@eva/eva.js 1.2.7-editor.7 → 1.2.8-fix.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -7,7 +7,7 @@ var lodashEs = require('lodash-es');
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  var inspectorDecorator = require('@eva/inspector-decorator');
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  var resourceLoader$1 = require('resource-loader');
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9
 
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- function _interopDefaultLegacy (e) { return e && typeof e === 'object' && 'default' in e ? e["default"] : e; }
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+ function _interopDefaultLegacy (e) { return e && typeof e === 'object' && 'default' in e ? e['default'] : e; }
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  var EventEmitter__default = /*#__PURE__*/_interopDefaultLegacy(EventEmitter);
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@@ -47,10 +47,6 @@ function __decorate(decorators, target, key, desc) {
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  return c > 3 && r && Object.defineProperty(target, key, r), r;
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  }
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- function __metadata(metadataKey, metadataValue) {
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- if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(metadataKey, metadataValue);
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- }
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-
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  function __awaiter(thisArg, _arguments, P, generator) {
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  return new (P || (P = Promise))(function (resolve, reject) {
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  function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
@@ -374,65 +370,12 @@ function setSystemObserver(system, S) {
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  systemInstance[S.systemName] = system;
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  }
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- var Vector2 = (function () {
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- function Vector2() {
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- }
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- __decorate([
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- inspectorDecorator.Field({ step: 0.1, default: 0 }),
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- __metadata("design:type", Number)
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- ], Vector2.prototype, "x", void 0);
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- __decorate([
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- inspectorDecorator.Field({ step: 0.1, default: 0 }),
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- __metadata("design:type", Number)
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- ], Vector2.prototype, "y", void 0);
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- return Vector2;
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- }());
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- var IntVector2 = (function () {
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- function IntVector2() {
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- }
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- __decorate([
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- inspectorDecorator.Field({ step: 1, default: 0 }),
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- __metadata("design:type", Number)
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- ], IntVector2.prototype, "x", void 0);
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- __decorate([
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- inspectorDecorator.Field({ step: 1, default: 0 }),
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- __metadata("design:type", Number)
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- ], IntVector2.prototype, "y", void 0);
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- return IntVector2;
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- }());
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- var Size2 = (function () {
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- function Size2() {
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- }
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- __decorate([
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- inspectorDecorator.Field({ step: 1, default: 0 }),
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- __metadata("design:type", Number)
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- ], Size2.prototype, "width", void 0);
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- __decorate([
