@eva/plugin-matterjs 1.1.1-alpha.0 → 1.1.1-fix.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (51) hide show
  1. package/README.md +1 -2
  2. package/dist/plugin-matterjs.cjs.js +86 -83
  3. package/dist/plugin-matterjs.cjs.prod.js +2 -2
  4. package/dist/plugin-matterjs.esm.js +86 -83
  5. package/index.js +3 -3
  6. package/package.json +2 -2
  7. package/dist/EVA.plugin.renderer.matterjs.js +0 -11133
  8. package/dist/EVA.plugin.renderer.matterjs.min.js +0 -1
  9. package/dist/examples/index.d.ts +0 -2
  10. package/dist/examples/index.d.ts.map +0 -1
  11. package/dist/examples/src/a11y.d.ts +0 -3
  12. package/dist/examples/src/a11y.d.ts.map +0 -1
  13. package/dist/examples/src/component.d.ts +0 -3
  14. package/dist/examples/src/component.d.ts.map +0 -1
  15. package/dist/examples/src/compressed-texture.d.ts +0 -1
  16. package/dist/examples/src/compressed-texture.d.ts.map +0 -1
  17. package/dist/examples/src/dragonbone.d.ts +0 -3
  18. package/dist/examples/src/dragonbone.d.ts.map +0 -1
  19. package/dist/examples/src/event.d.ts +0 -3
  20. package/dist/examples/src/event.d.ts.map +0 -1
  21. package/dist/examples/src/graphics.d.ts +0 -3
  22. package/dist/examples/src/graphics.d.ts.map +0 -1
  23. package/dist/examples/src/image.d.ts +0 -3
  24. package/dist/examples/src/image.d.ts.map +0 -1
  25. package/dist/examples/src/loader.d.ts +0 -3
  26. package/dist/examples/src/loader.d.ts.map +0 -1
  27. package/dist/examples/src/lottie.d.ts +0 -3
  28. package/dist/examples/src/lottie.d.ts.map +0 -1
  29. package/dist/examples/src/mask.d.ts +0 -4
  30. package/dist/examples/src/mask.d.ts.map +0 -1
  31. package/dist/examples/src/matter.d.ts +0 -3
  32. package/dist/examples/src/matter.d.ts.map +0 -1
  33. package/dist/examples/src/multi-canvas.d.ts +0 -3
  34. package/dist/examples/src/multi-canvas.d.ts.map +0 -1
  35. package/dist/examples/src/ninePatch.d.ts +0 -3
  36. package/dist/examples/src/ninePatch.d.ts.map +0 -1
  37. package/dist/examples/src/sound.d.ts +0 -3
  38. package/dist/examples/src/sound.d.ts.map +0 -1
  39. package/dist/examples/src/spine.d.ts +0 -3
  40. package/dist/examples/src/spine.d.ts.map +0 -1
  41. package/dist/examples/src/sprite.d.ts +0 -3
  42. package/dist/examples/src/sprite.d.ts.map +0 -1
  43. package/dist/examples/src/spriteAnimation.d.ts +0 -3
  44. package/dist/examples/src/spriteAnimation.d.ts.map +0 -1
  45. package/dist/examples/src/text.d.ts +0 -3
  46. package/dist/examples/src/text.d.ts.map +0 -1
  47. package/dist/examples/src/tilingSprite.d.ts +0 -3
  48. package/dist/examples/src/tilingSprite.d.ts.map +0 -1
  49. package/dist/examples/src/transition.d.ts +0 -3
  50. package/dist/examples/src/transition.d.ts.map +0 -1
  51. package/dist/plugin-matterjs.d.ts +0 -35
package/README.md CHANGED
@@ -1,7 +1,6 @@
1
-
2
1
  # @eva/plugin-matterjs
3
2
 
