@esri/calcite-components 2.9.0 → 2.9.1-next.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/calcite/calcite.esm.js +2 -2
- package/dist/calcite/calcite.esm.js.map +1 -1
- package/dist/calcite/index.esm.js +1 -1
- package/dist/calcite/index.esm.js.map +1 -1
- package/dist/calcite/p-0133103d.entry.js +7 -0
- package/dist/calcite/p-0133103d.entry.js.map +1 -0
- package/dist/calcite/p-02e13f6d.js +7 -0
- package/dist/calcite/p-02e13f6d.js.map +1 -0
- package/dist/calcite/p-03229dbd.js +7 -0
- package/dist/calcite/p-03229dbd.js.map +1 -0
- package/dist/calcite/p-048c854d.js +7 -0
- package/dist/calcite/p-048c854d.js.map +1 -0
- package/dist/calcite/p-06e8af91.js +7 -0
- package/dist/calcite/p-06e8af91.js.map +1 -0
- package/dist/calcite/p-070d0d3d.entry.js +7 -0
- package/dist/calcite/p-070d0d3d.entry.js.map +1 -0
- package/dist/calcite/p-081b23d1.js +7 -0
- package/dist/calcite/p-081b23d1.js.map +1 -0
- package/dist/calcite/p-0bbe3b36.js +8 -0
- package/dist/calcite/p-0bbe3b36.js.map +1 -0
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- package/dist/calcite/p-0c0565b8.js.map +1 -0
- package/dist/calcite/p-0e73f0a6.js +7 -0
- package/dist/calcite/p-0e73f0a6.js.map +1 -0
- package/dist/calcite/p-0ffcae81.js +7 -0
- package/dist/calcite/p-0ffcae81.js.map +1 -0
- package/dist/calcite/p-126869a1.js +7 -0
- package/dist/calcite/p-126869a1.js.map +1 -0
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- package/dist/calcite/p-150058e1.entry.js.map +1 -0
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- package/dist/calcite/p-1692143c.entry.js.map +1 -0
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- package/dist/calcite/p-1b43a696.entry.js.map +1 -0
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{"version":3,"names":["CSS","frame","frameAdvancing","frameRetreating","flowCss","CalciteFlowStyle0","Flow","this","itemMutationObserver","createObserver","updateFlowProps","getFlowDirection","oldFlowItemCount","newFlowItemCount","allowRetreatingDirection","allowAdvancingDirection","customItemSelectors","el","items","newItems","Array","from","querySelectorAll","filter","flowItem","closest","oldItemCount","length","newItemCount","activeItem","previousItem","forEach","itemNode","showBackButton","hidden","menuOpen","flowDirection","itemCount","back","lastItem","beforeBack","Promise","resolve","call","_error","remove","setFocus","componentFocusable","connectedCallback","observe","childList","subtree","componentWillLoad","setUpLoadableComponent","componentDidLoad","setComponentLoaded","disconnectedCallback","disconnect","handleItemBackClick","event","defaultPrevented","render","frameDirectionClasses","h","key","class"],"sources":["src/components/flow/resources.ts","src/components/flow/flow.scss?tag=calcite-flow&encapsulation=shadow","src/components/flow/flow.tsx"],"sourcesContent":["export const CSS = {\n frame: \"frame\",\n frameAdvancing: \"frame--advancing\",\n frameRetreating: \"frame--retreating\",\n};\n",":host {\n @extend %component-host;\n @apply relative\n flex\n w-full\n flex-auto\n items-stretch\n overflow-hidden\n bg-transparent;\n\n .frame {\n @apply relative\n m-0\n flex\n w-full\n flex-auto\n flex-col\n items-stretch\n p-0;\n }\n\n ::slotted(calcite-flow-item),\n ::slotted(calcite-panel) {\n @apply h-full;\n }\n\n ::slotted(.calcite-match-height:last-child) {\n @apply flex\n flex-auto\n overflow-hidden;\n }\n\n .frame--advancing {\n animation: calcite-frame-advance var(--calcite-animation-timing);\n }\n\n .frame--retreating {\n animation: calcite-frame-retreat var(--calcite-animation-timing);\n }\n\n @keyframes calcite-frame-advance {\n 0% {\n @apply bg-opacity-50;\n transform: translate3d(50px, 0, 0);\n }\n 100% {\n @apply bg-opacity-100;\n transform: translate3d(0, 0, 0);\n }\n }\n\n @keyframes calcite-frame-retreat {\n 0% {\n @apply bg-opacity-50;\n transform: translate3d(-50px, 0, 0);\n }\n 100% {\n @apply bg-opacity-100;\n transform: translate3d(0, 0, 0);\n }\n }\n}\n\n@include base-component();\n","import { Component, Element, h, Listen, Method, Prop, State, VNode } from \"@stencil/core\";\nimport { createObserver } from \"../../utils/observers\";\nimport {\n componentFocusable,\n LoadableComponent,\n setComponentLoaded,\n setUpLoadableComponent,\n} from \"../../utils/loadable\";\nimport { FlowDirection, FlowItemLikeElement } from \"./interfaces\";\nimport { CSS } from \"./resources\";\n\n/**\n * @slot - A slot for adding `calcite-flow-item` elements to the component.\n */\n@Component({\n tag: \"calcite-flow\",\n styleUrl: \"flow.scss\",\n shadow: true,\n})\nexport class Flow implements LoadableComponent {\n // --------------------------------------------------------------------------\n //\n // Public Methods\n //\n // --------------------------------------------------------------------------\n\n /**\n * Removes the currently active `calcite-flow-item`.\n */\n @Method()\n async back(): Promise<HTMLCalciteFlowItemElement | FlowItemLikeElement> {\n const { items } = this;\n\n const lastItem = items[items.length - 1];\n\n if (!lastItem) {\n return;\n }\n\n const beforeBack = lastItem.beforeBack\n ? 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\"retreating\" : \"advancing\";\n };\n\n updateFlowProps = (): void => {\n const { customItemSelectors, el, items } = this;\n\n const newItems = Array.from<FlowItemLikeElement>(\n el.querySelectorAll(\n `calcite-flow-item${customItemSelectors ? `,${customItemSelectors}` : \"\"}`,\n ),\n ).filter((flowItem) => flowItem.closest(\"calcite-flow\") === el);\n\n const oldItemCount = items.length;\n const newItemCount = newItems.length;\n const activeItem = newItems[newItemCount - 1];\n const previousItem = newItems[newItemCount - 2];\n\n if (newItemCount && activeItem) {\n newItems.forEach((itemNode) => {\n itemNode.showBackButton = itemNode === activeItem && newItemCount > 1;\n itemNode.hidden = itemNode !== activeItem;\n });\n }\n\n if (previousItem) {\n previousItem.menuOpen = false;\n }\n\n this.items = newItems;\n\n if (oldItemCount !== newItemCount) {\n const flowDirection = this.getFlowDirection(oldItemCount, newItemCount);\n this.itemCount = newItemCount;\n this.flowDirection = flowDirection;\n }\n };\n\n // --------------------------------------------------------------------------\n //\n // Render Methods\n //\n // --------------------------------------------------------------------------\n\n render(): VNode {\n const { flowDirection } = this;\n\n const frameDirectionClasses = {\n [CSS.frame]: true,\n [CSS.frameAdvancing]: flowDirection === \"advancing\",\n [CSS.frameRetreating]: flowDirection === \"retreating\",\n };\n\n return (\n <div class={frameDirectionClasses}>\n <slot />\n </div>\n );\n }\n}\n"],"mappings":";;;;;gKAAO,MAAMA,EAAM,CACjBC,MAAO,QACPC,eAAgB,mBAChBC,gBAAiB,qBCHnB,MAAMC,EAAU,+nCAChB,MAAAC,EAAeD,E,MCkBFE,EAAI,M,yBA4EfC,KAAAC,qBAAuBC,EAAe,YAAY,IAAMF,KAAKG,oBAyC7DH,KAAAI,iBAAmB,CAACC,EAA0BC,KAC5C,MAAMC,EAA2BF,EAAmB,EACpD,MAAMG,EAA0BH,GAAoBC,EAAmB,EAEvE,IAAKE,IAA4BD,EAA0B,CACzD,OAAO,I,CAGT,OAAOD,EAAmBD,EAAmB,aAAe,WAAW,EAGzEL,KAAAG,gBAAkB,KAChB,MAAMM,oBAAEA,EAAmBC,GAAEA,EAAEC,MAAEA,GAAUX,KAE3C,MAAMY,EAAWC,MAAMC,KACrBJ,EAAGK,iBACD,oBAAoBN,EAAsB,IAAIA,IAAwB,OAExEO,QAAQC,GAAaA,EAASC,QAAQ,kBAAoBR,IAE5D,MAAMS,EAAeR,EAAMS,OAC3B,MAAMC,EAAeT,EAASQ,OAC9B,MAAME,EAAaV,EAASS,EAAe,GAC3C,MAAME,EAAeX,EAASS,EAAe,GAE7C,GAAIA,GAAgBC,EAAY,CAC9BV,EAASY,SAASC,IAChBA,EAASC,eAAiBD,IAAaH,GAAcD,EAAe,EACpEI,EAASE,OAASF,IAAaH,CAAU,G,CAI7C,GAAIC,EAAc,CAChBA,EAAaK,SAAW,K,CAG1B5B,KAAKW,MAAQC,EAEb,GAAIO,IAAiBE,EAAc,CACjC,MAAMQ,EAAgB7B,KAAKI,iBAAiBe,EAAcE,GAC1DrB,KAAK8B,UAAYT,EACjBrB,KAAK6B,cAAgBA,C,yDAxFe,K,eAEnB,E,WAEmB,E,CA/DxC,UAAME,GACJ,MAAMpB,MAAEA,GAAUX,KAElB,MAAMgC,EAAWrB,EAAMA,EAAMS,OAAS,GAEtC,IAAKY,EAAU,CACb,M,CAGF,MAAMC,EAAaD,EAASC,WACxBD,EAASC,WACT,IAAqBC,QAAQC,UAEjC,UACQF,EAAWG,KAAKJ,E,CACtB,MAAOK,GAEP,M,CAGFL,EAASM,SAET,OAAON,C,CAOT,cAAMO,SACEC,EAAmBxC,MAEzB,MAAMW,MAAEA,GAAUX,KAClB,MAAMsB,EAAaX,EAAMA,EAAMS,OAAS,GAExC,OAAOE,GAAYiB,U,CAsCrB,iBAAAE,GACEzC,KAAKC,sBAAsByC,QAAQ1C,KAAKU,GAAI,CAAEiC,UAAW,KAAMC,QAAS,OACxE5C,KAAKG,iB,CAGP,uBAAM0C,GACJC,EAAuB9C,K,CAGzB,gBAAA+C,GACEC,EAAmBhD,K,CAGrB,oBAAAiD,GACEjD,KAAKC,sBAAsBiD,Y,CAU7B,yBAAMC,CAAoBC,GACxB,GAAIA,EAAMC,iBAAkB,CAC1B,M,OAGIrD,KAAK+B,OACX,OAAO/B,KAAKuC,U,CAsDd,MAAAe,GACE,MAAMzB,cAAEA,GAAkB7B,KAE1B,MAAMuD,EAAwB,CAC5B,CAAC9D,EAAIC,OAAQ,KACb,CAACD,EAAIE,gBAAiBkC,IAAkB,YACxC,CAACpC,EAAIG,iBAAkBiC,IAAkB,cAG3C,OACE2B,EAAA,OAAAC,IAAA,2CAAKC,MAAOH,GACVC,EAAA,QAAAC,IAAA,6C","ignoreList":[]}
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* All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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* See https://github.com/Esri/calcite-design-system/blob/main/LICENSE.md for details.