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- inspectorDecorator.Field({ step: 1, default: 0 }),
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- __metadata("design:type", Number)
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- ], Size2.prototype, "height", void 0);
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- return Size2;
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- }());
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- var Scale = (function () {
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- function Scale() {
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- }
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- __decorate([
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- inspectorDecorator.Field({ step: 0.1, default: 1 }),
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- __metadata("design:type", Number)
422
- ], Scale.prototype, "x", void 0);
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- __decorate([
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- inspectorDecorator.Field({ step: 0.1, default: 1 }),
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- __metadata("design:type", Number)
426
- ], Scale.prototype, "y", void 0);
427
- return Scale;
428
- }());
429
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  var Transform = (function (_super) {
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  __extends(Transform, _super);
431
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  function Transform() {
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  var _this = _super !== null && _super.apply(this, arguments) || this;
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  _this.name = 'Transform';
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378
  _this._parent = null;
435
- _this.childIndex = -1;
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379
  _this.inScene = false;
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  _this.children = [];
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  _this.position = { x: 0, y: 0 };
@@ -479,16 +422,15 @@ var Transform = (function (_super) {
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  configurable: true
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  });
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  Transform.prototype.addChild = function (child) {
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- if (child.parent) {
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+ if (child.parent === this) {
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+ var index = this.children.findIndex(function (item) { return item === child; });
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+ this.children.splice(index, 1);
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+ }
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+ else if (child.parent) {
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  child.parent.removeChild(child);
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  }
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  child._parent = this;
486
- if (child.childIndex > -1) {
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- this.children.splice(child.childIndex, 0, child);
488
- }
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- else {
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- this.children.push(child);
491
- }
433
+ this.children.push(child);
492
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  };
493
435
  Transform.prototype.removeChild = function (child) {
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  var index = this.children.findIndex(function (item) { return item === child; });
@@ -502,32 +444,32 @@ var Transform = (function (_super) {
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  };
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  Transform.componentName = 'Transform';
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  __decorate([
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- inspectorDecorator.Field(function () { return IntVector2; }),
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- __metadata("design:type", IntVector2)
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+ inspectorDecorator.type('vector2'),
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+ inspectorDecorator.step(1)
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  ], Transform.prototype, "position", void 0);
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  __decorate([
509
- inspectorDecorator.Field(function () { return Size2; }),
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- __metadata("design:type", Size2)
451
+ inspectorDecorator.type('size'),
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+ inspectorDecorator.step(1)
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  ], Transform.prototype, "size", void 0);
