@esri/solutions-components 0.2.3 → 0.2.4

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  1. package/dist/assets/t9n/solution-config-modal/resources.json +22 -0
  2. package/dist/assets/t9n/solution-config-modal/resources_en.json +22 -0
  3. package/dist/cjs/ExpandToggle-73df0d51.js +2 -0
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  99. package/dist/cjs/calcite-loader.cjs.entry.js +97 -0
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  101. package/dist/cjs/{solution-configuration.cjs.entry.js → calcite-modal_2.cjs.entry.js} +452 -6
  102. package/dist/cjs/calcite-modal_2.cjs.entry.js.map +1 -0
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  109. package/dist/cjs/{calcite-shell-panel_14.cjs.entry.js → calcite-panel_12.cjs.entry.js} +469 -711
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false\n */\nvar isArray = Array.isArray;\n\nexport default isArray;\n","import Symbol from './_Symbol.js';\nimport arrayMap from './_arrayMap.js';\nimport isArray from './isArray.js';\nimport isSymbol from './isSymbol.js';\n\n/** Used as references for various `Number` constants. */\nvar INFINITY = 1 / 0;\n\n/** Used to convert symbols to primitives and strings. */\nvar symbolProto = Symbol ? Symbol.prototype : undefined,\n symbolToString = symbolProto ? symbolProto.toString : undefined;\n\n/**\n * The base implementation of `_.toString` which doesn't convert nullish\n * values to empty strings.\n *\n * @private\n * @param {*} value The value to process.\n * @returns {string} Returns the string.\n */\nfunction baseToString(value) {\n // Exit early for strings to avoid a performance hit in some environments.\n if (typeof value == 'string') {\n return value;\n }\n if (isArray(value)) {\n // Recursively convert values (susceptible to call stack limits).\n return arrayMap(value, baseToString) + '';\n }\n if (isSymbol(value)) {\n return symbolToString ? symbolToString.call(value) : '';\n }\n var result = (value + '');\n return (result == '0' && (1 / value) == -INFINITY) ? '-0' : result;\n}\n\nexport default baseToString;\n","/**\n * This method returns the first argument it receives.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Util\n * @param {*} value Any value.\n * @returns {*} Returns `value`.\n * @example\n *\n * var object = { 'a': 1 };\n *\n * console.log(_.identity(object) === object);\n * // => true\n */\nfunction identity(value) {\n return value;\n}\n\nexport default identity;\n","import baseGetTag from './_baseGetTag.js';\nimport isObject from './isObject.js';\n\n/** `Object#toString` result references. */\nvar asyncTag = '[object AsyncFunction]',\n funcTag = '[object Function]',\n genTag = '[object GeneratorFunction]',\n proxyTag = '[object Proxy]';\n\n/**\n * Checks if `value` is classified as a `Function` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a function, else `false`.\n * @example\n *\n * _.isFunction(_);\n * // => true\n *\n * _.isFunction(/abc/);\n * // => false\n */\nfunction isFunction(value) {\n if (!isObject(value)) {\n return false;\n }\n // The use of `Object#toString` avoids issues with the `typeof` operator\n // in Safari 9 which returns 'object' for typed arrays and other constructors.\n var tag = baseGetTag(value);\n return tag == funcTag || tag == genTag || tag == asyncTag || tag == proxyTag;\n}\n\nexport default isFunction;\n","/** Used as references for various `Number` constants. */\nvar MAX_SAFE_INTEGER = 9007199254740991;\n\n/** Used to detect unsigned integer values. */\nvar reIsUint = /^(?:0|[1-9]\\d*)$/;\n\n/**\n * Checks if `value` is a valid array-like index.\n *\n * @private\n * @param {*} value The value to check.\n * @param {number} [length=MAX_SAFE_INTEGER] The upper bounds of a valid index.\n * @returns {boolean} Returns `true` if `value` is a valid index, else `false`.\n */\nfunction isIndex(value, length) {\n var type = typeof value;\n length = length == null ? MAX_SAFE_INTEGER : length;\n\n return !!length &&\n (type == 'number' ||\n (type != 'symbol' && reIsUint.test(value))) &&\n (value > -1 && value % 1 == 0 && value < length);\n}\n\nexport default isIndex;\n","/** Used as references for various `Number` constants. */\nvar MAX_SAFE_INTEGER = 9007199254740991;\n\n/**\n * Checks if `value` is a valid array-like length.\n *\n * **Note:** This method is loosely based on\n * [`ToLength`](http://ecma-international.org/ecma-262/7.0/#sec-tolength).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a valid length, else `false`.\n * @example\n *\n * _.isLength(3);\n * // => true\n *\n * _.isLength(Number.MIN_VALUE);\n * // => false\n *\n * _.isLength(Infinity);\n * // => false\n *\n * _.isLength('3');\n * // => false\n */\nfunction isLength(value) {\n return typeof value == 'number' &&\n value > -1 && value % 1 == 0 && value <= MAX_SAFE_INTEGER;\n}\n\nexport default isLength;\n","import isFunction from './isFunction.js';\nimport isLength from './isLength.js';\n\n/**\n * Checks if `value` is array-like. A value is considered array-like if it's\n * not a function and has a `value.length` that's an integer greater than or\n * equal to `0` and less than or equal to `Number.MAX_SAFE_INTEGER`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is array-like, else `false`.\n * @example\n *\n * _.isArrayLike([1, 2, 3]);\n * // => true\n *\n * _.isArrayLike(document.body.children);\n * // => true\n *\n * _.isArrayLike('abc');\n * // => true\n *\n * _.isArrayLike(_.noop);\n * // => false\n */\nfunction isArrayLike(value) {\n return value != null && isLength(value.length) && !isFunction(value);\n}\n\nexport default isArrayLike;\n","/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/**\n * Checks if `value` is likely a prototype object.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a prototype, else `false`.\n */\nfunction isPrototype(value) {\n var Ctor = value && value.constructor,\n proto = (typeof Ctor == 'function' && Ctor.prototype) || objectProto;\n\n return value === proto;\n}\n\nexport default isPrototype;\n","/**\n * The base implementation of `_.times` without support for iteratee shorthands\n * or max array length checks.\n *\n * @private\n * @param {number} n The number of times to invoke `iteratee`.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {Array} Returns the array of results.\n */\nfunction baseTimes(n, iteratee) {\n var index = -1,\n result = Array(n);\n\n while (++index < n) {\n result[index] = iteratee(index);\n }\n return result;\n}\n\nexport default baseTimes;\n","import baseGetTag from './_baseGetTag.js';\nimport isObjectLike from './isObjectLike.js';\n\n/** `Object#toString` result references. */\nvar argsTag = '[object Arguments]';\n\n/**\n * The base implementation of `_.isArguments`.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an `arguments` object,\n */\nfunction baseIsArguments(value) {\n return isObjectLike(value) && baseGetTag(value) == argsTag;\n}\n\nexport default baseIsArguments;\n","import baseIsArguments from './_baseIsArguments.js';\nimport isObjectLike from './isObjectLike.js';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/** Built-in value references. */\nvar propertyIsEnumerable = objectProto.propertyIsEnumerable;\n\n/**\n * Checks if `value` is likely an `arguments` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an `arguments` object,\n * else `false`.\n * @example\n *\n * _.isArguments(function() { return arguments; }());\n * // => true\n *\n * _.isArguments([1, 2, 3]);\n * // => false\n */\nvar isArguments = baseIsArguments(function() { return arguments; }()) ? baseIsArguments : function(value) {\n return isObjectLike(value) && hasOwnProperty.call(value, 'callee') &&\n !propertyIsEnumerable.call(value, 'callee');\n};\n\nexport default isArguments;\n","/**\n * This method returns `false`.\n *\n * @static\n * @memberOf _\n * @since 4.13.0\n * @category Util\n * @returns {boolean} Returns `false`.\n * @example\n *\n * _.times(2, _.stubFalse);\n * // => [false, false]\n */\nfunction stubFalse() {\n return false;\n}\n\nexport default stubFalse;\n","import root from './_root.js';\nimport stubFalse from './stubFalse.js';\n\n/** Detect free variable `exports`. */\nvar freeExports = typeof exports == 'object' && exports && !exports.nodeType && exports;\n\n/** Detect free variable `module`. */\nvar freeModule = freeExports && typeof module == 'object' && module && !module.nodeType && module;\n\n/** Detect the popular CommonJS extension `module.exports`. */\nvar moduleExports = freeModule && freeModule.exports === freeExports;\n\n/** Built-in value references. */\nvar Buffer = moduleExports ? root.Buffer : undefined;\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeIsBuffer = Buffer ? Buffer.isBuffer : undefined;\n\n/**\n * Checks if `value` is a buffer.\n *\n * @static\n * @memberOf _\n * @since 4.3.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a buffer, else `false`.\n * @example\n *\n * _.isBuffer(new Buffer(2));\n * // => true\n *\n * _.isBuffer(new Uint8Array(2));\n * // => false\n */\nvar isBuffer = nativeIsBuffer || stubFalse;\n\nexport default isBuffer;\n","import baseGetTag from './_baseGetTag.js';\nimport isLength from './isLength.js';\nimport isObjectLike from './isObjectLike.js';\n\n/** `Object#toString` result references. */\nvar argsTag = '[object Arguments]',\n arrayTag = '[object Array]',\n boolTag = '[object Boolean]',\n dateTag = '[object Date]',\n errorTag = '[object Error]',\n funcTag = '[object Function]',\n mapTag = '[object Map]',\n numberTag = '[object Number]',\n objectTag = '[object Object]',\n regexpTag = '[object RegExp]',\n setTag = '[object Set]',\n stringTag = '[object String]',\n weakMapTag = '[object WeakMap]';\n\nvar arrayBufferTag = '[object ArrayBuffer]',\n dataViewTag = '[object DataView]',\n float32Tag = '[object Float32Array]',\n float64Tag = '[object Float64Array]',\n int8Tag = '[object Int8Array]',\n int16Tag = '[object Int16Array]',\n int32Tag = '[object Int32Array]',\n uint8Tag = '[object Uint8Array]',\n uint8ClampedTag = '[object Uint8ClampedArray]',\n uint16Tag = '[object Uint16Array]',\n uint32Tag = '[object Uint32Array]';\n\n/** Used to identify `toStringTag` values of typed arrays. */\nvar typedArrayTags = {};\ntypedArrayTags[float32Tag] = typedArrayTags[float64Tag] =\ntypedArrayTags[int8Tag] = typedArrayTags[int16Tag] =\ntypedArrayTags[int32Tag] = typedArrayTags[uint8Tag] =\ntypedArrayTags[uint8ClampedTag] = typedArrayTags[uint16Tag] =\ntypedArrayTags[uint32Tag] = true;\ntypedArrayTags[argsTag] = typedArrayTags[arrayTag] =\ntypedArrayTags[arrayBufferTag] = typedArrayTags[boolTag] =\ntypedArrayTags[dataViewTag] = typedArrayTags[dateTag] =\ntypedArrayTags[errorTag] = typedArrayTags[funcTag] =\ntypedArrayTags[mapTag] = typedArrayTags[numberTag] =\ntypedArrayTags[objectTag] = typedArrayTags[regexpTag] =\ntypedArrayTags[setTag] = typedArrayTags[stringTag] =\ntypedArrayTags[weakMapTag] = false;\n\n/**\n * The base implementation of `_.isTypedArray` without Node.js optimizations.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a typed array, else `false`.\n */\nfunction baseIsTypedArray(value) {\n return isObjectLike(value) &&\n isLength(value.length) && !!typedArrayTags[baseGetTag(value)];\n}\n\nexport default baseIsTypedArray;\n","/**\n * The base implementation of `_.unary` without support for storing metadata.