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import{r as e,c as t,h as i,H as a,g as n}from"./p-0bbe3b36.js";import{c as o,d as c}from"./p-95666014.js";import{f as s,e as r,t as l}from"./p-3ba78079.js";import{c as d,d as h,u as g,I as p}from"./p-23081ea2.js";import{c as u,d as f}from"./p-2988aea6.js";import{u as m,c as b,d as v,s as x}from"./p-8e771cd5.js";import{H as y}from"./p-b30f3fed.js";import{c as k,s as w,a as C}from"./p-9ce0d310.js";import{o as z}from"./p-ce71c1b9.js";import{i as j}from"./p-67d7e16e.js";import"./p-bb1ecc62.js";import"./p-8deeb4a2.js";import"./p-4e2bc4be.js";import"./p-7599ac37.js";import"./p-ec386b22.js";const _={content:"content",toggle:"toggle",header:"header"};const L={button:"button",container:"container",content:"content",controlContainer:"control-container",description:"description",header:"header",headerContainer:"header-container",heading:"heading",icon:"icon",invalid:"invalid",statusIcon:"status-icon",summary:"summary",title:"title",toggle:"toggle",toggleIcon:"toggle-icon",valid:"valid"};const B={icon:"icon",control:"control",headerMenuActions:"header-menu-actions"};const I={opened:"chevron-up",closed:"chevron-down",valid:"check-circle",invalid:"exclamation-mark-triangle"};const D=':host{box-sizing:border-box;background-color:var(--calcite-color-foreground-1);color:var(--calcite-color-text-2);font-size:var(--calcite-font-size--1)}:host *{box-sizing:border-box}:host{--calcite-icon-size:1rem;--calcite-spacing-eighth:0.125rem;--calcite-spacing-quarter:0.25rem;--calcite-spacing-half:0.5rem;--calcite-spacing-three-quarters:0.75rem;--calcite-spacing:1rem;--calcite-spacing-plus-quarter:1.25rem;--calcite-spacing-plus-half:1.5rem;--calcite-spacing-double:2rem;--calcite-menu-min-width:10rem;--calcite-header-min-height:3rem;--calcite-footer-min-height:3rem}:host([disabled]){cursor:default;-webkit-user-select:none;user-select:none;opacity:var(--calcite-opacity-disabled)}:host([disabled]) *,:host([disabled]) ::slotted(*){pointer-events:none}:host{display:flex;flex-shrink:0;flex-grow:0;flex-direction:column;border-width:0px;border-block-end-width:1px;border-style:solid;border-color:var(--calcite-color-border-3);padding:0px;transition-property:margin;transition-timing-function:cubic-bezier(0.4, 0, 0.2, 1);transition-duration:150ms;transition-timing-function:cubic-bezier(0.215, 0.440, 0.420, 0.880);flex-basis:auto}:host([disabled]) ::slotted([calcite-hydrated][disabled]),:host([disabled]) [calcite-hydrated][disabled]{opacity:1}.interaction-container{display:contents}.header{margin:0px;display:flex;align-content:space-between;align-items:center;fill:var(--calcite-color-text-2);color:var(--calcite-color-text-2)}.heading{margin:0px;padding:0px;font-weight:var(--calcite-font-weight-medium)}.header .heading{flex:1 1 auto;padding:0.5rem}.header{justify-content:flex-start;padding:0px}.header,.toggle{grid-area:header}.header-container{display:grid;align-items:stretch;grid-template:auto/auto 1fr auto 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clamp(\n 0,\n var(--calcite-offset-invert-focus),\n 1\n )\n )\n )}.toggle--switch:hover,.section-header:hover{color:var(--calcite-color-text-1)}.label{margin-block:0.25rem;display:flex;align-items:center;justify-content:center;margin-inline-start:var(--calcite-spacing-md)}.section-header__text{margin-block:0px;flex:1 1 auto;text-align:initial;word-wrap:anywhere}.toggle-container{position:relative;display:flex;align-items:center;background-color:transparent;word-break:break-word}.toggle-container .toggle--switch__content{display:flex;flex:1 1 auto;align-items:center}.toggle-container .icon--end,.toggle-container .icon--start{display:flex;align-items:center;color:var(--calcite-color-text-3)}.toggle-container .icon--end:hover,.toggle-container .icon--start:hover{color:var(--calcite-color-text-1)}.toggle-container .switch{display:flex;align-items:center;inset-block-start:50%;transform:translate(0, 50%)}.status-icon{display:flex;align-items:center}.status-icon.valid{color:var(--calcite-color-status-success)}.status-icon.invalid{color:var(--calcite-color-status-danger)}.chevron-icon{display:flex;align-items:center}:host([hidden]){display:none}[hidden]{display:none}";const F=q;const R=class{constructor(i){e(this,i);this.calciteBlockSectionToggle=t(this,"calciteBlockSectionToggle",6);this.handleHeaderKeyDown=e=>{if(j(e.key)){this.toggleSection();e.preventDefault();e.stopPropagation()}};this.toggleSection=()=>{this.open=!this.open;this.calciteBlockSectionToggle.emit()};this.iconEnd=undefined;this.iconFlipRtl=undefined;this.iconStart=undefined;this.open=false;this.status=undefined;this.text=undefined;this.toggleDisplay="button";this.messages=undefined;this.messageOverrides=undefined;this.effectiveLocale=undefined;this.defaultMessages=undefined}onMessagesChange(){}async setFocus(){await k(this);s(this.el)}effectiveLocaleChange(){m(this,this.effectiveLocale)}connectedCallback(){u(this);b(this)}async componentWillLoad(){await x(this);w(this)}componentDidLoad(){C(this)}disconnectedCallback(){f(this);v(this)}renderStatusIcon(){const{status:e}=this;const t=T[e]??false;const a={[M.statusIcon]:true,[M.valid]:e=="valid",[M.invalid]:e=="invalid"};return t?i("calcite-icon",{class:a,icon:t,scale:"s"}):null}renderIcon(e){const{iconFlipRtl:t}=this;if(e===undefined){return null}const a=t==="both"||t==="start";const n=t==="both"||t==="end";const o=e===this.iconStart;return i("calcite-icon",{class:o?this.iconStart:this.iconEnd,flipRtl:o?a:n,icon:o?this.iconStart:this.iconEnd,key:o?M.iconStart:M.iconEnd,scale:"s"})}render(){const{messages:e,open:t,text:n,toggleDisplay:o}=this;const c=t?T.menuOpen:T.menuClosed;const s=t?e.collapse:e.expand;const r=o==="switch"?i("div",{class:{[M.toggleContainer]:true}},i("div",{"aria-controls":H.content,"aria-expanded":l(t),class:{[M.toggle]:true,[M.toggleSwitch]:true},id:H.toggle,onClick:this.toggleSection,onKeyDown:this.handleHeaderKeyDown,role:"button",tabIndex:0,title:s},this.renderIcon(this.iconStart),i("div",{class:M.toggleSwitchContent},i("span",{class:M.toggleSwitchText},n)),this.renderIcon(this.iconEnd),this.renderStatusIcon()),i("calcite-label",{class:M.label,layout:"inline",tabIndex:-1},i("calcite-switch",{checked:t,class:M.switch,label:s,scale:"s"}))):i("div",{class:{[M.toggleContainer]:true}},i("button",{"aria-controls":H.content,"aria-expanded":l(t),class:{[M.sectionHeader]:true,[M.toggle]:true},id:H.toggle,onClick:this.toggleSection},this.renderIcon(this.iconStart),i("span",{class:M.sectionHeaderText},n),this.renderIcon(this.iconEnd),this.renderStatusIcon(),i("calcite-icon",{class:M.chevronIcon,icon:c,scale:"s"})));return i(a,{key:"768a133e8082de210c0a740a5ab02117c96441a1"},r,i("section",{key:"43a1e364a397b7b62f90a8bae2eea361816cba76","aria-labelledby":H.toggle,class:M.content,hidden:!t,id:H.content},i("slot",{key:"af10f99c85d67beb6d0f06d66dddef1b98aa774d"})))}static get assetsDirs(){return["assets"]}get el(){return n(this)}static get watchers(){return{messageOverrides:["onMessagesChange"],effectiveLocale:["effectiveLocaleChange"]}}};R.style=F;export{S as calcite_block,R as calcite_block_section};
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{"version":3,"names":["IDS","content","toggle","header","CSS","button","container","controlContainer","description","headerContainer","heading","icon","invalid","statusIcon","summary","title","toggleIcon","valid","SLOTS","control","headerMenuActions","ICONS","opened","closed","blockCss","CalciteBlockStyle0","Block","this","openTransitionProp","onHeaderClick","open","calciteBlockToggle","emit","setTransitionEl","el","transitionEl","openHandler","onToggleOpenCloseComponent","onMessagesChange","setFocus","componentFocusable","focusFirstTabbable","onBeforeOpen","calciteBlockBeforeOpen","onOpen","calciteBlockOpen","onBeforeClose","calciteBlockBeforeClose","onClose","calciteBlockClose","effectiveLocaleChange","updateMessages","effectiveLocale","connectedCallback","connectConditionalSlotComponent","connectInteractive","connectLocalized","connectMessages","disconnectedCallback","disconnectInteractive","disconnectLocalized","disconnectMessages","disconnectConditionalSlotComponent","componentWillLoad","setUpMessages","setUpLoadableComponent","componentDidLoad","setComponentLoaded","componentDidRender","updateHostInteraction","renderScrim","loading","defaultSlot","h","renderIcon","messages","status","hasSlottedIcon","getSlotted","class","key","inline","label","scale","name","renderTitle","headingLevel","Heading","level","render","collapsible","toggleLabel","collapse","expand","headerContent","id","hasControl","hasMenuActions","collapseIcon","headerNode","dragHandle","toAriaBoolean","onClick","options","overlayPositioning","Host","InteractiveContainer","disabled","hidden","ref","chevronIcon","focusGuard","iconStart","iconEnd","sectionHeader","sectionHeaderText","switch","toggleSwitch","toggleContainer","toggleSwitchContent","toggleSwitchText","menuOpen","menuClosed","blockSectionCss","CalciteBlockSectionStyle0","BlockSection","handleHeaderKeyDown","event","isActivationKey","toggleSection","preventDefault","stopPropagation","calciteBlockSectionToggle","renderStatusIcon","statusIconClasses","iconFlipRtl","undefined","flipRtlStart","flipRtlEnd","isIconStart","flipRtl","text","toggleDisplay","arrowIcon","onKeyDown","role","tabIndex","layout","checked"],"sources":["src/components/block/resources.ts","src/components/block/block.scss?tag=calcite-block&encapsulation=shadow","src/components/block/block.tsx","src/components/block-section/resources.ts","src/components/block-section/block-section.scss?tag=calcite-block-section&encapsulation=shadow","src/components/block-section/block-section.tsx"],"sourcesContent":["export const IDS = {\n content: \"content\",\n toggle: \"toggle\",\n header: \"header\",\n};\n\nexport const CSS = {\n button: \"button\",\n container: \"container\",\n content: \"content\",\n controlContainer: \"control-container\",\n description: \"description\",\n header: \"header\",\n headerContainer: \"header-container\",\n heading: \"heading\",\n icon: \"icon\",\n invalid: \"invalid\",\n statusIcon: \"status-icon\",\n summary: \"summary\",\n title: \"title\",\n toggle: \"toggle\",\n toggleIcon: \"toggle-icon\",\n valid: \"valid\",\n};\n\nexport const SLOTS = {\n icon: \"icon\",\n control: \"control\",\n headerMenuActions: \"header-menu-actions\",\n};\n\nexport const ICONS = {\n opened: \"chevron-up\",\n closed: \"chevron-down\",\n valid: \"check-circle\",\n invalid: \"exclamation-mark-triangle\",\n};\n","/**\n * CSS Custom Properties\n *\n * These properties can be overridden using the component's tag as selector.\n *\n * @prop --calcite-block-padding: Specifies the padding of the block `default` slot.\n */\n\n:host {\n @extend %component-host;\n @extend %component-spacing;\n @apply transition-margin ease-cubic border-color-3 flex flex-shrink-0 flex-grow-0\n flex-col border-0 border-b border-solid p-0 duration-150;\n flex-basis: auto;\n}\n\n@include disabled();\n\n@import \"../../assets/styles/animation\";\n@import \"../../assets/styles/header\";\n\n.header {\n @apply justify-start p-0;\n}\n\n.header,\n.toggle {\n grid-area: header;\n}\n\n.header-container {\n @apply grid items-stretch;\n grid-template: auto / auto 1fr auto auto;\n grid-template-areas: \"handle header control menu\";\n grid-column: header-start / menu-end;\n grid-row: 1 / 2;\n}\n\n.toggle {\n @apply font-sans\n focus-base\n m-0\n flex\n cursor-pointer\n flex-nowrap\n items-center\n justify-between\n border-none\n p-0;\n text-align: initial;\n\n background-color: transparent;\n &:hover {\n @apply bg-foreground-2;\n }\n &:focus {\n @apply focus-inset;\n }\n}\n\ncalcite-loader[inline] {\n grid-area: control;\n @apply self-center;\n}\n\ncalcite-handle {\n grid-area: handle;\n}\n\n.title {\n @apply m-0;\n padding: theme(\"spacing.3\");\n}\n\n.header .title .heading {\n @apply text-n1\n text-color-2\n word-break\n transition-color\n p-0\n font-medium\n leading-tight\n duration-150\n ease-in-out;\n}\n\n.description {\n @apply text-n2-wrap\n text-color-3\n word-break\n mt-0.5\n p-0;\n}\n\n.icon {\n display: flex;\n margin-inline-start: theme(\"spacing.3\");\n margin-inline-end: 0px;\n}\n\n.status-icon.valid {\n color: theme(\"colors.success\");\n}\n\n.status-icon.invalid {\n color: theme(\"colors.danger\");\n}\n\n@keyframes spin {\n 0% {\n transform: rotate(0deg);\n }\n 50% {\n transform: rotate(180deg);\n }\n 100% {\n transform: rotate(360deg);\n }\n}\n\n.toggle-icon {\n @apply text-color-3\n transition-color\n my-3\n self-center\n justify-self-end\n duration-150\n ease-in-out;\n margin-inline-end: theme(\"spacing.3\");\n margin-inline-start: auto;\n}\n\n.toggle:hover .toggle-icon {\n @apply text-color-1;\n}\n\n.container {\n @apply flex flex-col h-full relative;\n}\n\n.content {\n @apply animate-in flex-1 relative min-h-0;\n padding-block: var(--calcite-block-padding, var(--calcite-spacing-sm));\n padding-inline: var(--calcite-block-padding, var(--calcite-spacing-md));\n}\n\n.control-container {\n @apply m-0 flex;\n grid-area: control;\n}\n\ncalcite-action-menu {\n grid-area: menu;\n}\n\n:host([open]) {\n @apply my-2;\n\n .header .title .heading {\n @apply text-color-1;\n }\n}\n\n@include base-component();\n","import {\n Component,\n Element,\n Event,\n EventEmitter,\n h,\n Host,\n Method,\n Prop,\n State,\n VNode,\n Watch,\n} from \"@stencil/core\";\nimport {\n ConditionalSlotComponent,\n connectConditionalSlotComponent,\n disconnectConditionalSlotComponent,\n} from \"../../utils/conditionalSlot\";\nimport { focusFirstTabbable, getSlotted, toAriaBoolean } from \"../../utils/dom\";\nimport {\n connectInteractive,\n disconnectInteractive,\n InteractiveComponent,\n InteractiveContainer,\n updateHostInteraction,\n} from \"../../utils/interactive\";\nimport { connectLocalized, disconnectLocalized, LocalizedComponent } from \"../../utils/locale\";\nimport {\n connectMessages,\n disconnectMessages,\n setUpMessages,\n T9nComponent,\n updateMessages,\n} from \"../../utils/t9n\";\nimport { Heading, HeadingLevel } from \"../functional/Heading\";\nimport { Status } from \"../interfaces\";\nimport {\n componentFocusable,\n LoadableComponent,\n setComponentLoaded,\n setUpLoadableComponent,\n} from \"../../utils/loadable\";\nimport { onToggleOpenCloseComponent, OpenCloseComponent } from \"../../utils/openCloseComponent\";\nimport { OverlayPositioning } from \"../../utils/floating-ui\";\nimport { CSS, ICONS, IDS, SLOTS } from \"./resources\";\nimport { BlockMessages } from \"./assets/block/t9n\";\n\n/**\n * @slot - A slot for adding custom content.\n * @slot icon - A slot for adding a leading header icon with `calcite-icon`.\n * @slot control - A slot for adding a single HTML input element in a header.\n * @slot header-menu-actions - A slot for adding an overflow menu with `calcite-action`s inside a dropdown menu.\n */\n@Component({\n tag: \"calcite-block\",\n styleUrl: \"block.scss\",\n shadow: true,\n assetsDirs: [\"assets\"],\n})\nexport class Block\n implements\n ConditionalSlotComponent,\n InteractiveComponent,\n LocalizedComponent,\n T9nComponent,\n LoadableComponent,\n OpenCloseComponent\n{\n // --------------------------------------------------------------------------\n //\n // Public Properties\n //\n // --------------------------------------------------------------------------\n\n /**\n * When `true`, the component is collapsible.