@etothepii/satisfactory-file-parser 3.3.1 → 4.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1107) hide show
  1. package/CHANGELOG.md +30 -0
  2. package/GUIDE.md +11 -7
  3. package/README.md +4 -4
  4. package/build/index.d.ts +112 -102
  5. package/build/index.d.ts.map +1 -1
  6. package/build/index.js +42 -40
  7. package/build/index.js.map +1 -1
  8. package/build/parser/byte/binary-readable.interface.d.ts +1 -0
  9. package/build/parser/byte/binary-readable.interface.d.ts.map +1 -1
  10. package/build/parser/byte/binary-readable.interface.js.map +1 -1
  11. package/build/parser/byte/byte-reader.class.d.ts +1 -0
  12. package/build/parser/byte/byte-reader.class.d.ts.map +1 -1
  13. package/build/parser/byte/byte-reader.class.js +6 -2
  14. package/build/parser/byte/byte-reader.class.js.map +1 -1
  15. package/build/parser/byte/byte-writer.class.d.ts +1 -0
  16. package/build/parser/byte/byte-writer.class.d.ts.map +1 -1
  17. package/build/parser/byte/byte-writer.class.js +6 -0
  18. package/build/parser/byte/byte-writer.class.js.map +1 -1
  19. package/build/parser/context/context-reader.d.ts +1 -1
  20. package/build/parser/context/context-reader.d.ts.map +1 -1
  21. package/build/parser/context/context-reader.js.map +1 -1
  22. package/build/parser/context/context-writer.d.ts +1 -1
  23. package/build/parser/context/context-writer.d.ts.map +1 -1
  24. package/build/parser/context/context-writer.js.map +1 -1
  25. package/build/parser/context/hierarchical-version-context.d.ts +11 -0
  26. package/build/parser/context/hierarchical-version-context.d.ts.map +1 -0
  27. package/build/parser/context/hierarchical-version-context.js +24 -0
  28. package/build/parser/context/hierarchical-version-context.js.map +1 -0
  29. package/build/parser/context/{context.d.ts → reader-writer-context.d.ts} +5 -3
  30. package/build/parser/context/reader-writer-context.d.ts.map +1 -0
  31. package/build/parser/context/{context.js → reader-writer-context.js} +1 -1
  32. package/build/parser/context/reader-writer-context.js.map +1 -0
  33. package/build/parser/parser.d.ts.map +1 -1
  34. package/build/parser/parser.js +29 -15
  35. package/build/parser/parser.js.map +1 -1
  36. package/build/parser/satisfactory/blueprint/blueprint-config-version.d.ts +4 -2
  37. package/build/parser/satisfactory/blueprint/blueprint-config-version.d.ts.map +1 -1
  38. package/build/parser/satisfactory/blueprint/blueprint-config-version.js +4 -2
  39. package/build/parser/satisfactory/blueprint/blueprint-config-version.js.map +1 -1
  40. package/build/parser/satisfactory/blueprint/blueprint-config.d.ts +4 -5
  41. package/build/parser/satisfactory/blueprint/blueprint-config.d.ts.map +1 -1
  42. package/build/parser/satisfactory/blueprint/blueprint-config.js +16 -14
  43. package/build/parser/satisfactory/blueprint/blueprint-config.js.map +1 -1
  44. package/build/parser/satisfactory/blueprint/blueprint-header.d.ts +2 -0
  45. package/build/parser/satisfactory/blueprint/blueprint-header.d.ts.map +1 -1
  46. package/build/parser/satisfactory/blueprint/blueprint-header.js +18 -2
  47. package/build/parser/satisfactory/blueprint/blueprint-header.js.map +1 -1
  48. package/build/parser/satisfactory/blueprint/blueprint-reader.d.ts.map +1 -1
  49. package/build/parser/satisfactory/blueprint/blueprint-reader.js +6 -2
  50. package/build/parser/satisfactory/blueprint/blueprint-reader.js.map +1 -1
  51. package/build/parser/satisfactory/blueprint/blueprint-writer.d.ts.map +1 -1
  52. package/build/parser/satisfactory/blueprint/blueprint-writer.js +5 -2
  53. package/build/parser/satisfactory/blueprint/blueprint-writer.js.map +1 -1
  54. package/build/parser/satisfactory/save/data-blob.d.ts +17 -0
  55. package/build/parser/satisfactory/save/data-blob.d.ts.map +1 -0
  56. package/build/parser/satisfactory/save/data-blob.js +137 -0
  57. package/build/parser/satisfactory/save/data-blob.js.map +1 -0
  58. package/build/parser/satisfactory/save/level.d.ts +5 -10
  59. package/build/parser/satisfactory/save/level.d.ts.map +1 -1
  60. package/build/parser/satisfactory/save/level.js +52 -180
  61. package/build/parser/satisfactory/save/level.js.map +1 -1
  62. package/build/parser/satisfactory/save/satisfactory-save-header.d.ts.map +1 -1
  63. package/build/parser/satisfactory/save/satisfactory-save-header.js +5 -3
  64. package/build/parser/satisfactory/save/satisfactory-save-header.js.map +1 -1
  65. package/build/parser/satisfactory/save/satisfactory-save.d.ts +3 -1
  66. package/build/parser/satisfactory/save/satisfactory-save.d.ts.map +1 -1
  67. package/build/parser/satisfactory/save/satisfactory-save.js.map +1 -1
  68. package/build/parser/satisfactory/save/save-body-chunks.js +2 -2
  69. package/build/parser/satisfactory/save/save-body-chunks.js.map +1 -1
  70. package/build/parser/satisfactory/save/save-custom-version.d.ts +8 -2
  71. package/build/parser/satisfactory/save/save-custom-version.d.ts.map +1 -1
  72. package/build/parser/satisfactory/save/save-custom-version.js +8 -2
  73. package/build/parser/satisfactory/save/save-custom-version.js.map +1 -1
  74. package/build/parser/satisfactory/save/save-reader.d.ts +2 -2
  75. package/build/parser/satisfactory/save/save-reader.d.ts.map +1 -1
  76. package/build/parser/satisfactory/save/save-reader.js +16 -13
  77. package/build/parser/satisfactory/save/save-reader.js.map +1 -1
  78. package/build/parser/satisfactory/save/save-writer.d.ts.map +1 -1
  79. package/build/parser/satisfactory/save/save-writer.js +4 -1
  80. package/build/parser/satisfactory/save/save-writer.js.map +1 -1
  81. package/build/parser/satisfactory/save/save.types.d.ts +1 -1
  82. package/build/parser/satisfactory/save/save.types.d.ts.map +1 -1
  83. package/build/parser/satisfactory/save/save.types.js.map +1 -1
  84. package/build/parser/satisfactory/save/toc-blob.d.ts +18 -0
  85. package/build/parser/satisfactory/save/toc-blob.d.ts.map +1 -0
  86. package/build/parser/satisfactory/save/toc-blob.js +97 -0
  87. package/build/parser/satisfactory/save/toc-blob.js.map +1 -0
  88. package/build/parser/satisfactory/types/objects/SaveComponent.js +1 -1
  89. package/build/parser/satisfactory/types/objects/SaveComponent.js.map +1 -1
  90. package/build/parser/satisfactory/types/objects/SaveEntity.js +1 -1
  91. package/build/parser/satisfactory/types/objects/SaveEntity.js.map +1 -1
  92. package/build/parser/satisfactory/types/objects/SaveObject.d.ts +4 -0
  93. package/build/parser/satisfactory/types/objects/SaveObject.d.ts.map +1 -1
  94. package/build/parser/satisfactory/types/objects/SaveObject.js +19 -5
  95. package/build/parser/satisfactory/types/objects/SaveObject.js.map +1 -1
  96. package/build/parser/satisfactory/types/property/PropertiesList.d.ts +4 -4
  97. package/build/parser/satisfactory/types/property/PropertiesList.d.ts.map +1 -1
  98. package/build/parser/satisfactory/types/property/PropertiesList.js +73 -114
  99. package/build/parser/satisfactory/types/property/PropertiesList.js.map +1 -1
  100. package/build/parser/satisfactory/types/property/generic/AbstractBaseProperty.d.ts +9 -12
  101. package/build/parser/satisfactory/types/property/generic/AbstractBaseProperty.d.ts.map +1 -1
  102. package/build/parser/satisfactory/types/property/generic/AbstractBaseProperty.js +12 -7
  103. package/build/parser/satisfactory/types/property/generic/AbstractBaseProperty.js.map +1 -1
  104. package/build/parser/satisfactory/types/property/generic/BoolProperty.d.ts +10 -5
  105. package/build/parser/satisfactory/types/property/generic/BoolProperty.d.ts.map +1 -1
  106. package/build/parser/satisfactory/types/property/generic/BoolProperty.js +20 -23
  107. package/build/parser/satisfactory/types/property/generic/BoolProperty.js.map +1 -1
  108. package/build/parser/satisfactory/types/property/generic/ByteProperty.d.ts +7 -7
  109. package/build/parser/satisfactory/types/property/generic/ByteProperty.d.ts.map +1 -1
  110. package/build/parser/satisfactory/types/property/generic/ByteProperty.js +52 -35
  111. package/build/parser/satisfactory/types/property/generic/ByteProperty.js.map +1 -1
  112. package/build/parser/satisfactory/types/property/generic/DoubleProperty.d.ts +9 -5
  113. package/build/parser/satisfactory/types/property/generic/DoubleProperty.d.ts.map +1 -1
  114. package/build/parser/satisfactory/types/property/generic/DoubleProperty.js +15 -23
  115. package/build/parser/satisfactory/types/property/generic/DoubleProperty.js.map +1 -1
  116. package/build/parser/satisfactory/types/property/generic/EnumProperty.d.ts +10 -5
  117. package/build/parser/satisfactory/types/property/generic/EnumProperty.d.ts.map +1 -1
  118. package/build/parser/satisfactory/types/property/generic/EnumProperty.js +17 -23
  119. package/build/parser/satisfactory/types/property/generic/EnumProperty.js.map +1 -1
  120. package/build/parser/satisfactory/types/property/generic/FloatProperty.d.ts +9 -5
  121. package/build/parser/satisfactory/types/property/generic/FloatProperty.d.ts.map +1 -1
  122. package/build/parser/satisfactory/types/property/generic/FloatProperty.js +15 -23
  123. package/build/parser/satisfactory/types/property/generic/FloatProperty.js.map +1 -1
  124. package/build/parser/satisfactory/types/property/generic/Int64Property.d.ts +9 -5
  125. package/build/parser/satisfactory/types/property/generic/Int64Property.d.ts.map +1 -1
  126. package/build/parser/satisfactory/types/property/generic/Int64Property.js +15 -23
  127. package/build/parser/satisfactory/types/property/generic/Int64Property.js.map +1 -1
  128. package/build/parser/satisfactory/types/property/generic/Int8Property.d.ts +8 -4
  129. package/build/parser/satisfactory/types/property/generic/Int8Property.d.ts.map +1 -1
  130. package/build/parser/satisfactory/types/property/generic/Int8Property.js +11 -20
  131. package/build/parser/satisfactory/types/property/generic/Int8Property.js.map +1 -1
  132. package/build/parser/satisfactory/types/property/generic/IntProperty.d.ts +20 -0
  133. package/build/parser/satisfactory/types/property/generic/IntProperty.d.ts.map +1 -0
  134. package/build/parser/satisfactory/types/property/generic/IntProperty.js +25 -0
  135. package/build/parser/satisfactory/types/property/generic/IntProperty.js.map +1 -0
  136. package/build/parser/satisfactory/types/property/generic/InterfaceProperty.d.ts +21 -0
  137. package/build/parser/satisfactory/types/property/generic/InterfaceProperty.d.ts.map +1 -0
  138. package/build/parser/satisfactory/types/property/generic/InterfaceProperty.js +26 -0
  139. package/build/parser/satisfactory/types/property/generic/InterfaceProperty.js.map +1 -0
  140. package/build/parser/satisfactory/types/property/generic/NameProperty.d.ts +20 -0
  141. package/build/parser/satisfactory/types/property/generic/NameProperty.d.ts.map +1 -0
  142. package/build/parser/satisfactory/types/property/generic/NameProperty.js +25 -0
  143. package/build/parser/satisfactory/types/property/generic/NameProperty.js.map +1 -0
  144. package/build/parser/satisfactory/types/property/generic/ObjectProperty.d.ts +9 -5
  145. package/build/parser/satisfactory/types/property/generic/ObjectProperty.d.ts.map +1 -1
  146. package/build/parser/satisfactory/types/property/generic/ObjectProperty.js +15 -23
  147. package/build/parser/satisfactory/types/property/generic/ObjectProperty.js.map +1 -1
  148. package/build/parser/satisfactory/types/property/generic/SingleProperty.d.ts +20 -0
  149. package/build/parser/satisfactory/types/property/generic/SingleProperty.d.ts.map +1 -0
  150. package/build/parser/satisfactory/types/property/generic/SingleProperty.js +25 -0
  151. package/build/parser/satisfactory/types/property/generic/SingleProperty.js.map +1 -0
