@esportsplus/random 0.0.2 → 0.0.3

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@@ -0,0 +1,2 @@
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+ declare const _default: () => boolean;
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+ export default _default;
@@ -0,0 +1,4 @@
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+ import rng from './rng';
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+ export default () => {
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+ return rng() < 0.5;
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+ };
@@ -0,0 +1,2 @@
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+ import rng from './rng';
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+ export default rng;
package/build/float.js ADDED
@@ -0,0 +1,2 @@
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+ import rng from './rng';
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+ export default rng;
@@ -0,0 +1,2 @@
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+ declare const _default: (n: number) => number[];
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+ export default _default;
@@ -0,0 +1,9 @@
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+ import rng from './rng';
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+ import shuffle from './shuffle';
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+ export default (n) => {
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+ let values = [];
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+ for (let i = 0; i < n; i++) {
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+ values.push(rng());
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+ }
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+ return shuffle(values);
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+ };
package/build/index.d.ts CHANGED
@@ -1,12 +1,12 @@
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- declare const coinflip: () => boolean;
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- declare const float: () => number;
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- declare const floats: (n: number) => number[];
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- declare const integer: () => number;
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- declare const integers: (n: number) => any[];
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- declare const item: <T>(items: T[], weights?: number[]) => T;
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- declare const range: (min: number, max: number, integer?: boolean) => number;
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- declare const roll: (percentage: number) => boolean;
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- declare const shuffle: (values: any[]) => any[];
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+ import coinflip from './coinflip';
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+ import float from './float';
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+ import floats from './floats';
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+ import integer from './integer';
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+ import integers from './integers';
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+ import item from './item';
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+ import range from './range';
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+ import roll from './roll';
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+ import shuffle from './shuffle';
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  declare const _default: {
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  coinflip: () => boolean;
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  float: () => number;
package/build/index.js CHANGED
@@ -1,78 +1,11 @@
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- let max = Math.pow(2, 32), rng;
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- if (typeof window !== 'undefined' && typeof window.document !== 'undefined') {
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- rng = () => window.crypto.getRandomValues(new Uint32Array(1))[0] / max;
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- }
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- else if (typeof process !== 'undefined' && process.versions != null && process.versions.node != null) {
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- rng = () => require('crypto').randomBytes(4).readUInt32BE(0) / max;
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- }
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- else {
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- throw new Error('Random: no suitable random number generator found');
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- }
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- const coinflip = () => {
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- return rng() < 0.5;
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- };
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- const float = rng;
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- const floats = (n) => {
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- let values = [];
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- for (let i = 0; i < n; i++) {
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- values.push(rng());
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- }
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- return shuffle(values);
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- };
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- const integer = () => {
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- return Math.floor(rng());
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- };
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- const integers = (n) => {
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- let values = [];
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- for (let i = 0; i < n; i++) {
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- values.push(Math.floor(rng()));
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- }
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- return shuffle(values);
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- };
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- const item = (items, weights) => {
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- let random = rng();
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- if (weights === undefined) {
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- return items[Math.floor(random * items.length)];
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- }
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- if (items.length !== weights.length) {
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- throw new Error('Random: each option requires a chance number');
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- }
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- let sum = 0;
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- for (let i = 0, n = weights.length; i < n; i++) {
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- sum += weights[i];
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- }
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- if (sum < .9) {
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- throw new Error('Random: chance numbers need to exceed a total value of .9');
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- }
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- let total = 0;
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- for (let i = 0, n = items.length; i < n; i++) {
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- total += weights[i];
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- if (random <= total) {
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- return items[i];
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- }
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- }
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- throw new Error('Random: weighted option pick failed');
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- };
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- const range = (min, max, integer = false) => {
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- if (!integer) {
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- return rng() * (max - min) + min;
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- }
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- min = Math.ceil(min);
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- max = Math.floor(max) + 1;
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- return Math.floor(rng() * (max - min) + min);
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- };
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- const roll = (percentage) => {
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- return rng() <= percentage;
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- };
