@ethlete/agent-rules 0.1.0-next.24 → 0.1.0-next.26
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package/CHANGELOG.md
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# @ethlete/agent-rules
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## 0.1.0-next.26
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### Patch Changes
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- `et design new --feature <name>` groups a call under a feature, and `et design legacy` now also writes the stage its group folder implies.
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- Studio reads a call's `closed` and `waitsFor`: closed calls count as settled, waiting calls sit under "On hold", legacy calls with a stage clear the stage gate, and open calls now lead the sidebar.
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## 0.1.0-next.25
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### Patch Changes
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- Link the generated skills to the next docs site, which matches the prerelease line.
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## 0.1.0-next.24
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### Minor Changes
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package/content/defaults.json
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"formatCommand": "npx prettier --write <files>",
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"storybookUrl": "http://localhost:6006",
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"storybookStartCommand": "npm run storybook",
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"docsBaseUrl": "https://ethlete-sdk-docs.web.app",
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"docsBaseUrl": "https://ethlete-sdk-docs-next.web.app",
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"sdkStorybookUrl": "https://ethlete-sdk.web.app",
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"handoffDir": ".agents/handoffs"
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}
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`et design --help` lists every command. Start a call with the tool, never by hand:
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```bash
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et design new <project>/<group>/<name> --stage component --variants a,b
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et design new <project>/<group>/<name> --stage component --variants a,b --feature <name>
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et design status <slug> drawing # while you draw; check sets checking, then ready or failed
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```
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@@ -87,6 +87,9 @@ call needs one: `new` refuses to start without `--stage`, and `et design check -
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call without it. Ethlete Studio groups the calls by it, and the check warns when an element, page
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or prototype call imports nothing from the design system. The status shows on the call's row in Studio.
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`feature: '<name>'` in `call.ts` groups a call under a feature in Studio. Set it at creation with
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`new --feature <name>`. A call without one shows under "No feature".
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`et design [checkout]` serves the frames on the port `config.json` names. The
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checkout defaults to the working directory, and `DE_PORT` overrules the config, so two
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checkouts can be drawn at once. A repository that builds the tool rather than installing it
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A call with one variant and no `claim` is a **view**: one reference picture, drawn full
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width with no verdict tag. Use it for a picture that answers no question.
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Two call-level fields take a call out of the open list:
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- `closed: 'shipped'` once the app implements the call, `closed: 'superseded'` once another
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call replaced it. A closed call counts as settled, even with unruled variants.
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- `waitsFor: '<slug>'`, the full slug of another call, when this call is parked on it. Studio lists
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it under "On hold" and leaves it out of the open counts until that call settles. Then it is
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open again by itself, so remove the field only when the reason changes.
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Three constraints the tool puts on a variant file:
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- **Never import a package barrel.** The libraries resolve to source, so one barrel makes
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`ERR_INSUFFICIENT_RESOURCES`. Import the one file you need.
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- **The fixture is shared, and a variant may not change it.** Variants drawn at three
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geometries cannot be compared.
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- **One file per variant**, so
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its own frame only.
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- **One file per variant**, so a broken variant breaks its own frame only.
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A `<script>` in a drawing's `body` never runs. For behavior - a play button that restarts a
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CSS animation, a click that toggles a class - give the drawing a `setup(root)` function. The
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sketch needs no settled stage before it, and Studio lists it apart from the seven stages. When
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the idea holds, draw it again at its real stage.
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A call made before the stage was required carries `legacy: true
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`et design legacy <project>` writes once.
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A call made before the stage was required carries `legacy: true`, which
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`et design legacy <project>` writes once. It also writes the stage its group folder implies:
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`foundations` is `themes`, `components` is `component`, `pages` is `page`; another folder gets
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none. Run it again to add the stage to an old legacy call; a stage already there stays. A
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settled legacy call with a stage counts for that stage in this order. Never add `legacy` to a
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new call.
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A later stage can show that an earlier one is incomplete. If a page needs a part that the system
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does not have, add it to the inventory and open a component call for it. Never draw the part
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## Delegating a call
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-
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Every brief names `model: opus`.
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1. **One agent per
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not change, and the
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variant
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1. **One agent per call.** It draws all the variants of the call. Give it the call folder, the
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fixture it must not change, and the claim of each variant. Do not spawn one agent per
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variant: each would re-read the skill, the call, the fixture and the example, about 45-57k
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tokens each, so the cost is several times higher. Calls are independent, so several calls
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can run at once, one agent each.
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2. **One check-and-fix agent, after the drawing agents return.** Give it the changed files
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and the call slug. It runs the check above, fixes what it reports, and repeats until the
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check says `ok`. It may not change what a variant draws, only what stops it rendering.
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