\n *\n * @private\n * @param {Function} func The function to cap arguments for.\n * @returns {Function} Returns the new capped function.\n */\nfunction baseUnary(func) {\n return function(value) {\n return func(value);\n };\n}\n\nexport default baseUnary;\n","import freeGlobal from './_freeGlobal.js';\n\n/** Detect free variable `exports`. */\nvar freeExports = typeof exports == 'object' && exports && !exports.nodeType && exports;\n\n/** Detect free variable `module`. */\nvar freeModule = freeExports && typeof module == 'object' && module && !module.nodeType && module;\n\n/** Detect the popular CommonJS extension `module.exports`. */\nvar moduleExports = freeModule && freeModule.exports === freeExports;\n\n/** Detect free variable `process` from Node.js. */\nvar freeProcess = moduleExports && freeGlobal.process;\n\n/** Used to access faster Node.js helpers. */\nvar nodeUtil = (function() {\n try {\n // Use `util.types` for Node.js 10+.\n var types = freeModule && freeModule.require && freeModule.require('util').types;\n\n if (types) {\n return types;\n }\n\n // Legacy `process.binding('util')` for Node.js < 10.\n return freeProcess && freeProcess.binding && freeProcess.binding('util');\n } catch (e) {}\n}());\n\nexport default nodeUtil;\n","import baseIsTypedArray from './_baseIsTypedArray.js';\nimport baseUnary from './_baseUnary.js';\nimport nodeUtil from './_nodeUtil.js';\n\n/* Node.js helper references. */\nvar nodeIsTypedArray = nodeUtil && nodeUtil.isTypedArray;\n\n/**\n * Checks if `value` is classified as a typed array.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a typed array, else `false`.\n * @example\n *\n * _.isTypedArray(new Uint8Array);\n * // => true\n *\n * _.isTypedArray([]);\n * // => false\n */\nvar isTypedArray = nodeIsTypedArray ? baseUnary(nodeIsTypedArray) : baseIsTypedArray;\n\nexport default isTypedArray;\n","import baseTimes from './_baseTimes.js';\nimport isArguments from './isArguments.js';\nimport isArray from './isArray.js';\nimport isBuffer from './isBuffer.js';\nimport isIndex from './_isIndex.js';\nimport isTypedArray from './isTypedArray.js';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Creates an array of the enumerable property names of the array-like `value`.\n *\n * @private\n * @param {*} value The value to query.\n * @param {boolean} inherited Specify returning inherited property names.\n * @returns {Array} Returns the array of property names.\n */\nfunction arrayLikeKeys(value, inherited) {\n var isArr = isArray(value),\n isArg = !isArr && isArguments(value),\n isBuff = !isArr && !isArg && isBuffer(value),\n isType = !isArr && !isArg && !isBuff && isTypedArray(value),\n skipIndexes = isArr || isArg || isBuff || isType,\n result = skipIndexes ? baseTimes(value.length, String) : [],\n length = result.length;\n\n for (var key in value) {\n if ((inherited || hasOwnProperty.call(value, key)) &&\n !(skipIndexes && (\n // Safari 9 has enumerable `arguments.length` in strict mode.\n key == 'length' ||\n // Node.js 0.10 has enumerable non-index properties on buffers.\n (isBuff && (key == 'offset' || key == 'parent')) ||\n // PhantomJS 2 has enumerable non-index properties on typed arrays.\n (isType && (key == 'buffer' || key == 'byteLength' || key == 'byteOffset')) ||\n // Skip index properties.\n isIndex(key, length)\n ))) {\n result.push(key);\n }\n }\n return result;\n}\n\nexport default arrayLikeKeys;\n","/**\n * This function is like\n * [`Object.keys`](http://ecma-international.org/ecma-262/7.0/#sec-object.keys)\n * except that it includes inherited enumerable properties.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n */\nfunction nativeKeysIn(object) {\n var result = [];\n if (object != null) {\n for (var key in Object(object)) {\n result.push(key);\n }\n }\n return result;\n}\n\nexport default nativeKeysIn;\n","import isObject from './isObject.js';\nimport isPrototype from './_isPrototype.js';\nimport nativeKeysIn from './_nativeKeysIn.js';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * The base implementation of `_.keysIn` which doesn't treat sparse arrays as dense.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n */\nfunction baseKeysIn(object) {\n if (!isObject(object)) {\n return nativeKeysIn(object);\n }\n var isProto = isPrototype(object),\n result = [];\n\n for (var key in object) {\n if (!(key == 'constructor' && (isProto || !hasOwnProperty.call(object, key)))) {\n result.push(key);\n }\n }\n return result;\n}\n\nexport default baseKeysIn;\n","import arrayLikeKeys from './_arrayLikeKeys.js';\nimport baseKeysIn from './_baseKeysIn.js';\nimport isArrayLike from './isArrayLike.js';\n\n/**\n * Creates an array of the own and inherited enumerable property names of `object`.\n *\n * **Note:** Non-object values are coerced to objects.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Object\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.keysIn(new Foo);\n * // => ['a', 'b', 'c'] (iteration order is not guaranteed)\n */\nfunction keysIn(object) {\n return isArrayLike(object) ? arrayLikeKeys(object, true) : baseKeysIn(object);\n}\n\nexport default keysIn;\n","import baseToString from './_baseToString.js';\n\n/**\n * Converts `value` to a string. An empty string is returned for `null`\n * and `undefined` values. The sign of `-0` is preserved.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to convert.\n * @returns {string} Returns the converted string.\n * @example\n *\n * _.toString(null);\n * // => ''\n *\n * _.toString(-0);\n * // => '-0'\n *\n * _.toString([1, 2, 3]);\n * // => '1,2,3'\n */\nfunction toString(value) {\n return value == null ? '' : baseToString(value);\n}\n\nexport default toString;\n","/**\n * Creates a base function for methods like `_.forIn` and `_.forOwn`.\n *\n * @private\n * @param {boolean} [fromRight] Specify iterating from right to left.\n * @returns {Function} Returns the new base function.\n */\nfunction createBaseFor(fromRight) {\n return function(object, iteratee, keysFunc) {\n var index = -1,\n iterable = Object(object),\n props = keysFunc(object),\n length = props.length;\n\n while (length--) {\n var key = props[fromRight ? length : ++index];\n if (iteratee(iterable[key], key, iterable) === false) {\n break;\n }\n }\n return object;\n };\n}\n\nexport default createBaseFor;\n","import createBaseFor from './_createBaseFor.js';\n\n/**\n * The base implementation of `baseForOwn` which iterates over `object`\n * properties returned by `keysFunc` and invokes `iteratee` for each property.\n * Iteratee functions may exit iteration early by explicitly returning `false`.\n *\n * @private\n * @param {Object} object The object to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @param {Function} keysFunc The function to get the keys of `object`.\n * @returns {Object} Returns `object`.\n */\nvar baseFor = createBaseFor();\n\nexport default baseFor;\n","import identity from './identity.js';\n\n/**\n * Casts `value` to `identity` if it's not a function.\n *\n * @private\n * @param {*} value The value to inspect.\n * @returns {Function} Returns cast function.\n */\nfunction castFunction(value) {\n return typeof value == 'function' ? value : identity;\n}\n\nexport default castFunction;\n","import toString from './toString.js';\n\n/**\n * Used to match `RegExp`\n * [syntax characters](http://ecma-international.org/ecma-262/7.0/#sec-patterns).\n */\nvar reRegExpChar = /[\\\\^$.*+?()[\\]{}|]/g,\n reHasRegExpChar = RegExp(reRegExpChar.source);\n\n/**\n * Escapes the `RegExp` special characters \"^\", \"$\", \"\\\", \".\", \"*\", \"+\",\n * \"?\", \"(\", \")\", \"[\", \"]\", \"{\", \"}\", and \"|\" in `string`.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category String\n * @param {string} [string=''] The string to escape.\n * @returns {string} Returns the escaped string.\n * @example\n *\n * _.escapeRegExp('[lodash](https://lodash.com/)');\n * // => '\\[lodash\\]\\(https://lodash\\.com/\\)'\n */\nfunction escapeRegExp(string) {\n string = toString(string);\n return (string && reHasRegExpChar.test(string))\n ? string.replace(reRegExpChar, '\\\\$&')\n : string;\n}\n\nexport default escapeRegExp;\n","import baseFor from './_baseFor.js';\nimport castFunction from './_castFunction.js';\nimport keysIn from './keysIn.js';\n\n/**\n * Iterates over own and inherited enumerable string keyed properties of an\n * object and invokes `iteratee` for each property. The iteratee is invoked\n * with three arguments: (value, key, object). Iteratee functions may exit\n * iteration early by explicitly returning `false`.\n *\n * @static\n * @memberOf _\n * @since 0.3.0\n * @category Object\n * @param {Object} object The object to iterate over.\n * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n * @returns {Object} Returns `object`.\n * @see _.forInRight\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.forIn(new Foo, function(value, key) {\n * console.log(key);\n * });\n * // => Logs 'a', 'b', then 'c' (iteration order is not guaranteed).\n */\nfunction forIn(object, iteratee) {\n return object == null\n ? object\n : baseFor(object, castFunction(iteratee), keysIn);\n}\n\nexport default forIn;\n","/*!\n * All material copyright ESRI, All Rights Reserved, unless otherwise specified.\n * See https://github.com/Esri/calcite-components/blob/master/LICENSE.md for details.\n * v1.0.0-beta.97\n */\nimport { escapeRegExp, forIn } from \"lodash-es\";\nexport const filter = (data, value) => {\n const escapedValue = escapeRegExp(value);\n const regex = new RegExp(escapedValue, \"i\");\n if (data.length === 0) {\n console.warn(`No data was passed to the filter function.\n The data argument should be an array of objects`);\n }\n const find = (input, RE) => {\n if ((input === null || input === void 0 ? void 0 : input.constant) || (input === null || input === void 0 ? void 0 : input.filterDisabled)) {\n return true;\n }\n let found = false;\n forIn(input, (val) => {\n if (typeof val === \"function\" || val == null /* intentional == to catch undefined */) {\n return;\n }\n if (Array.isArray(val) || (typeof val === \"object\" && val !== null)) {\n if (find(val, RE)) {\n found = true;\n }\n }\n else if (RE.test(val)) {\n found = true;\n }\n });\n return found;\n };\n const result = data.filter((item) => {\n return find(item, regex);\n });\n return result;\n};\n"],"version":3}
@@ -1775,3 +1775,5 @@ function getFloatingElFromTransitionTarget(floatingTransitionEl) {
1775
1775
  }
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  export { FloatingCSS as F, disconnectFloatingUI as a, defaultOffsetDistance as b, connectFloatingUI as c, defaultMenuPlacement as d, rectToClientRect as e, filterComputedPlacements as f, reposition as r, updateAfterClose as u };
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+
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+ //# sourceMappingURL=floating-ui-69a55a27.js.map
@@ -0,0 +1 @@
