@eva/eva.js 1.2.7-fix.4 → 1.2.7-fix.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/eva.js.d.ts CHANGED
@@ -1,16 +1,5 @@
1
- import { AbstractLoadStrategy } from 'resource-loader';
2
- import { AudioLoadStrategy } from 'resource-loader';
3
1
  import EE from 'eventemitter3';
4
2
  import EventEmitter from 'eventemitter3';
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- import { ImageLoadStrategy } from 'resource-loader';
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- import { Loader } from 'resource-loader';
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- import { MediaElementLoadStrategy } from 'resource-loader';
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- import { Resource as Resource_2 } from 'resource-loader';
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- import { ResourceState } from 'resource-loader';
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- import { ResourceType } from 'resource-loader';
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- import { VideoLoadStrategy } from 'resource-loader';
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- import { XhrLoadStrategy } from 'resource-loader';
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- import { XhrResponseType } from 'resource-loader';
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3
 
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  export declare class Component<T extends ComponentParams = {}> extends EventEmitter {
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  static componentName: string;
@@ -79,9 +68,9 @@ export declare class Game extends EventEmitter {
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  set scene(scene: Scene);
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  get gameObjects(): any[];
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  addSystem<T extends System>(S: T): T;
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- addSystem<T extends System>(S: SystemConstructor<T>, obj?: ConstructorParameters<SystemConstructor<T>>): T;
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- removeSystem<S extends System>(system: S | SystemConstructor<S> | string): void;
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- getSystem<T extends System>(S: SystemConstructor<T> | string): T;
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+ addSystem<T extends SystemType>(S: T, obj?: any): InstanceType<T>;
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+ removeSystem(system: System | SystemType | string): void;
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+ getSystem(S: SystemType | string): System;
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  pause(): void;
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  start(): void;
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  resume(): void;
@@ -99,7 +88,6 @@ export declare class GameObject {
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  private _componentCache;
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  id: number;
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  components: Component<ComponentParams>[];
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- destroyed: boolean;
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  constructor(name: string, obj?: TransformParams);
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  get transform(): Transform;
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  get parent(): GameObject;
@@ -145,26 +133,7 @@ export declare enum LOAD_SCENE_MODE {
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  declare interface LoadSceneParams {
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  scene: Scene;
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  mode?: LOAD_SCENE_MODE;
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- params?: {
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- width?: number;
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- height?: number;
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- canvas?: HTMLCanvasElement;
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- renderType?: number;
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- autoStart?: boolean;
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- sharedTicker?: boolean;
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- sharedLoader?: boolean;
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- transparent?: boolean;
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- antialias?: boolean;
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- preserveDrawingBuffer?: boolean;
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- resolution?: number;
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- backgroundColor?: number;
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- clearBeforeRender?: boolean;
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- roundPixels?: boolean;
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- forceFXAA?: boolean;
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- legacy?: boolean;
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- autoResize?: boolean;
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- powerPreference?: "high-performance";
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- };
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+ params?: any;
168
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  }
169
138
 
170
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  declare type observableKeys = string | string[];
@@ -196,8 +165,6 @@ export declare interface PluginStruct {
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  Systems?: typeof System[];
197
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  }
198
167
 
199
- declare type PreProcessResourceHandler = (res: ResourceBase) => void;
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-
201
168
  declare class Progress extends EE {
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  progress: number;
203
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  resourceTotal: number;
@@ -220,8 +187,7 @@ declare interface PureObserverProp {
220
187
 