4
3
  More Introduction
4
+
5
5
  - [EN](https://eva.js.org)
6
6
  - [中文](https://eva-engine.gitee.io)
7
-
@@ -95,7 +95,7 @@ const main = function () {
95
95
  /******/
96
96
  /******/ /******/ __webpack_require__.d = function (exports, name, getter) {
97
97
  /******/ if (!__webpack_require__.o(exports, name)) {
98
- /******/ Object.defineProperty(exports, name, {enumerable: true, get: getter});
98
+ /******/ Object.defineProperty(exports, name, { enumerable: true, get: getter });
99
99
  /******/
100
100
  }
101
101
  /******/
@@ -103,10 +103,10 @@ const main = function () {
103
103
  /******/
104
104
  /******/ /******/ __webpack_require__.r = function (exports) {
105
105
  /******/ if (typeof Symbol !== 'undefined' && Symbol.toStringTag) {
106
- /******/ Object.defineProperty(exports, Symbol.toStringTag, {value: 'Module'});
106
+ /******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
107
107
  /******/
108
108
  }
109
- /******/ Object.defineProperty(exports, '__esModule', {value: true});
109
+ /******/ Object.defineProperty(exports, '__esModule', { value: true });
110
110
  /******/
111
111
  }; // create a fake namespace object // mode & 1: value is a module id, require it // mode & 2: merge all properties of value into the ns // mode & 4: return value when already ns object // mode & 8|1: behave like require
112
112
  /******/
@@ -116,7 +116,7 @@ const main = function () {
116
116
  /******/ if (mode & 4 && typeof value === 'object' && value && value.__esModule) return value;
117
117
  /******/ var ns = Object.create(null);
118
118
  /******/ __webpack_require__.r(ns);
119
- /******/ Object.defineProperty(ns, 'default', {enumerable: true, value: value});
119
+ /******/ Object.defineProperty(ns, 'default', { enumerable: true, value: value });
120
120
  /******/ if (mode & 2 && typeof value != 'string')
121
121
  for (var key in value)
122
122
  __webpack_require__.d(
@@ -708,8 +708,8 @@ const main = function () {
708
708
  */
709
709
  Bounds.create = function (vertices) {
710
710
  var bounds = {
711
- min: {x: 0, y: 0},
712
- max: {x: 0, y: 0},
711
+ min: { x: 0, y: 0 },
712
+ max: { x: 0, y: 0 },
713
713
  };
714
714
 
715
715
  if (vertices) Bounds.update(bounds, vertices);
@@ -841,7 +841,7 @@ const main = function () {
841
841
  * @return {vector} A new vector
842
842
  */
843
843
  Vector.create = function (x, y) {
844
- return {x: x || 0, y: y || 0};
844
+ return { x: x || 0, y: y || 0 };
845
845
  };
846
846
 
847
847
  /**
@@ -851,7 +851,7 @@ const main = function () {
851
851
  * @return {vector} A new cloned vector
852
852
  */
853
853
  Vector.clone = function (vector) {
854
- return {x: vector.x, y: vector.y};
854
+ return { x: vector.x, y: vector.y };
855
855
  };
856
856
 
857
857
  /**
@@ -919,8 +919,8 @@ const main = function () {
919
919
  */
920
920
  Vector.normalise = function (vector) {
921
921
  var magnitude = Vector.magnitude(vector);
922
- if (magnitude === 0) return {x: 0, y: 0};
923
- return {x: vector.x / magnitude, y: vector.y / magnitude};
922
+ if (magnitude === 0) return { x: 0, y: 0 };
923
+ return { x: vector.x / magnitude, y: vector.y / magnitude };
924
924
  };
925
925
 
926
926
  /**
@@ -997,7 +997,7 @@ const main = function () {
997
997
  * @return {vector} A new vector multiplied by scalar
998
998
  */
999
999
  Vector.mult = function (vector, scalar) {
1000
- return {x: vector.x * scalar, y: vector.y * scalar};
1000
+ return { x: vector.x * scalar, y: vector.y * scalar };
1001
1001
  };
1002
1002
 
1003
1003
  /**
@@ -1008,7 +1008,7 @@ const main = function () {
1008
1008
  * @return {vector} A new vector divided by scalar
1009
1009
  */
1010
1010
  Vector.div = function (vector, scalar) {
1011
- return {x: vector.x / scalar, y: vector.y / scalar};
1011
+ return { x: vector.x / scalar, y: vector.y / scalar };
1012
1012
  };
1013
1013
 
1014
1014
  /**
@@ -1020,7 +1020,7 @@ const main = function () {
1020
1020
  */
1021
1021
  Vector.perp = function (vector, negate) {
1022
1022
  negate = negate === true ? -1 : 1;
1023
- return {x: negate * -vector.y, y: negate * vector.x};
1023
+ return { x: negate * -vector.y, y: negate * vector.x };
1024
1024
  };
1025
1025
 
1026
1026
  /**
@@ -1030,7 +1030,7 @@ const main = function () {
1030
1030
  * @return {vector} The negated vector
1031
1031
  */
1032
1032
  Vector.neg = function (vector) {
1033
- return {x: -vector.x, y: -vector.y};
1033
+ return { x: -vector.x, y: -vector.y };
1034
1034
  };
1035
1035
 