\n */\n @Prop({ reflect: true }) collapsible = false;\n\n /**\n * When `true`, interaction is prevented and the component is displayed with lower opacity.\n */\n @Prop({ reflect: true }) disabled = false;\n\n /**\n * When `true`, displays a drag handle in the header.\n */\n @Prop({ reflect: true }) dragHandle = false;\n\n /**\n * The component header text.\n */\n @Prop() heading!: string;\n\n /**\n * Specifies the heading level of the component's `heading` for proper document structure, without affecting visual styling.\n */\n @Prop({ reflect: true }) headingLevel: HeadingLevel;\n\n /**\n * When `true`, a busy indicator is displayed.\n */\n @Prop({ reflect: true }) loading = false;\n\n /**\n * When `true`, expands the component and its contents.\n */\n @Prop({ reflect: true, mutable: true }) open = false;\n\n @Watch(\"open\")\n openHandler(): void {\n onToggleOpenCloseComponent(this);\n }\n\n /**\n * Displays a status-related indicator icon.\n */\n @Prop({ reflect: true }) status: Status;\n\n /**\n * A description for the component, which displays below the heading.\n */\n @Prop() description: string;\n\n /**\n * Made into a prop for testing purposes only\n *\n * @internal\n */\n // eslint-disable-next-line @stencil-community/strict-mutable -- updated by t9n module\n @Prop({ mutable: true }) messages: BlockMessages;\n\n /**\n * Use this property to override individual strings used by the component.\n */\n // eslint-disable-next-line @stencil-community/strict-mutable -- updated by t9n module\n @Prop({ mutable: true }) messageOverrides: Partial<BlockMessages>;\n\n @Watch(\"messageOverrides\")\n onMessagesChange(): void {\n /* wired up by t9n util */\n }\n\n /**\n * Determines the type of positioning to use for the overlaid content.\n *\n * Using `\"absolute\"` will work for most cases. The component will be positioned inside of overflowing parent containers and will affect the container's layout.\n *\n * `\"fixed\"` should be used to escape an overflowing parent container, or when the reference element's `position` CSS property is `\"fixed\"`.\n *\n */\n @Prop({ reflect: true }) overlayPositioning: OverlayPositioning = \"absolute\";\n\n //--------------------------------------------------------------------------\n //\n // Public Methods\n //\n //--------------------------------------------------------------------------\n\n /**\n * Sets focus on the component's first tabbable element.\n *\n */\n @Method()\n async setFocus(): Promise<void> {\n await componentFocusable(this);\n focusFirstTabbable(this.el);\n }\n\n onBeforeOpen(): void {\n this.calciteBlockBeforeOpen.emit();\n }\n\n onOpen(): void {\n this.calciteBlockOpen.emit();\n }\n\n onBeforeClose(): void {\n this.calciteBlockBeforeClose.emit();\n }\n\n onClose(): void {\n this.calciteBlockClose.emit();\n }\n\n // --------------------------------------------------------------------------\n //\n // Private Properties\n //\n // --------------------------------------------------------------------------\n\n @Element() el: HTMLCalciteBlockElement;\n\n @State() effectiveLocale: string;\n\n @Watch(\"effectiveLocale\")\n effectiveLocaleChange(): void {\n updateMessages(this, this.effectiveLocale);\n }\n\n @State() defaultMessages: BlockMessages;\n\n openTransitionProp = \"opacity\";\n\n transitionEl: HTMLElement;\n\n // --------------------------------------------------------------------------\n //\n // Lifecycle\n //\n // --------------------------------------------------------------------------\n\n connectedCallback(): void {\n connectConditionalSlotComponent(this);\n connectInteractive(this);\n connectLocalized(this);\n connectMessages(this);\n }\n\n disconnectedCallback(): void {\n disconnectInteractive(this);\n disconnectLocalized(this);\n disconnectMessages(this);\n disconnectConditionalSlotComponent(this);\n }\n\n async componentWillLoad(): Promise<void> {\n await setUpMessages(this);\n setUpLoadableComponent(this);\n\n if (this.open) {\n onToggleOpenCloseComponent(this);\n }\n }\n\n componentDidLoad(): void {\n setComponentLoaded(this);\n }\n\n componentDidRender(): void {\n updateHostInteraction(this);\n }\n\n // --------------------------------------------------------------------------\n //\n // Events\n //\n // --------------------------------------------------------------------------\n\n /** Fires when the component is requested to be closed and before the closing transition begins. */\n @Event({ cancelable: false }) calciteBlockBeforeClose: EventEmitter<void>;\n\n /** Fires when the component is added to the DOM but not rendered, and before the opening transition begins. */\n @Event({ cancelable: false }) calciteBlockBeforeOpen: EventEmitter<void>;\n\n /** Fires when the component is closed and animation is complete. */\n @Event({ cancelable: false }) calciteBlockClose: EventEmitter<void>;\n\n /** Fires when the component is open and animation is complete. */\n @Event({ cancelable: false }) calciteBlockOpen: EventEmitter<void>;\n\n /**\n * Fires when the component's header is clicked.\n *\n * @deprecated Use `openClose` events such as `calciteBlockOpen`, `calciteBlockClose`, `calciteBlockBeforeOpen`, and `calciteBlockBeforeClose` instead.\n */\n @Event({ cancelable: false }) calciteBlockToggle: EventEmitter<void>;\n\n // --------------------------------------------------------------------------\n //\n // Private Methods\n //\n // --------------------------------------------------------------------------\n\n onHeaderClick = (): void => {\n this.open = !this.open;\n this.calciteBlockToggle.emit();\n };\n\n private setTransitionEl = (el: HTMLElement): void => {\n this.transitionEl = el;\n };\n\n // --------------------------------------------------------------------------\n //\n // Render Methods\n //\n // --------------------------------------------------------------------------\n\n renderScrim(): VNode[] {\n const { loading } = this;\n const defaultSlot = <slot />;\n\n return [loading ? <calcite-scrim loading={loading} /> : null, defaultSlot];\n }\n\n renderIcon(): VNode[] {\n const { loading, messages, status } = this;\n\n const hasSlottedIcon = !!getSlotted(this.el, SLOTS.icon);\n\n return loading ? (\n <div class={CSS.icon} key=\"loader\">\n <calcite-loader inline label={messages.loading} />\n </div>\n ) : status ? (\n <div class={CSS.icon} key=\"status-icon\">\n <calcite-icon\n class={{\n [CSS.statusIcon]: true,\n [CSS.valid]: status == \"valid\",\n [CSS.invalid]: status == \"invalid\",\n }}\n icon={ICONS[status]}\n scale=\"s\"\n />\n </div>\n ) : hasSlottedIcon ? (\n <div class={CSS.icon} key=\"icon-slot\">\n <slot key=\"icon-slot\" name={SLOTS.icon} />\n </div>\n ) : null;\n }\n\n renderTitle(): VNode {\n const { heading, headingLevel, description } = this;\n return heading || description ? (\n <div class={CSS.title}>\n <Heading class={CSS.heading} level={headingLevel}>\n {heading}\n </Heading>\n {description ? <div class={CSS.description}>{description}</div> : null}\n </div>\n ) : null;\n }\n\n render(): VNode {\n const { collapsible, el, loading, open, heading, messages } = this;\n\n const toggleLabel = open ? messages.collapse : messages.expand;\n\n const headerContent = (\n <header class={CSS.header} id={IDS.header}>\n {this.renderIcon()}\n {this.renderTitle()}\n </header>\n );\n\n const hasControl = !!getSlotted(el, SLOTS.control);\n const hasMenuActions = !!getSlotted(el, SLOTS.headerMenuActions);\n const collapseIcon = open ? ICONS.opened : ICONS.closed;\n\n const headerNode = (\n <div class={CSS.headerContainer}>\n {this.dragHandle ? <calcite-handle label={heading} /> : null}\n {collapsible ? (\n <button\n aria-controls={IDS.content}\n aria-describedby={IDS.header}\n aria-expanded={collapsible ? toAriaBoolean(open) : null}\n class={CSS.toggle}\n id={IDS.toggle}\n onClick={this.onHeaderClick}\n title={toggleLabel}\n >\n {headerContent}\n <calcite-icon aria-hidden=\"true\" class={CSS.toggleIcon} icon={collapseIcon} scale=\"s\" />\n </button>\n ) : (\n headerContent\n )}\n {hasControl ? (\n <div class={CSS.controlContainer}>\n <slot name={SLOTS.control} />\n </div>\n ) : null}\n {hasMenuActions ? (\n <calcite-action-menu\n label={messages.options}\n overlayPositioning={this.overlayPositioning}\n >\n <slot name={SLOTS.headerMenuActions} />\n </calcite-action-menu>\n ) : null}\n </div>\n );\n\n return (\n <Host>\n <InteractiveContainer disabled={this.disabled}>\n <article\n aria-busy={toAriaBoolean(loading)}\n class={{\n [CSS.container]: true,\n }}\n >\n {headerNode}\n <section\n aria-labelledby={IDS.toggle}\n class={CSS.content}\n hidden={!open}\n id={IDS.content}\n ref={this.setTransitionEl}\n >\n {this.renderScrim()}\n </section>\n </article>\n </InteractiveContainer>\n </Host>\n );\n }\n}\n","export const IDS = {\n content: \"content\",\n toggle: \"toggle\",\n};\n\nexport const CSS = {\n chevronIcon: \"chevron-icon\",\n content: \"content\",\n focusGuard: \"focus-guard\",\n iconStart: \"icon--start\",\n iconEnd: \"icon--end\",\n invalid: \"invalid\",\n label: \"label\",\n sectionHeader: \"section-header\",\n sectionHeaderText: \"section-header__text\",\n statusIcon: \"status-icon\",\n switch: \"switch\",\n toggle: \"toggle\",\n toggleSwitch: \"toggle--switch\",\n toggleContainer: \"toggle-container\",\n toggleSwitchContent: \"toggle--switch__content\",\n toggleSwitchText: \"toggle--switch__text\",\n valid: \"valid\",\n};\n\nexport const ICONS = {\n menuOpen: \"chevron-up\",\n menuClosed: \"chevron-down\",\n valid: \"check-circle\",\n invalid: \"exclamation-mark-triangle\",\n};\n",":host {\n @apply bg-foreground-1\n text-color-2\n text-n1\n box-border\n block;\n}\n\n:host([open]) {\n @apply border-b-color-3\n border-0\n border-b\n border-solid;\n}\n\n:host(:last-child) {\n @apply border-b-0;\n}\n\n.toggle {\n @apply font-sans\n text-color-2\n w-full\n border-0\n bg-transparent\n font-medium;\n\n gap: var(--calcite-spacing-md);\n}\n\n.toggle--switch,\n.section-header {\n @apply text-n1\n focus-base\n mx-0\n my-1\n flex\n cursor-pointer\n select-none\n items-center\n px-0\n py-2;\n\n &:focus {\n @apply focus-outset;\n }\n &:hover {\n @apply text-color-1;\n }\n}\n\n.label {\n @apply flex items-center justify-center my-1;\n\n margin-inline-start: var(--calcite-spacing-md);\n}\n\n.section-header__text {\n @apply my-0\n flex-auto;\n\n text-align: initial;\n word-wrap: anywhere;\n}\n\n.toggle-container {\n @apply flex items-center relative bg-transparent;\n word-break: break-word;\n\n .toggle--switch__content {\n @apply flex flex-auto items-center;\n }\n\n .icon--end,\n .icon--start {\n @apply flex items-center;\n\n color: var(--calcite-color-text-3);\n\n &:hover {\n color: var(--calcite-color-text-1);\n }\n }\n\n .switch {\n @apply flex items-center;\n\n inset-block-start: 50%;\n transform: translate(0, 50%);\n }\n}\n\n.status-icon {\n @apply flex items-center;\n}\n\n.status-icon.valid {\n color: theme(\"colors.success\");\n}\n\n.status-icon.invalid {\n color: theme(\"colors.danger\");\n}\n\n.chevron-icon {\n @apply flex items-center;\n}\n\n@include base-component();\n","import {\n Component,\n Element,\n Event,\n EventEmitter,\n h,\n Host,\n Method,\n Prop,\n State,\n VNode,\n Watch,\n} from \"@stencil/core\";\nimport { focusFirstTabbable, toAriaBoolean } from \"../../utils/dom\";\nimport { isActivationKey } from \"../../utils/key\";\nimport { connectLocalized, disconnectLocalized, LocalizedComponent } from \"../../utils/locale\";\nimport { FlipContext } from \"../interfaces\";\nimport {\n connectMessages,\n disconnectMessages,\n setUpMessages,\n T9nComponent,\n updateMessages,\n} from \"../../utils/t9n\";\nimport { Status } from \"../interfaces\";\nimport {\n componentFocusable,\n LoadableComponent,\n setComponentLoaded,\n setUpLoadableComponent,\n} from \"../../utils/loadable\";\nimport { BlockSectionMessages } from \"./assets/block-section/t9n\";\nimport { BlockSectionToggleDisplay } from \"./interfaces\";\nimport { CSS, ICONS, IDS } from \"./resources\";\n\n/**\n * @slot - A slot for adding custom content.\n */\n@Component({\n tag: \"calcite-block-section\",\n styleUrl: \"block-section.scss\",\n shadow: true,\n assetsDirs: [\"assets\"],\n})\nexport class BlockSection implements LocalizedComponent, T9nComponent, LoadableComponent {\n // --------------------------------------------------------------------------\n //\n // Properties\n //\n // --------------------------------------------------------------------------\n\n /** Specifies an icon to display at the end of the component. */\n @Prop({ reflect: true }) iconEnd: string;\n\n /** Displays the `iconStart` and/or `iconEnd` as flipped when the element direction is right-to-left (`\"rtl\"`). */\n @Prop({ reflect: true }) iconFlipRtl: FlipContext;\n\n /** Specifies an icon to display at the start of the component. */\n @Prop({ reflect: true }) iconStart: string;\n\n /**\n * When `true`, expands the component and its contents.\n */\n @Prop({ reflect: true, mutable: true }) open = false;\n\n /**\n * Displays a status-related indicator icon.\n *\n * @deprecated Use `icon-start` instead.\n */\n @Prop({ reflect: true }) status: Status;\n\n /**\n * The component header text.\n */\n @Prop() text: string;\n\n /**\n * Specifies how the component's toggle is displayed, where:\n *\n * `\"button\"` sets the toggle to a selectable header, and\n *\n * `\"switch\"` sets the toggle to a switch.\n */\n @Prop({ reflect: true }) toggleDisplay: BlockSectionToggleDisplay = \"button\";\n\n /**\n * Made into a prop for testing purposes only\n *\n * @internal\n */\n // eslint-disable-next-line @stencil-community/strict-mutable -- updated by t9n module\n @Prop({ mutable: true }) messages: BlockSectionMessages;\n\n /**\n * Use this property to override individual strings used by the component.\n */\n // eslint-disable-next-line @stencil-community/strict-mutable -- updated by t9n module\n @Prop({ mutable: true }) messageOverrides: Partial<BlockSectionMessages>;\n\n @Watch(\"messageOverrides\")\n onMessagesChange(): void {\n /* wired up by t9n util */\n }\n\n //--------------------------------------------------------------------------\n //\n // Public Methods\n //\n //--------------------------------------------------------------------------\n\n /**\n * Sets focus on the component's first tabbable element.\n *\n */\n @Method()\n async setFocus(): Promise<void> {\n await componentFocusable(this);\n focusFirstTabbable(this.el);\n }\n\n // --------------------------------------------------------------------------\n //\n // Private Properties\n //\n // --------------------------------------------------------------------------\n\n @Element() el: HTMLCalciteBlockSectionElement;\n\n @State() effectiveLocale: string;\n\n @Watch(\"effectiveLocale\")\n effectiveLocaleChange(): void {\n updateMessages(this, this.effectiveLocale);\n }\n\n @State() defaultMessages: BlockSectionMessages;\n\n // --------------------------------------------------------------------------\n //\n // Events\n //\n // --------------------------------------------------------------------------\n\n /**\n * Fires when the header has been clicked.