@eva/eva.js 2.0.0-beta.1 → 2.0.0-beta.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/EVA.js CHANGED
@@ -1,187 +1,7 @@
1
1
  function _extends() { return _extends = Object.assign ? Object.assign.bind() : function (n) { for (var e = 1; e < arguments.length; e++) { var t = arguments[e]; for (var r in t) ({}).hasOwnProperty.call(t, r) && (n[r] = t[r]); } return n; }, _extends.apply(null, arguments); }
2
2
  var _EVA_IIFE_EVA = function (exports, pixi_js) {
3
3
  'use strict';
4
- var extendStatics$1 = function (d, b) {
5
- extendStatics$1 = Object.setPrototypeOf || {
6
- __proto__: []
7
- } instanceof Array && function (d, b) {
8
- d.__proto__ = b;
9
- } || function (d, b) {
10
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
11
- };
12
- return extendStatics$1(d, b);
13
- };
14
- function __extends$1(d, b) {
15
- extendStatics$1(d, b);
16
- function __() {
17
- this.constructor = d;
18
- }
19
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
20
- }
21
- function __decorate(decorators, target, key, desc) {
22
- var c = arguments.length,
23
- r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc,
24
- d;
25
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
26
- return c > 3 && r && Object.defineProperty(target, key, r), r;
27
- }
28
- function __awaiter(thisArg, _arguments, P, generator) {
29
- function adopt(value) {
30
- return value instanceof P ? value : new P(function (resolve) {
31
- resolve(value);
32
- });
33
- }
34
- return new (P || (P = Promise))(function (resolve, reject) {
35
- function fulfilled(value) {
36
- try {
37
- step(generator.next(value));
38
- } catch (e) {
39
- reject(e);
40
- }
41
- }
42
- function rejected(value) {
43
- try {
44
- step(generator["throw"](value));
45
- } catch (e) {
46
- reject(e);
47
- }
48
- }
49
- function step(result) {
50
- result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected);
51
- }
52
- step((generator = generator.apply(thisArg, _arguments || [])).next());
53
- });
54
- }
55
- function __generator(thisArg, body) {
56
- var _ = {
57
- label: 0,
58
- sent: function () {
59
- if (t[0] & 1) throw t[1];
60
- return t[1];
61
- },
62
- trys: [],
63
- ops: []
64
- },
65
- f,
66
- y,
67
- t,
68
- g;
69
- return g = {
70
- next: verb(0),
71
- "throw": verb(1),
72
- "return": verb(2)
73
- }, typeof Symbol === "function" && (g[Symbol.iterator] = function () {
74
- return this;
75
- }), g;
76
- function verb(n) {
77
- return function (v) {
78
- return step([n, v]);
79
- };
80
- }
81
- function step(op) {
82
- if (f) throw new TypeError("Generator is already executing.");
83
- while (_) try {
84
- if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
85
- if (y = 0, t) op = [op[0] & 2, t.value];
86
- switch (op[0]) {
87
- case 0:
88
- case 1:
89
- t = op;
90
- break;
91
- case 4:
92
- _.label++;
93
- return {
94
- value: op[1],
95
- done: false
96
- };
97
- case 5:
98
- _.label++;
99
- y = op[1];
100
- op = [0];
101
- continue;
102
- case 7:
103
- op = _.ops.pop();
104
- _.trys.pop();
105
- continue;
106
- default:
107
- if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) {
108
- _ = 0;
109
- continue;
110
- }
111
- if (op[0] === 3 && (!t || op[1] > t[0] && op[1] < t[3])) {
112
- _.label = op[1];
113
- break;
114
- }
115
- if (op[0] === 6 && _.label < t[1]) {
116
- _.label = t[1];
117
- t = op;
118
- break;
119
- }
120
- if (t && _.label < t[2]) {
121
- _.label = t[2];
122
- _.ops.push(op);
123
- break;
124
- }
125
- if (t[2]) _.ops.pop();
126
- _.trys.pop();
127
- continue;
128
- }
129
- op = body.call(thisArg, _);
130
- } catch (e) {
131
- op = [6, e];
132
- y = 0;
133
- } finally {
134
- f = t = 0;
135
- }
136
- if (op[0] & 5) throw op[1];
137
- return {
138
- value: op[0] ? op[1] : void 0,
139
- done: true
140
- };
141
- }
142
- }
143
- function __values(o) {
144
- var s = typeof Symbol === "function" && Symbol.iterator,
145
- m = s && o[s],
146
- i = 0;
147
- if (m) return m.call(o);
148
- if (o && typeof o.length === "number") return {
149
- next: function () {
150
- if (o && i >= o.length) o = void 0;
151
- return {
152
- value: o && o[i++],
153
- done: !o
154
- };
155
- }
156
- };
157
- throw new TypeError(s ? "Object is not iterable." : "Symbol.iterator is not defined.");
158
- }
159
- function __read(o, n) {
160
- var m = typeof Symbol === "function" && o[Symbol.iterator];
161
- if (!m) return o;
162
- var i = m.call(o),
163
- r,
164
- ar = [],
165
- e;
166
- try {
167
- while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
168
- } catch (error) {
169
- e = {
170
- error: error
171
- };
172
- } finally {
173
- try {
174
- if (r && !r.done && (m = i["return"])) m.call(i);
175
- } finally {
176
- if (e) throw e.error;
177
- }
178
- }
179
- return ar;
180
- }
181
- function __spread() {
182
- for (var ar = [], i = 0; i < arguments.length; i++) ar = ar.concat(__read(arguments[i]));
183
- return ar;
184
- }
4
+
185
5
  function createCommonjsModule(fn) {
186
6
  var module = {
187
7
  exports: {}
@@ -357,29 +177,26 @@ var _EVA_IIFE_EVA = function (exports, pixi_js) {
357
177
  return component.componentName;
358
178
  }
359
179
  }
360
- var Component = function (_super) {
361
- __extends$1(Component, _super);
362
- function Component(params) {
363
- var _this = _super.call(this) || this;
364
- _this.started = false;
365
- _this.name = _this.constructor.componentName;
366
- _this.__componentDefaultParams = params;
367
- return _this;
180
+ class Component extends EE {
181
+ constructor(params) {
182
+ super();
183
+ this.started = false;
184
+ this.name = this.constructor.componentName;
185
+ this.__componentDefaultParams = params;
368
186
  }
369
- return Component;
370
- }(EE);
187
+ }
371
188
  var Component$1 = Component;
372
189
  var freeGlobal = typeof global == 'object' && global && global.Object === Object && global;
373
190
  var freeGlobal$1 = freeGlobal;
374
191
  var freeSelf = typeof self == 'object' && self && self.Object === Object && self;
375
192
  var root = freeGlobal$1 || freeSelf || Function('return this')();
376
193
  var root$1 = root;
377
- var Symbol$1 = root$1.Symbol;
378
- var Symbol$2 = Symbol$1;
194
+ var Symbol = root$1.Symbol;
195
+ var Symbol$1 = Symbol;
379
196
  var objectProto$b = Object.prototype;
380
197
  var hasOwnProperty$8 = objectProto$b.hasOwnProperty;
381
198
  var nativeObjectToString$1 = objectProto$b.toString;
382
- var symToStringTag$1 = Symbol$2 ? Symbol$2.toStringTag : undefined;
199
+ var symToStringTag$1 = Symbol$1 ? Symbol$1.toStringTag : undefined;
383
200
  function getRawTag(value) {
384
201
  var isOwn = hasOwnProperty$8.call(value, symToStringTag$1),
385
202
  tag = value[symToStringTag$1];
@@ -404,7 +221,7 @@ var _EVA_IIFE_EVA = function (exports, pixi_js) {
404
221
  }
405
222
  var nullTag = '[object Null]',
406
223
  undefinedTag = '[object Undefined]';
407
- var symToStringTag = Symbol$2 ? Symbol$2.toStringTag : undefined;
224
+ var symToStringTag = Symbol$1 ? Symbol$1.toStringTag : undefined;
408
225
  function baseGetTag(value) {
409
226
  if (value == null) {
410
227
  return value === undefined ? undefinedTag : nullTag;
@@ -1024,7 +841,7 @@ var _EVA_IIFE_EVA = function (exports, pixi_js) {
1024
841
  symbolTag = '[object Symbol]';
1025
842
  var arrayBufferTag = '[object ArrayBuffer]',
1026
843
  dataViewTag = '[object DataView]';
1027
- var symbolProto = Symbol$2 ? Symbol$2.prototype : undefined,
844
+ var symbolProto = Symbol$1 ? Symbol$1.prototype : undefined,
1028
845
  symbolValueOf = symbolProto ? symbolProto.valueOf : undefined;
1029
846
  function equalByTag(object, other, tag, bitmask, customizer, equalFunc, stack) {
1030
847
  switch (tag) {
@@ -1185,26 +1002,26 @@ var _EVA_IIFE_EVA = function (exports, pixi_js) {
1185
1002
  ObserverType["REMOVE"] = "REMOVE";
1186
1003
  ObserverType["CHANGE"] = "CHANGE";
1187
1004
  })(exports.OBSERVER_TYPE || (exports.OBSERVER_TYPE = {}));
1188
- var objectCache = {};
1189
- var systemInstance = {};
1190
- var observerInfos = {};
1191
- var componentProps = {};
1005
+ const objectCache = {};
1006
+ const systemInstance = {};
1007
+ const observerInfos = {};
1008
+ const componentProps = {};
1192
1009
  function getObjectCache(component, keys) {
1193
1010
  if (!objectCache[component.gameObject.id]) {
1194
1011
  objectCache[component.gameObject.id] = {};
1195
1012
  }
1196
- var cache = objectCache[component.gameObject.id];
1197
- var key = component.name + '_' + keys.join(',');
1013
+ const cache = objectCache[component.gameObject.id];
1014
+ const key = component.name + '_' + keys.join(',');
1198
1015
  if (cache[key]) {
1199
1016
  return cache[key];
1200
1017
  }
1201
- var keyIndex = keys.length - 1;
1202
- var property = component;
1203
- for (var i = 0; i < keyIndex; i++) {
1018
+ const keyIndex = keys.length - 1;
1019
+ let property = component;
1020
+ for (let i = 0; i < keyIndex; i++) {
1204
1021
  property = property[keys[i]];
1205
1022
  }
1206
1023
  cache[key] = {
1207
- property: property,
1024
+ property,
1208
1025
  key: keys[keyIndex]
1209
1026
  };
1210
1027
  return cache[key];
@@ -1214,98 +1031,87 @@ var _EVA_IIFE_EVA = function (exports, pixi_js) {
1214
1031
  delete objectCache[component.gameObject.id];
1215
1032
  }
1216
1033
  }
1217
- function addObserver(_a) {
1218
- var _b, _c;
1219
- var systemName = _a.systemName,
1220
- componentName = _a.componentName,
1221
- component = _a.component,
1222
- prop = _a.prop,
1223
- type = _a.type;
1224
- (_c = (_b = systemInstance[systemName]) === null || _b === void 0 ? void 0 : _b.componentObserver) === null || _c === void 0 ? void 0 : _c.add({
1225
- component: component,
1226
- prop: prop,
1227
- type: type,
1228
- componentName: componentName
1034
+ function addObserver({
1035
+ systemName,
1036
+ componentName,
1037
+ component,
1038
+ prop,
1039
+ type
1040
+ }) {
1041
+ var _a, _b;
1042
+ (_b = (_a = systemInstance[systemName]) === null || _a === void 0 ? void 0 : _a.componentObserver) === null || _b === void 0 ? void 0 : _b.add({
1043
+ component,
1044
+ prop,
1045
+ type,
1046
+ componentName
1229
1047
  });
1230
1048
  }
1231
- function pushToQueue(_a) {
1232
- var prop = _a.prop,
1233
- component = _a.component,
1234
- componentName = _a.componentName;
1235
- for (var systemName in observerInfos) {
1236
- var observerInfo = observerInfos[systemName] || {};
1237
- var info = observerInfo[componentName];
1049
+ function pushToQueue({
1050
+ prop,
1051
+ component,
1052
+ componentName
1053
+ }) {
1054
+ for (const systemName in observerInfos) {
1055
+ const observerInfo = observerInfos[systemName] || {};
1056
+ const info = observerInfo[componentName];
1238
1057
  if (!info) continue;
1239
- var index = info.findIndex(function (p) {
1058
+ const index = info.findIndex(p => {
1240
1059
  return isEqual(p, prop);
1241
1060
  });
1242
1061
  if (index > -1) {
1243
1062
  addObserver({
1244
- systemName: systemName,
1245
- componentName: componentName,
1246
- component: component,
1247
- prop: prop,
1063
+ systemName,
1064
+ componentName,
1065
+ component,
1066
+ prop,
1248
1067
  type: exports.OBSERVER_TYPE.CHANGE
1249
1068
  });
1250
1069
  }
1251
1070
  }
1252
1071
  }
1253
- function defineProperty(_a) {
1254
- var e_1, _b;
1255
- var obj = _a.obj,
1256
- key = _a.key,
1257
- prop = _a.prop,
1258
- component = _a.component,
1259
- componentName = _a.componentName;
1072
+ function defineProperty({
1073
+ obj,
1074
+ key,
1075
+ prop,
1076
+ component,
1077
+ componentName
1078
+ }) {
1260
1079
  if (obj === undefined) {
1261
1080
  return;
1262
1081
  }
1263
1082
  if (!(key in obj)) {
1264
- console.error("prop " + key + " not in component: " + componentName + ", Can not observer");
1083
+ console.error(`prop ${key} not in component: ${componentName}, Can not observer`);
