@eva/plugin-renderer-graphics 2.1.0-beta.3 → 2.1.0-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,86 @@
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+ globalThis.EVA = globalThis.EVA || {};
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+ globalThis.EVA.plugin = globalThis.EVA.plugin || {};
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+ globalThis.EVA.plugin.renderer = globalThis.EVA.plugin.renderer || {};
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+ var _EVA_IIFE_graphics = function (exports, eva_js, pixi_js, pluginRenderer) {
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+ 'use strict';
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+
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+ class Graphics$3 extends pixi_js.Graphics {}
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+ class Graphics$2 extends eva_js.Component {
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+ constructor() {
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+ super(...arguments);
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+ this.graphics = null;
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+ }
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+ init() {
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+ this.graphics = new Graphics$3();
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+ }
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+ }
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+ Graphics$2.componentName = 'Graphics';
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+ function __decorate(decorators, target, key, desc) {
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+ var c = arguments.length,
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+ r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc,
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+ d;
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+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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+ return c > 3 && r && Object.defineProperty(target, key, r), r;
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+ }
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+ function __awaiter(thisArg, _arguments, P, generator) {
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+ function adopt(value) {
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+ return value instanceof P ? value : new P(function (resolve) {
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+ resolve(value);
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+ });
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+ }
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+ return new (P || (P = Promise))(function (resolve, reject) {
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+ function fulfilled(value) {
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+ try {
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+ step(generator.next(value));
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+ } catch (e) {
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+ reject(e);
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+ }
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+ }
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+ function rejected(value) {
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+ try {
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+ step(generator["throw"](value));
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+ } catch (e) {
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+ reject(e);
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+ }
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+ }
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+ function step(result) {
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+ result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected);
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+ }
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+ step((generator = generator.apply(thisArg, _arguments || [])).next());
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+ });
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+ }
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+ let Graphics = class Graphics extends pluginRenderer.Renderer {
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+ constructor() {
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+ super(...arguments);
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+ this.name = 'Graphics';
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+ }
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+ init() {
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+ this.renderSystem = this.game.getSystem(pluginRenderer.RendererSystem);
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+ this.renderSystem.rendererManager.register(this);
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+ }
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+ componentChanged(changed) {
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+ return __awaiter(this, void 0, void 0, function* () {
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+ if (changed.type === eva_js.OBSERVER_TYPE.ADD) {
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+ this.containerManager.getContainer(changed.gameObject.id).addChildAt(changed.component.graphics, 0);
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+ } else if (changed.type === eva_js.OBSERVER_TYPE.REMOVE) {
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+ this.containerManager.getContainer(changed.gameObject.id).removeChild(changed.component.graphics);
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+ changed.component.graphics.destroy({
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+ children: true
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+ });
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+ }
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+ });
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+ }
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+ };
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+ Graphics.systemName = 'Graphics';
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+ Graphics = __decorate([eva_js.decorators.componentObserver({
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+ Graphics: ['graphics']
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+ })], Graphics);
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+ var Graphics$1 = Graphics;
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+ exports.Graphics = Graphics$2;
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+ exports.GraphicsSystem = Graphics$1;
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+ Object.defineProperty(exports, '__esModule', {