  152. package/build/parser/satisfactory/types/property/generic/SoftObjectProperty.d.ts +9 -5
  153. package/build/parser/satisfactory/types/property/generic/SoftObjectProperty.d.ts.map +1 -1
  154. package/build/parser/satisfactory/types/property/generic/SoftObjectProperty.js +15 -23
  155. package/build/parser/satisfactory/types/property/generic/SoftObjectProperty.js.map +1 -1
  156. package/build/parser/satisfactory/types/property/generic/StrProperty.d.ts +9 -5
  157. package/build/parser/satisfactory/types/property/generic/StrProperty.d.ts.map +1 -1
  158. package/build/parser/satisfactory/types/property/generic/StrProperty.js +15 -23
  159. package/build/parser/satisfactory/types/property/generic/StrProperty.js.map +1 -1
  160. package/build/parser/satisfactory/types/property/generic/TextProperty.d.ts +9 -5
  161. package/build/parser/satisfactory/types/property/generic/TextProperty.d.ts.map +1 -1
  162. package/build/parser/satisfactory/types/property/generic/TextProperty.js +38 -45
  163. package/build/parser/satisfactory/types/property/generic/TextProperty.js.map +1 -1
  164. package/build/parser/satisfactory/types/property/generic/Uint32Property.d.ts +9 -5
  165. package/build/parser/satisfactory/types/property/generic/Uint32Property.d.ts.map +1 -1
  166. package/build/parser/satisfactory/types/property/generic/Uint32Property.js +15 -23
  167. package/build/parser/satisfactory/types/property/generic/Uint32Property.js.map +1 -1
  168. package/build/parser/satisfactory/types/property/generic/Uint64Property.d.ts +9 -5
  169. package/build/parser/satisfactory/types/property/generic/Uint64Property.d.ts.map +1 -1
  170. package/build/parser/satisfactory/types/property/generic/Uint64Property.js +14 -22
  171. package/build/parser/satisfactory/types/property/generic/Uint64Property.js.map +1 -1
  172. package/build/parser/satisfactory/types/property/generic/Uint8Property.d.ts +9 -5
  173. package/build/parser/satisfactory/types/property/generic/Uint8Property.d.ts.map +1 -1
  174. package/build/parser/satisfactory/types/property/generic/Uint8Property.js +14 -22
  175. package/build/parser/satisfactory/types/property/generic/Uint8Property.js.map +1 -1
  176. package/build/parser/satisfactory/types/property/generic/containers/ArrayProperty.d.ts +15 -0
  177. package/build/parser/satisfactory/types/property/generic/containers/ArrayProperty.d.ts.map +1 -0
  178. package/build/parser/satisfactory/types/property/generic/containers/ArrayProperty.js +129 -0
  179. package/build/parser/satisfactory/types/property/generic/containers/ArrayProperty.js.map +1 -0
  180. package/build/parser/satisfactory/types/property/generic/containers/ArrayPropertySpecificTypes.d.ts +55 -0
  181. package/build/parser/satisfactory/types/property/generic/containers/ArrayPropertySpecificTypes.d.ts.map +1 -0
  182. package/build/parser/satisfactory/types/property/generic/containers/ArrayPropertySpecificTypes.js +24 -0
  183. package/build/parser/satisfactory/types/property/generic/containers/ArrayPropertySpecificTypes.js.map +1 -0
  184. package/build/parser/satisfactory/types/property/generic/containers/MapProperty.d.ts +20 -0
  185. package/build/parser/satisfactory/types/property/generic/containers/MapProperty.d.ts.map +1 -0
  186. package/build/parser/satisfactory/types/property/generic/{MapProperty.js → containers/MapProperty.js} +52 -61
  187. package/build/parser/satisfactory/types/property/generic/containers/MapProperty.js.map +1 -0
  188. package/build/parser/satisfactory/types/property/generic/containers/SetProperty.d.ts +14 -0
  189. package/build/parser/satisfactory/types/property/generic/containers/SetProperty.d.ts.map +1 -0
  190. package/build/parser/satisfactory/types/property/generic/containers/SetProperty.js +90 -0
  191. package/build/parser/satisfactory/types/property/generic/containers/SetProperty.js.map +1 -0
  192. package/build/parser/satisfactory/types/property/generic/containers/SetPropertySpecificTypes.d.ts +34 -0
  193. package/build/parser/satisfactory/types/property/generic/containers/SetPropertySpecificTypes.d.ts.map +1 -0
  194. package/build/parser/satisfactory/types/property/generic/containers/SetPropertySpecificTypes.js +17 -0
  195. package/build/parser/satisfactory/types/property/generic/containers/SetPropertySpecificTypes.js.map +1 -0
  196. package/build/parser/satisfactory/types/property/generic/containers/StructProperty.d.ts +59 -0
  197. package/build/parser/satisfactory/types/property/generic/containers/StructProperty.d.ts.map +1 -0
  198. package/build/parser/satisfactory/types/property/generic/{StructProperty.js → containers/StructProperty.js} +61 -84
  199. package/build/parser/satisfactory/types/property/generic/containers/StructProperty.js.map +1 -0
  200. package/build/parser/satisfactory/types/property/special/BuildableSubsystemSpecialProperties.d.ts +2 -0
  201. package/build/parser/satisfactory/types/property/special/BuildableSubsystemSpecialProperties.d.ts.map +1 -1
  202. package/build/parser/satisfactory/types/property/special/BuildableSubsystemSpecialProperties.js +14 -5
  203. package/build/parser/satisfactory/types/property/special/BuildableSubsystemSpecialProperties.js.map +1 -1
  204. package/build/parser/satisfactory/types/property/special/PlayerSpecialProperties.d.ts.map +1 -1
  205. package/build/parser/satisfactory/types/property/special/PlayerSpecialProperties.js.map +1 -1
  206. package/build/parser/satisfactory/types/property/special/PowerLineSpecialProperties.js +2 -2
  207. package/build/parser/satisfactory/types/property/special/PowerLineSpecialProperties.js.map +1 -1
  208. package/build/parser/satisfactory/types/property/special/runtime-buildable-instance-data-version.d.ts +4 -2
  209. package/build/parser/satisfactory/types/property/special/runtime-buildable-instance-data-version.d.ts.map +1 -1
  210. package/build/parser/satisfactory/types/property/special/runtime-buildable-instance-data-version.js +4 -2
  211. package/build/parser/satisfactory/types/property/special/runtime-buildable-instance-data-version.js.map +1 -1
  212. package/build/parser/satisfactory/types/structs/GUIDInfo.d.ts +4 -4
  213. package/build/parser/satisfactory/types/structs/GUIDInfo.d.ts.map +1 -1
  214. package/build/parser/satisfactory/types/structs/GUIDInfo.js +6 -6
  215. package/build/parser/satisfactory/types/structs/GUIDInfo.js.map +1 -1
  216. package/build/parser/satisfactory/types/structs/SaveBodyValidation.d.ts.map +1 -1
  217. package/build/parser/satisfactory/types/structs/SaveBodyValidation.js +0 -2
  218. package/build/parser/satisfactory/types/structs/SaveBodyValidation.js.map +1 -1
  219. package/build/parser/satisfactory/types/structs/SoftObjectReference.d.ts +1 -1
  220. package/build/parser/satisfactory/types/structs/SoftObjectReference.d.ts.map +1 -1
  221. package/build/parser/satisfactory/types/structs/SoftObjectReference.js +2 -2
  222. package/build/parser/satisfactory/types/structs/SoftObjectReference.js.map +1 -1
  223. package/build/parser/satisfactory/types/structs/binary/FCustomVersion.d.ts +12 -0
  224. package/build/parser/satisfactory/types/structs/binary/FCustomVersion.d.ts.map +1 -0
  225. package/build/parser/satisfactory/types/structs/binary/FCustomVersion.js +21 -0
  226. package/build/parser/satisfactory/types/structs/binary/FCustomVersion.js.map +1 -0
  227. package/build/parser/satisfactory/types/structs/binary/FCustomVersionContainer.d.ts +11 -0
  228. package/build/parser/satisfactory/types/structs/binary/FCustomVersionContainer.d.ts.map +1 -0
  229. package/build/parser/satisfactory/types/structs/binary/FCustomVersionContainer.js +22 -0
  230. package/build/parser/satisfactory/types/structs/binary/FCustomVersionContainer.js.map +1 -0
  231. package/build/parser/satisfactory/types/structs/binary/FEngineVersion.d.ts +14 -0
  232. package/build/parser/satisfactory/types/structs/binary/FEngineVersion.d.ts.map +1 -0
  233. package/build/parser/satisfactory/types/structs/binary/FEngineVersion.js +24 -0
  234. package/build/parser/satisfactory/types/structs/binary/FEngineVersion.js.map +1 -0
  235. package/build/parser/satisfactory/types/structs/binary/FLocalUserNetIdBundle.d.ts +12 -0
  236. package/build/parser/satisfactory/types/structs/binary/FLocalUserNetIdBundle.d.ts.map +1 -0
  237. package/build/parser/satisfactory/types/structs/binary/FLocalUserNetIdBundle.js +22 -0
  238. package/build/parser/satisfactory/types/structs/binary/FLocalUserNetIdBundle.js.map +1 -0
  239. package/build/parser/satisfactory/types/structs/binary/FPackageFileVersion.d.ts +11 -0
  240. package/build/parser/satisfactory/types/structs/binary/FPackageFileVersion.d.ts.map +1 -0
  241. package/build/parser/satisfactory/types/structs/binary/FPackageFileVersion.js +18 -0
  242. package/build/parser/satisfactory/types/structs/binary/FPackageFileVersion.js.map +1 -0
  243. package/build/parser/satisfactory/types/structs/binary/FPlayerInfoHandle.d.ts +11 -0
  244. package/build/parser/satisfactory/types/structs/binary/FPlayerInfoHandle.d.ts.map +1 -0
  245. package/build/parser/satisfactory/types/structs/binary/FPlayerInfoHandle.js +38 -0
  246. package/build/parser/satisfactory/types/structs/binary/FPlayerInfoHandle.js.map +1 -0
  247. package/build/parser/satisfactory/types/structs/binary/FPropertyTag.d.ts +30 -0
  248. package/build/parser/satisfactory/types/structs/binary/FPropertyTag.d.ts.map +1 -0
  249. package/build/parser/satisfactory/types/structs/binary/FPropertyTag.js +182 -0
  250. package/build/parser/satisfactory/types/structs/binary/FPropertyTag.js.map +1 -0
  251. package/build/parser/satisfactory/types/structs/binary/FPropertyTagNode.d.ts +11 -0
  252. package/build/parser/satisfactory/types/structs/binary/FPropertyTagNode.d.ts.map +1 -0
  253. package/build/parser/satisfactory/types/structs/binary/FPropertyTagNode.js +26 -0
  254. package/build/parser/satisfactory/types/structs/binary/FPropertyTagNode.js.map +1 -0
  255. package/build/parser/satisfactory/types/structs/binary/FSaveObjectVersionData.d.ts +17 -0
  256. package/build/parser/satisfactory/types/structs/binary/FSaveObjectVersionData.d.ts.map +1 -0
  257. package/build/parser/satisfactory/types/structs/binary/FSaveObjectVersionData.js +27 -0
  258. package/build/parser/satisfactory/types/structs/binary/FSaveObjectVersionData.js.map +1 -0
  259. package/build/parser/satisfactory/types/structs/binary/FUniqueNetIdRepl.d.ts +11 -0
  260. package/build/parser/satisfactory/types/structs/binary/FUniqueNetIdRepl.d.ts.map +1 -0
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@@ -1 +1 @@
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@@ -1 +1 @@
1
- {"version":3,"file":"binary-readable.interface.js","sourceRoot":"","sources":["../../../src/parser/byte/binary-readable.interface.ts"],"names":[],"mappings":"","sourcesContent":["import { BinaryOperable } from \"./binary-operable.interface\";\n\n/**\n * Describes the ability to read bytes in different forms.\n */\nexport interface BinaryReadable extends BinaryOperable {\n\n skipBytes: (count?: number) => void;\n readBytes: (count: number) => Uint8Array;\n readByte: () => number;\n readHex: (count: number) => string;\n readInt8: () => number;\n readUint8: () => number;\n readInt16: () => number;\n readUint16: () => number;\n readInt32: () => number;\n readUint32: () => number;\n readInt64: () => bigint;\n readUint64: () => bigint;\n readFloat32: () => number;\n readDouble: () => number;\n readString: () => string;\n\n getBufferProgress: () => number;\n}"]}
1
