@eva/plugin-renderer-dragonbone 2.0.0-beta.1 → 2.0.0-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,7 +1,7 @@
1
1
  import { type } from '@eva/inspector-decorator';
2
2
  import { Component, resource, RESOURCE_TYPE, OBSERVER_TYPE, decorators } from '@eva/eva.js';
3
3
  import { Texture, Rectangle, Sprite, Graphics, BLEND_MODES, mesh, ticker } from 'pixi.js';
4
- import { RendererSystem, Renderer } from '@eva/plugin-renderer';
4
+ import { Renderer, RendererSystem } from '@eva/plugin-renderer';
5
5
 
6
6
  /*! *****************************************************************************
7
7
  Copyright (c) Microsoft Corporation. All rights reserved.
@@ -17,20 +17,6 @@ MERCHANTABLITY OR NON-INFRINGEMENT.
17
17
  See the Apache Version 2.0 License for specific language governing permissions
18
18
  and limitations under the License.
19
19
  ***************************************************************************** */
20
- /* global Reflect, Promise */
21
-
22
- var extendStatics = function(d, b) {
23
- extendStatics = Object.setPrototypeOf ||
24
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
25
- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
26
- return extendStatics(d, b);
27
- };
28
-
29
- function __extends$1(d, b) {
30
- extendStatics(d, b);
31
- function __() { this.constructor = d; }
32
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
33
- }
34
20
 
35
21
  function __decorate(decorators, target, key, desc) {
36
22
  var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
@@ -46,74 +32,44 @@ function __awaiter(thisArg, _arguments, P, generator) {
46
32
  function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
47
33
  step((generator = generator.apply(thisArg, _arguments || [])).next());
48
34
  });
49
- }
50
-
51
- function __generator(thisArg, body) {
52
- var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
53
- return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
54
- function verb(n) { return function (v) { return step([n, v]); }; }
55
- function step(op) {
56
- if (f) throw new TypeError("Generator is already executing.");
57
- while (_) try {
58
- if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
59
- if (y = 0, t) op = [op[0] & 2, t.value];
60
- switch (op[0]) {
61
- case 0: case 1: t = op; break;
62
- case 4: _.label++; return { value: op[1], done: false };
63
- case 5: _.label++; y = op[1]; op = [0]; continue;
64
- case 7: op = _.ops.pop(); _.trys.pop(); continue;
65
- default:
66
- if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
67
- if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
68
- if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
69
- if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
70
- if (t[2]) _.ops.pop();
71
- _.trys.pop(); continue;
72
- }
73
- op = body.call(thisArg, _);
74
- } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
75
- if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
76
- }
77
35
  }
78
36
 