1265
1084
  return;
1266
1085
  }
1267
- Object.defineProperty(obj, "_" + key, {
1086
+ Object.defineProperty(obj, `_${key}`, {
1268
1087
  enumerable: false,
1269
1088
  writable: true,
1270
1089
  value: obj[key]
1271
1090
  });
1272
1091
  if (prop.deep && isObject(obj[key])) {
1273
- try {
1274
- for (var _c = __values(Object.keys(obj[key])), _d = _c.next(); !_d.done; _d = _c.next()) {
1275
- var childKey = _d.value;
1276
- defineProperty({
1277
- obj: obj[key],
1278
- key: childKey,
1279
- prop: prop,
1280
- component: component,
1281
- componentName: componentName
1282
- });
1283
- }
1284
- } catch (e_1_1) {
1285
- e_1 = {
1286
- error: e_1_1
1287
- };
1288
- } finally {
1289
- try {
1290
- if (_d && !_d.done && (_b = _c.return)) _b.call(_c);
1291
- } finally {
1292
- if (e_1) throw e_1.error;
1293
- }
1092
+ for (const childKey of Object.keys(obj[key])) {
1093
+ defineProperty({
1094
+ obj: obj[key],
1095
+ key: childKey,
1096
+ prop,
1097
+ component,
1098
+ componentName
1099
+ });
1294
1100
  }
1295
1101
  }
1296
1102
  Object.defineProperty(obj, key, {
1297
1103
  enumerable: true,
1298
- set: function (val) {
1299
- if (obj["_" + key] === val) return;
1300
- obj["_" + key] = val;
1104
+ set(val) {
1105
+ if (obj[`_${key}`] === val) return;
1106
+ obj[`_${key}`] = val;
1301
1107
  pushToQueue({
1302
- prop: prop,
1303
- component: component,
1304
- componentName: componentName
1108
+ prop,
1109
+ component,
1110
+ componentName
1305
1111
  });
1306
1112
  },
1307
- get: function () {
1308
- return obj["_" + key];
1113
+ get() {
1114
+ return obj[`_${key}`];
1309
1115
  }
1310
1116
  });
1311
1117
  }
@@ -1313,62 +1119,28 @@ var _EVA_IIFE_EVA = function (exports, pixi_js) {
1313
1119
  return comp && comp.constructor && 'componentName' in comp.constructor;
1314
1120
  }
1315
1121
  function initObserver(Systems) {
1316
- var e_2, _a, e_3, _b;
1317
- var Ss = [];
1122
+ const Ss = [];
1318
1123
  if (Systems instanceof Array) {
1319
- Ss.push.apply(Ss, __spread(Systems));
1124
+ Ss.push(...Systems);
1320
1125
  } else {
1321
1126
  Ss.push(Systems);
1322
1127
  }
1323
- try {
1324
- for (var Ss_1 = __values(Ss), Ss_1_1 = Ss_1.next(); !Ss_1_1.done; Ss_1_1 = Ss_1.next()) {
1325
- var S = Ss_1_1.value;
1326
- for (var componentName in S.observerInfo) {
1327
- componentProps[componentName] = componentProps[componentName] || [];
1328
- var props = componentProps[componentName];
1329
- var _loop_1 = function (prop) {
1330
- var index = props.findIndex(function (p) {
1331
- return isEqual(p, prop);
1332
- });
1333
- if (index === -1) {
1334
- componentProps[componentName].push(prop);
1335
- }
1336
- };
1337
- try {
1338
- for (var _c = (e_3 = void 0, __values(S.observerInfo[componentName])), _d = _c.next(); !_d.done; _d = _c.next()) {
1339
- var prop = _d.value;
1340
- _loop_1(prop);
1341
- }
1342
- } catch (e_3_1) {
1343
- e_3 = {
1344
- error: e_3_1
1345
- };
1346
- } finally {
1347
- try {
1348
- if (_d && !_d.done && (_b = _c.return)) _b.call(_c);
1349
- } finally {
1350
- if (e_3) throw e_3.error;
1351
- }
1128
+ for (const S of Ss) {
1129
+ for (const componentName in S.observerInfo) {
1130
+ componentProps[componentName] = componentProps[componentName] || [];
1131
+ const props = componentProps[componentName];
1132
+ for (const prop of S.observerInfo[componentName]) {
1133
+ const index = props.findIndex(p => {
1134
+ return isEqual(p, prop);
1135
+ });
1136
+ if (index === -1) {
1137
+ componentProps[componentName].push(prop);
1352
1138
  }
1353
1139
  }
1354
1140
  }
1355
- } catch (e_2_1) {
1356
- e_2 = {
1357
- error: e_2_1
1358
- };
1359
- } finally {
1360
- try {
1361
- if (Ss_1_1 && !Ss_1_1.done && (_a = Ss_1.return)) _a.call(Ss_1);
1362
- } finally {
1363
- if (e_2) throw e_2.error;
1364
- }
1365
1141
  }
1366
1142
  }
1367
- function observer(component, componentName) {
1368
- var e_4, _a;
1369
- if (componentName === void 0) {
1370
- componentName = component.name;
1371
- }
1143
+ function observer(component, componentName = component.name) {
1372
1144
  if (!componentName || !componentProps[componentName]) {
1373
1145
  return;
1374
1146
  }
@@ -1378,62 +1150,44 @@ var _EVA_IIFE_EVA = function (exports, pixi_js) {
1378
1150
  if (!component.gameObject || !component.gameObject.id) {
1379
1151
  throw new Error('component should be add to a gameObject');
1380
1152
  }
1381
- try {
1382
- for (var _b = __values(componentProps[componentName]), _c = _b.next(); !_c.done; _c = _b.next()) {
1383
- var item = _c.value;
1384
- var _d = getObjectCache(component, item.prop),
1385
- property = _d.property,
1386
- key = _d.key;
1387
- defineProperty({
1388
- obj: property,
1389
- key: key,
1390
- prop: item,
1391
- component: component,
1392
- componentName: componentName
1393
- });
1394
- }
1395
- } catch (e_4_1) {
1396
- e_4 = {
1397
- error: e_4_1
1398
- };
1399
- } finally {
1400
- try {
1401
- if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
1402
- } finally {
1403
- if (e_4) throw e_4.error;
1404
- }
1153
+ for (const item of componentProps[componentName]) {
1154
+ const {
1155
+ property,
1156
+ key
1157
+ } = getObjectCache(component, item.prop);
1158
+ defineProperty({
1159
+ obj: property,
1160
+ key,
1161
+ prop: item,
1162
+ component,
1163
+ componentName
1164
+ });
1405
1165
  }
1406
1166
  }
1407
- function observerAdded(component, componentName) {
1167
+ function observerAdded(component, componentName = component.name) {
1408
1168
  var _a, _b;
1409
- if (componentName === void 0) {
1410
- componentName = component.name;
1411
- }
1412
- for (var systemName in observerInfos) {
1413
- var observerInfo = observerInfos[systemName] || {};
1414
- var info = observerInfo[componentName];
1169
+ for (const systemName in observerInfos) {
1170
+ const observerInfo = observerInfos[systemName] || {};
1171
+ const info = observerInfo[componentName];
1415
1172
  if (info) {
1416
1173
  (_b = (_a = systemInstance[systemName]) === null || _a === void 0 ? void 0 : _a.componentObserver) === null || _b === void 0 ? void 0 : _b.add({
1417
- component: component,
1174
+ component,
1418
1175
  type: exports.OBSERVER_TYPE.ADD,
1419
- componentName: componentName
1176
+ componentName
1420
1177
  });
1421
1178
  }
1422
1179
  }
1423
1180
  }
1424
- function observerRemoved(component, componentName) {
1181
+ function observerRemoved(component, componentName = component.name) {
1425
1182
  var _a, _b;
1426
- if (componentName === void 0) {
1427
- componentName = component.name;
1428
- }
1429
- for (var systemName in observerInfos) {
1430
- var observerInfo = observerInfos[systemName] || {};
1431
- var info = observerInfo[componentName];
1183
+ for (const systemName in observerInfos) {
1184
+ const observerInfo = observerInfos[systemName] || {};
1185
+ const info = observerInfo[componentName];
1432
1186
  if (info) {
1433
1187
  (_b = (_a = systemInstance[systemName]) === null || _a === void 0 ? void 0 : _a.componentObserver) === null || _b === void 0 ? void 0 : _b.add({
1434
- component: component,
1188
+ component,
1435
1189
  type: exports.OBSERVER_TYPE.REMOVE,
1436
- componentName: componentName
1190
+ componentName
1437
1191
  });
1438
1192
  }
1439
1193
  }
@@ -1443,6 +1197,40 @@ var _EVA_IIFE_EVA = function (exports, pixi_js) {
1443
1197
  observerInfos[S.systemName] = S.observerInfo;
1444
1198
  systemInstance[S.systemName] = system;
1445
1199
  }
1200
+ function __decorate(decorators, target, key, desc) {
1201
+ var c = arguments.length,
1202
+ r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc,
1203
+ d;
1204
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
1205
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
1206
+ }
1207
+ function __awaiter(thisArg, _arguments, P, generator) {
1208
+ function adopt(value) {
1209
+ return value instanceof P ? value : new P(function (resolve) {
1210
+ resolve(value);
1211
+ });
1212
+ }
1213
+ return new (P || (P = Promise))(function (resolve, reject) {
1214
+ function fulfilled(value) {
1215
+ try {
1216
+ step(generator.next(value));
1217
+ } catch (e) {
1218
+ reject(e);
1219
+ }
1220
+ }
1221
+ function rejected(value) {
1222
+ try {
1223
+ step(generator["throw"](value));
1224
+ } catch (e) {
1225
+ reject(e);
1226
+ }
1227
+ }
1228
+ function step(result) {
1229
+ result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected);
1230
+ }
1231
+ step((generator = generator.apply(thisArg, _arguments || [])).next());
1232
+ });
1233
+ }
1446
1234
  function getIDEPropsPropertyObj(target, propertyKey) {
1447
1235
  if (!target.constructor.IDEProps) {
1448
1236
  target.constructor.IDEProps = {};
@@ -1466,120 +1254,92 @@ var _EVA_IIFE_EVA = function (exports, pixi_js) {
1466
1254
  prop.step = step;
1467
1255
  };
1468
1256
  }
1469
- var Transform = function (_super) {
1470
- __extends$1(Transform, _super);
1471
- function Transform() {
1472
- var _this = _super !== null && _super.apply(this, arguments) || this;
1473
- _this.name = 'Transform';
1474
- _this._parent = null;
1475
- _this.inScene = false;
1476
- _this.children = [];
1477
- _this.position = {
1257
+ class Transform extends Component$1 {
1258
+ constructor() {
1259
+ super(...arguments);
1260
+ this.name = 'Transform';
1261
+ this._parent = null;
1262
+ this.inScene = false;
1263
+ this.children = [];
1264
+ this.position = {
1478
1265
  x: 0,
1479
1266
  y: 0
1480
1267
  };
1481
- _this.size = {
1268
+ this.size = {
1482
1269
  width: 0,
1483
1270
  height: 0
1484
1271
  };
1485
- _this.origin = {
1272
+ this.origin = {
1486
1273
  x: 0,
1487
1274
  y: 0
1488
1275
  };
1489
- _this.anchor = {
1276
+ this.anchor = {
1490
1277
  x: 0,
1491
1278
  y: 0
1492
1279
  };
1493
- _this.scale = {
1280
+ this.scale = {
1494
1281
  x: 1,
1495
1282
  y: 1
1496
1283
  };
1497
- _this.skew = {
1284
+ this.skew = {
1498
1285
  x: 0,
1499
1286
  y: 0
1500
1287
  };
1501
- _this.rotation = 0;
1502
- return _this;
1288
+ this.rotation = 0;
1503
1289
  }
1504
- Transform.prototype.init = function (params) {
1505
- var e_1, _a;
1506
- if (params === void 0) {
1507
- params = {};
1508
- }
1509
- var props = ['position', 'size', 'origin', 'anchor', 'scale', 'skew'];
1510
- try {
1511
- for (var props_1 = __values(props), props_1_1 = props_1.next(); !props_1_1.done; props_1_1 = props_1.next()) {
1512
- var key = props_1_1.value;
1513
- _extends(this[key], params[key]);
1514
- }
1515
- } catch (e_1_1) {
1516
- e_1 = {
1517
- error: e_1_1
1518
- };
1519
- } finally {
1520
- try {
1521
- if (props_1_1 && !props_1_1.done && (_a = props_1.return)) _a.call(props_1);
1522
- } finally {
1523
- if (e_1) throw e_1.error;
1524
- }
1290
+ init(params = {}) {
1291
+ const props = ['position', 'size', 'origin', 'anchor', 'scale', 'skew'];
1292
+ for (const key of props) {
1293
+ _extends(this[key], params[key]);
1525
1294
  }
1526
1295
  this.rotation = params.rotation || this.rotation;
1527
- };
1528
- Object.defineProperty(Transform.prototype, "parent", {
1529
- get: function () {
1530
- return this._parent;
1531
- },
1532
- set: function (val) {
1533
- if (val) {
1534
- val.addChild(this);
1535
- } else if (this.parent) {
1536
- this.parent.removeChild(this);
1537
- }
1538
- },
1539
- enumerable: false,
1540
- configurable: true
1541
- });
1542
- Transform.prototype.addChild = function (child) {
1296
+ }
1297
+ set parent(val) {
1298
+ if (val) {
1299
+ val.addChild(this);
1300
+ } else if (this.parent) {
1301
+ this.parent.removeChild(this);
1302
+ }
1303
+ }
1304
+ get parent() {
1305
+ return this._parent;
1306
+ }
1307
+ addChild(child) {
1543
1308
  if (child.parent === this) {
1544
- var index = this.children.findIndex(function (item) {
1545
- return item === child;
1546
- });
1309
+ const index = this.children.findIndex(item => item === child);