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  __decorate([
513
- inspectorDecorator.Field(function () { return Vector2; }),
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- __metadata("design:type", Vector2)
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+ inspectorDecorator.type('vector2'),
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+ inspectorDecorator.step(0.1)
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  ], Transform.prototype, "origin", void 0);
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  __decorate([
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- inspectorDecorator.Field(function () { return Vector2; }),
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- __metadata("design:type", Vector2)
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+ inspectorDecorator.type('vector2'),
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+ inspectorDecorator.step(0.1)
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  ], Transform.prototype, "anchor", void 0);
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462
  __decorate([
521
- inspectorDecorator.Field(function () { return Scale; }),
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- __metadata("design:type", Vector2)
463
+ inspectorDecorator.type('vector2'),
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+ inspectorDecorator.step(0.1)
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  ], Transform.prototype, "scale", void 0);
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  __decorate([
525
- inspectorDecorator.Field(function () { return Vector2; }),
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- __metadata("design:type", Vector2)
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+ inspectorDecorator.type('vector2'),
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+ inspectorDecorator.step(0.1)
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469
  ], Transform.prototype, "skew", void 0);
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470
  __decorate([
529
- inspectorDecorator.Field({ step: 0.1 }),
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- __metadata("design:type", Number)
471
+ inspectorDecorator.type('number'),
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+ inspectorDecorator.step(0.1)
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  ], Transform.prototype, "rotation", void 0);
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  return Transform;
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  }(Component$1));
@@ -614,13 +556,6 @@ var GameObject = (function () {
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  gameObject.transform.parent = this.transform;
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  gameObject.scene = this.scene;
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  };
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- GameObject.prototype.addChildAt = function (gameObject, index) {
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- if (index > this.transform.children.length) {
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- throw new Error(gameObject.name + "addChildAt: The index 18 supplied is out of bounds " + this.transform.children.length);
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- }
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- this.addChild(gameObject);
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- gameObject.transform.childIndex = index;
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- };
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559
  GameObject.prototype.removeChild = function (gameObject) {
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560
  if (!(gameObject instanceof GameObject) || !gameObject.parent || gameObject.parent !== this) {
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  return gameObject;
@@ -1132,26 +1067,28 @@ var getAllGameObjects = function (game) {
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  }
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  return __spread(mainSceneGameObjects, otherSceneGameObjects);
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  };
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- var gameObjectResume = function (gameObjects) {
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- var e_2, _a, e_3, _b;
1070
+ var gameObjectLoop = function (e, gameObjects) {
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+ var e_2, _a, e_3, _b, e_4, _c, e_5, _d;
1072
+ if (gameObjects === void 0) { gameObjects = []; }
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1073
  try {
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1074
  for (var gameObjects_1 = __values(gameObjects), gameObjects_1_1 = gameObjects_1.next(); !gameObjects_1_1.done; gameObjects_1_1 = gameObjects_1.next()) {
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  var gameObject = gameObjects_1_1.value;