1036
1036
  /**
@@ -1132,7 +1132,7 @@ const main = function () {
1132
1132
  points = [];
1133
1133
 
1134
1134
  path.replace(pathPattern, function (match, x, y) {
1135
- points.push({x: parseFloat(x), y: parseFloat(y)});
1135
+ points.push({ x: parseFloat(x), y: parseFloat(y) });
1136
1136
  });
1137
1137
 
1138
1138
  return Vertices.create(points, body);
@@ -1146,7 +1146,7 @@ const main = function () {
1146
1146
  */
1147
1147
  Vertices.centre = function (vertices) {
1148
1148
  var area = Vertices.area(vertices, true),
1149
- centre = {x: 0, y: 0},
1149
+ centre = { x: 0, y: 0 },
1150
1150
  cross,
1151
1151
  temp,
1152
1152
  j;
@@ -1168,7 +1168,7 @@ const main = function () {
1168
1168
  * @return {vector} The average point
1169
1169
  */
1170
1170
  Vertices.mean = function (vertices) {
1171
- var average = {x: 0, y: 0};
1171
+ var average = { x: 0, y: 0 };
1172
1172
 
1173
1173
  for (var i = 0; i < vertices.length; i++) {
1174
1174
  average.x += vertices[i].x;
@@ -1707,7 +1707,7 @@ const main = function () {
1707
1707
  Composite.add = function (composite, object) {
1708
1708
  var objects = [].concat(object);
1709
1709
 
1710
- Events.trigger(composite, 'beforeAdd', {object: object});
1710
+ Events.trigger(composite, 'beforeAdd', { object: object });
1711
1711
 
1712
1712
  for (var i = 0; i < objects.length; i++) {
1713
1713
  var obj = objects[i];
@@ -1734,7 +1734,7 @@ const main = function () {
1734
1734
  }
1735
1735
  }
1736
1736
 
1737
- Events.trigger(composite, 'afterAdd', {object: object});
1737
+ Events.trigger(composite, 'afterAdd', { object: object });
1738
1738
 
1739
1739
  return composite;
1740
1740
  };
@@ -1752,7 +1752,7 @@ const main = function () {
1752
1752
  Composite.remove = function (composite, object, deep) {
1753
1753
  var objects = [].concat(object);
1754
1754
 
1755
- Events.trigger(composite, 'beforeRemove', {object: object});
1755
+ Events.trigger(composite, 'beforeRemove', { object: object });
1756
1756
 
1757
1757
  for (var i = 0; i < objects.length; i++) {
1758
1758
  var obj = objects[i];
@@ -1773,7 +1773,7 @@ const main = function () {
1773
1773
  }
1774
1774
  }
1775
1775
 
1776
- Events.trigger(composite, 'afterRemove', {object: object});
1776
+ Events.trigger(composite, 'afterRemove', { object: object });
1777
1777
 
1778
1778
  return composite;
1779
1779
  };
@@ -2359,15 +2359,15 @@ const main = function () {
2359
2359
  plugin: {},
2360
2360
  angle: 0,
2361
2361
  vertices: Vertices.fromPath('L 0 0 L 40 0 L 40 40 L 0 40'),
2362
- position: {x: 0, y: 0},
2363
- force: {x: 0, y: 0},
2362
+ position: { x: 0, y: 0 },
2363
+ force: { x: 0, y: 0 },
2364
2364
  torque: 0,
2365
- positionImpulse: {x: 0, y: 0},
2366
- constraintImpulse: {x: 0, y: 0, angle: 0},
2365
+ positionImpulse: { x: 0, y: 0 },
2366
+ constraintImpulse: { x: 0, y: 0, angle: 0 },
2367
2367
  totalContacts: 0,
2368
2368
  speed: 0,
2369
2369
  angularSpeed: 0,
2370
- velocity: {x: 0, y: 0},
2370
+ velocity: { x: 0, y: 0 },
2371
2371
  angularVelocity: 0,
2372
2372
  isSensor: false,
2373
2373
  isStatic: false,
@@ -2894,9 +2894,9 @@ const main = function () {
2894
2894
  Body.setMass(part, body.density * part.area);
2895
2895
 
