@eva/eva.js 1.2.7-editor.9 → 1.2.7-fix.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/eva.js.d.ts CHANGED
@@ -1,16 +1,5 @@
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- import { AbstractLoadStrategy } from 'resource-loader';
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- import { AudioLoadStrategy } from 'resource-loader';
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  import EE from 'eventemitter3';
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  import EventEmitter from 'eventemitter3';
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- import { ImageLoadStrategy } from 'resource-loader';
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- import { Loader } from 'resource-loader';
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- import { MediaElementLoadStrategy } from 'resource-loader';
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- import { Resource as Resource_2 } from 'resource-loader';
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- import { ResourceState } from 'resource-loader';
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- import { ResourceType } from 'resource-loader';
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- import { VideoLoadStrategy } from 'resource-loader';
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- import { XhrLoadStrategy } from 'resource-loader';
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- import { XhrResponseType } from 'resource-loader';
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  export declare class Component<T extends ComponentParams = {}> extends EventEmitter {
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  static componentName: string;
@@ -55,6 +44,7 @@ export declare interface ComponentParams {
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  }
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  export declare const decorators: {
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+ IDEProp: typeof IDEProp;
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  componentObserver: typeof componentObserver;
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  };
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@@ -73,15 +63,14 @@ export declare class Game extends EventEmitter {
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  multiScenes: Scene[];
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  ticker: Ticker;
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  systems: System[];
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- mode: Mode;
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- constructor({ systems, frameRate, autoStart, needScene, mode }?: GameParams);
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+ constructor({ systems, frameRate, autoStart, needScene }?: GameParams);
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  get scene(): Scene;
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  set scene(scene: Scene);
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  get gameObjects(): any[];
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  addSystem<T extends System>(S: T): T;
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- addSystem<T extends System>(S: SystemConstructor<T>, obj?: ConstructorParameters<SystemConstructor<T>>): T;
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- removeSystem<S extends System>(system: S | SystemConstructor<S> | string): void;
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- getSystem<T extends System>(S: SystemConstructor<T> | string): T;
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+ addSystem<T extends SystemType>(S: T, obj?: any): InstanceType<T>;
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+ removeSystem(system: System | SystemType | string): void;
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+ getSystem(S: SystemType | string): System;
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  pause(): void;
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  start(): void;
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  resume(): void;
@@ -91,8 +80,6 @@ export declare class Game extends EventEmitter {
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  destroySystems(): void;
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  destroy(): void;
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  loadScene({ scene, mode, params }: LoadSceneParams): void;
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- private shouldUpdate;
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- private gameObjectLoop;
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  }
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  export declare class GameObject {
@@ -101,7 +88,6 @@ export declare class GameObject {
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  private _componentCache;
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  id: number;
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  components: Component<ComponentParams>[];
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- destroyed: boolean;
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  constructor(name: string, obj?: TransformParams);
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  get transform(): Transform;
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  get parent(): GameObject;
@@ -109,7 +95,6 @@ export declare class GameObject {
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  set scene(val: Scene);
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  get scene(): Scene;
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  addChild(gameObject: GameObject): void;
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- addChildAt(gameObject: GameObject, index: number): void;
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  removeChild(gameObject: GameObject): GameObject;
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  addComponent<T extends Component<ComponentParams>>(C: T): T;
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  addComponent<T extends Component<ComponentParams>>(C: ComponentConstructor<T>, obj?: ComponentParams): T;
@@ -128,13 +113,9 @@ declare interface GameParams {
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  frameRate?: number;
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  systems?: System[];
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  needScene?: boolean;
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- mode?: Mode;
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  }
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- declare class IntVector2 {
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- x: number;
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- y: number;
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- }
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+ export declare function IDEProp(target: any, propertyKey: any): void;
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  export declare enum LOAD_EVENT {
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  'START' = "start",
@@ -152,30 +133,9 @@ export declare enum LOAD_SCENE_MODE {
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  declare interface LoadSceneParams {
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  scene: Scene;
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  mode?: LOAD_SCENE_MODE;
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- params?: {
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- width?: number;
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- height?: number;
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- canvas?: HTMLCanvasElement;
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- renderType?: number;
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- autoStart?: boolean;
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- sharedTicker?: boolean;
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- sharedLoader?: boolean;
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- transparent?: boolean;
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- antialias?: boolean;
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- preserveDrawingBuffer?: boolean;
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- resolution?: number;
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- backgroundColor?: number;
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- clearBeforeRender?: boolean;
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- roundPixels?: boolean;
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- forceFXAA?: boolean;
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- legacy?: boolean;
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- autoResize?: boolean;
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- powerPreference?: 'high-performance';
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- };
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+ params?: any;
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  }
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138
 
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- declare type Mode = 'EDIT' | 'PLAY';
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-
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  declare type observableKeys = string | string[];
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  export declare enum OBSERVER_TYPE {
@@ -205,8 +165,6 @@ export declare interface PluginStruct {
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  Systems?: typeof System[];
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  }
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- declare type PreProcessResourceHandler = (res: ResourceBase) => void;
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-
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  declare class Progress extends EE {
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  progress: number;
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  resourceTotal: number;
@@ -229,8 +187,7 @@ declare interface PureObserverProp {
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  declare class Resource extends EE {
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  timeout: number;
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- private preProcessResourceHandlers;
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- resourcesMap: Record<ResourceName, ResourceStruct>;
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+ private resourcesMap;
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  private makeInstanceFunctions;
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  private destroyInstanceFunctions;
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  private promiseMap;
@@ -242,20 +199,17 @@ declare class Resource extends EE {
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  loadConfig(resources: ResourceBase[]): void;
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  loadSingle(resource: ResourceBase): Promise<ResourceStruct>;
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  addResource(resources: ResourceBase[]): void;
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- addPreProcessResourceHandler(handler: PreProcessResourceHandler): void;
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- removePreProcessResourceHandler(handler: PreProcessResourceHandler): void;
