@eva/plugin-renderer-dragonbone 1.2.6 → 1.2.7-editor.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/EVA.plugin.renderer.dragonbone.js +1 -1
- package/dist/EVA.plugin.renderer.dragonbone.min.js +1 -1
- package/dist/miniprogram.js +1 -1
- package/dist/plugin-renderer-dragonbone.cjs.js +16 -5
- package/dist/plugin-renderer-dragonbone.cjs.prod.js +1 -1
- package/dist/plugin-renderer-dragonbone.esm.js +17 -6
- package/package.json +4 -4
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@@ -43,6 +43,10 @@ function __decorate(decorators, target, key, desc) {
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return c > 3 && r && Object.defineProperty(target, key, r), r;
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}
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function __metadata(metadataKey, metadataValue) {
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if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(metadataKey, metadataValue);
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}
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function __awaiter(thisArg, _arguments, P, generator) {
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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@@ -149,16 +153,20 @@ var DragonBone$3 = (function (_super) {
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};
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DragonBone.componentName = 'DragonBone';
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__decorate([
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-
inspectorDecorator.
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inspectorDecorator.Field(),
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__metadata("design:type", String)
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], DragonBone.prototype, "resource", void 0);
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__decorate([
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inspectorDecorator.
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inspectorDecorator.Field(),
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__metadata("design:type", String)
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], DragonBone.prototype, "armatureName", void 0);
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__decorate([
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inspectorDecorator.
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inspectorDecorator.Field(),
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__metadata("design:type", String)
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], DragonBone.prototype, "animationName", void 0);
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__decorate([
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inspectorDecorator.
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inspectorDecorator.Field(),
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__metadata("design:type", Boolean)
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], DragonBone.prototype, "autoPlay", void 0);
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return DragonBone;
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}(eva_js.Component));
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@@ -17034,15 +17042,18 @@ var DragonBone = (function (_super) {
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};
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DragonBone.prototype.add = function (changed) {
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return __awaiter(this, void 0, void 0, function () {
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var component, armature, _loop_1, key;
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var component, asyncId, armature, _loop_1, key;
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0:
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component = changed.component;
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this.isRemovedMap.delete(component);
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asyncId = this.increaseAsyncId(changed.gameObject.id);
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return [4, eva_js.resource.getResource(component.resource)];
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case 1:
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_a.sent();
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if (!this.validateAsyncId(changed.gameObject.id, asyncId))
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return [2];
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if (this.isRemovedMap.get(component)) {
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this.isRemovedMap.delete(component);
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return [2];
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