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1076
  try {
1141
- for (var _c = (e_3 = void 0, __values(gameObject.components)), _d = _c.next(); !_d.done; _d = _c.next()) {
1142
- var component = _d.value;
1077
+ for (var _e = (e_3 = void 0, __values(gameObject.components)), _f = _e.next(); !_f.done; _f = _e.next()) {
1078
+ var component = _f.value;
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1079
  try {
1144
- component.onResume && component.onResume();
1080
+ triggerStart(component);
1081
+ component.update && component.update(e);
1145
1082
  }
1146
1083
  catch (e) {
1147
- console.error("gameObject: " + gameObject.name + ", " + component.name + ", onResume error", e);
1084
+ console.error("gameObject: " + gameObject.name + " " + component.name + " update error", e);
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1085
  }
1149
1086
  }
1150
1087
  }
1151
1088
  catch (e_3_1) { e_3 = { error: e_3_1 }; }
1152
1089
  finally {
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1090
  try {
1154
- if (_d && !_d.done && (_b = _c.return)) _b.call(_c);
1091
+ if (_f && !_f.done && (_b = _e.return)) _b.call(_e);
1155
1092
  }
1156
1093
  finally { if (e_3) throw e_3.error; }
1157
1094
  }
@@ -1164,27 +1101,24 @@ var gameObjectResume = function (gameObjects) {
1164
1101
  }
1165
1102
  finally { if (e_2) throw e_2.error; }
1166
1103
  }
1167
- };
1168
- var gameObjectPause = function (gameObjects) {
1169
- var e_4, _a, e_5, _b;
1170
1104
  try {
1171
1105
  for (var gameObjects_2 = __values(gameObjects), gameObjects_2_1 = gameObjects_2.next(); !gameObjects_2_1.done; gameObjects_2_1 = gameObjects_2.next()) {
1172
1106
  var gameObject = gameObjects_2_1.value;
1173
1107
  try {
1174
- for (var _c = (e_5 = void 0, __values(gameObject.components)), _d = _c.next(); !_d.done; _d = _c.next()) {
1175
- var component = _d.value;
1108
+ for (var _g = (e_5 = void 0, __values(gameObject.components)), _h = _g.next(); !_h.done; _h = _g.next()) {
1109
+ var component = _h.value;
1176
1110
  try {
1177
- component.onPause && component.onPause();
1111
+ component.lateUpdate && component.lateUpdate(e);
1178
1112
  }
1179
1113
  catch (e) {
1180
- console.error("gameObject: " + gameObject.name + ", " + component.name + ", onResume error", e);
1114
+ console.error("gameObject: " + gameObject.name + " " + component.name + " lateUpdate error", e);
1181
1115
  }
1182
1116
  }
1183
1117
  }
1184
1118
  catch (e_5_1) { e_5 = { error: e_5_1 }; }
1185
1119
  finally {
1186
1120
  try {
1187
- if (_d && !_d.done && (_b = _c.return)) _b.call(_c);
1121
+ if (_h && !_h.done && (_d = _g.return)) _d.call(_g);
1188
1122
  }
1189
1123
  finally { if (e_5) throw e_5.error; }
1190
1124
  }
@@ -1193,23 +1127,87 @@ var gameObjectPause = function (gameObjects) {
1193
1127
  catch (e_4_1) { e_4 = { error: e_4_1 }; }
1194
1128
  finally {
1195
1129
  try {
1196
- if (gameObjects_2_1 && !gameObjects_2_1.done && (_a = gameObjects_2.return)) _a.call(gameObjects_2);
1130
+ if (gameObjects_2_1 && !gameObjects_2_1.done && (_c = gameObjects_2.return)) _c.call(gameObjects_2);
1197
1131
  }
1198
1132
  finally { if (e_4) throw e_4.error; }
1199
1133
  }
1200
1134
  };
1135
+ var gameObjectResume = function (gameObjects) {
1136
+ var e_6, _a, e_7, _b;
1137
+ try {
1138
+ for (var gameObjects_3 = __values(gameObjects), gameObjects_3_1 = gameObjects_3.next(); !gameObjects_3_1.done; gameObjects_3_1 = gameObjects_3.next()) {
1139
+ var gameObject = gameObjects_3_1.value;
1140
+ try {
1141
+ for (var _c = (e_7 = void 0, __values(gameObject.components)), _d = _c.next(); !_d.done; _d = _c.next()) {
1142
+ var component = _d.value;
1143
+ try {
1144
+ component.onResume && component.onResume();
1145
+ }
1146
+ catch (e) {
1147
+ console.error("gameObject: " + gameObject.name + ", " + component.name + ", onResume error", e);
1148
+ }
1149
+ }
1150
+ }
1151
+ catch (e_7_1) { e_7 = { error: e_7_1 }; }
1152
+ finally {
1153
+ try {
1154
+ if (_d && !_d.done && (_b = _c.return)) _b.call(_c);
1155
+ }
1156
+ finally { if (e_7) throw e_7.error; }
1157
+ }
1158
+ }
1159
+ }
1160
+ catch (e_6_1) { e_6 = { error: e_6_1 }; }
1161
+ finally {
1162
+ try {
1163
+ if (gameObjects_3_1 && !gameObjects_3_1.done && (_a = gameObjects_3.return)) _a.call(gameObjects_3);
1164
+ }
1165
+ finally { if (e_6) throw e_6.error; }
1166
+ }
1167
+ };
1168
+ var gameObjectPause = function (gameObjects) {
1169
+ var e_8, _a, e_9, _b;
1170
+ try {
1171
+ for (var gameObjects_4 = __values(gameObjects), gameObjects_4_1 = gameObjects_4.next(); !gameObjects_4_1.done; gameObjects_4_1 = gameObjects_4.next()) {
1172
+ var gameObject = gameObjects_4_1.value;
1173
+ try {
1174
+ for (var _c = (e_9 = void 0, __values(gameObject.components)), _d = _c.next(); !_d.done; _d = _c.next()) {
1175
+ var component = _d.value;
1176
+ try {
1177
+ component.onPause && component.onPause();
