@esportsplus/reactivity 0.29.6 → 0.29.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/readme.md +76 -4
package/package.json
CHANGED
package/readme.md
CHANGED
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@@ -60,6 +60,8 @@ console.log(user.canVote); // false
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user.dispose();
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```
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> **Note:** `dispose` is a reserved key and cannot be used as a property name in reactive objects.
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### Reactive Arrays
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```typescript
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@@ -79,6 +81,32 @@ console.log(state.total); // 15
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state.items.on('push', ({ items }) => {
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console.log('Added:', items);
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});
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// Cleanup resources
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state.items.dispose();
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```
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### Async Computeds
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Computed properties that return Promises are automatically unwrapped:
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```typescript
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import { reactive } from '@esportsplus/reactivity';
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let state = reactive({
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userId: 1,
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user: async () => {
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let response = await fetch(`/api/users/${state.userId}`);
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return response.json();
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}
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});
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// Initially undefined while loading
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console.log(state.user); // undefined
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// After promise resolves, value is available
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// Changing userId triggers a new fetch
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state.userId = 2;
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```
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### Effects
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@@ -189,8 +217,8 @@ let user = new ReactiveObject_1();
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| Function | Description |
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|----------|-------------|
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| `reactive(value)` | Creates a signal from a primitive value |
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| `reactive(() => expr)` | Creates a computed value |
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| `reactive(value)` | Creates a signal from a primitive value (compile-time only) |
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| `reactive(() => expr)` | Creates a computed value (compile-time only) |
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| `reactive({...})` | Creates a reactive object with signals and computeds |
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| `reactive([...])` | Creates a reactive array |
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| `effect(fn)` | Runs a function that re-executes when dependencies change |
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|----------|-------------|
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| `isSignal(value)` | Checks if value is a Signal |
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| `isComputed(value)` | Checks if value is a Computed |
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| `isPromise(value)` | Checks if value is a Promise |
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### Classes
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For advanced use cases, the underlying classes are exported:
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| Class | Description |
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|-------|-------------|
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| `ReactiveArray<T>` | Array subclass with reactivity and event dispatching |
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| `ReactiveObject<T>` | Base class for reactive objects |
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### Constants
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Symbol constants for type identification:
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| Constant | Description |
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|----------|-------------|
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| `SIGNAL` | Symbol identifying Signal nodes |
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| `COMPUTED` | Symbol identifying Computed nodes |
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| `REACTIVE_ARRAY` | Symbol identifying ReactiveArray instances |
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| `REACTIVE_OBJECT` | Symbol identifying ReactiveObject instances |
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### Types
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| Type | Description |
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|------|-------------|
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| `Signal<T>` | Signal node type |
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| `Computed<T>` | Computed node type |
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| `Reactive<T>` | Utility type for inferring reactive object/array types |
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## ReactiveArray
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### Methods
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| Method | Description |
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|--------|-------------|
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| `$length()` | Returns the reactive length (tracks reads) |
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| `$set(index, value)` | Sets an item at index reactively |
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| `clear()` | Removes all items and disposes nested reactive objects |
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| `dispose()` | Disposes all nested reactive objects |
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| `on(event, listener)` | Subscribes to an array event |
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| `once(event, listener)` | Subscribes to an event once |
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All standard array methods (`push`, `pop`, `shift`, `unshift`, `splice`, `sort`, `reverse`, `concat`) are supported and trigger corresponding events.
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### Events
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| Event | Payload | Description |
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|-------|---------|-------------|
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@@ -227,7 +299,7 @@ These are typically only used by the transformer output:
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| `reverse` | `undefined` | Array was reversed |
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| `set` | `{ index, item }` | Item was set at index |
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| `shift` | `{ item: T }` | Item was shifted |
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| `sort` | `{ order: number[] }` | Array was sorted |
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| `sort` | `{ order: number[] }` | Array was sorted (order maps new→old indices) |
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| `splice` | `{ start, deleteCount, items }` | Array was spliced |
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| `unshift` | `{ items: T[] }` | Items were unshifted |
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