@eturnity/eturnity_maths 6.30.0 → 6.31.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/geometry.js +5 -3
- package/src/index.js +1 -0
- package/src/matrix.js +6 -0
- package/src/snap.js +24 -0
- package/src/vector.js +7 -0
package/package.json
CHANGED
package/src/geometry.js
CHANGED
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@@ -75,13 +75,15 @@ export function getDistanceBetweenPoints(firstPoint, secondPoint) {
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const b = getDistanceBetweenPoints(I, J)
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const c = getDistanceBetweenPoints(H, J)
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78
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-
let angle = Math.
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79
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-
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80
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-
)
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78
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+
let angle = (Math.acos((a * a + b * b - c * c) / (2 * a * b)) * 180) / Math.PI
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79
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+
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//if 3 points are aligned
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if (isNaN(angle)) {
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angle = c < a ? 0 : 180
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}
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+
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+
let sgn=-Math.sign(crossProduct(substractVector(H,I),substractVector(J,I)).z)
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angle=sgn*angle
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return angle
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}
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package/src/index.js
CHANGED
package/src/matrix.js
CHANGED
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@@ -1,3 +1,4 @@
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1
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+
import { substractVector } from "./vector"
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export function inverse2x2Matrix([a, b, c, d]) {
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//inverse matrix |a,c|
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// |b,d|
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@@ -50,4 +51,9 @@ export function inverse3x3matrix(m) {
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}
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}
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return product
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54
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}
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55
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export function rotateTransformation(point,angle,center){
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56
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let rotationMatrix=[[Math.cos(angle),Math.sin(angle)],[-Math.sin(angle),Math.cos(angle)]]
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57
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let k=multiplyMatrices(rotationMatrix,[[point.x-center.x],[point.y-center.y]])
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return {x:k[0][0]+center.x,y:k[1][0]+center.y}
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}
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package/src/snap.js
ADDED
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@@ -0,0 +1,24 @@
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1
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import { addVector, crossProduct, dotProduct, multiplyVector, vectorLength } from "./vector";
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2
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3
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export function snapRayToLine(ray,line){
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4
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// Variables to record and compare
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5
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+
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6
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var u = ray.direction;
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7
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var A = ray.origin;
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8
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var v = line.direction;
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9
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var B = line.origin;
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11
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let n=crossProduct(v,u)
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let AB=substractVector(B,A)
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let dot=dotProduct(n,AB)
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let nLength=vectorLength(n)
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let distance=Math.abs(dot/nLength)
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let t1=dotProduct(crossProduct(v,n),AB)/dotProduct(n,n)
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let t2=dotProduct(crossProduct(u,n),AB)/dotProduct(n,n)
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let M=addVector(A,multiplyVector(t1,u))
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let N=addVector(B,multiplyVector(t2,v))
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return {distance,pointOnRay:M,pointOnLine:N}
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}
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package/src/vector.js
CHANGED
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@@ -53,4 +53,11 @@ export function addVector(u, v) {
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return v
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}
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return multiplyVector(1 / length, v)
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}
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export function normalize2DVector(v) {
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let length = vectorLength2D(v)
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if (length == 0) {
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return v
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}
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return multiplyVector(1 / length, v)
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}
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