@estjs/signals 0.0.15-beta.9 → 0.0.16-beta.1

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@@ -215,21 +215,29 @@ interface ReactiveNode {
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  */
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  onTrack?: (event: DebuggerEvent) => void;
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  /**
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- * Optional debugging hook called when reactive changes are triggered
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+ * Optional debugging hook called when reactive changes are triggered.
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  */
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  onTrigger?: (event: DebuggerEvent) => void;
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+ /**
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+ * When true, this node is a pure dependency (leaf); it should not receive
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+ * a DIRTY flag during invalidation because it has no derived value to recompute.
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+ */
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+ isDep?: boolean;
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+ /**
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+ * Deduplication stamp used during batch notification.
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+ * Prevents the same effect from being pushed into the pending queue twice.
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+ */
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+ _triggerVersion?: number;
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  }
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  /**
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- * Execute function with tracking disabled
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- *
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- * During function execution, accessing Signals won't establish dependencies.
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+ * Execute function with tracking disabled.
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  *
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- * @param fn - The function to execute
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- * @returns The function's return value
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+ * @param fn - The function to execute.
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+ * @returns {T} The function's return value.
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  */
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  declare function untrack<T>(fn: () => T): T;
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  /**
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- * Trigger updates for subscribers of a reactive object property
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+ * Trigger updates for subscribers of a reactive object property.
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  *
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  * This function notifies all subscribers (effects/computed) that depend on a specific
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  * property of a reactive object that the property has changed.
@@ -250,11 +258,11 @@ declare function untrack<T>(fn: () => T): T;
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  * - **CLEAR**: Collection cleared (affects iteration)
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  *
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  * ## Iteration Dependencies
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-
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- * @param target - The reactive object that changed
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- * @param type - The type of operation: 'SET' | 'ADD' | 'DELETE' | 'CLEAR'
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- * @param key - The property key that changed (optional for CLEAR operations)
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- * @param newValue - The new value (optional, used for debugging)
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+ *
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+ * @param target - The reactive object that changed.
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+ * @param type - The type of operation: 'SET' | 'ADD' | 'DELETE' | 'CLEAR'.
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+ * @param key - The property key that changed (optional for CLEAR operations).
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+ * @param newValue - The new value.
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  *
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  * @example
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  * ```typescript
@@ -276,6 +284,15 @@ declare function untrack<T>(fn: () => T): T;
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  * // trigger(state.items, 'ADD', '3', 4)
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  * ```
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  */
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+ /**
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+ * Trigger updates for subscribers of a reactive object property.
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+ *
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+ * @param target - The reactive object that changed.
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+ * @param type - The type of operation: 'SET' | 'ADD' | 'DELETE' | 'CLEAR'.
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+ * @param key - The property key that changed (optional for CLEAR operations).
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+ * @param newValue - The new value.
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+ * @returns {void}
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+ */
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  declare function trigger(target: object, type: string, key?: string | symbol | (string | symbol)[], newValue?: unknown): void;
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  /**
@@ -337,9 +354,9 @@ type SignalType<T> = T extends Signal<infer V> ? V : never;
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  * Create a new signal with the given initial value.
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  * The signal will track all nested properties of object values.
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  *
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- * @template T - The type of value to store in the signal
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- * @param value - Initial value (defaults to undefined)
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- * @returns A new signal instance
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+ * @template T - The type of value to store in the signal.
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+ * @param value - Initial value (defaults to undefined).
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+ * @returns A new signal instance.
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  *
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  * @example
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  * ```typescript
@@ -353,9 +370,9 @@ declare function signal<T>(value?: T): Signal<T>;
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  * Create a new shallow signal with the given initial value.
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  * Only the top-level properties of object values are reactive.
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  *
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- * @template T - The type of value to store in the signal
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- * @param value - Initial value (defaults to undefined)
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- * @returns A new shallow signal instance
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+ * @template T - The type of value to store in the signal.
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+ * @param value - Initial value (defaults to undefined).
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+ * @returns A new shallow signal instance.
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  *
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  * @example
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  * ```typescript
@@ -367,9 +384,9 @@ declare function shallowSignal<T>(value?: T): Signal<T>;
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  /**
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  * Type guard to check if a value is a Signal instance.
