@eva/eva.js 1.2.7-fix.4 → 1.2.7-fix.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/EVA.js +4119 -4095
- package/dist/EVA.js.map +1 -0
- package/dist/EVA.min.js +1 -1
- package/dist/eva.js.cjs.js +5 -112
- package/dist/eva.js.cjs.js.map +1 -0
- package/dist/eva.js.cjs.prod.js +2 -2
- package/dist/eva.js.d.ts +16 -102
- package/dist/eva.js.esm.js +4 -111
- package/dist/eva.js.esm.js.map +1 -0
- package/package.json +1 -1
- package/dist/miniprogram.js +0 -3015
package/dist/eva.js.d.ts
CHANGED
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@@ -1,16 +1,5 @@
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1
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-
import { AbstractLoadStrategy } from 'resource-loader';
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import { AudioLoadStrategy } from 'resource-loader';
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import EE from 'eventemitter3';
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import EventEmitter from 'eventemitter3';
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import { ImageLoadStrategy } from 'resource-loader';
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import { Loader } from 'resource-loader';
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import { MediaElementLoadStrategy } from 'resource-loader';
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import { Resource as Resource_2 } from 'resource-loader';
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import { ResourceState } from 'resource-loader';
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import { ResourceType } from 'resource-loader';
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import { VideoLoadStrategy } from 'resource-loader';
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import { XhrLoadStrategy } from 'resource-loader';
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import { XhrResponseType } from 'resource-loader';
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export declare class Component<T extends ComponentParams = {}> extends EventEmitter {
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static componentName: string;
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@@ -79,9 +68,9 @@ export declare class Game extends EventEmitter {
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set scene(scene: Scene);
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get gameObjects(): any[];
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addSystem<T extends System>(S: T): T;
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addSystem<T extends
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removeSystem
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getSystem
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addSystem<T extends SystemType>(S: T, obj?: any): InstanceType<T>;
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removeSystem(system: System | SystemType | string): void;
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getSystem(S: SystemType | string): System;
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pause(): void;
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start(): void;
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resume(): void;
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@@ -99,7 +88,6 @@ export declare class GameObject {
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private _componentCache;
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id: number;
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components: Component<ComponentParams>[];
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destroyed: boolean;
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constructor(name: string, obj?: TransformParams);
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get transform(): Transform;
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get parent(): GameObject;
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@@ -145,26 +133,7 @@ export declare enum LOAD_SCENE_MODE {
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declare interface LoadSceneParams {
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scene: Scene;
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mode?: LOAD_SCENE_MODE;
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params?:
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width?: number;
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height?: number;
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canvas?: HTMLCanvasElement;
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renderType?: number;
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autoStart?: boolean;
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sharedTicker?: boolean;
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sharedLoader?: boolean;
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transparent?: boolean;
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antialias?: boolean;
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preserveDrawingBuffer?: boolean;
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resolution?: number;
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backgroundColor?: number;
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clearBeforeRender?: boolean;
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roundPixels?: boolean;
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forceFXAA?: boolean;
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legacy?: boolean;
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autoResize?: boolean;
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powerPreference?: "high-performance";
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};
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params?: any;
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}
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declare type observableKeys = string | string[];
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@@ -196,8 +165,6 @@ export declare interface PluginStruct {
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Systems?: typeof System[];
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}
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declare type PreProcessResourceHandler = (res: ResourceBase) => void;
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-
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declare class Progress extends EE {
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progress: number;
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resourceTotal: number;
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@@ -220,8 +187,7 @@ declare interface PureObserverProp {
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declare class Resource extends EE {
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timeout: number;
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private
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resourcesMap: Record<ResourceName, ResourceStruct>;
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private resourcesMap;
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private makeInstanceFunctions;
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private destroyInstanceFunctions;
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private promiseMap;
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@@ -233,20 +199,17 @@ declare class Resource extends EE {
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loadConfig(resources: ResourceBase[]): void;
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loadSingle(resource: ResourceBase): Promise<ResourceStruct>;
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addResource(resources: ResourceBase[]): void;
