix.1",
|
|
25
25
|
"pixi.js": "^4.8.7"
|
|
26
26
|
}
|
|
27
27
|
}
|
package/dist/miniprogram.js
DELETED
|
@@ -1,155 +0,0 @@
|
|
|
1
|
-
import { __extends, __decorate, __awaiter, __generator } from 'tslib';
|
|
2
|
-
import { type } from '@eva/inspector-decorator';
|
|
3
|
-
import { Component, resource, RESOURCE_TYPE, OBSERVER_TYPE, decorators } from '@eva/eva.js/dist/miniprogram';
|
|
4
|
-
import { RendererSystem, Renderer } from '@eva/plugin-renderer/dist/miniprogram';
|
|
5
|
-
import { Sprite } from '@eva/renderer-adapter/dist/miniprogram';
|
|
6
|
-
import { Texture } from '@eva/miniprogram-pixi';
|
|
7
|
-
|
|
8
|
-
var Img$2 = function (_super) {
|
|
9
|
-
__extends(Img, _super);
|
|
10
|
-
|
|
11
|
-
function Img() {
|
|
12
|
-
var _this = _super !== null && _super.apply(this, arguments) || this;
|
|
13
|
-
|
|
14
|
-
_this.resource = '';
|
|
15
|
-
return _this;
|
|
16
|
-
}
|
|
17
|
-
|
|
18
|
-
Img.prototype.init = function (obj) {
|
|
19
|
-
if (obj && obj.resource) {
|
|
20
|
-
this.resource = obj.resource;
|
|
21
|
-
}
|
|
22
|
-
};
|
|
23
|
-
|
|
24
|
-
Img.componentName = 'Img';
|
|
25
|
-
|
|
26
|
-
__decorate([type('string')], Img.prototype, "resource", void 0);
|
|
27
|
-
|
|
28
|
-
return Img;
|
|
29
|
-
}(Component);
|
|
30
|
-
|
|
31
|
-
var Img$3 = Img$2;
|
|
32
|
-
resource.registerInstance(RESOURCE_TYPE.IMAGE, function (_a) {
|
|
33
|
-
var _b = _a.data,
|
|
34
|
-
data = _b === void 0 ? {} : _b;
|
|
35
|
-
var image = data.image;
|
|
36
|
-
|
|
37
|
-
if (image) {
|
|
38
|
-
var texture = Texture.from(image);
|
|
39
|
-
return texture;
|
|
40
|
-
}
|
|
41
|
-
|
|
42
|
-
return;
|
|
43
|
-
});
|
|
44
|
-
resource.registerDestroy(RESOURCE_TYPE.IMAGE, function (_a) {
|
|
45
|
-
var instance = _a.instance;
|
|
46
|
-
|
|
47
|
-
if (instance) {
|
|
48
|
-
instance.destroy(true);
|
|
49
|
-
}
|
|
50
|
-
});
|
|
51
|
-
|
|
52
|
-
var Img = function (_super) {
|
|
53
|
-
__extends(Img, _super);
|
|
54
|
-
|
|
55
|
-
function Img() {
|
|
56
|
-
var _this = _super !== null && _super.apply(this, arguments) || this;
|
|
57
|
-
|
|
58
|
-
_this.name = 'Img';
|
|
59
|
-
_this.imgs = {};
|
|
60
|
-
return _this;
|
|
61
|
-
}
|
|
62
|
-
|
|
63
|
-
Img.prototype.init = function () {
|
|
64
|
-
this.renderSystem = this.game.getSystem(RendererSystem);
|
|
65
|
-
this.renderSystem.rendererManager.register(this);
|
|
66
|
-
};
|
|
67
|
-
|
|
68
|
-
Img.prototype.rendererUpdate = function (gameObject) {
|
|
69
|
-
var _a = gameObject.transform.size,
|
|
70
|
-
width = _a.width,
|
|
71
|
-
height = _a.height;
|
|
72
|
-
|
|
73
|
-
if (this.imgs[gameObject.id]) {
|
|
74
|
-
this.imgs[gameObject.id].sprite.width = width;
|
|
75
|
-
this.imgs[gameObject.id].sprite.height = height;
|
|
76
|
-
}
|
|
77
|
-
};
|
|
78
|
-
|
|
79
|
-
Img.prototype.componentChanged = function (changed) {
|
|
80
|
-
var _a, _b;
|
|
81
|
-
|
|
82
|
-