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getSide(placement) {\n return placement.split('-')[0];\n}\n\nfunction getAlignment(placement) {\n return placement.split('-')[1];\n}\n\nfunction getMainAxisFromPlacement(placement) {\n return ['top', 'bottom'].includes(getSide(placement)) ? 'x' : 'y';\n}\n\nfunction getLengthFromAxis(axis) {\n return axis === 'y' ? 'height' : 'width';\n}\n\nfunction computeCoordsFromPlacement(_ref, placement, rtl) {\n let {\n reference,\n floating\n } = _ref;\n const commonX = reference.x + reference.width / 2 - floating.width / 2;\n const commonY = reference.y + reference.height / 2 - floating.height / 2;\n const mainAxis = getMainAxisFromPlacement(placement);\n const length = getLengthFromAxis(mainAxis);\n const commonAlign = reference[length] / 2 - floating[length] / 2;\n const side = getSide(placement);\n const isVertical = mainAxis === 'x';\n let coords;\n\n switch (side) {\n case 'top':\n coords = {\n x: commonX,\n y: reference.y - floating.height\n };\n break;\n\n case 'bottom':\n coords = {\n x: commonX,\n y: reference.y + reference.height\n };\n break;\n\n case 'right':\n coords = {\n x: reference.x + reference.width,\n y: commonY\n };\n break;\n\n case 'left':\n coords = {\n x: reference.x - floating.width,\n y: commonY\n };\n break;\n\n default:\n coords = {\n x: reference.x,\n y: reference.y\n };\n }\n\n switch (getAlignment(placement)) {\n case 'start':\n coords[mainAxis] -= commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n\n case 'end':\n coords[mainAxis] += commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n }\n\n return coords;\n}\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a reference element when it is given a certain positioning strategy.\n *\n * This export does not have any `platform` interface logic. You will need to\n * write one for the platform you are using Floating UI with.\n */\n\nconst computePosition = async (reference, floating, config) => {\n const {\n placement = 'bottom',\n strategy = 'absolute',\n middleware = [],\n platform\n } = config;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));\n\n if (process.env.NODE_ENV !== \"production\") {\n if (platform == null) {\n console.error(['Floating UI: `platform` property was not passed to config. If you', 'want to use Floating UI on the web, install @floating-ui/dom', 'instead of the /core package. Otherwise, you can create your own', '`platform`: https://floating-ui.com/docs/platform'].join(' '));\n }\n\n if (middleware.filter(_ref => {\n let {\n name\n } = _ref;\n return name === 'autoPlacement' || name === 'flip';\n }).length > 1) {\n throw new Error(['Floating UI: duplicate `flip` and/or `autoPlacement`', 'middleware detected. This will lead to an infinite loop. Ensure only', 'one of either has been passed to the `middleware` array.'].join(' '));\n }\n }\n\n let rects = await platform.getElementRects({\n reference,\n floating,\n strategy\n });\n let {\n x,\n y\n } = computeCoordsFromPlacement(rects, placement, rtl);\n let statefulPlacement = placement;\n let middlewareData = {};\n let resetCount = 0;\n\n for (let i = 0; i < middleware.length; i++) {\n const {\n name,\n fn\n } = middleware[i];\n const {\n x: nextX,\n y: nextY,\n data,\n reset\n } = await fn({\n x,\n y,\n initialPlacement: placement,\n placement: statefulPlacement,\n strategy,\n middlewareData,\n rects,\n platform,\n elements: {\n reference,\n floating\n }\n });\n x = nextX != null ? nextX : x;\n y = nextY != null ? nextY : y;\n middlewareData = { ...middlewareData,\n [name]: { ...middlewareData[name],\n ...data\n }\n };\n\n if (process.env.NODE_ENV !== \"production\") {\n if (resetCount > 50) {\n console.warn(['Floating UI: The middleware lifecycle appears to be running in an', 'infinite loop. This is usually caused by a `reset` continually', 'being returned without a break condition.'].join(' '));\n }\n }\n\n if (reset && resetCount <= 50) {\n resetCount++;\n\n if (typeof reset === 'object') {\n if (reset.placement) {\n statefulPlacement = reset.placement;\n }\n\n if (reset.rects) {\n rects = reset.rects === true ? await platform.getElementRects({\n reference,\n floating,\n strategy\n }) : reset.rects;\n }\n\n ({\n x,\n y\n } = computeCoordsFromPlacement(rects, statefulPlacement, rtl));\n }\n\n i = -1;\n continue;\n }\n }\n\n return {\n x,\n y,\n placement: statefulPlacement,\n strategy,\n middlewareData\n };\n};\n\nfunction expandPaddingObject(padding) {\n return {\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n ...padding\n };\n}\n\nfunction getSideObjectFromPadding(padding) {\n return typeof padding !== 'number' ? expandPaddingObject(padding) : {\n top: padding,\n right: padding,\n bottom: padding,\n left: padding\n };\n}\n\nfunction rectToClientRect(rect) {\n return { ...rect,\n top: rect.y,\n left: rect.x,\n right: rect.x + rect.width,\n bottom: rect.y + rect.height\n };\n}\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nasync function detectOverflow(middlewareArguments, options) {\n var _await$platform$isEle;\n\n if (options === void 0) {\n options = {};\n }\n\n const {\n x,\n y,\n platform,\n rects,\n elements,\n strategy\n } = middlewareArguments;\n const {\n boundary = 'clippingAncestors',\n rootBoundary = 'viewport',\n elementContext = 'floating',\n altBoundary = false,\n padding = 0\n } = options;\n const paddingObject = getSideObjectFromPadding(padding);\n const altContext = elementContext === 'floating' ? 'reference' : 'floating';\n const element = elements[altBoundary ? altContext : elementContext];\n const clippingClientRect = rectToClientRect(await platform.getClippingRect({\n element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),\n boundary,\n rootBoundary,\n strategy\n }));\n const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n rect: elementContext === 'floating' ? { ...rects.floating,\n x,\n y\n } : rects.reference,\n offsetParent: await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating)),\n strategy\n }) : rects[elementContext]);\n return {\n top: clippingClientRect.top - elementClientRect.top + paddingObject.top,\n bottom: elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom,\n left: clippingClientRect.left - elementClientRect.left + paddingObject.left,\n right: elementClientRect.right - clippingClientRect.right + paddingObject.right\n };\n}\n\nconst min = Math.min;\nconst max = Math.max;\n\nfunction within(min$1, value, max$1) {\n return max(min$1, min(value, max$1));\n}\n\n/**\n * Positions an inner element of the floating element such that it is centered\n * to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = options => ({\n name: 'arrow',\n options,\n\n async fn(middlewareArguments) {\n // Since `element` is required, we don't Partial<> the type\n const {\n element,\n padding = 0\n } = options != null ? options : {};\n const {\n x,\n y,\n placement,\n rects,\n platform\n } = middlewareArguments;\n\n if (element == null) {\n if (process.env.NODE_ENV !== \"production\") {\n console.warn('Floating UI: No `element` was passed to the `arrow` middleware.');\n }\n\n return {};\n }\n\n const paddingObject = getSideObjectFromPadding(padding);\n const coords = {\n x,\n y\n };\n const axis = getMainAxisFromPlacement(placement);\n const alignment = getAlignment(placement);\n const length = getLengthFromAxis(axis);\n const arrowDimensions = await platform.getDimensions(element);\n const minProp = axis === 'y' ? 'top' : 'left';\n const maxProp = axis === 'y' ? 'bottom' : 'right';\n const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];\n const startDiff = coords[axis] - rects.reference[axis];\n const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));\n let clientSize = arrowOffsetParent ? axis === 'y' ? arrowOffsetParent.clientHeight || 0 : arrowOffsetParent.clientWidth || 0 : 0;\n\n if (clientSize === 0) {\n clientSize = rects.floating[length];\n }\n\n const centerToReference = endDiff / 2 - startDiff / 2; // Make sure the arrow doesn't overflow the floating element if the center\n // point is outside the floating element's bounds\n\n const min = paddingObject[minProp];\n const max = clientSize - arrowDimensions[length] - paddingObject[maxProp];\n const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;\n const offset = within(min, center, max); // Make sure that arrow points at the reference\n\n const alignmentPadding = alignment === 'start' ? paddingObject[minProp] : paddingObject[maxProp];\n const shouldAddOffset = alignmentPadding > 0 && center !== offset && rects.reference[length] <= rects.floating[length];\n const alignmentOffset = shouldAddOffset ? center < min ? min - center : max - center : 0;\n return {\n [axis]: coords[axis] - alignmentOffset,\n data: {\n [axis]: offset,\n centerOffset: center - offset\n }\n };\n }\n\n});\n\nconst hash$1 = {\n left: 'right',\n right: 'left',\n bottom: 'top',\n top: 'bottom'\n};\nfunction getOppositePlacement(placement) {\n return placement.replace(/left|right|bottom|top/g, matched => hash$1[matched]);\n}\n\nfunction getAlignmentSides(placement, rects, rtl) {\n if (rtl === void 0) {\n rtl = false;\n }\n\n const alignment = getAlignment(placement);\n const mainAxis = getMainAxisFromPlacement(placement);\n const length = getLengthFromAxis(mainAxis);\n let mainAlignmentSide = mainAxis === 'x' ? alignment === (rtl ? 'end' : 'start') ? 'right' : 'left' : alignment === 'start' ? 'bottom' : 'top';\n\n if (rects.reference[length] > rects.floating[length]) {\n mainAlignmentSide = getOppositePlacement(mainAlignmentSide);\n }\n\n return {\n main: mainAlignmentSide,\n cross: getOppositePlacement(mainAlignmentSide)\n };\n}\n\nconst hash = {\n start: 'end',\n end: 'start'\n};\nfunction getOppositeAlignmentPlacement(placement) {\n return placement.replace(/start|end/g, matched => hash[matched]);\n}\n\nconst sides = ['top', 'right', 'bottom', 'left'];\nconst allPlacements = /*#__PURE__*/sides.reduce((acc, side) => acc.concat(side, side + \"-start\", side + \"-end\"), []);\n\nfunction getPlacementList(alignment, autoAlignment, allowedPlacements) {\n const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);\n return allowedPlacementsSortedByAlignment.filter(placement => {\n if (alignment) {\n return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);\n }\n\n return true;\n });\n}\n\n/**\n * Automatically chooses the `placement` which has the most space available.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = function (options) {\n if (options === void 0) {\n options = {};\n }\n\n return {\n name: 'autoPlacement',\n options,\n\n async fn(middlewareArguments) {\n var _middlewareData$autoP, _middlewareData$autoP2, _middlewareData$autoP3, _middlewareData$autoP4, _placementsSortedByLe;\n\n const {\n x,\n y,\n rects,\n middlewareData,\n placement,\n platform,\n elements\n } = middlewareArguments;\n const {\n alignment = null,\n allowedPlacements = allPlacements,\n autoAlignment = true,\n ...detectOverflowOptions\n } = options;\n const placements = getPlacementList(alignment, autoAlignment, allowedPlacements);\n const overflow = await detectOverflow(middlewareArguments, detectOverflowOptions);\n const currentIndex = (_middlewareData$autoP = (_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.index) != null ? _middlewareData$autoP : 0;\n const currentPlacement = placements[currentIndex];\n\n if (currentPlacement == null) {\n return {};\n }\n\n const {\n main,\n cross\n } = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))); // Make `computeCoords` start from the right place\n\n if (placement !