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  *
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- * @template T - The type of value held by the signal
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- * @param value - The value to check
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- * @returns true if the value is a Signal instance
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+ * @template T - The type of value held by the signal.
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+ * @param value - The value to check.
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+ * @returns true if the value is a Signal instance.
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  */
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  declare function isSignal<T>(value: unknown): value is Signal<T>;
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@@ -449,25 +466,30 @@ declare class ComputedImpl<T = any> implements Computed<T>, ReactiveNode {
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  readonly onTrigger?: (event: DebuggerEvent) => void;
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  private _value;
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  /**
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- * Create a Computed instance
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+ * Create a Computed instance.
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  *
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- * @param getter - The computation function
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- * @param setter - Optional setter function
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- * @param onTrack - Optional debug callback for dependency tracking
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- * @param onTrigger - Optional debug callback for triggers
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+ * @param getter - The computation function.
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+ * @param setter - Optional setter function.
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+ * @param onTrack - Optional debug callback for dependency tracking.
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+ * @param onTrigger - Optional debug callback for triggers.
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  */
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  constructor(getter: ComputedGetter<T>, setter?: ComputedSetter<T>, onTrack?: (event: DebuggerEvent) => void, onTrigger?: (event: DebuggerEvent) => void);
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+ /**
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+ * Returns the current value.
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+ *
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+ * @returns {T} The current value.
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+ */
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  get value(): T;
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  /**
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- * Set value (only effective when setter is provided)
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+ * Set value (only effective when setter is provided).
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  *
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- * @param newValue - The new value
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+ * @param newValue - The new value.
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  */
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  set value(newValue: T);
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  /**
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- * Read value without tracking dependencies
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+ * Read value without tracking dependencies.
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  *
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- * @returns Current value
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+ * @returns {T} The current value.
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  */
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  peek(): T;
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  /**
@@ -483,19 +505,19 @@ declare class ComputedImpl<T = any> implements Computed<T>, ReactiveNode {
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  */
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  private recompute;
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  /**
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- * Check if update is needed
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+ * Check if update is needed.
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  *
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  * Internal use, called by reactive system.
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  *
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- * @returns true if value changed
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+ * @returns {boolean} True if value changed.
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  */
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  shouldUpdate(): boolean;
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  }
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  /**
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- * Create a Computed value
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+ * Create a Computed value.
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  *
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- * @param getterOrOptions - Computation function or configuration object
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- * @returns Computed instance
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+ * @param getterOrOptions - Computation function or configuration object.
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+ * @returns {ComputedImpl<T>} Computed instance.
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  *
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  * @example
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  * ```typescript
@@ -526,10 +548,11 @@ declare class ComputedImpl<T = any> implements Computed<T>, ReactiveNode {
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  */
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  declare function computed<T>(getterOrOptions: ComputedGetter<T> | ComputedOptions<T>): ComputedImpl<T>;
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  /**
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- * Type guard - Check if value is Computed
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+ * Type guard - Check if value is a Computed instance.
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  *
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- * @param value - The value to check
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- * @returns true if value is Computed
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+ * @template T - The type of value held by the computed instance.
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+ * @param value - The value to check.
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+ * @returns {boolean} True if value is a Computed instance.
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  */
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  declare function isComputed<T>(value: unknown): value is Computed<T>;
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@@ -538,22 +561,22 @@ declare function isComputed<T>(value: unknown): value is Computed<T>;
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  * Recursively unwraps nested reactive objects and arrays.
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  *
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  * @param value - Reactive or signal value.
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- * @returns Raw value without any reactive wrapping.
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+ * @returns {T} Raw value without any reactive wrapping.
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  */
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  declare function toRaw<T>(value: T): T;
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  /**
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  * Check if the target object is reactive.
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  *
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  * @param target - The object to check.
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- * @returns True if the object is reactive, false otherwise.
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+ * @returns {boolean} True if the object is reactive, false otherwise.
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  */
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  declare function isReactive(target: unknown): boolean;
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  /**
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  * Create a reactive proxy for the given target object. If the object is already reactive, return directly.
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  *
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- * @template T - The type of the object to make reactive
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- * @param target - The object to make reactive
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- * @returns The reactive proxy of the target object
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+ * @template T - The type of the object to make reactive.