2896
2896
  // update inertia (requires vertices to be at origin)
2897
- Vertices.translate(part.vertices, {x: -part.position.x, y: -part.position.y});
2897
+ Vertices.translate(part.vertices, { x: -part.position.x, y: -part.position.y });
2898
2898
  Body.setInertia(part, Body._inertiaScale * Vertices.inertia(part.vertices, part.mass));
2899
- Vertices.translate(part.vertices, {x: part.position.x, y: part.position.y});
2899
+ Vertices.translate(part.vertices, { x: part.position.x, y: part.position.y });
2900
2900
 
2901
2901
  if (i > 0) {
2902
2902
  totalArea += part.area;
@@ -3001,7 +3001,7 @@ const main = function () {
3001
3001
  Body.applyForce = function (body, position, force) {
3002
3002
  body.force.x += force.x;
3003
3003
  body.force.y += force.y;
3004
- var offset = {x: position.x - body.position.x, y: position.y - body.position.y};
3004
+ var offset = { x: position.x - body.position.x, y: position.y - body.position.y };
3005
3005
  body.torque += offset.x * force.y - offset.y * force.x;
3006
3006
  };
3007
3007
 
@@ -3021,7 +3021,7 @@ const main = function () {
3021
3021
  mass: 0,
3022
3022
  area: 0,
3023
3023
  inertia: 0,
3024
- centre: {x: 0, y: 0},
3024
+ centre: { x: 0, y: 0 },
3025
3025
  };
3026
3026
 
3027
3027
  // sum the properties of all compound parts of the parent body
@@ -3718,8 +3718,8 @@ const main = function () {
3718
3718
  var constraint = options;
3719
3719
 
3720
3720
  // if bodies defined but no points, use body centre
3721
- if (constraint.bodyA && !constraint.pointA) constraint.pointA = {x: 0, y: 0};
3722
- if (constraint.bodyB && !constraint.pointB) constraint.pointB = {x: 0, y: 0};
3721
+ if (constraint.bodyA && !constraint.pointA) constraint.pointA = { x: 0, y: 0 };
3722
+ if (constraint.bodyB && !constraint.pointB) constraint.pointB = { x: 0, y: 0 };
3723
3723
 
3724
3724
  // calculate static length using initial world space points
3725
3725
  var initialPointA = constraint.bodyA
@@ -4488,8 +4488,8 @@ const main = function () {
4488
4488
 
4489
4489
  // find bounds of all objects
4490
4490
  var bounds = {
4491
- min: {x: Infinity, y: Infinity},
4492
- max: {x: -Infinity, y: -Infinity},
4491
+ min: { x: Infinity, y: Infinity },
4492
+ max: { x: -Infinity, y: -Infinity },
4493
4493
  };
4494
4494
 
4495
4495
  for (var i = 0; i < objects.length; i += 1) {
@@ -6299,7 +6299,7 @@ const main = function () {
6299
6299
  // reuse collision object
6300
6300
  collision = previousCollision;
6301
6301
  } else {
6302
- collision = {collided: false, bodyA: bodyA, bodyB: bodyB};
6302
+ collision = { collided: false, bodyA: bodyA, bodyB: bodyB };
6303
6303
  }
6304
6304
 
6305
6305
  if (previousCollision && canReusePrevCol) {
@@ -6412,7 +6412,7 @@ const main = function () {
6412
6412
  SAT._overlapAxes = function (verticesA, verticesB, axes) {
6413
6413
  var projectionA = Vector._temp[0],
6414
6414
  projectionB = Vector._temp[1],
6415
- result = {overlap: Number.MAX_VALUE},
6415
+ result = { overlap: Number.MAX_VALUE },
6416
6416
  overlap,
6417
6417
  axis;
6418
6418
 
@@ -6549,12 +6549,12 @@ const main = function () {
6549
6549
  }
6550
6550
 
6551
6551
  mouse.element = element || document.body;
6552
- mouse.absolute = {x: 0, y: 0};
6553
- mouse.position = {x: 0, y: 0};
6554
- mouse.mousedownPosition = {x: 0, y: 0};
6555
- mouse.mouseupPosition = {x: 0, y: 0};
6556
- mouse.offset = {x: 0, y: 0};
6557
- mouse.scale = {x: 1, y: 1};
6552
+ mouse.absolute = { x: 0, y: 0 };
6553
+ mouse.position = { x: 0, y: 0 };
6554
+ mouse.mousedownPosition = { x: 0, y: 0 };
6555
+ mouse.mouseupPosition = { x: 0, y: 0 };
6556
+ mouse.offset = { x: 0, y: 0 };
6557
+ mouse.scale = { x: 1, y: 1 };
6558
6558
  mouse.wheelDelta = 0;
6559
6559
  mouse.button = -1;
6560
6560
  mouse.pixelRatio = parseInt(mouse.element.getAttribute('data-pixel-ratio'), 10) || 1;
@@ -6832,7 +6832,7 @@ const main = function () {
6832
6832
 