== currentPlacement) {\n return {\n x,\n y,\n reset: {\n placement: placements[0]\n }\n };\n }\n\n const currentOverflows = [overflow[getSide(currentPlacement)], overflow[main], overflow[cross]];\n const allOverflows = [...((_middlewareData$autoP3 = (_middlewareData$autoP4 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP4.overflows) != null ? _middlewareData$autoP3 : []), {\n placement: currentPlacement,\n overflows: currentOverflows\n }];\n const nextPlacement = placements[currentIndex + 1]; // There are more placements to check\n\n if (nextPlacement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n\n const placementsSortedByLeastOverflow = allOverflows.slice().sort((a, b) => a.overflows[0] - b.overflows[0]);\n const placementThatFitsOnAllSides = (_placementsSortedByLe = placementsSortedByLeastOverflow.find(_ref => {\n let {\n overflows\n } = _ref;\n return overflows.every(overflow => overflow <= 0);\n })) == null ? void 0 : _placementsSortedByLe.placement;\n const resetPlacement = placementThatFitsOnAllSides != null ? placementThatFitsOnAllSides : placementsSortedByLeastOverflow[0].placement;\n\n if (resetPlacement !== placement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: resetPlacement\n }\n };\n }\n\n return {};\n }\n\n };\n};\n\nfunction getExpandedPlacements(placement) {\n const oppositePlacement = getOppositePlacement(placement);\n return [getOppositeAlignmentPlacement(placement), oppositePlacement, getOppositeAlignmentPlacement(oppositePlacement)];\n}\n\n/**\n * Changes the placement of the floating element to one that will fit if the\n * initially specified `placement` does not.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = function (options) {\n if (options === void 0) {\n options = {};\n }\n\n return {\n name: 'flip',\n options,\n\n async fn(middlewareArguments) {\n var _middlewareData$flip;\n\n const {\n placement,\n middlewareData,\n rects,\n initialPlacement,\n platform,\n elements\n } = middlewareArguments;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true,\n fallbackPlacements: specifiedFallbackPlacements,\n fallbackStrategy = 'bestFit',\n flipAlignment = true,\n ...detectOverflowOptions\n } = options;\n const side = getSide(placement);\n const isBasePlacement = side === initialPlacement;\n const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));\n const placements = [initialPlacement, ...fallbackPlacements];\n const overflow = await detectOverflow(middlewareArguments, detectOverflowOptions);\n const overflows = [];\n let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];\n\n if (checkMainAxis) {\n overflows.push(overflow[side]);\n }\n\n if (checkCrossAxis) {\n const {\n main,\n cross\n } = getAlignmentSides(placement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));\n overflows.push(overflow[main], overflow[cross]);\n }\n\n overflowsData = [...overflowsData, {\n placement,\n overflows\n }]; // One or more sides is overflowing\n\n if (!overflows.every(side => side <= 0)) {\n var _middlewareData$flip$, _middlewareData$flip2;\n\n const nextIndex = ((_middlewareData$flip$ = (_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) != null ? _middlewareData$flip$ : 0) + 1;\n const nextPlacement = placements[nextIndex];\n\n if (nextPlacement) {\n // Try next placement and re-run the lifecycle\n return {\n data: {\n index: nextIndex,\n overflows: overflowsData\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n\n let resetPlacement = 'bottom';\n\n switch (fallbackStrategy) {\n case 'bestFit':\n {\n var _overflowsData$map$so;\n\n const placement = (_overflowsData$map$so = overflowsData.map(d => [d, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$map$so[0].placement;\n\n if (placement) {\n resetPlacement = placement;\n }\n\n break;\n }\n\n case 'initialPlacement':\n resetPlacement = initialPlacement;\n break;\n }\n\n if (placement !== resetPlacement) {\n return {\n reset: {\n placement: resetPlacement\n }\n };\n }\n }\n\n return {};\n }\n\n };\n};\n\nfunction getSideOffsets(overflow, rect) {\n return {\n top: overflow.top - rect.height,\n right: overflow.right - rect.width,\n bottom: overflow.bottom - rect.height,\n left: overflow.left - rect.width\n };\n}\n\nfunction isAnySideFullyClipped(overflow) {\n return sides.some(side => overflow[side] >= 0);\n}\n\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = function (_temp) {\n let {\n strategy = 'referenceHidden',\n ...detectOverflowOptions\n } = _temp === void 0 ? {} : _temp;\n return {\n name: 'hide',\n\n async fn(middlewareArguments) {\n const {\n rects\n } = middlewareArguments;\n\n switch (strategy) {\n case 'referenceHidden':\n {\n const overflow = await detectOverflow(middlewareArguments, { ...detectOverflowOptions,\n elementContext: 'reference'\n });\n const offsets = getSideOffsets(overflow, rects.reference);\n return {\n data: {\n referenceHiddenOffsets: offsets,\n referenceHidden: isAnySideFullyClipped(offsets)\n }\n };\n }\n\n case 'escaped':\n {\n const overflow = await detectOverflow(middlewareArguments, { ...detectOverflowOptions,\n altBoundary: true\n });\n const offsets = getSideOffsets(overflow, rects.floating);\n return {\n data: {\n escapedOffsets: offsets,\n escaped: isAnySideFullyClipped(offsets)\n }\n };\n }\n\n default:\n {\n return {};\n }\n }\n }\n\n };\n};\n\nasync function convertValueToCoords(middlewareArguments, value) {\n const {\n placement,\n platform,\n elements\n } = middlewareArguments;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isVertical = getMainAxisFromPlacement(placement) === 'x';\n const mainAxisMulti = ['left', 'top'].includes(side) ? -1 : 1;\n const crossAxisMulti = rtl && isVertical ? -1 : 1;\n const rawValue = typeof value === 'function' ? value(middlewareArguments) : value; // eslint-disable-next-line prefer-const\n\n let {\n mainAxis,\n crossAxis,\n alignmentAxis\n } = typeof rawValue === 'number' ? {\n mainAxis: rawValue,\n crossAxis: 0,\n alignmentAxis: null\n } : {\n mainAxis: 0,\n crossAxis: 0,\n alignmentAxis: null,\n ...rawValue\n };\n\n if (alignment && typeof alignmentAxis === 'number') {\n crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;\n }\n\n return isVertical ? {\n x: crossAxis * crossAxisMulti,\n y: mainAxis * mainAxisMulti\n } : {\n x: mainAxis * mainAxisMulti,\n y: crossAxis * crossAxisMulti\n };\n}\n/**\n * Displaces the floating element from its reference element.\n * @see https://floating-ui.com/docs/offset\n */\n\nconst offset = function (value) {\n if (value === void 0) {\n value = 0;\n }\n\n return {\n name: 'offset',\n options: value,\n\n async fn(middlewareArguments) {\n const {\n x,\n y\n } = middlewareArguments;\n const diffCoords = await convertValueToCoords(middlewareArguments, value);\n return {\n x: x + diffCoords.x,\n y: y + diffCoords.y,\n data: diffCoords\n };\n }\n\n };\n};\n\nfunction getCrossAxis(axis) {\n return axis === 'x' ? 'y' : 'x';\n}\n\n/**\n * Shifts the floating element in order to keep it in view when it will overflow\n * a clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = function (options) {\n if (options === void 0) {\n options = {};\n }\n\n return {\n name: 'shift',\n options,\n\n async fn(middlewareArguments) {\n const {\n x,\n y,\n placement\n } = middlewareArguments;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = false,\n limiter = {\n fn: _ref => {\n let {\n x,\n y\n } = _ref;\n return {\n x,\n y\n };\n }\n },\n ...detectOverflowOptions\n } = options;\n const coords = {\n x,\n y\n };\n const overflow = await detectOverflow(middlewareArguments, detectOverflowOptions);\n const mainAxis = getMainAxisFromPlacement(getSide(placement));\n const crossAxis = getCrossAxis(mainAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n\n if (checkMainAxis) {\n const minSide = mainAxis === 'y' ? 'top' : 'left';\n const maxSide = mainAxis === 'y' ? 'bottom' : 'right';\n const min = mainAxisCoord + overflow[minSide];\n const max = mainAxisCoord - overflow[maxSide];\n mainAxisCoord = within(min, mainAxisCoord, max);\n }\n\n if (checkCrossAxis) {\n const minSide = crossAxis === 'y' ? 'top' : 'left';\n const maxSide = crossAxis === 'y' ? 'bottom' : 'right';\n const min = crossAxisCoord + overflow[minSide];\n const max = crossAxisCoord - overflow[maxSide];\n crossAxisCoord = within(min, crossAxisCoord, max);\n }\n\n const limitedCoords = limiter.fn({ ...middlewareArguments,\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n });\n return { ...limitedCoords,\n data: {\n x: limitedCoords.x - x,\n y: limitedCoords.y - y\n }\n };\n }\n\n };\n};\n\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = function (options) {\n if (options === void 0) {\n options = {};\n }\n\n return {\n options,\n\n fn(middlewareArguments) {\n const {\n x,\n y,\n placement,\n rects,\n middlewareData\n } = middlewareArguments;\n const {\n offset = 0,\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true\n } = options;\n const coords = {\n x,\n y\n };\n const mainAxis = getMainAxisFromPlacement(placement);\n const crossAxis = getCrossAxis(mainAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n const rawOffset = typeof offset === 'function' ? offset(middlewareArguments) : offset;\n const computedOffset = typeof rawOffset === 'number' ? {\n mainAxis: rawOffset,\n crossAxis: 0\n } : {\n mainAxis: 0,\n crossAxis: 0,\n ...rawOffset\n };\n\n if (checkMainAxis) {\n const len = mainAxis === 'y' ? 'height' : 'width';\n const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;\n const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;\n\n if (mainAxisCoord < limitMin) {\n mainAxisCoord = limitMin;\n } else if (mainAxisCoord > limitMax) {\n mainAxisCoord = limitMax;\n }\n }\n\n if (checkCrossAxis) {\n var _middlewareData$offse, _middlewareData$offse2, _middlewareData$offse3, _middlewareData$offse4;\n\n const len = mainAxis === 'y' ? 'width' : 'height';\n const isOriginSide = ['top', 'left'].includes(getSide(placement));\n const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? (_middlewareData$offse = (_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) != null ? _middlewareData$offse : 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);\n const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : (_middlewareData$offse3 = (_middlewareData$offse4 = middlewareData.offset) == null ? void 0 : _middlewareData$offse4[crossAxis]) != null ? _middlewareData$offse3 : 0) - (isOriginSide ? computedOffset.crossAxis : 0);\n\n if (crossAxisCoord < limitMin) {\n crossAxisCoord = limitMin;\n } else if (crossAxisCoord > limitMax) {\n crossAxisCoord = limitMax;\n }\n }\n\n return {\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n };\n }\n\n };\n};\n\n/**\n * Provides data to change the size of the floating element. For instance,\n * prevent it from overflowing its clipping boundary or match the width of the\n * reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = function (options) {\n if (options === void 0) {\n options = {};\n }\n\n return {\n name: 'size',\n options,\n\n async fn(middlewareArguments) {\n const {\n placement,\n rects,\n platform,\n elements\n } = middlewareArguments;\n const {\n apply = () => {},\n ...detectOverflowOptions\n } = options;\n const overflow = await detectOverflow(middlewareArguments, detectOverflowOptions);\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n let heightSide;\n let widthSide;\n\n if (side === 'top' || side === 'bottom') {\n heightSide = side;\n widthSide = alignment === ((await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))) ? 