1547
1310
  this.children.splice(index, 1);
1548
1311
  } else if (child.parent) {
1549
1312
  child.parent.removeChild(child);
1550
1313
  }
1551
1314
  child._parent = this;
1552
1315
  this.children.push(child);
1553
- };
1554
- Transform.prototype.removeChild = function (child) {
1555
- var index = this.children.findIndex(function (item) {
1556
- return item === child;
1557
- });
1316
+ }
1317
+ removeChild(child) {
1318
+ const index = this.children.findIndex(item => item === child);
1558
1319
  if (index > -1) {
1559
1320
  this.children.splice(index, 1);
1560
1321
  child._parent = null;
1561
1322
  }
1562
- };
1563
- Transform.prototype.clearChildren = function () {
1323
+ }
1324
+ clearChildren() {
1564
1325
  this.children.length = 0;
1565
- };
1566
- Transform.componentName = 'Transform';
1567
- __decorate([type('vector2'), step(1)], Transform.prototype, "position", void 0);
1568
- __decorate([type('size'), step(1)], Transform.prototype, "size", void 0);
1569
- __decorate([type('vector2'), step(0.1)], Transform.prototype, "origin", void 0);
1570
- __decorate([type('vector2'), step(0.1)], Transform.prototype, "anchor", void 0);
1571
- __decorate([type('vector2'), step(0.1)], Transform.prototype, "scale", void 0);
1572
- __decorate([type('vector2'), step(0.1)], Transform.prototype, "skew", void 0);
1573
- __decorate([type('number'), step(0.1)], Transform.prototype, "rotation", void 0);
1574
- return Transform;
1575
- }(Component$1);
1326
+ }
1327
+ }
1328
+ Transform.componentName = 'Transform';
1329
+ __decorate([type('vector2'), step(1)], Transform.prototype, "position", void 0);
1330
+ __decorate([type('size'), step(1)], Transform.prototype, "size", void 0);
1331
+ __decorate([type('vector2'), step(0.1)], Transform.prototype, "origin", void 0);
1332
+ __decorate([type('vector2'), step(0.1)], Transform.prototype, "anchor", void 0);
1333
+ __decorate([type('vector2'), step(0.1)], Transform.prototype, "scale", void 0);
1334
+ __decorate([type('vector2'), step(0.1)], Transform.prototype, "skew", void 0);
1335
+ __decorate([type('number'), step(0.1)], Transform.prototype, "rotation", void 0);
1576
1336
  var Transform$1 = Transform;
1577
- var _id = 0;
1337
+ let _id = 0;
1578
1338
  function getId() {
1579
1339
  return ++_id;
1580
1340
  }
1581
- var GameObject = function () {
1582
- function GameObject(name, obj) {
1341
+ class GameObject {
1342
+ constructor(name, obj) {
1583
1343
  this._componentCache = {};
1584
1344
  this.components = [];
1585
1345
  this.destroyed = false;
@@ -1587,87 +1347,57 @@ var _EVA_IIFE_EVA = function (exports, pixi_js) {
1587
1347
  this.id = getId();
1588
1348
  this.addComponent(Transform$1, obj);
1589
1349
  }
1590
- Object.defineProperty(GameObject.prototype, "transform", {
1591
- get: function () {
1592
- return this.getComponent(Transform$1);
1593
- },
1594
- enumerable: false,
1595
- configurable: true
1596
- });
1597
- Object.defineProperty(GameObject.prototype, "parent", {
1598
- get: function () {
1599
- return this.transform && this.transform.parent && this.transform.parent.gameObject;
1600
- },
1601
- enumerable: false,
1602
- configurable: true
1603
- });
1604
- Object.defineProperty(GameObject.prototype, "name", {
1605
- get: function () {
1606
- return this._name;
1607
- },
1608
- enumerable: false,
1609
- configurable: true
1610
- });
1611
- Object.defineProperty(GameObject.prototype, "scene", {
1612
- get: function () {
1613
- return this._scene;
1614
- },
1615
- set: function (val) {
1616
- var e_1, _a;
1617
- if (this._scene === val) return;
1618
- var scene = this._scene;
1619
- this._scene = val;
1620
- if (this.transform && this.transform.children) {
1621
- try {
1622
- for (var _b = __values(this.transform.children), _c = _b.next(); !_c.done; _c = _b.next()) {
1623
- var child = _c.value;
1624
- child.gameObject.scene = val;
1625
- }
1626
- } catch (e_1_1) {
1627
- e_1 = {
1628
- error: e_1_1
1629
- };
1630
- } finally {
1631
- try {
1632
- if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
1633
- } finally {
1634
- if (e_1) throw e_1.error;
1635
- }
1636
- }
1637
- }
1638
- if (val) {
1639
- val.addGameObject(this);
1640
- } else {
1641
- scene && scene.removeGameObject(this);
1350
+ get transform() {
1351
+ return this.getComponent(Transform$1);
1352
+ }
1353
+ get parent() {
1354
+ return this.transform && this.transform.parent && this.transform.parent.gameObject;
1355
+ }
1356
+ get name() {
1357
+ return this._name;
1358
+ }
1359
+ set scene(val) {
1360
+ if (this._scene === val) return;
1361
+ const scene = this._scene;
1362
+ this._scene = val;
1363
+ if (this.transform && this.transform.children) {
1364
+ for (const child of this.transform.children) {
1365
+ child.gameObject.scene = val;
1642
1366
  }
1643
- },
1644
- enumerable: false,
1645
- configurable: true
1646
- });
1647
- GameObject.prototype.addChild = function (gameObject) {
1367
+ }
1368
+ if (val) {
1369
+ val.addGameObject(this);
1370
+ } else {
1371
+ scene && scene.removeGameObject(this);
1372
+ }
1373
+ }
1374
+ get scene() {
1375
+ return this._scene;
1376
+ }
1377
+ addChild(gameObject) {
1648
1378
  if (!gameObject || !gameObject.transform || gameObject === this) return;
1649
1379
  if (!(gameObject instanceof GameObject)) {
1650
1380
  throw new Error('addChild only receive GameObject');
1651
1381
  }
1652
1382
  if (!this.transform) {
1653
- throw new Error("gameObject '" + this.name + "' has been destroy");
1383
+ throw new Error(`gameObject '${this.name}' has been destroy`);
1654
1384
  }
1655
1385
  gameObject.transform.parent = this.transform;
1656
1386
  gameObject.scene = this.scene;
1657
- };
1658
- GameObject.prototype.removeChild = function (gameObject) {
1387
+ }
1388
+ removeChild(gameObject) {
1659
1389
  if (!(gameObject instanceof GameObject) || !gameObject.parent || gameObject.parent !== this) {
1660
1390
  return gameObject;
1661
1391
  }
1662
1392
  gameObject.transform.parent = null;
1663
1393
  gameObject.scene = null;
1664
1394
  return gameObject;
1665
- };
1666
- GameObject.prototype.addComponent = function (C, obj) {
1395
+ }
1396
+ addComponent(C, obj) {
1667
1397
  if (this.destroyed) return;
1668
- var componentName = getComponentName(C);
1398
+ const componentName = getComponentName(C);
1669
1399
  if (this._componentCache[componentName]) return;
1670
- var component;
1400
+ let component;
1671
1401
  if (C instanceof Function) {
1672
1402
  component = new C(obj);
1673
1403
  } else if (C instanceof Component$1) {
@@ -1676,7 +1406,7 @@ var _EVA_IIFE_EVA = function (exports, pixi_js) {
1676
1406
  throw new Error('addComponent recieve Component and Component Constructor');
1677
1407
  }
1678
1408
  if (component.gameObject) {
1679
- throw new Error("component has been added on gameObject " + component.gameObject.name);
1409
+ throw new Error(`component has been added on gameObject ${component.gameObject.name}`);
1680
1410
  }
1681
1411
  component.gameObject = this;
1682
1412
  component.init && component.init(component.__componentDefaultParams);
@@ -1686,9 +1416,9 @@ var _EVA_IIFE_EVA = function (exports, pixi_js) {
1686
1416
  this._componentCache[componentName] = component;
1687
1417
  component.awake && component.awake();
1688
1418
  return component;
1689
- };
1690
- GameObject.prototype.removeComponent = function (c) {
1691
- var componentName;
1419
+ }
1420
+ removeComponent(c) {
1421
+ let componentName;
1692
1422
  if (typeof c === 'string') {
1693
1423
  componentName = c;
1694
1424
  } else if (c instanceof Component$1) {
@@ -1700,23 +1430,22 @@ var _EVA_IIFE_EVA = function (exports, pixi_js) {
1700
1430
  throw new Error("Transform can't be removed");
1701
1431
  }
1702
1432
  return this._removeComponent(componentName);
1703
- };
1704
- GameObject.prototype._removeComponent = function (componentName) {
1705
- var index = this.components.findIndex(function (_a) {
1706
- var name = _a.name;
1707
- return name === componentName;
1708
- });
1433
+ }
1434
+ _removeComponent(componentName) {
1435
+ const index = this.components.findIndex(({
1436
+ name
1437
+ }) => name === componentName);
1709
1438
  if (index === -1) return;
1710
- var component = this.components.splice(index, 1)[0];
1439
+ const component = this.components.splice(index, 1)[0];
1711
1440
  delete this._componentCache[componentName];
1712
1441
  delete component.__componentDefaultParams;
1713
1442
  component.onDestroy && component.onDestroy();
1714
1443
  observerRemoved(component, componentName);
1715
1444
  component.gameObject = undefined;
1716
1445
  return component;
1717
- };
1718
- GameObject.prototype.getComponent = function (c) {
1719
- var componentName;
1446
+ }
1447
+ getComponent(c) {
1448
+ let componentName;
1720
1449
  if (typeof c === 'string') {
1721
1450
  componentName = c;
1722
1451
  } else if (c instanceof Component$1) {
@@ -1729,118 +1458,103 @@ var _EVA_IIFE_EVA = function (exports, pixi_js) {
1729
1458
  } else {
1730
1459
  return;
1731
1460
  }
1732
- };
1733
- GameObject.prototype.remove = function () {
1461
+ }
1462
+ remove() {
1734
1463
  if (this.parent) return this.parent.removeChild(this);
1735
- };
1736
- GameObject.prototype.destroy = function () {
1464
+ }
1465
+ destroy() {
1737
1466
  if (!this.transform) {
1738
1467
  console.error('Cannot destroy gameObject that have already been destroyed.');
1739
1468
  return;
1740
1469
  }
1741
- Array.from(this.transform.children).forEach(function (_a) {
1742
- var gameObject = _a.gameObject;
1470
+ Array.from(this.transform.children).forEach(({
1471
+ gameObject
1472
+ }) => {
1743
1473
  gameObject.destroy();
1744
1474
  });
1745
1475
  this.remove();
1746
1476
  this.transform.clearChildren();
1747
- for (var key in this._componentCache) {
1477
+ for (const key in this._componentCache) {
1748
1478
  this._removeComponent(key);
1749
1479
  }
1750
1480
  this.components.length = 0;
1751
1481
  this.destroyed = true;
1752
- };
1753
- return GameObject;
1754
- }();
1482
+ }
1483
+ }
1755
1484
  var GameObject$1 = GameObject;
1756
- var ComponentObserver = function () {
1757
- function ComponentObserver() {
1485
+ class ComponentObserver {
1486
+ constructor() {
1758
1487
  this.events = [];
1759
1488
  }
1760
- ComponentObserver.prototype.add = function (_a) {
1761
- var component = _a.component,
1762
- prop = _a.prop,
1763
- type = _a.type,
1764
- componentName = _a.componentName;
1489
+ add({
1490
+ component,
1491
+ prop,
1492
+ type,
1493
+ componentName
1494
+ }) {
1765
1495
  if (type === exports.OBSERVER_TYPE.REMOVE) {
1766
- if (this.events.find(function (changed) {
1767
- return changed.component === component && changed.type === exports.OBSERVER_TYPE.ADD;
1768
- })) {
1769
- this.events = this.events.filter(function (changed) {
1770
- return changed.component !== component;
1771
- });
1496
+ if (this.events.find(changed => changed.component === component && changed.type === exports.OBSERVER_TYPE.ADD)) {
1497
+ this.events = this.events.filter(changed => changed.component !== component);
1772
1498
  return;
1773
1499
  }
1774
- this.events = this.events.filter(function (changed) {
1775
- return changed.component !== component;
1776
- });
1500
+ this.events = this.events.filter(changed => changed.component !== component);
1777
1501
  }
1778
- var index = this.events.findIndex(function (changed) {
1779
- return changed.component === component && isEqual(changed.prop, prop) && changed.type === type;
1780
- });
1502
+ const index = this.events.findIndex(changed => changed.component === component && isEqual(changed.prop, prop) && changed.type === type);
1781
1503
  if (index > -1) {
1782
1504
  this.events.splice(index, 1);
1783
1505
  }
1784
1506
  this.events.push({
1785
1507