79
- var DragonBone$3 = (function (_super) {
80
- __extends$1(DragonBone, _super);
81
- function DragonBone() {
82
- var _this = _super !== null && _super.apply(this, arguments) || this;
83
- _this.waitPlay = false;
84
- _this.waitStop = false;
85
- _this.waitPlayInfo = {
37
+ class DragonBone$3 extends Component {
38
+ constructor() {
39
+ super(...arguments);
40
+ this.waitPlay = false;
41
+ this.waitStop = false;
42
+ this.waitPlayInfo = {
86
43
  animationName: null,
87
44
  };
88
- _this.resource = '';
89
- _this.armatureName = '';
90
- _this.animationName = '';
91
- _this.autoPlay = true;
92
- return _this;
45
+ this.resource = '';
46
+ this.armatureName = '';
47
+ this.animationName = '';
48
+ this.autoPlay = true;
93
49
  }
94
- DragonBone.prototype.init = function (obj) {
50
+ init(obj) {
95
51
  if (!obj)
96
52
  return;
97
53
  if (!obj.armatureName) {
98
- throw new Error("The dragonBone component on " + this.gameObject.name + ", armatureName is required!");
54
+ throw new Error(`The dragonBone component on ${this.gameObject.name}, armatureName is required!`);
99
55
  }
100
56
  Object.assign(this, obj);
101
57
  if (this.autoPlay) {
102
58
  this.play(this.animationName);
103
59
  }
104
- };
105
- DragonBone.prototype.play = function (name, times) {
60
+ }
61
+ play(name, times) {
106
62
  if (name)
107
63
  this.animationName = name;
108
64
  if (!this.armature) {
109
- this.waitPlayInfo = { animationName: name, times: times };
65
+ this.waitPlayInfo = { animationName: name, times };
110
66
  this.waitPlay = true;
111
67
  }
112
68
  else {
113
69
  this.armature.play(this.animationName, times);
114
70
  }
115
- };
116
- DragonBone.prototype.stop = function (name) {
71
+ }
72
+ stop(name) {
117
73
  if (!this.armature) {
118
74
  this.waitPlayInfo = { animationName: name };
119
75
  this.waitStop = true;
@@ -122,43 +78,37 @@ var DragonBone$3 = (function (_super) {
122
78
  this.armature.stop(name);
123
79
  }
124
80
  this.animationName = null;
125
- };
126
- Object.defineProperty(DragonBone.prototype, "armature", {
127
- get: function () {
128
- return this._armature;
129
- },
130
- set: function (val) {
131
- this._armature = val;
132
- if (!val)
133
- return;
134
- var _a = this.waitPlayInfo, animationName = _a.animationName, times = _a.times;
135
- this.waitPlay && this.play(animationName, times);
136
- this.waitStop && this.stop(animationName);
137
- this.waitPlay = false;
138
- this.waitStop = false;
139
- },
140
- enumerable: false,
141
- configurable: true
142
- });
143
- DragonBone.prototype.onDestroy = function () {
81
+ }
82
+ set armature(val) {
83
+ this._armature = val;
84
+ if (!val)
85
+ return;
86
+ const { animationName, times } = this.waitPlayInfo;
87
+ this.waitPlay && this.play(animationName, times);
88
+ this.waitStop && this.stop(animationName);
89
+ this.waitPlay = false;
90
+ this.waitStop = false;
91
+ }
92
+ get armature() {
93
+ return this._armature;
94
+ }
95
+ onDestroy() {
144
96
  this.removeAllListeners();
145
- };
146
- DragonBone.componentName = 'DragonBone';
147
- __decorate([
148
- type('string')
149
- ], DragonBone.prototype, "resource", void 0);
150
- __decorate([
151
- type('string')
152
- ], DragonBone.prototype, "armatureName", void 0);
153
- __decorate([
154
- type('string')
155
- ], DragonBone.prototype, "animationName", void 0);
156
- __decorate([
157
- type('boolean')
158
- ], DragonBone.prototype, "autoPlay", void 0);
159
- return DragonBone;
160
- }(Component));
161
- var DragonBone$4 = DragonBone$3;
97
+ }
98
+ }
99
+ DragonBone$3.componentName = 'DragonBone';
100
+ __decorate([
101
+ type('string')
102
+ ], DragonBone$3.prototype, "resource", void 0);
103
+ __decorate([
104
+ type('string')
105
+ ], DragonBone$3.prototype, "armatureName", void 0);
106
+ __decorate([
107
+ type('string')
108
+ ], DragonBone$3.prototype, "animationName", void 0);
109
+ __decorate([
110
+ type('boolean')
111
+ ], DragonBone$3.prototype, "autoPlay", void 0);
162
112
 
163
113
  const PIXI = {
164
114
  Texture,
@@ -16951,23 +16901,20 @@ if (!Date.now) {
16951
16901
 
16952
16902
  var dragonBones$1 = dragonBones;
16953
16903
 
16954
- var DragonBone$2 = (function () {
16955
- function DragonBone(_a) {
16956
- var armatureName = _a.armatureName;
16904
+ class DragonBone$2 {
16905
+ constructor({ armatureName }) {
16957
16906
  this.factory = dragonBones$1.PixiFactory.factory;
16958
16907
  this.armature = this.factory.buildArmatureDisplay(armatureName);
16959
16908
  }
16960
- DragonBone.prototype.play = function (name, time) {
16909
+ play(name, time) {
16961
16910
  return this.armature.animation.play(name, time);
16962
- };
16963
- DragonBone.prototype.stop = function (name) {
16911
+ }
16912
+ stop(name) {
16964
16913
  return this.armature.animation.stop(name);
16965
- };
16966
- return DragonBone;
16967
- }());
16968
- var DragonBoneEngine = DragonBone$2;
16914
+ }
16915
+ }
16969
16916
 