'start' : 'end') ? 'left' : 'right';\n } else {\n widthSide = side;\n heightSide = alignment === 'end' ? 'top' : 'bottom';\n }\n\n const xMin = max(overflow.left, 0);\n const xMax = max(overflow.right, 0);\n const yMin = max(overflow.top, 0);\n const yMax = max(overflow.bottom, 0);\n const dimensions = {\n availableHeight: rects.floating.height - (['left', 'right'].includes(placement) ? 2 * (yMin !== 0 || yMax !== 0 ? yMin + yMax : max(overflow.top, overflow.bottom)) : overflow[heightSide]),\n availableWidth: rects.floating.width - (['top', 'bottom'].includes(placement) ? 2 * (xMin !== 0 || xMax !== 0 ? xMin + xMax : max(overflow.left, overflow.right)) : overflow[widthSide])\n };\n await apply({ ...middlewareArguments,\n ...dimensions\n });\n const nextDimensions = await platform.getDimensions(elements.floating);\n\n if (rects.floating.width !== nextDimensions.width || rects.floating.height !== nextDimensions.height) {\n return {\n reset: {\n rects: true\n }\n };\n }\n\n return {};\n }\n\n };\n};\n\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = function (options) {\n if (options === void 0) {\n options = {};\n }\n\n return {\n name: 'inline',\n options,\n\n async fn(middlewareArguments) {\n var _await$platform$getCl;\n\n const {\n placement,\n elements,\n rects,\n platform,\n strategy\n } = middlewareArguments; // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a\n // ClientRect's bounds, despite the event listener being triggered. A\n // padding of 2 seems to handle this issue.\n\n const {\n padding = 2,\n x,\n y\n } = options;\n const fallback = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n rect: rects.reference,\n offsetParent: await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating)),\n strategy\n }) : rects.reference);\n const clientRects = (_await$platform$getCl = await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) != null ? _await$platform$getCl : [];\n const paddingObject = getSideObjectFromPadding(padding);\n\n function getBoundingClientRect() {\n // There are two rects and they are disjoined\n if (clientRects.length === 2 && clientRects[0].left > clientRects[1].right && x != null && y != null) {\n var _clientRects$find;\n\n // Find the first rect in which the point is fully inside\n return (_clientRects$find = clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom)) != null ? _clientRects$find : fallback;\n } // There are 2 or more connected rects\n\n\n if (clientRects.length >= 2) {\n if (getMainAxisFromPlacement(placement) === 'x') {\n const firstRect = clientRects[0];\n const lastRect = clientRects[clientRects.length - 1];\n const isTop = getSide(placement) === 'top';\n const top = firstRect.top;\n const bottom = lastRect.bottom;\n const left = isTop ? firstRect.left : lastRect.left;\n const right = isTop ? firstRect.right : lastRect.right;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n\n const isLeftSide = getSide(placement) === 'left';\n const maxRight = max(...clientRects.map(rect => rect.right));\n const minLeft = min(...clientRects.map(rect => rect.left));\n const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);\n const top = measureRects[0].top;\n const bottom = measureRects[measureRects.length - 1].bottom;\n const left = minLeft;\n const right = maxRight;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n\n return fallback;\n }\n\n const resetRects = await platform.getElementRects({\n reference: {\n getBoundingClientRect\n },\n floating: elements.floating,\n strategy\n });\n\n if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {\n return {\n reset: {\n rects: resetRects\n }\n };\n }\n\n return {};\n }\n\n };\n};\n\nexport { arrow, autoPlacement, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, rectToClientRect, shift, size };\n","import { rectToClientRect, computePosition as computePosition$1 } from '@floating-ui/core';\nexport { arrow, autoPlacement, detectOverflow, flip, hide, inline, limitShift, offset, shift, size } from '@floating-ui/core';\n\nfunction isWindow(value) {\n return value && value.document && value.location && value.alert && value.setInterval;\n}\nfunction getWindow(node) {\n if (node == null) {\n return window;\n }\n\n if (!isWindow(node)) {\n const ownerDocument = node.ownerDocument;\n return ownerDocument ? ownerDocument.defaultView || window : window;\n }\n\n return node;\n}\n\nfunction getComputedStyle(element) {\n return getWindow(element).getComputedStyle(element);\n}\n\nfunction getNodeName(node) {\n return isWindow(node) ? '' : node ? (node.nodeName || '').toLowerCase() : '';\n}\n\nfunction getUAString() {\n const uaData = navigator.userAgentData;\n\n if (uaData != null && uaData.brands) {\n return uaData.brands.map(item => item.brand + \"/\" + item.version).join(' ');\n }\n\n return navigator.userAgent;\n}\n\nfunction isHTMLElement(value) {\n return value instanceof getWindow(value).HTMLElement;\n}\nfunction isElement(value) {\n return value instanceof getWindow(value).Element;\n}\nfunction isNode(value) {\n return value instanceof getWindow(value).Node;\n}\nfunction isShadowRoot(node) {\n // Browsers without `ShadowRoot` support\n if (typeof ShadowRoot === 'undefined') {\n return false;\n }\n\n const OwnElement = getWindow(node).ShadowRoot;\n return node instanceof OwnElement || node instanceof ShadowRoot;\n}\nfunction isOverflowElement(element) {\n // Firefox wants us to check `-x` and `-y` variations as well\n const {\n overflow,\n overflowX,\n overflowY,\n display\n } = getComputedStyle(element);\n return /auto|scroll|overlay|hidden/.test(overflow + overflowY + overflowX) && !['inline', 'contents'].includes(display);\n}\nfunction isTableElement(element) {\n return ['table', 'td', 'th'].includes(getNodeName(element));\n}\nfunction isContainingBlock(element) {\n // TODO: Try and use feature detection here instead\n const isFirefox = /firefox/i.test(getUAString());\n const css = getComputedStyle(element); // This is non-exhaustive but covers the most common CSS properties that\n // create a containing block.\n // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n\n return css.transform !== 'none' || css.perspective !== 'none' || isFirefox && css.willChange === 'filter' || isFirefox && (css.filter ? css.filter !== 'none' : false) || ['transform', 'perspective'].some(value => css.willChange.includes(value)) || ['paint', 'layout', 'strict', 'content'].some( // TS 4.1 compat\n value => {\n const contain = css.contain;\n return contain != null ? contain.includes(value) : false;\n });\n}\nfunction isLayoutViewport() {\n // Not Safari\n return !/^((?!chrome|android).)*safari/i.test(getUAString()); // Feature detection for this fails in various ways\n // • Always-visible scrollbar or not\n // • Width of <html>, etc.\n // const vV = win.visualViewport;\n // return vV ? Math.abs(win.innerWidth / vV.scale - vV.width) < 0.5 : true;\n}\nfunction isLastTraversableNode(node) {\n return ['html', 'body', '#document'].includes(getNodeName(node));\n}\n\nconst min = Math.min;\nconst max = Math.max;\nconst round = Math.round;\n\nfunction getBoundingClientRect(element, includeScale, isFixedStrategy) {\n var _win$visualViewport$o, _win$visualViewport, _win$visualViewport$o2, _win$visualViewport2;\n\n if (includeScale === void 0) {\n includeScale = false;\n }\n\n if (isFixedStrategy === void 0) {\n isFixedStrategy = false;\n }\n\n const clientRect = element.getBoundingClientRect();\n let scaleX = 1;\n let scaleY = 1;\n\n if (includeScale && isHTMLElement(element)) {\n scaleX = element.offsetWidth > 0 ? round(clientRect.width) / element.offsetWidth || 1 : 1;\n scaleY = element.offsetHeight > 0 ? round(clientRect.height) / element.offsetHeight || 1 : 1;\n }\n\n const win = isElement(element) ? getWindow(element) : window;\n const addVisualOffsets = !isLayoutViewport() && isFixedStrategy;\n const x = (clientRect.left + (addVisualOffsets ? (_win$visualViewport$o = (_win$visualViewport = win.visualViewport) == null ? void 0 : _win$visualViewport.offsetLeft) != null ? _win$visualViewport$o : 0 : 0)) / scaleX;\n const y = (clientRect.top + (addVisualOffsets ? (_win$visualViewport$o2 = (_win$visualViewport2 = win.visualViewport) == null ? void 0 : _win$visualViewport2.offsetTop) != null ? _win$visualViewport$o2 : 0 : 0)) / scaleY;\n const width = clientRect.width / scaleX;\n const height = clientRect.height / scaleY;\n return {\n width,\n height,\n top: y,\n right: x + width,\n bottom: y + height,\n left: x,\n x,\n y\n };\n}\n\nfunction getDocumentElement(node) {\n return ((isNode(node) ? node.ownerDocument : node.document) || window.document).documentElement;\n}\n\nfunction getNodeScroll(element) {\n if (isElement(element)) {\n return {\n scrollLeft: element.scrollLeft,\n scrollTop: element.scrollTop\n };\n }\n\n return {\n scrollLeft: element.pageXOffset,\n scrollTop: element.pageYOffset\n };\n}\n\nfunction getWindowScrollBarX(element) {\n // If <html> has a CSS width greater than the viewport, then this will be\n // incorrect for RTL.\n return getBoundingClientRect(getDocumentElement(element)).left + getNodeScroll(element).scrollLeft;\n}\n\nfunction isScaled(element) {\n const rect = getBoundingClientRect(element);\n return round(rect.width) !== element.offsetWidth || round(rect.height) !== element.offsetHeight;\n}\n\nfunction getRectRelativeToOffsetParent(element, offsetParent, strategy) {\n const isOffsetParentAnElement = isHTMLElement(offsetParent);\n const documentElement = getDocumentElement(offsetParent);\n const rect = getBoundingClientRect(element, // @ts-ignore - checked above (TS 4.1 compat)\n isOffsetParentAnElement && isScaled(offsetParent), strategy === 'fixed');\n let scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n const offsets = {\n x: 0,\n y: 0\n };\n\n if (isOffsetParentAnElement || !isOffsetParentAnElement && strategy !== 'fixed') {\n if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n\n if (isHTMLElement(offsetParent)) {\n const offsetRect = getBoundingClientRect(offsetParent, true);\n offsets.x = offsetRect.x + offsetParent.clientLeft;\n offsets.y = offsetRect.y + offsetParent.clientTop;\n } else if (documentElement) {\n offsets.x = getWindowScrollBarX(documentElement);\n }\n }\n\n return {\n x: rect.left + scroll.scrollLeft - offsets.x,\n y: rect.top + scroll.scrollTop - offsets.y,\n width: rect.width,\n height: rect.height\n };\n}\n\nfunction getParentNode(node) {\n if (getNodeName(node) === 'html') {\n return node;\n }\n\n return (// this is a quicker (but less type safe) way to save quite some bytes from the bundle\n // @ts-ignore\n node.assignedSlot || // step into the shadow DOM of the parent of a slotted node\n node.parentNode || ( // DOM Element detected\n isShadowRoot(node) ? node.host : null) || // ShadowRoot detected\n getDocumentElement(node) // fallback\n\n );\n}\n\nfunction getTrueOffsetParent(element) {\n if (!isHTMLElement(element) || getComputedStyle(element).position === 'fixed') {\n return null;\n }\n\n return element.offsetParent;\n}\n\nfunction getContainingBlock(element) {\n let currentNode = getParentNode(element);\n\n if (isShadowRoot(currentNode)) {\n currentNode = currentNode.host;\n }\n\n while (isHTMLElement(currentNode) && !isLastTraversableNode(currentNode)) {\n if (isContainingBlock(currentNode)) {\n return currentNode;\n } else {\n const parent = currentNode.parentNode;\n currentNode = isShadowRoot(parent) ? parent.host : parent;\n }\n }\n\n return null;\n} // Gets the closest ancestor positioned element. Handles some edge cases,\n// such as table ancestors and cross browser bugs.