+ {"version":3,"file":"binary-readable.interface.js","sourceRoot":"","sources":["../../../src/parser/byte/binary-readable.interface.ts"],"names":[],"mappings":"","sourcesContent":["import { BinaryOperable } from \"./binary-operable.interface\";\n\n/**\n * Describes the ability to read bytes in different forms.\n */\nexport interface BinaryReadable extends BinaryOperable {\n\n skipBytes: (count?: number) => void;\n jumpTo(position: number): void;\n readBytes: (count: number) => Uint8Array;\n readByte: () => number;\n readHex: (count: number) => string;\n readInt8: () => number;\n readUint8: () => number;\n readInt16: () => number;\n readUint16: () => number;\n readInt32: () => number;\n readUint32: () => number;\n readInt64: () => bigint;\n readUint64: () => bigint;\n readFloat32: () => number;\n readDouble: () => number;\n readString: () => string;\n\n getBufferProgress: () => number;\n}"]}
@@ -11,6 +11,7 @@ export declare abstract class ByteReader implements BinaryReadable {
11
11
  constructor(fileBuffer: ArrayBufferLike, alignment: Alignment);
12
12
  reset(newFileBuffer: ArrayBufferLike): void;
13
13
  skipBytes(byteLength?: number): void;
14
+ jumpTo(pos: number): void;
14
15
  readByte(): number;
15
16
  readBytes(count: number): Uint8Array;
16
17
  bytesToHexRepresentation(bytes: number[]): string[];
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"byte-reader.class.d.ts","sourceRoot":"","sources":["../../../src/parser/byte/byte-reader.class.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,MAAM,kBAAkB,CAAC;AAC7C,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAC;AAG7D,8BAAsB,UAAW,YAAW,cAAc;IAEzD,SAAS,CAAC,UAAU,EAAG,QAAQ,CAAC;IAChC,SAAS,CAAC,UAAU,EAAG,eAAe,CAAC;IAChC,SAAS,EAAE,SAAS,CAAC;IACrB,OAAO,EAAE,GAAG,CAAC;IAEpB,SAAS,CAAC,WAAW,EAAE,MAAM,CAAK;IAClC,SAAS,CAAC,WAAW,EAAE,MAAM,CAAK;IAClC,SAAS,CAAC,OAAO,EAAE,MAAM,CAAK;gBAElB,UAAU,EAAE,eAAe,EAAE,SAAS,EAAE,SAAS;IAStD,KAAK,CAAC,aAAa,EAAE,eAAe;IAWpC,SAAS,CAAC,UAAU,SAAI,GAAG,IAAI;IAI/B,MAAM,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAIzB,QAAQ,IAAI,MAAM;IAGlB,SAAS,CAAC,KAAK,EAAE,MAAM,GAAG,UAAU;IAGpC,wBAAwB,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,MAAM,EAAE;IAGnD,OAAO,CAAC,UAAU,EAAE,MAAM,EAAE,YAAY,GAAE,MAAY,GAAG,MAAM;IAG/D,QAAQ,IAAI,MAAM;IAIlB,SAAS,IAAI,MAAM;IAInB,SAAS,IAAI,MAAM;IAKnB,UAAU,IAAI,MAAM;IAKpB,SAAS,IAAI,MAAM;IAQnB,aAAa,IAAI,IAAI;IAGrB,UAAU,IAAI,MAAM;IAKpB,QAAQ,IAAI,MAAM;IAKlB,SAAS,IAAI,MAAM;IAGnB,UAAU,IAAI,MAAM;IAMpB,WAAW,IAAI,MAAM;IAKrB,UAAU,IAAI,MAAM;IAKpB,UAAU,IAAI,MAAM;IA+BpB,iBAAiB,QAAO,MAAM,CAAqB;IAEnD,cAAc,UAAW,MAAM,OAAO,MAAM,GAAG,SAAS,KAAG,eAAe,CAA6C;IAEvH,iBAAiB,QAAO,MAAM,CAAyD;IAEvF,eAAe,QAAO,MAAM,CAAsC;IAElE,SAAS,QAAO,eAAe,CAA2B;CACjE"}
@@ -27,6 +27,10 @@ class ByteReader {
27
27
  this.currentByte += byteLength;
28
28
  return;
29
29
  }
30
+ jumpTo(pos) {
31
+ const count = pos - this.getBufferPosition();
32
+ this.skipBytes(count);
33
+ }
30
34
  readByte() {
31
35
  return this.readUint8();
32
36
  }
@@ -103,12 +107,12 @@ class ByteReader {
103
107
  throw new Error(errorMessage);
104
108
  }
105
109
  if (strLength < 0) {
106
- const string = new Array(-strLength - 1).fill('').map(c => String.fromCharCode(this.readUint16()));
110
+ const string = new Array(-strLength - 1).fill('').map(c => String.fromCodePoint(this.readUint16()));
107
111
  this.currentByte += 2;
108
112
  return string.join('');
109
113
  }
110
114
  try {
111
- const string = new Array(strLength - 1).fill('').map(c => String.fromCharCode(this.readUint8()));
115
+ const string = new Array(strLength - 1).fill('').map(c => String.fromCodePoint(this.readUint8()));
112
116
  this.currentByte += 1;
113
117
  return string.join('');
114
118
  }
@@ -1 +1 @@
1
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{ CorruptSaveError } from '../error/parser.error';\nimport { Alignment } from \"./alignment.enum\";\nimport { BinaryReadable } from \"./binary-readable.interface\";\n\n/** @public */\nexport abstract class ByteReader implements BinaryReadable {\n\n\tprotected bufferView!: DataView;\n\tprotected fileBuffer!: ArrayBufferLike;\n\tpublic alignment: Alignment;\n\tpublic context: any;\n\n\tprotected currentByte: number = 0;\n\tprotected handledByte: number = 0;\n\tprotected maxByte: number = 0;\n\n\tconstructor(fileBuffer: ArrayBufferLike, alignment: Alignment) {\n\t\tthis.alignment = alignment;\n\t\tthis.reset(fileBuffer);\n\t}\n\n\t/**\n\t * Resets the reader on the given arraybuffer to start from the beginning.\n\t * @param newFileBuffer the new array buffer to be read.\n\t */\n\tpublic reset(newFileBuffer: ArrayBufferLike) {\n\t\tthis.fileBuffer = newFileBuffer;\n\t\tthis.bufferView = new DataView(this.fileBuffer, 0, this.fileBuffer.byteLength);\n\t\tthis.maxByte = newFileBuffer.byteLength;\n\t\tthis.currentByte = 0;\n\t\tthis.handledByte = 0;\n\t}\n\n\t/*\n\t * Byte Manipulation\n\t */\n\tpublic skipBytes(byteLength = 1): void {\n\t\tthis.currentByte += byteLength;\n\t\treturn;\n\t}\n\tpublic readByte(): number {\n\t\treturn this.readUint8();\n\t}\n\tpublic readBytes(count: number): Uint8Array {\n\t\treturn new Uint8Array(new Array(count).fill(0).map(pl => this.readByte()));\n\t}\n\tpublic bytesToHexRepresentation(bytes: number[]): string[] {\n\t\treturn bytes.map(byte => ('0' + byte.toString(16)).slice(-2));\n\t}\n\tpublic readHex(byteLength: number, hexSeparator: string = ' '): string {\n\t\treturn this.bytesToHexRepresentation(Array.from(this.readBytes(byteLength))).join(hexSeparator);\n\t}\n\tpublic readInt8(): number {\n\t\tlet data = this.bufferView.getInt8(this.currentByte++);\n\t\treturn data;\n\t}\n\tpublic readUint8(): number {\n\t\tlet data = this.bufferView.getUint8(this.currentByte++);\n\t\treturn data;\n\t}\n\tpublic readInt16(): number {\n\t\tlet data = this.bufferView.getInt16(this.currentByte, this.alignment === Alignment.LITTLE_ENDIAN);\n\t\tthis.currentByte += 2;\n\t\treturn data;\n\t}\n\tpublic readUint16(): number {\n\t\tlet data = this.bufferView.getUint16(this.currentByte, this.alignment === Alignment.LITTLE_ENDIAN);\n\t\tthis.currentByte += 2;\n\t\treturn data;\n\t}\n\tpublic readInt32(): number {\n\t\tlet data = this.bufferView.getInt32(this.currentByte, this.alignment === Alignment.LITTLE_ENDIAN);\n\t\tthis.currentByte += 4;\n\t\treturn data;\n\t}\n\t/**\n\t * Reads an int32 and we dismiss it, because its always 0.\n\t */\n\tpublic readInt32Zero(): void {\n\t\tthis.readInt32();\n\t}\n\tpublic readUint32(): number {\n\t\tlet data = this.bufferView.getUint32(this.currentByte, this.alignment === Alignment.LITTLE_ENDIAN);\n\t\tthis.currentByte += 4;\n\t\treturn data;\n\t}\n\tpublic readLong(): bigint {\n\t\tlet data = this.bufferView.getBigInt64(this.currentByte, this.alignment === Alignment.LITTLE_ENDIAN);\n\t\tthis.currentByte += 8;\n\t\treturn data;\n\t}\n\tpublic readInt64(): bigint {\n\t\treturn this.readLong();\n\t}\n\tpublic readUint64(): bigint {\n\t\tlet data = this.bufferView.getBigUint64(this.currentByte, this.alignment === Alignment.LITTLE_ENDIAN);\n\t\tthis.currentByte += 8;\n\t\treturn data;\n\t}\n\n\tpublic readFloat32(): number {\n\t\tlet data = this.bufferView.getFloat32(this.currentByte, this.alignment === Alignment.LITTLE_ENDIAN);\n\t\tthis.currentByte += 4;\n\t\treturn data;\n\t}\n\tpublic readDouble(): number {\n\t\tlet data = this.bufferView.getFloat64(this.currentByte, this.alignment === Alignment.LITTLE_ENDIAN);\n\t\tthis.currentByte += 8;\n\t\treturn data;\n\t}\n\tpublic readString(): string {\n\t\tlet strLength = this.readInt32();\n\n\t\tif (strLength === 0) {\n\t\t\treturn '';\n\t\t}\n\n\t\t// Range error!\n\t\tif (strLength > (this.bufferView.buffer.byteLength - this.currentByte)) {\n\t\t\tlet errorMessage = `Cannot read string of length ${strLength} at position ${this.currentByte} as it exceeds the end at ${this.bufferView.buffer.byteLength}`;\n\t\t\tthrow new Error(errorMessage);\n\t\t}\n\n\t\t// it uses UTF16 if text is non-ascii, even if it would fit into UTF8.\n\t\tif (strLength < 0) {\n\t\t\tconst string = new Array(-strLength - 1).fill('').map(c => String.fromCharCode(this.readUint16()));\n\t\t\tthis.currentByte += 2;\n\t\t\treturn string.join('');\n\t\t}\n\n\t\t//default UTF-8\n\t\ttry {\n\t\t\tconst string = new Array(strLength - 1).fill('').map(c => String.fromCharCode(this.readUint8()));\n\t\t\tthis.currentByte += 1;\n\t\t\treturn string.join('');\n\t\t}\n\t\tcatch (error) {\n\t\t\tthrow new CorruptSaveError(`Cannot read UTF8 string of length ${strLength} at position ${this.currentByte}.`);\n\t\t}\n\t}\n\n\tpublic getBufferPosition = (): number => this.currentByte;\n\n\tpublic getBufferSlice = (begin: number, end: number | undefined): ArrayBufferLike => this.bufferView.buffer.slice(begin, end);\n\n\tpublic getBufferProgress = (): number => this.currentByte / this.bufferView.buffer.byteLength;\n\n\tpublic getBufferLength = (): number => this.bufferView.buffer.byteLength;\n\n\tpublic getBuffer = (): ArrayBufferLike => this.bufferView.buffer;\n}"]}
1
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newFileBuffer.byteLength;\n\t\tthis.currentByte = 0;\n\t\tthis.handledByte = 0;\n\t}\n\n\t/*\n\t * Byte Manipulation\n\t */\n\tpublic skipBytes(byteLength = 1): void {\n\t\tthis.currentByte += byteLength;\n\t\treturn;\n\t}\n\tpublic jumpTo(pos: number): void {\n\t\tconst count = pos - this.getBufferPosition();\n\t\tthis.skipBytes(count);\n\t}\n\tpublic readByte(): number {\n\t\treturn this.readUint8();\n\t}\n\tpublic readBytes(count: number): Uint8Array {\n\t\treturn new Uint8Array(new Array(count).fill(0).map(pl => this.readByte()));\n\t}\n\tpublic bytesToHexRepresentation(bytes: number[]): string[] {\n\t\treturn bytes.map(byte => ('0' + byte.toString(16)).slice(-2));\n\t}\n\tpublic readHex(byteLength: number, hexSeparator: string = ' '): string {\n\t\treturn this.bytesToHexRepresentation(Array.from(this.readBytes(byteLength))).join(hexSeparator);\n\t}\n\tpublic readInt8(): number {\n\t\tlet data = this.bufferView.getInt8(this.currentByte++);\n\t\treturn data;\n\t}\n\tpublic readUint8(): number {\n\t\tlet data = this.bufferView.getUint8(this.currentByte++);\n\t\treturn data;\n\t}\n\tpublic readInt16(): number {\n\t\tlet data = this.bufferView.getInt16(this.currentByte, this.alignment === Alignment.LITTLE_ENDIAN);\n\t\tthis.currentByte += 2;\n\t\treturn data;\n\t}\n\tpublic readUint16(): number {\n\t\tlet data = this.bufferView.getUint16(this.currentByte, this.alignment === Alignment.LITTLE_ENDIAN);\n\t\tthis.currentByte += 2;\n\t\treturn data;\n\t}\n\tpublic readInt32(): number {\n\t\tlet data = this.bufferView.getInt32(this.currentByte, this.alignment === Alignment.LITTLE_ENDIAN);\n\t\tthis.currentByte += 4;\n\t\treturn data;\n\t}\n\t/**\n\t * Reads an int32 and we dismiss it, because its always 0.\n\t */\n\tpublic readInt32Zero(): void {\n\t\tthis.readInt32();\n\t}\n\tpublic readUint32(): number {\n\t\tlet data = this.bufferView.getUint32(this.currentByte, this.alignment === Alignment.LITTLE_ENDIAN);\n\t\tthis.currentByte += 4;\n\t\treturn data;\n\t}\n\tpublic readLong(): bigint {\n\t\tlet data = this.bufferView.getBigInt64(this.currentByte, this.alignment === Alignment.LITTLE_ENDIAN);\n\t\tthis.currentByte += 8;\n\t\treturn data;\n\t}\n\tpublic readInt64(): bigint {\n\t\treturn this.readLong();\n\t}\n\tpublic readUint64(): bigint {\n\t\tlet data = this.bufferView.getBigUint64(this.currentByte, this.alignment === Alignment.LITTLE_ENDIAN);\n\t\tthis.currentByte += 8;\n\t\treturn data;\n\t}\n\n\tpublic readFloat32(): number {\n\t\tlet data = this.bufferView.getFloat32(this.currentByte, this.alignment === Alignment.LITTLE_ENDIAN);\n\t\tthis.currentByte += 4;\n\t\treturn data;\n\t}\n\tpublic readDouble(): number {\n\t\tlet data = this.bufferView.getFloat64(this.currentByte, this.alignment === Alignment.LITTLE_ENDIAN);\n\t\tthis.currentByte += 8;\n\t\treturn data;\n\t}\n\tpublic readString(): string {\n\t\tlet strLength = this.readInt32();\n\n\t\tif (strLength === 0) {\n\t\t\treturn '';\n\t\t}\n\n\t\t// Range error!\n\t\tif (strLength > (this.bufferView.buffer.byteLength - this.currentByte)) {\n\t\t\tlet errorMessage = `Cannot read string of length ${strLength} at position ${this.currentByte} as it exceeds the end at ${this.bufferView.buffer.byteLength}`;\n\t\t\tthrow new Error(errorMessage);\n\t\t}\n\n\t\t// it uses UTF16 if text is non-ascii, even if it would fit into UTF8.\n\t\tif (strLength < 0) {\n\t\t\tconst string = new Array(-strLength - 1).fill('').map(c => String.fromCodePoint(this.readUint16()));\n\t\t\tthis.currentByte += 2;\n\t\t\treturn string.join('');\n\t\t}\n\n\t\t//default UTF-8\n\t\ttry {\n\t\t\tconst string = new Array(strLength - 1).fill('').map(c => String.fromCodePoint(this.readUint8()));\n\t\t\tthis.currentByte += 1;\n\t\t\treturn string.join('');\n\t\t}\n\t\tcatch (error) {\n\t\t\tthrow new CorruptSaveError(`Cannot read UTF8 string of length ${strLength} at position ${this.currentByte}.`);\n\t\t}\n\t}\n\n\tpublic getBufferPosition = (): number => this.currentByte;\n\n\tpublic getBufferSlice = (begin: number, end: number | undefined): ArrayBufferLike => this.bufferView.buffer.slice(begin, end);\n\n\tpublic getBufferProgress = (): number => this.currentByte / this.bufferView.buffer.byteLength;\n\n\tpublic getBufferLength = (): number => this.bufferView.buffer.byteLength;\n\n\tpublic getBuffer = (): ArrayBufferLike => this.bufferView.buffer;\n}"]}