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+ * @param target - The object to make reactive.
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+ * @returns {T} The reactive proxy of the target object.
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  *
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  * @example
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  * ```typescript
@@ -565,9 +588,9 @@ declare function reactive<T extends object>(target: T): T;
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  /**
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  * Create a shallow reactive proxy for the given object. Only root-level properties are reactive.
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  *
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- * @template T - The type of the object to make shallow reactive
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- * @param target - The object to make shallow reactive
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- * @returns The shallow reactive proxy of the object
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+ * @template T - The type of the object to make shallow reactive.
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+ * @param target - The object to make shallow reactive.
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+ * @returns {T} The shallow reactive proxy of the object.
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  *
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  * @example
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  * ```typescript
@@ -580,7 +603,7 @@ declare function shallowReactive<T extends object>(target: T): T;
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  * Check if the target object is a shallow reactive proxy.
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  *
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  * @param value - The object to check.
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- * @returns True if the object is shallow reactive, false otherwise.
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+ * @returns {boolean} True if the object is shallow reactive, false otherwise.
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  */
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  declare function isShallow(value: unknown): boolean;
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  /**
@@ -588,6 +611,7 @@ declare function isShallow(value: unknown): boolean;
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  * If the given value is not an object, return the original value itself.
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  *
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  * @param value - The value that needs a reactive proxy created for it.
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+ * @returns {T} The reactive proxy of the value, or the original value.
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  */
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  declare const toReactive: <T extends unknown>(value: T) => T;
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  /**
@@ -614,29 +638,22 @@ type PreFlushCallback = () => void;
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  */
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  type FlushTiming = 'pre' | 'post' | 'sync';
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  /**
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- * Schedules a function to be executed in the next microtask
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- *
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- * If no function is provided, returns a Promise that resolves in the next microtask.
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- * This is useful for waiting until the DOM is update or deferring execution.
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+ * Schedules a function to be executed in the next microtask.
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  *
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- * @param fn - Optional function to execute
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- * @returns A Promise that resolves after the function execution
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+ * @param fn - Optional function to execute.
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+ * @returns A Promise that resolves after the function execution.
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  */
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  declare function nextTick(fn?: () => void): Promise<void>;
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  /**
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- * Adds a job to the main queue and ensures it will be executed
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+ * Adds a job to the main queue and ensures it will be executed.
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  *
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- * Jobs are automatically deduplicated - the same job reference won't be added multiple times.
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- * This is useful for batching updates and avoiding redundant work.
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- * @param job - The job to enqueue
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+ * @param job - The job to enqueue.
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  */
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  declare function queueJob(job: Job): void;
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  /**
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- * Adds a callback to be executed before the main queue processing
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+ * Adds a callback to be executed before the main queue processing.
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  *
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- * Pre-flush callbacks are useful for setup work that needs to run before effects,
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- * such as computing derived values or preparing state.
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- * @param cb - The callback to execute before the main queue
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+ * @param cb - The callback to execute before the main queue.
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  */
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  declare function queuePreFlushCb(cb: PreFlushCallback): void;
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@@ -748,82 +765,66 @@ declare class EffectImpl<T = any> implements ReactiveNode {
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  flag: ReactiveFlags;
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  private readonly [SignalFlags.IS_EFFECT];
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  readonly fn: EffectFunction<T>;
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- readonly scheduler?: EffectScheduler | FlushTiming;
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- readonly onStop?: () => void;
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- readonly onTrack?: (event: DebuggerEvent) => void;
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- readonly onTrigger?: (event: DebuggerEvent) => void;
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- readonly flash?: 'sync' | 'pre' | 'post';
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+ readonly options?: EffectOptions;
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+ private _flushScheduler?;
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+ onTrack?: (event: DebuggerEvent) => void;
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+ onTrigger?: (event: DebuggerEvent) => void;
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  private _active;
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  /**
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- * Create an Effect instance
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+ * Create an Effect instance.
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  *
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- * @param fn - The effect function
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- * @param options - Configuration options
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+ * @param fn - The effect function.
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+ * @param options - Configuration options.
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  */
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  constructor(fn: EffectFunction<T>, options?: EffectOptions);
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  /**
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- * Check if the Effect is active
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+ * Check if the Effect is active.