  gameObject: component.gameObject,
1786
- component: component,
1508
+ component,
1787
1509
  prop: prop,
1788
- type: type,
1789
- componentName: componentName
1510
+ type,
1511
+ componentName
1790
1512
  });
1791
- };
1792
- ComponentObserver.prototype.getChanged = function () {
1513
+ }
1514
+ getChanged() {
1793
1515
  return this.events;
1794
- };
1795
- Object.defineProperty(ComponentObserver.prototype, "changed", {
1796
- get: function () {
1797
- return this.events;
1798
- },
1799
- enumerable: false,
1800
- configurable: true
1801
- });
1802
- ComponentObserver.prototype.clear = function () {
1803
- var events = this.events;
1516
+ }
1517
+ get changed() {
1518
+ return this.events;
1519
+ }
1520
+ clear() {
1521
+ const events = this.events;
1804
1522
  this.events = [];
1805
1523
  return events;
1806
- };
1807
- return ComponentObserver;
1808
- }();
1524
+ }
1525
+ }
1809
1526
  var ComponentObserver$1 = ComponentObserver;
1810
- var System = function () {
1811
- function System(params) {
1527
+ class System {
1528
+ constructor(params) {
1812
1529
  this.started = false;
1813
1530
  this.componentObserver = new ComponentObserver$1();
1814
1531
  this.__systemDefaultParams = params;
1815
1532
  this.name = this.constructor.systemName;
1816
1533
  }
1817
- System.prototype.destroy = function () {
1534
+ destroy() {
1818
1535
  var _a;
1819
1536
  this.componentObserver = null;
1820
1537
  this.__systemDefaultParams = null;
1821
1538
  (_a = this.onDestroy) === null || _a === void 0 ? void 0 : _a.call(this);
1822
- };
1823
- return System;
1824
- }();
1539
+ }
1540
+ }
1825
1541
  var System$1 = System;
1826
1542
  function createNowTime() {
1827
- var nowtime = null;
1543
+ let nowtime = null;
1828
1544
  if (Date.now) {
1829
1545
  nowtime = Date.now;
1830
1546
  } else {
1831
- nowtime = function () {
1832
- return new Date().getTime();
1833
- };
1547
+ nowtime = () => new Date().getTime();
1834
1548
  }
1835
1549
  return nowtime;
1836
1550
  }
1837
- var _nowtime = createNowTime();
1838
- var defaultOptions$1 = {
1551
+ const _nowtime = createNowTime();
1552
+ const defaultOptions$1 = {
1839
1553
  originTime: 0,
1840
1554
  playbackRate: 1.0
1841
1555
  };
1842
- var Timeline = function () {
1843
- function Timeline(options, parent) {
1556
+ class Timeline {
1557
+ constructor(options, parent) {
1844
1558
  if (options instanceof Timeline) {
1845
1559
  parent = options;
1846
1560
  options = {};
@@ -1862,110 +1576,89 @@ var _EVA_IIFE_EVA = function (exports, pixi_js) {
1862
1576
  }
1863
1577
  this._playbackRate = options.playbackRate;
1864
1578
  }
1865
- Object.defineProperty(Timeline.prototype, "globalTime", {
1866
- get: function () {
1867
- return this.parent ? this.parent.currentTime : _nowtime() - this._createTime;
1868
- },
1869
- enumerable: false,
1870
- configurable: true
1871
- });
1872
- Object.defineProperty(Timeline.prototype, "parent", {
1873
- get: function () {
1874
- return this._parent;
1875
- },
1876
- enumerable: false,
1877
- configurable: true
1878
- });
1879
- Object.defineProperty(Timeline.prototype, "lastTimeMark", {
1880
- get: function () {
1881
- return this._timeMark[this._timeMark.length - 1];
1882
- },
1883
- enumerable: false,
1884
- configurable: true
1885
- });
1886
- Timeline.prototype.markTime = function (_a) {
1887
- var _b = _a === void 0 ? {} : _a,
1888
- _c = _b.time,
1889
- time = _c === void 0 ? this.currentTime : _c,
1890
- _d = _b.entropy,
1891
- entropy = _d === void 0 ? this.entropy : _d,
1892
- _e = _b.playbackRate,
1893
- playbackRate = _e === void 0 ? this.playbackRate : _e;
1894
- var timeMark = {
1579
+ get globalTime() {
1580
+ return this.parent ? this.parent.currentTime : _nowtime() - this._createTime;
1581
+ }
1582
+ get parent() {
1583
+ return this._parent;
1584
+ }
1585
+ get lastTimeMark() {
1586
+ return this._timeMark[this._timeMark.length - 1];
1587
+ }
1588
+ markTime({
1589
+ time = this.currentTime,
1590
+ entropy = this.entropy,
1591
+ playbackRate = this.playbackRate
1592
+ } = {}) {
1593
+ const timeMark = {
1895
1594
  globalTime: this.globalTime,
1896
1595
  localTime: time,
1897
- entropy: entropy,
1898
- playbackRate: playbackRate,
1596
+ entropy,
1597
+ playbackRate,
1899
1598
  globalEntropy: this.globalEntropy
1900
1599
  };
1901
1600
  this._timeMark.push(timeMark);
1902
- };
1903
- Object.defineProperty(Timeline.prototype, "currentTime", {
1904
- get: function () {
1905
- var _a = this.lastTimeMark,
1906
- localTime = _a.localTime,
1907
- globalTime = _a.globalTime;
1908
- return localTime + (this.globalTime - globalTime) * this.playbackRate;
1909
- },
1910
- set: function (time) {
1911
- this.markTime({
1912
- time: time
1913
- });
1914
- },
1915
- enumerable: false,
1916
- configurable: true
1917
- });
1918
- Object.defineProperty(Timeline.prototype, "globalEntropy", {
1919
- get: function () {
1920
- return this._parent ? this._parent.entropy : this.globalTime;
1921
- },
1922
- enumerable: false,
1923
- configurable: true
1924
- });
1925
- Object.defineProperty(Timeline.prototype, "entropy", {
1926
- get: function () {
1927
- var _a = this.lastTimeMark,
1928
- entropy = _a.entropy,
1929
- globalEntropy = _a.globalEntropy;
1930
- return entropy + Math.abs((this.globalEntropy - globalEntropy) * this.playbackRate);
1931
- },
1932
- set: function (entropy) {
1933
- if (this.entropy > entropy) {
1934
- var idx = this.seekTimeMark(entropy);
1935
- this._timeMark.length = idx + 1;
1936
- }
1937
- this.markTime({
1938
- entropy: entropy
1939
- });
1940
- },
1941
- enumerable: false,
1942
- configurable: true
1943
- });
1944
- Timeline.prototype.fork = function (options) {
1601
+ }
1602
+ get currentTime() {
1603
+ const {
1604
+ localTime,
1605
+ globalTime
1606
+ } = this.lastTimeMark;
1607
+ return localTime + (this.globalTime - globalTime) * this.playbackRate;
1608
+ }
1609
+ set currentTime(time) {
1610
+ this.markTime({
1611
+ time
1612
+ });
1613
+ }
1614
+ get globalEntropy() {
1615
+ return this._parent ? this._parent.entropy : this.globalTime;
1616
+ }
1617
+ get entropy() {
1618
+ const {
1619
+ entropy,
1620
+ globalEntropy
1621
+ } = this.lastTimeMark;
1622
+ return entropy + Math.abs((this.globalEntropy - globalEntropy) * this.playbackRate);
1623
+ }
1624
+ set entropy(entropy) {
1625
+ if (this.entropy > entropy) {
1626
+ const idx = this.seekTimeMark(entropy);
1627
+ this._timeMark.length = idx + 1;
1628
+ }
1629
+ this.markTime({
1630
+ entropy
1631
+ });
1632
+ }
1633
+ fork(options) {
1945
1634
  return new Timeline(options, this);
1946
- };
1947
- Timeline.prototype.seekGlobalTime = function (seekEntropy) {
1948
- var idx = this.seekTimeMark(seekEntropy),
1635
+ }
1636
+ seekGlobalTime(seekEntropy) {
1637
+ const idx = this.seekTimeMark(seekEntropy),
1949
1638
  timeMark = this._timeMark[idx];
1950
- var entropy = timeMark.entropy,
1951
- playbackRate = timeMark.playbackRate,
1952
- globalTime = timeMark.globalTime;
1639
+ const {
1640
+ entropy,
1641
+ playbackRate,
1642
+ globalTime
1643
+ } = timeMark;
1953
1644
  return globalTime + (seekEntropy - entropy) / Math.abs(playbackRate);
1954
- };
1955
- Timeline.prototype.seekLocalTime = function (seekEntropy) {
1956
- var idx = this.seekTimeMark(seekEntropy),
1645
+ }
1646
+ seekLocalTime(seekEntropy) {
1647
+ const idx = this.seekTimeMark(seekEntropy),
1957
1648
  timeMark = this._timeMark[idx];
1958
- var localTime = timeMark.localTime,
1959
- entropy = timeMark.entropy,
1960
- playbackRate = timeMark.playbackRate;
1649
+ const {
1650
+ localTime,
1651
+ entropy,
1652
+ playbackRate
1653
+ } = timeMark;
1961
1654
  if (playbackRate > 0) {
1962
1655
  return localTime + (seekEntropy - entropy);
1963
1656
  }
1964
1657
  return localTime - (seekEntropy - entropy);
1965
- };
1966
- Timeline.prototype.seekTimeMark = function (entropy) {
1967
- var timeMark = this._timeMark;
1968
- var l = 0,
1658
+ }
1659
+ seekTimeMark(entropy) {
1660
+ const timeMark = this._timeMark;
1661
+ let l = 0,
1969
1662
  r = timeMark.length - 1;
1970
1663
  if (entropy <= timeMark[l].entropy) {
1971
1664
  return l;
@@ -1973,7 +1666,7 @@ var _EVA_IIFE_EVA = function (exports, pixi_js) {
1973
1666
  if (entropy >= timeMark[r].entropy) {
1974
1667
  return r;
1975
1668
  }
1976
- var m = Math.floor((l + r) / 2);
1669
+ let m = Math.floor((l + r) / 2);
1977
1670
  while (m > l && m < r) {
1978
1671
  if (entropy === timeMark[m].entropy) {
1979
1672
  return m;
@@ -1986,45 +1679,35 @@ var _EVA_IIFE_EVA = function (exports, pixi_js) {
1986
1679
  m = Math.floor((l + r) / 2);
1987
1680
  }
1988
1681
  return l;
1989
- };
1990
- Object.defineProperty(Timeline.prototype, "playbackRate", {
1991
- get: function () {
1992
- return this._playbackRate;
1993
- },
1994
- set: function (rate) {
1995
- if (rate !== this.playbackRate) {
1996
- this.markTime({
1997
- playbackRate: rate
1998
- });
1999
- this._playbackRate = rate;
2000
- }
2001
- },
2002
- enumerable: false,
2003
- configurable: true
2004
- });
2005
- Object.defineProperty(Timeline.prototype, "paused", {
2006
- get: function () {
2007
- if (this.playbackRate === 0) return true;
2008
- var parent = this.parent;
2009
- while (parent) {
2010
- if (parent.playbackRate === 0) return true;
2011
- parent = parent.parent;
2012
- }
2013
- return false;
2014
- },
2015
- enumerable: false,
2016
- configurable: true
2017
- });
2018
- return Timeline;
2019
- }();
1682
+ }
1683
+ get playbackRate() {
1684
+ return this._playbackRate;
1685
+ }
1686
+ set playbackRate(rate) {
1687
+ if (rate !== this.playbackRate) {
1688
+ this.markTime({
1689
+ playbackRate: rate
1690
+ });
1691
+ this._playbackRate = rate;
1692
+ }
1693
+ }
1694
+ get paused() {
1695
+ if (this.playbackRate === 0) return true;
1696
+ let parent = this.parent;
1697
+ while (parent) {
1698
+ if (parent.playbackRate === 0) return true;
1699
+ parent = parent.parent;
1700
+ }
1701
+ return false;
1702
+ }
1703
+ }
2020
1704
  var Timeline$1 = Timeline;
2021
- var defaultOptions = {
1705
+ const defaultOptions = {
2022
1706
  autoStart: true,
2023
1707
  frameRate: 60
2024
1708
  };
2025
- var Ticker = function () {
2026
- function Ticker(options) {
2027
- var _this = this;
1709
+ class Ticker {
1710
+ constructor(options) {
2028
1711
  options = _extends({}, defaultOptions, options);
2029
1712
  this._frameCount = 0;
2030
1713
  this._frameDuration = 1000 / options.frameRate;
@@ -2037,603 +1720,325 @@ var _EVA_IIFE_EVA = function (exports, pixi_js) {
2037
1720
  this._lastFrameTime = this.timeline.currentTime;
2038
1721
  this._tickers = new Set();
2039
1722
  this._requestId = null;
2040
- this._ticker = function () {
2041
- if (_this._started) {
2042
- _this._requestId = requestAnimationFrame(_this._ticker);
2043
- _this.update();
1723
+ this._ticker = () => {
1724
+ if (this._started) {
1725
+ this._requestId = requestAnimationFrame(this._ticker);
1726
+ this.update();
2044
1727
  }
2045
1728
  };
2046
1729
  if (this.autoStart) {
2047
1730
  this.start();
2048
1731
  }
2049
1732
  }
2050
- Ticker.prototype.update = function () {
2051
- var e_1, _a;
2052
- var currentTime = this.timeline.currentTime;
2053
- var durationTime = currentTime - this._lastFrameTime;
1733
+ update() {
1734
+ const currentTime = this.timeline.currentTime;
1735
+ const durationTime = currentTime - this._lastFrameTime;
2054
1736
  if (durationTime >= this._frameDuration) {
2055
- var frameTime = currentTime - durationTime % this._frameDuration;
2056
- var deltaTime = frameTime - this._lastFrameTime;
1737
+ const frameTime = currentTime - durationTime % this._frameDuration;
1738
+ const deltaTime = frameTime - this._lastFrameTime;
2057
1739
  this._lastFrameTime = frameTime;
2058
- var options = {
2059
- deltaTime: deltaTime,