16970
- var events = {
16917
+ const events = {
16971
16918
  START: 'start',
16972
16919
  LOOP_COMPLETE: 'loopComplete',
16973
16920
  COMPLETE: 'complete',
@@ -16978,106 +16925,87 @@ var events = {
16978
16925
  FRAME_EVENT: 'frameEvent',
16979
16926
  SOUND_EVENT: 'soundEvent',
16980
16927
  };
16981
- var factory = dragonBones$1.PixiFactory.factory;
16928
+ const factory = dragonBones$1.PixiFactory.factory;
16982
16929
  resource.registerResourceType('DRAGONBONE');
16983
- resource.registerInstance(RESOURCE_TYPE.DRAGONBONE, function (_a) {
16984
- var data = _a.data, name = _a.name;
16930
+ resource.registerInstance(RESOURCE_TYPE.DRAGONBONE, ({ data, name }) => {
16985
16931
  factory.parseDragonBonesData(data.ske, name);
16986
16932
  factory.parseTextureAtlasData(data.tex, Texture.from(data.image), name);
16987
16933
  });
16988
- resource.registerDestroy(RESOURCE_TYPE.DRAGONBONE, function (_a) {
16989
- var name = _a.name;
16934
+ resource.registerDestroy(RESOURCE_TYPE.DRAGONBONE, ({ name }) => {
16990
16935
  factory.removeDragonBonesData(name);
16991
16936
  factory.removeTextureAtlasData(name);
16992
16937
  });
16993
- var DragonBone = (function (_super) {
16994
- __extends$1(DragonBone, _super);
16995
- function DragonBone() {
16996
- var _this = _super !== null && _super.apply(this, arguments) || this;
16997
- _this.name = 'DragonBone';
16998
- _this.armatures = {};
16999
- _this.autoPlay = {};
17000
- _this.isRemovedMap = new Map();
17001
- return _this;
16938
+ let DragonBone = class DragonBone extends Renderer {
16939
+ constructor() {
16940
+ super(...arguments);
16941
+ this.name = 'DragonBone';
16942
+ this.armatures = {};
16943
+ this.autoPlay = {};
16944
+ this.isRemovedMap = new Map();
17002
16945
  }
17003
- DragonBone.prototype.init = function () {
16946
+ init() {
17004
16947
  this.renderSystem = this.game.getSystem(RendererSystem);
17005
16948
  this.renderSystem.rendererManager.register(this);
17006
16949
  this.renderSystem.application.ticker.add(dragonBones$1.PixiFactory._clockHandler, dragonBones$1.PixiFactory);
17007
- };
17008
- DragonBone.prototype.onDestroy = function () {
16950
+ }
16951
+ onDestroy() {
17009
16952
  this.renderSystem.application.ticker.remove(dragonBones$1.PixiFactory._clockHandler, dragonBones$1.PixiFactory);
17010
- };
17011
- DragonBone.prototype.componentChanged = function (changed) {
17012
- return __awaiter(this, void 0, void 0, function () {
17013
- return __generator(this, function (_a) {
17014
- this.autoPlay[changed.gameObject.id] = changed.component.autoPlay;
17015
- if (changed.componentName === 'DragonBone') {
17016
- if (changed.type === OBSERVER_TYPE.ADD) {
17017
- this.add(changed);
17018
- }
17019
- else if (changed.type === OBSERVER_TYPE.CHANGE) {
17020
- switch (changed.prop.prop[0]) {
17021
- case 'armature':
17022
- this.change(changed);
17023
- break;
17024
- }
17025
- }
17026
- else if (changed.type === OBSERVER_TYPE.REMOVE) {
17027
- this.remove(changed);
16953
+ }
16954
+ componentChanged(changed) {
16955
+ return __awaiter(this, void 0, void 0, function* () {
16956
+ this.autoPlay[changed.gameObject.id] = changed.component.autoPlay;
16957
+ if (changed.componentName === 'DragonBone') {
16958
+ if (changed.type === OBSERVER_TYPE.ADD) {
16959
+ this.add(changed);
16960
+ }
16961
+ else if (changed.type === OBSERVER_TYPE.CHANGE) {
16962
+ switch (changed.prop.prop[0]) {
16963
+ case 'armature':
16964
+ this.change(changed);
16965
+ break;
17028
16966
  }
17029
16967
  }
17030
- return [2];
17031
- });
17032
- });
17033
- };
17034
- DragonBone.prototype.add = function (changed) {
17035
- return __awaiter(this, void 0, void 0, function () {
17036
- var component, asyncId, armature, _loop_1, key;
17037
- return __generator(this, function (_a) {
17038
- switch (_a.label) {
17039
- case 0:
17040
- component = changed.component;
17041
- this.isRemovedMap.delete(component);
17042
- asyncId = this.increaseAsyncId(changed.gameObject.id);
17043
- return [4, resource.getResource(component.resource)];
17044
- case 1:
17045
- _a.sent();
17046
- if (!this.validateAsyncId(changed.gameObject.id, asyncId))
17047
- return [2];
17048
- if (this.isRemovedMap.get(component)) {
17049
- this.isRemovedMap.delete(component);
17050
- return [2];
17051
- }
17052
- armature = new DragonBoneEngine({
17053