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+ *
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+ * @returns {boolean} True if the effect is active.
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  */
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  get active(): boolean;
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  /**
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- * Check if the Effect is dirty (needs re-execution)
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-
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+ * Check if the Effect is dirty (needs re-execution).
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+ *
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+ * @returns {boolean} True if the effect is dirty.
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  */
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  get dirty(): boolean;
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  /**
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- * Pause Effect execution
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+ * Pause Effect execution.
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  *
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  * When an effect is paused:
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- * - It stops responding to dependency changes
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- * - Notifications are ignored (see notify method)
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- * - DIRTY and PENDING flags are still set when dependencies change
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- * - The effect remains active and maintains its dependency links
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+ * - It stops responding to dependency changes.
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+ * - Notifications are ignored (see notify method).
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+ * - DIRTY and PENDING flags are still set when dependencies change.
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+ * - The effect remains active and maintains its dependency links.
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  *
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  * Use cases:
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- * - Temporarily disable effects during bulk updates
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- * - Prevent effects from running during initialization
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- * - Control when side effects should execute
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- *
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- * @example
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- * ```typescript
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- * const count = signal(0);
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- * const runner = effect(() => console.log(count.value));
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+ * - Temporarily disable effects during bulk updates.
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+ * - Prevent effects from running during initialization.
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+ * - Control when side effects should execute.
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  *
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- * runner.effect.pause();
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- * count.value = 1; // Effect won't run
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- * count.value = 2; // Effect won't run
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- * runner.effect.resume(); // Effect runs once with latest value
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- * ```
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+ * @returns {void}
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  */
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  pause(): void;
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  /**
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- * Resume Effect execution
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+ * Resume Effect execution.
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  *
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  * When an effect is resumed:
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- * - The PAUSED flag is cleared
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+ * - The PAUSED flag is cleared.
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  * - If dependencies changed during pause (DIRTY or PENDING flags set),
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- * the effect executes immediately via notify()
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- * - If no changes occurred, the effect simply becomes active again
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+ * the effect executes immediately via notify().
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+ * - If no changes occurred, the effect simply becomes active again.
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  *
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  * State management:
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- * - Clears PAUSED flag atomically
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- * - Checks for accumulated DIRTY/PENDING flags
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- * - Triggers execution if needed
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- *
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- * @example
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- * ```typescript
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- * const count = signal(0);
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- * const runner = effect(() => console.log(count.value));
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+ * - Clears PAUSED flag atomically.
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+ * - Checks for accumulated DIRTY/PENDING flags.
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+ * - Triggers execution if needed.
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  *
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- * runner.effect.pause();
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- * count.value = 1; // Queued
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- * count.value = 2; // Queued
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- * runner.effect.resume(); // Executes once with count.value = 2
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- * ```
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+ * @returns {void}
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  */
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  resume(): void;
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  /**
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- * Execute the Effect function
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+ * Execute the Effect function.
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  *
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  * Core execution flow:
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  * 1. Check if active
@@ -831,40 +832,46 @@ declare class EffectImpl<T = any> implements ReactiveNode {
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  * 3. Start tracking dependencies
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  * 4. Execute user function
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  * 5. End tracking, clean up stale dependencies
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-
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- * @returns The return value of the effect function
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+ *
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+ * @returns {T} The return value of the effect function.
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  */
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  run(): T;
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  private _job?;
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  /**
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- * Get or create the job function for this effect
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+ * Get or create the job function for this effect.
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+ *
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+ * @returns {() => void} The job function.
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  */
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  private getJob;
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  /**
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- * Notify that the Effect needs to execute
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+ * Notify that the Effect needs to execute.
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  *
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  * Called by dependent reactive values.
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  * Decides whether to execute immediately or defer based on scheduling strategy.
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+ *
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+ * @returns {void}
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  */
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  notify(): void;
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  /**
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- * Stop the Effect
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+ * Stop the Effect.
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  *
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  * After stopping:
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- * - No longer responds to dependency changes
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- * - Disconnects all dependency links
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- * - Clears cached job function
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- * - Calls onStop callback
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- * - Verifies complete cleanup in development mode
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+ * - No longer responds to dependency changes.
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+ * - Disconnects all dependency links.
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+ * - Clears cached job function.