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+ value: true
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+ });
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+ return exports;
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+ }({}, EVA, PIXI, EVA.plugin.renderer);
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+ globalThis.EVA.plugin.renderer.graphics = globalThis.EVA.plugin.renderer.graphics || _EVA_IIFE_graphics;
@@ -0,0 +1 @@
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+ globalThis.EVA=globalThis.EVA||{},globalThis.EVA.plugin=globalThis.EVA.plugin||{},globalThis.EVA.plugin.renderer=globalThis.EVA.plugin.renderer||{};var _EVA_IIFE_graphics=function(e,r,n,t){"use strict";class i extends n.Graphics{}class s extends r.Component{constructor(){super(...arguments),this.graphics=null}init(){this.graphics=new i}}function c(e,r,n,t){return new(n||(n=Promise))(function(i,s){function c(e){try{o(t.next(e))}catch(e){s(e)}}function a(e){try{o(t.throw(e))}catch(e){s(e)}}function o(e){var r;e.done?i(e.value):(r=e.value,r instanceof n?r:new n(function(e){e(r)})).then(c,a)}o((t=t.apply(e,r||[])).next())})}s.componentName="Graphics";let a=class extends t.Renderer{constructor(){super(...arguments),this.name="Graphics"}init(){this.renderSystem=this.game.getSystem(t.RendererSystem),this.renderSystem.rendererManager.register(this)}componentChanged(e){return c(this,void 0,void 0,function*(){e.type===r.OBSERVER_TYPE.ADD?this.containerManager.getContainer(e.gameObject.id).addChildAt(e.component.graphics,0):e.type===r.OBSERVER_TYPE.REMOVE&&(this.containerManager.getContainer(e.gameObject.id).removeChild(e.component.graphics),e.component.graphics.destroy({children:!0}))})}};a.systemName="Graphics",a=function(e,r,n,t){var i,s=arguments.length,c=s<3?r:null===t?t=Object.getOwnPropertyDescriptor(r,n):t;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)c=Reflect.decorate(e,r,n,t);else for(var a=e.length-1;a>=0;a--)(i=e[a])&&(c=(s<3?i(c):s>3?i(r,n,c):i(r,n))||c);return s>3&&c&&Object.defineProperty(r,n,c),c}([r.decorators.componentObserver({Graphics:["graphics"]})],a);var o=a;return e.Graphics=s,e.GraphicsSystem=o,Object.defineProperty(e,"__esModule",{value:!0}),e}({},EVA,PIXI,EVA.plugin.renderer);globalThis.EVA.plugin.renderer.graphics=globalThis.EVA.plugin.renderer.graphics||_EVA_IIFE_graphics;
@@ -0,0 +1,129 @@
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+ 'use strict';
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+
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+ Object.defineProperty(exports, '__esModule', { value: true });
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+
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+ var eva_js = require('@eva/eva.js');
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+ var pixi_js = require('pixi.js');
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+ var pluginRenderer = require('@eva/plugin-renderer');
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+
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+ class Graphics$3 extends pixi_js.Graphics {
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+ }
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+
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+ /**
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+ * 图形绘制组件
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+ *
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+ * Graphics 组件提供矢量图形绘制能力,可以动态绘制各种几何图形。
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+ * 它基于 PixiJS Graphics,支持绘制线条、矩形、圆形、多边形等,
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+ * 适用于调试可视化、动态UI、简单特效等场景。
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+ *
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+ * @example
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+ * ```typescript
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+ * const shape = new GameObject('shape');
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+ * const graphics = new Graphics();
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+ * shape.addComponent(graphics);
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+ *
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+ * // 在组件初始化后使用 graphics 对象绘制
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+ * graphics.graphics.clear();
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+ * graphics.graphics.beginFill(0xff0000);
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+ * graphics.graphics.drawCircle(100, 100, 50); // 绘制圆形
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+ * graphics.graphics.endFill();
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+ *
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+ * // 绘制矩形
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+ * graphics.graphics.lineStyle(2, 0x0000ff);
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+ * graphics.graphics.drawRect(0, 0, 100, 100);
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+ *
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+ * // 绘制多边形
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+ * graphics.graphics.beginFill(0x00ff00);
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+ * graphics.graphics.drawPolygon([0,0, 100,0, 100,100, 0,100]);
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+ * graphics.graphics.endFill();
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+ * ```
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+ */
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+ class Graphics$2 extends eva_js.Component {
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+ constructor() {
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+ super(...arguments);
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+ /** PixiJS Graphics 实例,用于绘制矢量图形 */
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+ this.graphics = null;
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+ }
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+ /**
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+ * 初始化组件
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+ * 创建 Graphics 绘图对象实例
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+ */
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+ init() {
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+ this.graphics = new Graphics$3();
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+ }
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+ }
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+ /** 组件名称 */
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+ Graphics$2.componentName = 'Graphics';
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+
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+ /******************************************************************************
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+ Copyright (c) Microsoft Corporation.
