@esotericsoftware/spine-webgl 4.3.5 → 4.3.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/iife/spine-webgl.js
CHANGED
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@@ -21,6 +21,8 @@ var spine = (() => {
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// spine-webgl/src/index.ts
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var index_exports = {};
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__export(index_exports, {
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ATTACH_RETAIN: () => ATTACH_RETAIN,
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ATTACH_SETUP: () => ATTACH_SETUP,
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AlphaTimeline: () => AlphaTimeline,
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Animation: () => Animation,
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AnimationState: () => AnimationState,
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@@ -40,6 +42,7 @@ var spine = (() => {
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BoneTimeline1: () => BoneTimeline1,
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BoneTimeline2: () => BoneTimeline2,
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BoundingBoxAttachment: () => BoundingBoxAttachment,
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CURRENT: () => CURRENT,
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CameraController: () => CameraController,
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ClippingAttachment: () => ClippingAttachment,
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Color: () => Color,
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@@ -72,7 +75,6 @@ var spine = (() => {
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FromY: () => FromY,
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GLTexture: () => GLTexture,
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HOLD: () => HOLD,
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75
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-
HOLD_FIRST: () => HOLD_FIRST,
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IkConstraint: () => IkConstraint,
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IkConstraintData: () => IkConstraintData,
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IkConstraintPose: () => IkConstraintPose,
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@@ -99,11 +101,13 @@ var spine = (() => {
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M31: () => M31,
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M32: () => M32,
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M33: () => M33,
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MODE: () => MODE,
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ManagedWebGLRenderingContext: () => ManagedWebGLRenderingContext,
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MathUtils: () => MathUtils,
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Matrix4: () => Matrix4,
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Mesh: () => Mesh,
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MeshAttachment: () => MeshAttachment,
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MixFrom: () => MixFrom,
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OrthoCamera: () => OrthoCamera,
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PathAttachment: () => PathAttachment,
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PathConstraint: () => PathConstraint,
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@@ -137,7 +141,6 @@ var spine = (() => {
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Pow: () => Pow,
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PowOut: () => PowOut,
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Property: () => Property,
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-
RETAIN: () => RETAIN,
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RGB2Timeline: () => RGB2Timeline,
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RGBA2Timeline: () => RGBA2Timeline,
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RGBATimeline: () => RGBATimeline,
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@@ -147,7 +150,6 @@ var spine = (() => {
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RotateMode: () => RotateMode,
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RotateTimeline: () => RotateTimeline,
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SETUP: () => SETUP,
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-
SUBSEQUENT: () => SUBSEQUENT,
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ScaleTimeline: () => ScaleTimeline,
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ScaleXTimeline: () => ScaleXTimeline,
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ScaleYMode: () => ScaleYMode,
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@@ -1530,17 +1532,14 @@ var spine = (() => {
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* @param loop True if `time` beyond the {@link duration} repeats the animation, else the last frame is used.
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* @param events If any events are fired, they are added to this list. Pass null to ignore fired events or if no timelines fire
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* events.
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* @param alpha 0 applies setup or current values (depending on `
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*
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*
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* @param fromSetup If true, `alpha` transitions between setup and timeline values, setup values are used before the
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* first frame (current values are not used). If false, `alpha` transitions between current and timeline
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* values, no change is made before the first frame.
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* @param alpha 0 applies setup or current values (depending on `from`), 1 uses timeline values, and intermediate
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* values interpolate between them. Adjusting `alpha` over time can mix an animation in or out.
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* @param from Controls how `alpha` and `add` mix from current or setup pose values to timeline values.
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* @param add If true, for timelines that support it, their values are added to the setup or current values (depending on
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* `
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* `from`).
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* @param out True when the animation is mixing out, else it is mixing in. Used by timelines that perform instant transitions.