\n */\n @Event({ cancelable: false }) calciteBlockSectionToggle: EventEmitter<void>;\n\n // --------------------------------------------------------------------------\n //\n // Private Methods\n //\n // --------------------------------------------------------------------------\n\n handleHeaderKeyDown = (event: KeyboardEvent): void => {\n if (isActivationKey(event.key)) {\n this.toggleSection();\n event.preventDefault();\n event.stopPropagation();\n }\n };\n\n toggleSection = (): void => {\n this.open = !this.open;\n this.calciteBlockSectionToggle.emit();\n };\n\n // --------------------------------------------------------------------------\n //\n // Lifecycle\n //\n // --------------------------------------------------------------------------\n\n connectedCallback(): void {\n connectLocalized(this);\n connectMessages(this);\n }\n\n async componentWillLoad(): Promise<void> {\n await setUpMessages(this);\n setUpLoadableComponent(this);\n }\n\n componentDidLoad(): void {\n setComponentLoaded(this);\n }\n\n disconnectedCallback(): void {\n disconnectLocalized(this);\n disconnectMessages(this);\n }\n\n // --------------------------------------------------------------------------\n //\n // Render Methods\n //\n // --------------------------------------------------------------------------\n renderStatusIcon(): VNode[] {\n const { status } = this;\n const statusIcon = ICONS[status] ?? false;\n const statusIconClasses = {\n [CSS.statusIcon]: true,\n [CSS.valid]: status == \"valid\",\n [CSS.invalid]: status == \"invalid\",\n };\n\n return statusIcon ? (\n <calcite-icon class={statusIconClasses} icon={statusIcon} scale=\"s\" />\n ) : null;\n }\n\n renderIcon(icon: string): VNode {\n const { iconFlipRtl } = this;\n\n if (icon === undefined) {\n return null;\n }\n\n const flipRtlStart = iconFlipRtl === \"both\" || iconFlipRtl === \"start\";\n const flipRtlEnd = iconFlipRtl === \"both\" || iconFlipRtl === \"end\";\n\n const isIconStart = icon === this.iconStart;\n\n /** Icon scale is not variable as the component does not have a scale property */\n return (\n <calcite-icon\n class={isIconStart ? this.iconStart : this.iconEnd}\n flipRtl={isIconStart ? flipRtlStart : flipRtlEnd}\n icon={isIconStart ? this.iconStart : this.iconEnd}\n key={isIconStart ? CSS.iconStart : CSS.iconEnd}\n scale=\"s\"\n />\n );\n }\n\n render(): VNode {\n const { messages, open, text, toggleDisplay } = this;\n const arrowIcon = open ? ICONS.menuOpen : ICONS.menuClosed;\n\n const toggleLabel = open ? messages.collapse : messages.expand;\n\n const headerNode =\n toggleDisplay === \"switch\" ? (\n <div\n class={{\n [CSS.toggleContainer]: true,\n }}\n >\n <div\n aria-controls={IDS.content}\n aria-expanded={toAriaBoolean(open)}\n class={{\n [CSS.toggle]: true,\n [CSS.toggleSwitch]: true,\n }}\n id={IDS.toggle}\n onClick={this.toggleSection}\n onKeyDown={this.handleHeaderKeyDown}\n role=\"button\"\n tabIndex={0}\n title={toggleLabel}\n >\n {this.renderIcon(this.iconStart)}\n <div class={CSS.toggleSwitchContent}>\n <span class={CSS.toggleSwitchText}>{text}</span>\n </div>\n\n {this.renderIcon(this.iconEnd)}\n {this.renderStatusIcon()}\n {/* we use calcite-label to use a simple component that will allow us to prevent keyboard focus by setting tabindex=\"-1\" on the host */}\n </div>\n <calcite-label class={CSS.label} layout=\"inline\" tabIndex={-1}>\n <calcite-switch checked={open} class={CSS.switch} label={toggleLabel} scale=\"s\" />\n </calcite-label>\n </div>\n ) : (\n <div\n class={{\n [CSS.toggleContainer]: true,\n }}\n >\n <button\n aria-controls={IDS.content}\n aria-expanded={toAriaBoolean(open)}\n class={{\n [CSS.sectionHeader]: true,\n [CSS.toggle]: true,\n }}\n id={IDS.toggle}\n onClick={this.toggleSection}\n >\n {this.renderIcon(this.iconStart)}\n <span class={CSS.sectionHeaderText}>{text}</span>\n {this.renderIcon(this.iconEnd)}\n {this.renderStatusIcon()}\n <calcite-icon class={CSS.chevronIcon} icon={arrowIcon} scale=\"s\" />\n </button>\n </div>\n );\n\n return (\n <Host>\n {headerNode}\n <section aria-labelledby={IDS.toggle} class={CSS.content} hidden={!open} id={IDS.content}>\n <slot />\n </section>\n </Host>\n );\n 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+
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n=D(t);return[A(t),n,A(n)]}function A(t){return t.replace(/start|end/g,(t=>u[t]))}function k(t,n,e){const o=["left","right"];const i=["right","left"];const s=["top","bottom"];const r=["bottom","top"];switch(t){case"top":case"bottom":if(e)return n?i:o;return n?o:i;case"left":case"right":return n?s:r;default:return[]}}function S(t,n,e,o){const i=h(t);let s=k(p(t),e==="start",o);if(i){s=s.map((t=>t+"-"+i));if(n){s=s.concat(s.map(A))}}return s}function D(t){return t.replace(/left|right|bottom|top/g,(t=>f[t]))}function P(t){return{top:0,right:0,bottom:0,left:0,...t}}function R(t){return typeof t!=="number"?P(t):{top:t,right:t,bottom:t,left:t}}function O(t){const{x:n,y:e,width:o,height:i}=t;return{width:o,height:i,top:e,left:n,right:n+o,bottom:e+i,x:n,y:e}}function E(t,n,e){let{reference:o,floating:i}=t;const s=w(n);const r=x(n);const c=g(r);const l=p(n);const a=s==="y";const f=o.x+o.width/2-i.width/2;const u=o.y+o.height/2-i.height/2;const d=o[c]/2-i[c]/2;let 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{\n return axis === 'x' ? 'y' : 'x';\n}\nfunction getAxisLength(axis) {\n return axis === 'y' ? 'height' : 'width';\n}\nfunction getSideAxis(placement) {\n return ['top', 'bottom'].includes(getSide(placement)) ? 'y' : 'x';\n}\nfunction getAlignmentAxis(placement) {\n return getOppositeAxis(getSideAxis(placement));\n}\nfunction getAlignmentSides(placement, rects, rtl) {\n if (rtl === void 0) {\n rtl = false;\n }\n const alignment = getAlignment(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const length = getAxisLength(alignmentAxis);\n let mainAlignmentSide = alignmentAxis === 'x' ? alignment === (rtl ? 'end' : 'start') ? 'right' : 'left' : alignment === 'start' ? 'bottom' : 'top';\n if (rects.reference[length] > rects.floating[length]) {\n mainAlignmentSide = getOppositePlacement(mainAlignmentSide);\n }\n return [mainAlignmentSide, getOppositePlacement(mainAlignmentSide)];\n}\nfunction getExpandedPlacements(placement) {\n const oppositePlacement = getOppositePlacement(placement);\n return [getOppositeAlignmentPlacement(placement), oppositePlacement, getOppositeAlignmentPlacement(oppositePlacement)];\n}\nfunction getOppositeAlignmentPlacement(placement) {\n return placement.replace(/start|end/g, alignment => oppositeAlignmentMap[alignment]);\n}\nfunction getSideList(side, isStart, rtl) {\n const lr = ['left', 'right'];\n const rl = ['right', 'left'];\n const tb = ['top', 'bottom'];\n const bt = ['bottom', 'top'];\n switch (side) {\n case 'top':\n case 'bottom':\n if (rtl) return isStart ? rl : lr;\n return isStart ? lr : rl;\n case 'left':\n case 'right':\n return isStart ? tb : bt;\n default:\n return [];\n }\n}\nfunction getOppositeAxisPlacements(placement, flipAlignment, direction, rtl) {\n const alignment = getAlignment(placement);\n let list = getSideList(getSide(placement), direction === 'start', rtl);\n if (alignment) {\n list = list.map(side => side + \"-\" + alignment);\n if (flipAlignment) {\n list = list.concat(list.map(getOppositeAlignmentPlacement));\n }\n }\n return list;\n}\nfunction getOppositePlacement(placement) {\n return placement.replace(/left|right|bottom|top/g, side => oppositeSideMap[side]);\n}\nfunction expandPaddingObject(padding) {\n return {\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n ...padding\n };\n}\nfunction getPaddingObject(padding) {\n return typeof padding !== 'number' ? expandPaddingObject(padding) : {\n top: padding,\n right: padding,\n bottom: padding,\n left: padding\n };\n}\nfunction rectToClientRect(rect) {\n const {\n x,\n y,\n width,\n height\n } = rect;\n return {\n width,\n height,\n top: y,\n left: x,\n right: x + width,\n bottom: y + height,\n x,\n y\n };\n}\n\nexport { alignments, clamp, createCoords, evaluate, expandPaddingObject, floor, getAlignment, getAlignmentAxis, getAlignmentSides, getAxisLength, getExpandedPlacements, getOppositeAlignmentPlacement, getOppositeAxis, getOppositeAxisPlacements, getOppositePlacement, getPaddingObject, getSide, getSideAxis, max, min, placements, rectToClientRect, round, sides };\n","import { getSideAxis, getAlignmentAxis, getAxisLength, getSide, getAlignment, evaluate, getPaddingObject, rectToClientRect, min, clamp, placements, getAlignmentSides, getOppositeAlignmentPlacement, getOppositePlacement, getExpandedPlacements, getOppositeAxisPlacements, sides, max, getOppositeAxis } from '@floating-ui/utils';\nexport { rectToClientRect } from '@floating-ui/utils';\n\nfunction computeCoordsFromPlacement(_ref, placement, rtl) {\n let {\n reference,\n floating\n } = _ref;\n const sideAxis = getSideAxis(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const alignLength = getAxisLength(alignmentAxis);\n const side = getSide(placement);\n const isVertical = sideAxis === 'y';\n const commonX = reference.x + reference.width / 2 - floating.width / 2;\n const commonY = reference.y + reference.height / 2 - floating.height / 2;\n const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2;\n let coords;\n switch (side) {\n case 'top':\n coords = {\n x: commonX,\n y: reference.y - floating.height\n };\n break;\n case 'bottom':\n coords = {\n x: commonX,\n y: reference.y + reference.height\n };\n break;\n case 'right':\n coords = {\n x: reference.x + reference.width,\n y: commonY\n };\n break;\n case 'left':\n coords = {\n x: reference.x - floating.width,\n y: commonY\n };\n break;\n default:\n coords = {\n x: reference.x,\n y: reference.y\n };\n }\n switch (getAlignment(placement)) {\n case 'start':\n coords[alignmentAxis] -= commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n case 'end':\n coords[alignmentAxis] += commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n }\n return coords;\n}\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n *\n * This export does not have any `platform` interface logic. You will need to\n * write one for the platform you are using Floating UI with.\n */\nconst computePosition = async (reference, floating, config) => {\n const {\n placement = 'bottom',\n strategy = 'absolute',\n middleware = [],\n platform\n } = config;\n const validMiddleware = middleware.filter(Boolean);\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));\n let rects = await platform.getElementRects({\n reference,\n floating,\n strategy\n });\n let {\n x,\n y\n } = computeCoordsFromPlacement(rects, placement, rtl);\n let statefulPlacement = placement;\n let middlewareData = {};\n let resetCount = 0;\n for (let i = 0; i < validMiddleware.length; i++) {\n const {\n name,\n fn\n } = validMiddleware[i];\n const {\n x: nextX,\n y: nextY,\n data,\n reset\n } = await fn({\n x,\n y,\n initialPlacement: placement,\n placement: statefulPlacement,\n strategy,\n middlewareData,\n rects,\n platform,\n elements: {\n reference,\n floating\n }\n });\n x = nextX != null ? nextX : x;\n y = nextY != null ? nextY : y;\n middlewareData = {\n ...middlewareData,\n [name]: {\n ...middlewareData[name],\n ...data\n }\n };\n if (reset && resetCount <= 50) {\n resetCount++;\n if (typeof reset === 'object') {\n if (reset.placement) {\n statefulPlacement = reset.placement;\n }\n if (reset.rects) {\n rects = reset.rects === true ? await platform.getElementRects({\n reference,\n floating,\n strategy\n }) : reset.rects;\n }\n ({\n x,\n y\n } = computeCoordsFromPlacement(rects, statefulPlacement, rtl));\n }\n i = -1;\n }\n }\n return {\n x,\n y,\n placement: statefulPlacement,\n strategy,\n middlewareData\n };\n};\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nasync function detectOverflow(state, options) {\n var _await$platform$isEle;\n if (options === void 0) {\n options = {};\n }\n const {\n x,\n y,\n platform,\n rects,\n elements,\n strategy\n } = state;\n const {\n boundary = 'clippingAncestors',\n rootBoundary = 'viewport',\n elementContext = 'floating',\n altBoundary = false,\n padding = 0\n } = evaluate(options, state);\n const paddingObject = getPaddingObject(padding);\n const altContext = elementContext === 'floating' ? 'reference' : 'floating';\n const element = elements[altBoundary ? altContext : elementContext];\n const clippingClientRect = rectToClientRect(await platform.getClippingRect({\n element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),\n boundary,\n rootBoundary,\n strategy\n }));\n const rect = elementContext === 'floating' ? {\n x,\n y,\n width: rects.floating.width,\n height: rects.floating.height\n } : rects.reference;\n const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating));\n const offsetScale = (await (platform.isElement == null ? void 0 : platform.isElement(offsetParent))) ? (await (platform.getScale == null ? void 0 : platform.getScale(offsetParent))) || {\n x: 1,\n y: 1\n } : {\n x: 1,\n y: 1\n };\n const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n elements,\n rect,\n offsetParent,\n strategy\n }) : rect);\n return {\n top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y,\n bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y,\n left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x,\n right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x\n };\n}\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = options => ({\n name: 'arrow',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n platform,\n elements,\n middlewareData\n } = state;\n // Since `element` is required, we don't Partial<> the type.\n const {\n element,\n padding = 0\n } = evaluate(options, state) || {};\n if (element == null) {\n return {};\n }\n const paddingObject = getPaddingObject(padding);\n const coords = {\n x,\n y\n };\n const axis = getAlignmentAxis(placement);\n const length = getAxisLength(axis);\n const arrowDimensions = await platform.getDimensions(element);\n const isYAxis = axis === 'y';\n const minProp = isYAxis ? 'top' : 'left';\n const maxProp = isYAxis ? 'bottom' : 'right';\n const clientProp = isYAxis ? 'clientHeight' : 'clientWidth';\n const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];\n const startDiff = coords[axis] - rects.reference[axis];\n const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));\n let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0;\n\n // DOM platform can return `window` as the `offsetParent`.\n if (!clientSize || !(await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent)))) {\n clientSize = elements.floating[clientProp] || rects.floating[length];\n }\n const centerToReference = endDiff / 2 - startDiff / 2;\n\n // If the padding is large enough that it causes the arrow to no longer be\n // centered, modify the padding so that it is centered.\n const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;\n const minPadding = min(paddingObject[minProp], largestPossiblePadding);\n const maxPadding = min(paddingObject[maxProp], largestPossiblePadding);\n\n // Make sure the arrow doesn't overflow the floating element if the center\n // point is outside the floating element's bounds.\n const min$1 = minPadding;\n const max = clientSize - arrowDimensions[length] - maxPadding;\n const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;\n const offset = clamp(min$1, center, max);\n\n // If the reference is small enough that the arrow's padding causes it to\n // to point to nothing for an aligned placement, adjust the offset of the\n // floating element itself. To ensure `shift()` continues to take action,\n // a single reset is performed when this is true.