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+ * - Calls onStop callback.
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+ * - Verifies complete cleanup in development mode.
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+ *
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+ * @returns {void}
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  */
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  stop(): void;
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  }
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  /**
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- * Create and immediately execute an Effect
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+ * Create and immediately execute an Effect.
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  *
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- * @param fn - The effect function
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- * @param options - Configuration options
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- * @returns Effect runner
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+ * @param fn - The effect function.
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+ * @param options - Configuration options.
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+ * @returns {EffectRunner<T>} Effect runner.
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  *
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  * @example
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  * ```typescript
@@ -895,16 +902,17 @@ declare class EffectImpl<T = any> implements ReactiveNode {
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  */
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  declare function effect<T = any>(fn: EffectFunction<T>, options?: EffectOptions): EffectRunner<T>;
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  /**
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- * Stop Effect execution
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+ * Stop Effect execution.
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  *
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- * @param runner - The effect runner
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+ * @param runner - The effect runner to stop.
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+ * @returns {void}
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  */
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  declare function stop(runner: EffectRunner): void;
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  /**
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- * Type guard - Check if value is an Effect
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+ * Type guard - Check if value is an Effect instance.
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  *
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- * @param value - The value to check
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- * @returns true if value is an Effect
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+ * @param value - The value to check.
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+ * @returns {boolean} True if value is an Effect instance.
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  */
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  declare function isEffect(value: any): value is EffectImpl;
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  /**
@@ -916,21 +924,15 @@ declare function isEffect(value: any): value is EffectImpl;
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  */
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  type MemoEffectFn<T> = (prevState: T) => T;
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  /**
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- * Create a memoized Effect
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+ * Create a memoized Effect.
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  *
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  * A memoized effect remembers the return value from the previous execution
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  * and passes it as a parameter on the next execution.
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  *
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- * Use cases:
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- * - Incremental DOM updates
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- * - Avoiding duplicate operations
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- * - State persistence
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- * - Difference detection
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- *
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- * @param fn - The memoized function
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- * @param initialState - Initial state
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- * @param options - Configuration options
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- * @returns Effect runner
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+ * @param fn - The memoized function.
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+ * @param initialState - Initial state.
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+ * @param options - Configuration options.
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+ * @returns {EffectRunner<void>} Effect runner.
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  *
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  * @example
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  * ```typescript
@@ -952,13 +954,10 @@ type MemoEffectFn<T> = (prevState: T) => T;
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  declare function memoEffect<T>(fn: MemoEffectFn<T>, initialState: T, options?: EffectOptions): EffectRunner<void>;
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  /**
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- * Execute a function in batch mode
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- *
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- * Executes the function in a batch context, where all Signal changes
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- * are deferred and processed together after the batch ends.
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+ * Execute a function in batch mode.
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  *
960
- * @param fn - The function to execute in batch mode
961
- * @returns The return value of the function
959
+ * @param fn - The function to execute in batch mode.
960
+ * @returns The return value of the function.
962
961
  *
963
962
  * @example
964
963
  * ```typescript
@@ -982,45 +981,27 @@ declare function memoEffect<T>(fn: MemoEffectFn<T>, initialState: T, options?: E
982
981
  */
983
982
  declare function batch<T>(fn: () => T): T;
984
983
  /**
985
- * Start batch update
984
+ * Start batch update.
986
985
  *
987
- * Increases batch depth.
988
- * During batch, Effects won't execute immediately.
986
+ * @returns {void}
989
987
  */
990
988
  declare function startBatch(): void;
991
989
  /**
992
- * End batch update
993
- *
994
- * Decreases batch depth.
995
- * When depth reaches zero, flush all queued Effects.
990
+ * End batch update.
996
991
  *
997
- * ## Cleanup Process
998
- *
999
- * When the outermost batch ends:
1000
- * 1. Flush all queued jobs (effects execute)
1001
- * 2. Job queue is automatically cleared by flushJobs()
1002
- * 3. Temporary flags (QUEUED, DIRTY) are cleared by effect execution
1003
- *
1004
- * ## Development Mode Checks
1005
- *
1006
- * In development mode, this function performs additional validation:
1007
- * - Detects unbalanced batch calls (endBatch without startBatch)
1008
- * - Prevents batchDepth from becoming negative
1009
- * - Provides clear error messages to help debug batch management issues
992
+ * @returns {void}
1010
993
  */
1011
994
  declare function endBatch(): void;
1012
995
  /**
1013
- * Check if currently in batch update mode
996
+ * Check if currently in batch update mode.