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* @param appliedPose True to modify {@link Posed.appliedPose}, else {@link Posed.pose} is modified. */
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apply(skeleton, lastTime, time, loop, events, alpha,
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apply(skeleton, lastTime, time, loop, events, alpha, from, add, out, appliedPose) {
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if (!skeleton) throw new Error("skeleton cannot be null.");
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if (loop && this.duration !== 0) {
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time %= this.duration;
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@@ -1548,9 +1547,15 @@ var spine = (() => {
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}
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const timelines = this.timelines;
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for (let i = 0, n = timelines.length; i < n; i++)
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timelines[i].apply(skeleton, lastTime, time, events, alpha,
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timelines[i].apply(skeleton, lastTime, time, events, alpha, from, add, out, appliedPose);
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}
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};
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var MixFrom = /* @__PURE__ */ ((MixFrom2) => {
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MixFrom2[MixFrom2["current"] = 0] = "current";
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MixFrom2[MixFrom2["setup"] = 1] = "setup";
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MixFrom2[MixFrom2["first"] = 2] = "first";
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return MixFrom2;
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})(MixFrom || {});
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var Property = /* @__PURE__ */ ((Property2) => {
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Property2[Property2["rotate"] = 0] = "rotate";
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Property2[Property2["x"] = 1] = "x";
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@@ -1567,28 +1572,31 @@ var spine = (() => {
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Property2[Property2["deform"] = 12] = "deform";
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Property2[Property2["event"] = 13] = "event";
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Property2[Property2["drawOrder"] = 14] = "drawOrder";
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Property2[Property2["
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Property2[Property2["
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Property2[Property2["
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Property2[Property2["
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Property2[Property2["
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Property2[Property2["
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Property2[Property2["
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Property2[Property2["
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Property2[Property2["
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Property2[Property2["
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Property2[Property2["
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Property2[Property2["
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Property2[Property2["
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Property2[Property2["
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Property2[Property2["
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-
Property2[Property2["
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Property2[Property2["drawOrderFolder"] = 15] = "drawOrderFolder";
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Property2[Property2["ikConstraint"] = 16] = "ikConstraint";
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Property2[Property2["transformConstraint"] = 17] = "transformConstraint";
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Property2[Property2["pathConstraintPosition"] = 18] = "pathConstraintPosition";
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Property2[Property2["pathConstraintSpacing"] = 19] = "pathConstraintSpacing";
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Property2[Property2["pathConstraintMix"] = 20] = "pathConstraintMix";
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Property2[Property2["physicsConstraintInertia"] = 21] = "physicsConstraintInertia";
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Property2[Property2["physicsConstraintStrength"] = 22] = "physicsConstraintStrength";
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Property2[Property2["physicsConstraintDamping"] = 23] = "physicsConstraintDamping";
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Property2[Property2["physicsConstraintMass"] = 24] = "physicsConstraintMass";
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Property2[Property2["physicsConstraintWind"] = 25] = "physicsConstraintWind";
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Property2[Property2["physicsConstraintGravity"] = 26] = "physicsConstraintGravity";
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Property2[Property2["physicsConstraintMix"] = 27] = "physicsConstraintMix";
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Property2[Property2["physicsConstraintReset"] = 28] = "physicsConstraintReset";
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Property2[Property2["sequence"] = 29] = "sequence";
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Property2[Property2["sliderTime"] = 30] = "sliderTime";
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Property2[Property2["sliderMix"] = 31] = "sliderMix";
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return Property2;
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})(Property || {});
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var Timeline = class {
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propertyIds;
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frames;
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-
/** True if this timeline supports
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/** True if this timeline supports being applied additively.
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*
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* See the `add` parameter in {@link Timeline.apply}. */
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additive = false;
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/** True if this timeline sets values instantaneously and does not support interpolation between frames. */
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instant = false;
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@@ -1709,7 +1717,7 @@ var spine = (() => {
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return y + (time - x) / (this.frames[frameIndex] - x) * (this.frames[frameIndex + valueOffset] - y);
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}
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};
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var CurveTimeline1 = class extends CurveTimeline {
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var CurveTimeline1 = class _CurveTimeline1 extends CurveTimeline {
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constructor(frameCount, bezierCount, propertyId) {
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super(frameCount, bezierCount, propertyId);
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}
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@@ -1772,41 +1780,51 @@ var spine = (() => {
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* See {@link Timeline.apply}.
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* @param current The current value for the property.
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* @param setup The setup value for the property. */
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getRelativeValue(time, alpha,
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if (time < this.frames[0]) return
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getRelativeValue(time, alpha, from, add, current, setup) {
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if (time < this.frames[0]) return _CurveTimeline1.beforeFirstKey(from, alpha, current, setup);
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const value = this.getCurveValue(time);
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return
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return from === 1 /* setup */ ? setup + value * alpha : current + (add ? value : value + setup - current) * alpha;
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}
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getAbsoluteValue(time, alpha,
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getAbsoluteValue(time, alpha, from, add, current, setup, value) {
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if (value === void 0)
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return this.getAbsoluteValue1(time, alpha,
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return this.getAbsoluteValue1(time, alpha, from, add, current, setup);
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else
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return this.getAbsoluteValue2(time, alpha,
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return this.getAbsoluteValue2(time, alpha, from, add, current, setup, value);
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}
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getAbsoluteValue1(time, alpha,
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if (time < this.frames[0]) return
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getAbsoluteValue1(time, alpha, from, add, current, setup) {
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if (time < this.frames[0]) return _CurveTimeline1.beforeFirstKey(from, alpha, current, setup);
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const value = this.getCurveValue(time);
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return
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return from === 1 /* setup */ ? setup + (add ? value : value - setup) * alpha : current + (add ? value : value - current) * alpha;
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}
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getAbsoluteValue2(time, alpha,
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if (time < this.frames[0]) return
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return
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getAbsoluteValue2(time, alpha, from, add, current, setup, value) {
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if (time < this.frames[0]) return _CurveTimeline1.beforeFirstKey(from, alpha, current, setup);
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return from === 1 /* setup */ ? setup + (add ? value : value - setup) * alpha : current + (add ? value : value - current) * alpha;
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}
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/** Returns the interpolated value for scale properties. The timeline and setup values are multiplied and sign adjusted.