@@ -31,6 +31,7 @@ export declare abstract class ByteWriter implements BinaryWritable {
31
31
  getBufferLength: () => number;
32
32
  getBufferProgress: () => number;
33
33
  writeBinarySizeFromPosition(lenIndicatorPos: number, start: number): void;
34
+ writeInt32At(position: number, value: number): void;
34
35
  protected extendBufferIfNeeded(countNeededBytes: number, factor?: number): void;
35
36
  protected truncateBuffer(): void;
36
37
  endWriting(): ArrayBuffer;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"byte-writer.class.d.ts","sourceRoot":"","sources":["../../../src/parser/byte/byte-writer.class.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,MAAM,kBAAkB,CAAC;AAC7C,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAC;AAG7D,8BAAsB,UAAW,YAAW,cAAc;IAElD,SAAS,EAAE,SAAS,CAAC;IAC5B,SAAS,CAAC,WAAW,EAAE,WAAW,CAAC;IACnC,SAAS,CAAC,UAAU,EAAE,QAAQ,CAAC;IAE/B,SAAS,CAAC,WAAW,EAAE,MAAM,CAAC;gBAElB,SAAS,EAAE,SAAS,EAAE,UAAU,GAAE,MAAY;IAUnD,SAAS,CAAC,KAAK,GAAE,MAAU,GAAG,IAAI;IAIlC,MAAM,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAIzB,SAAS,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAK9B,eAAe,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI;IAGtC,UAAU,CAAC,KAAK,EAAE,UAAU,GAAG,IAAI;IAInC,8BAA8B,CAAC,GAAG,EAAE,MAAM,EAAE,YAAY,GAAE,MAAY,GAAG,MAAM,EAAE;IAKjF,QAAQ,CAAC,GAAG,EAAE,MAAM,EAAE,YAAY,GAAE,MAAY,GAAG,IAAI;IAGvD,SAAS,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAK9B,UAAU,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAG/B,UAAU,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAK/B,WAAW,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAKhC,UAAU,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAQ/B,cAAc,IAAI,IAAI;IAGtB,WAAW,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAKhC,UAAU,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAK/B,WAAW,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAKhC,YAAY,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAKjC,WAAW,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAKhC,WAAW,CAAC,KAAK,EAAE,MAAM;IAwBhC,OAAc,iBAAiB,UAAW,MAAM,KAAG,OAAO,CAAiC;IAEpF,iBAAiB,QAAO,MAAM,CAAqB;IAEnD,cAAc,UAAW,MAAM,QAAQ,MAAM,KAAG,WAAW,CAAuC;IAElG,eAAe,QAAO,MAAM,CAAgC;IAE5D,iBAAiB,QAAO,MAAM,CAAmD;IAEjF,2BAA2B,CAAC,eAAe,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;IAQzE,YAAY,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM;IAYnD,SAAS,CAAC,oBAAoB,CAAC,gBAAgB,EAAE,MAAM,EAAE,MAAM,GAAE,MAAY,GAAG,IAAI;IAOpF,SAAS,CAAC,cAAc,IAAI,IAAI;IAIzB,UAAU,IAAI,WAAW;WAKlB,OAAO,CAAC,GAAG,EAAE,MAAM,GAAG,UAAU;WAShC,YAAY,CAAC,OAAO,EAAE,WAAW,EAAE,OAAO,EAAE,WAAW,GAAG,WAAW;CAMnF"}
@@ -119,6 +119,12 @@ class ByteWriter {
119
119
  this.writeInt32(writtenBytes);
120
120
  this.jumpTo(after);
121
121
  }
122
+ writeInt32At(position, value) {
123
+ const here = this.getBufferPosition();
124
+ this.jumpTo(position);
125
+ this.writeInt32(value);
126
+ this.jumpTo(here);
127
+ }
122
128
  extendBufferIfNeeded(countNeededBytes, factor = 1.5) {
123
129
  if (this.currentByte + countNeededBytes > this.bufferView.byteLength) {
124
130
  this.bufferArray = ByteWriter.AppendBuffer(this.bufferArray, new ArrayBuffer(factor * this.bufferArray.byteLength));
@@ -1 +1 @@
1
- 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{\n\t\t\tthis.writeInt32(0);\n\t\t\treturn;\n\t\t}\n\n\t\t// if it's safe to use ASCII, use UTF8.\n\t\tif (ByteWriter.IsASCIICompatible(value)) {\n\t\t\tthis.writeInt32(value.length + 1);\n\t\t\tfor (let i = 0; i < value.length; i++) {\n\t\t\t\tthis.writeByte(value.charCodeAt(i));\n\t\t\t}\n\t\t\tthis.writeUint8(0);\n\t\t}\n\t\t// write UTF16\n\t\telse {\n\t\t\tthis.writeInt32(-value.length - 1);\n\t\t\tfor (let i = 0; i < value.length; i++) {\n\t\t\t\tthis.writeUint16(value.charCodeAt(i));\n\t\t\t}\n\t\t\tthis.writeUint16(0);\n\t\t}\n\t}\n\n\tpublic static IsASCIICompatible = (value: string): boolean => /^[\\x00-\\x7F]*$/.test(value);\n\n\tpublic getBufferPosition = (): number => this.currentByte;\n\n\tpublic getBufferSlice = (start: number, end?: number): ArrayBuffer => this.bufferArray.slice(start, end);\n\n\tpublic getBufferLength = (): number => this.bufferArray.byteLength;\n\n\tpublic getBufferProgress = (): number => this.currentByte / this.bufferArray.byteLength;\n\n\tpublic writeBinarySizeFromPosition(lenIndicatorPos: number, start: number): void {\n\t\tconst after = this.getBufferPosition();\n\t\tconst writtenBytes = after - start;\n\t\tthis.jumpTo(lenIndicatorPos);\n\t\tthis.writeInt32(writtenBytes);\n\t\tthis.jumpTo(after);\n\t}\n\n\t/**\n\t * automatically extends the current buffer if the given space exceeds the available rest capacity of the current buffer.\n\t * @param countNeededBytes the needed space\n\t * @param factor how big the appended buffer should be in comparison to the current one. Values >= 1 make sense.\n\t */\n\tprotected extendBufferIfNeeded(countNeededBytes: number, factor: number = 1.5): void {\n\t\tif (this.currentByte + countNeededBytes > this.bufferView.byteLength) {\n\t\t\tthis.bufferArray = ByteWriter.AppendBuffer(this.bufferArray, new ArrayBuffer(factor * this.bufferArray.byteLength));\n\t\t\tthis.bufferView = new DataView(this.bufferArray);\n\t\t}\n\t}\n\n\tprotected truncateBuffer(): void {\n\t\tthis.bufferArray = this.bufferArray.slice(0, this.currentByte);\n\t}\n\n\tpublic endWriting(): ArrayBuffer {\n\t\tthis.truncateBuffer();\n\t\treturn this.bufferArray;\n\t}\n\n\tpublic static ToInt32(num: number): Uint8Array {\n\t\treturn new Uint8Array([\n\t\t\t(num & 0xff000000) >> 24,\n\t\t\t(num & 0x00ff0000) >> 16,\n\t\t\t(num & 0x0000ff00) >> 8,\n\t\t\t(num & 0x000000ff)\n\t\t]);\n\t}\n\n\tpublic static AppendBuffer(buffer1: ArrayBuffer, buffer2: ArrayBuffer): ArrayBuffer {\n\t\tvar tmp = new Uint8Array(buffer1.byteLength + buffer2.byteLength);\n\t\ttmp.set(new Uint8Array(buffer1), 0);\n\t\ttmp.set(new Uint8Array(buffer2), buffer1.byteLength);\n\t\treturn tmp.buffer;\n\t};\n}"]}
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{\n\t\t\tthis.writeInt32(0);\n\t\t\treturn;\n\t\t}\n\n\t\t// if it's safe to use ASCII, use UTF8.\n\t\tif (ByteWriter.IsASCIICompatible(value)) {\n\t\t\tthis.writeInt32(value.length + 1);\n\t\t\tfor (let i = 0; i < value.length; i++) {\n\t\t\t\tthis.writeByte(value.charCodeAt(i));\n\t\t\t}\n\t\t\tthis.writeUint8(0);\n\t\t}\n\t\t// write UTF16\n\t\telse {\n\t\t\tthis.writeInt32(-value.length - 1);\n\t\t\tfor (let i = 0; i < value.length; i++) {\n\t\t\t\tthis.writeUint16(value.charCodeAt(i));\n\t\t\t}\n\t\t\tthis.writeUint16(0);\n\t\t}\n\t}\n\n\tpublic static IsASCIICompatible = (value: string): boolean => /^[\\x00-\\x7F]*$/.test(value);\n\n\tpublic getBufferPosition = (): number => this.currentByte;\n\n\tpublic getBufferSlice = (start: number, end?: number): ArrayBuffer => this.bufferArray.slice(start, end);\n\n\tpublic getBufferLength = (): number => this.bufferArray.byteLength;\n\n\tpublic getBufferProgress = (): number => this.currentByte / this.bufferArray.byteLength;\n\n\tpublic writeBinarySizeFromPosition(lenIndicatorPos: number, start: number): void {\n\t\tconst after = this.getBufferPosition();\n\t\tconst writtenBytes = after - start;\n\t\tthis.jumpTo(lenIndicatorPos);\n\t\tthis.writeInt32(writtenBytes);\n\t\tthis.jumpTo(after);\n\t}\n\n\tpublic writeInt32At(position: number, value: number) {\n\t\tconst here = this.getBufferPosition();\n\t\tthis.jumpTo(position);\n\t\tthis.writeInt32(value);\n\t\tthis.jumpTo(here);\n\t}\n\n\t/**\n\t * automatically extends the current buffer if the given space exceeds the available rest capacity of the current buffer.\n\t * @param countNeededBytes the needed space\n\t * @param factor how big the appended buffer should be in comparison to the current one. Values >= 1 make sense.\n\t */\n\tprotected extendBufferIfNeeded(countNeededBytes: number, factor: number = 1.5): void {\n\t\tif (this.currentByte + countNeededBytes > this.bufferView.byteLength) {\n\t\t\tthis.bufferArray = ByteWriter.AppendBuffer(this.bufferArray, new ArrayBuffer(factor * this.bufferArray.byteLength));\n\t\t\tthis.bufferView = new DataView(this.bufferArray);\n\t\t}\n\t}\n\n\tprotected truncateBuffer(): void {\n\t\tthis.bufferArray = this.bufferArray.slice(0, this.currentByte);\n\t}\n\n\tpublic endWriting(): ArrayBuffer {\n\t\tthis.truncateBuffer();\n\t\treturn this.bufferArray;\n\t}\n\n\tpublic static ToInt32(num: number): Uint8Array {\n\t\treturn new Uint8Array([\n\t\t\t(num & 0xff000000) >> 24,\n\t\t\t(num & 0x00ff0000) >> 16,\n\t\t\t(num & 0x0000ff00) >> 8,\n\t\t\t(num & 0x000000ff)\n\t\t]);\n\t}\n\n\tpublic static AppendBuffer(buffer1: ArrayBuffer, buffer2: ArrayBuffer): ArrayBuffer {\n\t\tvar tmp = new Uint8Array(buffer1.byteLength + buffer2.byteLength);\n\t\ttmp.set(new Uint8Array(buffer1), 0);\n\t\ttmp.set(new Uint8Array(buffer2), buffer1.byteLength);\n\t\treturn tmp.buffer;\n\t};\n}"]}
@@ -1,5 +1,5 @@
1
1
  import { ByteReader } from '../byte/byte-reader.class';
2
- import { ReaderWriterContext } from './context';
2
+ import { ReaderWriterContext } from './reader-writer-context';
3
3
  export declare abstract class ContextReader extends ByteReader {
4
4
  context: ReaderWriterContext;
5
5
  }
@@ -1 +1 @@
1
- {"version":3,"file":"context-reader.d.ts","sourceRoot":"","sources":["../../../src/parser/context/context-reader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,2BAA2B,CAAC;AACvD,OAAO,EAAE,mBAAmB,EAAE,MAAM,WAAW,CAAC;AAGhD,8BAAsB,aAAc,SAAQ,UAAU;IAC3C,OAAO,EAAE,mBAAmB,CAA6B;CACnE"}
1
+ {"version":3,"file":"context-reader.d.ts","sourceRoot":"","sources":["../../../src/parser/context/context-reader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,2BAA2B,CAAC;AACvD,OAAO,EAAE,mBAAmB,EAAE,MAAM,yBAAyB,CAAC;AAG9D,8BAAsB,aAAc,SAAQ,UAAU;IAC3C,OAAO,EAAE,mBAAmB,CAA6B;CACnE"}
@@ -1 +1 @@
1
- {"version":3,"file":"context-reader.js","sourceRoot":"","sources":["../../../src/parser/context/context-reader.ts"],"names":[],"mappings":";;;AAAA,iEAAuD;AAIvD,MAAsB,aAAc,SAAQ,8BAAU;IAAtD;;QACW,YAAO,GAAwB,EAAyB,CAAC;IACpE,CAAC;CAAA;AAFD,sCAEC;AAAA,CAAC","sourcesContent":["import { ByteReader } from '../byte/byte-reader.class';\nimport { ReaderWriterContext } from './context';\n\n\nexport abstract class ContextReader extends ByteReader {\n public context: ReaderWriterContext = {} as ReaderWriterContext;\n};"]}
1
