@eva/eva.js 1.2.1-type.2 → 1.2.2-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/EVA.js +18 -2
- package/dist/EVA.min.js +1 -1
- package/dist/eva.js.cjs.js +72 -63
- package/dist/eva.js.cjs.prod.js +2 -2
- package/dist/eva.js.d.ts +4 -2
- package/dist/eva.js.esm.js +52 -43
- package/dist/miniprogram.js +3664 -0
- package/package.json +1 -1
- package/dist/global.d.ts +0 -3
package/dist/eva.js.esm.js
CHANGED
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
import EventEmitter from 'eventemitter3';
|
|
2
|
-
import { isEqual, isObject } from 'lodash-es';
|
|
3
|
-
import { type, step } from '@eva/inspector-decorator';
|
|
4
|
-
import { AbstractLoadStrategy, AudioLoadStrategy, ImageLoadStrategy, XhrResponseType, MediaElementLoadStrategy, VideoLoadStrategy, XhrLoadStrategy, Loader, Resource as Resource$1, ResourceType, ResourceState } from 'resource-loader';
|
|
5
|
-
|
|
1
|
+
import EventEmitter from 'eventemitter3';
|
|
2
|
+
import { isEqual, isObject } from 'lodash-es';
|
|
3
|
+
import { type, step } from '@eva/inspector-decorator';
|
|
4
|
+
import { AbstractLoadStrategy, AudioLoadStrategy, ImageLoadStrategy, XhrResponseType, MediaElementLoadStrategy, VideoLoadStrategy, XhrLoadStrategy, Loader, Resource as Resource$1, ResourceType, ResourceState } from 'resource-loader';
|
|
5
|
+
|
|
6
6
|
/*! *****************************************************************************
|
|
7
7
|
Copyright (c) Microsoft Corporation. All rights reserved.
|
|
8
8
|
Licensed under the Apache License, Version 2.0 (the "License"); you may not use
|
|
@@ -108,8 +108,8 @@ function __spread() {
|
|
|
108
108
|
for (var ar = [], i = 0; i < arguments.length; i++)
|
|
109
109
|
ar = ar.concat(__read(arguments[i]));
|
|
110
110
|
return ar;
|
|
111
|
-
}
|
|
112
|
-
|
|
111
|
+
}
|
|
112
|
+
|
|
113
113
|
function getComponentName(component) {
|
|
114
114
|
if (component instanceof Component) {
|
|
115
115
|
return component.name;
|
|
@@ -129,8 +129,8 @@ var Component = (function (_super) {
|
|
|
129
129
|
}
|
|
130
130
|
return Component;
|
|
131
131
|
}(EventEmitter));
|
|
132
|
-
var Component$1 = Component;
|
|
133
|
-
|
|
132
|
+
var Component$1 = Component;
|
|
133
|
+
|
|
134
134
|
var ObserverType;
|
|
135
135
|
(function (ObserverType) {
|
|
136
136
|
ObserverType["ADD"] = "ADD";
|
|
@@ -357,8 +357,8 @@ function observerRemoved(component, componentName) {
|
|
|
357
357
|
function setSystemObserver(system, S) {
|
|
358
358
|
observerInfos[S.systemName] = S.observerInfo;
|
|
359
359
|
systemInstance[S.systemName] = system;
|
|
360
|
-
}
|
|
361
|
-
|
|
360
|
+
}
|
|
361
|
+
|
|
362
362
|
var Transform = (function (_super) {
|
|
363
363
|
__extends(Transform, _super);
|
|
364
364
|
function Transform() {
|
|
@@ -462,8 +462,8 @@ var Transform = (function (_super) {
|
|
|
462
462
|
], Transform.prototype, "rotation", void 0);
|
|
463
463
|
return Transform;
|
|
464
464
|
}(Component$1));
|
|
465
|
-
var Transform$1 = Transform;
|
|
466
|
-
|
|
465
|
+
var Transform$1 = Transform;
|
|
466
|
+
|
|
467
467
|
var _id = 0;
|
|
468
468
|
function getId() {
|
|
469
469
|
return ++_id;
|
|
@@ -645,8 +645,8 @@ var GameObject = (function () {
|
|
|
645
645
|
};
|
|
646
646
|
return GameObject;
|
|
647
647
|
}());
|