1178
+ }
1179
+ catch (e) {
1180
+ console.error("gameObject: " + gameObject.name + ", " + component.name + ", onResume error", e);
1181
+ }
1182
+ }
1183
+ }
1184
+ catch (e_9_1) { e_9 = { error: e_9_1 }; }
1185
+ finally {
1186
+ try {
1187
+ if (_d && !_d.done && (_b = _c.return)) _b.call(_c);
1188
+ }
1189
+ finally { if (e_9) throw e_9.error; }
1190
+ }
1191
+ }
1192
+ }
1193
+ catch (e_8_1) { e_8 = { error: e_8_1 }; }
1194
+ finally {
1195
+ try {
1196
+ if (gameObjects_4_1 && !gameObjects_4_1.done && (_a = gameObjects_4.return)) _a.call(gameObjects_4);
1197
+ }
1198
+ finally { if (e_8) throw e_8.error; }
1199
+ }
1200
+ };
1201
1201
  var Game = (function (_super) {
1202
1202
  __extends(Game, _super);
1203
1203
  function Game(_a) {
1204
- var e_6, _b;
1205
- var _c = _a === void 0 ? {} : _a, systems = _c.systems, _d = _c.frameRate, frameRate = _d === void 0 ? 60 : _d, _e = _c.autoStart, autoStart = _e === void 0 ? true : _e, _f = _c.needScene, needScene = _f === void 0 ? true : _f, _g = _c.mode, mode = _g === void 0 ? 'PLAY' : _g;
1204
+ var e_10, _b;
1205
+ var _c = _a === void 0 ? {} : _a, systems = _c.systems, _d = _c.frameRate, frameRate = _d === void 0 ? 60 : _d, _e = _c.autoStart, autoStart = _e === void 0 ? true : _e, _f = _c.needScene, needScene = _f === void 0 ? true : _f;
1206
1206
  var _this = _super.call(this) || this;
1207
1207
  _this.playing = false;
1208
1208
  _this.started = false;
1209
1209
  _this.multiScenes = [];
1210
1210
  _this.systems = [];
1211
- _this.mode = 'PLAY';
1212
- _this.mode = mode;
1213
1211
  if (window.__EVA_INSPECTOR_ENV__) {
1214
1212
  window.__EVA_GAME_INSTANCE__ = _this;
1215
1213
  }
@@ -1222,12 +1220,12 @@ var Game = (function (_super) {
1222
1220
  _this.addSystem(system);
1223
1221
  }
1224
1222
  }
1225
- catch (e_6_1) { e_6 = { error: e_6_1 }; }
1223
+ catch (e_10_1) { e_10 = { error: e_10_1 }; }
1226
1224
  finally {
1227
1225
  try {
1228
1226
  if (systems_1_1 && !systems_1_1.done && (_b = systems_1.return)) _b.call(systems_1);
1229
1227
  }
1230
- finally { if (e_6) throw e_6.error; }
1228
+ finally { if (e_10) throw e_10.error; }
1231
1229
  }
1232
1230
  }
1233
1231
  if (needScene) {
@@ -1339,8 +1337,8 @@ var Game = (function (_super) {
1339
1337
  Game.prototype.initTicker = function () {
1340
1338
  var _this = this;
1341
1339
  this.ticker.add(function (e) {
1342
- var e_7, _a, e_8, _b;
1343
- _this.scene && _this.gameObjectLoop(e, _this.gameObjects);
1340
+ var e_11, _a, e_12, _b;
1341
+ _this.scene && gameObjectLoop(e, _this.gameObjects);
1344
1342
  try {
1345
1343
  for (var _c = __values(_this.systems), _d = _c.next(); !_d.done; _d = _c.next()) {
1346
1344
  var system = _d.value;
@@ -1353,12 +1351,12 @@ var Game = (function (_super) {
1353
1351
  }
1354
1352
  }
1355
1353
  }
1356
- catch (e_7_1) { e_7 = { error: e_7_1 }; }
1354
+ catch (e_11_1) { e_11 = { error: e_11_1 }; }
1357
1355
  finally {
1358
1356
  try {
1359
1357
  if (_d && !_d.done && (_a = _c.return)) _a.call(_c);
1360
1358
  }
1361
- finally { if (e_7) throw e_7.error; }
1359
+ finally { if (e_11) throw e_11.error; }
1362
1360
  }
1363
1361
  try {
1364
1362
  for (var _e = __values(_this.systems), _f = _e.next(); !_f.done; _f = _e.next()) {
@@ -1371,17 +1369,17 @@ var Game = (function (_super) {
1371
1369
  }
1372
1370
  }
1373
1371
  }
1374
- catch (e_8_1) { e_8 = { error: e_8_1 }; }
1372
+ catch (e_12_1) { e_12 = { error: e_12_1 }; }
1375
1373
  finally {
1376
1374
  try {
1377
1375
  if (_f && !_f.done && (_b = _e.return)) _b.call(_e);
1378
1376
  }
1379
- finally { if (e_8) throw e_8.error; }
1377
+ finally { if (e_12) throw e_12.error; }
1380
1378
  }
1381
1379
  });
1382
1380
  };
1383
1381
  Game.prototype.triggerResume = function () {
1384
- var e_9, _a;
1382
+ var e_13, _a;
1385
1383
  gameObjectResume(this.gameObjects);
1386
1384
  try {
1387
1385
  for (var _b = __values(this.systems), _c = _b.next(); !_c.done; _c = _b.next()) {
@@ -1394,16 +1392,16 @@ var Game = (function (_super) {
1394
1392
  }
1395
1393
  }
1396
1394
  }
1397
- catch (e_9_1) { e_9 = { error: e_9_1 }; }
1395
+ catch (e_13_1) { e_13 = { error: e_13_1 }; }
1398
1396
  finally {
1399
1397
  try {
1400
1398
  if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
1401
1399
  }
1402
- finally { if (e_9) throw e_9.error; }
1400
+ finally { if (e_13) throw e_13.error; }
1403
1401
  }
1404
1402
  };
1405
1403
  Game.prototype.triggerPause = function () {
1406
- var e_10, _a;
1404
+ var e_14, _a;
1407
1405
  gameObjectPause(this.gameObjects);
1408
1406
  try {
1409
1407
  for (var _b = __values(this.systems), _c = _b.next(); !_c.done; _c = _b.next()) {
@@ -1416,28 +1414,28 @@ var Game = (function (_super) {
1416
1414
  }
1417
1415
  }
1418
1416
  }
1419
- catch (e_10_1) { e_10 = { error: e_10_1 }; }
1417
+ catch (e_14_1) { e_14 = { error: e_14_1 }; }
1420
1418
  finally {
1421
1419
  try {
1422
1420