\n const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center !== offset && rects.reference[length] / 2 - (center < min$1 ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;\n const alignmentOffset = shouldAddOffset ? center < min$1 ? center - min$1 : center - max : 0;\n return {\n [axis]: coords[axis] + alignmentOffset,\n data: {\n [axis]: offset,\n centerOffset: center - offset - alignmentOffset,\n ...(shouldAddOffset && {\n alignmentOffset\n })\n },\n reset: shouldAddOffset\n };\n }\n});\n\nfunction getPlacementList(alignment, autoAlignment, allowedPlacements) {\n const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);\n return allowedPlacementsSortedByAlignment.filter(placement => {\n if (alignment) {\n return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);\n }\n return true;\n });\n}\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'autoPlacement',\n options,\n async fn(state) {\n var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;\n const {\n rects,\n middlewareData,\n placement,\n platform,\n elements\n } = state;\n const {\n crossAxis = false,\n alignment,\n allowedPlacements = placements,\n autoAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n const placements$1 = alignment !== undefined || allowedPlacements === placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements;\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0;\n const currentPlacement = placements$1[currentIndex];\n if (currentPlacement == null) {\n return {};\n }\n const alignmentSides = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));\n\n // Make `computeCoords` start from the right place.\n if (placement !== currentPlacement) {\n return {\n reset: {\n placement: placements$1[0]\n }\n };\n }\n const currentOverflows = [overflow[getSide(currentPlacement)], overflow[alignmentSides[0]], overflow[alignmentSides[1]]];\n const allOverflows = [...(((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || []), {\n placement: currentPlacement,\n overflows: currentOverflows\n }];\n const nextPlacement = placements$1[currentIndex + 1];\n\n // There are more placements to check.\n if (nextPlacement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n const placementsSortedByMostSpace = allOverflows.map(d => {\n const alignment = getAlignment(d.placement);\n return [d.placement, alignment && crossAxis ?\n // Check along the mainAxis and main crossAxis side.\n d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) :\n // Check only the mainAxis.\n d.overflows[0], d.overflows];\n }).sort((a, b) => a[1] - b[1]);\n const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0,\n // Aligned placements should not check their opposite crossAxis\n // side.\n getAlignment(d[0]) ? 2 : 3).every(v => v <= 0));\n const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];\n if (resetPlacement !== placement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: resetPlacement\n }\n };\n }\n return {};\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'flip',\n options,\n async fn(state) {\n var _middlewareData$arrow, _middlewareData$flip;\n const {\n placement,\n middlewareData,\n rects,\n initialPlacement,\n platform,\n elements\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true,\n fallbackPlacements: specifiedFallbackPlacements,\n fallbackStrategy = 'bestFit',\n fallbackAxisSideDirection = 'none',\n flipAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n\n // If a reset by the arrow was caused due to an alignment offset being\n // added, we should skip any logic now since `flip()` has already done its\n // work.\n // https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643\n if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n const side = getSide(placement);\n const isBasePlacement = getSide(initialPlacement) === initialPlacement;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));\n if (!specifiedFallbackPlacements && fallbackAxisSideDirection !== 'none') {\n fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl));\n }\n const placements = [initialPlacement, ...fallbackPlacements];\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const overflows = [];\n let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];\n if (checkMainAxis) {\n overflows.push(overflow[side]);\n }\n if (checkCrossAxis) {\n const sides = getAlignmentSides(placement, rects, rtl);\n overflows.push(overflow[sides[0]], overflow[sides[1]]);\n }\n overflowsData = [...overflowsData, {\n placement,\n overflows\n }];\n\n // One or more sides is overflowing.\n if (!overflows.every(side => side <= 0)) {\n var _middlewareData$flip2, _overflowsData$filter;\n const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;\n const nextPlacement = placements[nextIndex];\n if (nextPlacement) {\n // Try next placement and re-run the lifecycle.\n return {\n data: {\n index: nextIndex,\n overflows: overflowsData\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n\n // First, find the candidates that fit on the mainAxis side of overflow,\n // then find the placement that fits the best on the main crossAxis side.\n let resetPlacement = (_overflowsData$filter = overflowsData.filter(d => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;\n\n // Otherwise fallback.\n if (!resetPlacement) {\n switch (fallbackStrategy) {\n case 'bestFit':\n {\n var _overflowsData$map$so;\n const placement = (_overflowsData$map$so = overflowsData.map(d => [d.placement, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$map$so[0];\n if (placement) {\n resetPlacement = placement;\n }\n break;\n }\n case 'initialPlacement':\n resetPlacement = initialPlacement;\n break;\n }\n }\n if (placement !== resetPlacement) {\n return {\n reset: {\n placement: resetPlacement\n }\n };\n }\n }\n return {};\n }\n };\n};\n\nfunction getSideOffsets(overflow, rect) {\n return {\n top: overflow.top - rect.height,\n right: overflow.right - rect.width,\n bottom: overflow.bottom - rect.height,\n left: overflow.left - rect.width\n };\n}\nfunction isAnySideFullyClipped(overflow) {\n return sides.some(side => overflow[side] >= 0);\n}\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'hide',\n options,\n async fn(state) {\n const {\n rects\n } = state;\n const {\n strategy = 'referenceHidden',\n ...detectOverflowOptions\n } = evaluate(options, state);\n switch (strategy) {\n case 'referenceHidden':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n elementContext: 'reference'\n });\n const offsets = getSideOffsets(overflow, rects.reference);\n return {\n data: {\n referenceHiddenOffsets: offsets,\n referenceHidden: isAnySideFullyClipped(offsets)\n }\n };\n }\n case 'escaped':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n altBoundary: true\n });\n const offsets = getSideOffsets(overflow, rects.floating);\n return {\n data: {\n escapedOffsets: offsets,\n escaped: isAnySideFullyClipped(offsets)\n }\n };\n }\n default:\n {\n return {};\n }\n }\n }\n };\n};\n\nfunction getBoundingRect(rects) {\n const minX = min(...rects.map(rect => rect.left));\n const minY = min(...rects.map(rect => rect.top));\n const maxX = max(...rects.map(rect => rect.right));\n const maxY = max(...rects.map(rect => rect.bottom));\n return {\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY\n };\n}\nfunction getRectsByLine(rects) {\n const sortedRects = rects.slice().sort((a, b) => a.y - b.y);\n const groups = [];\n let prevRect = null;\n for (let i = 0; i < sortedRects.length; i++) {\n const rect = sortedRects[i];\n if (!prevRect || rect.y - prevRect.y > prevRect.height / 2) {\n groups.push([rect]);\n } else {\n groups[groups.length - 1].push(rect);\n }\n prevRect = rect;\n }\n return groups.map(rect => rectToClientRect(getBoundingRect(rect)));\n}\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'inline',\n options,\n async fn(state) {\n const {\n placement,\n elements,\n rects,\n platform,\n strategy\n } = state;\n // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a\n // ClientRect's bounds, despite the event listener being triggered. A\n // padding of 2 seems to handle this issue.\n const {\n padding = 2,\n x,\n y\n } = evaluate(options, state);\n const nativeClientRects = Array.from((await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) || []);\n const clientRects = getRectsByLine(nativeClientRects);\n const fallback = rectToClientRect(getBoundingRect(nativeClientRects));\n const paddingObject = getPaddingObject(padding);\n function getBoundingClientRect() {\n // There are two rects and they are disjoined.\n if (clientRects.length === 2 && clientRects[0].left > clientRects[1].right && x != null && y != null) {\n // Find the first rect in which the point is fully inside.\n return clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom) || fallback;\n }\n\n // There are 2 or more connected rects.\n if (clientRects.length >= 2) {\n if (getSideAxis(placement) === 'y') {\n const firstRect = clientRects[0];\n const lastRect = clientRects[clientRects.length - 1];\n const isTop = getSide(placement) === 'top';\n const top = firstRect.top;\n const bottom = lastRect.bottom;\n const left = isTop ? firstRect.left : lastRect.left;\n const right = isTop ? firstRect.right : lastRect.right;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n const isLeftSide = getSide(placement) === 'left';\n const maxRight = max(...clientRects.map(rect => rect.right));\n const minLeft = min(...clientRects.map(rect => rect.left));\n const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);\n const top = measureRects[0].top;\n const bottom = measureRects[measureRects.length - 1].bottom;\n const left = minLeft;\n const right = maxRight;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n return fallback;\n }\n const resetRects = await platform.getElementRects({\n reference: {\n getBoundingClientRect\n },\n floating: elements.floating,\n strategy\n });\n if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {\n return {\n reset: {\n rects: resetRects\n }\n };\n }\n return {};\n }\n };\n};\n\n// For type backwards-compatibility, the `OffsetOptions` type was also\n// Derivable.\n\nasync function convertValueToCoords(state, options) {\n const {\n placement,\n platform,\n elements\n } = state;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isVertical = getSideAxis(placement) === 'y';\n const mainAxisMulti = ['left', 'top'].includes(side) ? -1 : 1;\n const crossAxisMulti = rtl && isVertical ? -1 : 1;\n const rawValue = evaluate(options, state);\n\n // eslint-disable-next-line prefer-const\n let {\n mainAxis,\n crossAxis,\n alignmentAxis\n } = typeof rawValue === 'number' ? {\n mainAxis: rawValue,\n crossAxis: 0,\n alignmentAxis: null\n } : {\n mainAxis: 0,\n crossAxis: 0,\n alignmentAxis: null,\n ...rawValue\n };\n if (alignment && typeof alignmentAxis === 'number') {\n crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;\n }\n return isVertical ? {\n x: crossAxis * crossAxisMulti,\n y: mainAxis * mainAxisMulti\n } : {\n x: mainAxis * mainAxisMulti,\n y: crossAxis * crossAxisMulti\n };\n}\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = function (options) {\n if (options === void 0) {\n options = 0;\n }\n return {\n name: 'offset',\n options,\n async fn(state) {\n var _middlewareData$offse, _middlewareData$arrow;\n const {\n x,\n y,\n placement,\n middlewareData\n } = state;\n const diffCoords = await convertValueToCoords(state, options);\n\n // If the placement is the same and the arrow caused an alignment offset\n // then we don't need to change the positioning coordinates.\n if (placement === ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse.placement) && (_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n return {\n x: x + diffCoords.x,\n y: y + diffCoords.y,\n data: {\n ...diffCoords,\n placement\n }\n };\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'shift',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = false,\n limiter = {\n fn: _ref => {\n let {\n x,\n y\n } = _ref;\n return {\n x,\n y\n };\n }\n },\n ...detectOverflowOptions\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const crossAxis = getSideAxis(getSide(placement));\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n if (checkMainAxis) {\n const minSide = mainAxis === 'y' ? 'top' : 'left';\n const maxSide = mainAxis === 'y' ? 'bottom' : 'right';\n const min = mainAxisCoord + overflow[minSide];\n const max = mainAxisCoord - overflow[maxSide];\n mainAxisCoord = clamp(min, mainAxisCoord, max);\n }\n if (checkCrossAxis) {\n const minSide = crossAxis === 'y' ? 'top' : 'left';\n const maxSide = crossAxis === 'y' ? 'bottom' : 'right';\n const min = crossAxisCoord + overflow[minSide];\n const max = crossAxisCoord - overflow[maxSide];\n crossAxisCoord = clamp(min, crossAxisCoord, max);\n }\n const limitedCoords = limiter.fn({\n ...state,\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n });\n return {\n ...limitedCoords,\n data: {\n x: limitedCoords.x - x,\n y: limitedCoords.y - y\n }\n };\n }\n };\n};\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n options,\n fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n middlewareData\n } = state;\n const {\n offset = 0,\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const crossAxis = getSideAxis(placement);\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n const rawOffset = evaluate(offset, state);\n const computedOffset = typeof rawOffset === 'number' ? {\n mainAxis: rawOffset,\n crossAxis: 0\n } : {\n mainAxis: 0,\n crossAxis: 0,\n ...rawOffset\n };\n if (checkMainAxis) {\n const len = mainAxis === 'y' ? 'height' : 'width';\n const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;\n const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;\n if (mainAxisCoord < limitMin) {\n mainAxisCoord = limitMin;\n } else if (mainAxisCoord > limitMax) {\n mainAxisCoord = limitMax;\n }\n }\n if (checkCrossAxis) {\n var _middlewareData$offse, _middlewareData$offse2;\n const len = mainAxis === 'y' ? 'width' : 'height';\n const isOriginSide = ['top', 'left'].includes(getSide(placement));\n const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse[crossAxis]) || 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);\n const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : ((_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) || 0) - (isOriginSide ? computedOffset.crossAxis : 0);\n if (crossAxisCoord < limitMin) {\n crossAxisCoord = limitMin;\n } else if (crossAxisCoord > limitMax) {\n crossAxisCoord = limitMax;\n }\n }\n return {\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n };\n }\n };\n};\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'size',\n options,\n async fn(state) {\n const {\n placement,\n rects,\n platform,\n elements\n } = state;\n const {\n apply = () => {},\n ...detectOverflowOptions\n } = evaluate(options, state);\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isYAxis = getSideAxis(placement) === 'y';\n const {\n width,\n height\n } = rects.floating;\n let heightSide;\n let widthSide;\n if (side === 'top' || side === 'bottom') {\n heightSide = side;\n widthSide = alignment === ((await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))) ? 'start' : 'end') ? 'left' : 'right';\n } else {\n widthSide = side;\n heightSide = alignment === 'end' ? 