1740
+ const options = {
1741
+ deltaTime,
2060
1742
  time: frameTime,
2061
1743
  currentTime: frameTime,
2062
1744
  frameCount: ++this._frameCount,
2063
1745
  fps: Math.round(1000 / deltaTime)
2064
1746
  };
2065
- try {
2066
- for (var _b = __values(this._tickers), _c = _b.next(); !_c.done; _c = _b.next()) {
2067
- var func = _c.value;
2068
- if (typeof func === 'function') {
2069
- func(options);
2070
- }
2071
- }
2072
- } catch (e_1_1) {
2073
- e_1 = {
2074
- error: e_1_1
2075
- };
2076
- } finally {
2077
- try {
2078
- if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
2079
- } finally {
2080
- if (e_1) throw e_1.error;
1747
+ for (const func of this._tickers) {
1748
+ if (typeof func === 'function') {
1749
+ func(options);
2081
1750
  }
2082
1751
  }
2083
1752
  }
2084
- };
2085
- Ticker.prototype.add = function (fn) {
1753
+ }
1754
+ add(fn) {
2086
1755
  this._tickers.add(fn);
2087
- };
2088
- Ticker.prototype.remove = function (fn) {
1756
+ }
1757
+ remove(fn) {
2089
1758
  this._tickers.delete(fn);
2090
- };
2091
- Ticker.prototype.start = function () {
1759
+ }
1760
+ start() {
2092
1761
  if (this._started) return;
2093
1762
  this._started = true;
2094
1763
  this.timeline.playbackRate = 1.0;
2095
1764
  this._requestId = requestAnimationFrame(this._ticker);
2096
- };
2097
- Ticker.prototype.pause = function () {
1765
+ }
1766
+ pause() {
2098
1767
  this._started = false;
2099
1768
  this.timeline.playbackRate = 0;
2100
- };
2101
- Ticker.prototype.setPlaybackRate = function (rate) {
1769
+ }
1770
+ setPlaybackRate(rate) {
2102
1771
  this.timeline.playbackRate = rate;
2103
- };
2104
- return Ticker;
2105
- }();
1772
+ }
1773
+ }
2106
1774
  var Ticker$1 = Ticker;
2107
- var Scene = function (_super) {
2108
- __extends$1(Scene, _super);
2109
- function Scene(name, obj) {
2110
- var _this = _super.call(this, name, obj) || this;
2111
- _this.gameObjects = [];
2112
- _this.scene = _this;
2113
- return _this;
1775
+ class Scene extends GameObject$1 {
1776
+ constructor(name, obj) {
1777
+ super(name, obj);
1778
+ this.gameObjects = [];
1779
+ this.scene = this;
2114
1780
  }
2115
- Scene.prototype.addGameObject = function (gameObject) {
1781
+ addGameObject(gameObject) {
2116
1782
  this.gameObjects.push(gameObject);
2117
1783
  if (gameObject.transform) {
2118
1784
  gameObject.transform.inScene = true;
2119
1785
  }
2120
- };
2121
- Scene.prototype.removeGameObject = function (gameObject) {
2122
- var index = this.gameObjects.indexOf(gameObject);
1786
+ }
1787
+ removeGameObject(gameObject) {
1788
+ const index = this.gameObjects.indexOf(gameObject);
2123
1789
  if (index === -1) return;
2124
1790
  if (gameObject.transform) {
2125
1791
  gameObject.transform.inScene = false;
2126
1792
  }
2127
1793
  this.gameObjects.splice(index, 1);
2128
- };
2129
- Scene.prototype.destroy = function () {
1794
+ }
1795
+ destroy() {
2130
1796
  this.scene = null;
2131
- _super.prototype.destroy.call(this);
1797
+ super.destroy();
2132
1798
  this.gameObjects = null;
2133
1799
  this.canvas = null;
2134
- };
2135
- return Scene;
2136
- }(GameObject$1);
1800
+ }
1801
+ }
2137
1802
  var Scene$1 = Scene;
2138
1803
  exports.LOAD_SCENE_MODE = void 0;
2139
1804
  (function (LOAD_SCENE_MODE) {
2140
1805
  LOAD_SCENE_MODE["SINGLE"] = "SINGLE";
2141
1806
  LOAD_SCENE_MODE["MULTI_CANVAS"] = "MULTI_CANVAS";
2142
1807
  })(exports.LOAD_SCENE_MODE || (exports.LOAD_SCENE_MODE = {}));
2143
- var triggerStart = function (obj) {
1808
+ const triggerStart = obj => {
2144
1809
  if (!(obj instanceof System$1) && !(obj instanceof Component$1)) return;
2145
1810
  if (obj.started) return;
2146
1811
  obj.started = true;
2147
- try {
2148
- obj.start && obj.start();
2149
- } catch (e) {
2150
- if (obj instanceof Component$1) {
2151
- console.error(obj.constructor.componentName + " start error", e);
2152
- } else {
2153
- console.error(obj.constructor.systemName + " start error", e);
2154
- }
2155
- }
2156
- };
2157
- var getAllGameObjects = function (game) {
2158
- var e_1, _a;
2159
- var _b;
2160
- var mainSceneGameObjects = ((_b = game === null || game === void 0 ? void 0 : game.scene) === null || _b === void 0 ? void 0 : _b.gameObjects) || [];
2161
- var gameObjectsArray = game === null || game === void 0 ? void 0 : game.multiScenes.map(function (_a) {
2162
- var gameObjects = _a.gameObjects;
2163
- return gameObjects;
2164
- });
2165
- var otherSceneGameObjects = [];
2166
- try {
2167
- for (var gameObjectsArray_1 = __values(gameObjectsArray), gameObjectsArray_1_1 = gameObjectsArray_1.next(); !gameObjectsArray_1_1.done; gameObjectsArray_1_1 = gameObjectsArray_1.next()) {
2168
- var gameObjects = gameObjectsArray_1_1.value;
2169
- otherSceneGameObjects = __spread(otherSceneGameObjects, gameObjects);
2170
- }
2171
- } catch (e_1_1) {
2172
- e_1 = {
2173
- error: e_1_1
2174
- };
2175
- } finally {
2176
- try {
2177
- if (gameObjectsArray_1_1 && !gameObjectsArray_1_1.done && (_a = gameObjectsArray_1.return)) _a.call(gameObjectsArray_1);
2178
- } finally {
2179
- if (e_1) throw e_1.error;
1812
+ try {
1813
+ obj.start && obj.start();
1814
+ } catch (e) {
1815
+ if (obj instanceof Component$1) {
1816
+ console.error(`${obj.constructor.componentName} start error`, e);
1817
+ } else {
1818
+ console.error(`${obj.constructor.systemName} start error`, e);
2180
1819
  }
2181
1820
  }
2182
- return __spread(mainSceneGameObjects, otherSceneGameObjects);
2183
1821
  };
2184
- var gameObjectLoop = function (e, gameObjects) {
2185
- var e_2, _a, e_3, _b, e_4, _c, e_5, _d;
2186
- if (gameObjects === void 0) {
2187
- gameObjects = [];
2188
- }
2189
- try {
2190
- for (var gameObjects_1 = __values(gameObjects), gameObjects_1_1 = gameObjects_1.next(); !gameObjects_1_1.done; gameObjects_1_1 = gameObjects_1.next()) {
2191
- var gameObject = gameObjects_1_1.value;
1822
+ const getAllGameObjects = game => {
1823
+ var _a;
1824
+ const mainSceneGameObjects = ((_a = game === null || game === void 0 ? void 0 : game.scene) === null || _a === void 0 ? void 0 : _a.gameObjects) || [];
1825
+ const gameObjectsArray = game === null || game === void 0 ? void 0 : game.multiScenes.map(({
1826
+ gameObjects
1827
+ }) => gameObjects);
1828
+ let otherSceneGameObjects = [];
1829
+ for (const gameObjects of gameObjectsArray) {
1830
+ otherSceneGameObjects = [...otherSceneGameObjects, ...gameObjects];
1831
+ }
1832
+ return [...mainSceneGameObjects, ...otherSceneGameObjects];
1833
+ };
1834
+ const gameObjectLoop = (e, gameObjects = []) => {
1835
+ for (const gameObject of gameObjects) {
1836
+ for (const component of gameObject.components) {
2192
1837
  try {
2193
- for (var _e = (e_3 = void 0, __values(gameObject.components)), _f = _e.next(); !_f.done; _f = _e.next()) {
2194
- var component = _f.value;
2195
- try {
2196
- triggerStart(component);
2197
- component.update && component.update(e);
2198
- } catch (e) {
2199
- console.error("gameObject: " + gameObject.name + " " + component.name + " update error", e);
2200
- }
2201
- }
2202
- } catch (e_3_1) {
2203
- e_3 = {
2204
- error: e_3_1
2205
- };
2206
- } finally {
2207
- try {
2208
- if (_f && !_f.done && (_b = _e.return)) _b.call(_e);
2209
- } finally {
2210
- if (e_3) throw e_3.error;
2211
- }
1838
+ triggerStart(component);
1839
+ component.update && component.update(e);
1840
+ } catch (e) {
1841
+ console.error(`gameObject: ${gameObject.name} ${component.name} update error`, e);
2212
1842
  }
2213
1843
  }
2214
- } catch (e_2_1) {
2215
- e_2 = {
2216
- error: e_2_1
2217
- };
2218
- } finally {
2219
- try {
2220
- if (gameObjects_1_1 && !gameObjects_1_1.done && (_a = gameObjects_1.return)) _a.call(gameObjects_1);
2221
- } finally {
2222
- if (e_2) throw e_2.error;
2223
- }
2224
1844
  }
2225
- try {
2226
- for (var gameObjects_2 = __values(gameObjects), gameObjects_2_1 = gameObjects_2.next(); !gameObjects_2_1.done; gameObjects_2_1 = gameObjects_2.next()) {
2227
- var gameObject = gameObjects_2_1.value;
1845
+ for (const gameObject of gameObjects) {
1846
+ for (const component of gameObject.components) {
2228
1847
  try {
2229
- for (var _g = (e_5 = void 0, __values(gameObject.components)), _h = _g.next(); !_h.done; _h = _g.next()) {
2230
- var component = _h.value;
2231
- try {
2232
- component.lateUpdate && component.lateUpdate(e);
2233
- } catch (e) {
2234
- console.error("gameObject: " + gameObject.name + " " + component.name + " lateUpdate error", e);
2235
- }
2236
- }
2237
- } catch (e_5_1) {
2238
- e_5 = {
2239
- error: e_5_1
2240
- };
2241
- } finally {
2242
- try {
2243
- if (_h && !_h.done && (_d = _g.return)) _d.call(_g);
2244
- } finally {
2245
- if (e_5) throw e_5.error;
2246
- }
1848
+ component.lateUpdate && component.lateUpdate(e);
1849
+ } catch (e) {
1850
+ console.error(`gameObject: ${gameObject.name} ${component.name} lateUpdate error`, e);
2247
1851
  }
2248
1852
  }
2249
- } catch (e_4_1) {
2250
- e_4 = {
2251
- error: e_4_1
2252
- };
2253
- } finally {
2254
- try {
2255
- if (gameObjects_2_1 && !gameObjects_2_1.done && (_c = gameObjects_2.return)) _c.call(gameObjects_2);
2256
- } finally {
2257
- if (e_4) throw e_4.error;
2258
- }
2259
1853
  }
2260
1854
  };
2261
- var gameObjectResume = function (gameObjects) {
2262
- var e_6, _a, e_7, _b;
2263
- try {
2264
- for (var gameObjects_3 = __values(gameObjects), gameObjects_3_1 = gameObjects_3.next(); !gameObjects_3_1.done; gameObjects_3_1 = gameObjects_3.next()) {
2265
- var gameObject = gameObjects_3_1.value;
1855
+ const gameObjectResume = gameObjects => {
1856
+ for (const gameObject of gameObjects) {
1857
+ for (const component of gameObject.components) {
2266
1858
  try {
2267
- for (var _c = (e_7 = void 0, __values(gameObject.components)), _d = _c.next(); !_d.done; _d = _c.next()) {
2268
- var component = _d.value;
2269
- try {
2270
- component.onResume && component.onResume();
2271
- } catch (e) {
2272
- console.error("gameObject: " + gameObject.name + ", " + component.name + ", onResume error", e);
2273
- }
2274
- }
2275
- } catch (e_7_1) {
2276
- e_7 = {
2277
- error: e_7_1
2278
- };
2279
- } finally {
2280
- try {
2281
- if (_d && !_d.done && (_b = _c.return)) _b.call(_c);
2282
- } finally {
2283
- if (e_7) throw e_7.error;
2284
- }
1859
+ component.onResume && component.onResume();
1860
+ } catch (e) {
1861
+ console.error(`gameObject: ${gameObject.name}, ${component.name}, onResume error`, e);
2285
1862
  }
2286
1863
  }
2287
- } catch (e_6_1) {
2288
- e_6 = {
2289
- error: e_6_1
2290
- };
2291
- } finally {
2292
- try {
2293
- if (gameObjects_3_1 && !gameObjects_3_1.done && (_a = gameObjects_3.return)) _a.call(gameObjects_3);
2294
- } finally {
2295
- if (e_6) throw e_6.error;
2296
- }
2297
1864
  }
2298
1865
  };
2299
- var gameObjectPause = function (gameObjects) {
2300
- var e_8, _a, e_9, _b;
2301
- try {
2302
- for (var gameObjects_4 = __values(gameObjects), gameObjects_4_1 = gameObjects_4.next(); !gameObjects_4_1.done; gameObjects_4_1 = gameObjects_4.next()) {
2303
- var gameObject = gameObjects_4_1.value;
1866
+ const gameObjectPause = gameObjects => {
1867
+ for (const gameObject of gameObjects) {
1868
+ for (const component of gameObject.components) {
2304
1869
  try {
2305
- for (var _c = (e_9 = void 0, __values(gameObject.components)), _d = _c.next(); !_d.done; _d = _c.next()) {
2306
- var component = _d.value;
2307
- try {
2308
- component.onPause && component.onPause();
2309
- } catch (e) {
2310
- console.error("gameObject: " + gameObject.name + ", " + component.name + ", onResume error", e);
2311
- }
2312
- }
2313
- } catch (e_9_1) {
2314
- e_9 = {
2315
- error: e_9_1
2316
- };
2317
- } finally {
2318
- try {
2319
- if (_d && !_d.done && (_b = _c.return)) _b.call(_c);
2320
- } finally {
2321
- if (e_9) throw e_9.error;
2322