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- const shuffle = (values) => {
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- let n = values.length, random, value;
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- while (--n > 0) {
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- random = Math.floor(rng() * (n + 1));
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- value = values[random];
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- values[random] = values[n];
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- values[n] = value;
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- }
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- return values;
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- };
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+ import coinflip from './coinflip';
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+ import float from './float';
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+ import floats from './floats';
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+ import integer from './integer';
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+ import integers from './integers';
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+ import item from './item';
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+ import range from './range';
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+ import roll from './roll';
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+ import shuffle from './shuffle';
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  export default { coinflip, float, floats, integer, integers, item, range, roll, shuffle };
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  export { coinflip, float, floats, integer, integers, item, range, roll, shuffle };
@@ -0,0 +1,2 @@
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+ declare const _default: () => number;
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+ export default _default;
@@ -0,0 +1,4 @@
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+ import rng from './rng';
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+ export default () => {
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+ return Math.floor(rng());
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+ };
@@ -0,0 +1,2 @@
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+ declare const _default: (n: number) => any[];
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+ export default _default;
@@ -0,0 +1,9 @@
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+ import rng from './rng';
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+ import shuffle from './shuffle';
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+ export default (n) => {
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+ let values = [];
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+ for (let i = 0; i < n; i++) {
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+ values.push(Math.floor(rng()));
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+ }
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+ return shuffle(values);
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+ };
@@ -0,0 +1,2 @@
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+ declare const _default: <T>(items: T[], weights?: number[]) => T;
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+ export default _default;
package/build/item.js ADDED
@@ -0,0 +1,25 @@
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+ import rng from './rng';
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+ export default (items, weights) => {
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+ let random = rng();
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+ if (weights === undefined) {
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+ return items[Math.floor(random * items.length)];
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+ }
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+ if (items.length !== weights.length) {
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+ throw new Error('Random: each option requires a chance number');
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+ }
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+ let sum = 0;
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+ for (let i = 0, n = weights.length; i < n; i++) {
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+ sum += weights[i];
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+ }
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+ if (sum < .9) {
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+ throw new Error('Random: chance numbers need to exceed a total value of .9');
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+ }
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+ let total = 0;
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+ for (let i = 0, n = items.length; i < n; i++) {
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+ total += weights[i];
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+ if (random <= total) {
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+ return items[i];
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+ }
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+ }
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+ throw new Error('Random: weighted option pick failed');
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+ };
@@ -0,0 +1,2 @@
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+ declare const _default: (min: number, max: number, integer?: boolean) => number;
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+ export default _default;
package/build/range.js ADDED
@@ -0,0 +1,9 @@
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+ import rng from './rng';
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+ export default (min, max, integer = false) => {
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+ if (!integer) {
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+ return rng() * (max - min) + min;
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+ }
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+ min = Math.ceil(min);
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+ max = Math.floor(max) + 1;
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+ return Math.floor(rng() * (max - min) + min);
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+ };
package/build/rng.d.ts ADDED
@@ -0,0 +1,2 @@
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+ declare let rng: () => number;
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+ export default rng;
package/build/rng.js ADDED
@@ -0,0 +1,11 @@
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+ let max = Math.pow(2, 32), rng;
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+ if (typeof window !== 'undefined' && typeof window.document !== 'undefined') {
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+ rng = () => window.crypto.getRandomValues(new Uint32Array(1))[0] / max;
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+ }
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+ else if (typeof process !== 'undefined' && process.versions != null && process.versions.node != null) {
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+ rng = () => require('crypto').randomBytes(4).readUInt32BE(0) / max;
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+ }
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+ else {
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+ throw new Error('Random: no suitable random number generator found');
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+ }
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+ export default rng;
@@ -0,0 +1,2 @@
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+ declare const _default: (percentage: number) => boolean;
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+ export default _default;
package/build/roll.js ADDED
@@ -0,0 +1,4 @@
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+ import rng from './rng';
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+ export default (percentage) => {
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+ return rng() <= percentage;
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+ };
@@ -0,0 +1,2 @@
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+ declare const _default: (values: any[]) => any[];
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+ export default _default;
@@ -0,0 +1,11 @@
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+ import rng from './rng';
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+ export default (values) => {
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+ let n = values.length, random, value;
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+ while (--n > 0) {
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+ random = Math.floor(rng() * (n + 1));
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+ value = values[random];
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+ values[random] = values[n];