6833
6833
  var rectangle = {
6834
6834
  label: 'Rectangle Body',
6835
- position: {x: x, y: y},
6835
+ position: { x: x, y: y },
6836
6836
  vertices: Vertices.fromPath('L 0 0 L ' + width + ' 0 L ' + width + ' ' + height + ' L 0 ' + height),
6837
6837
  };
6838
6838
 
@@ -6883,7 +6883,7 @@ const main = function () {
6883
6883
 
6884
6884
  var trapezoid = {
6885
6885
  label: 'Trapezoid Body',
6886
- position: {x: x, y: y},
6886
+ position: { x: x, y: y },
6887
6887
  vertices: Vertices.fromPath(verticesPath),
6888
6888
  };
6889
6889
 
@@ -6963,7 +6963,7 @@ const main = function () {
6963
6963
 
6964
6964
  var polygon = {
6965
6965
  label: 'Polygon Body',
6966
- position: {x: x, y: y},
6966
+ position: { x: x, y: y },
6967
6967
  vertices: Vertices.fromPath(path),
6968
6968
  };
6969
6969
 
@@ -7052,7 +7052,7 @@ const main = function () {
7052
7052
  }
7053
7053
 
7054
7054
  parts.push({
7055
- position: {x: x, y: y},
7055
+ position: { x: x, y: y },
7056
7056
  vertices: vertices,
7057
7057
  });
7058
7058
  } else {
@@ -7132,8 +7132,8 @@ const main = function () {
7132
7132
 
7133
7133
  if (parts.length > 1) {
7134
7134
  // create the parent body to be returned, that contains generated compound parts
7135
- body = Body.create(Common.extend({parts: parts.slice(0)}, options));
7136
- Body.setPosition(body, {x: x, y: y});
7135
+ body = Body.create(Common.extend({ parts: parts.slice(0) }, options));
7136
+ Body.setPosition(body, { x: x, y: y });
7137
7137
 
7138
7138
  return body;
7139
7139
  } else {
@@ -7611,8 +7611,8 @@ const main = function () {
7611
7611
  scale: 0.001,
7612
7612
  },
7613
7613
  bounds: {
7614
- min: {x: -Infinity, y: -Infinity},
7615
- max: {x: Infinity, y: Infinity},
7614
+ min: { x: -Infinity, y: -Infinity },
7615
+ max: { x: Infinity, y: Infinity },
7616
7616
  },
7617
7617
  };
7618
7618
 
@@ -8334,7 +8334,7 @@ const main = function () {
8334
8334
  engine.world = options.world || World.create(engine.world);
8335
8335
  engine.pairs = Pairs.create();
8336
8336
  engine.broadphase = engine.broadphase.controller.create(engine.broadphase);
8337
- engine.metrics = engine.metrics || {extended: false};
8337
+ engine.metrics = engine.metrics || { extended: false };
8338
8338
 
8339
8339
  // @if DEBUG
8340
8340
  engine.metrics = Metrics.create(engine.metrics);
@@ -8435,7 +8435,7 @@ const main = function () {
8435
8435
 
8436
8436
  // trigger collision events
8437
8437
  if (pairs.collisionStart.length > 0)
8438
- Events.trigger(engine, 'collisionStart', {pairs: pairs.collisionStart});
8438
+ Events.trigger(engine, 'collisionStart', { pairs: pairs.collisionStart });
8439
8439
 
8440
8440
  // iteratively resolve position between collisions
8441
8441
  Resolver.preSolvePosition(pairs.list);
@@ -8459,9 +8459,9 @@ const main = function () {
8459
8459
 
8460
8460
  // trigger collision events
8461
8461
  if (pairs.collisionActive.length > 0)
8462
- Events.trigger(engine, 'collisionActive', {pairs: pairs.collisionActive});
8462
+ Events.trigger(engine, 'collisionActive', { pairs: pairs.collisionActive });
8463
8463
 
8464
- if (pairs.collisionEnd.length > 0) Events.trigger(engine, 'collisionEnd', {pairs: pairs.collisionEnd});
8464
+ if (pairs.collisionEnd.length > 0) Events.trigger(engine, 'collisionEnd', { pairs: pairs.collisionEnd });
8465
8465
 