- }
1870
+ component.onPause && component.onPause();
1871
+ } catch (e) {
1872
+ console.error(`gameObject: ${gameObject.name}, ${component.name}, onResume error`, e);
2323
1873
  }
2324
1874
  }
2325
- } catch (e_8_1) {
2326
- e_8 = {
2327
- error: e_8_1
2328
- };
2329
- } finally {
2330
- try {
2331
- if (gameObjects_4_1 && !gameObjects_4_1.done && (_a = gameObjects_4.return)) _a.call(gameObjects_4);
2332
- } finally {
2333
- if (e_8) throw e_8.error;
2334
- }
2335
1875
  }
2336
1876
  };
2337
- var Game = function (_super) {
2338
- __extends$1(Game, _super);
2339
- function Game() {
2340
- var _this = _super !== null && _super.apply(this, arguments) || this;
2341
- _this.playing = false;
2342
- _this.started = false;
2343
- _this.multiScenes = [];
2344
- _this.systems = [];
2345
- return _this;
2346
- }
2347
- Game.prototype.init = function (_a) {
2348
- var _b = _a === void 0 ? {} : _a,
2349
- systems = _b.systems,
2350
- _c = _b.frameRate,
2351
- frameRate = _c === void 0 ? 60 : _c,
2352
- _d = _b.autoStart,
2353
- autoStart = _d === void 0 ? true : _d,
2354
- _e = _b.needScene,
2355
- needScene = _e === void 0 ? true : _e;
2356
- return __awaiter(this, void 0, void 0, function () {
2357
- var systems_1, systems_1_1, system, e_10_1;
2358
- var e_10, _f;
2359
- return __generator(this, function (_g) {
2360
- switch (_g.label) {
2361
- case 0:
2362
- if (window.__EVA_INSPECTOR_ENV__) {
2363
- window.__EVA_GAME_INSTANCE__ = this;
2364
- }
2365
- this.ticker = new Ticker$1({
2366
- autoStart: false,
2367
- frameRate: frameRate
2368
- });
2369
- this.initTicker();
2370
- if (!(systems && systems.length)) return [3, 8];
2371
- _g.label = 1;
2372
- case 1:
2373
- _g.trys.push([1, 6, 7, 8]);
2374
- systems_1 = __values(systems), systems_1_1 = systems_1.next();
2375
- _g.label = 2;
2376
- case 2:
2377
- if (!!systems_1_1.done) return [3, 5];
2378
- system = systems_1_1.value;
2379
- return [4, this.addSystem(system)];
2380
- case 3:
2381
- _g.sent();
2382
- _g.label = 4;
2383
- case 4:
2384
- systems_1_1 = systems_1.next();
2385
- return [3, 2];
2386
- case 5:
2387
- return [3, 8];
2388
- case 6:
2389
- e_10_1 = _g.sent();
2390
- e_10 = {
2391
- error: e_10_1
2392
- };
2393
- return [3, 8];
2394
- case 7:
2395
- try {
2396
- if (systems_1_1 && !systems_1_1.done && (_f = systems_1.return)) _f.call(systems_1);
2397
- } finally {
2398
- if (e_10) throw e_10.error;
2399
- }
2400
- return [7];
2401
- case 8:
2402
- if (needScene) {
2403
- this.loadScene(new Scene$1('scene'));
2404
- }
2405
- if (autoStart) {
2406
- this.start();
2407
- }
2408
- return [2];
2409
- }
1877
+ class Game extends EE {
1878
+ constructor() {
1879
+ super(...arguments);
1880
+ this.playing = false;
1881
+ this.started = false;
1882
+ this.multiScenes = [];
1883
+ this.systems = [];
1884
+ }
1885
+ init({
1886
+ systems,
1887
+ frameRate = 60,
1888
+ autoStart = true,
1889
+ needScene = true
1890
+ } = {}) {
1891
+ return __awaiter(this, void 0, void 0, function* () {
1892
+ if (window.__EVA_INSPECTOR_ENV__) {
1893
+ window.__EVA_GAME_INSTANCE__ = this;
1894
+ }
1895
+ this.ticker = new Ticker$1({
1896
+ autoStart: false,
1897
+ frameRate
2410
1898
  });
2411
- });
2412
- };
2413
- Object.defineProperty(Game.prototype, "scene", {
2414
- get: function () {
2415
- return this._scene;
2416
- },
2417
- set: function (scene) {
2418
- this._scene = scene;
2419
- },
2420
- enumerable: false,
2421
- configurable: true
2422
- });
2423
- Object.defineProperty(Game.prototype, "gameObjects", {
2424
- get: function () {
2425
- return getAllGameObjects(this);
2426
- },
2427
- enumerable: false,
2428
- configurable: true
2429
- });
2430
- Game.prototype.addSystem = function (S, obj) {
2431
- return __awaiter(this, void 0, void 0, function () {
2432
- var system, hasTheSystem, _a;
2433
- return __generator(this, function (_b) {
2434
- switch (_b.label) {
2435
- case 0:
2436
- if (S instanceof Function) {
2437
- system = new S(obj);
2438
- } else if (S instanceof System$1) {
2439
- system = S;
2440
- } else {
2441
- console.warn('can only add System');
2442
- return [2];
2443
- }
2444
- hasTheSystem = this.systems.find(function (item) {
2445
- return item.constructor === system.constructor;
2446
- });
2447
- if (hasTheSystem) {
2448
- console.warn(system.constructor.systemName + " System has been added");
2449
- return [2];
2450
- }
2451
- system.game = this;
2452
- _a = system.init;
2453
- if (!_a) return [3, 2];
2454
- return [4, system.init(system.__systemDefaultParams)];
2455
- case 1:
2456
- _a = _b.sent();
2457
- _b.label = 2;
2458
- case 2:
2459
- setSystemObserver(system, system.constructor);
2460
- initObserver(system.constructor);
2461
- try {
2462
- system.awake && system.awake();
2463
- } catch (e) {
2464
- console.error(system.constructor.systemName + " awake error", e);
2465
- }
2466
- this.systems.push(system);
2467
- return [2, system];
1899
+ this.initTicker();
1900
+ if (systems && systems.length) {
1901
+ for (const system of systems) {
1902
+ yield this.addSystem(system);
2468
1903
  }
1904
+ }
1905
+ if (needScene) {
1906
+ this.loadScene(new Scene$1('scene'));
1907
+ }
1908
+ if (autoStart) {
1909
+ this.start();
1910
+ }
1911
+ });
1912
+ }
1913
+ get scene() {
1914
+ return this._scene;
1915
+ }
1916
+ set scene(scene) {
1917
+ this._scene = scene;
1918
+ }
1919
+ get gameObjects() {
1920
+ return getAllGameObjects(this);
1921
+ }
1922
+ addSystem(S, obj) {
1923
+ return __awaiter(this, void 0, void 0, function* () {
1924
+ let system;
1925
+ if (S instanceof Function) {
1926
+ system = new S(obj);
1927
+ } else if (S instanceof System$1) {
1928
+ system = S;
1929
+ } else {
1930
+ console.warn('can only add System');
1931
+ return;
1932
+ }
1933
+ const hasTheSystem = this.systems.find(item => {
1934
+ return item.constructor === system.constructor;
2469
1935
  });
1936
+ if (hasTheSystem) {
1937
+ console.warn(`${system.constructor.systemName} System has been added`);
1938
+ return;
1939
+ }
1940
+ system.game = this;
1941
+ system.init && (yield system.init(system.__systemDefaultParams));
1942
+ setSystemObserver(system, system.constructor);
1943
+ initObserver(system.constructor);
1944
+ try {
1945
+ system.awake && system.awake();
1946
+ } catch (e) {
1947
+ console.error(`${system.constructor.systemName} awake error`, e);
1948
+ }
1949
+ this.systems.push(system);
1950
+ return system;
2470
1951
  });
2471
- };
2472
- Game.prototype.removeSystem = function (system) {
1952
+ }
1953
+ removeSystem(system) {
2473
1954
  if (!system) return;
2474
- var index = -1;
1955
+ let index = -1;
2475
1956
  if (typeof system === 'string') {
2476
- index = this.systems.findIndex(function (s) {
2477
- return s.name === system;
2478
- });
1957
+ index = this.systems.findIndex(s => s.name === system);
2479
1958
  } else if (system instanceof Function) {
2480
- index = this.systems.findIndex(function (s) {
2481
- return s.constructor === system;
2482
- });
1959
+ index = this.systems.findIndex(s => s.constructor === system);
2483
1960
  } else if (system instanceof System$1) {
2484
- index = this.systems.findIndex(function (s) {
2485
- return s === system;
2486
- });
1961
+ index = this.systems.findIndex(s => s === system);
2487
1962
  }
2488
1963
  if (index > -1) {
2489
1964
  this.systems[index].destroy && this.systems[index].destroy();
2490
1965
  this.systems.splice(index, 1);
2491
1966
  }
2492
- };
2493
- Game.prototype.getSystem = function (S) {
2494
- return this.systems.find(function (system) {
1967
+ }
1968
+ getSystem(S) {
1969
+ return this.systems.find(system => {
2495
1970
  if (typeof S === 'string') {
2496
1971
  return system.name === S;
2497
1972
  } else {
2498
1973
  return system instanceof S;
2499
1974
  }
2500
1975
  });
2501
- };
2502
- Game.prototype.pause = function () {
1976
+ }
1977
+ pause() {
2503
1978
  if (!this.playing) return;
2504
1979
  this.playing = false;
2505
1980
  this.ticker.pause();
2506
1981
  this.triggerPause();
2507
- };
2508
- Game.prototype.start = function () {
1982
+ }
1983
+ start() {
2509
1984
  if (this.playing) return;
2510
1985
  this.playing = true;
2511
1986
  this.started = true;
2512
1987
  this.ticker.start();
2513
- };
2514
- Game.prototype.resume = function () {
1988
+ }
1989
+ resume() {
2515
1990
  if (this.playing) return;
2516
1991
  this.playing = true;
2517
1992
  this.ticker.start();
2518
1993
  this.triggerResume();
2519
- };
2520
- Game.prototype.initTicker = function () {
2521
- var _this = this;
2522
- this.ticker.add(function (e) {
2523
- var e_11, _a, e_12, _b;
2524
- _this.scene && gameObjectLoop(e, _this.gameObjects);
2525
- try {
2526
- for (var _c = __values(_this.systems), _d = _c.next(); !_d.done; _d = _c.next()) {
2527
- var system = _d.value;
2528
- try {
2529
- triggerStart(system);
2530
- system.update && system.update(e);
2531
- } catch (e) {
2532
- console.error(system.constructor.systemName + " update error", e);
2533
- }
2534
- }
2535
- } catch (e_11_1) {
2536
- e_11 = {
2537
- error: e_11_1
2538
- };
2539
- } finally {
1994
+ }
1995
+ initTicker() {
1996
+ this.ticker.add(e => {
1997
+ this.scene && gameObjectLoop(e, this.gameObjects);
1998
+ for (const system of this.systems) {
2540
1999
  try {
2541
- if (_d && !_d.done && (_a = _c.return)) _a.call(_c);
2542
- } finally {
2543
- if (e_11) throw e_11.error;
2000
+ triggerStart(system);
2001
+ system.update && system.update(e);
2002
+ } catch (e) {
2003
+ console.error(`${system.constructor.systemName} update error`, e);
2544
2004
  }
2545
2005
  }
2546
- try {
2547
- for (var _e = __values(_this.systems), _f = _e.next(); !_f.done; _f = _e.next()) {
2548
- var system = _f.value;
2549
- try {
2550
- system.lateUpdate && system.lateUpdate(e);
2551
- } catch (e) {
2552
- console.error(system.constructor.systemName + " lateUpdate error", e);
2553
- }
2554
- }
2555
- } catch (e_12_1) {
2556
- e_12 = {
2557
- error: e_12_1
2558
- };
2559
- } finally {
2006
+ for (const system of this.systems) {
2560
2007
  try {
2561
- if (_f && !_f.done && (_b = _e.return)) _b.call(_e);
2562
- } finally {
2563
- if (e_12) throw e_12.error;
2008
+ system.lateUpdate && system.lateUpdate(e);
2009
+ } catch (e) {
2010
+ console.error(`${system.constructor.systemName} lateUpdate error`, e);
2564
2011
  }
2565
2012
  }
2566
2013
  });
2567
- };
2568
- Game.prototype.triggerResume = function () {
2569
- var e_13, _a;
2014
+ }
2015
+ triggerResume() {
2570
2016
  gameObjectResume(this.gameObjects);
2571
- try {
2572
- for (var _b = __values(this.systems), _c = _b.next(); !_c.done; _c = _b.next()) {
2573
- var system = _c.value;
2574
- try {
2575
- system.onResume && system.onResume();
2576
- } catch (e) {
2577
- console.error(system.constructor.systemName + ", onResume error", e);
2578
- }
2579
- }
2580
- } catch (e_13_1) {
2581
- e_13 = {
2582
- error: e_13_1
2583
- };
2584
- } finally {
2017
+ for (const system of this.systems) {
2585
2018
  try {
2586
- if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
2587
- } finally {
2588
- if (e_13) throw e_13.error;
2019
+ system.onResume && system.onResume();
2020
+ } catch (e) {
2021
+ console.error(`${system.constructor.systemName}, onResume error`, e);
2589
2022
  }
2590
2023
  }
2591
- };
2592
- Game.prototype.triggerPause = function () {
2593
- var e_14, _a;
2024
+ }
2025
+ triggerPause() {
2594
2026
  gameObjectPause(this.gameObjects);
2595
- try {
2596
- for (var _b = __values(this.systems), _c = _b.next(); !_c.done; _c = _b.next()) {
2597
- var system = _c.value;
2598
- try {
2599
- system.onPause && system.onPause();
2600
- } catch (e) {
2601
- console.error(system.constructor.systemName + ", onPause error", e);
2602
- }
2603
- }
2604
- } catch (e_14_1) {
2605
- e_14 = {
2606
- error: e_14_1
2607
- };