221
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  declare class Resource extends EE {
222
189
  timeout: number;
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- private preProcessResourceHandlers;
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- resourcesMap: Record<ResourceName, ResourceStruct>;
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+ private resourcesMap;
225
191
  private makeInstanceFunctions;
226
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  private destroyInstanceFunctions;
227
193
  private promiseMap;
@@ -233,20 +199,17 @@ declare class Resource extends EE {
233
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  loadConfig(resources: ResourceBase[]): void;
234
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  loadSingle(resource: ResourceBase): Promise<ResourceStruct>;
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  addResource(resources: ResourceBase[]): void;
236
- addPreProcessResourceHandler(handler: PreProcessResourceHandler): void;
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- removePreProcessResourceHandler(handler: PreProcessResourceHandler): void;
238
202
  preload(): void;
239
203
  getResource(name: string): Promise<ResourceStruct>;
240
204
  private instance;
241
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  destroy(name: string): Promise<void>;
242
206
  private _destroy;
243
- registerResourceType(type: string, value?: string): void;
244
207
  registerInstance(type: RESOURCE_TYPE | string, callback: ResourceProcessFn): void;
245
208
  registerDestroy(type: RESOURCE_TYPE | string, callback: ResourceProcessFn): void;
246
209
  private loadResource;
247
210
  doComplete(name: any, resolve: any, preload?: boolean): Promise<void>;
248
211
  checkAllLoaded(name: any): boolean;
249
- getLoader(preload?: boolean): Loader;
212
+ getLoader(preload?: boolean): any;
250
213
  private onLoad;
251
214
  private onError;
252
215
  }
@@ -257,18 +220,16 @@ export declare enum RESOURCE_TYPE {
257
220
  'IMAGE' = "IMAGE",
258
221
  'SPRITE' = "SPRITE",
259
222
  'SPRITE_ANIMATION' = "SPRITE_ANIMATION",
223
+ 'DRAGONBONE' = "DRAGONBONE",
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+ 'SPINE' = "SPINE",
260
225
  'AUDIO' = "AUDIO",
261
226
  'VIDEO' = "VIDEO"
262
227
  }
263
228
 
264
- export declare const RESOURCE_TYPE_STRATEGY: {
265
- [type: string]: new (...args: any[]) => AbstractLoadStrategy;
266
- };
267
-
268
229
  export declare interface ResourceBase {
269
- name: string;
270
- type: RESOURCE_TYPE;
271
- src: {
230
+ name?: string;
231
+ type?: RESOURCE_TYPE;
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+ src?: {
272
233
  json?: SrcBase;
273
234
  image?: SrcBase;
274
235
  tex?: SrcBase;
@@ -281,22 +242,6 @@ export declare interface ResourceBase {
281
242
  preload?: boolean;
282
243
  }
283
244
 
284
- export declare const resourceLoader: {
285
- AbstractLoadStrategy: typeof AbstractLoadStrategy;
286
- AudioLoadStrategy: typeof AudioLoadStrategy;
287
- ImageLoadStrategy: typeof ImageLoadStrategy;
288
- XhrResponseType: typeof XhrResponseType;
289
- MediaElementLoadStrategy: typeof MediaElementLoadStrategy;
290
- VideoLoadStrategy: typeof VideoLoadStrategy;
291
- XhrLoadStrategy: typeof XhrLoadStrategy;
292
- Loader: typeof Loader;
293
- Resource: typeof Resource_2;
294
- ResourceType: typeof ResourceType;
295
- ResourceState: typeof ResourceState;
296
- };
297
-
298
- declare type ResourceName = string;
299
-
300
245
  declare type ResourceProcessFn = (resource: ResourceStruct) => any;
301
246
 
302
247
  declare interface ResourceStruct extends ResourceBase {
@@ -326,29 +271,22 @@ declare interface Size2 {
326
271
  height: number;
327
272
  }
328
273
 
329
- declare interface Size2_2 {
330
- width: number;
331
- height: number;
332
- }
333
-
334
274
  declare interface SrcBase {
335
275
  type: string;
336
276
  url?: string;
337
277
  data?: any;
338
- size?: Size2_2;
339
- texture?: TextureBase[] | TextureBase;
340
278
  }
341
279
 
342
- export declare class System<T extends {} = {}> {
280
+ export declare class System {
343
281
  static systemName: string;
344
282
  name: string;
345
283
  static observerInfo: PureObserverInfo;
346
284
  componentObserver: ComponentObserver;
347
285
  game: Game;
348
286
  started: boolean;
349
- __systemDefaultParams: T;
350
- constructor(params?: T);
351
- init?(param?: T): void;
287
+ __systemDefaultParams: any;
288
+ constructor(params?: any);
289
+ init?(param?: any): void;
352
290
  awake?(): void;
353
291
  start?(): void;
354
292
  update?(e: UpdateParams): void;
@@ -359,17 +297,7 @@ export declare class System<T extends {} = {}> {
359
297
  destroy(): void;
360
298
  }
361
299
 