+ {"version":3,"file":"context-reader.js","sourceRoot":"","sources":["../../../src/parser/context/context-reader.ts"],"names":[],"mappings":";;;AAAA,iEAAuD;AAIvD,MAAsB,aAAc,SAAQ,8BAAU;IAAtD;;QACW,YAAO,GAAwB,EAAyB,CAAC;IACpE,CAAC;CAAA;AAFD,sCAEC;AAAA,CAAC","sourcesContent":["import { ByteReader } from '../byte/byte-reader.class';\nimport { ReaderWriterContext } from './reader-writer-context';\n\n\nexport abstract class ContextReader extends ByteReader {\n public context: ReaderWriterContext = {} as ReaderWriterContext;\n};"]}
@@ -1,5 +1,5 @@
1
1
  import { ByteWriter } from '../byte/byte-writer.class';
2
- import { ReaderWriterContext } from './context';
2
+ import { ReaderWriterContext } from './reader-writer-context';
3
3
  export declare abstract class ContextWriter extends ByteWriter {
4
4
  context: ReaderWriterContext;
5
5
  }
@@ -1 +1 @@
1
- {"version":3,"file":"context-writer.d.ts","sourceRoot":"","sources":["../../../src/parser/context/context-writer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,2BAA2B,CAAC;AACvD,OAAO,EAAE,mBAAmB,EAAE,MAAM,WAAW,CAAC;AAEhD,8BAAsB,aAAc,SAAQ,UAAU;IAC3C,OAAO,EAAE,mBAAmB,CAA6B;CACnE"}
1
+ {"version":3,"file":"context-writer.d.ts","sourceRoot":"","sources":["../../../src/parser/context/context-writer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,2BAA2B,CAAC;AACvD,OAAO,EAAE,mBAAmB,EAAE,MAAM,yBAAyB,CAAC;AAE9D,8BAAsB,aAAc,SAAQ,UAAU;IAC3C,OAAO,EAAE,mBAAmB,CAA6B;CACnE"}
@@ -1 +1 @@
1
- {"version":3,"file":"context-writer.js","sourceRoot":"","sources":["../../../src/parser/context/context-writer.ts"],"names":[],"mappings":";;;AAAA,iEAAuD;AAGvD,MAAsB,aAAc,SAAQ,8BAAU;IAAtD;;QACW,YAAO,GAAwB,EAAyB,CAAC;IACpE,CAAC;CAAA;AAFD,sCAEC;AAAA,CAAC","sourcesContent":["import { ByteWriter } from '../byte/byte-writer.class';\nimport { ReaderWriterContext } from './context';\n\nexport abstract class ContextWriter extends ByteWriter {\n public context: ReaderWriterContext = {} as ReaderWriterContext;\n};"]}
1
+ {"version":3,"file":"context-writer.js","sourceRoot":"","sources":["../../../src/parser/context/context-writer.ts"],"names":[],"mappings":";;;AAAA,iEAAuD;AAGvD,MAAsB,aAAc,SAAQ,8BAAU;IAAtD;;QACW,YAAO,GAAwB,EAAyB,CAAC;IACpE,CAAC;CAAA;AAFD,sCAEC;AAAA,CAAC","sourcesContent":["import { ByteWriter } from '../byte/byte-writer.class';\nimport { ReaderWriterContext } from './reader-writer-context';\n\nexport abstract class ContextWriter extends ByteWriter {\n public context: ReaderWriterContext = {} as ReaderWriterContext;\n};"]}
@@ -0,0 +1,11 @@
1
+ export type HierarchyVersion = {
2
+ header: number;
3
+ level: number;
4
+ object: number;
5
+ };
6
+ export declare namespace HierarchyVersion {
7
+ function CreateOnHeader(version: number): HierarchyVersion;
8
+ function SetOnLevel(context: HierarchyVersion, version: number | undefined): void;
9
+ function SetOnObject(context: HierarchyVersion, version: number | undefined): void;
10
+ }
11
+ //# sourceMappingURL=hierarchical-version-context.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"hierarchical-version-context.d.ts","sourceRoot":"","sources":["../../../src/parser/context/hierarchical-version-context.ts"],"names":[],"mappings":"AAIA,MAAM,MAAM,gBAAgB,GAAG;IAC3B,MAAM,EAAE,MAAM,CAAC;IACf,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CAClB,CAAC;AAEF,yBAAiB,gBAAgB,CAAC;IAC9B,SAAgB,cAAc,CAAC,OAAO,EAAE,MAAM,GAAG,gBAAgB,CAMhE;IAED,SAAgB,UAAU,CAAC,OAAO,EAAE,gBAAgB,EAAE,OAAO,EAAE,MAAM,GAAG,SAAS,GAAG,IAAI,CAGvF;IAED,SAAgB,WAAW,CAAC,OAAO,EAAE,gBAAgB,EAAE,OAAO,EAAE,MAAM,GAAG,SAAS,GAAG,IAAI,CAExF;CACJ"}
@@ -0,0 +1,24 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.HierarchyVersion = void 0;
4
+ var HierarchyVersion;
5
+ (function (HierarchyVersion) {
6
+ function CreateOnHeader(version) {
7
+ return {
8
+ header: version,
9
+ level: version,
10
+ object: version
11
+ };
12
+ }
13
+ HierarchyVersion.CreateOnHeader = CreateOnHeader;
14
+ function SetOnLevel(context, version) {
15
+ context.level = version ?? context.header;
16
+ context.object = version ?? context.header;
17
+ }
18
+ HierarchyVersion.SetOnLevel = SetOnLevel;
19
+ function SetOnObject(context, version) {
20
+ context.object = version ?? context.level;
21
+ }
22
+ HierarchyVersion.SetOnObject = SetOnObject;
23
+ })(HierarchyVersion || (exports.HierarchyVersion = HierarchyVersion = {}));
24
+ //# sourceMappingURL=hierarchical-version-context.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"hierarchical-version-context.js","sourceRoot":"","sources":["../../../src/parser/context/hierarchical-version-context.ts"],"names":[],"mappings":";;;AAUA,IAAiB,gBAAgB,CAiBhC;AAjBD,WAAiB,gBAAgB;IAC7B,SAAgB,cAAc,CAAC,OAAe;QAC1C,OAAO;YACH,MAAM,EAAE,OAAO;YACf,KAAK,EAAE,OAAO;YACd,MAAM,EAAE,OAAO;SAClB,CAAA;IACL,CAAC;IANe,+BAAc,iBAM7B,CAAA;IAED,SAAgB,UAAU,CAAC,OAAyB,EAAE,OAA2B;QAC7E,OAAO,CAAC,KAAK,GAAG,OAAO,IAAI,OAAO,CAAC,MAAM,CAAC;QAC1C,OAAO,CAAC,MAAM,GAAG,OAAO,IAAI,OAAO,CAAC,MAAM,CAAC;IAC/C,CAAC;IAHe,2BAAU,aAGzB,CAAA;IAED,SAAgB,WAAW,CAAC,OAAyB,EAAE,OAA2B;QAC9E,OAAO,CAAC,MAAM,GAAG,OAAO,IAAI,OAAO,CAAC,KAAK,CAAC;IAC9C,CAAC;IAFe,4BAAW,cAE1B,CAAA;AACL,CAAC,EAjBgB,gBAAgB,gCAAhB,gBAAgB,QAiBhC","sourcesContent":["\n/**\n * Holds context during parsing. since levels and objects on individual basis can have varying versions (saveVersion, ue5packageVersion)\n */\nexport type HierarchyVersion = {\n header: number;\n level: number;\n object: number;\n};\n\nexport namespace HierarchyVersion {\n export function CreateOnHeader(version: number): HierarchyVersion {\n return {\n header: version,\n level: version,\n object: version\n }\n }\n\n export function SetOnLevel(context: HierarchyVersion, version: number | undefined): void {\n context.level = version ?? context.header;\n context.object = version ?? context.header;\n }\n\n export function SetOnObject(context: HierarchyVersion, version: number | undefined): void {\n context.object = version ?? context.level;\n }\n}\n\n"]}
@@ -1,19 +1,21 @@
1
1
  import { ChunkCompressionInfo } from "../satisfactory/save/save-body-chunks";
2
+ import { HierarchyVersion } from "./hierarchical-version-context";
2
3
  export type ReaderWriterContext = SaveReaderWriterContext & BlueprintReaderWriterContext;
3
4
  export type SaveReaderWriterContext = {
4
5
  throwErrors: boolean;
5
6
  saveHeaderType: number;
6
- saveVersion: number;
7
+ saveVersion: HierarchyVersion;
7
8
  buildVersion: number;
8
9
  mods: Record<string, string>;
9
10
  mapName?: string;
10
11
  compressionInfo?: ChunkCompressionInfo;
12
+ packageFileVersionUE5: HierarchyVersion;
11
13
  };
12
14
  export type BlueprintReaderWriterContext = {
13
15
  throwErrors: boolean;
14
16
  headerVersion: number;
15
- saveVersion: number;
17
+ saveVersion: HierarchyVersion;
16
18
  buildVersion: number;
17
19
  blueprintConfigVersion: number;
18
20
  };
19
- //# sourceMappingURL=context.d.ts.map
21
+ //# sourceMappingURL=reader-writer-context.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"reader-writer-context.d.ts","sourceRoot":"","sources":["../../../src/parser/context/reader-writer-context.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,oBAAoB,EAAE,MAAM,uCAAuC,CAAC;AAC7E,OAAO,EAAE,gBAAgB,EAAE,MAAM,gCAAgC,CAAC;AAKlE,MAAM,MAAM,mBAAmB,GAAG,uBAAuB,GAAG,4BAA4B,CAAA;AAOxF,MAAM,MAAM,uBAAuB,GAAG;IAClC,WAAW,EAAE,OAAO,CAAC;IACrB,cAAc,EAAE,MAAM,CAAC;IACvB,WAAW,EAAE,gBAAgB,CAAC;IAC9B,YAAY,EAAE,MAAM,CAAC;IACrB,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAC7B,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,eAAe,CAAC,EAAE,oBAAoB,CAAC;IACvC,qBAAqB,EAAE,gBAAgB,CAAC;CAC3C,CAAA;AAKD,MAAM,MAAM,4BAA4B,GAAG;IACvC,WAAW,EAAE,OAAO,CAAC;IACrB,aAAa,EAAE,MAAM,CAAC;IACtB,WAAW,EAAE,gBAAgB,CAAC;IAC9B,YAAY,EAAE,MAAM,CAAC;IACrB,sBAAsB,EAAE,MAAM,CAAC;CAClC,CAAA"}
@@ -1,3 +1,3 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- //# sourceMappingURL=context.js.map
3
+ //# sourceMappingURL=reader-writer-context.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"reader-writer-context.js","sourceRoot":"","sources":["../../../src/parser/context/reader-writer-context.ts"],"names":[],"mappings":"","sourcesContent":["import { ChunkCompressionInfo } from \"../satisfactory/save/save-body-chunks\";\nimport { HierarchyVersion } from \"./hierarchical-version-context\";\n\n/**\n * Merged Context Type for Saves and Blueprints.\n */\nexport type ReaderWriterContext = SaveReaderWriterContext & BlueprintReaderWriterContext\n\n/**\n * Context for reading/writing save files.\n * \n * @param mods describes a list of mod names to their versions. Some mods have special needs.\n */\nexport type SaveReaderWriterContext = {\n throwErrors: boolean;\n saveHeaderType: number;\n saveVersion: HierarchyVersion;\n buildVersion: number;\n mods: Record<string, string>;\n mapName?: string;\n compressionInfo?: ChunkCompressionInfo;\n packageFileVersionUE5: HierarchyVersion;\n}\n\n/**\n * Context for reading/writing blueprint files.\n */\nexport type BlueprintReaderWriterContext = {\n throwErrors: boolean;\n headerVersion: number;\n saveVersion: HierarchyVersion;\n buildVersion: number;\n blueprintConfigVersion: number;\n}"]}
@@ -1 +1 @@
1
- {"version":3,"file":"parser.d.ts","sourceRoot":"","sources":["../../src/parser/parser.ts"],"names":[],"mappings":"AAKA,OAAO,EAAE,SAAS,EAAE,MAAM,0CAA0C,CAAC;AACrE,OAAO,EAAE,gBAAgB,EAAE,MAAM,uCAAuC,CAAC;AAEzE,OAAO,EAAE,YAAY,EAAE,MAAM,sCAAsC,CAAC;AASpE,qBAAa,MAAM;WASJ,SAAS,CACtB,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,eAAe,EACtB,OAAO,CAAC,EAAE,OAAO,CAAC;QACjB,sBAAsB,EAAE,CAAC,MAAM,EAAE,eAAe,KAAK,IAAI,CAAC;QAC1D,kBAAkB,EAAE,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,CAAC,EAAE,MAAM,KAAK,IAAI,CAAC;QAC7D,WAAW,EAAE,OAAO,CAAA;KACpB,CAAC,GACA,gBAAgB;WAwDL,SAAS,CAAC,IAAI,EAAE,gBAAgB,EAC7C,QAAQ,EAAE,CAAC,MAAM,EAAE,UAAU,KAAK,IAAI,EACtC,OAAO,EAAE,CAAC,KAAK,EAAE,UAAU,KAAK,IAAI,EACpC,OAAO,CAAC,EAAE,OAAO,CAAC;QACjB,yBAAyB,EAAE,CAAC,MAAM,EAAE,WAAW,KAAK,IAAI,CAAC;KACzD,CAAC,GACA,YAAY,EAAE;WAuCH,mBAAmB,CAChC,SAAS,EAAE,SAAS,EACpB,gBAAgB,EAAE,CAAC,MAAM,EAAE,UAAU,KAAK,IAAI,EAC9C,eAAe,EAAE,CAAC,KAAK,EAAE,UAAU,KAAK,IAAI,EAC5C,OAAO,CAAC,EAAE,OAAO,CAAC;QACjB,iCAAiC,EAAE,CAAC,MAAM,EAAE,WAAW,KAAK,IAAI,CAAC;KACjE,CAAC,GACA;QACF,oBAAoB,EAAE,YAAY,EAAE,CAAC;QACrC,gBAAgB,EAAE,WAAW,CAAA;KAC7B;WA+Ca,mBAAmB,CAChC,IAAI,EAAE,MAAM,EACZ,aAAa,EAAE,eAAe,EAC9B,mBAAmB,EAAE,eAAe,EACpC,OAAO,CAAC,EAAE,OAAO,CAAC;QACjB,2BAA2B,EAAE,CAAC,MAAM,EAAE,eAAe,KAAK,IAAI,CAAC;QAC/D,WAAW,EAAE,OAAO,CAAC;KACrB,CAAC,GACA,SAAS;IAsCZ,OAAc,qBAAqB,QAAS,GAAG,WAAU,MAAM,KAAO,MAAM,CAQjE;CAEX"}
1
+ {"version":3,"file":"parser.d.ts","sourceRoot":"","sources":["../../src/parser/parser.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,SAAS,EAAE,MAAM,0CAA0C,CAAC;AACrE,OAAO,EAAE,gBAAgB,EAAE,MAAM,uCAAuC,CAAC;AAEzE,OAAO,EAAE,YAAY,EAAE,MAAM,sCAAsC,CAAC;AAUpE,qBAAa,MAAM;WASJ,SAAS,CACtB,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,eAAe,EACtB,OAAO,CAAC,EAAE,OAAO,CAAC;QACjB,sBAAsB,EAAE,CAAC,MAAM,EAAE,eAAe,KAAK,IAAI,CAAC;QAC1D,kBAAkB,EAAE,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,CAAC,EAAE,MAAM,KAAK,IAAI,CAAC;QAC7D,WAAW,EAAE,OAAO,CAAA;KACpB,CAAC,GACA,gBAAgB;WAkEL,SAAS,CAAC,IAAI,EAAE,gBAAgB,EAC7C,QAAQ,EAAE,CAAC,MAAM,EAAE,UAAU,KAAK,IAAI,EACtC,OAAO,EAAE,CAAC,KAAK,EAAE,UAAU,KAAK,IAAI,EACpC,OAAO,CAAC,EAAE,OAAO,CAAC;QACjB,yBAAyB,EAAE,CAAC,MAAM,EAAE,WAAW,KAAK,IAAI,CAAC;KACzD,CAAC,GACA,YAAY,EAAE;WAgDH,mBAAmB,CAChC,SAAS,EAAE,SAAS,EACpB,gBAAgB,EAAE,CAAC,MAAM,EAAE,UAAU,KAAK,IAAI,EAC9C,eAAe,EAAE,CAAC,KAAK,EAAE,UAAU,KAAK,IAAI,EAC5C,OAAO,CAAC,EAAE,OAAO,CAAC;QACjB,iCAAiC,EAAE,CAAC,MAAM,EAAE,WAAW,KAAK,IAAI,CAAC;KACjE,CAAC,GACA;QACF,oBAAoB,EAAE,YAAY,EAAE,CAAC;QACrC,gBAAgB,EAAE,WAAW,CAAA;KAC7B;WA+Ca,mBAAmB,CAChC,IAAI,EAAE,MAAM,EACZ,aAAa,EAAE,eAAe,EAC9B,mBAAmB,EAAE,eAAe,EACpC,OAAO,CAAC,EAAE,OAAO,CAAC;QACjB,2BAA2B,EAAE,CAAC,MAAM,EAAE,eAAe,KAAK,IAAI,CAAC;QAC/D,WAAW,EAAE,OAAO,CAAC;KACrB,CAAC,GACA,SAAS;IA0CZ,OAAc,qBAAqB,QAAS,GAAG,WAAU,MAAM,KAAO,MAAM,CAQjE;CAEX"}