2608
- } finally {
2027
+ for (const system of this.systems) {
2609
2028
  try {
2610
- if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
2611
- } finally {
2612
- if (e_14) throw e_14.error;
2029
+ system.onPause && system.onPause();
2030
+ } catch (e) {
2031
+ console.error(`${system.constructor.systemName}, onPause error`, e);
2613
2032
  }
2614
2033
  }
2615
- };
2616
- Game.prototype.destroySystems = function () {
2617
- var e_15, _a;
2618
- try {
2619
- for (var _b = __values(__spread(this.systems)), _c = _b.next(); !_c.done; _c = _b.next()) {
2620
- var system = _c.value;
2621
- this.removeSystem(system);
2622
- }
2623
- } catch (e_15_1) {
2624
- e_15 = {
2625
- error: e_15_1
2626
- };
2627
- } finally {
2628
- try {
2629
- if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
2630
- } finally {
2631
- if (e_15) throw e_15.error;
2632
- }
2034
+ }
2035
+ destroySystems() {
2036
+ for (const system of [...this.systems]) {
2037
+ this.removeSystem(system);
2633
2038
  }
2634
2039
  this.systems.length = 0;
2635
- };
2636
- Game.prototype.destroy = function () {
2040
+ }
2041
+ destroy() {
2637
2042
  this.removeAllListeners();
2638
2043
  this.pause();
2639
2044
  this.scene.destroy();
@@ -2642,13 +2047,12 @@ var _EVA_IIFE_EVA = function (exports, pixi_js) {
2642
2047
  this.scene = null;
2643
2048
  this.canvas = null;
2644
2049
  this.multiScenes = null;
2645
- };
2646
- Game.prototype.loadScene = function (_a) {
2647
- var scene = _a.scene,
2648
- _b = _a.mode,
2649
- mode = _b === void 0 ? exports.LOAD_SCENE_MODE.SINGLE : _b,
2650
- _c = _a.params,
2651
- params = _c === void 0 ? {} : _c;
2050
+ }
2051
+ loadScene({
2052
+ scene,
2053
+ mode = exports.LOAD_SCENE_MODE.SINGLE,
2054
+ params = {}
2055
+ }) {
2652
2056
  if (!scene) {
2653
2057
  return;
2654
2058
  }
@@ -2661,13 +2065,12 @@ var _EVA_IIFE_EVA = function (exports, pixi_js) {
2661
2065
  break;
2662
2066
  }
2663
2067
  this.emit('sceneChanged', {
2664
- scene: scene,
2665
- mode: mode,
2666
- params: params
2068
+ scene,
2069
+ mode,
2070
+ params
2667
2071
  });
2668
- };
2669
- return Game;
2670
- }(EE);
2072
+ }
2073
+ }
2671
2074
  var Game$1 = Game;
2672
2075
  function IDEProp(target, propertyKey) {
2673
2076
  if (!target.constructor.IDEProps) {
@@ -2675,18 +2078,15 @@ var _EVA_IIFE_EVA = function (exports, pixi_js) {
2675
2078
  }
2676
2079
  target.constructor.IDEProps.push(propertyKey);
2677
2080
  }
2678
- function componentObserver(observerInfo) {
2679
- if (observerInfo === void 0) {
2680
- observerInfo = {};
2681
- }
2081
+ function componentObserver(observerInfo = {}) {
2682
2082
  return function (constructor) {
2683
2083
  if (!constructor.observerInfo) {
2684
- for (var key in observerInfo) {
2685
- for (var index in observerInfo[key]) {
2084
+ for (const key in observerInfo) {
2085
+ for (const index in observerInfo[key]) {
2686
2086
  if (typeof observerInfo[key][index] === 'string') {
2687
2087
  observerInfo[key][index] = [observerInfo[key][index]];
2688
2088
  }
2689
- var observerProp = void 0;
2089
+ let observerProp;
2690
2090
  if (Array.isArray(observerInfo[key][index])) {
2691
2091
  observerProp = {
2692
2092
  prop: observerInfo[key][index],
@@ -2704,26 +2104,25 @@ var _EVA_IIFE_EVA = function (exports, pixi_js) {
2704
2104
  }
2705
2105
  };
2706
2106
  }
2707
- var Progress = function (_super) {
2708
- __extends$1(Progress, _super);
2709
- function Progress(_a) {
2710
- var resource = _a.resource,
2711
- resourceTotal = _a.resourceTotal;
2712
- var _this = _super.call(this) || this;
2713
- _this.progress = 0;
2714
- _this.resourceTotal = 0;
2715
- _this.resourceLoadedCount = 0;
2716
- _this.resource = resource;
2717
- _this.resourceTotal = resourceTotal;
2107
+ class Progress extends EE {
2108
+ constructor({
2109
+ resource,
2110
+ resourceTotal
2111
+ }) {
2112
+ super();
2113
+ this.progress = 0;
2114
+ this.resourceTotal = 0;
2115
+ this.resourceLoadedCount = 0;
2116
+ this.resource = resource;
2117
+ this.resourceTotal = resourceTotal;
2718
2118
  if (resourceTotal === 0) {
2719
- _this.resource.emit(exports.LOAD_EVENT.COMPLETE, _this);
2119
+ this.resource.emit(exports.LOAD_EVENT.COMPLETE, this);
2720
2120
  }
2721
- return _this;
2722
2121
  }
2723
- Progress.prototype.onStart = function () {
2122
+ onStart() {
2724
2123
  this.resource.emit(exports.LOAD_EVENT.START, this);
2725
- };
2726
- Progress.prototype.onProgress = function (param) {
2124
+ }
2125
+ onProgress(param) {
2727
2126
  this.resourceLoadedCount++;
2728
2127
  this.progress = Math.floor(this.resourceLoadedCount / this.resourceTotal * 100) / 100;
2729
2128
  if (param.success) {
@@ -2735,10 +2134,8 @@ var _EVA_IIFE_EVA = function (exports, pixi_js) {
2735
2134
  if (this.resourceLoadedCount === this.resourceTotal) {
2736
2135
  this.resource.emit(exports.LOAD_EVENT.COMPLETE, this);
2737
2136
  }
2738
- };
2739
- return Progress;
2740
- }(EE);
2741
- var Progress$1 = Progress;
2137
+ }
2138
+ }
2742
2139
  var SignalBindingImpl = function () {
2743
2140
  function SignalBindingImpl(fn, once, thisArg) {
2744
2141
  if (once === void 0) {
@@ -3806,17 +3203,17 @@ var _EVA_IIFE_EVA = function (exports, pixi_js) {
3806
3203
  Loader._defaultMiddleware = [];
3807
3204
  return Loader;
3808
3205
  }();
3809
- var resourceLoader = {
3810
- AbstractLoadStrategy: AbstractLoadStrategy,
3811
- AudioLoadStrategy: AudioLoadStrategy,
3812
- ImageLoadStrategy: ImageLoadStrategy,
3813
- XhrResponseType: XhrResponseType,
3814
- MediaElementLoadStrategy: MediaElementLoadStrategy,
3815
- VideoLoadStrategy: VideoLoadStrategy,
3816
- Loader: Loader,
3206
+ const resourceLoader = {
3207
+ AbstractLoadStrategy,
3208
+ AudioLoadStrategy,
3209
+ ImageLoadStrategy,
3210
+ XhrResponseType,
3211
+ MediaElementLoadStrategy,
3212
+ VideoLoadStrategy,
3213
+ Loader,
3817
3214
  Resource: Resource$1,
3818
- ResourceType: ResourceType,
3819
- ResourceState: ResourceState
3215
+ ResourceType,
3216
+ ResourceState
3820
3217
  };
3821
3218
  exports.LOAD_EVENT = void 0;
3822
3219
  (function (LOAD_EVENT) {
@@ -3834,225 +3231,144 @@ var _EVA_IIFE_EVA = function (exports, pixi_js) {
3834
3231
  RESOURCE_TYPE["AUDIO"] = "AUDIO";
3835
3232
  RESOURCE_TYPE["VIDEO"] = "VIDEO";
3836
3233
  })(exports.RESOURCE_TYPE || (exports.RESOURCE_TYPE = {}));
3837
- var Resource = function (_super) {
3838
- __extends$1(Resource, _super);
3839
- function Resource(options) {
3840
- var _this = _super.call(this) || this;
3841
- _this.timeout = 6000;
3842
- _this.preProcessResourceHandlers = [];
3843
- _this.resourcesMap = {};
3844
- _this.makeInstanceFunctions = {};
3845
- _this.destroyInstanceFunctions = {};
3846
- _this.promiseMap = {};
3234
+ class Resource extends EE {
3235
+ constructor(options) {
3236
+ super();
3237
+ this.timeout = 6000;
3238
+ this.preProcessResourceHandlers = [];
3239
+ this.resourcesMap = {};
3240
+ this.makeInstanceFunctions = {};
3241
+ this.destroyInstanceFunctions = {};
3242
+ this.promiseMap = {};
3847
3243
  if (options && typeof options.timeout === 'number') {
3848
- _this.timeout = options.timeout;
3244
+ this.timeout = options.timeout;
3849
3245
  }
3850
- return _this;
3851
3246
  }
3852
- Resource.prototype.loadConfig = function (resources) {
3247
+ loadConfig(resources) {
3853
3248
  this.addResource(resources);
3854
3249
  this.preload();
3855
- };
3856
- Resource.prototype.loadSingle = function (resource) {
3250
+ }
3251
+ loadSingle(resource) {
3857
3252
  this.addResource([resource]);
3858
3253
  return this.getResource(resource.name);
3859
- };
3860
- Resource.prototype.addResource = function (resources) {
3861
- var e_1, _a;
3254
+ }
3255
+ addResource(resources) {
3862
3256
  if (!resources || resources.length < 1) {
3863
3257
  console.warn('no resources');
3864
3258
  return;
3865
3259
  }
3866
- try {
3867
- for (var resources_1 = __values(resources), resources_1_1 = resources_1.next(); !resources_1_1.done; resources_1_1 = resources_1.next()) {
3868
- var res = resources_1_1.value;
3869
- if (this.resourcesMap[res.name]) {
3870
- console.warn(res.name + ' was already added');
3871
- continue;
3872
- }
3873
- this.resourcesMap[res.name] = res;
3874
- this.resourcesMap[res.name].data = {};
3875
- }
3876
- } catch (e_1_1) {
3877
- e_1 = {
3878
- error: e_1_1
3879
- };
3880
- } finally {
3881
- try {
3882
- if (resources_1_1 && !resources_1_1.done && (_a = resources_1.return)) _a.call(resources_1);
3883
- } finally {
3884
- if (e_1) throw e_1.error;
3260
+ for (const res of resources) {
3261
+ if (this.resourcesMap[res.name]) {
3262
+ console.warn(res.name + ' was already added');
3263
+ continue;
3885
3264
  }
3265
+ this.resourcesMap[res.name] = res;
3266
+ this.resourcesMap[res.name].data = {};
3886
3267
  }
3887
- };
3888
- Resource.prototype.addPreProcessResourceHandler = function (handler) {
3268
+ }
3269
+ addPreProcessResourceHandler(handler) {
3889
3270
  this.preProcessResourceHandlers.push(handler);
3890
- };
3891
- Resource.prototype.removePreProcessResourceHandler = function (handler) {
3271
+ }
3272
+ removePreProcessResourceHandler(handler) {
3892
3273
  this.preProcessResourceHandlers.splice(this.preProcessResourceHandlers.indexOf(handler), 1);
3893
- };
3894
- Resource.prototype.preload = function () {
3895
- var names = [];
3896
- for (var key in this.resourcesMap) {
3897
- var resource_1 = this.resourcesMap[key];
3898
- if (resource_1.preload && !resource_1.complete && !this.promiseMap[key]) {
3899
- names.push(resource_1.name);
3274
+ }
3275
+ preload() {
3276
+ const names = [];
3277
+ for (const key in this.resourcesMap) {
3278
+ const resource = this.resourcesMap[key];
3279
+ if (resource.preload && !resource.complete && !this.promiseMap[key]) {
3280
+ names.push(resource.name);
3900
3281
  }
3901
3282
  }
3902
- this.progress = new Progress$1({
3283
+ this.progress = new Progress({
3903
3284
  resource: this,
3904
3285
  resourceTotal: names.length
3905
3286
  });
3906
3287
  this.loadResource({
3907
- names: names,
3288
+ names,
3908
3289
  preload: true
3909
3290
  });
3910
- };
3911
- Resource.prototype.getResource = function (name) {
3912
- return __awaiter(this, void 0, void 0, function () {
3913
- return __generator(this, function (_a) {
3914
- this.loadResource({
3915
- names: [name]
3916
- });
3917
- return [2, this.promiseMap[name] || Promise.resolve({})];
3291
+ }
3292
+ getResource(name) {
3293
+ return __awaiter(this, void 0, void 0, function* () {
3294
+ this.loadResource({
3295
+ names: [name]
3918
3296
  });
3297
+ return this.promiseMap[name] || Promise.resolve({});
3919
3298
  });
3920
- };
3921
- Resource.prototype.instance = function (name) {
3922
- return __awaiter(this, void 0, void 0, function () {
3923
- var res, _a;
3924
- return __generator(this, function (_b) {
3925
- switch (_b.label) {
3926
- case 0:
3927
- res = this.resourcesMap[name];
3928
- _a = this.makeInstanceFunctions[res.type];
3929
- if (!_a) return [3, 2];
3930
- return [4, this.makeInstanceFunctions[res.type](res)];
3931
- case 1:
3932
- _a = _b.sent();
3933
- _b.label = 2;
3934
- case 2:
3935
- return [2, _a];
3936
- }
3937
- });
3299
+ }
3300
+ instance(name) {
3301
+ return __awaiter(this, void 0, void 0, function* () {
3302
+ const res = this.resourcesMap[name];
3303
+ return this.makeInstanceFunctions[res.type] && (yield this.makeInstanceFunctions[res.type](res));
3938
3304
  });
3939
- };
3940
- Resource.prototype.destroy = function (name) {
3941
- return __awaiter(this, void 0, void 0, function () {
3942
- return __generator(this, function (_a) {
3943
- switch (_a.label) {
3944
- case 0:
3945
- return [4, this._destroy(name)];
3946
- case 1:
3947
- _a.sent();
3948
- return [2];
3949
- }
3950
- });
3305
+ }
3306
+ destroy(name) {
3307