\n\n\nfunction getOffsetParent(element) {\n const window = getWindow(element);\n let offsetParent = getTrueOffsetParent(element);\n\n while (offsetParent && isTableElement(offsetParent) && getComputedStyle(offsetParent).position === 'static') {\n offsetParent = getTrueOffsetParent(offsetParent);\n }\n\n if (offsetParent && (getNodeName(offsetParent) === 'html' || getNodeName(offsetParent) === 'body' && getComputedStyle(offsetParent).position === 'static' && !isContainingBlock(offsetParent))) {\n return window;\n }\n\n return offsetParent || getContainingBlock(element) || window;\n}\n\nfunction getDimensions(element) {\n if (isHTMLElement(element)) {\n return {\n width: element.offsetWidth,\n height: element.offsetHeight\n };\n }\n\n const rect = getBoundingClientRect(element);\n return {\n width: rect.width,\n height: rect.height\n };\n}\n\nfunction convertOffsetParentRelativeRectToViewportRelativeRect(_ref) {\n let {\n rect,\n offsetParent,\n strategy\n } = _ref;\n const isOffsetParentAnElement = isHTMLElement(offsetParent);\n const documentElement = getDocumentElement(offsetParent);\n\n if (offsetParent === documentElement) {\n return rect;\n }\n\n let scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n const offsets = {\n x: 0,\n y: 0\n };\n\n if (isOffsetParentAnElement || !isOffsetParentAnElement && strategy !== 'fixed') {\n if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n\n if (isHTMLElement(offsetParent)) {\n const offsetRect = getBoundingClientRect(offsetParent, true);\n offsets.x = offsetRect.x + offsetParent.clientLeft;\n offsets.y = offsetRect.y + offsetParent.clientTop;\n } // This doesn't appear to be need to be negated.\n // else if (documentElement) {\n // offsets.x = getWindowScrollBarX(documentElement);\n // }\n\n }\n\n return { ...rect,\n x: rect.x - scroll.scrollLeft + offsets.x,\n y: rect.y - scroll.scrollTop + offsets.y\n };\n}\n\nfunction getViewportRect(element, strategy) {\n const win = getWindow(element);\n const html = getDocumentElement(element);\n const visualViewport = win.visualViewport;\n let width = html.clientWidth;\n let height = html.clientHeight;\n let x = 0;\n let y = 0;\n\n if (visualViewport) {\n width = visualViewport.width;\n height = visualViewport.height;\n const layoutViewport = isLayoutViewport();\n\n if (layoutViewport || !layoutViewport && strategy === 'fixed') {\n x = visualViewport.offsetLeft;\n y = visualViewport.offsetTop;\n }\n }\n\n return {\n width,\n height,\n x,\n y\n };\n}\n\n// of the `<html>` and `<body>` rect bounds if horizontally scrollable\n\nfunction getDocumentRect(element) {\n var _element$ownerDocumen;\n\n const html = getDocumentElement(element);\n const scroll = getNodeScroll(element);\n const body = (_element$ownerDocumen = element.ownerDocument) == null ? void 0 : _element$ownerDocumen.body;\n const width = max(html.scrollWidth, html.clientWidth, body ? body.scrollWidth : 0, body ? body.clientWidth : 0);\n const height = max(html.scrollHeight, html.clientHeight, body ? body.scrollHeight : 0, body ? body.clientHeight : 0);\n let x = -scroll.scrollLeft + getWindowScrollBarX(element);\n const y = -scroll.scrollTop;\n\n if (getComputedStyle(body || html).direction === 'rtl') {\n x += max(html.clientWidth, body ? body.clientWidth : 0) - width;\n }\n\n return {\n width,\n height,\n x,\n y\n };\n}\n\nfunction getNearestOverflowAncestor(node) {\n const parentNode = getParentNode(node);\n\n if (isLastTraversableNode(parentNode)) {\n // @ts-ignore assume body is always available\n return node.ownerDocument.body;\n }\n\n if (isHTMLElement(parentNode) && isOverflowElement(parentNode)) {\n return parentNode;\n }\n\n return getNearestOverflowAncestor(parentNode);\n}\n\nfunction getOverflowAncestors(node, list) {\n var _node$ownerDocument;\n\n if (list === void 0) {\n list = [];\n }\n\n const scrollableAncestor = getNearestOverflowAncestor(node);\n const isBody = scrollableAncestor === ((_node$ownerDocument = node.ownerDocument) == null ? void 0 : _node$ownerDocument.body);\n const win = getWindow(scrollableAncestor);\n const target = isBody ? [win].concat(win.visualViewport || [], isOverflowElement(scrollableAncestor) ? scrollableAncestor : []) : scrollableAncestor;\n const updatedList = list.concat(target);\n return isBody ? updatedList : // @ts-ignore: isBody tells us target will be an HTMLElement here\n updatedList.concat(getOverflowAncestors(target));\n}\n\nfunction contains(parent, child) {\n const rootNode = child.getRootNode == null ? void 0 : child.getRootNode(); // First, attempt with faster native method\n\n if (parent.contains(child)) {\n return true;\n } // then fallback to custom implementation with Shadow DOM support\n else if (rootNode && isShadowRoot(rootNode)) {\n let next = child;\n\n do {\n // use `===` replace node.isSameNode()\n if (next && parent === next) {\n return true;\n } // @ts-ignore: need a better way to handle this...\n\n\n next = next.parentNode || next.host;\n } while (next);\n }\n\n return false;\n}\n\nfunction getNearestParentCapableOfEscapingClipping(element, clippingAncestors) {\n let currentNode = element;\n\n while (currentNode && !isLastTraversableNode(currentNode) && // @ts-expect-error\n !clippingAncestors.includes(currentNode)) {\n if (isElement(currentNode) && ['absolute', 'fixed'].includes(getComputedStyle(currentNode).position)) {\n break;\n }\n\n const parentNode = getParentNode(currentNode);\n currentNode = isShadowRoot(parentNode) ? parentNode.host : parentNode;\n }\n\n return currentNode;\n}\n\nfunction getInnerBoundingClientRect(element, strategy) {\n const clientRect = getBoundingClientRect(element, false, strategy === 'fixed');\n const top = clientRect.top + element.clientTop;\n const left = clientRect.left + element.clientLeft;\n return {\n top,\n left,\n x: left,\n y: top,\n right: left + element.clientWidth,\n bottom: top + element.clientHeight,\n width: element.clientWidth,\n height: element.clientHeight\n };\n}\n\nfunction getClientRectFromClippingAncestor(element, clippingParent, strategy) {\n if (clippingParent === 'viewport') {\n return rectToClientRect(getViewportRect(element, strategy));\n }\n\n if (isElement(clippingParent)) {\n return getInnerBoundingClientRect(clippingParent, strategy);\n }\n\n return rectToClientRect(getDocumentRect(getDocumentElement(element)));\n} // A \"clipping ancestor\" is an overflowable container with the characteristic of\n// clipping (or hiding) overflowing elements with a position different from\n// `initial`\n\n\nfunction getClippingAncestors(element) {\n const clippingAncestors = getOverflowAncestors(element);\n const nearestEscapableParent = getNearestParentCapableOfEscapingClipping(element, clippingAncestors);\n let clipperElement = null;\n\n if (nearestEscapableParent && isHTMLElement(nearestEscapableParent)) {\n const offsetParent = getOffsetParent(nearestEscapableParent);\n\n if (isOverflowElement(nearestEscapableParent)) {\n clipperElement = nearestEscapableParent;\n } else if (isHTMLElement(offsetParent)) {\n clipperElement = offsetParent;\n }\n }\n\n if (!isElement(clipperElement)) {\n return [];\n } // @ts-ignore isElement check ensures we return Array<Element>\n\n\n return clippingAncestors.filter(clippingAncestors => clipperElement && isElement(clippingAncestors) && contains(clippingAncestors, clipperElement) && getNodeName(clippingAncestors) !== 'body');\n} // Gets the maximum area that the element is visible in due to any number of\n// clipping ancestors\n\n\nfunction getClippingRect(_ref) {\n let {\n element,\n boundary,\n rootBoundary,\n strategy\n } = _ref;\n const mainClippingAncestors = boundary === 'clippingAncestors' ? getClippingAncestors(element) : [].concat(boundary);\n const clippingAncestors = [...mainClippingAncestors, rootBoundary];\n const firstClippingAncestor = clippingAncestors[0];\n const clippingRect = clippingAncestors.reduce((accRect, clippingAncestor) => {\n const rect = getClientRectFromClippingAncestor(element, clippingAncestor, strategy);\n accRect.top = max(rect.top, accRect.top);\n accRect.right = min(rect.right, accRect.right);\n accRect.bottom = min(rect.bottom, accRect.bottom);\n accRect.left = max(rect.left, accRect.left);\n return accRect;\n }, getClientRectFromClippingAncestor(element, firstClippingAncestor, strategy));\n return {\n width: clippingRect.right - clippingRect.left,\n height: clippingRect.bottom - clippingRect.top,\n x: clippingRect.left,\n y: clippingRect.top\n };\n}\n\nconst platform = {\n getClippingRect,\n convertOffsetParentRelativeRectToViewportRelativeRect,\n isElement,\n getDimensions,\n getOffsetParent,\n getDocumentElement,\n getElementRects: _ref => {\n let {\n reference,\n floating,\n strategy\n } = _ref;\n return {\n reference: getRectRelativeToOffsetParent(reference, getOffsetParent(floating), strategy),\n floating: { ...getDimensions(floating),\n x: 0,\n y: 0\n }\n };\n },\n getClientRects: element => Array.from(element.getClientRects()),\n isRTL: element => getComputedStyle(element).direction === 'rtl'\n};\n\n/**\n * Automatically updates the position of the floating element when necessary.\n * @see https://floating-ui.com/docs/autoUpdate\n */\nfunction autoUpdate(reference, floating, update, options) {\n if (options === void 0) {\n options = {};\n }\n\n const {\n ancestorScroll: _ancestorScroll = true,\n ancestorResize = true,\n elementResize = true,\n animationFrame = false\n } = options;\n const ancestorScroll = _ancestorScroll && !animationFrame;\n const ancestors = ancestorScroll || ancestorResize ? [...(isElement(reference) ? getOverflowAncestors(reference) : []), ...getOverflowAncestors(floating)] : [];\n ancestors.forEach(ancestor => {\n ancestorScroll && ancestor.addEventListener('scroll', update, {\n passive: true\n });\n ancestorResize && ancestor.addEventListener('resize', update);\n });\n let observer = null;\n\n if (elementResize) {\n let initialUpdate = true;\n observer = new ResizeObserver(() => {\n if (!initialUpdate) {\n update();\n }\n\n initialUpdate = false;\n });\n isElement(reference) && !animationFrame && observer.observe(reference);\n observer.observe(floating);\n }\n\n let frameId;\n let prevRefRect = animationFrame ? getBoundingClientRect(reference) : null;\n\n if (animationFrame) {\n frameLoop();\n }\n\n function frameLoop() {\n const nextRefRect = getBoundingClientRect(reference);\n\n if (prevRefRect && (nextRefRect.x !