- armatureName: component.armatureName,
17054
- });
17055
- this.armatures[changed.gameObject.id] = armature;
17056
- this.renderSystem.containerManager.getContainer(changed.gameObject.id).addChildAt(armature.armature, 0);
17057
- component.armature = armature;
17058
- _loop_1 = function (key) {
17059
- armature.armature.on(events[key], function (e) {
17060
- component.emit(events[key], e);
17061
- });
17062
- };
17063
- for (key in events) {
17064
- _loop_1(key);
17065
- }
17066
- return [2];
16968
+ else if (changed.type === OBSERVER_TYPE.REMOVE) {
16969
+ this.remove(changed);
17067
16970
  }
16971
+ }
16972
+ });
16973
+ }
16974
+ add(changed) {
16975
+ return __awaiter(this, void 0, void 0, function* () {
16976
+ const component = changed.component;
16977
+ this.isRemovedMap.delete(component);
16978
+ const asyncId = this.increaseAsyncId(changed.gameObject.id);
16979
+ yield resource.getResource(component.resource);
16980
+ if (!this.validateAsyncId(changed.gameObject.id, asyncId))
16981
+ return;
16982
+ if (this.isRemovedMap.get(component)) {
16983
+ this.isRemovedMap.delete(component);
16984
+ return;
16985
+ }
16986
+ const armature = new DragonBone$2({
16987
+ armatureName: component.armatureName,
17068
16988
  });
16989
+ this.armatures[changed.gameObject.id] = armature;
16990
+ this.renderSystem.containerManager.getContainer(changed.gameObject.id).addChildAt(armature.armature, 0);
16991
+ component.armature = armature;
16992
+ for (const key in events) {
16993
+ armature.armature.on(events[key], e => {
16994
+ component.emit(events[key], e);
16995
+ });
16996
+ }
17069
16997
  });
17070
- };
17071
- DragonBone.prototype.change = function (changed) {
16998
+ }
16999
+ change(changed) {
17072
17000
  this.remove(changed);
17073
17001
  this.add(changed);
17074
17002
  if (this.autoPlay[changed.gameObject.id]) {
17075
- var component = changed.component;
17003
+ const component = changed.component;
17076
17004
  component.play(component.animationName);
17077
17005
  }
17078
- };
17079
- DragonBone.prototype.remove = function (changed) {
17080
- var armature = this.armatures[changed.gameObject.id];
17006
+ }
17007
+ remove(changed) {
17008
+ const armature = this.armatures[changed.gameObject.id];
17081
17009
  if (!armature) {
17082
17010
  this.isRemovedMap.set(changed.component, true);
17083
17011
  return;
@@ -17086,22 +17014,21 @@ var DragonBone = (function (_super) {
17086
17014
  this.renderSystem.containerManager.getContainer(changed.gameObject.id).removeChild(armature.armature);
17087
17015
  armature.armature.removeAllListeners();
17088
17016
  armature.armature.destroy({ children: true });
17089
- var component = changed.component;
17017
+ const component = changed.component;
17090
17018
  component.armature = null;
17091
17019
  delete this.armatures[changed.gameObject.id];
17092
17020
  if (changed.type === OBSERVER_TYPE.CHANGE) {
17093
17021
  delete this.autoPlay[changed.gameObject.id];
17094
17022
  component.removeAllListeners();
17095
17023
  }
17096
- };
17097
- DragonBone.systemName = 'DragonBone';
17098
- DragonBone = __decorate([
17099
- decorators.componentObserver({
17100
- DragonBone: ['armatureName'],
17101
- })
17102
- ], DragonBone);
17103
- return DragonBone;
17104
- }(Renderer));
17024
+ }
17025
+ };
17026
+ DragonBone.systemName = 'DragonBone';
17027
+ DragonBone = __decorate([
17028
+ decorators.componentObserver({
17029
+ DragonBone: ['armatureName'],
17030
+ })
17031
+ ], DragonBone);
17105
17032
  var DragonBone$1 = DragonBone;
17106
17033
 
17107
- export { DragonBone$4 as DragonBone, DragonBone$1 as DragonBoneSystem };
17034
+ export { DragonBone$3 as DragonBone, DragonBone$1 as DragonBoneSystem };
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@eva/plugin-renderer-dragonbone",
3
- "version": "2.0.0-beta.1",
3
+ "version": "2.0.0-beta.2",
4
4
  "description": "@eva/plugin-renderer-dragonbone",
5
5
  "main": "index.js",
6
6
  "module": "dist/plugin-renderer-dragonbone.esm.js",
@@ -19,8 +19,8 @@
19
19
  "homepage": "https://eva.js.org",
20
20
  "dependencies": {
21
21
  "@eva/inspector-decorator": "^0.0.5",
22
- "@eva/plugin-renderer": "2.0.0-beta.1",
23
- "@eva/eva.js": "2.0.0-beta.1",
22
+ "@eva/plugin-renderer": "2.0.0-beta.2",
23
+ "@eva/eva.js": "2.0.0-beta.2",
24
24
  "pixi.js": "^8.6.3"
25
25
  }
26
26
  }