8466
8466
  // @if DEBUG
8467
8467
  // update metrics log
@@ -9060,7 +9060,7 @@ const main = function () {
9060
9060
  rayLength = Vector.magnitude(Vector.sub(startPoint, endPoint)),
9061
9061
  rayX = (endPoint.x + startPoint.x) * 0.5,
9062
9062
  rayY = (endPoint.y + startPoint.y) * 0.5,
9063
- ray = Bodies.rectangle(rayX, rayY, rayLength, rayWidth, {angle: rayAngle}),
9063
+ ray = Bodies.rectangle(rayX, rayY, rayLength, rayWidth, { angle: rayAngle }),
9064
9064
  collisions = Query.collides(ray, bodies);
9065
9065
 
9066
9066
  for (var i = 0; i < collisions.length; i += 1) {
@@ -9187,7 +9187,7 @@ const main = function () {
9187
9187
  var constraint = Constraint.create({
9188
9188
  label: 'Mouse Constraint',
9189
9189
  pointA: mouse.position,
9190
- pointB: {x: 0, y: 0},
9190
+ pointB: { x: 0, y: 0 },
9191
9191
  length: 0.01,
9192
9192
  stiffness: 0.1,
9193
9193
  angularStiffness: 1,
@@ -9253,7 +9253,7 @@ const main = function () {
9253
9253
  constraint.angleB = body.angle;
9254
9254
 
9255
9255
  Sleeping.set(body, false);
9256
- Events.trigger(mouseConstraint, 'startdrag', {mouse: mouse, body: body});
9256
+ Events.trigger(mouseConstraint, 'startdrag', { mouse: mouse, body: body });
9257
9257
 
9258
9258
  break;
9259
9259
  }
@@ -9268,7 +9268,7 @@ const main = function () {
9268
9268
  constraint.bodyB = mouseConstraint.body = null;
9269
9269
  constraint.pointB = null;
9270
9270
 
9271
- if (body) Events.trigger(mouseConstraint, 'enddrag', {mouse: mouse, body: body});
9271
+ if (body) Events.trigger(mouseConstraint, 'enddrag', { mouse: mouse, body: body });
9272
9272
  }
9273
9273
  };
9274
9274
 
@@ -9282,11 +9282,11 @@ const main = function () {
9282
9282
  var mouse = mouseConstraint.mouse,
9283
9283
  mouseEvents = mouse.sourceEvents;
9284
9284
 
9285
- if (mouseEvents.mousemove) Events.trigger(mouseConstraint, 'mousemove', {mouse: mouse});
9285
+ if (mouseEvents.mousemove) Events.trigger(mouseConstraint, 'mousemove', { mouse: mouse });
9286
9286
 
9287
- if (mouseEvents.mousedown) Events.trigger(mouseConstraint, 'mousedown', {mouse: mouse});
9287
+ if (mouseEvents.mousedown) Events.trigger(mouseConstraint, 'mousedown', { mouse: mouse });
9288
9288
 
9289
- if (mouseEvents.mouseup) Events.trigger(mouseConstraint, 'mouseup', {mouse: mouse});
9289
+ if (mouseEvents.mouseup) Events.trigger(mouseConstraint, 'mouseup', { mouse: mouse });
9290
9290
 
9291
9291
  // reset the mouse state ready for the next step
9292
9292
  Mouse.clearSourceEvents(mouse);
@@ -9774,7 +9774,7 @@ const main = function () {
9774
9774
  * @return {composite} A new composite containing objects created in the callback
9775
9775
  */
9776
9776
  Composites.stack = function (xx, yy, columns, rows, columnGap, rowGap, callback) {
9777
- var stack = Composite.create({label: 'Stack'}),
9777
+ var stack = Composite.create({ label: 'Stack' }),
9778
9778
  x = xx,
9779
9779
  y = yy,
9780
9780
  lastBody,
@@ -9792,7 +9792,7 @@ const main = function () {
9792
9792
 
9793
9793
  if (bodyHeight > maxHeight) maxHeight = bodyHeight;
9794
9794
 
9795
- Body.translate(body, {x: bodyWidth * 0.5, y: bodyHeight * 0.5});
9795
+ Body.translate(body, { x: bodyWidth * 0.5, y: bodyHeight * 0.5 });
9796
9796
 