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+ values[n] = value;
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+ }
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+ return values;
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+ };
package/package.json CHANGED
@@ -14,5 +14,5 @@
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  "prepublishOnly": "npm run build"
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  },
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  "types": "build/index.d.ts",
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- "version": "0.0.2"
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+ "version": "0.0.3"
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  }
@@ -0,0 +1,6 @@
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+ import rng from './rng';
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+
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+
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+ export default () => {
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+ return rng() < 0.5;
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+ };
package/src/float.ts ADDED
@@ -0,0 +1,4 @@
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+ import rng from './rng';
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+
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+
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+ export default rng;
package/src/floats.ts ADDED
@@ -0,0 +1,13 @@
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+ import rng from './rng';
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+ import shuffle from './shuffle';
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+
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+
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+ export default (n: number): number[] => {
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+ let values: number[] = [];
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+
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+ for (let i = 0; i < n; i++) {
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+ values.push(rng());
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+ }
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+
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+ return shuffle(values);
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+ };
package/src/index.ts CHANGED
@@ -1,114 +1,12 @@
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- let max = Math.pow(2, 32),
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- rng: () => number;
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-
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-
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- if (typeof window !== 'undefined' && typeof window.document !== 'undefined') {
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- rng = () => window.crypto.getRandomValues(new Uint32Array(1))[0] / max;
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- }
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- else if (typeof process !== 'undefined' && process.versions != null && process.versions.node != null) {
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- rng = () => require('crypto').randomBytes(4).readUInt32BE(0) / max;
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- }
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- else {
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- throw new Error('Random: no suitable random number generator found');
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- }
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-
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-
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- const coinflip = () => {
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- return rng() < 0.5;
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- };
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-
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- const float = rng;
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-
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- const floats = (n: number): number[] => {
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- let values: number[] = [];
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-
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- for (let i = 0; i < n; i++) {
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- values.push(rng());
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- }
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-
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- return shuffle(values);
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- };
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-
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- const integer = () => {
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- return Math.floor(rng());
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- };
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-
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- const integers = (n: number) => {
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- let values: number[] = [];
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-
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- for (let i = 0; i < n; i++) {
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- values.push( Math.floor(rng()) );
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- }
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-
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- return shuffle(values);
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- };
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-
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- const item = <T>(items: T[], weights?: number[]): T => {
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- let random = rng();
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-
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- if (weights === undefined) {
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- return items[ Math.floor(random * items.length) ];
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- }
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-
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- if (items.length !== weights.length) {
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- throw new Error('Random: each option requires a chance number');
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- }
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-
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- let sum = 0;
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-
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- for (let i = 0, n = weights.length; i < n; i++) {
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- sum += weights[i];
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- }
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-
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- if (sum < .9) {
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- throw new Error('Random: chance numbers need to exceed a total value of .9');
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- }
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-
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- let total = 0;
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-
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- for (let i = 0, n = items.length; i < n; i++) {
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- total += weights[i];
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-
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- if (random <= total) {
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- return items[i];
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- }
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- }
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-
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- throw new Error('Random: weighted option pick failed');
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- };
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-
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- const range = (min: number, max: number, integer = false) => {
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- if (!integer) {
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- return rng() * (max - min) + min;
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- }
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-
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- min = Math.ceil(min);
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- max = Math.floor(max) + 1;
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-
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- return Math.floor(rng() * (max - min) + min);
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- };
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-