+ return __awaiter(this, void 0, void 0, function* () {
3308
+ yield this._destroy(name);
3951
3309
  });
3952
- };
3953
- Resource.prototype._destroy = function (name, loadError) {
3954
- if (loadError === void 0) {
3955
- loadError = false;
3956
- }
3957
- return __awaiter(this, void 0, void 0, function () {
3958
- var resource, e_2;
3959
- return __generator(this, function (_a) {
3960
- switch (_a.label) {
3961
- case 0:
3962
- resource = this.resourcesMap[name];
3963
- if (!resource) return [2];
3964
- if (!!loadError) return [3, 5];
3965
- _a.label = 1;
3966
- case 1:
3967
- _a.trys.push([1, 4,, 5]);
3968
- if (!this.destroyInstanceFunctions[resource.type]) return [3, 3];
3969
- return [4, this.destroyInstanceFunctions[resource.type](resource)];
3970
- case 2:
3971
- _a.sent();
3972
- _a.label = 3;
3973
- case 3:
3974
- return [3, 5];
3975
- case 4:
3976
- e_2 = _a.sent();
3977
- console.warn("destroy resource " + resource.name + " error with '" + e_2.message + "'");
3978
- return [3, 5];
3979
- case 5:
3980
- delete this.promiseMap[name];
3981
- resource.data = {};
3982
- resource.complete = false;
3983
- resource.instance = undefined;
3984
- return [2];
3310
+ }
3311
+ _destroy(name, loadError = false) {
3312
+ return __awaiter(this, void 0, void 0, function* () {
3313
+ const resource = this.resourcesMap[name];
3314
+ if (!resource) return;
3315
+ if (!loadError) {
3316
+ try {
3317
+ if (this.destroyInstanceFunctions[resource.type]) {
3318
+ yield this.destroyInstanceFunctions[resource.type](resource);
3319
+ }
3320
+ } catch (e) {
3321
+ console.warn(`destroy resource ${resource.name} error with '${e.message}'`);
3985
3322
  }
3986
- });
3323
+ }
3324
+ delete this.promiseMap[name];
3325
+ resource.data = {};
3326
+ resource.complete = false;
3327
+ resource.instance = undefined;
3987
3328
  });
3988
- };
3989
- Resource.prototype.registerResourceType = function (type, value) {
3990
- if (value === void 0) {
3991
- value = type;
3992
- }
3329
+ }
3330
+ registerResourceType(type, value = type) {
3993
3331
  if (exports.RESOURCE_TYPE[type]) {
3994
- throw new Error("The type " + type + " already exists in RESOURCE_TYPE");
3332
+ throw new Error(`The type ${type} already exists in RESOURCE_TYPE`);
3995
3333
  }
3996
3334
  exports.RESOURCE_TYPE[type] = value;
3997
- };
3998
- Resource.prototype.registerInstance = function (type, callback) {
3335
+ }
3336
+ registerInstance(type, callback) {
3999
3337
  this.makeInstanceFunctions[type] = callback;
4000
- };
4001
- Resource.prototype.registerDestroy = function (type, callback) {
3338
+ }
3339
+ registerDestroy(type, callback) {
4002
3340
  this.destroyInstanceFunctions[type] = callback;
4003
- };
4004
- Resource.prototype.loadResource = function (_a) {
4005
- var _this = this;
4006
- var _b = _a.names,
4007
- names = _b === void 0 ? [] : _b,
4008
- _c = _a.preload,
4009
- preload = _c === void 0 ? false : _c;
4010
- var unLoadNames = names.filter(function (name) {
4011
- return !_this.promiseMap[name] && _this.resourcesMap[name];
4012
- });
3341
+ }
3342
+ loadResource({
3343
+ names = [],
3344
+ preload = false
3345
+ }) {
3346
+ const unLoadNames = names.filter(name => !this.promiseMap[name] && this.resourcesMap[name]);
4013
3347
  if (!unLoadNames.length) return;
4014
- var resolves = {};
4015
- unLoadNames.forEach(function (name) {
4016
- var e_3, _a;
4017
- var _b;
4018
- _this.promiseMap[name] = new Promise(function (r) {
4019
- return resolves[name] = r;
4020
- });
4021
- var res = _this.resourcesMap[name];
4022
- try {
4023
- for (var _c = __values(_this.preProcessResourceHandlers), _d = _c.next(); !_d.done; _d = _c.next()) {
4024
- var handler = _d.value;
4025
- handler(res);
4026
- }
4027
- } catch (e_3_1) {
4028
- e_3 = {
4029
- error: e_3_1
4030
- };
4031
- } finally {
4032
- try {
4033
- if (_d && !_d.done && (_a = _c.return)) _a.call(_c);
4034
- } finally {
4035
- if (e_3) throw e_3.error;
4036
- }
3348
+ const resolves = {};
3349
+ unLoadNames.forEach(name => {
3350
+ var _a;
3351
+ this.promiseMap[name] = new Promise(r => resolves[name] = r);
3352
+ const res = this.resourcesMap[name];
3353
+ for (const handler of this.preProcessResourceHandlers) {
3354
+ handler(res);
4037
3355
  }
4038
- var _loop_1 = function (key) {
4039
- var resourceType = res.src[key].type;
3356
+ for (const key in res.src) {
3357
+ const resourceType = res.src[key].type;
4040
3358
  if (resourceType === 'data') {
4041
3359
  res.data[key] = res.src[key].data;
4042
- _this.doComplete(name, resolves[name], preload);
3360
+ this.doComplete(name, resolves[name], preload);
4043
3361
  } else {
4044
- var url = (_b = res.src[key]) === null || _b === void 0 ? void 0 : _b.url;
3362
+ let url = (_a = res.src[key]) === null || _a === void 0 ? void 0 : _a.url;
4045
3363
  if (typeof url === 'string' && url.startsWith('//')) {
4046
- url = "" + window.location.protocol + res.src[key].url;
3364
+ url = `${window.location.protocol}${res.src[key].url}`;
4047
3365
  }
4048
3366
  if (key === 'atlas') {
4049
3367
  pixi_js.Assets.add({
4050
3368
  alias: url,
4051
3369
  src: url,
4052
3370
  data: {
4053
- resolve: function () {
4054
- return pixi_js.Assets.load(res.src['image'].url);
4055
- }
3371
+ resolve: () => pixi_js.Assets.load(res.src['image'].url)
4056
3372
  }
4057
3373
  });
4058
3374
  } else {
@@ -4061,141 +3377,122 @@ var _EVA_IIFE_EVA = function (exports, pixi_js) {
4061
3377
  src: url
4062
3378
  });
4063
3379
  }
4064
- pixi_js.Assets.load(url).then(function (data) {
4065
- _this.onLoad({
4066
- preload: preload,
3380
+ pixi_js.Assets.load(url).then(data => {
3381
+ this.onLoad({
3382
+ preload,
4067
3383
  resource: {
4068
3384
  metadata: {
4069
- key: key,
4070
- name: name,
4071
- resolves: resolves
3385
+ key,
3386
+ name,
3387
+ resolves
4072
3388
  },
4073
3389
  data: data
4074
3390
  }
4075
3391
  });
4076
- }).catch(function (e) {
3392
+ }).catch(e => {
4077
3393
  console.log('>>>E', e);
4078
- _this.onError({
4079
- preload: preload,
3394
+ this.onError({
3395
+ preload,
4080
3396
  errMsg: e.message,
4081
3397
  resource: {
4082
3398
  metadata: {
4083
- key: key,
4084
- name: name,
4085
- resolves: resolves
3399
+ key,
3400
+ name,
3401
+ resolves
4086
3402
  }
4087
3403
  }
4088
3404
  });
4089
3405
  });
4090
3406
  }
4091
- };
4092
- for (var key in res.src) {
4093
- _loop_1(key);
4094
3407
  }
4095
3408
  });
4096
- };
4097
- Resource.prototype.doComplete = function (name, resolve, preload) {
4098
- if (preload === void 0) {
4099
- preload = false;
4100
- }
4101
- return __awaiter(this, void 0, void 0, function () {
4102
- var res, param, _a, err_1;
4103
- return __generator(this, function (_b) {
4104
- switch (_b.label) {
4105
- case 0:
4106
- res = this.resourcesMap[name];
4107
- param = {
4108
- name: name,
4109
- resource: this.resourcesMap[name],
4110
- success: true
4111
- };
4112
- if (!this.checkAllLoaded(name)) return [3, 4];
4113
- _b.label = 1;
4114
- case 1:
4115
- _b.trys.push([1, 3,, 4]);
4116
- _a = res;
4117
- return [4, this.instance(name)];
4118
- case 2:
4119
- _a.instance = _b.sent();
4120
- res.complete = true;
4121
- if (preload) {
4122
- this.progress.onProgress(param);
4123
- }
4124
- resolve(res);
4125
- return [3, 4];
4126
- case 3:
4127
- err_1 = _b.sent();
4128
- console.error(err_1);
4129
- res.complete = false;
4130
- if (preload) {
4131
- param.errMsg = err_1.message;
4132
- param.success = false;
4133
- this.progress.onProgress(param);
4134
- }
4135
- resolve({});
4136
- return [3, 4];
4137
- case 4:
4138
- return [2];
3409
+ }
3410
+ doComplete(name, resolve, preload = false) {
3411
+ return __awaiter(this, void 0, void 0, function* () {
3412
+ const res = this.resourcesMap[name];
3413
+ const param = {
3414
+ name,
3415
+ resource: this.resourcesMap[name],
3416
+ success: true
3417
+ };
3418
+ if (this.checkAllLoaded(name)) {
3419
+ try {
3420
+ res.instance = yield this.instance(name);
3421
+ res.complete = true;
3422
+ if (preload) {
3423
+ this.progress.onProgress(param);
3424
+ }
3425
+ resolve(res);
3426
+ } catch (err) {
3427
+ console.error(err);
3428
+ res.complete = false;
3429
+ if (preload) {
3430
+ param.errMsg = err.message;
3431
+ param.success = false;
3432
+ this.progress.onProgress(param);
3433
+ }
3434
+ resolve({});
4139
3435
  }
4140
- });
4141
- });
4142
- };
4143
- Resource.prototype.checkAllLoaded = function (name) {
4144
- var res = this.resourcesMap[name];
4145
- return Array.from(Object.keys(res.src)).every(function (resourceKey) {
4146
- return res.data[resourceKey];
3436
+ }
4147
3437
  });
4148
- };
4149
- Resource.prototype.getLoader = function (_preload) {};
4150
- Resource.prototype.onLoad = function (_a) {
4151
- var _b = _a.preload,
4152
- preload = _b === void 0 ? false : _b,
4153
- resource = _a.resource;
4154
- return __awaiter(this, void 0, void 0, function () {
4155
- var _c, key, name, resolves, data, res;
4156
- return __generator(this, function (_d) {
4157
- _c = resource.metadata, key = _c.key, name = _c.name, resolves = _c.resolves, data = resource.data;
4158
- res = this.resourcesMap[name];
4159
- res.data[key] = data;
4160
- this.doComplete(name, resolves[name], preload);
4161
- return [2];
4162
- });
3438
+ }
3439
+ checkAllLoaded(name) {
3440
+ const res = this.resourcesMap[name];
3441
+ return Array.from(Object.keys(res.src)).every(resourceKey => res.data[resourceKey]);
3442
+ }
3443
+ getLoader(_preload = false) {}
3444
+ onLoad({
3445
+ preload = false,
3446
+ resource
3447
+ }) {
3448
+ return __awaiter(this, void 0, void 0, function* () {
3449
+ const {
3450
+ metadata: {
3451
+ key,
3452
+ name,
3453
+ resolves
3454
+ },
3455
+ data
3456
+ } = resource;
3457
+ const res = this.resourcesMap[name];
3458
+ res.data[key] = data;
3459
+ this.doComplete(name, resolves[name], preload);
4163
3460
  });
4164
- };
4165
- Resource.prototype.onError = function (_a) {
4166
- var errMsg = _a.errMsg,
4167
- _b = _a.preload,
4168
- preload = _b === void 0 ? false : _b,
4169
- resource = _a.resource;
4170
- return __awaiter(this, void 0, void 0, function () {
4171
- var _c, name, resolves, param;
4172
- return __generator(this, function (_d) {
4173
- _c = resource.metadata, name = _c.name, resolves = _c.resolves;
4174
- this._destroy(name, true);
4175
- resolves[name]({});
4176
- if (preload) {
4177
- param = {
4178
- name: name,
4179
- resource: this.resourcesMap[name],
4180
- success: false,
4181
- errMsg: errMsg
4182
- };
4183
- this.progress.onProgress(param);
3461
+ }
3462
+ onError({
3463
+ errMsg,
3464
+ preload = false,
3465
+ resource
3466
+ }) {
3467
+ return __awaiter(this, void 0, void 0, function* () {
3468
+ const {
3469
+ metadata: {
3470
+ name,
3471
+ resolves
4184
3472
  }
4185
- return [2];
4186
- });
3473
+ } = resource;
3474
+ this._destroy(name, true);
3475
+ resolves[name]({});
3476
+ if (preload) {
3477
+ const param = {
3478
+ name,
3479
+ resource: this.resourcesMap[name],
3480
+ success: false,
3481
+ errMsg
3482
+ };
3483
+ this.progress.onProgress(param);
3484
+ }
4187
3485
  });
4188
- };
4189
- return Resource;
4190
- }(EE);
4191
- var resource = new Resource();
4192
- var decorators = {
4193
- IDEProp: IDEProp,
4194
- componentObserver: componentObserver
3486
+ }
3487
+ }
3488
+ const resource = new Resource();
3489
+ const decorators = {
3490
+ IDEProp,
3491
+ componentObserver
4195
3492
  };
4196
- var version = '2.0.0-beta.1';
4197
- console.log("Eva.js version: " + version);
4198
- var RESOURCE_TYPE_STRATEGY = {};
3493
+ const version = '2.0.0-beta.3';
3494
+ console.log(`Eva.js version: ${version}`);
3495
+ const RESOURCE_TYPE_STRATEGY = {};
4199
3496
  exports.Component = Component$1;
4200
3497
  exports.Game = Game$1;
4201
3498
  exports.GameObject = GameObject$1;