@eturnity/eturnity_3d 7.35.0-EPDM-11386.0 → 7.35.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@eturnity/eturnity_3d",
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  "private": false,
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- "version": "7.35.0-EPDM-11386.0",
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+ "version": "7.35.0",
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  "files": [
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  "dist",
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  "src"
@@ -15,7 +15,7 @@
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  "prettier": "prettier --write \"**/*.{js,vue}\""
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  },
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  "dependencies": {
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- "@eturnity/eturnity_maths": "7.35.0-EPDM-11386.0",
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+ "@eturnity/eturnity_maths": "7.35.0",
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  "@originjs/vite-plugin-commonjs": "1.0.3",
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  "core-js": "2.6.12",
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  "cors": "2.8.5",
@@ -26,7 +26,7 @@
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  "leaflet.gridlayer.googlemutant": "0.14.0",
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  "lodash": "4.17.21",
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  "svd-js": "1.1.1",
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- "three": "0.167.0",
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+ "three": "0.142.0",
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  "tween": "0.9.0",
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  "uuid": "9.0.0",
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  "vite-plugin-require": "1.2.14",
@@ -157,7 +157,6 @@ export default class Overlay extends Item {
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  texture,
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  transparent: true,
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  side: THREE.DoubleSide,
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- shadowSide: THREE.DoubleSide
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  })
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  imageOverlayProjectionMaterial.userData = {}
@@ -17,7 +17,7 @@ export default {
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  },
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  created() {
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  this.perspectiveCamera = new THREE.PerspectiveCamera(
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- 80,
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+ 50,
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  300 / 300,
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  1,
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  50000
@@ -8,28 +8,7 @@ export default {
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  preserveDrawingBuffer: true,
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  powerPreference: 'high-performance',
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  })
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- this.renderer.shadowMap.enabled = true
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- this.renderer.shadowMap.type = THREE.BasicShadowMap;
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  this.raycaster = new THREE.Raycaster()
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  this.loader = new THREE.TextureLoader()
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-
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-
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-
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- const sphereGeometry = new THREE.SphereGeometry( 5, 32, 32 );
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- const sphereMaterial = new THREE.MeshStandardMaterial( { color: 0xff0000 } );
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- const sphere = new THREE.Mesh( sphereGeometry, sphereMaterial );
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- sphere.castShadow = true
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- sphere.receiveShadow = false
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- sphere.position.set(0,7,4)
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- this.scene.add( sphere );
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-
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-
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-
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- const planeGeometry = new THREE.PlaneGeometry( 70, 70, 32, 32 );
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- const planeMaterial = new THREE.MeshStandardMaterial( { color: 0x00ff00 } )
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- const plane = new THREE.Mesh( planeGeometry, planeMaterial );
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- plane.position.set(0,0,1)
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- plane.receiveShadow = true;
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- this.scene.add( plane );
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  },
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  }
@@ -22,13 +22,11 @@ export default {
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  side: THREE.DoubleSide,
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  })
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- this.material.wall = new THREE.MeshPhongMaterial({
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+ this.material.wall = new THREE.MeshLambertMaterial({
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  color: wallColor,
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  side: THREE.DoubleSide,
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  transparent: true,
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  opacity: this.wallColor == '#ffffff00' ? 0.2 : 1,
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- shadowSide: THREE.DoubleSide,
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- flatShading: true
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  })
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  this.material.obstacle = new THREE.MeshPhongMaterial({
@@ -39,8 +39,6 @@ export default {
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  mesh.userData.polygonId = roofPolygon.id
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  mesh.matrixAutoUpdate = false
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  mesh.frustumCulled = false
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- mesh.receiveShadow = true
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- mesh.castShadow = true
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  this.meshes.baseMeshes[roofPolygon.id] = mesh
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  }
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  baseGeometries.push(this.meshes.baseMeshes[roofPolygon.id].geometry)
@@ -52,8 +50,6 @@ export default {
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  this.material.wall
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  )
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  this.mergedBaseMesh.renderOrder = 10
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- this.mergedBaseMesh.receiveShadow = true
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- this.mergedBaseMesh.castShadow = true
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  },
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  },
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  }
@@ -82,11 +82,6 @@ export default {
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  this.material.wall
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  )
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  this.mergedObstacleSideMesh.renderOrder = 10
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- //shadow
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- this.mergedObstacleSideMesh.receiveShadow = true
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- this.mergedObstacleSideMesh.castShadow = true
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- this.mergedObstacleMesh.receiveShadow = true
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- this.mergedObstacleMesh.castShadow = true
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  this.applyTextureOnObstacles(this.material.roof)
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  },
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  },
@@ -114,8 +114,6 @@ export default {
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  mesh.userData.meshId = roofPolygon.id