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- const roll = (percentage: number) => {
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- return rng() <= percentage;
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- };
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-
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- // Fisher-Yates shuffle
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- // - https://wikipedia.org/wiki/Fisher-Yates_shuffle
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- const shuffle = (values: any[]) => {
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- let n = values.length,
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- random: number,
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- value;
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-
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- while (--n > 0) {
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- random = Math.floor(rng() * (n + 1));
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- value = values[random];
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-
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- values[random] = values[n];
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- values[n] = value;
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- }
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-
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- return values;
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- };
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+ import coinflip from './coinflip';
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+ import float from './float';
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+ import floats from './floats';
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+ import integer from './integer';
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+ import integers from './integers';
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+ import item from './item';
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+ import range from './range';
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+ import roll from './roll';
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+ import shuffle from './shuffle';
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113
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114
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  export default { coinflip, float, floats, integer, integers, item, range, roll, shuffle };
package/src/integer.ts ADDED
@@ -0,0 +1,6 @@
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+ import rng from './rng';
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+
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+
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+ export default () => {
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+ return Math.floor(rng());
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+ };
@@ -0,0 +1,13 @@
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+ import rng from './rng';
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+ import shuffle from './shuffle';
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+
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+
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+ export default (n: number) => {
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+ let values: number[] = [];
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+
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+ for (let i = 0; i < n; i++) {
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+ values.push( Math.floor(rng()) );
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+ }
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+
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+ return shuffle(values);
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+ };
package/src/item.ts ADDED
@@ -0,0 +1,36 @@
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+ import rng from './rng';
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+
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+
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+ export default <T>(items: T[], weights?: number[]): T => {
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+ let random = rng();
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+
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+ if (weights === undefined) {
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+ return items[ Math.floor(random * items.length) ];
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+ }
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+
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+ if (items.length !== weights.length) {
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+ throw new Error('Random: each option requires a chance number');
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+ }
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+
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+ let sum = 0;
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+
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+ for (let i = 0, n = weights.length; i < n; i++) {
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+ sum += weights[i];
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+ }
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+
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+ if (sum < .9) {
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+ throw new Error('Random: chance numbers need to exceed a total value of .9');
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+ }
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+
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+ let total = 0;
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+
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+ for (let i = 0, n = items.length; i < n; i++) {
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+ total += weights[i];
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+
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+ if (random <= total) {
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+ return items[i];
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+ }
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+ }
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+
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+ throw new Error('Random: weighted option pick failed');
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+ };
package/src/range.ts ADDED
@@ -0,0 +1,13 @@
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+ import rng from './rng';
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+
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+
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+ export default (min: number, max: number, integer = false) => {
5
+ if (!integer) {
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+ return rng() * (max - min) + min;
7
+ }
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+
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+ min = Math.ceil(min);
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+ max = Math.floor(max) + 1;
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+
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+ return Math.floor(rng() * (max - min) + min);
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+ };
package/src/rng.ts ADDED
@@ -0,0 +1,16 @@
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+ let max = Math.pow(2, 32),
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+ rng: () => number;
3
+
4
+
5
+ if (typeof window !== 'undefined' && typeof window.document !== 'undefined') {
6
+ rng = () => window.crypto.getRandomValues(new Uint32Array(1))[0] / max;
7
+ }
8
+ else if (typeof process !== 'undefined' && process.versions != null && process.versions.node != null) {
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+ rng = () => require('crypto').randomBytes(4).readUInt32BE(0) / max;
10
+ }
11
+ else {
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+ throw new Error('Random: no suitable random number generator found');
13
+ }
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+
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+
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+ export default rng;
package/src/roll.ts ADDED
@@ -0,0 +1,6 @@
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+ import rng from './rng';
2
+
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+
4
+ export default (percentage: number) => {
5
+ return rng() <= percentage;
6
+ };
package/src/shuffle.ts ADDED
@@ -0,0 +1,20 @@
1
+ import rng from './rng';
2
+
3
+
4
+ // Fisher-Yates shuffle
5
+ // - https://wikipedia.org/wiki/Fisher-Yates_shuffle
6
+ export default (values: any[]) => {
7
+ let n = values.length,
8
+ random: number,
9
+ value;
10
+
11
+ while (--n > 0) {
12
+ random = Math.floor(rng() * (n + 1));
13
+ value = values[random];
14
+
15
+ values[random] = values[n];
16
+ values[n] = value;
17
+ }
18
+
19
+ return values;
20
+ };