@eva/plugin-renderer-dragonbone 1.2.5 → 1.2.7

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@@ -17034,15 +17034,18 @@ var DragonBone = (function (_super) {
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  };
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  DragonBone.prototype.add = function (changed) {
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  return __awaiter(this, void 0, void 0, function () {
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- var component, armature, _loop_1, key;
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+ var component, asyncId, armature, _loop_1, key;
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  return __generator(this, function (_a) {
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  switch (_a.label) {
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  case 0:
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  component = changed.component;
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  this.isRemovedMap.delete(component);
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+ asyncId = this.increaseAsyncId(changed.gameObject.id);
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  return [4, eva_js.resource.getResource(component.resource)];
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  case 1:
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  _a.sent();
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+ if (!this.validateAsyncId(changed.gameObject.id, asyncId))
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+ return [2];
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  if (this.isRemovedMap.get(component)) {
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  this.isRemovedMap.delete(component);
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  return [2];