1014
997
  *
1015
- * @returns true if currently in batch
998
+ * @returns True if currently in batch mode.
1016
999
  */
1017
1000
  declare function isBatching(): boolean;
1018
1001
  /**
1019
- * Get current batch depth
1002
+ * Get current batch depth.
1020
1003
  *
1021
- * Mainly used for debugging.
1022
- *
1023
- * @returns Current batch nesting depth
1004
+ * @returns Current batch nesting depth.
1024
1005
  */
1025
1006
  declare function getBatchDepth(): number;
1026
1007
 
@@ -1096,6 +1077,12 @@ interface StoreActions<S extends State> {
1096
1077
  * @param callback - Function to call on action execution
1097
1078
  */
1098
1079
  onAction$: (callback: StoreCallback<S>) => void;
1080
+ /**
1081
+ * Removes a previously registered action callback.
1082
+ *
1083
+ * @param callback - The callback to remove.
1084
+ */
1085
+ offAction$: (callback: StoreCallback<S>) => void;
1099
1086
  /**
1100
1087
  * Resets the store state to its initial values.
1101
1088
  */
@@ -1121,11 +1108,11 @@ type StoreDefinition<S extends State, G extends Getters<S>, A extends Actions> =
1121
1108
  * Creates a new store with the given definition.
1122
1109
  * The store can be defined either as a class or as an options object.
1123
1110
  *
1124
- * @template S - The type of the store's state
1125
- * @template G - The type of the store's getters
1126
- * @template A - The type of the store's actions
1127
- * @param storeDefinition - The store definition (class or options)
1128
- * @returns A function that creates a new store instance
1111
+ * @template S - The type of the store's state.
1112
+ * @template G - The type of the store's getters.
1113
+ * @template A - The type of the store's actions.
1114
+ * @param storeDefinition - The store definition (class or options).
1115
+ * @returns A function that creates a new store instance.
1129
1116
  *
1130
1117
  * @example
1131
1118
  * ```ts
@@ -1179,9 +1166,9 @@ interface Ref<T> extends Signal<T> {
1179
1166
  * Creates a new ref with the given initial value.
1180
1167
  * Unlike signals, refs don't create reactive proxies for object values.
1181
1168
  *
1182
- * @template T - The type of value to store in the ref
1183
- * @param value - The initial value
1184
- * @returns A new ref instance
1169
+ * @template T - The type of value to store in the ref.
1170
+ * @param value - The initial value.
1171
+ * @returns A new ref instance.
1185
1172
  *
1186
1173
  * @example
1187
1174
  * ```ts
@@ -1193,9 +1180,9 @@ declare function ref<T>(value?: T): Ref<T>;
1193
1180
  /**
1194
1181
  * Type guard to check if a value is a Ref instance.
1195
1182
  *
1196
- * @template T - The type of value held by the ref
1197
- * @param value - The value to check
1198
- * @returns True if the value is a Ref instance
1183
+ * @template T - The type of value held by the ref.
1184
+ * @param value - The value to check.
1185
+ * @returns True if the value is a Ref instance.
1199
1186
  */
1200
1187
  declare function isRef<T>(value: unknown): value is Ref<T>;
1201
1188
 
@@ -1209,10 +1196,11 @@ type WatchSource<T = any> = T | {
1209
1196
  type WatchCallback<T = any> = (newValue: T, oldValue: T | undefined) => void;
1210
1197
  /**
1211
1198
  * Watch one or more reactive data sources and execute callback when sources change.
1199
+ *
1212
1200
  * @param source - The source(s) to watch.
1213
1201
  * @param callback - The callback function to execute when source changes.
1214
1202
  * @param options - Configuration options like immediate and deep.
1215
- * @returns A function to stop watching.
1203
+ * @returns {Function} A function to stop watching.
1216
1204
  */
1217
1205
  declare function watch<T = any>(source: WatchSource<T>, callback: WatchCallback<T>, options?: WatchOptions): () => void;
1218
1206