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+
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+ Permission to use, copy, modify, and/or distribute this software for any
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+ purpose with or without fee is hereby granted.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
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+ REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
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+ AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
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+ INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
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+ LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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+ OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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+ PERFORMANCE OF THIS SOFTWARE.
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+ ***************************************************************************** */
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+
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+ function __decorate(decorators, target, key, desc) {
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+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
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+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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+ return c > 3 && r && Object.defineProperty(target, key, r), r;
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+ }
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+
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+ function __awaiter(thisArg, _arguments, P, generator) {
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+ function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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+ return new (P || (P = Promise))(function (resolve, reject) {
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+ function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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+ function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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+ function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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+ step((generator = generator.apply(thisArg, _arguments || [])).next());
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+ });
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+ }
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+
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+ typeof SuppressedError === "function" ? SuppressedError : function (error, suppressed, message) {
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+ var e = new Error(message);
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+ return e.name = "SuppressedError", e.error = error, e.suppressed = suppressed, e;
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+ };
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+
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+ let Graphics = class Graphics extends pluginRenderer.Renderer {
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+ constructor() {
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+ super(...arguments);
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+ this.name = 'Graphics';
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+ }
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+ init() {
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+ this.renderSystem = this.game.getSystem(pluginRenderer.RendererSystem);
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+ this.renderSystem.rendererManager.register(this);
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+ }
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+ componentChanged(changed) {
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+ return __awaiter(this, void 0, void 0, function* () {
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+ if (changed.type === eva_js.OBSERVER_TYPE.ADD) {
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+ this.containerManager
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+ .getContainer(changed.gameObject.id)
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+ .addChildAt(changed.component.graphics, 0);
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+ }
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+ else if (changed.type === eva_js.OBSERVER_TYPE.REMOVE) {
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+ this.containerManager
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+ .getContainer(changed.gameObject.id)
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+ .removeChild(changed.component.graphics);
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+ changed.component.graphics.destroy({ children: true });
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+ }
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+ });
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+ }
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+ };
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+ Graphics.systemName = 'Graphics';
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+ Graphics = __decorate([
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+ eva_js.decorators.componentObserver({
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+ Graphics: ['graphics'],
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+ })
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+ ], Graphics);
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+ var Graphics$1 = Graphics;
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+
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+ exports.Graphics = Graphics$2;
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+ exports.GraphicsSystem = Graphics$1;
@@ -0,0 +1 @@
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+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@eva/eva.js"),t=require("pixi.js"),r=require("@eva/plugin-renderer");class n extends t.Graphics{}class s extends e.Component{constructor(){super(...arguments),this.graphics=null}init(){this.graphics=new n}}function i(e,t,r,n){return new(r||(r=Promise))(function(s,i){function o(e){try{a(n.next(e))}catch(e){i(e)}}function c(e){try{a(n.throw(e))}catch(e){i(e)}}function a(e){var t;e.done?s(e.value):(t=e.value,t instanceof r?t:new r(function(e){e(t)})).then(o,c)}a((n=n.apply(e,t||[])).next())})}s.componentName="Graphics","function"==typeof SuppressedError&&SuppressedError;let o=class extends r.Renderer{constructor(){super(...arguments),this.name="Graphics"}init(){this.renderSystem=this.game.getSystem(r.RendererSystem),this.renderSystem.rendererManager.register(this)}componentChanged(t){return i(this,void 0,void 0,function*(){t.type===e.OBSERVER_TYPE.ADD?this.containerManager.getContainer(t.gameObject.id).addChildAt(t.component.graphics,0):t.type===e.OBSERVER_TYPE.REMOVE&&(this.containerManager.getContainer(t.gameObject.id).removeChild(t.component.graphics),t.component.graphics.destroy({children:!0}))})}};o.systemName="Graphics",o=function(e,t,r,n){var s,i=arguments.length,o=i<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,r):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)o=Reflect.decorate(e,t,r,n);else for(var c=e.length-1;c>=0;c--)(s=e[c])&&(o=(i<3?s(o):i>3?s(t,r,o):s(t,r))||o);return i>3&&o&&Object.defineProperty(t,r,o),o}([e.decorators.componentObserver({Graphics:["graphics"]})],o);var c=o;exports.Graphics=s,exports.GraphicsSystem=c;
@@ -0,0 +1,60 @@
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+ import { Component } from '@eva/eva.js';
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+ import { ComponentChanged } from '@eva/eva.js';
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+ import { ContainerManager } from '@eva/plugin-renderer';
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+ import { Graphics as Graphics_2 } from '@eva/renderer-adapter';
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+ import { Renderer } from '@eva/plugin-renderer';
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+ import { RendererManager } from '@eva/plugin-renderer';
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+ import { RendererSystem } from '@eva/plugin-renderer';