'top' : 'bottom';\n }\n const maximumClippingHeight = height - overflow.top - overflow.bottom;\n const maximumClippingWidth = width - overflow.left - overflow.right;\n const overflowAvailableHeight = min(height - overflow[heightSide], maximumClippingHeight);\n const overflowAvailableWidth = min(width - overflow[widthSide], maximumClippingWidth);\n const noShift = !state.middlewareData.shift;\n let availableHeight = overflowAvailableHeight;\n let availableWidth = overflowAvailableWidth;\n if (isYAxis) {\n availableWidth = alignment || noShift ? min(overflowAvailableWidth, maximumClippingWidth) : maximumClippingWidth;\n } else {\n availableHeight = alignment || noShift ? min(overflowAvailableHeight, maximumClippingHeight) : maximumClippingHeight;\n }\n if (noShift && !alignment) {\n const xMin = max(overflow.left, 0);\n const xMax = max(overflow.right, 0);\n const yMin = max(overflow.top, 0);\n const yMax = max(overflow.bottom, 0);\n if (isYAxis) {\n availableWidth = width - 2 * (xMin !== 0 || xMax !== 0 ? xMin + xMax : max(overflow.left, overflow.right));\n } else {\n availableHeight = height - 2 * (yMin !== 0 || yMax !== 0 ? yMin + yMax : max(overflow.top, overflow.bottom));\n }\n }\n await apply({\n ...state,\n availableWidth,\n availableHeight\n });\n const nextDimensions = await platform.getDimensions(elements.floating);\n if (width !== nextDimensions.width || height !== nextDimensions.height) {\n return {\n reset: {\n rects: true\n }\n };\n }\n return {};\n }\n };\n};\n\nexport { arrow, autoPlacement, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, shift, size };\n","function getNodeName(node) {\n if (isNode(node)) {\n return (node.nodeName || '').toLowerCase();\n }\n // Mocked nodes in testing environments may not be instances of Node. By\n // returning `#document` an infinite loop won't occur.\n // https://github.com/floating-ui/floating-ui/issues/2317\n return '#document';\n}\nfunction getWindow(node) {\n var _node$ownerDocument;\n return (node == null || (_node$ownerDocument = node.ownerDocument) == null ? void 0 : _node$ownerDocument.defaultView) || window;\n}\nfunction getDocumentElement(node) {\n var _ref;\n return (_ref = (isNode(node) ? node.ownerDocument : node.document) || window.document) == null ? void 0 : _ref.documentElement;\n}\nfunction isNode(value) {\n return value instanceof Node || value instanceof getWindow(value).Node;\n}\nfunction isElement(value) {\n return value instanceof Element || value instanceof getWindow(value).Element;\n}\nfunction isHTMLElement(value) {\n return value instanceof HTMLElement || value instanceof getWindow(value).HTMLElement;\n}\nfunction isShadowRoot(value) {\n // Browsers without `ShadowRoot` support.\n if (typeof ShadowRoot === 'undefined') {\n return false;\n }\n return value instanceof ShadowRoot || value instanceof getWindow(value).ShadowRoot;\n}\nfunction isOverflowElement(element) {\n const {\n overflow,\n overflowX,\n overflowY,\n display\n } = getComputedStyle(element);\n return /auto|scroll|overlay|hidden|clip/.test(overflow + overflowY + overflowX) && !['inline', 'contents'].includes(display);\n}\nfunction isTableElement(element) {\n return ['table', 'td', 'th'].includes(getNodeName(element));\n}\nfunction isContainingBlock(element) {\n const webkit = isWebKit();\n const css = getComputedStyle(element);\n\n // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n return css.transform !== 'none' || css.perspective !== 'none' || (css.containerType ? css.containerType !== 'normal' : false) || !webkit && (css.backdropFilter ? css.backdropFilter !== 'none' : false) || !webkit && (css.filter ? css.filter !== 'none' : false) || ['transform', 'perspective', 'filter'].some(value => (css.willChange || '').includes(value)) || ['paint', 'layout', 'strict', 'content'].some(value => (css.contain || '').includes(value));\n}\nfunction getContainingBlock(element) {\n let currentNode = getParentNode(element);\n while (isHTMLElement(currentNode) && !isLastTraversableNode(currentNode)) {\n if (isContainingBlock(currentNode)) {\n return currentNode;\n }\n currentNode = getParentNode(currentNode);\n }\n return null;\n}\nfunction isWebKit() {\n if (typeof CSS === 'undefined' || !CSS.supports) return false;\n return CSS.supports('-webkit-backdrop-filter', 'none');\n}\nfunction isLastTraversableNode(node) {\n return ['html', 'body', '#document'].includes(getNodeName(node));\n}\nfunction getComputedStyle(element) {\n return getWindow(element).getComputedStyle(element);\n}\nfunction getNodeScroll(element) {\n if (isElement(element)) {\n return {\n scrollLeft: element.scrollLeft,\n scrollTop: element.scrollTop\n };\n }\n return {\n scrollLeft: element.pageXOffset,\n scrollTop: element.pageYOffset\n };\n}\nfunction getParentNode(node) {\n if (getNodeName(node) === 'html') {\n return node;\n }\n const result =\n // Step into the shadow DOM of the parent of a slotted node.\n node.assignedSlot ||\n // DOM Element detected.\n node.parentNode ||\n // ShadowRoot detected.\n isShadowRoot(node) && node.host ||\n // Fallback.\n getDocumentElement(node);\n return isShadowRoot(result) ? result.host : result;\n}\nfunction getNearestOverflowAncestor(node) {\n const parentNode = getParentNode(node);\n if (isLastTraversableNode(parentNode)) {\n return node.ownerDocument ? node.ownerDocument.body : node.body;\n }\n if (isHTMLElement(parentNode) && isOverflowElement(parentNode)) {\n return parentNode;\n }\n return getNearestOverflowAncestor(parentNode);\n}\nfunction getOverflowAncestors(node, list, traverseIframes) {\n var _node$ownerDocument2;\n if (list === void 0) {\n list = [];\n }\n if (traverseIframes === void 0) {\n traverseIframes = true;\n }\n const scrollableAncestor = getNearestOverflowAncestor(node);\n const isBody = scrollableAncestor === ((_node$ownerDocument2 = node.ownerDocument) == null ? void 0 : _node$ownerDocument2.body);\n const win = getWindow(scrollableAncestor);\n if (isBody) {\n return list.concat(win, win.visualViewport || [], isOverflowElement(scrollableAncestor) ? scrollableAncestor : [], win.frameElement && traverseIframes ? getOverflowAncestors(win.frameElement) : []);\n }\n return list.concat(scrollableAncestor, getOverflowAncestors(scrollableAncestor, [], traverseIframes));\n}\n\nexport { getComputedStyle, getContainingBlock, getDocumentElement, getNearestOverflowAncestor, getNodeName, getNodeScroll, getOverflowAncestors, getParentNode, getWindow, isContainingBlock, isElement, isHTMLElement, isLastTraversableNode, isNode, isOverflowElement, isShadowRoot, isTableElement, isWebKit };\n","import { rectToClientRect, detectOverflow as detectOverflow$1, offset as offset$1, autoPlacement as autoPlacement$1, shift as shift$1, flip as flip$1, size as size$1, hide as hide$1, arrow as arrow$1, inline as inline$1, limitShift as limitShift$1, computePosition as computePosition$1 } from '@floating-ui/core';\nimport { round, createCoords, max, min, floor } from '@floating-ui/utils';\nimport { getComputedStyle, isHTMLElement, isElement, getWindow, isWebKit, getDocumentElement, getNodeName, isOverflowElement, getNodeScroll, getOverflowAncestors, getParentNode, isLastTraversableNode, isContainingBlock, isTableElement, getContainingBlock } from '@floating-ui/utils/dom';\nexport { getOverflowAncestors } from '@floating-ui/utils/dom';\n\nfunction getCssDimensions(element) {\n const css = getComputedStyle(element);\n // In testing environments, the `width` and `height` properties are empty\n // strings for SVG elements, returning NaN. Fallback to `0` in this case.\n let width = parseFloat(css.width) || 0;\n let height = parseFloat(css.height) || 0;\n const hasOffset = isHTMLElement(element);\n const offsetWidth = hasOffset ? element.offsetWidth : width;\n const offsetHeight = hasOffset ? element.offsetHeight : height;\n const shouldFallback = round(width) !== offsetWidth || round(height) !== offsetHeight;\n if (shouldFallback) {\n width = offsetWidth;\n height = offsetHeight;\n }\n return {\n width,\n height,\n $: shouldFallback\n };\n}\n\nfunction unwrapElement(element) {\n return !isElement(element) ? element.contextElement : element;\n}\n\nfunction getScale(element) {\n const domElement = unwrapElement(element);\n if (!isHTMLElement(domElement)) {\n return createCoords(1);\n }\n const rect = domElement.getBoundingClientRect();\n const {\n width,\n height,\n $\n } = getCssDimensions(domElement);\n let x = ($ ? round(rect.width) : rect.width) / width;\n let y = ($ ? round(rect.height) : rect.height) / height;\n\n // 0, NaN, or Infinity should always fallback to 1.\n\n if (!x || !Number.isFinite(x)) {\n x = 1;\n }\n if (!y || !Number.isFinite(y)) {\n y = 1;\n }\n return {\n x,\n y\n };\n}\n\nconst noOffsets = /*#__PURE__*/createCoords(0);\nfunction getVisualOffsets(element) {\n const win = getWindow(element);\n if (!isWebKit() || !win.visualViewport) {\n return noOffsets;\n }\n return {\n x: win.visualViewport.offsetLeft,\n y: win.visualViewport.offsetTop\n };\n}\nfunction shouldAddVisualOffsets(element, isFixed, floatingOffsetParent) {\n if (isFixed === void 0) {\n isFixed = false;\n }\n if (!floatingOffsetParent || isFixed && floatingOffsetParent !== getWindow(element)) {\n return false;\n }\n return isFixed;\n}\n\nfunction getBoundingClientRect(element, includeScale, isFixedStrategy, offsetParent) {\n if (includeScale === void 0) {\n includeScale = false;\n }\n if (isFixedStrategy === void 0) {\n isFixedStrategy = false;\n }\n const clientRect = element.getBoundingClientRect();\n const domElement = unwrapElement(element);\n let scale = createCoords(1);\n if (includeScale) {\n if (offsetParent) {\n if (isElement(offsetParent)) {\n scale = getScale(offsetParent);\n }\n } else {\n scale = getScale(element);\n }\n }\n const visualOffsets = shouldAddVisualOffsets(domElement, isFixedStrategy, offsetParent) ? getVisualOffsets(domElement) : createCoords(0);\n let x = (clientRect.left + visualOffsets.x) / scale.x;\n let y = (clientRect.top + visualOffsets.y) / scale.y;\n let width = clientRect.width / scale.x;\n let height = clientRect.height / scale.y;\n if (domElement) {\n const win = getWindow(domElement);\n const offsetWin = offsetParent && isElement(offsetParent) ? getWindow(offsetParent) : offsetParent;\n let currentWin = win;\n let currentIFrame = currentWin.frameElement;\n while (currentIFrame && offsetParent && offsetWin !== currentWin) {\n const iframeScale = getScale(currentIFrame);\n const iframeRect = currentIFrame.getBoundingClientRect();\n const css = getComputedStyle(currentIFrame);\n const left = iframeRect.left + (currentIFrame.clientLeft + parseFloat(css.paddingLeft)) * iframeScale.x;\n const top = iframeRect.top + (currentIFrame.clientTop + parseFloat(css.paddingTop)) * iframeScale.y;\n x *= iframeScale.x;\n y *= iframeScale.y;\n width *= iframeScale.x;\n height *= iframeScale.y;\n x += left;\n y += top;\n currentWin = getWindow(currentIFrame);\n currentIFrame = currentWin.frameElement;\n }\n }\n return rectToClientRect({\n width,\n height,\n x,\n y\n });\n}\n\nconst topLayerSelectors = [':popover-open', ':modal'];\nfunction isTopLayer(element) {\n return topLayerSelectors.some(selector => {\n try {\n return element.matches(selector);\n } catch (e) {\n return false;\n }\n });\n}\n\nfunction convertOffsetParentRelativeRectToViewportRelativeRect(_ref) {\n let {\n elements,\n rect,\n offsetParent,\n strategy\n } = _ref;\n const isFixed = strategy === 'fixed';\n const documentElement = getDocumentElement(offsetParent);\n const topLayer = elements ? isTopLayer(elements.floating) : false;\n if (offsetParent === documentElement || topLayer && isFixed) {\n return rect;\n }\n let scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n let scale = createCoords(1);\n const offsets = createCoords(0);\n const isOffsetParentAnElement = isHTMLElement(offsetParent);\n if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n if (isHTMLElement(offsetParent)) {\n const offsetRect = getBoundingClientRect(offsetParent);\n scale = getScale(offsetParent);\n offsets.x = offsetRect.x + offsetParent.clientLeft;\n offsets.y = offsetRect.y + offsetParent.clientTop;\n }\n }\n return {\n width: rect.width * scale.x,\n height: rect.height * scale.y,\n x: rect.x * scale.x - scroll.scrollLeft * scale.x + offsets.x,\n y: rect.y * scale.y - scroll.scrollTop * scale.y + offsets.y\n };\n}\n\nfunction getClientRects(element) {\n return Array.from(element.getClientRects());\n}\n\nfunction getWindowScrollBarX(element) {\n // If <html> has a CSS width greater than the viewport, then this will be\n // incorrect for RTL.\n return getBoundingClientRect(getDocumentElement(element)).left + getNodeScroll(element).scrollLeft;\n}\n\n// Gets the entire size of the scrollable document area, even extending outside\n// of the `<html>` and `<body>` rect bounds if horizontally scrollable.\nfunction getDocumentRect(element) {\n const html = getDocumentElement(element);\n const scroll = getNodeScroll(element);\n const body = element.ownerDocument.body;\n const width = max(html.scrollWidth, html.clientWidth, body.scrollWidth, body.clientWidth);\n const height = max(html.scrollHeight, html.clientHeight, body.scrollHeight, body.clientHeight);\n let x = -scroll.scrollLeft + getWindowScrollBarX(element);\n const y = -scroll.scrollTop;\n if (getComputedStyle(body).direction === 'rtl') {\n x += max(html.clientWidth, body.clientWidth) - width;\n }\n return {\n width,\n height,\n x,\n y\n };\n}\n\nfunction getViewportRect(element, strategy) {\n const win = getWindow(element);\n const html = getDocumentElement(element);\n const visualViewport = win.visualViewport;\n let width = html.clientWidth;\n let height = html.clientHeight;\n let x = 0;\n let y = 0;\n if (visualViewport) {\n width = visualViewport.width;\n height = visualViewport.height;\n const visualViewportBased = isWebKit();\n if (!visualViewportBased || visualViewportBased && strategy === 'fixed') {\n x = visualViewport.offsetLeft;\n y = visualViewport.offsetTop;\n }\n }\n return {\n width,\n height,\n x,\n y\n };\n}\n\n// Returns the inner client rect, subtracting scrollbars if present.\nfunction getInnerBoundingClientRect(element, strategy) {\n const clientRect = getBoundingClientRect(element, true, strategy === 'fixed');\n const top = clientRect.top + element.clientTop;\n const left = clientRect.left + element.clientLeft;\n const scale = isHTMLElement(element) ? getScale(element) : createCoords(1);\n const width = element.clientWidth * scale.x;\n const height = element.clientHeight * scale.y;\n const x = left * scale.x;\n const y = top * scale.y;\n return {\n width,\n height,\n x,\n y\n };\n}\nfunction getClientRectFromClippingAncestor(element, clippingAncestor, strategy) {\n let rect;\n if (clippingAncestor === 'viewport') {\n rect = getViewportRect(element, strategy);\n } else if (clippingAncestor === 'document') {\n rect = getDocumentRect(getDocumentElement(element));\n } else if (isElement(clippingAncestor)) {\n rect = getInnerBoundingClientRect(clippingAncestor, strategy);\n } else {\n const visualOffsets = getVisualOffsets(element);\n rect = {\n ...clippingAncestor,\n x: clippingAncestor.x - visualOffsets.x,\n y: clippingAncestor.y - visualOffsets.y\n };\n }\n return rectToClientRect(rect);\n}\nfunction hasFixedPositionAncestor(element, stopNode) {\n const parentNode = getParentNode(element);\n if (parentNode === stopNode || !isElement(parentNode) || isLastTraversableNode(parentNode)) {\n return false;\n }\n return getComputedStyle(parentNode).position === 'fixed' || hasFixedPositionAncestor(parentNode, stopNode);\n}\n\n// A \"clipping ancestor\" is an `overflow` element with the characteristic of\n// clipping (or hiding) child elements. This returns all clipping ancestors\n// of the given element up the tree.