9797
9797
  x = body.bounds.max.x + columnGap;
9798
9798
 
@@ -9836,9 +9836,9 @@ const main = function () {
9836
9836
 
9837
9837
  var defaults = {
9838
9838
  bodyA: bodyA,
9839
- pointA: {x: bodyAWidth * xOffsetA, y: bodyAHeight * yOffsetA},
9839
+ pointA: { x: bodyAWidth * xOffsetA, y: bodyAHeight * yOffsetA },
9840
9840
  bodyB: bodyB,
9841
- pointB: {x: bodyBWidth * xOffsetB, y: bodyBHeight * yOffsetB},
9841
+ pointB: { x: bodyBWidth * xOffsetB, y: bodyBHeight * yOffsetB },
9842
9842
  };
9843
9843
 
9844
9844
  var constraint = Common.extend(defaults, options);
@@ -9875,7 +9875,7 @@ const main = function () {
9875
9875
  bodyB = bodies[col + row * columns];
9876
9876
  Composite.addConstraint(
9877
9877
  composite,
9878
- Constraint.create(Common.extend({bodyA: bodyA, bodyB: bodyB}, options)),
9878
+ Constraint.create(Common.extend({ bodyA: bodyA, bodyB: bodyB }, options)),
9879
9879
  );
9880
9880
  }
9881
9881
 
@@ -9885,14 +9885,14 @@ const main = function () {
9885
9885
  bodyB = bodies[col + row * columns];
9886
9886
  Composite.addConstraint(
9887
9887
  composite,
9888
- Constraint.create(Common.extend({bodyA: bodyA, bodyB: bodyB}, options)),
9888
+ Constraint.create(Common.extend({ bodyA: bodyA, bodyB: bodyB }, options)),
9889
9889
  );
9890
9890
 
9891
9891
  if (crossBrace && col > 0) {
9892
9892
  bodyC = bodies[col - 1 + (row - 1) * columns];
9893
9893
  Composite.addConstraint(
9894
9894
  composite,
9895
- Constraint.create(Common.extend({bodyA: bodyC, bodyB: bodyB}, options)),
9895
+ Constraint.create(Common.extend({ bodyA: bodyC, bodyB: bodyB }, options)),
9896
9896
  );
9897
9897
  }
9898
9898
 
@@ -9900,7 +9900,7 @@ const main = function () {
9900
9900
  bodyC = bodies[col + 1 + (row - 1) * columns];
9901
9901
  Composite.addConstraint(
9902
9902
  composite,
9903
- Constraint.create(Common.extend({bodyA: bodyC, bodyB: bodyB}, options)),
9903
+ Constraint.create(Common.extend({ bodyA: bodyC, bodyB: bodyB }, options)),
9904
9904
  );
9905
9905
  }
9906
9906
  }
@@ -9949,7 +9949,7 @@ const main = function () {
9949
9949
 
9950
9950
  // retroactively fix the first body's position, since width was unknown
9951
9951
  if (i === 1) {
9952
- Body.translate(lastBody, {x: (column + (columns % 2 === 1 ? 1 : -1)) * lastBodyWidth, y: 0});
9952
+ Body.translate(lastBody, { x: (column + (columns % 2 === 1 ? 1 : -1)) * lastBodyWidth, y: 0 });
9953
9953
  }
9954
9954
 
9955
9955
  var xOffset = lastBody ? column * lastBodyWidth : 0;
@@ -9970,7 +9970,7 @@ const main = function () {
9970
9970
  * @return {composite} A new composite newtonsCradle body
9971
9971
  */
9972
9972
  Composites.newtonsCradle = function (xx, yy, number, size, length) {
9973
- var newtonsCradle = Composite.create({label: 'Newtons Cradle'});
9973
+ var newtonsCradle = Composite.create({ label: 'Newtons Cradle' });
9974
9974
 
9975
9975
  for (var i = 0; i < number; i++) {
9976
9976
  var separation = 1.9,
@@ -9981,7 +9981,7 @@ const main = function () {
9981
9981
  frictionAir: 0.0001,
9982
9982
  slop: 1,
9983
9983
  }),
9984
- constraint = Constraint.create({pointA: {x: xx + i * (size * separation), y: yy}, bodyB: circle});
9984
+ constraint = Constraint.create({ pointA: { x: xx + i * (size * separation), y: yy }, bodyB: circle });
9985
9985
 