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  mesh.userData.polygonId = roofPolygon.id
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  mesh.frustumCulled = false
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- mesh.receiveShadow = true
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- mesh.castShadow = true
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  this.meshes.roofMeshes[roofPolygon.id] = mesh
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  this.scene.add(mesh)
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  }
@@ -280,15 +280,13 @@ export default {
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  mesh.userData.meshId = meshId
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  mesh.frustumCulled = false
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  mesh.needsUpdate = true
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- mesh.receiveShadow = true
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  mesh.updateMatrix()
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  } else {
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- material = new THREE.MeshPhongMaterial({
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+ material = new THREE.MeshBasicMaterial({
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  map: texture,
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  color: 0xffffff,
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  side: THREE.FrontSide,
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  transparent: false,
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- shininess: 0
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  // opacity:isTileOnRoofBound?0.8:1,
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  // color:isTileOnRoofBound?'red':'white'
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  })
@@ -301,7 +299,7 @@ export default {
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  mesh.userData.meshId = meshId
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  mesh.userData.mapLayer = this.provider.mapLayer
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  mesh.name = meshId
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- mesh.receiveShadow = true
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+
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  if (!this.scene.getObjectByName(meshId)) {
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  this.meshes.tileMeshes[meshId] = mesh
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  this.scene.add(this.meshes.tileMeshes[meshId])
@@ -434,7 +432,7 @@ export default {
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  googleMapType
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  )
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  }
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- planeMaterial[indexGoogleBackground] = new THREE.MeshPhongMaterial({
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+ planeMaterial[indexGoogleBackground] = new THREE.MeshBasicMaterial({
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  map: texture[indexGoogleBackground],
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  side: THREE.DoubleSide,
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  })
@@ -450,8 +448,6 @@ export default {
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  -indexGoogleBackground / 2
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  backgroundPlane[indexGoogleBackground].visible = true
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  backgroundPlane[indexGoogleBackground].needsUpdate = true
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-
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- backgroundPlane[indexGoogleBackground].receiveShadow = true
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  backgroundPlane[indexGoogleBackground].userData.index =
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  indexGoogleBackground
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  const meshToRemove = this.googleBackgroundMap.children.find(
@@ -466,7 +462,6 @@ export default {
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  if (this.numberOfTilesRendered == this.numberOfTilesToRender) {
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  this.googleBackgroundMap.needsUpdate = true
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  this.googleBackgroundMap.visible = true
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- this.googleBackgroundMap.receiveShadow = true
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  this.render()
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  }
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  })
@@ -27,7 +27,6 @@ export default {
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  texture: texture,
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  transparent: true,
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  side: THREE.DoubleSide,
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- shadowSide: THREE.DoubleSide
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  })
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  tileProjectionMaterial.camera = cameraProjection
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  tileProjectionMaterial.userData = {}
@@ -105,31 +105,16 @@ export default {
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  })
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  },
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  initialiseLights() {
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- const ambientLight = new THREE.AmbientLight(0xffffff, 0.5)
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- // let directionalLight = new THREE.DirectionalLight(0xffffff, 0.5)
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- // directionalLight.position.set(0, 1000, -500)
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- var light = new THREE.DirectionalLight(0xffffff, 1)
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- light.name = 'sunLight'
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- light.position.set(0, 100, 10)
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- light.castShadow = true
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-
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- // Shadow settings
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- light.shadow.mapSize.width = 2048 // High quality shadow map
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- light.shadow.mapSize.height = 2048
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- light.shadow.camera.near = 0.5
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- light.shadow.camera.far = 500
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- light.shadow.camera.left = -50
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- light.shadow.camera.right = 50
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- light.shadow.camera.top = 50
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- light.shadow.camera.bottom = -50
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- light.shadow.bias = -0.001
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-
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- // Add the light to the scene
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- this.scene.add(light)
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- this.scene.add(ambientLight)
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-
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- const helper = new THREE.CameraHelper(light.shadow.camera)
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- this.scene.add(helper)
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+ // const ambientLight = new THREE.AmbientLight(0xffffff, 0.5)
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+ var hemiLight = new THREE.HemisphereLight(0xffffff, 0x444444)
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+ hemiLight.position.set(0, 0, 300)
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+ this.scene.add(hemiLight)
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+ let directionalLight = new THREE.DirectionalLight(0xffffff, 0.5)
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+ directionalLight.position.set(0, 1000, 500)
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+ let directionalLight2 = new THREE.DirectionalLight(0xffffff, 0.5)
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+ directionalLight2.position.set(0, -1000, 500)
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+ this.scene.add(directionalLight)
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+ this.scene.add(directionalLight2)
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  },
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  initialiseSky() {
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  // Add Sky