@@ -1,6 +1,7 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.Parser = void 0;
4
+ const hierarchical_version_context_1 = require("./context/hierarchical-version-context");
4
5
  const parser_error_1 = require("./error/parser.error");
5
6
  const blueprint_config_1 = require("./satisfactory/blueprint/blueprint-config");
6
7
  const blueprint_header_1 = require("./satisfactory/blueprint/blueprint-header");
@@ -11,6 +12,7 @@ const satisfactory_save_header_1 = require("./satisfactory/save/satisfactory-sav
11
12
  const save_custom_version_1 = require("./satisfactory/save/save-custom-version");
12
13
  const save_reader_1 = require("./satisfactory/save/save-reader");
13
14
  const save_writer_1 = require("./satisfactory/save/save-writer");
15
+ const FSaveObjectVersionData_1 = require("./satisfactory/types/structs/binary/FSaveObjectVersionData");
14
16
  const ObjectReference_1 = require("./satisfactory/types/structs/ObjectReference");
15
17
  const SaveBodyValidation_1 = require("./satisfactory/types/structs/SaveBodyValidation");
16
18
  class Parser {
@@ -19,7 +21,7 @@ class Parser {
19
21
  reader.context.throwErrors = options?.throwErrors !== undefined ? options.throwErrors : false;
20
22
  const header = satisfactory_save_header_1.SatisfactorySaveHeader.Parse(reader);
21
23
  const save = new satisfactory_save_1.SatisfactorySave(name, header);
22
- const roughSaveVersion = save_reader_1.SaveReader.GetRoughSaveVersion(header.saveVersion);
24
+ const roughSaveVersion = save_reader_1.SaveReader.GetApproximateSaveVersion(header.saveVersion);
23
25
  if (roughSaveVersion === '<U6') {
24
26
  throw new parser_error_1.UnsupportedVersionError('Game Version < U6 is not supported in the parser. Please save the file in a newer game version.');
25
27
  }
@@ -28,7 +30,14 @@ class Parser {
28
30
  if (options?.onDecompressedSaveBody !== undefined) {
29
31
  options.onDecompressedSaveBody(reader.getBuffer());
30
32
  }
31
- if (reader.context.saveVersion >= save_custom_version_1.SaveCustomVersion.IntroducedWorldPartition) {
33
+ if (reader.context.saveVersion.header >= save_custom_version_1.SaveCustomVersion.UnrealEngine5) {
34
+ reader.readInt32();
35
+ }
36
+ if (reader.context.saveVersion.header >= save_custom_version_1.SaveCustomVersion.SerializeDataPackageVersionAndCustomVersions) {
37
+ save.objectVersionData = FSaveObjectVersionData_1.FSaveObjectVersionData.read(reader);
38
+ reader.context.packageFileVersionUE5 = hierarchical_version_context_1.HierarchyVersion.CreateOnHeader(save.objectVersionData.packageFileVersion.ue5Version);
39
+ }
40
+ if (reader.context.saveVersion.header >= save_custom_version_1.SaveCustomVersion.IntroducedWorldPartition) {
32
41
  save.saveBodyValidation = SaveBodyValidation_1.SaveBodyValidation.Parse(reader);
33
42
  }
34
43
  save.levels = reader.readLevels();
@@ -47,21 +56,26 @@ class Parser {
47
56
  static WriteSave(save, onHeader, onChunk, options) {
48
57
  const writer = new save_writer_1.SaveWriter();
49
58
  writer.context.saveHeaderType = save.header.saveHeaderType;
50
- writer.context.saveVersion = save.header.saveVersion;
59
+ writer.context.saveVersion = hierarchical_version_context_1.HierarchyVersion.CreateOnHeader(save.header.saveVersion);
51
60
  writer.context.buildVersion = save.header.buildVersion;
52
61
  writer.context.mapName = save.header.mapName;
53
62
  writer.context.mods = Object.fromEntries(save.header.modMetadata?.Mods?.map(mod => [mod.Reference, mod.Version]) ?? []);
54
63
  satisfactory_save_header_1.SatisfactorySaveHeader.Serialize(writer, save.header);
55
64
  const posAfterHeader = writer.getBufferPosition();
56
- if (writer.context.saveVersion >= save_custom_version_1.SaveCustomVersion.IntroducedWorldPartition) {
65
+ if (writer.context.saveVersion.header >= save_custom_version_1.SaveCustomVersion.UnrealEngine5) {
66
+ writer.writeInt32(0);
67
+ }
68
+ if (writer.context.saveVersion.header >= save_custom_version_1.SaveCustomVersion.SerializeDataPackageVersionAndCustomVersions) {
69
+ FSaveObjectVersionData_1.FSaveObjectVersionData.write(writer, save.objectVersionData);
70
+ writer.context.packageFileVersionUE5 = hierarchical_version_context_1.HierarchyVersion.CreateOnHeader(save.objectVersionData.packageFileVersion.ue5Version);
71
+ }
72
+ if (writer.context.saveVersion.header >= save_custom_version_1.SaveCustomVersion.IntroducedWorldPartition) {
57
73
  SaveBodyValidation_1.SaveBodyValidation.Serialize(writer, save.saveBodyValidation);
58
74
  }
59
75
  save_writer_1.SaveWriter.WriteLevels(writer, save);
60
- if (save.unresolvedWorldSaveData && save.unresolvedWorldSaveData.length > 0) {
61
- writer.writeInt32(save.unresolvedWorldSaveData.length);
62
- for (const actor of save.unresolvedWorldSaveData) {
63
- ObjectReference_1.ObjectReference.write(writer, actor);
64
- }
76
+ writer.writeInt32(save.unresolvedWorldSaveData?.length ?? 0);
77
+ for (const actor of save.unresolvedWorldSaveData ?? []) {
78
+ ObjectReference_1.ObjectReference.write(writer, actor);
65
79
  }
66
80
  writer.endWriting();
67
81
  const chunkSummary = writer.generateChunks(save.compressionInfo, posAfterHeader, options?.onBinaryBeforeCompressing ?? (() => { }), onHeader, onChunk);
@@ -70,7 +84,7 @@ class Parser {
70
84
  static WriteBlueprintFiles(blueprint, onMainFileHeader, onMainFileChunk, options) {
71
85
  const blueprintWriter = new blueprint_writer_1.BlueprintWriter();
72
86
  blueprintWriter.context.blueprintConfigVersion = blueprint.config.configVersion;
73
- blueprintWriter.context.saveVersion = blueprint.header.saveVersion;
87
+ blueprintWriter.context.saveVersion = hierarchical_version_context_1.HierarchyVersion.CreateOnHeader(blueprint.header.saveVersion);
74
88
  blueprintWriter.context.buildVersion = blueprint.header.buildVersion;
75
89
  blueprint_header_1.BlueprintHeader.Serialize(blueprintWriter, blueprint.header);
76
90
  const saveBodyPos = blueprintWriter.getBufferPosition();
@@ -85,8 +99,8 @@ class Parser {
85
99
  });
86
100
  const configWriter = new blueprint_writer_1.BlueprintConfigWriter();
87
101
  configWriter.context.blueprintConfigVersion = blueprint.config.configVersion;
88
- blueprintWriter.context.saveVersion = blueprint.header.saveVersion;
89
- blueprintWriter.context.buildVersion = blueprint.header.buildVersion;
102
+ configWriter.context.saveVersion = hierarchical_version_context_1.HierarchyVersion.CreateOnHeader(blueprint.header.saveVersion);
103
+ configWriter.context.buildVersion = blueprint.header.buildVersion;
90
104
  blueprint_config_1.BlueprintConfig.Serialize(configWriter, blueprint.config);
91
105
  const configFileBinary = configWriter.endWriting();
92
106
  return {
@@ -95,10 +109,7 @@ class Parser {
95
109
  };
96
110
  }
97
111
  static ParseBlueprintFiles(name, blueprintFile, blueprintConfigFile, options) {
98
- const blueprintConfigReader = new blueprint_reader_1.BlueprintConfigReader(blueprintConfigFile);
99
- const config = blueprint_config_1.BlueprintConfig.Parse(blueprintConfigReader);
100
112
  const blueprintReader = new blueprint_reader_1.BlueprintReader(blueprintFile);
101
- blueprintReader.context.blueprintConfigVersion = config.configVersion;
102
113
  blueprintReader.context.throwErrors = options?.throwErrors !== undefined ? options.throwErrors : false;
103
114
  const header = blueprint_header_1.BlueprintHeader.Parse(blueprintReader);
104
115
  const inflateResult = blueprintReader.inflateChunks();
@@ -106,6 +117,9 @@ class Parser {
106
117
  options.onDecompressedBlueprintBody(inflateResult.inflatedData);
107
118
  }
108
119
  const blueprintObjects = blueprint_reader_1.BlueprintReader.ParseObjects(blueprintReader);
120
+ const blueprintConfigReader = new blueprint_reader_1.BlueprintConfigReader(blueprintConfigFile);
121
+ blueprintConfigReader.context.saveVersion = hierarchical_version_context_1.HierarchyVersion.CreateOnHeader(header.saveVersion);
122
+ const config = blueprint_config_1.BlueprintConfig.Parse(blueprintConfigReader);
109
123
  const blueprint = {
110
124
  name,
111
125
  compressionInfo: blueprintReader.compressionInfo,
@@ -1 +1 @@
1
- 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{ UnsupportedVersionError } from './error/parser.error';\nimport { BlueprintConfig } from './satisfactory/blueprint/blueprint-config';\nimport { BlueprintHeader } from './satisfactory/blueprint/blueprint-header';\nimport { BlueprintConfigReader, BlueprintReader } from \"./satisfactory/blueprint/blueprint-reader\";\nimport { BlueprintConfigWriter, BlueprintWriter } from \"./satisfactory/blueprint/blueprint-writer\";\nimport { Blueprint } from \"./satisfactory/blueprint/blueprint.types\";\nimport { SatisfactorySave } from \"./satisfactory/save/satisfactory-save\";\nimport { SatisfactorySaveHeader } from './satisfactory/save/satisfactory-save-header';\nimport { ChunkSummary } from './satisfactory/save/save-body-chunks';\nimport { SaveCustomVersion } from './satisfactory/save/save-custom-version';\nimport { SaveReader } from './satisfactory/save/save-reader';\nimport { SaveWriter } from \"./satisfactory/save/save-writer\";\nimport { ObjectReference } from './satisfactory/types/structs/ObjectReference';\nimport { SaveBodyValidation } from './satisfactory/types/structs/SaveBodyValidation';\n\n\n/** @public */\nexport class Parser {\n\n\t/**\n\t * Parses a given binary buffer as {@link SatisfactorySave}\n\t * @param name the save name. It won't be serialized, so it does not matter how you name it.\n\t * @param bytes the actual binary buffer\n\t * @param options provides callbacks. Either on the decompressed save body or on reported progress as a number [0,1] with an occasional message.\n\t * @returns \n\t */\n\tpublic static ParseSave(\n\t\tname: string,\n\t\tbytes: ArrayBufferLike,\n\t\toptions?: Partial<{\n\t\t\tonDecompressedSaveBody: (buffer: ArrayBufferLike) => void,\n\t\t\tonProgressCallback: (progress: number, msg?: string) => void,\n\t\t\tthrowErrors: boolean\n\t\t}>\n\t): SatisfactorySave {\n\n\t\tconst reader = new SaveReader(bytes, options?.onProgressCallback);\n\t\treader.context.throwErrors = options?.throwErrors !== undefined ? options.throwErrors : false;\n\n\t\tconst header = SatisfactorySaveHeader.Parse(reader);\n\t\tconst save = new SatisfactorySave(name, header);\n\n\t\t// guard save version\n\t\tconst roughSaveVersion = SaveReader.GetRoughSaveVersion(header.saveVersion);\n\t\tif (roughSaveVersion === '<U6') {\n\t\t\tthrow new UnsupportedVersionError('Game Version < U6 is not supported in the parser. Please save the file in a newer game version.');\n\t\t}\n\n\t\t// inflate chunks\n\t\tconst inflateResult = reader.inflateChunks();\n\t\tsave.compressionInfo = inflateResult.compressionInfo;\n\n\t\t// call callback on decompressed save body\n\t\tif (options?.onDecompressedSaveBody !== undefined) {\n\t\t\toptions.onDecompressedSaveBody(reader.getBuffer());\n\t\t}\n\n\t\t// world partition and validation\n\t\tif (reader.context.saveVersion >= SaveCustomVersion.IntroducedWorldPartition) {\n\t\t\tsave.saveBodyValidation = SaveBodyValidation.Parse(reader);\n\t\t}\n\n\n\t\t// parse levels\n\t\tsave.levels = reader.readLevels();\n\n\t\t// unresolved data, probably not even useful.\n\t\tif (reader.getBufferPosition() < reader.getBufferLength()) {\n\t\t\tconst countUnresolvedWorldSaveData = reader.readInt32();\n\t\t\tif (countUnresolvedWorldSaveData) {\n\t\t\t\tsave.unresolvedWorldSaveData = [];\n\t\t\t\tfor (let i = 0; i < countUnresolvedWorldSaveData; i++) {\n\t\t\t\t\tsave.unresolvedWorldSaveData.push(ObjectReference.read(reader));\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treader.onProgressCallback(reader.getBufferProgress(), 'finished parsing.');\n\n\t\treturn save;\n\t}\n\n\t/**\n\t * serializes a {@link SatisfactorySave} into binary and reports back on individual callbacks.