362
- export declare interface SystemConstructor<T extends System = System> {
363
- systemName: string;
364
- observerInfo: PureObserverInfo;
365
- new (params?: any): T;
366
- }
367
-
368
- declare interface TextureBase {
369
- type: string;
370
- url: string;
371
- size?: Size2_2;
372
- }
300
+ declare type SystemType = typeof System;
373
301
 
374
302
  declare class Ticker {
375
303
  autoStart: boolean;
@@ -382,24 +310,12 @@ declare class Ticker {
382
310
  private _frameCount;
383
311
  private _ticker;
384
312
  private _started;
385
- private _timeoutList;
386
- private _timeoutId;
387
- private _frameDelayList;
388
- private _frameDelayId;
389
- time: UpdateParams;
390
313
  constructor(options?: TickerOptions);
391
- setFrameDelay(callback: any, frameCount: number): number;
392
- resolveFrameDelay(): void;
393
- clearFrameDelay(frameDelayId: number): void;
394
- setTimeout(callback: any, delay: any, ...args: any[]): number;
395
- clearTimeout(timeoutId: number): void;
396
- private resolveSetTimeout;
397
314
  update(): void;
398
315
  add(fn: any): void;
399
316
  remove(fn: any): void;
400
317
  start(): void;
401
318
  pause(): void;
402
- setPlaybackRate(rate: number): void;
403
319
  }
404
320
 
405
321
  declare interface TickerOptions {
@@ -462,6 +378,4 @@ declare interface Vector2 {
462
378
  y: number;
463
379
  }
464
380
 