9986
9986
  Composite.addBody(newtonsCradle, circle);
9987
9987
  Composite.addConstraint(newtonsCradle, constraint);
@@ -10007,7 +10007,7 @@ const main = function () {
10007
10007
  wheelBOffset = width * 0.5 - wheelBase,
10008
10008
  wheelYOffset = 0;
10009
10009
 
10010
- var car = Composite.create({label: 'Car'}),
10010
+ var car = Composite.create({ label: 'Car' }),
10011
10011
  body = Bodies.rectangle(xx, yy, width, height, {
10012
10012
  collisionFilter: {
10013
10013
  group: group,
@@ -10034,7 +10034,7 @@ const main = function () {
10034
10034
 
10035
10035
  var axelA = Constraint.create({
10036
10036
  bodyB: body,
10037
- pointB: {x: wheelAOffset, y: wheelYOffset},
10037
+ pointB: { x: wheelAOffset, y: wheelYOffset },
10038
10038
  bodyA: wheelA,
10039
10039
  stiffness: 1,
10040
10040
  length: 0,
@@ -10042,7 +10042,7 @@ const main = function () {
10042
10042
 
10043
10043
  var axelB = Constraint.create({
10044
10044
  bodyB: body,
10045
- pointB: {x: wheelBOffset, y: wheelYOffset},
10045
+ pointB: { x: wheelBOffset, y: wheelYOffset },
10046
10046
  bodyA: wheelB,
10047
10047
  stiffness: 1,
10048
10048
  length: 0,
@@ -10084,9 +10084,9 @@ const main = function () {
10084
10084
  particleOptions,
10085
10085
  constraintOptions,
10086
10086
  ) {
10087
- particleOptions = Common.extend({inertia: Infinity}, particleOptions);
10087
+ particleOptions = Common.extend({ inertia: Infinity }, particleOptions);
10088
10088
  constraintOptions = Common.extend(
10089
- {stiffness: 0.2, render: {type: 'line', anchors: false}},
10089
+ { stiffness: 0.2, render: { type: 'line', anchors: false } },
10090
10090
  constraintOptions,
10091
10091
  );
10092
10092
 
@@ -10948,14 +10948,15 @@ var BodiesFactory = (function () {
10948
10948
  };
10949
10949
  };
10950
10950
  return BodiesFactory;
10951
- }());
10951
+ }());
10952
+ var BodiesFactory$1 = BodiesFactory;
10952
10953
 
10953
10954
  var PhysicsEngine = (function () {
10954
10955
  function PhysicsEngine(game, options) {
10955
10956
  this.enabled = false;
10956
10957
  this.Engine = Matter.Engine;
10957
10958
  this.World = Matter.World;
10958
- this.bodiesFatoty = new BodiesFactory();
10959
+ this.bodiesFatoty = new BodiesFactory$1();
10959
10960
  this.Render = Matter.Render;
10960
10961
  this.Runner = Matter.Runner;
10961
10962
  this.Constraint = Matter.Constraint;
@@ -11056,7 +11057,8 @@ var PhysicsEngine = (function () {
11056
11057
  });
11057
11058
  };
11058
11059
  return PhysicsEngine;
11059
- }());
11060
+ }());
11061
+ var PhysicsEngine$1 = PhysicsEngine;
11060
11062
 
11061
11063
  var PhysicsSystem = (function (_super) {
11062
11064
  __extends(PhysicsSystem, _super);
@@ -11064,7 +11066,7 @@ var PhysicsSystem = (function (_super) {
11064
11066
  return _super !== null && _super.apply(this, arguments) || this;
11065
11067
  }
11066
11068
  PhysicsSystem.prototype.init = function (param) {
11067
- this.engine = new PhysicsEngine(this.game, param);
11069
+ this.engine = new PhysicsEngine$1(this.game, param);
11068
11070
  this.game.canvas.setAttribute('data-pixel-ratio', param.resolution || '1');
11069
11071
  };
11070
11072
  PhysicsSystem.prototype.awake = function () { };
@@ -11122,7 +11124,8 @@ var PhysicsSystem = (function (_super) {
11122
11124
  })
11123
11125
  ], PhysicsSystem);
11124
11126
  return PhysicsSystem;
11125
- }(eva_js.System));
11127
+ }(eva_js.System));
11128
+ var PhysicsSystem$1 = PhysicsSystem;
11126
11129
 
11127
11130
  exports.Physics = Physics;
11128
- exports.PhysicsSystem = PhysicsSystem;
11131
+ exports.PhysicsSystem = PhysicsSystem$1;