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addPreProcessResourceHandler(handler: PreProcessResourceHandler): void;
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removePreProcessResourceHandler(handler: PreProcessResourceHandler): void;
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preload(): void;
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getResource(name: string): Promise<ResourceStruct>;
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private instance;
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destroy(name: string): Promise<void>;
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private _destroy;
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registerResourceType(type: string, value?: string): void;
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registerInstance(type: RESOURCE_TYPE | string, callback: ResourceProcessFn): void;
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registerDestroy(type: RESOURCE_TYPE | string, callback: ResourceProcessFn): void;
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private loadResource;
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doComplete(name: any, resolve: any, preload?: boolean): Promise<void>;
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checkAllLoaded(name: any): boolean;
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getLoader(preload?: boolean):
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getLoader(preload?: boolean): any;
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private onLoad;
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private onError;
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}
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@@ -257,18 +220,16 @@ export declare enum RESOURCE_TYPE {
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'IMAGE' = "IMAGE",
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'SPRITE' = "SPRITE",
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'SPRITE_ANIMATION' = "SPRITE_ANIMATION",
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'DRAGONBONE' = "DRAGONBONE",
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'SPINE' = "SPINE",
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'AUDIO' = "AUDIO",
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'VIDEO' = "VIDEO"
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}
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export declare const RESOURCE_TYPE_STRATEGY: {
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[type: string]: new (...args: any[]) => AbstractLoadStrategy;
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};
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-
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export declare interface ResourceBase {
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name
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type
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src
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name?: string;
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type?: RESOURCE_TYPE;
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src?: {
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json?: SrcBase;
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image?: SrcBase;
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tex?: SrcBase;
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@@ -281,22 +242,6 @@ export declare interface ResourceBase {
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preload?: boolean;
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}
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export declare const resourceLoader: {
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AbstractLoadStrategy: typeof AbstractLoadStrategy;
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AudioLoadStrategy: typeof AudioLoadStrategy;
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ImageLoadStrategy: typeof ImageLoadStrategy;
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XhrResponseType: typeof XhrResponseType;
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MediaElementLoadStrategy: typeof MediaElementLoadStrategy;
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VideoLoadStrategy: typeof VideoLoadStrategy;
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XhrLoadStrategy: typeof XhrLoadStrategy;
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Loader: typeof Loader;
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Resource: typeof Resource_2;
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ResourceType: typeof ResourceType;
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ResourceState: typeof ResourceState;
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};
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declare type ResourceName = string;
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declare type ResourceProcessFn = (resource: ResourceStruct) => any;
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declare interface ResourceStruct extends ResourceBase {
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@@ -326,29 +271,22 @@ declare interface Size2 {
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height: number;
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}
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declare interface Size2_2 {
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width: number;
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height: number;
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}
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declare interface SrcBase {
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type: string;
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url?: string;
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data?: any;
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size?: Size2_2;
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texture?: TextureBase[] | TextureBase;
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}
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export declare class System
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export declare class System {
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static systemName: string;
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name: string;
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static observerInfo: PureObserverInfo;
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componentObserver: ComponentObserver;
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game: Game;
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started: boolean;
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__systemDefaultParams:
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constructor(params?:
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init?(param?:
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__systemDefaultParams: any;
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constructor(params?: any);
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init?(param?: any): void;
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awake?(): void;
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start?(): void;
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update?(e: UpdateParams): void;
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@@ -359,17 +297,7 @@ export declare class System<T extends {} = {}> {
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destroy(): void;
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}
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systemName: string;
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observerInfo: PureObserverInfo;