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+
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+ /**
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+ * 图形绘制组件
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+ *
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+ * Graphics 组件提供矢量图形绘制能力,可以动态绘制各种几何图形。
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+ * 它基于 PixiJS Graphics,支持绘制线条、矩形、圆形、多边形等,
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+ * 适用于调试可视化、动态UI、简单特效等场景。
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+ *
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+ * @example
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+ * ```typescript
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+ * const shape = new GameObject('shape');
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+ * const graphics = new Graphics();
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+ * shape.addComponent(graphics);
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+ *
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+ * // 在组件初始化后使用 graphics 对象绘制
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+ * graphics.graphics.clear();
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+ * graphics.graphics.beginFill(0xff0000);
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+ * graphics.graphics.drawCircle(100, 100, 50); // 绘制圆形
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+ * graphics.graphics.endFill();
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+ *
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+ * // 绘制矩形
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+ * graphics.graphics.lineStyle(2, 0x0000ff);
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+ * graphics.graphics.drawRect(0, 0, 100, 100);
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+ *
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+ * // 绘制多边形
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+ * graphics.graphics.beginFill(0x00ff00);
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+ * graphics.graphics.drawPolygon([0,0, 100,0, 100,100, 0,100]);
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+ * graphics.graphics.endFill();
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+ * ```
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+ */
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+ export declare class Graphics extends Component {
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+ /** 组件名称 */
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+ static componentName: string;
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+ /** PixiJS Graphics 实例,用于绘制矢量图形 */
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+ graphics: Graphics_2;
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+ /**
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+ * 初始化组件
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+ * 创建 Graphics 绘图对象实例
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+ */
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+ init(): void;
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+ }
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+
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+ export declare class GraphicsSystem extends Renderer {
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+ static systemName: string;
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+ name: string;
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+ renderSystem: RendererSystem;
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+ rendererManager: RendererManager;
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+ containerManager: ContainerManager;
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+ init(): void;
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+ componentChanged(changed: ComponentChanged): Promise<void>;
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+ }
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+
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+ export { }
@@ -0,0 +1,124 @@
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+ import { Component, decorators, OBSERVER_TYPE } from '@eva/eva.js';
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+ import { Graphics as Graphics$4 } from 'pixi.js';
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+ import { Renderer, RendererSystem } from '@eva/plugin-renderer';
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+
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+ class Graphics$3 extends Graphics$4 {
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+ }
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+
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+ /**
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+ * 图形绘制组件
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+ *
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+ * Graphics 组件提供矢量图形绘制能力,可以动态绘制各种几何图形。
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+ * 它基于 PixiJS Graphics,支持绘制线条、矩形、圆形、多边形等,
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+ * 适用于调试可视化、动态UI、简单特效等场景。
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+ *
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+ * @example
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+ * ```typescript
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+ * const shape = new GameObject('shape');
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+ * const graphics = new Graphics();
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+ * shape.addComponent(graphics);
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+ *
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+ * // 在组件初始化后使用 graphics 对象绘制
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+ * graphics.graphics.clear();
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+ * graphics.graphics.beginFill(0xff0000);
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+ * graphics.graphics.drawCircle(100, 100, 50); // 绘制圆形
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+ * graphics.graphics.endFill();
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+ *
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+ * // 绘制矩形
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+ * graphics.graphics.lineStyle(2, 0x0000ff);
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+ * graphics.graphics.drawRect(0, 0, 100, 100);
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+ *
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+ * // 绘制多边形
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+ * graphics.graphics.beginFill(0x00ff00);
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+ * graphics.graphics.drawPolygon([0,0, 100,0, 100,100, 0,100]);
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+ * graphics.graphics.endFill();
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+ * ```
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+ */
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+ class Graphics$2 extends Component {
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+ constructor() {
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+ super(...arguments);
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+ /** PixiJS Graphics 实例,用于绘制矢量图形 */
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+ this.graphics = null;
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+ }
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+ /**
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+ * 初始化组件
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+ * 创建 Graphics 绘图对象实例
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+ */
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+ init() {
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+ this.graphics = new Graphics$3();
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+ }
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+ }
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+ /** 组件名称 */
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+ Graphics$2.componentName = 'Graphics';
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+
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+ /******************************************************************************
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+ Copyright (c) Microsoft Corporation.
