@eturnity/eturnity_3d 1.0.0 → 1.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
package/src/store/hydrateData.js
CHANGED
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@@ -40,8 +40,7 @@ export async function hydrateData({ state, commit }, data) {
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commit('mutate_layoutSettings', layoutSetting)
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commit('mutate_module_texture_version_id', layoutSetting.module_texture_version_id)
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let layers=getLayers()
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-
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let selectedLayer=layers.find(layer=>layer.key==layoutSetting.map_layer)
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let selectedLayer=layers.find(layer=>layer.key==layoutSetting.background_map_settings.layerKey)
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commit('mutate_selectedMapLayer', selectedLayer)
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//end of layoutSetting correction
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@@ -1,19 +1,17 @@
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import { Point, Line } from '@eturnity/eturnity_maths'
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import { mmTolerance } from '../config'
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import {
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isSamePoint2D,
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isSamePoint3D,
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isSameSegment2D,
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isAlmostSameSegment2D,
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isSameSegment3D,
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isAlmostSamePoint2D
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} from '@eturnity/eturnity_maths'
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export function generateNodes2D(polygons
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export function generateNodes2D(polygons) {
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let nodes2D = []
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polygons
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.filter((poly) =>
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['roof', 'obstacle', 'tmpModuleField', 'moduleField'].includes(poly.layer)
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['roof', 'obstacle', 'tmpModuleField', 'moduleField','construction'].includes(poly.layer)
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)
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.forEach((polygon) => {
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const outline = polygon.outline
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@@ -25,6 +23,7 @@ export function generateNodes2D(polygons, constructionPolyline) {
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if (!node2D) {
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node2D = new Point(point.x, point.y, point.z, polygon.layer)
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node2D.belongsTo = []
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node2D.id="node2D"
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node2D.itemType = 'node2D'
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node2D.layer = polygon.layer
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node2D.masterHandle = {
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@@ -40,35 +39,19 @@ export function generateNodes2D(polygons, constructionPolyline) {
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index: i,
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polygon
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})
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node2D.id+="_"+polygon.id+"_"+i
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})
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})
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-
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constructionPolyline.outline.forEach((point, i) => {
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//check if nodes2D already exist
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const node2D = new Point(
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point.x,
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point.y,
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point.z,
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constructionPolyline.layer
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)
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node2D.belongsTo = [
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{
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polygonId: constructionPolyline.id,
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index: i,
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polygon: constructionPolyline
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}
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]
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node2D.itemType = 'node2D'
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node2D.layer = constructionPolyline.layer
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nodes2D.push(node2D)
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})
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}
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//all nodes has been created. now lets update open/selected field
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nodes2D.forEach((node2D) => {
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if (node2D.masterHandle) {
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node2D.masterHandle.open =
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node2D.belongsTo.filter((item) => item.polygon.outline[item.index].open)
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node2D.belongsTo.filter((item) => item.polygon.outline[item.index].open || item.polygon.outline[item.index].hasWarning)
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.length > 0
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node2D.masterHandle.hasWarning =
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node2D.belongsTo.filter((item) => item.polygon.outline[item.index].hasWarning)
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.length > 0
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node2D.masterHandle.selected =
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node2D.belongsTo.filter(
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(item) => item.polygon.outline[item.index].selected
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@@ -92,6 +75,7 @@ export function generateNodes3D(polygons) {
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if (!node3D) {
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node3D = new Point(point.x, point.y, point.z, polygon.layer)
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node3D.belongsTo = []
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node3D.id="node3D"
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node3D.itemType = 'node3D'
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node3D.layer = polygon.layer
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node3D.masterHandle = {
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@@ -107,6 +91,7 @@ export function generateNodes3D(polygons) {
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index: i,
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polygon
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})
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node3D.id+="_"+polygon.id+"_"+i
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})
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})
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//all nodes has been created. now lets update open/selected field
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@@ -124,13 +109,16 @@ export function generateNodes3D(polygons) {
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return nodes3D
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}
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export function generateEdges2D(polygons
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export function generateEdges2D(polygons) {
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let edges2D = []
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polygons
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.filter((poly) => ['roof', 'obstacle'].includes(poly.layer))
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.filter((poly) => ['roof', 'obstacle','moduleField','construction'].includes(poly.layer))
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.forEach((polygon) => {
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const outline = polygon.outline
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outline.forEach((point, i) => {
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if(!polygon.isClosed && i==outline.length-1){
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return
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}
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//check if edge2D already exist
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const nextPoint = outline[(i + 1) % outline.length]
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let edge2D = edges2D.find((edge) => {
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@@ -142,6 +130,7 @@ export function generateEdges2D(polygons, constructionPolyline) {
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if (!edge2D) {
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//create an edge at this position
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edge2D = new Line(point, nextPoint, polygon.layer)
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edge2D.id='edge2D'
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edge2D.belongsTo = []
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edge2D.layer = polygon.layer
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edge2D.selected = false
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@@ -154,31 +143,9 @@ export function generateEdges2D(polygons, constructionPolyline) {
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index: i,
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polygon
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})
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edge2D.id+="_"+polygon.id+"_"+i
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})
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})
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if (constructionPolyline) {
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constructionPolyline.outline.forEach((point, i) => {
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//check if nodes2D already exist
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if (i != constructionPolyline.outline.length - 1) {
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const nextPoint =
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constructionPolyline.outline[
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(i + 1) % constructionPolyline.outline.length
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]
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const edge2D = new Line(point, nextPoint, constructionPolyline.layer)
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edge2D.belongsTo = [
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{
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polygonId: constructionPolyline.id,
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index: i,
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polygon: constructionPolyline
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}
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]
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edge2D.layer = constructionPolyline.layer
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edge2D.selected = false
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edge2D.itemType = 'edge2D'
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edges2D.push(edge2D)
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}
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})
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}
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return edges2D
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}
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@@ -198,6 +165,7 @@ export function generateEdges3D(polygons) {
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if (!edge3D) {
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//create an edge at this position
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edge3D = new Line(point, nextPoint, polygon.layer)
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edge3D.id='edge3D'
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edge3D.belongsTo = []
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edge3D.layer = polygon.layer
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edge3D.selected = false
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@@ -210,6 +178,7 @@ export function generateEdges3D(polygons) {
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index: i,
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polygon
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})
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edge3D.id+="_"+polygon.id+"_"+i
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})
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})
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return edges3D
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