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new (params?: any): T;
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}
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declare interface TextureBase {
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type: string;
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url: string;
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size?: Size2_2;
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}
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declare type SystemType = typeof System;
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declare class Ticker {
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autoStart: boolean;
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@@ -382,24 +310,12 @@ declare class Ticker {
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private _frameCount;
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private _ticker;
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private _started;
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private _timeoutList;
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private _timeoutId;
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private _frameDelayList;
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private _frameDelayId;
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time: UpdateParams;
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constructor(options?: TickerOptions);
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setFrameDelay(callback: any, frameCount: number): number;
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resolveFrameDelay(): void;
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clearFrameDelay(frameDelayId: number): void;
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setTimeout(callback: any, delay: any, ...args: any[]): number;
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clearTimeout(timeoutId: number): void;
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private resolveSetTimeout;
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update(): void;
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add(fn: any): void;
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remove(fn: any): void;
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start(): void;
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pause(): void;
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setPlaybackRate(rate: number): void;
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}
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declare interface TickerOptions {
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@@ -462,6 +378,4 @@ declare interface Vector2 {
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y: number;
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}
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export declare const version = "1.3.0";
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467
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export { }
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package/dist/eva.js.esm.js
CHANGED
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@@ -904,17 +904,6 @@ var defaultOptions = {
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904
904
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var Ticker = (function () {
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905
905
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function Ticker(options) {
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906
906
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var _this = this;
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907
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this._timeoutList = [];
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908
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this._timeoutId = 0;
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909
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this._frameDelayList = [];
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910
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this._frameDelayId = 0;
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911
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this.time = {
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912
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deltaTime: 0,
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time: 0,
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currentTime: 0,
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frameCount: 0,
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fps: 0,
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};
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918
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options = Object.assign({}, defaultOptions, options);
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919
908
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this._frameCount = 0;
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909
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this._frameDuration = 1000 / options.frameRate;
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@@ -934,101 +923,8 @@ var Ticker = (function () {
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934
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this.start();
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935
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}
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936
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}
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937
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Ticker.prototype.setFrameDelay = function (callback, frameCount) {
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938
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if (frameCount < 1 || !frameCount) {
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939
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throw 'frameCount must greater than 0';
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940
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}
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941
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var frameDelayInfo = {
|
|
942
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frameDelayId: this._frameDelayId++,
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callback: callback,
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944
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execFrameNumber: this.time.frameCount + frameCount
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945
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};
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this._frameDelayList.push(frameDelayInfo);
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947
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return frameDelayInfo.frameDelayId;
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948
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};
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Ticker.prototype.resolveFrameDelay = function () {
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950
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var e_1, _a;
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951
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var _this = this;
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952
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var index = this._frameDelayList.findIndex(function (event) { return event.execFrameNumber <= _this.time.frameCount; });