|
648
|
-
var GameObject$1 = GameObject;
|
|
649
|
-
|
|
648
|
+
var GameObject$1 = GameObject;
|
|
649
|
+
|
|
650
650
|
var ComponentObserver = (function () {
|
|
651
651
|
function ComponentObserver() {
|
|
652
652
|
this.events = [];
|
|
@@ -688,8 +688,8 @@ var ComponentObserver = (function () {
|
|
|
688
688
|
};
|
|
689
689
|
return ComponentObserver;
|
|
690
690
|
}());
|
|
691
|
-
var ComponentObserver$1 = ComponentObserver;
|
|
692
|
-
|
|
691
|
+
var ComponentObserver$1 = ComponentObserver;
|
|
692
|
+
|
|
693
693
|
var System = (function () {
|
|
694
694
|
function System(params) {
|
|
695
695
|
this.started = false;
|
|
@@ -705,8 +705,8 @@ var System = (function () {
|
|
|
705
705
|
};
|
|
706
706
|
return System;
|
|
707
707
|
}());
|
|
708
|
-
var System$1 = System;
|
|
709
|
-
|
|
708
|
+
var System$1 = System;
|
|
709
|
+
|
|
710
710
|
function createNowTime() {
|
|
711
711
|
var nowtime = null;
|
|
712
712
|
if (Date.now) {
|
|
@@ -716,8 +716,8 @@ function createNowTime() {
|
|
|
716
716
|
nowtime = function () { return new Date().getTime(); };
|
|
717
717
|
}
|
|
718
718
|
return nowtime;
|
|
719
|
-
}
|
|
720
|
-
|
|
719
|
+
}
|
|
720
|
+
|
|
721
721
|
var _nowtime = createNowTime();
|
|
722
722
|
var defaultOptions$1 = {
|
|
723
723
|
originTime: 0,
|
|
@@ -883,8 +883,8 @@ var Timeline = (function () {
|
|
|
883
883
|
});
|
|
884
884
|
return Timeline;
|
|
885
885
|
}());
|
|
886
|
-
var Timeline$1 = Timeline;
|
|
887
|
-
|
|
886
|
+
var Timeline$1 = Timeline;
|
|
887
|
+
|
|
888
888
|
var defaultOptions = {
|
|
889
889
|
autoStart: true,
|
|
890
890
|
frameRate: 60,
|
|
@@ -965,8 +965,8 @@ var Ticker = (function () {
|
|
|
965
965
|
};
|
|
966
966
|
return Ticker;
|
|
967
967
|
}());
|
|
968
|
-
var Ticker$1 = Ticker;
|
|
969
|
-
|
|
968
|
+
var Ticker$1 = Ticker;
|
|
969
|
+
|
|
970
970
|
var Scene = (function (_super) {
|
|
971
971
|
__extends(Scene, _super);
|
|
972
972
|
function Scene(name, obj) {
|
|
@@ -998,8 +998,8 @@ var Scene = (function (_super) {
|
|
|
998
998
|
};
|
|
999
999
|
return Scene;
|
|
1000
1000
|
}(GameObject$1));
|
|
1001
|
-
var Scene$1 = Scene;
|
|
1002
|
-
|
|
1001
|
+
var Scene$1 = Scene;
|
|
1002
|
+
|
|
1003
1003
|
var LOAD_SCENE_MODE;
|
|
1004
1004
|
(function (LOAD_SCENE_MODE) {
|
|
1005
1005
|
LOAD_SCENE_MODE["SINGLE"] = "SINGLE";
|
|
@@ -1446,15 +1446,15 @@ var Game = (function (_super) {
|
|
|
1446
1446
|
};
|
|
1447
1447
|
return Game;
|
|
1448
1448
|
}(EventEmitter));
|
|
1449
|
-
var Game$1 = Game;
|
|
1450
|
-
|
|
1449
|
+
var Game$1 = Game;
|
|
1450
|
+
|
|
1451
1451
|
function IDEProp(target, propertyKey) {
|
|
1452
1452
|
if (!target.constructor.IDEProps) {
|
|
1453
1453
|
target.constructor.IDEProps = [];
|
|
1454
1454
|
}
|
|
1455
1455
|
target.constructor.IDEProps.push(propertyKey);
|
|
1456
|
-
}
|
|
1457
|
-
|
|
1456
|
+
}
|
|
1457
|
+
|
|
1458
1458
|
function componentObserver(observerInfo) {
|
|
1459
1459
|
if (observerInfo === void 0) { observerInfo = {}; }
|
|
1460
1460
|
return function (constructor) {
|
|
@@ -1481,8 +1481,8 @@ function componentObserver(observerInfo) {
|
|
|
1481
1481
|
constructor.observerInfo = observerInfo;
|
|
1482
1482
|
}
|
|
1483
1483
|
};
|
|
1484
|
-
}
|
|
1485
|
-
|
|
1484
|
+
}
|
|
1485
|
+
|
|