\nfunction getClippingElementAncestors(element, cache) {\n const cachedResult = cache.get(element);\n if (cachedResult) {\n return cachedResult;\n }\n let result = getOverflowAncestors(element, [], false).filter(el => isElement(el) && getNodeName(el) !== 'body');\n let currentContainingBlockComputedStyle = null;\n const elementIsFixed = getComputedStyle(element).position === 'fixed';\n let currentNode = elementIsFixed ? getParentNode(element) : element;\n\n // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n while (isElement(currentNode) && !isLastTraversableNode(currentNode)) {\n const computedStyle = getComputedStyle(currentNode);\n const currentNodeIsContaining = isContainingBlock(currentNode);\n if (!currentNodeIsContaining && computedStyle.position === 'fixed') {\n currentContainingBlockComputedStyle = null;\n }\n const shouldDropCurrentNode = elementIsFixed ? !currentNodeIsContaining && !currentContainingBlockComputedStyle : !currentNodeIsContaining && computedStyle.position === 'static' && !!currentContainingBlockComputedStyle && ['absolute', 'fixed'].includes(currentContainingBlockComputedStyle.position) || isOverflowElement(currentNode) && !currentNodeIsContaining && hasFixedPositionAncestor(element, currentNode);\n if (shouldDropCurrentNode) {\n // Drop non-containing blocks.\n result = result.filter(ancestor => ancestor !== currentNode);\n } else {\n // Record last containing block for next iteration.\n currentContainingBlockComputedStyle = computedStyle;\n }\n currentNode = getParentNode(currentNode);\n }\n cache.set(element, result);\n return result;\n}\n\n// Gets the maximum area that the element is visible in due to any number of\n// clipping ancestors.\nfunction getClippingRect(_ref) {\n let {\n element,\n boundary,\n rootBoundary,\n strategy\n } = _ref;\n const elementClippingAncestors = boundary === 'clippingAncestors' ? isTopLayer(element) ? [] : getClippingElementAncestors(element, this._c) : [].concat(boundary);\n const clippingAncestors = [...elementClippingAncestors, rootBoundary];\n const firstClippingAncestor = clippingAncestors[0];\n const clippingRect = clippingAncestors.reduce((accRect, clippingAncestor) => {\n const rect = getClientRectFromClippingAncestor(element, clippingAncestor, strategy);\n accRect.top = max(rect.top, accRect.top);\n accRect.right = min(rect.right, accRect.right);\n accRect.bottom = min(rect.bottom, accRect.bottom);\n accRect.left = max(rect.left, accRect.left);\n return accRect;\n }, getClientRectFromClippingAncestor(element, firstClippingAncestor, strategy));\n return {\n width: clippingRect.right - clippingRect.left,\n height: clippingRect.bottom - clippingRect.top,\n x: clippingRect.left,\n y: clippingRect.top\n };\n}\n\nfunction getDimensions(element) {\n const {\n width,\n height\n } = getCssDimensions(element);\n return {\n width,\n height\n };\n}\n\nfunction getRectRelativeToOffsetParent(element, offsetParent, strategy) {\n const isOffsetParentAnElement = isHTMLElement(offsetParent);\n const documentElement = getDocumentElement(offsetParent);\n const isFixed = strategy === 'fixed';\n const rect = getBoundingClientRect(element, true, isFixed, offsetParent);\n let scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n const offsets = createCoords(0);\n if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n if (isOffsetParentAnElement) {\n const offsetRect = getBoundingClientRect(offsetParent, true, isFixed, offsetParent);\n offsets.x = offsetRect.x + offsetParent.clientLeft;\n offsets.y = offsetRect.y + offsetParent.clientTop;\n } else if (documentElement) {\n offsets.x = getWindowScrollBarX(documentElement);\n }\n }\n const x = rect.left + scroll.scrollLeft - offsets.x;\n const y = rect.top + scroll.scrollTop - offsets.y;\n return {\n x,\n y,\n width: rect.width,\n height: rect.height\n };\n}\n\nfunction isStaticPositioned(element) {\n return getComputedStyle(element).position === 'static';\n}\n\nfunction getTrueOffsetParent(element, polyfill) {\n if (!isHTMLElement(element) || getComputedStyle(element).position === 'fixed') {\n return null;\n }\n if (polyfill) {\n return polyfill(element);\n }\n return element.offsetParent;\n}\n\n// Gets the closest ancestor positioned element. Handles some edge cases,\n// such as table ancestors and cross browser bugs.\nfunction getOffsetParent(element, polyfill) {\n const win = getWindow(element);\n if (isTopLayer(element)) {\n return win;\n }\n if (!isHTMLElement(element)) {\n let svgOffsetParent = getParentNode(element);\n while (svgOffsetParent && !isLastTraversableNode(svgOffsetParent)) {\n if (isElement(svgOffsetParent) && !isStaticPositioned(svgOffsetParent)) {\n return svgOffsetParent;\n }\n svgOffsetParent = getParentNode(svgOffsetParent);\n }\n return win;\n }\n let offsetParent = getTrueOffsetParent(element, polyfill);\n while (offsetParent && isTableElement(offsetParent) && isStaticPositioned(offsetParent)) {\n offsetParent = getTrueOffsetParent(offsetParent, polyfill);\n }\n if (offsetParent && isLastTraversableNode(offsetParent) && isStaticPositioned(offsetParent) && !isContainingBlock(offsetParent)) {\n return win;\n }\n return offsetParent || getContainingBlock(element) || win;\n}\n\nconst getElementRects = async function (data) {\n const getOffsetParentFn = this.getOffsetParent || getOffsetParent;\n const getDimensionsFn = this.getDimensions;\n const floatingDimensions = await getDimensionsFn(data.floating);\n return {\n reference: getRectRelativeToOffsetParent(data.reference, await getOffsetParentFn(data.floating), data.strategy),\n floating: {\n x: 0,\n y: 0,\n width: floatingDimensions.width,\n height: floatingDimensions.height\n }\n };\n};\n\nfunction isRTL(element) {\n return getComputedStyle(element).direction === 'rtl';\n}\n\nconst platform = {\n convertOffsetParentRelativeRectToViewportRelativeRect,\n getDocumentElement,\n getClippingRect,\n getOffsetParent,\n getElementRects,\n getClientRects,\n getDimensions,\n getScale,\n isElement,\n isRTL\n};\n\n// https://samthor.au/2021/observing-dom/\nfunction observeMove(element, onMove) {\n let io = null;\n let timeoutId;\n const root = getDocumentElement(element);\n function cleanup() {\n var _io;\n clearTimeout(timeoutId);\n (_io = io) == null || _io.disconnect();\n io = null;\n }\n function refresh(skip, threshold) {\n if (skip === void 0) {\n skip = false;\n }\n if (threshold === void 0) {\n threshold = 1;\n }\n cleanup();\n const {\n left,\n top,\n width,\n height\n } = element.getBoundingClientRect();\n if (!skip) {\n onMove();\n }\n if (!width || !height) {\n return;\n }\n const insetTop = floor(top);\n const insetRight = floor(root.clientWidth - (left + width));\n const insetBottom = floor(root.clientHeight - (top + height));\n const insetLeft = floor(left);\n const rootMargin = -insetTop + \"px \" + -insetRight + \"px \" + -insetBottom + \"px \" + -insetLeft + \"px\";\n const options = {\n rootMargin,\n threshold: max(0, min(1, threshold)) || 1\n };\n let isFirstUpdate = true;\n function handleObserve(entries) {\n const ratio = entries[0].intersectionRatio;\n if (ratio !== threshold) {\n if (!isFirstUpdate) {\n return refresh();\n }\n if (!ratio) {\n // If the reference is clipped, the ratio is 0. Throttle the refresh\n // to prevent an infinite loop of updates.\n timeoutId = setTimeout(() => {\n refresh(false, 1e-7);\n }, 1000);\n } else {\n refresh(false, ratio);\n }\n }\n isFirstUpdate = false;\n }\n\n // Older browsers don't support a `document` as the root and will throw an\n // error.\n try {\n io = new IntersectionObserver(handleObserve, {\n ...options,\n // Handle <iframe>s\n root: root.ownerDocument\n });\n } catch (e) {\n io = new IntersectionObserver(handleObserve, options);\n }\n io.observe(element);\n }\n refresh(true);\n return cleanup;\n}\n\n/**\n * Automatically updates the position of the floating element when necessary.\n * Should only be called when the floating element is mounted on the DOM or\n * visible on the screen.\n * @returns cleanup function that should be invoked when the floating element is\n * removed from the DOM or hidden from the screen.\n * @see https://floating-ui.com/docs/autoUpdate\n */\nfunction autoUpdate(reference, floating, update, options) {\n if (options === void 0) {\n options = {};\n }\n const {\n ancestorScroll = true,\n ancestorResize = true,\n elementResize = typeof ResizeObserver === 'function',\n layoutShift = typeof IntersectionObserver === 'function',\n animationFrame = false\n } = options;\n const referenceEl = unwrapElement(reference);\n const ancestors = ancestorScroll || ancestorResize ? [...(referenceEl ? getOverflowAncestors(referenceEl) : []), ...getOverflowAncestors(floating)] : [];\n ancestors.forEach(ancestor => {\n ancestorScroll && ancestor.addEventListener('scroll', update, {\n passive: true\n });\n ancestorResize && ancestor.addEventListener('resize', update);\n });\n const cleanupIo = referenceEl && layoutShift ? observeMove(referenceEl, update) : null;\n let reobserveFrame = -1;\n let resizeObserver = null;\n if (elementResize) {\n resizeObserver = new ResizeObserver(_ref => {\n let [firstEntry] = _ref;\n if (firstEntry && firstEntry.target === referenceEl && resizeObserver) {\n // Prevent update loops when using the `size` middleware.\n // https://github.com/floating-ui/floating-ui/issues/1740\n resizeObserver.unobserve(floating);\n cancelAnimationFrame(reobserveFrame);\n reobserveFrame = requestAnimationFrame(() => {\n var _resizeObserver;\n (_resizeObserver = resizeObserver) == null || _resizeObserver.observe(floating);\n });\n }\n update();\n });\n if (referenceEl && !animationFrame) {\n resizeObserver.observe(referenceEl);\n }\n resizeObserver.observe(floating);\n }\n let frameId;\n let prevRefRect = animationFrame ? getBoundingClientRect(reference) : null;\n if (animationFrame) {\n frameLoop();\n }\n function frameLoop() {\n const nextRefRect = getBoundingClientRect(reference);\n if (prevRefRect && (nextRefRect.x !== prevRefRect.x || nextRefRect.y !== prevRefRect.y || nextRefRect.width !== prevRefRect.width || nextRefRect.height !== prevRefRect.height)) {\n update();\n }\n prevRefRect = nextRefRect;\n frameId = requestAnimationFrame(frameLoop);\n }\n update();\n return () => {\n var _resizeObserver2;\n ancestors.forEach(ancestor => {\n ancestorScroll && ancestor.removeEventListener('scroll', update);\n ancestorResize && ancestor.removeEventListener('resize', update);\n });\n cleanupIo == null || cleanupIo();\n (_resizeObserver2 = resizeObserver) == null || _resizeObserver2.disconnect();\n resizeObserver = null;\n if (animationFrame) {\n cancelAnimationFrame(frameId);\n }\n };\n}\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nconst detectOverflow = detectOverflow$1;\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = offset$1;\n\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = autoPlacement$1;\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = shift$1;\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = flip$1;\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = size$1;\n\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = hide$1;\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = arrow$1;\n\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = inline$1;\n\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = limitShift$1;\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n */\nconst computePosition = (reference, floating, options) => {\n // This caches the expensive `getClippingElementAncestors` function so that\n // multiple lifecycle resets re-use the same result. It only lives for a\n // single call. If other functions become expensive, we can add them as well.\n const cache = new Map();\n const mergedOptions = {\n platform,\n ...options\n };\n const platformWithCache = {\n ...mergedOptions.platform,\n _c: cache\n };\n return computePosition$1(reference, floating, {\n ...mergedOptions,\n platform: platformWithCache\n });\n};\n\nexport { arrow, autoPlacement, autoUpdate, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, platform, shift, size };\n","/* eslint-disable @typescript-eslint/ban-types */\nfunction offsetParent(element) {\n return offsetParentPolyfill(element);\n}\nfunction offsetTop(element) {\n return offsetTopLeftPolyfill(element, 'offsetTop');\n}\nfunction offsetLeft(element) {\n return offsetTopLeftPolyfill(element, 'offsetLeft');\n}\nfunction flatTreeParent(element) {\n if (element.assignedSlot) {\n return element.assignedSlot;\n }\n if (element.parentNode instanceof ShadowRoot) {\n return element.parentNode.host;\n }\n return element.parentNode;\n}\nfunction ancestorTreeScopes(element) {\n const scopes = new Set();\n let currentScope = element.getRootNode();\n while (currentScope) {\n scopes.add(currentScope);\n currentScope = currentScope.parentNode\n ? currentScope.parentNode.getRootNode()\n : null;\n }\n return scopes;\n}\nfunction offsetParentPolyfill(element) {\n // Do an initial walk to check for display:none ancestors.\n for (let ancestor = element; ancestor; ancestor = flatTreeParent(ancestor)) {\n if (!(ancestor instanceof Element)) {\n continue;\n }\n if (getComputedStyle(ancestor).display === 'none') {\n return null;\n }\n }\n for (let ancestor = flatTreeParent(element); ancestor; ancestor = flatTreeParent(ancestor)) {\n if (!(ancestor instanceof Element)) {\n continue;\n }\n const style = getComputedStyle(ancestor);\n // Display:contents nodes aren't in the layout tree so they should be skipped.\n if (style.display === 'contents') {\n continue;\n }\n if (style.position !== 'static' || style.filter !== 'none') {\n return ancestor;\n }\n if (ancestor.tagName === 'BODY') {\n return ancestor;\n }\n }\n return null;\n}\nfunction offsetTopLeftPolyfill(element, offsetTopOrLeft) {\n let value = element[offsetTopOrLeft];\n let nextOffsetParent = offsetParentPolyfill(element);\n const scopes = ancestorTreeScopes(element);\n while (nextOffsetParent && !scopes.has(nextOffsetParent.getRootNode())) {\n value -= nextOffsetParent[offsetTopOrLeft];\n nextOffsetParent = offsetParentPolyfill(nextOffsetParent);\n }\n return value;\n}\n\nexport { offsetLeft, offsetParent, offsetTop };\n","import {\n arrow,\n autoPlacement,\n autoUpdate,\n computePosition,\n flip,\n hide,\n Middleware,\n offset,\n Placement,\n platform,\n shift,\n Side,\n Strategy,\n VirtualElement,\n} from \"@floating-ui/dom\";\nimport { Build } from \"@stencil/core\";\nimport { debounce, DebouncedFunc } from \"lodash-es\";\nimport { offsetParent } from \"composed-offset-position\";\nimport { Layout } from \"../components/interfaces\";\nimport { getElementDir } from \"./dom\";\n\n(function setUpFloatingUiForShadowDomPositioning(): void {\n if (Build.isBrowser) {\n const originalGetOffsetParent = platform.getOffsetParent;\n platform.getOffsetParent = (element: Element) => originalGetOffsetParent(element, offsetParent);\n }\n})();\n\nfunction roundByDPR(value: number): number {\n const dpr = window.devicePixelRatio || 1;\n return Math.round(value * dpr) / dpr;\n}\n\n/**\n * Positions the floating element relative to the reference element.