return __awaiter(this, void 0, void 0, function () {
|
|
83
|
-
var component, sprite, asyncId, instance, asyncId, instance, sprite;
|
|
84
|
-
return __generator(this, function (_c) {
|
|
85
|
-
switch (_c.label) {
|
|
86
|
-
case 0:
|
|
87
|
-
if (!(changed.componentName === 'Img')) return [3, 5];
|
|
88
|
-
component = changed.component;
|
|
89
|
-
if (!(changed.type === OBSERVER_TYPE.ADD)) return [3, 2];
|
|
90
|
-
sprite = new Sprite(null);
|
|
91
|
-
this.imgs[changed.gameObject.id] = sprite;
|
|
92
|
-
this.containerManager.getContainer(changed.gameObject.id).addChildAt(sprite.sprite, 0);
|
|
93
|
-
asyncId = this.increaseAsyncId(changed.gameObject.id);
|
|
94
|
-
return [4, resource.getResource(component.resource)];
|
|
95
|
-
|
|
96
|
-
case 1:
|
|
97
|
-
instance = _c.sent().instance;
|
|
98
|
-
if (!this.validateAsyncId(changed.gameObject.id, asyncId)) return [2];
|
|
99
|
-
|
|
100
|
-
if (!instance) {
|
|
101
|
-
console.error("GameObject:" + changed.gameObject.name + "'s Img resource load error");
|
|
102
|
-
}
|
|
103
|
-
|
|
104
|
-
this.imgs[changed.gameObject.id].image = instance;
|
|
105
|
-
return [3, 5];
|
|
106
|
-
|
|
107
|
-
case 2:
|
|
108
|
-
if (!(changed.type === OBSERVER_TYPE.CHANGE)) return [3, 4];
|
|
109
|
-
asyncId = this.increaseAsyncId(changed.gameObject.id);
|
|
110
|
-
return [4, resource.getResource(component.resource)];
|
|
111
|
-
|
|
112
|
-
case 3:
|
|
113
|
-
instance = _c.sent().instance;
|
|
114
|
-
if (!this.validateAsyncId(changed.gameObject.id, asyncId)) return [2];
|
|
115
|
-
|
|
116
|
-
if (!instance) {
|
|
117
|
-
console.error("GameObject:" + changed.gameObject.name + "'s Img resource load error");
|
|
118
|
-
}
|
|
119
|
-
|
|
120
|
-
this.imgs[changed.gameObject.id].image = instance;
|
|
121
|
-
return [3, 5];
|
|
122
|
-
|
|
123
|
-
case 4:
|
|
124
|
-
if (changed.type === OBSERVER_TYPE.REMOVE) {
|
|
125
|
-
this.increaseAsyncId(changed.gameObject.id);
|
|
126
|
-
sprite = this.imgs[changed.gameObject.id];
|
|
127
|
-
if (!sprite) return [2];
|
|
128
|
-
(_b = (_a = this.containerManager) === null || _a === void 0 ? void 0 : _a.getContainer(changed.gameObject.id)) === null || _b === void 0 ? void 0 : _b.removeChild(sprite.sprite);
|
|
129
|
-
sprite.sprite.destroy({
|
|
130
|
-
children: true
|
|
131
|
-
});
|
|
132
|
-
delete this.imgs[changed.gameObject.id];
|
|
133
|
-
}
|
|
134
|
-
|
|
135
|
-
_c.label = 5;
|
|
136
|
-
|
|
137
|
-
case 5:
|
|
138
|
-
return [2];
|
|
139
|
-
}
|
|
140
|
-
});
|
|
141
|
-
});
|
|
142
|
-
};
|
|
143
|
-
|
|
144
|
-
Img.systemName = 'Img';
|
|
145
|
-
Img = __decorate([decorators.componentObserver({
|
|
146
|
-
Img: [{
|
|
147
|
-
prop: ['resource'],
|
|
148
|
-
deep: false
|
|
149
|
-
}]
|
|
150
|
-
})], Img);
|
|
151
|
-
return Img;
|
|
152
|
-
}(Renderer);
|
|
153
|
-
|
|
154
|
-
var Img$1 = Img;
|
|
155
|
-
export { Img$3 as Img, Img$1 as ImgSystem };
|