1486
1486
|
var Progress = (function (_super) {
|
|
1487
1487
|
__extends(Progress, _super);
|
|
1488
1488
|
function Progress(_a) {
|
|
@@ -1517,8 +1517,8 @@ var Progress = (function (_super) {
|
|
|
1517
1517
|
};
|
|
1518
1518
|
return Progress;
|
|
1519
1519
|
}(EventEmitter));
|
|
1520
|
-
var Progress$1 = Progress;
|
|
1521
|
-
|
|
1520
|
+
var Progress$1 = Progress;
|
|
1521
|
+
|
|
1522
1522
|
var resourceLoader = {
|
|
1523
1523
|
AbstractLoadStrategy: AbstractLoadStrategy,
|
|
1524
1524
|
AudioLoadStrategy: AudioLoadStrategy,
|
|
@@ -1531,8 +1531,8 @@ var resourceLoader = {
|
|
|
1531
1531
|
Resource: Resource$1,
|
|
1532
1532
|
ResourceType: ResourceType,
|
|
1533
1533
|
ResourceState: ResourceState
|
|
1534
|
-
};
|
|
1535
|
-
|
|
1534
|
+
};
|
|
1535
|
+
|
|
1536
1536
|
var LOAD_EVENT;
|
|
1537
1537
|
(function (LOAD_EVENT) {
|
|
1538
1538
|
LOAD_EVENT["START"] = "start";
|
|
@@ -1544,6 +1544,8 @@ var LOAD_EVENT;
|
|
|
1544
1544
|
var RESOURCE_TYPE;
|
|
1545
1545
|
(function (RESOURCE_TYPE) {
|
|
1546
1546
|
RESOURCE_TYPE["IMAGE"] = "IMAGE";
|
|
1547
|
+
RESOURCE_TYPE["SPRITE"] = "SPRITE";
|
|
1548
|
+
RESOURCE_TYPE["SPRITE_ANIMATION"] = "SPRITE_ANIMATION";
|
|
1547
1549
|
RESOURCE_TYPE["AUDIO"] = "AUDIO";
|
|
1548
1550
|
RESOURCE_TYPE["VIDEO"] = "VIDEO";
|
|
1549
1551
|
})(RESOURCE_TYPE || (RESOURCE_TYPE = {}));
|
|
@@ -1706,6 +1708,13 @@ var Resource = (function (_super) {
|
|
|
1706
1708
|
});
|
|
1707
1709
|
});
|
|
1708
1710
|
};
|
|
1711
|
+
Resource.prototype.registerResourceType = function (type, value) {
|
|
1712
|
+
if (value === void 0) { value = type; }
|
|
1713
|
+
if (RESOURCE_TYPE[type]) {
|
|
1714
|
+
throw new Error("The type " + type + " already exists in RESOURCE_TYPE");
|
|
1715
|
+
}
|
|
1716
|
+
RESOURCE_TYPE[type] = value;
|
|
1717
|
+
};
|
|
1709
1718
|
Resource.prototype.registerInstance = function (type, callback) {
|
|
1710
1719
|
this.makeInstanceFunctions[type] = callback;
|
|
1711
1720
|
};
|
|
@@ -1871,13 +1880,13 @@ var Resource = (function (_super) {
|
|
|
1871
1880
|
};
|
|
1872
1881
|
return Resource;
|
|
1873
1882
|
}(EventEmitter));
|
|
1874
|
-
var resource = new Resource();
|
|
1875
|
-
|
|
1883
|
+
var resource = new Resource();
|
|
1884
|
+
|
|
1876
1885
|
var decorators = {
|
|
1877
1886
|
IDEProp: IDEProp,
|
|
1878
1887
|
componentObserver: componentObserver,
|
|
1879
1888
|
};
|
|
1880
|
-
var version = '1.2.
|
|
1881
|
-
console.log("Eva.js version: " + version);
|
|
1882
|
-
|
|
1883
|
-
export { Component$1 as Component, Game$1 as Game, GameObject$1 as GameObject, IDEProp, LOAD_EVENT, LOAD_SCENE_MODE, ObserverType as OBSERVER_TYPE, RESOURCE_TYPE, RESOURCE_TYPE_STRATEGY, Scene$1 as Scene, System$1 as System, Transform$1 as Transform, componentObserver, decorators, resource, resourceLoader, version };
|
|
1889
|
+
var version = '1.2.2-alpha.2';
|
|
1890
|
+
console.log("Eva.js version: " + version);
|
|
1891
|
+
|
|
1892
|
+
export { Component$1 as Component, Game$1 as Game, GameObject$1 as GameObject, IDEProp, LOAD_EVENT, LOAD_SCENE_MODE, ObserverType as OBSERVER_TYPE, RESOURCE_TYPE, RESOURCE_TYPE_STRATEGY, Scene$1 as Scene, System$1 as System, Transform$1 as Transform, componentObserver, decorators, resource, resourceLoader, version };
|