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953
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if (index === -1)
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954
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return;
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955
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var needResolve = this._frameDelayList.splice(0, index + 1);
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956
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try {
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957
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for (var needResolve_1 = __values(needResolve), needResolve_1_1 = needResolve_1.next(); !needResolve_1_1.done; needResolve_1_1 = needResolve_1.next()) {
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958
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var delayInfo = needResolve_1_1.value;
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959
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try {
|
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delayInfo.callback();
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961
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}
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catch (e) {
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throw e;
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|
964
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}
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|
965
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}
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|
966
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}
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|
967
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catch (e_1_1) { e_1 = { error: e_1_1 }; }
|
|
968
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finally {
|
|
969
|
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try {
|
|
970
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if (needResolve_1_1 && !needResolve_1_1.done && (_a = needResolve_1.return)) _a.call(needResolve_1);
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971
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}
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finally { if (e_1) throw e_1.error; }
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|
973
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}
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|
974
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};
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975
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Ticker.prototype.clearFrameDelay = function (frameDelayId) {
|
|
976
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var index = this._frameDelayList.findIndex(function (event) { return event.frameDelayId === frameDelayId; });
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|
977
|
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if (index === -1)
|
|
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return;
|
|
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this._frameDelayList.splice(index, 1);
|
|
980
|
-
};
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Ticker.prototype.setTimeout = function (callback, delay) {
|
|
982
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-
var args = [];
|
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983
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-
for (var _i = 2; _i < arguments.length; _i++) {
|
|
984
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-
args[_i - 2] = arguments[_i];
|
|
985
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-
}
|
|
986
|
-
var delayInfo = {
|
|
987
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-
timeoutId: this._timeoutId++,
|
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988
|
-
startTime: this.time.currentTime,
|
|
989
|
-
endTime: this.time.currentTime + delay,
|
|
990
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-
callback: callback,
|
|
991
|
-
delay: delay,
|
|
992
|
-
args: args
|
|
993
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-
};
|
|
994
|
-
var index = this._timeoutList.findIndex(function (event) { return delayInfo.endTime >= event.endTime; });
|
|
995
|
-
this._timeoutList.splice(index + 1, 0, delayInfo);
|
|
996
|
-
return delayInfo.timeoutId;
|
|
997
|
-
};
|
|
998
|
-
Ticker.prototype.clearTimeout = function (timeoutId) {
|
|
999
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-
var index = this._timeoutList.findIndex(function (event) { return event.timeoutId === timeoutId; });
|
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1000
|
-
if (index === -1)
|
|
1001
|
-
return;
|
|
1002
|
-
this._timeoutList.splice(index, 1);
|
|
1003
|
-
};
|
|
1004
|
-
Ticker.prototype.resolveSetTimeout = function () {
|
|
1005
|
-
var e_2, _a;
|
|
1006
|
-
var _this = this;
|
|
1007
|
-
var index = this._timeoutList.findIndex(function (event) { return event.endTime <= _this.time.currentTime + 0.0001; });
|
|
1008
|
-
if (index === -1)
|
|
1009
|
-
return;
|
|
1010
|
-
var needResolve = this._timeoutList.splice(0, index + 1);
|
|
1011
|
-
try {
|
|
1012
|
-
for (var needResolve_2 = __values(needResolve), needResolve_2_1 = needResolve_2.next(); !needResolve_2_1.done; needResolve_2_1 = needResolve_2.next()) {
|
|
1013
|
-
var delayInfo = needResolve_2_1.value;
|
|
1014
|
-
try {
|
|
1015
|
-
delayInfo.callback.apply(delayInfo, __spread(delayInfo.args));
|
|
1016
|
-
}
|
|
1017
|
-
catch (e) {
|
|
1018
|
-
throw e;
|
|
1019
|
-
}
|
|
1020
|
-
}
|
|
1021
|
-
}
|
|
1022
|
-
catch (e_2_1) { e_2 = { error: e_2_1 }; }
|
|
1023
|
-
finally {
|
|
1024
|
-
try {
|
|
1025
|
-
if (needResolve_2_1 && !needResolve_2_1.done && (_a = needResolve_2.return)) _a.call(needResolve_2);
|
|
1026
|
-
}
|
|
1027
|
-
finally { if (e_2) throw e_2.error; }
|
|
1028
|
-
}
|
|
1029
|
-
};
|
|
1030
926
|
Ticker.prototype.update = function () {
|
|
1031
|
-
var
|
|
927
|
+
var e_1, _a;
|
|
1032
928
|
var currentTime = this.timeline.currentTime;
|
|
1033
929
|
var durationTime = currentTime - this._lastFrameTime;
|
|
1034
930
|
if (durationTime >= this._frameDuration) {
|
|
@@ -1042,7 +938,6 @@ var Ticker = (function () {
|
|
|
1042
938
|
frameCount: ++this._frameCount,
|
|
1043
939
|
fps: Math.round(1000 / deltaTime),
|
|
1044
940
|
};
|
|
1045
|
-
this.time = options;
|
|
1046
941
|
try {
|
|
1047
942
|
for (var _b = __values(this._tickers), _c = _b.next(); !_c.done; _c = _b.next()) {
|
|
1048
943
|
var func = _c.value;
|
|
@@ -1051,15 +946,13 @@ var Ticker = (function () {
|
|
|
1051
946
|
}
|
|
1052
947
|
}
|
|
1053
948
|
}
|
|
1054
|
-
catch (
|
|
949
|
+
catch (e_1_1) { e_1 = { error: e_1_1 }; }
|
|
1055
950
|
finally {
|
|
1056
951
|
try {
|
|
1057
952
|
if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
|
|
1058
953
|
}
|
|
1059
|
-
finally { if (
|
|
954
|
+
finally { if (e_1) throw e_1.error; }
|
|
1060
955
|
}
|
|
1061
|
-
this.resolveFrameDelay();
|
|
1062
|
-
this.resolveSetTimeout();
|
|
1063
956
|
}
|
|
1064
957
|
};
|
|
1065
958
|
Ticker.prototype.add = function (fn) {
|
|
@@ -2005,7 +1898,7 @@ var decorators = {
|
|
|
2005
1898
|
IDEProp: IDEProp,
|
|
2006
1899
|
componentObserver: componentObserver,
|
|
2007
1900
|
};
|
|
2008
|
-
var version = '1.
|
|
1901
|
+
var version = '1.2.7-fix.2';
|
|
2009
1902
|
console.log("Eva.js version: " + version);
|
|
2010
1903
|
|
|
2011
1904
|
export { Component$1 as Component, Game$1 as Game, GameObject$1 as GameObject, IDEProp, LOAD_EVENT, LOAD_SCENE_MODE, ObserverType as OBSERVER_TYPE, RESOURCE_TYPE, RESOURCE_TYPE_STRATEGY, Scene$1 as Scene, System$1 as System, Transform$1 as Transform, componentObserver, decorators, resource, resourceLoader, version };
|