\n\t * @param save the {@link SatisfactorySave} to serialize into binary.\n\t * @param options provides callbacks. onBinaryBeforeCompressing gets called on the binary save body before it is compressed.\n\t * onHeader gets called on the binary save header, which is always uncompressed.\n\t * onChunk gets called when a chunk of the compressed save body was generated. Often, files' save bodies consist of multiple chunks.\n\t * @returns a summary of the generated chunks.\n\t */\n\tpublic static WriteSave(save: SatisfactorySave,\n\t\tonHeader: (header: Uint8Array) => void,\n\t\tonChunk: (chunk: Uint8Array) => void,\n\t\toptions?: Partial<{\n\t\t\tonBinaryBeforeCompressing: (buffer: ArrayBuffer) => void,\n\t\t}>\n\t): ChunkSummary[] {\n\n\t\tconst writer = new SaveWriter();\n\t\twriter.context.saveHeaderType = save.header.saveHeaderType;\n\t\twriter.context.saveVersion = save.header.saveVersion;\n\t\twriter.context.buildVersion = save.header.buildVersion;\n\t\twriter.context.mapName = save.header.mapName;\n\t\twriter.context.mods = Object.fromEntries(save.header.modMetadata?.Mods?.map(mod => [mod.Reference, mod.Version]) ?? []);\n\n\t\tSatisfactorySaveHeader.Serialize(writer, save.header);\n\t\tconst posAfterHeader = writer.getBufferPosition();\n\n\t\tif (writer.context.saveVersion >= SaveCustomVersion.IntroducedWorldPartition) {\n\t\t\tSaveBodyValidation.Serialize(writer, save.saveBodyValidation);\n\t\t}\n\n\t\tSaveWriter.WriteLevels(writer, save);\n\n\t\t// unresolved data\n\t\t// TODO: check if we ever encounter it.\n\t\tif (save.unresolvedWorldSaveData && save.unresolvedWorldSaveData.length > 0) {\n\t\t\twriter.writeInt32(save.unresolvedWorldSaveData.length);\n\t\t\tfor (const actor of save.unresolvedWorldSaveData) {\n\t\t\t\tObjectReference.write(writer, actor);\n\t\t\t}\n\t\t}\n\n\t\twriter.endWriting();\n\t\tconst chunkSummary = writer.generateChunks(save.compressionInfo!, posAfterHeader, options?.onBinaryBeforeCompressing ?? (() => { }), onHeader, onChunk);\n\t\treturn chunkSummary;\n\t}\n\n\t/**\n\t * Writes a {@link Blueprint} object to binary. And reports back on individual callbacks.\n\t * @param blueprint the blueprint to be written\n\t * @param options onMainFileBinaryBeforeCompressing gets called back when the main blueprint file binary is ready before compressing.\n\t * onMainFileHeader gets called back when the main blueprint file header is ready. onMainFileChunk gets called back when a main blueprint file chunk is ready.\n\t * @returns a chunk summary of the main file generated chunks. Plus the binary data of the config file, since it is often very small.\n\t */\n\tpublic static WriteBlueprintFiles(\n\t\tblueprint: Blueprint,\n\t\tonMainFileHeader: (header: Uint8Array) => void,\n\t\tonMainFileChunk: (chunk: Uint8Array) => void,\n\t\toptions?: Partial<{\n\t\t\tonMainFileBinaryBeforeCompressing: (binary: ArrayBuffer) => void,\n\t\t}>\n\t): {\n\t\tmainFileChunkSummary: ChunkSummary[],\n\t\tconfigFileBinary: ArrayBuffer\n\t} {\n\n\t\t// write main blueprint file\n\t\tconst blueprintWriter = new BlueprintWriter();\n\t\tblueprintWriter.context.blueprintConfigVersion = blueprint.config.configVersion;\n\t\tblueprintWriter.context.saveVersion = blueprint.header.saveVersion;\n\t\tblueprintWriter.context.buildVersion = blueprint.header.buildVersion;\n\n\t\tBlueprintHeader.Serialize(blueprintWriter, blueprint.header);\n\t\tconst saveBodyPos = blueprintWriter.getBufferPosition();\n\t\tBlueprintWriter.SerializeObjects(blueprintWriter, blueprint.objects);\n\t\tblueprintWriter.endWriting();\n\t\tlet binaryChunks: Uint8Array[] = [];\n\t\tlet binaryHeader: Uint8Array;\n\t\tconst mainFileChunkSummary = blueprintWriter.generateChunks(\n\t\t\tblueprint.compressionInfo,\n\t\t\tsaveBodyPos,\n\t\t\t{\n\t\t\t\tonBinaryBeforeCompressing: options?.onMainFileBinaryBeforeCompressing ?? (() => { }),\n\t\t\t\tonHeader: onMainFileHeader,\n\t\t\t\tonChunk: onMainFileChunk\n\t\t\t}\n\t\t);\n\n\t\t// write config as well.\n\t\tconst configWriter = new BlueprintConfigWriter();\n\t\tconfigWriter.context.blueprintConfigVersion = blueprint.config.configVersion;\n\t\tblueprintWriter.context.saveVersion = blueprint.header.saveVersion;\n\t\tblueprintWriter.context.buildVersion = blueprint.header.buildVersion;\n\n\t\tBlueprintConfig.Serialize(configWriter, blueprint.config);\n\t\tconst configFileBinary = configWriter.endWriting();\n\n\t\treturn {\n\t\t\tmainFileChunkSummary,\n\t\t\tconfigFileBinary\n\t\t}\n\t}\n\n\t/**\n\t * Parses two buffers (main blueprint file + config file) into a {@link Blueprint object}\n\t * @param name the name of the blueprint, since it is not part of the binary data and has to be passed.\n\t * @param blueprintFile the main blueprint file \".sbp\"\n\t * @param blueprintConfigFile the config blueprint file \".sbpcfg\"\n\t * @param options provides callbacks. onDecompressedBlueprintBody gets called when the body of the main blueprint file is decompressed.\n\t * @returns \n\t */\n\tpublic static ParseBlueprintFiles(\n\t\tname: string,\n\t\tblueprintFile: ArrayBufferLike,\n\t\tblueprintConfigFile: ArrayBufferLike,\n\t\toptions?: Partial<{\n\t\t\tonDecompressedBlueprintBody: (buffer: ArrayBufferLike) => void;\n\t\t\tthrowErrors: boolean;\n\t\t}>\n\t): Blueprint {\n\n\t\t// read config file\n\t\tconst blueprintConfigReader = new BlueprintConfigReader(blueprintConfigFile);\n\t\tconst config = BlueprintConfig.Parse(blueprintConfigReader);\n\n\t\t// read actual blueprint file. with context from config\n\t\tconst blueprintReader = new BlueprintReader(blueprintFile);\n\t\tblueprintReader.context.blueprintConfigVersion = config.configVersion;\n\n\t\tblueprintReader.context.throwErrors = options?.throwErrors !== undefined ? options.throwErrors : false;\n\t\tconst header = BlueprintHeader.Parse(blueprintReader);\n\t\tconst inflateResult = blueprintReader.inflateChunks();\n\n\t\t// call back on decompressed body.\n\t\tif (options?.onDecompressedBlueprintBody !== undefined) {\n\t\t\toptions.onDecompressedBlueprintBody(inflateResult.inflatedData);\n\t\t}\n\n\t\tconst blueprintObjects = BlueprintReader.ParseObjects(blueprintReader);\n\t\tconst blueprint: Blueprint = {\n\t\t\tname,\n\t\t\tcompressionInfo: blueprintReader.compressionInfo,\n\t\t\theader: header,\n\t\t\tconfig,\n\t\t\tobjects: blueprintObjects\n\t\t};\n\t\treturn blueprint;\n\t}\n\n\t/**\n\t * It JSON.stringifies any parsed content safely. The original JSON.stringify() has some flaws that get in the way, so it is custom wrapped. The original has some problems:\n\t * 1. it cannot stringify bigints. So we help out by converting it into a string.\n\t * 2. It cannot distinguish between 0 and -0. But a float32 is encoded in a uint8Array for 0 to be [0,0,0,0] (0x00000000) and -0 to be [0,0,0,128] (0x00000080) in little endian.\n\t * @param obj basically anything that can be stringified\n\t * @param indent the indentation, just like with the real JSON stringify.\n\t * @returns a string that is safely stringified.\n\t */\n\tpublic static JSONStringifyModified = (obj: any, indent: number = 0): string =>\n\t\tJSON.stringify(obj, (key, value) => {\n\t\t\tif (typeof value === 'bigint') {\n\t\t\t\treturn value.toString();\n\t\t\t} else if (value === 0 && 1 / value < 0) {\t// -0\n\t\t\t\treturn '-0';\n\t\t\t}\n\t\t\treturn value;\n\t\t}, indent)\n\n}"]}
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{ HierarchyVersion } from './context/hierarchical-version-context';\nimport { UnsupportedVersionError } from './error/parser.error';\nimport { BlueprintConfig } from './satisfactory/blueprint/blueprint-config';\nimport { BlueprintHeader } from './satisfactory/blueprint/blueprint-header';\nimport { BlueprintConfigReader, BlueprintReader } from \"./satisfactory/blueprint/blueprint-reader\";\nimport { BlueprintConfigWriter, BlueprintWriter } from \"./satisfactory/blueprint/blueprint-writer\";\nimport { Blueprint } from \"./satisfactory/blueprint/blueprint.types\";\nimport { SatisfactorySave } from \"./satisfactory/save/satisfactory-save\";\nimport { SatisfactorySaveHeader } from './satisfactory/save/satisfactory-save-header';\nimport { ChunkSummary } from './satisfactory/save/save-body-chunks';\nimport { SaveCustomVersion } from './satisfactory/save/save-custom-version';\nimport { SaveReader } from './satisfactory/save/save-reader';\nimport { SaveWriter } from \"./satisfactory/save/save-writer\";\nimport { FSaveObjectVersionData } from './satisfactory/types/structs/binary/FSaveObjectVersionData';\nimport { ObjectReference } from './satisfactory/types/structs/ObjectReference';\nimport { SaveBodyValidation } from './satisfactory/types/structs/SaveBodyValidation';\n\n\n/** @public */\nexport class Parser {\n\n\t/**\n\t * Parses a given binary buffer as {@link SatisfactorySave}\n\t * @param name the save name. It won't be serialized, so it does not matter how you name it.\n\t * @param bytes the actual binary buffer\n\t * @param options provides callbacks. Either on the decompressed save body or on reported progress as a number [0,1] with an occasional message.\n\t * @returns \n\t */\n\tpublic static ParseSave(\n\t\tname: string,\n\t\tbytes: ArrayBufferLike,\n\t\toptions?: Partial<{\n\t\t\tonDecompressedSaveBody: (buffer: ArrayBufferLike) => void,\n\t\t\tonProgressCallback: (progress: number, msg?: string) => void,\n\t\t\tthrowErrors: boolean\n\t\t}>\n\t): SatisfactorySave {\n\n\t\tconst reader = new SaveReader(bytes, options?.onProgressCallback);\n\t\treader.context.throwErrors = options?.throwErrors !== undefined ? options.throwErrors : false;\n\n\t\tconst header = SatisfactorySaveHeader.Parse(reader);\n\t\tconst save = new SatisfactorySave(name, header);\n\n\t\t// guard save version\n\t\tconst roughSaveVersion = SaveReader.GetApproximateSaveVersion(header.saveVersion);\n\t\tif (roughSaveVersion === '<U6') {\n\t\t\tthrow new UnsupportedVersionError('Game Version < U6 is not supported in the parser. Please save the file in a newer game version.');\n\t\t}\n\n\t\t// inflate chunks\n\t\tconst inflateResult = reader.inflateChunks();\n\t\tsave.compressionInfo = inflateResult.compressionInfo;\n\n\t\t// call callback on decompressed save body\n\t\tif (options?.onDecompressedSaveBody !== undefined) {\n\t\t\toptions.onDecompressedSaveBody(reader.getBuffer());\n\t\t}\n\n\t\t// might be padding?\n\t\tif (reader.context.saveVersion.header >= SaveCustomVersion.UnrealEngine5) {\n\t\t\treader.readInt32();\n\t\t}\n\n\t\t// read FSaveObjectVersionData\n\t\tif (reader.context.saveVersion.header >= SaveCustomVersion.SerializeDataPackageVersionAndCustomVersions) {\n\t\t\tsave.objectVersionData = FSaveObjectVersionData.read(reader);\n\t\t\treader.context.packageFileVersionUE5 = HierarchyVersion.CreateOnHeader(save.objectVersionData.packageFileVersion.ue5Version);\n\t\t}\n\n\t\t// world partition and validation\n\t\tif (reader.context.saveVersion.header >= SaveCustomVersion.IntroducedWorldPartition) {\n\t\t\tsave.saveBodyValidation = SaveBodyValidation.Parse(reader);\n\t\t}\n\n\t\t// parse levels\n\t\tsave.levels = reader.readLevels();\n\n\t\t// unresolved data, probably not even useful.\n\t\tif (reader.getBufferPosition() < reader.getBufferLength()) {\n\t\t\tconst countUnresolvedWorldSaveData = reader.readInt32();\n\t\t\tif (countUnresolvedWorldSaveData) {\n\t\t\t\tsave.unresolvedWorldSaveData = [];\n\t\t\t\tfor (let i = 0; i < countUnresolvedWorldSaveData; i++) {\n\t\t\t\t\tsave.unresolvedWorldSaveData.push(ObjectReference.read(reader));\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treader.onProgressCallback(reader.getBufferProgress(), 'finished parsing.');\n\n\t\treturn save;\n\t}\n\n\t/**\n\t * serializes a {@link SatisfactorySave} into binary and reports back on individual callbacks.