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+
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+ Permission to use, copy, modify, and/or distribute this software for any
58
+ purpose with or without fee is hereby granted.
59
+
60
+ THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
61
+ REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
62
+ AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
63
+ INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
64
+ LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
65
+ OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
66
+ PERFORMANCE OF THIS SOFTWARE.
67
+ ***************************************************************************** */
68
+
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+ function __decorate(decorators, target, key, desc) {
70
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
71
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
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+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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+ return c > 3 && r && Object.defineProperty(target, key, r), r;
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+ }
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+
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+ function __awaiter(thisArg, _arguments, P, generator) {
77
+ function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
78
+ return new (P || (P = Promise))(function (resolve, reject) {
79
+ function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
80
+ function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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+ function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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+ step((generator = generator.apply(thisArg, _arguments || [])).next());
83
+ });
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+ }
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+
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+ typeof SuppressedError === "function" ? SuppressedError : function (error, suppressed, message) {
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+ var e = new Error(message);
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+ return e.name = "SuppressedError", e.error = error, e.suppressed = suppressed, e;
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+ };
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+
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+ let Graphics = class Graphics extends Renderer {
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+ constructor() {
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+ super(...arguments);
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+ this.name = 'Graphics';
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+ }
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+ init() {
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+ this.renderSystem = this.game.getSystem(RendererSystem);
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+ this.renderSystem.rendererManager.register(this);
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+ }
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+ componentChanged(changed) {
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+ return __awaiter(this, void 0, void 0, function* () {
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+ if (changed.type === OBSERVER_TYPE.ADD) {
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+ this.containerManager
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+ .getContainer(changed.gameObject.id)
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+ .addChildAt(changed.component.graphics, 0);
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+ }
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+ else if (changed.type === OBSERVER_TYPE.REMOVE) {
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+ this.containerManager
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+ .getContainer(changed.gameObject.id)
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+ .removeChild(changed.component.graphics);
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+ changed.component.graphics.destroy({ children: true });
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+ }
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+ });
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+ }
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+ };
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+ Graphics.systemName = 'Graphics';
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+ Graphics = __decorate([
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+ decorators.componentObserver({
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+ Graphics: ['graphics'],
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+ })
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+ ], Graphics);
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+ var Graphics$1 = Graphics;
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+
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+ export { Graphics$2 as Graphics, Graphics$1 as GraphicsSystem };
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
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2
  "name": "@eva/plugin-renderer-graphics",
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- "version": "2.1.0-beta.3",
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+ "version": "2.1.0-beta.4",
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  "description": "@eva/plugin-renderer-graphics",
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5
  "main": "index.js",
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6
  "module": "dist/plugin-renderer-graphics.esm.js",
@@ -18,7 +18,7 @@
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  "license": "MIT",
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  "homepage": "https://eva.js.org",
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  "dependencies": {
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- "@eva/plugin-renderer": "2.1.0-beta.3",
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- "@eva/eva.js": "2.1.0-beta.3"
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+ "@eva/plugin-renderer": "2.1.0-beta.4",
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+ "@eva/eva.js": "2.1.0-beta.4"
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  }
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  }