  if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
1423
1421
  }
1424
- finally { if (e_10) throw e_10.error; }
1422
+ finally { if (e_14) throw e_14.error; }
1425
1423
  }
1426
1424
  };
1427
1425
  Game.prototype.destroySystems = function () {
1428
- var e_11, _a;
1426
+ var e_15, _a;
1429
1427
  try {
1430
1428
  for (var _b = __values(__spread(this.systems)), _c = _b.next(); !_c.done; _c = _b.next()) {
1431
1429
  var system = _c.value;
1432
1430
  this.removeSystem(system);
1433
1431
  }
1434
1432
  }
1435
- catch (e_11_1) { e_11 = { error: e_11_1 }; }
1433
+ catch (e_15_1) { e_15 = { error: e_15_1 }; }
1436
1434
  finally {
1437
1435
  try {
1438
1436
  if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
1439
1437
  }
1440
- finally { if (e_11) throw e_11.error; }
1438
+ finally { if (e_15) throw e_15.error; }
1441
1439
  }
1442
1440
  this.systems.length = 0;
1443
1441
  };
@@ -1466,82 +1464,17 @@ var Game = (function (_super) {
1466
1464
  }
1467
1465
  this.emit('sceneChanged', { scene: scene, mode: mode, params: params });
1468
1466
  };
1469
- Game.prototype.shouldUpdate = function (component) {
1470
- return this.mode === 'PLAY' || (this.mode === 'EDIT' && inspectorDecorator.shouldExecuteInEditMode(component.constructor));
1471
- };
1472
- Game.prototype.gameObjectLoop = function (e, gameObjects) {
1473
- var e_12, _a, e_13, _b, e_14, _c, e_15, _d;
1474
- if (gameObjects === void 0) { gameObjects = []; }
1475
- try {
1476
- for (var gameObjects_3 = __values(gameObjects), gameObjects_3_1 = gameObjects_3.next(); !gameObjects_3_1.done; gameObjects_3_1 = gameObjects_3.next()) {
1477
- var gameObject = gameObjects_3_1.value;
1478
- try {
1479
- for (var _e = (e_13 = void 0, __values(gameObject.components)), _f = _e.next(); !_f.done; _f = _e.next()) {
1480
- var component = _f.value;
1481
- try {
1482
- if (this.shouldUpdate(component)) {
1483
- triggerStart(component);
1484
- component.update && component.update(e);
1485
- }
1486
- }
1487
- catch (e) {
1488
- console.error("gameObject: " + gameObject.name + " " + component.name + " update error", e);
1489
- }
1490
- }
1491
- }
1492
- catch (e_13_1) { e_13 = { error: e_13_1 }; }
1493
- finally {
1494
- try {
1495
- if (_f && !_f.done && (_b = _e.return)) _b.call(_e);
1496
- }
1497
- finally { if (e_13) throw e_13.error; }
1498
- }
1499
- }
1500
- }
1501
- catch (e_12_1) { e_12 = { error: e_12_1 }; }
1502
- finally {
1503
- try {
1504
- if (gameObjects_3_1 && !gameObjects_3_1.done && (_a = gameObjects_3.return)) _a.call(gameObjects_3);
1505
- }
1506
- finally { if (e_12) throw e_12.error; }
1507
- }
1508
- try {
1509
- for (var gameObjects_4 = __values(gameObjects), gameObjects_4_1 = gameObjects_4.next(); !gameObjects_4_1.done; gameObjects_4_1 = gameObjects_4.next()) {
1510
- var gameObject = gameObjects_4_1.value;
1511
- try {
1512
- for (var _g = (e_15 = void 0, __values(gameObject.components)), _h = _g.next(); !_h.done; _h = _g.next()) {
1513
- var component = _h.value;
1514
- try {
1515
- if (this.shouldUpdate(component)) {
1516
- component.lateUpdate && component.lateUpdate(e);
1517
- }
1518
- }
1519
- catch (e) {
1520
- console.error("gameObject: " + gameObject.name + " " + component.name + " lateUpdate error", e);
1521
- }
1522
- }
1523
- }
1524
- catch (e_15_1) { e_15 = { error: e_15_1 }; }
1525
- finally {
1526
- try {
1527
- if (_h && !_h.done && (_d = _g.return)) _d.call(_g);
1528
- }
1529
- finally { if (e_15) throw e_15.error; }
1530
- }
1531
- }
1532
- }
1533
- catch (e_14_1) { e_14 = { error: e_14_1 }; }
1534
- finally {
1535
- try {
1536
- if (gameObjects_4_1 && !gameObjects_4_1.done && (_c = gameObjects_4.return)) _c.call(gameObjects_4);
1537
- }
1538
- finally { if (e_14) throw e_14.error; }
1539
- }
1540
- };
1541
1467
  return Game;
1542
1468
  }(EventEmitter__default));
1543
1469
  var Game$1 = Game;
1544
1470
 
1471
+ function IDEProp(target, propertyKey) {
1472
+ if (!target.constructor.IDEProps) {
1473
+ target.constructor.IDEProps = [];
1474
+ }
1475
+ target.constructor.IDEProps.push(propertyKey);
1476
+ }
1477
+
1545
1478
  function componentObserver(observerInfo) {
1546
1479
  if (observerInfo === void 0) { observerInfo = {}; }
1547
1480
  return function (constructor) {
@@ -1970,14 +1903,16 @@ var Resource = (function (_super) {
1970
1903
  var resource = new Resource();
1971
1904
 
1972
1905
  var decorators = {
1906
+ IDEProp: IDEProp,
1973
1907
  componentObserver: componentObserver,
1974
1908
  };
1975
- var version = '1.2.7-editor.6';
1909
+ var version = '1.2.8';
1976
1910
  console.log("Eva.js version: " + version);
1977
1911
 
1978
1912
  exports.Component = Component$1;
1979
1913
  exports.Game = Game$1;
1980
1914
  exports.GameObject = GameObject$1;
1915
+ exports.IDEProp = IDEProp;
1981
1916
  exports.RESOURCE_TYPE_STRATEGY = RESOURCE_TYPE_STRATEGY;
1982
1917
  exports.Scene = Scene$1;
1983
1918
  exports.System = System$1;