== prevRefRect.x || nextRefRect.y !== prevRefRect.y || nextRefRect.width !== prevRefRect.width || nextRefRect.height !== prevRefRect.height)) {\n update();\n }\n\n prevRefRect = nextRefRect;\n frameId = requestAnimationFrame(frameLoop);\n }\n\n update();\n return () => {\n var _observer;\n\n ancestors.forEach(ancestor => {\n ancestorScroll && ancestor.removeEventListener('scroll', update);\n ancestorResize && ancestor.removeEventListener('resize', update);\n });\n (_observer = observer) == null ? void 0 : _observer.disconnect();\n observer = null;\n\n if (animationFrame) {\n cancelAnimationFrame(frameId);\n }\n };\n}\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a reference element when it is given a certain CSS positioning\n * strategy.\n */\n\nconst computePosition = (reference, floating, options) => computePosition$1(reference, floating, {\n platform,\n ...options\n});\n\nexport { autoUpdate, computePosition, getOverflowAncestors, platform };\n","/*!\n * All material copyright ESRI, All Rights Reserved, unless otherwise specified.\n * See https://github.com/Esri/calcite-components/blob/master/LICENSE.md for details.\n * v1.0.0-beta.97\n */\n/**\n * This module helps users provide custom configuration for component internals.\n *\n * @internal\n */\nconst configOverrides = globalThis[\"calciteComponentsConfig\"];\nconst config = {\n /**\n * We apply a custom fix to improve positioning for non-Chromium browsers.\n * The fix comes at a performance cost, so provides users a way to opt-out if necessary.\n *\n * @internal\n */\n floatingUINonChromiumPositioningFix: true,\n ...configOverrides\n};\nexport { config };\n","/*!\n * All material copyright ESRI, All Rights Reserved, unless otherwise specified.\n * See https://github.com/Esri/calcite-components/blob/master/LICENSE.md for details.\n * v1.0.0-beta.97\n */\nimport { arrow, autoPlacement, autoUpdate, computePosition, flip, hide, offset, platform, shift } from \"@floating-ui/dom\";\nimport { closestElementCrossShadowBoundary, getElementDir } from \"./dom\";\nimport { debounce } from \"lodash-es\";\nimport { Build } from \"@stencil/core\";\nimport { config } from \"./config\";\nconst floatingUIBrowserCheck = patchFloatingUiForNonChromiumBrowsers();\nasync function patchFloatingUiForNonChromiumBrowsers() {\n function getUAString() {\n const uaData = navigator.userAgentData;\n if (uaData === null || uaData === void 0 ? void 0 : uaData.brands) {\n return uaData.brands.map((item) => `${item.brand}/${item.version}`).join(\" \");\n }\n return navigator.userAgent;\n }\n if (Build.isBrowser &&\n config.floatingUINonChromiumPositioningFix &&\n // ⚠️ browser-sniffing is not a best practice and should be avoided ⚠️\n /firefox|safari/i.test(getUAString())) {\n const { getClippingRect, getElementRects, getOffsetParent } = await import(\"./floating-ui/nonChromiumPlatformUtils\");\n platform.getClippingRect = getClippingRect;\n platform.getOffsetParent = getOffsetParent;\n platform.getElementRects = getElementRects;\n }\n}\nconst placementDataAttribute = \"data-placement\";\n/**\n * Exported for testing purposes only\n */\nexport const repositionDebounceTimeout = 100;\nexport const placements = [\n \"auto\",\n \"auto-start\",\n \"auto-end\",\n \"top\",\n \"top-start\",\n \"top-end\",\n \"bottom\",\n \"bottom-start\",\n \"bottom-end\",\n \"right\",\n \"right-start\",\n \"right-end\",\n \"left\",\n \"left-start\",\n \"left-end\",\n \"leading-start\",\n \"leading\",\n \"leading-end\",\n \"trailing-end\",\n \"trailing\",\n \"trailing-start\"\n];\nexport const effectivePlacements = [\n \"top\",\n \"bottom\",\n \"right\",\n \"left\",\n \"top-start\",\n \"top-end\",\n \"bottom-start\",\n \"bottom-end\",\n \"right-start\",\n \"right-end\",\n \"left-start\",\n \"left-end\"\n];\nexport const menuPlacements = [\"top-start\", \"top\", \"top-end\", \"bottom-start\", \"bottom\", \"bottom-end\"];\nexport const menuEffectivePlacements = [\n \"top-start\",\n \"top\",\n \"top-end\",\n \"bottom-start\",\n \"bottom\",\n \"bottom-end\"\n];\nexport const flipPlacements = [\n \"top\",\n \"bottom\",\n \"right\",\n \"left\",\n \"top-start\",\n \"top-end\",\n \"bottom-start\",\n \"bottom-end\",\n \"right-start\",\n \"right-end\",\n \"left-start\",\n \"left-end\"\n];\nexport const defaultMenuPlacement = \"bottom-start\";\nexport const FloatingCSS = {\n animation: \"calcite-floating-ui-anim\",\n animationActive: \"calcite-floating-ui-anim--active\"\n};\nfunction getMiddleware({ placement, disableFlip, flipPlacements, offsetDistance, offsetSkidding, arrowEl, type }) {\n const defaultMiddleware = [shift(), hide()];\n if (type === \"menu\") {\n return [\n ...defaultMiddleware,\n flip({\n fallbackPlacements: flipPlacements || [\"top-start\", \"top\", \"top-end\", \"bottom-start\", \"bottom\", \"bottom-end\"]\n })\n ];\n }\n if (type === \"popover\" || type === \"tooltip\") {\n const middleware = [\n ...defaultMiddleware,\n offset({\n mainAxis: typeof offsetDistance === \"number\" ? offsetDistance : 0,\n crossAxis: typeof offsetSkidding === \"number\" ? offsetSkidding : 0\n })\n ];\n if (placement === \"auto\" || placement === \"auto-start\" || placement === \"auto-end\") {\n middleware.push(autoPlacement({ alignment: placement === \"auto-start\" ? \"start\" : placement === \"auto-end\" ? \"end\" : null }));\n }\n else if (!disableFlip) {\n middleware.push(flip(flipPlacements ? { fallbackPlacements: flipPlacements } : {}));\n }\n if (arrowEl) {\n middleware.push(arrow({\n element: arrowEl\n }));\n }\n return middleware;\n }\n return [];\n}\nexport function filterComputedPlacements(placements, el) {\n const filteredPlacements = placements.filter((placement) => effectivePlacements.includes(placement));\n if (filteredPlacements.length !== placements.length) {\n console.warn(`${el.tagName}: Invalid value found in: flipPlacements. Try any of these: ${effectivePlacements\n .map((placement) => `\"${placement}\"`)\n .join(\", \")\n .trim()}`, { el });\n }\n return filteredPlacements;\n}\n/*\nIn floating-ui, \"*-start\" and \"*-end\" are already flipped in RTL.\nThere is no need for our \"*-leading\" and \"*-trailing\" values anymore.\nhttps://github.com/floating-ui/floating-ui/issues/1530\nhttps://github.com/floating-ui/floating-ui/issues/1563\n*/\nexport function getEffectivePlacement(floatingEl, placement) {\n const placements = [\"left\", \"right\"];\n if (getElementDir(floatingEl) === \"rtl\") {\n placements.reverse();\n }\n return placement\n .replace(/-leading/gi, \"-start\")\n .replace(/-trailing/gi, \"-end\")\n .replace(/leading/gi, placements[0])\n .replace(/trailing/gi, placements[1]);\n}\n/**\n * Convenience function to manage `reposition` calls for FloatingUIComponents that use `positionFloatingUI.\n *\n * Note: this is not needed for components that use `calcite-popover`.\n *\n * @param component\n * @param options\n * @param options.referenceEl\n * @param options.floatingEl\n * @param options.overlayPositioning\n * @param options.placement\n * @param options.disableFlip\n * @param options.flipPlacements\n * @param options.offsetDistance\n * @param options.offsetSkidding\n * @param options.arrowEl\n * @param options.type\n * @param delayed\n */\nexport async function reposition(component, options, delayed = false) {\n if (!component.open) {\n return;\n }\n return delayed ? debouncedReposition(options) : positionFloatingUI(options);\n}\nconst debouncedReposition = debounce(positionFloatingUI, repositionDebounceTimeout, {\n leading: true,\n maxWait: repositionDebounceTimeout\n});\n/**\n * Positions the floating element relative to the reference element.\n *\n * **Note:** exported for testing purposes only\n *\n * @param root0\n * @param root0.referenceEl\n * @param root0.floatingEl\n * @param root0.overlayPositioning\n * @param root0.placement\n * @param root0.disableFlip\n * @param root0.flipPlacements\n * @param root0.offsetDistance\n * @param root0.offsetSkidding\n * @param root0.arrowEl\n * @param root0.type\n * @param root0.includeArrow\n */\nexport async function positionFloatingUI({ referenceEl, floatingEl, overlayPositioning = \"absolute\", placement, disableFlip, flipPlacements, offsetDistance, offsetSkidding, includeArrow = false, arrowEl, type }) {\n var _a;\n if (!referenceEl || !floatingEl || (includeArrow && !arrowEl)) {\n return null;\n }\n await floatingUIBrowserCheck;\n const { x, y, placement: effectivePlacement, strategy: position, middlewareData } = await computePosition(referenceEl, floatingEl, {\n strategy: overlayPositioning,\n placement: placement === \"auto\" || placement === \"auto-start\" || placement === \"auto-end\"\n ? undefined\n : getEffectivePlacement(floatingEl, placement),\n middleware: getMiddleware({\n placement,\n disableFlip,\n flipPlacements,\n offsetDistance,\n offsetSkidding,\n arrowEl,\n type\n })\n });\n if (middlewareData === null || middlewareData === void 0 ? void 0 : middlewareData.arrow) {\n const { x: arrowX, y: arrowY } = middlewareData.arrow;\n Object.assign(arrowEl.style, {\n left: arrowX != null ? `${arrowX}px` : \"\",\n top: arrowY != null ? `${arrowY}px` : \"\"\n });\n }\n const referenceHidden = (_a = middlewareData === null || middlewareData === void 0 ? void 0 : middlewareData.hide) === null || _a === void 0 ? void 0 : _a.referenceHidden;\n const visibility = referenceHidden ? \"hidden\" : null;\n const pointerEvents = visibility ? \"none\" : null;\n floatingEl.setAttribute(placementDataAttribute, effectivePlacement);\n const transform = `translate(${Math.round(x)}px,${Math.round(y)}px)`;\n Object.assign(floatingEl.style, {\n visibility,\n pointerEvents,\n position,\n top: \"0\",\n left: \"0\",\n transform\n });\n}\n/**\n * Exported for testing purposes only\n *\n * @internal\n */\nexport const cleanupMap = new WeakMap();\n/**\n * Helper to set up floating element interactions on connectedCallback.\n *\n * @param component\n * @param referenceEl\n * @param floatingEl\n */\nexport function connectFloatingUI(component, referenceEl, floatingEl) {\n if (!floatingEl || !referenceEl) {\n return;\n }\n disconnectFloatingUI(component, referenceEl, floatingEl);\n const position = component.overlayPositioning;\n // ensure position matches for initial positioning\n floatingEl.style.position = position;\n if (position === \"absolute\") {\n moveOffScreen(floatingEl);\n }\n const runAutoUpdate = Build.isBrowser\n ? autoUpdate\n : (_refEl, _floatingEl, updateCallback) => {\n updateCallback();\n return () => {\n /* noop */\n };\n };\n cleanupMap.set(component, runAutoUpdate(referenceEl, floatingEl, () => component.reposition()));\n}\n/**\n * Helper to tear down floating element interactions on disconnectedCallback.\n *\n * @param component\n * @param referenceEl\n * @param floatingEl\n */\nexport function disconnectFloatingUI(component, referenceEl, floatingEl) {\n if (!floatingEl || !referenceEl) {\n return;\n }\n getTransitionTarget(floatingEl).removeEventListener(\"transitionend\", handleTransitionElTransitionEnd);\n const cleanup = cleanupMap.get(component);\n if (cleanup) {\n cleanup();\n }\n cleanupMap.delete(component);\n}\nconst visiblePointerSize = 4;\n/**\n * Default offset the position of the floating element away from the reference element.\n *\n * @default 6\n */\nexport const defaultOffsetDistance = Math.ceil(Math.hypot(visiblePointerSize, visiblePointerSize));\n/**\n * This utils applies floating element styles to avoid affecting layout when closed.\n *\n * This should be called when the closing transition will start.\n *\n * @param floatingEl\n */\nexport function updateAfterClose(floatingEl) {\n if (!floatingEl || floatingEl.style.position !== \"absolute\") {\n return;\n }\n getTransitionTarget(floatingEl).addEventListener(\"transitionend\", handleTransitionElTransitionEnd);\n}\nfunction getTransitionTarget(floatingEl) {\n // assumes floatingEl w/ shadowRoot is a FloatingUIComponent\n return floatingEl.shadowRoot || floatingEl;\n}\nfunction handleTransitionElTransitionEnd(event) {\n const floatingTransitionEl = event.target;\n if (\n // using any prop from floating-ui transition\n event.propertyName === \"opacity\" &&\n floatingTransitionEl.classList.contains(FloatingCSS.animation)) {\n const floatingEl = getFloatingElFromTransitionTarget(floatingTransitionEl);\n moveOffScreen(floatingEl);\n getTransitionTarget(floatingEl).removeEventListener(\"transitionend\", handleTransitionElTransitionEnd);\n }\n}\nfunction moveOffScreen(floatingEl) {\n floatingEl.style.transform = \"\";\n floatingEl.style.top = \"-99999px\";\n floatingEl.style.left = \"-99999px\";\n}\nfunction getFloatingElFromTransitionTarget(floatingTransitionEl) {\n return closestElementCrossShadowBoundary(floatingTransitionEl, `[${placementDataAttribute}]`);\n}\n"],"version":3}