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  preload(): void;
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  getResource(name: string): Promise<ResourceStruct>;
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  private instance;
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  destroy(name: string): Promise<void>;
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  private _destroy;
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- registerResourceType(type: string, value?: string): void;
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  registerInstance(type: RESOURCE_TYPE | string, callback: ResourceProcessFn): void;
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  registerDestroy(type: RESOURCE_TYPE | string, callback: ResourceProcessFn): void;
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  private loadResource;
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  doComplete(name: any, resolve: any, preload?: boolean): Promise<void>;
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  checkAllLoaded(name: any): boolean;
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- getLoader(preload?: boolean): Loader;
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+ getLoader(preload?: boolean): any;
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  private onLoad;
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  private onError;
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  }
@@ -266,18 +220,16 @@ export declare enum RESOURCE_TYPE {
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  'IMAGE' = "IMAGE",
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  'SPRITE' = "SPRITE",
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  'SPRITE_ANIMATION' = "SPRITE_ANIMATION",
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+ 'DRAGONBONE' = "DRAGONBONE",
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+ 'SPINE' = "SPINE",
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  'AUDIO' = "AUDIO",
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  'VIDEO' = "VIDEO"
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  }
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- export declare const RESOURCE_TYPE_STRATEGY: {
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- [type: string]: new (...args: any[]) => AbstractLoadStrategy;
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- };
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-
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  export declare interface ResourceBase {
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- name: string;
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- type: RESOURCE_TYPE;
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- src: {
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+ name?: string;
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+ type?: RESOURCE_TYPE;
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+ src?: {
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  json?: SrcBase;
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  image?: SrcBase;
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  tex?: SrcBase;
@@ -290,22 +242,6 @@ export declare interface ResourceBase {
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  preload?: boolean;
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  }
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- export declare const resourceLoader: {
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- AbstractLoadStrategy: typeof AbstractLoadStrategy;
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- AudioLoadStrategy: typeof AudioLoadStrategy;
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- ImageLoadStrategy: typeof ImageLoadStrategy;
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- XhrResponseType: typeof XhrResponseType;
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- MediaElementLoadStrategy: typeof MediaElementLoadStrategy;
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- VideoLoadStrategy: typeof VideoLoadStrategy;
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- XhrLoadStrategy: typeof XhrLoadStrategy;
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- Loader: typeof Loader;
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- Resource: typeof Resource_2;
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- ResourceType: typeof ResourceType;
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- ResourceState: typeof ResourceState;
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- };
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-
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- declare type ResourceName = string;
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-
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  declare type ResourceProcessFn = (resource: ResourceStruct) => any;
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  declare interface ResourceStruct extends ResourceBase {
@@ -330,12 +266,7 @@ export declare class Scene extends GameObject {
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  destroy(): void;
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  }
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- declare class Size2 {
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- width: number;
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- height: number;
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- }
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-
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- declare interface Size2_2 {
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+ declare interface Size2 {
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  width: number;
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  height: number;
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  }
@@ -344,20 +275,18 @@ declare interface SrcBase {
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  type: string;
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  url?: string;
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  data?: any;
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- size?: Size2_2;
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- texture?: TextureBase[] | TextureBase;
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  }
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- export declare class System<T extends {} = {}> {
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+ export declare class System {
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  static systemName: string;
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  name: string;
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  static observerInfo: PureObserverInfo;
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  componentObserver: ComponentObserver;
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  game: Game;
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  started: boolean;
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- __systemDefaultParams: T;
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- constructor(params?: T);
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- init?(param?: T): void;
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+ __systemDefaultParams: any;
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+ constructor(params?: any);
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+ init?(param?: any): void;
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  awake?(): void;
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  start?(): void;
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  update?(e: UpdateParams): void;
@@ -368,17 +297,7 @@ export declare class System<T extends {} = {}> {
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  destroy(): void;
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  }
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- export declare interface SystemConstructor<T extends System = System> {
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- systemName: string;
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- observerInfo: PureObserverInfo;
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- new (params?: any): T;
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- }
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-
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- declare interface TextureBase {
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- type: string;
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- url: string;
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- size?: Size2_2;
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- }
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+ declare type SystemType = typeof System;
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  declare class Ticker {
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  autoStart: boolean;
@@ -397,7 +316,6 @@ declare class Ticker {
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  remove(fn: any): void;
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  start(): void;
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  pause(): void;
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- setPlaybackRate(rate: number): void;
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  }
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  declare interface TickerOptions {
@@ -409,12 +327,11 @@ export declare class Transform extends Component<TransformParams> {
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  static componentName: string;
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  readonly name: string;
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  private _parent;
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- childIndex: number;
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  inScene: boolean;
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  worldTransform: TransformMatrix;
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  children: Transform[];
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  init(params?: TransformParams): void;
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- position: IntVector2;
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+ position: Vector2;
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  size: Size2;
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  origin: Vector2;
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  anchor: Vector2;
@@ -456,11 +373,9 @@ export declare interface UpdateParams {
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  fps: number;
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  }
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- declare class Vector2 {
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+ declare interface Vector2 {
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  x: number;
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  y: number;
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  }
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- export declare const version = "1.2.7-editor.8";
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-
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  export { }