@eturnity/eturnity_maths 6.30.0 → 6.31.1

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@eturnity/eturnity_maths",
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- "version": "6.30.0",
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+ "version": "6.31.1",
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  "author": "Eturnity Team",
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  "main": "src/index.js",
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  "private": false,
package/src/geometry.js CHANGED
@@ -75,13 +75,15 @@ export function getDistanceBetweenPoints(firstPoint, secondPoint) {
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  const b = getDistanceBetweenPoints(I, J)
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  const c = getDistanceBetweenPoints(H, J)
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- let angle = Math.round(
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- (Math.acos((a * a + b * b - c * c) / (2 * a * b)) * 180) / Math.PI
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- )
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+ let angle = (Math.acos((a * a + b * b - c * c) / (2 * a * b)) * 180) / Math.PI
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+
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  //if 3 points are aligned
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  if (isNaN(angle)) {
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  angle = c < a ? 0 : 180
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  }
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+
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+ let sgn=-Math.sign(crossProduct(substractVector(H,I),substractVector(J,I)).z)
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+ angle=sgn*angle
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  return angle
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  }
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package/src/index.js CHANGED
@@ -4,6 +4,7 @@ export * from './geo';
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  export * from './geometry';
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  export * from './matrix';
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  export * from './vector';
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+ export * from './snap';
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  export * from './intersectionPolygon';
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  export * from './objects';
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  export * from './splitMergePolygons';
package/src/matrix.js CHANGED
@@ -1,3 +1,4 @@
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+ import { substractVector } from "./vector"
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  export function inverse2x2Matrix([a, b, c, d]) {
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  //inverse matrix |a,c|
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  // |b,d|
@@ -50,4 +51,9 @@ export function inverse3x3matrix(m) {
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  }
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  }
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  return product
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+ }
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+ export function rotateTransformation(point,angle,center){
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+ let rotationMatrix=[[Math.cos(angle),Math.sin(angle)],[-Math.sin(angle),Math.cos(angle)]]
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+ let k=multiplyMatrices(rotationMatrix,[[point.x-center.x],[point.y-center.y]])
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+ return {x:k[0][0]+center.x,y:k[1][0]+center.y}
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  }
package/src/snap.js ADDED
@@ -0,0 +1,24 @@
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+ import { addVector, crossProduct, dotProduct, multiplyVector, vectorLength } from "./vector";
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+
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+ export function snapRayToLine(ray,line){
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+ // Variables to record and compare
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+
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+ var u = ray.direction;
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+ var A = ray.origin;
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+ var v = line.direction;
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+ var B = line.origin;
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+
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+ let n=crossProduct(v,u)
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+ let AB=substractVector(B,A)
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+ let dot=dotProduct(n,AB)
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+ let nLength=vectorLength(n)
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+ let distance=Math.abs(dot/nLength)
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+
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+ let t1=dotProduct(crossProduct(v,n),AB)/dotProduct(n,n)
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+ let t2=dotProduct(crossProduct(u,n),AB)/dotProduct(n,n)
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+
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+ let M=addVector(A,multiplyVector(t1,u))
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+ let N=addVector(B,multiplyVector(t2,v))
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+
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+ return {distance,pointOnRay:M,pointOnLine:N}
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+ }
package/src/vector.js CHANGED
@@ -53,4 +53,11 @@ export function addVector(u, v) {
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  return v
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  }
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  return multiplyVector(1 / length, v)
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+ }
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+ export function normalize2DVector(v) {
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+ let length = vectorLength2D(v)
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+ if (length == 0) {
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+ return v
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+ }
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+ return multiplyVector(1 / length, v)
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  }