@@ -226,3 +226,5 @@ const HiddenFormInputSlot = ({ component }) => {
226
226
  };
227
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228
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  export { HiddenFormInputSlot as H, afterConnectDefaultValueSet as a, connectForm as c, disconnectForm as d, resetForm as r, submitForm as s };
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+
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+ //# sourceMappingURL=form-dbfde8ce.js.map
@@ -0,0 +1 @@
1
+ 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* All material copyright ESRI, All Rights Reserved, unless otherwise specified.\n * See https://github.com/Esri/calcite-components/blob/master/LICENSE.md for details.\n * v1.0.0-beta.97\n */\nimport { closestElementCrossShadowBoundary } from \"./dom\";\nimport { h } from \"@stencil/core\";\n/**\n * Exported for testing purposes.\n */\nexport const hiddenFormInputSlotName = \"hidden-form-input\";\nfunction isCheckable(component) {\n return \"checked\" in component;\n}\nconst onFormResetMap = new WeakMap();\nconst formComponentSet = new WeakSet();\nfunction hasRegisteredFormComponentParent(form, formComponentEl) {\n // we use events as a way to test for nested form-associated components across shadow bounds\n const formComponentRegisterEventName = \"calciteInternalFormComponentRegister\";\n let hasRegisteredFormComponentParent = false;\n form.addEventListener(formComponentRegisterEventName, (event) => {\n hasRegisteredFormComponentParent = event\n .composedPath()\n .some((element) => formComponentSet.has(element));\n event.stopPropagation();\n }, { once: true });\n formComponentEl.dispatchEvent(new CustomEvent(formComponentRegisterEventName, {\n bubbles: true,\n composed: true\n }));\n return hasRegisteredFormComponentParent;\n}\n/**\n * Helper to submit a form.\n *\n * @param component\n * @returns true if its associated form was submitted, false otherwise.\n */\nexport function submitForm(component) {\n const { formEl } = component;\n if (!formEl) {\n return false;\n }\n \"requestSubmit\" in formEl ? formEl.requestSubmit() : formEl.submit();\n return true;\n}\n/**\n * Helper to reset a form.\n *\n * @param component\n */\nexport function resetForm(component) {\n var _a;\n (_a = component.formEl) === null || _a === void 0 ? void 0 : _a.reset();\n}\n/**\n * Helper to set up form interactions on connectedCallback.\n *\n * @param component\n */\nexport function connectForm(component) {\n const { el, value } = component;\n const form = closestElementCrossShadowBoundary(el, \"form\");\n if (!form || hasRegisteredFormComponentParent(form, el)) {\n return;\n }\n component.formEl = form;\n component.defaultValue = value;\n if (isCheckable(component)) {\n component.defaultChecked = component.checked;\n }\n const boundOnFormReset = (component.onFormReset || onFormReset).bind(component);\n form.addEventListener(\"reset\", boundOnFormReset);\n onFormResetMap.set(component.el, boundOnFormReset);\n formComponentSet.add(el);\n}\nfunction onFormReset() {\n if (isCheckable(this)) {\n this.checked = this.defaultChecked;\n return;\n }\n this.value = this.defaultValue;\n}\n/**\n * Helper to tear down form interactions on disconnectedCallback.\n *\n * @param component\n */\nexport function disconnectForm(component) {\n const { el, formEl } = component;\n if (!formEl) {\n return;\n }\n const boundOnFormReset = onFormResetMap.get(el);\n formEl.removeEventListener(\"reset\", boundOnFormReset);\n onFormResetMap.delete(el);\n component.formEl = null;\n formComponentSet.delete(el);\n}\n/**\n * Helper for setting the default value on initialization after connectedCallback.\n *\n * Note that this is only needed if the default value cannot be determined on connectedCallback.\n *\n * @param component\n * @param value\n */\nexport function afterConnectDefaultValueSet(component, value) {\n component.defaultValue = value;\n}\nconst hiddenInputChangeHandler = (event) => {\n event.target.dispatchEvent(new CustomEvent(\"calciteInternalHiddenInputChange\", { bubbles: true }));\n};\nconst removeHiddenInputChangeEventListener = (input) => input.removeEventListener(\"change\", hiddenInputChangeHandler);\n/**\n * Helper for maintaining a form-associated's hidden input in sync with the component.\n *\n * Based on Ionic's approach: https://github.com/ionic-team/ionic-framework/blob/e4bf052794af9aac07f887013b9250d2a045eba3/core/src/utils/helpers.ts#L198\n *\n * @param component\n */\nfunction syncHiddenFormInput(component) {\n const { el, formEl, name, value } = component;\n const { ownerDocument } = el;\n const inputs = el.querySelectorAll(`input[slot=\"${hiddenFormInputSlotName}\"]`);\n if (!formEl || !name) {\n inputs.forEach((input) => {\n removeHiddenInputChangeEventListener(input);\n input.remove();\n });\n return;\n }\n const values = Array.isArray(value) ? value : [value];\n const extra = [];\n const seen = new Set();\n inputs.forEach((input) => {\n const valueMatch = values.find((val) => \n /* intentional non-strict equality check */\n val == input.value);\n if (valueMatch != null) {\n seen.add(valueMatch);\n defaultSyncHiddenFormInput(component, input, valueMatch);\n }\n else {\n extra.push(input);\n }\n });\n let docFrag;\n values.forEach((value) => {\n if (seen.has(value)) {\n return;\n }\n let input = extra.pop();\n if (!input) {\n input = ownerDocument.createElement(\"input\");\n input.slot = hiddenFormInputSlotName;\n }\n if (!docFrag) {\n docFrag = ownerDocument.createDocumentFragment();\n }\n docFrag.append(input);\n // emits when hidden input is autofilled\n input.addEventListener(\"change\", hiddenInputChangeHandler);\n defaultSyncHiddenFormInput(component, input, value);\n });\n if (docFrag) {\n el.append(docFrag);\n }\n extra.forEach((input) => {\n removeHiddenInputChangeEventListener(input);\n input.remove();\n });\n}\nfunction defaultSyncHiddenFormInput(component, input, value) {\n var _a;\n const { defaultValue, disabled, name, required } = component;\n // keep in sync to prevent losing reset value\n input.defaultValue = defaultValue;\n input.disabled = disabled;\n input.name = name;\n input.required = required;\n input.tabIndex = -1;\n if (isCheckable(component)) {\n // keep in sync to prevent losing reset value\n input.defaultChecked = component.defaultChecked;\n // heuristic to support default/on mode from https://html.spec.whatwg.org/multipage/input.html#dom-input-value-default-on\n input.value = component.checked ? value || \"on\" : \"\";\n // we disable the component when not checked to avoid having its value submitted\n if (!disabled && !component.checked) {\n input.disabled = true;\n }\n }\n else {\n input.value = value || \"\";\n }\n (_a = component.syncHiddenFormInput) === null || _a === void 0 ? void 0 : _a.call(component, input);\n}\n/**\n * Helper to render the slot for form-associated component's hidden input.\n *\n * If the component has a default slot, this must be placed at the bottom of the component's root container to ensure it is the last child.\n *\n * render(): VNode {\n * <Host>\n * <div class={CSS.container}>\n * // ...\n * <HiddenFormInputSlot component={this} />\n * </div>\n * </Host>\n * }\n *\n * Note that the hidden-form-input Sass mixin must be added to the component's style to apply specific styles.\n *\n * @param root0\n * @param root0.component\n */\nexport const HiddenFormInputSlot = ({ component }) => {\n syncHiddenFormInput(component);\n return h(\"slot\", { name: hiddenFormInputSlotName });\n};\n"],"version":3}
@@ -22,3 +22,5 @@ function gen(counts) {
22
22
  const guid = () => gen([2, 1, 1, 1, 3]);
23
23
 
24
24
  export { guid as g };
25
+
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+ //# sourceMappingURL=guid-15fce7c0.js.map
@@ -0,0 +1 @@
1
+ {"file":"guid-15fce7c0.js","mappings":";;;;;AAAA;AACA;AACA;AACA;AACA;AACA,SAAS,GAAG,CAAC,MAAM,EAAE;AACrB,EAAE,OAAO,MAAM;AACf,KAAK,GAAG,CAAC,CAAC,KAAK,KAAK;AACpB,IAAI,IAAI,GAAG,GAAG,EAAE,CAAC;AACjB,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;AACpC,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,IAAI,OAAO,IAAI,CAAC,EAAE,QAAQ,CAAC,EAAE,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;AAC7E,KAAK;AACL,IAAI,OAAO,GAAG,CAAC;AACf,GAAG,CAAC;AACJ,KAAK,IAAI,CAAC,GAAG,CAAC,CAAC;AACf,CAAC;AACW,MAAC,IAAI,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;;;;","names":[],"sources":["./node_modules/@esri/calcite-components/dist/collection/utils/guid.js"],"sourcesContent":["/*!\n * All material copyright ESRI, All Rights Reserved, unless otherwise specified.\n * See https://github.com/Esri/calcite-components/blob/master/LICENSE.md for details.\n * v1.0.0-beta.97\n */\nfunction gen(counts) {\n return counts\n .map((count) => {\n let out = \"\";\n for (let i = 0; i < count; i++) {\n out += (((1 + Math.random()) * 0x10000) | 0).toString(16).substring(1);\n }\n return out;\n })\n .join(\"-\");\n}\nexport const guid = () => gen([2, 1, 1, 1, 3]);\n"],"version":3}
@@ -2025,3 +2025,5 @@ const nextTick = /*@__PURE__*/ (cb) => promiseResolve().then(cb);
2025
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  const writeTask = /*@__PURE__*/ queueTask(queueDomWrites, true);
2026
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2027
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  export { Fragment as F, Host as H, getAssetPath as a, bootstrapLazy as b, createEvent as c, getRenderingRef as d, forceUpdate as f, getElement as g, h, promiseResolve as p, registerInstance as r };
2028
+
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+ //# sourceMappingURL=index-15022d11.js.map