\n *\n * **Note:** exported for testing purposes only\n *\n * @param root0\n * @param root0.referenceEl\n * @param root0.floatingEl\n * @param root0.overlayPositioning\n * @param root0.placement\n * @param root0.flipDisabled\n * @param root0.flipPlacements\n * @param root0.offsetDistance\n * @param root0.offsetSkidding\n * @param root0.arrowEl\n * @param root0.type\n * @param component\n * @param root0.referenceEl.referenceEl\n * @param root0.referenceEl.floatingEl\n * @param root0.referenceEl.overlayPositioning\n * @param root0.referenceEl.placement\n * @param root0.referenceEl.flipDisabled\n * @param root0.referenceEl.flipPlacements\n * @param root0.referenceEl.offsetDistance\n * @param root0.referenceEl.offsetSkidding\n * @param root0.referenceEl.arrowEl\n * @param root0.referenceEl.type\n * @param component.referenceEl\n * @param component.floatingEl\n * @param component.overlayPositioning\n * @param component.placement\n * @param component.flipDisabled\n * @param component.flipPlacements\n * @param component.offsetDistance\n * @param component.offsetSkidding\n * @param component.arrowEl\n * @param component.type\n */\nexport const positionFloatingUI =\n /* we export arrow function to allow us to spy on it during testing */\n async (\n component: FloatingUIComponent,\n {\n referenceEl,\n floatingEl,\n overlayPositioning = \"absolute\",\n placement,\n flipDisabled,\n flipPlacements,\n offsetDistance,\n offsetSkidding,\n arrowEl,\n type,\n }: {\n referenceEl: ReferenceElement;\n floatingEl: HTMLElement;\n overlayPositioning: Strategy;\n placement: LogicalPlacement;\n flipDisabled?: boolean;\n flipPlacements?: EffectivePlacement[];\n offsetDistance?: number;\n offsetSkidding?: number;\n arrowEl?: SVGElement;\n type: UIType;\n },\n ): Promise<void> => {\n if (!referenceEl || !floatingEl) {\n return null;\n }\n\n const {\n x,\n y,\n placement: effectivePlacement,\n strategy: position,\n middlewareData,\n } = await computePosition(referenceEl, floatingEl, {\n strategy: overlayPositioning,\n placement:\n placement === \"auto\" || placement === \"auto-start\" || placement === \"auto-end\"\n ? undefined\n : getEffectivePlacement(floatingEl, placement),\n middleware: getMiddleware({\n placement,\n flipDisabled,\n flipPlacements,\n offsetDistance,\n offsetSkidding,\n arrowEl,\n type,\n }),\n });\n\n if (arrowEl && middlewareData.arrow) {\n const { x, y } = middlewareData.arrow;\n const side = effectivePlacement.split(\"-\")[0] as Side;\n const alignment = x != null ? \"left\" : \"top\";\n const transform = ARROW_CSS_TRANSFORM[side];\n const reset = { left: \"\", top: \"\", bottom: \"\", right: \"\" };\n\n if (\"floatingLayout\" in component) {\n component.floatingLayout = side === \"left\" || side === \"right\" ? \"horizontal\" : \"vertical\";\n }\n\n Object.assign(arrowEl.style, {\n ...reset,\n [alignment]: `${alignment == \"left\" ? x : y}px`,\n [side]: \"100%\",\n transform,\n });\n }\n\n const referenceHidden = middlewareData.hide?.referenceHidden;\n const visibility = referenceHidden ? \"hidden\" : null;\n const pointerEvents = visibility ? \"none\" : null;\n\n floatingEl.setAttribute(placementDataAttribute, effectivePlacement);\n\n const { open } = component;\n\n Object.assign(floatingEl.style, {\n visibility,\n pointerEvents,\n position,\n transform: open ? `translate(${roundByDPR(x)}px,${roundByDPR(y)}px)` : \"\",\n top: 0,\n left: 0,\n });\n };\n\n/**\n * Exported for testing purposes only\n */\nexport const placementDataAttribute = \"data-placement\";\n\n/**\n * Exported for testing purposes only\n */\nexport const repositionDebounceTimeout = 100;\n\nexport type ReferenceElement = VirtualElement | Element;\n\ntype UIType = \"menu\" | \"tooltip\" | \"popover\";\nexport type OverlayPositioning = Strategy;\n\n/**\n * Variation Placements change based on element direction.\n *\n * These variation placements will automatically flip \"left\"/\"right\" depending on LTR/RTL direction.\n *\n * Floating-ui has no plans to offer this functionality out of the box at this time.\n *\n * see: https://github.com/floating-ui/floating-ui/issues/1563 and https://github.com/floating-ui/floating-ui/discussions/1549\n */\n\nexport type EffectivePlacement = Placement;\n\nexport const placements = [\n // auto placements\n \"auto\",\n \"auto-start\",\n \"auto-end\",\n // placements\n \"top\",\n \"top-start\",\n \"top-end\",\n \"bottom\",\n \"bottom-start\",\n \"bottom-end\",\n \"right\",\n \"right-start\",\n \"right-end\",\n \"left\",\n \"left-start\",\n \"left-end\",\n // variation placements\n \"leading-start\",\n \"leading\",\n \"leading-end\",\n \"trailing-end\",\n \"trailing\",\n \"trailing-start\",\n] as const;\n\nexport type LogicalPlacement = (typeof placements)[number];\n\nexport const effectivePlacements: EffectivePlacement[] = [\n \"top\",\n \"bottom\",\n \"right\",\n \"left\",\n \"top-start\",\n \"top-end\",\n \"bottom-start\",\n \"bottom-end\",\n \"right-start\",\n \"right-end\",\n \"left-start\",\n \"left-end\",\n];\n\nexport const menuPlacements: MenuPlacement[] = [\"top-start\", \"top\", \"top-end\", \"bottom-start\", \"bottom\", \"bottom-end\"];\n\nexport const menuEffectivePlacements: EffectivePlacement[] = [\n \"top-start\",\n \"top\",\n \"top-end\",\n \"bottom-start\",\n \"bottom\",\n \"bottom-end\",\n];\n\nexport const flipPlacements: EffectivePlacement[] = [\n \"top\",\n \"bottom\",\n \"right\",\n \"left\",\n \"top-start\",\n \"top-end\",\n \"bottom-start\",\n \"bottom-end\",\n \"right-start\",\n \"right-end\",\n \"left-start\",\n \"left-end\",\n];\n\nexport type MenuPlacement = Extract<\n LogicalPlacement,\n \"top-start\" | \"top\" | \"top-end\" | \"bottom-start\" | \"bottom\" | \"bottom-end\"\n>;\n\nexport const defaultMenuPlacement: MenuPlacement = \"bottom-start\";\n\nexport interface FloatingUIComponent {\n /**\n * Whether the component is opened.\n */\n open: boolean;\n\n /**\n * Describes the type of positioning to use for the overlaid content. If your element is in a fixed container, use the 'fixed' value.\n */\n overlayPositioning: OverlayPositioning;\n\n /**\n * Determines where the component will be positioned relative to the referenceElement.\n *\n * Possible values: \"auto\", \"auto-start\", \"auto-end\", \"top\", \"right\", \"bottom\", \"left\", \"top-start\", \"top-end\", \"right-start\", \"right-end\", \"bottom-start\", \"bottom-end\", \"left-start\", \"left-end\", \"leading-start\", \"leading\", \"leading-end\", \"trailing-end\", \"trailing\", or \"trailing-start\".\n *\n */\n placement: LogicalPlacement;\n\n /**\n * Updates the position of the component.\n *\n * @param delayed – (internal) when true, it will reposition the component after a delay. the default is false. This is useful for components that have multiple watched properties that schedule repositioning.\n */\n reposition(delayed?: boolean): Promise<void>;\n\n /**\n * Used to store the effective floating layout for components that use arrows.\n *\n * This is an internal property and should:\n *\n * - only be used for components that support arrows\n * - use the `@State` decorator\n * - be initialized to \"vertical\"\n *\n * Possible values: \"vertical\" or \"horizontal\".\n *\n * See [FloatingArrow](https://github.com/Esri/calcite-design-system/blob/main/src/components/functional/FloatingArrow.tsx)\n */\n floatingLayout?: FloatingLayout;\n}\n\nexport type FloatingLayout = Extract<Layout, \"vertical\" | \"horizontal\">;\n\nexport const FloatingCSS = {\n animation: \"calcite-floating-ui-anim\",\n animationActive: \"calcite-floating-ui-anim--active\",\n};\n\nfunction getMiddleware({\n placement,\n flipDisabled,\n flipPlacements,\n offsetDistance,\n offsetSkidding,\n arrowEl,\n type,\n}: {\n placement: LogicalPlacement;\n flipDisabled?: boolean;\n flipPlacements?: EffectivePlacement[];\n offsetDistance?: number;\n offsetSkidding?: number;\n arrowEl?: SVGElement;\n type: UIType;\n}): Middleware[] {\n const defaultMiddleware = [shift(), hide()];\n\n if (type === \"menu\") {\n return [\n ...defaultMiddleware,\n flip({\n fallbackPlacements: flipPlacements || [\"top-start\", \"top\", \"top-end\", \"bottom-start\", \"bottom\", \"bottom-end\"],\n }),\n ];\n }\n\n if (type === \"popover\" || type === \"tooltip\") {\n const middleware: Middleware[] = [\n ...defaultMiddleware,\n offset({\n mainAxis: typeof offsetDistance === \"number\" ? offsetDistance : 0,\n crossAxis: typeof offsetSkidding === \"number\" ? offsetSkidding : 0,\n }),\n ];\n\n if (placement === \"auto\" || placement === \"auto-start\" || placement === \"auto-end\") {\n middleware.push(\n autoPlacement({ alignment: placement === \"auto-start\" ? \"start\" : placement === \"auto-end\" ? \"end\" : null }),\n );\n } else if (!flipDisabled) {\n middleware.push(flip(flipPlacements ? { fallbackPlacements: flipPlacements } : {}));\n }\n\n if (arrowEl) {\n middleware.push(\n arrow({\n element: arrowEl,\n }),\n );\n }\n\n return middleware;\n }\n\n return [];\n}\n\nexport function filterComputedPlacements(placements: string[], el: HTMLElement): EffectivePlacement[] {\n const filteredPlacements = placements.filter((placement: EffectivePlacement) =>\n effectivePlacements.includes(placement),\n ) as EffectivePlacement[];\n\n if (filteredPlacements.length !== placements.length) {\n console.warn(\n `${el.tagName}: Invalid value found in: flipPlacements. Try any of these: ${effectivePlacements\n .map((placement) => `\"${placement}\"`)\n .join(\", \")\n .trim()}`,\n { el },\n );\n }\n\n return filteredPlacements;\n}\n\nexport function getEffectivePlacement(floatingEl: HTMLElement, placement: LogicalPlacement): EffectivePlacement {\n const placements = [\"left\", \"right\"];\n\n if (getElementDir(floatingEl) === \"rtl\") {\n placements.reverse();\n }\n\n return placement.replace(/leading/gi, placements[0]).replace(/trailing/gi, placements[1]) as EffectivePlacement;\n}\n\n/**\n * Convenience function to manage `reposition` calls for FloatingUIComponents that use `positionFloatingUI.\n *\n * Note: this is not needed for components that use `calcite-popover`.\n *\n * @param component - A floating-ui component.\n * @param options - Reposition parameters.\n * @param options.referenceEl - The `referenceElement` used to position the component according to its `placement` value.\n * @param options.floatingEl - The `floatingElement` containing the floating ui.\n * @param options.overlayPositioning - type of positioning to use for the overlaid content.\n * @param options.placement - Determines where the component will be positioned relative to the `referenceElement`.\n * @param options.flipDisabled - Prevents flipping the component's placement when overlapping its `referenceElement`.\n * @param options.flipPlacements - Defines the available placements that can be used when a flip occurs.\n * @param options.offsetDistance - Offsets the position of the popover away from the `referenceElement`.\n * @param options.offsetSkidding - Offsets the position of the component along the `referenceElement`.\n * @param options.arrowEl - A customizable arrow element.\n * @param options.type - The type of floating UI.\n * @param delayed - Reposition the component after a delay.\n * @returns {Promise<void>}\n */\nexport async function reposition(\n component: FloatingUIComponent,\n options: Parameters<typeof positionFloatingUI>[1],\n delayed = false,\n): Promise<void> {\n if (!component.open || !options.floatingEl || !options.referenceEl) {\n return;\n }\n\n const trackedState = autoUpdatingComponentMap.get(component);\n\n if (!trackedState) {\n return runAutoUpdate(component, options.referenceEl, options.floatingEl);\n }\n\n const positionFunction = delayed ? getDebouncedReposition(component) : positionFloatingUI;\n\n await positionFunction(component, options);\n}\n\nfunction getDebouncedReposition(component: FloatingUIComponent): DebouncedFunc<typeof positionFloatingUI> {\n let debounced = componentToDebouncedRepositionMap.get(component);\n\n if (debounced) {\n return debounced;\n }\n\n debounced = debounce(positionFloatingUI, repositionDebounceTimeout, {\n leading: true,\n maxWait: repositionDebounceTimeout,\n });\n\n componentToDebouncedRepositionMap.set(component, debounced);\n\n return debounced;\n}\n\nconst ARROW_CSS_TRANSFORM = {\n top: \"\",\n left: \"rotate(-90deg)\",\n bottom: \"rotate(180deg)\",\n right: \"rotate(90deg)\",\n};\n\ntype PendingFloatingUIState = {\n state: \"pending\";\n};\n\ntype ActiveFloatingUIState = {\n state: \"active\";\n cleanUp: () => void;\n};\n\ntype TrackedFloatingUIState = PendingFloatingUIState | ActiveFloatingUIState;\n\n/**\n * Exported for testing purposes only\n *\n * @internal\n */\nexport const autoUpdatingComponentMap = new WeakMap<FloatingUIComponent, TrackedFloatingUIState>();\n\nconst componentToDebouncedRepositionMap = new WeakMap<FloatingUIComponent, DebouncedFunc<typeof positionFloatingUI>>();\n\nasync function runAutoUpdate(\n component: FloatingUIComponent,\n referenceEl: ReferenceElement,\n floatingEl: HTMLElement,\n): Promise<void> {\n if (!floatingEl.isConnected) {\n return;\n }\n\n const effectiveAutoUpdate = Build.isBrowser\n ? autoUpdate\n : (_refEl: HTMLElement, _floatingEl: HTMLElement, updateCallback: () => void): (() => void) => {\n updateCallback();\n return () => {\n /* noop */\n };\n };\n\n // we set initial state here to make it available for `reposition` calls\n autoUpdatingComponentMap.set(component, { state: \"pending\" });\n\n let repositionPromise: Promise<void>;\n\n const cleanUp = effectiveAutoUpdate(\n referenceEl,\n floatingEl,\n // callback is invoked immediately\n () => {\n const promise = component.reposition();\n\n if (!repositionPromise) {\n repositionPromise = promise;\n }\n },\n );\n\n autoUpdatingComponentMap.set(component, { state: \"active\", cleanUp });\n\n return repositionPromise;\n}\n\n/**\n * Helper to set up floating element interactions on connectedCallback.\n *\n * @param component - A floating-ui component.\n * @param referenceEl - The `referenceElement` used to position the component according to its `placement` value.\n * @param floatingEl - The `floatingElement` containing the floating ui.\n */\nexport async function connectFloatingUI(\n component: FloatingUIComponent,\n referenceEl: ReferenceElement,\n floatingEl: HTMLElement,\n): Promise<void> {\n if (!floatingEl || !referenceEl) {\n return;\n }\n\n disconnectFloatingUI(component, referenceEl, floatingEl);\n\n Object.assign(floatingEl.style, {\n visibility: \"hidden\",\n pointerEvents: \"none\",\n\n // initial positioning based on https://floating-ui.com/docs/computePosition#initial-layout\n position: component.overlayPositioning,\n });\n\n if (!component.open) {\n return;\n }\n\n return runAutoUpdate(component, referenceEl, floatingEl);\n}\n\n/**\n * Helper to tear down floating element interactions on disconnectedCallback.\n *\n * @param component - A floating-ui component.\n * @param referenceEl - The `referenceElement` used to position the component according to its `placement` value.\n * @param floatingEl - The `floatingElement` containing the floating ui.\n */\nexport function disconnectFloatingUI(\n component: FloatingUIComponent,\n referenceEl: ReferenceElement,\n floatingEl: HTMLElement,\n): void {\n if (!floatingEl || !referenceEl) {\n return;\n }\n\n const trackedState = 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