465
- export declare const version = "1.3.0";
466
-
467
381
  export { }
@@ -904,17 +904,6 @@ var defaultOptions = {
904
904
  var Ticker = (function () {
905
905
  function Ticker(options) {
906
906
  var _this = this;
907
- this._timeoutList = [];
908
- this._timeoutId = 0;
909
- this._frameDelayList = [];
910
- this._frameDelayId = 0;
911
- this.time = {
912
- deltaTime: 0,
913
- time: 0,
914
- currentTime: 0,
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- frameCount: 0,
916
- fps: 0,
917
- };
918
907
  options = Object.assign({}, defaultOptions, options);
919
908
  this._frameCount = 0;
920
909
  this._frameDuration = 1000 / options.frameRate;
@@ -934,101 +923,8 @@ var Ticker = (function () {
934
923
  this.start();
935
924
  }
936
925
  }
937
- Ticker.prototype.setFrameDelay = function (callback, frameCount) {
938
- if (frameCount < 1 || !frameCount) {
939
- throw 'frameCount must greater than 0';
940
- }
941
- var frameDelayInfo = {
942
- frameDelayId: this._frameDelayId++,
943
- callback: callback,
944
- execFrameNumber: this.time.frameCount + frameCount
945
- };
946
- this._frameDelayList.push(frameDelayInfo);
947
- return frameDelayInfo.frameDelayId;
948
- };
949
- Ticker.prototype.resolveFrameDelay = function () {
950
- var e_1, _a;
951
- var _this = this;
952
- var index = this._frameDelayList.findIndex(function (event) { return event.execFrameNumber <= _this.time.frameCount; });
953
- if (index === -1)
954
- return;
955
- var needResolve = this._frameDelayList.splice(0, index + 1);
956
- try {
957
- for (var needResolve_1 = __values(needResolve), needResolve_1_1 = needResolve_1.next(); !needResolve_1_1.done; needResolve_1_1 = needResolve_1.next()) {
958
- var delayInfo = needResolve_1_1.value;
959
- try {
960
- delayInfo.callback();
961
- }
962
- catch (e) {
963
- throw e;
964
- }
965
- }
966
- }
967
- catch (e_1_1) { e_1 = { error: e_1_1 }; }
968
- finally {
969
- try {
970
- if (needResolve_1_1 && !needResolve_1_1.done && (_a = needResolve_1.return)) _a.call(needResolve_1);
971
- }
972
- finally { if (e_1) throw e_1.error; }
973
- }
974
- };
975
- Ticker.prototype.clearFrameDelay = function (frameDelayId) {
976
- var index = this._frameDelayList.findIndex(function (event) { return event.frameDelayId === frameDelayId; });
977
- if (index === -1)
978
- return;
979
- this._frameDelayList.splice(index, 1);
980
- };
981
- Ticker.prototype.setTimeout = function (callback, delay) {
982
- var args = [];
983
- for (var _i = 2; _i < arguments.length; _i++) {
984
- args[_i - 2] = arguments[_i];
985
- }
986
- var delayInfo = {
987
- timeoutId: this._timeoutId++,
988
- startTime: this.time.currentTime,
989
- endTime: this.time.currentTime + delay,
990
- callback: callback,
991
- delay: delay,
992
- args: args
993
- };
994
- var index = this._timeoutList.findIndex(function (event) { return delayInfo.endTime >= event.endTime; });
995
- this._timeoutList.splice(index + 1, 0, delayInfo);
996
- return delayInfo.timeoutId;
997
- };
998
- Ticker.prototype.clearTimeout = function (timeoutId) {
999
- var index = this._timeoutList.findIndex(function (event) { return event.timeoutId === timeoutId; });
1000
- if (index === -1)
1001
- return;
1002
- this._timeoutList.splice(index, 1);
1003
- };
1004
- Ticker.prototype.resolveSetTimeout = function () {
1005
- var e_2, _a;
1006
- var _this = this;
1007
- var index = this._timeoutList.findIndex(function (event) { return event.endTime <= _this.time.currentTime + 0.0001; });
1008
- if (index === -1)
1009
- return;
1010
- var needResolve = this._timeoutList.splice(0, index + 1);
1011
- try {
1012
- for (var needResolve_2 = __values(needResolve), needResolve_2_1 = needResolve_2.next(); !needResolve_2_1.done; needResolve_2_1 = needResolve_2.next()) {
1013
- var delayInfo = needResolve_2_1.value;
1014
- try {
1015
- delayInfo.callback.apply(delayInfo, __spread(delayInfo.args));
1016
- }
1017
- catch (e) {
1018
- throw e;
1019
- }
1020
- }
1021
- }
1022
- catch (e_2_1) { e_2 = { error: e_2_1 }; }
1023
- finally {
1024
- try {
1025
- if (needResolve_2_1 && !needResolve_2_1.done && (_a = needResolve_2.return)) _a.call(needResolve_2);
1026
- }
1027
- finally { if (e_2) throw e_2.error; }
1028
- }
1029
- };
1030
926
  Ticker.prototype.update = function () {
1031
- var e_3, _a;
927
+ var e_1, _a;
1032
928
  var currentTime = this.timeline.currentTime;
1033
929
  var durationTime = currentTime - this._lastFrameTime;
1034
930
  if (durationTime >= this._frameDuration) {
@@ -1042,7 +938,6 @@ var Ticker = (function () {
1042
938
  frameCount: ++this._frameCount,
1043
939
  fps: Math.round(1000 / deltaTime),
1044
940
  };
1045
- this.time = options;
1046
941
  try {
1047
942
  for (var _b = __values(this._tickers), _c = _b.next(); !_c.done; _c = _b.next()) {
1048
943
  var func = _c.value;
@@ -1051,15 +946,13 @@ var Ticker = (function () {
1051
946
  }
1052
947
  }
1053
948
  }
1054
- catch (e_3_1) { e_3 = { error: e_3_1 }; }
949
+ catch (e_1_1) { e_1 = { error: e_1_1 }; }
1055
950
  finally {
1056
951
  try {
1057
952
  if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
1058
953
  }
1059
- finally { if (e_3) throw e_3.error; }
954
+ finally { if (e_1) throw e_1.error; }
1060
955
  }
1061
- this.resolveFrameDelay();
1062
- this.resolveSetTimeout();
1063
956
  }
1064
957
  };
1065
958
  Ticker.prototype.add = function (fn) {
@@ -2005,7 +1898,7 @@ var decorators = {
2005
1898
  IDEProp: IDEProp,
2006
1899
  componentObserver: componentObserver,
2007
1900
  };
2008
- var version = '1.3.0';
1901
+ var version = '1.2.7-fix.2';
2009
1902
  console.log("Eva.js version: " + version);
2010
1903
 
2011
1904
  export { Component$1 as Component, Game$1 as Game, GameObject$1 as GameObject, IDEProp, LOAD_EVENT, LOAD_SCENE_MODE, ObserverType as OBSERVER_TYPE, RESOURCE_TYPE, RESOURCE_TYPE_STRATEGY, Scene$1 as Scene, System$1 as System, Transform$1 as Transform, componentObserver, decorators, resource, resourceLoader, version };