\n\t * @param save the {@link SatisfactorySave} to serialize into binary.\n\t * @param options provides callbacks. onBinaryBeforeCompressing gets called on the binary save body before it is compressed.\n\t * onHeader gets called on the binary save header, which is always uncompressed.\n\t * onChunk gets called when a chunk of the compressed save body was generated. Often, files' save bodies consist of multiple chunks.\n\t * @returns a summary of the generated chunks.\n\t */\n\tpublic static WriteSave(save: SatisfactorySave,\n\t\tonHeader: (header: Uint8Array) => void,\n\t\tonChunk: (chunk: Uint8Array) => void,\n\t\toptions?: Partial<{\n\t\t\tonBinaryBeforeCompressing: (buffer: ArrayBuffer) => void,\n\t\t}>\n\t): ChunkSummary[] {\n\n\t\tconst writer = new SaveWriter();\n\t\twriter.context.saveHeaderType = save.header.saveHeaderType;\n\t\twriter.context.saveVersion = HierarchyVersion.CreateOnHeader(save.header.saveVersion);\n\t\twriter.context.buildVersion = save.header.buildVersion;\n\t\twriter.context.mapName = save.header.mapName;\n\t\twriter.context.mods = Object.fromEntries(save.header.modMetadata?.Mods?.map(mod => [mod.Reference, mod.Version]) ?? []);\n\n\n\t\tSatisfactorySaveHeader.Serialize(writer, save.header);\n\t\tconst posAfterHeader = writer.getBufferPosition();\n\n\t\t// might be padding?\n\t\tif (writer.context.saveVersion.header >= SaveCustomVersion.UnrealEngine5) {\n\t\t\twriter.writeInt32(0);\n\t\t}\n\n\t\t// read FSaveObjectVersionData\n\t\tif (writer.context.saveVersion.header >= SaveCustomVersion.SerializeDataPackageVersionAndCustomVersions) {\n\t\t\tFSaveObjectVersionData.write(writer, save.objectVersionData!);\n\t\t\twriter.context.packageFileVersionUE5 = HierarchyVersion.CreateOnHeader(save.objectVersionData!.packageFileVersion.ue5Version);\n\t\t}\n\n\t\tif (writer.context.saveVersion.header >= SaveCustomVersion.IntroducedWorldPartition) {\n\t\t\tSaveBodyValidation.Serialize(writer, save.saveBodyValidation);\n\t\t}\n\n\t\tSaveWriter.WriteLevels(writer, save);\n\n\t\t// unresolved data\n\t\twriter.writeInt32(save.unresolvedWorldSaveData?.length ?? 0);\n\t\tfor (const actor of save.unresolvedWorldSaveData ?? []) {\n\t\t\tObjectReference.write(writer, actor);\n\t\t}\n\n\t\twriter.endWriting();\n\t\tconst chunkSummary = writer.generateChunks(save.compressionInfo!, posAfterHeader, options?.onBinaryBeforeCompressing ?? (() => { }), onHeader, onChunk);\n\t\treturn chunkSummary;\n\t}\n\n\t/**\n\t * Writes a {@link Blueprint} object to binary. And reports back on individual callbacks.\n\t * @param blueprint the blueprint to be written\n\t * @param options onMainFileBinaryBeforeCompressing gets called back when the main blueprint file binary is ready before compressing.\n\t * onMainFileHeader gets called back when the main blueprint file header is ready. onMainFileChunk gets called back when a main blueprint file chunk is ready.\n\t * @returns a chunk summary of the main file generated chunks. Plus the binary data of the config file, since it is often very small.\n\t */\n\tpublic static WriteBlueprintFiles(\n\t\tblueprint: Blueprint,\n\t\tonMainFileHeader: (header: Uint8Array) => void,\n\t\tonMainFileChunk: (chunk: Uint8Array) => void,\n\t\toptions?: Partial<{\n\t\t\tonMainFileBinaryBeforeCompressing: (binary: ArrayBuffer) => void,\n\t\t}>\n\t): {\n\t\tmainFileChunkSummary: ChunkSummary[],\n\t\tconfigFileBinary: ArrayBuffer\n\t} {\n\n\t\t// write main blueprint file\n\t\tconst blueprintWriter = new BlueprintWriter();\n\t\tblueprintWriter.context.blueprintConfigVersion = blueprint.config.configVersion;\n\t\tblueprintWriter.context.saveVersion = HierarchyVersion.CreateOnHeader(blueprint.header.saveVersion);\n\t\tblueprintWriter.context.buildVersion = blueprint.header.buildVersion;\n\n\t\tBlueprintHeader.Serialize(blueprintWriter, blueprint.header);\n\t\tconst saveBodyPos = blueprintWriter.getBufferPosition();\n\t\tBlueprintWriter.SerializeObjects(blueprintWriter, blueprint.objects);\n\t\tblueprintWriter.endWriting();\n\t\tlet binaryChunks: Uint8Array[] = [];\n\t\tlet binaryHeader: Uint8Array;\n\t\tconst mainFileChunkSummary = blueprintWriter.generateChunks(\n\t\t\tblueprint.compressionInfo,\n\t\t\tsaveBodyPos,\n\t\t\t{\n\t\t\t\tonBinaryBeforeCompressing: options?.onMainFileBinaryBeforeCompressing ?? (() => { }),\n\t\t\t\tonHeader: onMainFileHeader,\n\t\t\t\tonChunk: onMainFileChunk\n\t\t\t}\n\t\t);\n\n\t\t// write config as well.\n\t\tconst configWriter = new BlueprintConfigWriter();\n\t\tconfigWriter.context.blueprintConfigVersion = blueprint.config.configVersion;\n\t\tconfigWriter.context.saveVersion = HierarchyVersion.CreateOnHeader(blueprint.header.saveVersion);\n\t\tconfigWriter.context.buildVersion = blueprint.header.buildVersion;\n\n\t\tBlueprintConfig.Serialize(configWriter, blueprint.config);\n\t\tconst configFileBinary = configWriter.endWriting();\n\n\t\treturn {\n\t\t\tmainFileChunkSummary,\n\t\t\tconfigFileBinary\n\t\t}\n\t}\n\n\t/**\n\t * Parses two buffers (main blueprint file + config file) into a {@link Blueprint object}\n\t * @param name the name of the blueprint, since it is not part of the binary data and has to be passed.\n\t * @param blueprintFile the main blueprint file \".sbp\"\n\t * @param blueprintConfigFile the config blueprint file \".sbpcfg\"\n\t * @param options provides callbacks. onDecompressedBlueprintBody gets called when the body of the main blueprint file is decompressed.\n\t * @returns \n\t */\n\tpublic static ParseBlueprintFiles(\n\t\tname: string,\n\t\tblueprintFile: ArrayBufferLike,\n\t\tblueprintConfigFile: ArrayBufferLike,\n\t\toptions?: Partial<{\n\t\t\tonDecompressedBlueprintBody: (buffer: ArrayBufferLike) => void;\n\t\t\tthrowErrors: boolean;\n\t\t}>\n\t): Blueprint {\n\n\n\t\t// read actual blueprint file. with context from config\n\t\tconst blueprintReader = new BlueprintReader(blueprintFile);\n\t\t//blueprintReader.context.blueprintConfigVersion = config.configVersion;\n\n\t\tblueprintReader.context.throwErrors = options?.throwErrors !== undefined ? options.throwErrors : false;\n\t\tconst header = BlueprintHeader.Parse(blueprintReader);\n\t\tconst inflateResult = blueprintReader.inflateChunks();\n\n\t\t// call back on decompressed body.\n\t\tif (options?.onDecompressedBlueprintBody !== undefined) {\n\t\t\toptions.onDecompressedBlueprintBody(inflateResult.inflatedData);\n\t\t}\n\n\t\tconst blueprintObjects = BlueprintReader.ParseObjects(blueprintReader);\n\n\n\t\t// read config file with context from blueprint header\n\t\tconst blueprintConfigReader = new BlueprintConfigReader(blueprintConfigFile);\n\t\tblueprintConfigReader.context.saveVersion = HierarchyVersion.CreateOnHeader(header.saveVersion);\n\t\tconst config = BlueprintConfig.Parse(blueprintConfigReader);\n\n\t\tconst blueprint: Blueprint = {\n\t\t\tname,\n\t\t\tcompressionInfo: blueprintReader.compressionInfo,\n\t\t\theader: header,\n\t\t\tconfig,\n\t\t\tobjects: blueprintObjects\n\t\t};\n\t\treturn blueprint;\n\t}\n\n\t/**\n\t * It JSON.stringifies any parsed content safely. The original JSON.stringify() has some flaws that get in the way, so it is custom wrapped. The original has some problems:\n\t * 1. it cannot stringify bigints. So we help out by converting it into a string.\n\t * 2. It cannot distinguish between 0 and -0. But a float32 is encoded in a uint8Array for 0 to be [0,0,0,0] (0x00000000) and -0 to be [0,0,0,128] (0x00000080) in little endian.\n\t * @param obj basically anything that can be stringified\n\t * @param indent the indentation, just like with the real JSON stringify.\n\t * @returns a string that is safely stringified.\n\t */\n\tpublic static JSONStringifyModified = (obj: any, indent: number = 0): string =>\n\t\tJSON.stringify(obj, (key, value) => {\n\t\t\tif (typeof value === 'bigint') {\n\t\t\t\treturn value.toString();\n\t\t\t} else if (value === 0 && 1 / value < 0) {\t// -0\n\t\t\t\treturn '-0';\n\t\t\t}\n\t\t\treturn value;\n\t\t}, indent)\n\n} "]}
@@ -4,7 +4,9 @@ export declare enum BlueprintConfigVersion {
4
4
  RemovedMD5Hash = 2,
5
5
  AddedIconLibraryPath = 3,
6
6
  AddedLastEditedBy = 4,
7
- VersionPlusOne = 5,
8
- LatestVersion = 4
7
+ AddedFilteredProfanityName = 5,
8
+ RemovedFilteredProfanityName = 6,
9
+ VersionPlusOne = 7,
10
+ LatestVersion = 6
9
11
  }
10
12
  //# sourceMappingURL=blueprint-config-version.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"blueprint-config-version.d.ts","sourceRoot":"","sources":["../../../../src/parser/satisfactory/blueprint/blueprint-config-version.ts"],"names":[],"mappings":"AAIA,oBAAY,sBAAsB;IAC9B,cAAc,IAAA;IACd,YAAY,IAAA;IACZ,cAAc,IAAA;IACd,oBAAoB,IAAA;IACpB,iBAAiB,IAAA;IACjB,cAAc,IAAA;IACd,aAAa,IAAqB;CACrC"}
1
+ {"version":3,"file":"blueprint-config-version.d.ts","sourceRoot":"","sources":["../../../../src/parser/satisfactory/blueprint/blueprint-config-version.ts"],"names":[],"mappings":"AAIA,oBAAY,sBAAsB;IAC9B,cAAc,IAAA;IACd,YAAY,IAAA;IACZ,cAAc,IAAA;IACd,oBAAoB,IAAA;IACpB,iBAAiB,IAAA;IACjB,0BAA0B,IAAA;IAC1B,4BAA4B,IAAA;IAC5B,cAAc,IAAA;IACd,aAAa,IAAqB;CACrC"}
@@ -8,7 +8,9 @@ var BlueprintConfigVersion;
8
8
  BlueprintConfigVersion[BlueprintConfigVersion["RemovedMD5Hash"] = 2] = "RemovedMD5Hash";
9
9
  BlueprintConfigVersion[BlueprintConfigVersion["AddedIconLibraryPath"] = 3] = "AddedIconLibraryPath";
10
10
  BlueprintConfigVersion[BlueprintConfigVersion["AddedLastEditedBy"] = 4] = "AddedLastEditedBy";
11
- BlueprintConfigVersion[BlueprintConfigVersion["VersionPlusOne"] = 5] = "VersionPlusOne";
12
- BlueprintConfigVersion[BlueprintConfigVersion["LatestVersion"] = 4] = "LatestVersion";
11
+ BlueprintConfigVersion[BlueprintConfigVersion["AddedFilteredProfanityName"] = 5] = "AddedFilteredProfanityName";
12
+ BlueprintConfigVersion[BlueprintConfigVersion["RemovedFilteredProfanityName"] = 6] = "RemovedFilteredProfanityName";
13
+ BlueprintConfigVersion[BlueprintConfigVersion["VersionPlusOne"] = 7] = "VersionPlusOne";
14
+ BlueprintConfigVersion[BlueprintConfigVersion["LatestVersion"] = 6] = "LatestVersion";
13
15
  })(BlueprintConfigVersion || (exports.BlueprintConfigVersion = BlueprintConfigVersion = {}));
14
16
  //# sourceMappingURL=blueprint-config-version.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"blueprint-config-version.js","sourceRoot":"","sources":["../../../../src/parser/satisfactory/blueprint/blueprint-config-version.ts"],"names":[],"mappings":";;;AAIA,IAAY,sBAQX;AARD,WAAY,sBAAsB;IAC9B,uFAAc,CAAA;IACd,mFAAY,CAAA;IACZ,uFAAc,CAAA;IACd,mGAAoB,CAAA;IACpB,6FAAiB,CAAA;IACjB,uFAAc,CAAA;IACd,qFAAkC,CAAA;AACtC,CAAC,EARW,sBAAsB,sCAAtB,sBAAsB,QAQjC","sourcesContent":["\n/**\n * Source: FGFactoryBlueprintTypes.h\n */\nexport enum BlueprintConfigVersion {\n InitialVersion,\n AddedMD5Hash,\n RemovedMD5Hash,\n AddedIconLibraryPath,\n AddedLastEditedBy,\n VersionPlusOne,\n LatestVersion = VersionPlusOne - 1\n}"]}
1
+ {"version":3,"file":"blueprint-config-version.js","sourceRoot":"","sources":["../../../../src/parser/satisfactory/blueprint/blueprint-config-version.ts"],"names":[],"mappings":";;;AAIA,IAAY,sBAUX;AAVD,WAAY,sBAAsB;IAC9B,uFAAc,CAAA;IACd,mFAAY,CAAA;IACZ,uFAAc,CAAA;IACd,mGAAoB,CAAA;IACpB,6FAAiB,CAAA;IACjB,+GAA0B,CAAA;IAC1B,mHAA4B,CAAA;IAC5B,uFAAc,CAAA;IACd,qFAAkC,CAAA;AACtC,CAAC,EAVW,sBAAsB,sCAAtB,sBAAsB,QAUjC","sourcesContent":["\n/**\n * Source: FGFactoryBlueprintTypes.h\n */\nexport enum BlueprintConfigVersion {\n InitialVersion,\n AddedMD5Hash,\n RemovedMD5Hash,\n AddedIconLibraryPath,\n AddedLastEditedBy,\n AddedFilteredProfanityName,\n RemovedFilteredProfanityName,\n VersionPlusOne,\n LatestVersion = VersionPlusOne - 1\n}"]}