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*
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* See {@link Timeline.apply}.
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* @param current The current value for the property.
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* @param setup The setup value for the property. */
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getScaleValue(time, alpha,
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if (time < this.frames[0]) return
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getScaleValue(time, alpha, from, add, out, current, setup) {
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if (time < this.frames[0]) return _CurveTimeline1.beforeFirstKey(from, alpha, current, setup);
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const value = this.getCurveValue(time) * setup;
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if (alpha === 1 && !add) return value;
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let base =
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let base = from === 1 /* setup */ ? setup : current;
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if (add) return base + (value - setup) * alpha;
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if (out) return base + (Math.abs(value) * Math.sign(base) - base) * alpha;
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base = Math.abs(base) * Math.sign(value);
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return base + (value - base) * alpha;
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}
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static beforeFirstKey(from, alpha, current, setup) {
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switch (from) {
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case 1 /* setup */:
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return setup;
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case 2 /* first */:
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return current + (setup - current) * alpha;
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case 0 /* current */:
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return current;
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}
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}
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};
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function isBoneTimeline(obj) {
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return typeof obj === "object" && obj !== null && typeof obj.boneIndex === "number";
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this.boneIndex = boneIndex;
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this.additive = true;
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}
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apply(skeleton, lastTime, time, events, alpha,
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apply(skeleton, lastTime, time, events, alpha, from, add, out, appliedPose) {
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const bone = skeleton.bones[this.boneIndex];
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if (bone.active)
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this.apply1(appliedPose ? bone.appliedPose : bone.pose, bone.data.setupPose, time, alpha,
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this.apply1(appliedPose ? bone.appliedPose : bone.pose, bone.data.setupPose, time, alpha, from, add, out);
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}
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};
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var BoneTimeline2 = class extends CurveTimeline {
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@@ -1851,30 +1869,36 @@ var spine = (() => {
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/*VALUE2*/
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] = value2;
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}
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apply(skeleton, lastTime, time, events, alpha,
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apply(skeleton, lastTime, time, events, alpha, from, add, out, appliedPose) {
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const bone = skeleton.bones[this.boneIndex];
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if (bone.active)
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this.apply1(appliedPose ? bone.appliedPose : bone.pose, bone.data.setupPose, time, alpha,
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this.apply1(appliedPose ? bone.appliedPose : bone.pose, bone.data.setupPose, time, alpha, from, add, out);
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}
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};
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var RotateTimeline = class extends BoneTimeline1 {
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constructor(frameCount, bezierCount, boneIndex) {
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super(frameCount, bezierCount, boneIndex, 0 /* rotate */);
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}
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apply1(pose, setup, time, alpha,
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pose.rotation = this.getRelativeValue(time, alpha,
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apply1(pose, setup, time, alpha, from, add, out) {
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pose.rotation = this.getRelativeValue(time, alpha, from, add, pose.rotation, setup.rotation);
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}
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};
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var TranslateTimeline = class extends BoneTimeline2 {
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constructor(frameCount, bezierCount, boneIndex) {
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super(frameCount, bezierCount, boneIndex, 1 /* x */, 2 /* y */);
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}
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apply1(pose, setup, time, alpha,
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apply1(pose, setup, time, alpha, from, add, out) {
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const frames = this.frames;
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if (time < frames[0]) {
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switch (from) {
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case 1 /* setup */:
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pose.x = setup.x;
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pose.y = setup.y;
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break;
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|
1898
|
+
case 2 /* first */:
|
|
1899
|
+
pose.x += (setup.x - pose.x) * alpha;
|
|
1900
|
+
pose.y += (setup.y - pose.y) * alpha;
|
|
1901
|
+
break;
|
|
1878
1902
|
}
|
|
1879
1903
|
return;
|
|
1880
1904
|
}
|
|
@@ -1940,7 +1964,7 @@ var spine = (() => {
|
|
|
1940
1964
|
/*BEZIER*/
|
|
1941
1965
|
);
|
|
1942
1966
|
}
|
|
1943
|
-
if (
|
|
1967
|
+
if (from === 1 /* setup */) {
|
|
1944
1968
|
pose.x = setup.x + x * alpha;
|
|
1945
1969
|
pose.y = setup.y + y * alpha;
|
|
1946
1970
|
} else if (add) {
|
|
@@ -1956,28 +1980,34 @@ var spine = (() => {
|
|
|
1956
1980
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
1957
1981
|
super(frameCount, bezierCount, boneIndex, 1 /* x */);
|
|
1958
1982
|
}
|
|
1959
|
-
apply1(pose, setup, time, alpha,
|
|
1960
|
-
pose.x = this.getRelativeValue(time, alpha,
|
|
1983
|
+
apply1(pose, setup, time, alpha, from, add, out) {
|
|
1984
|
+
pose.x = this.getRelativeValue(time, alpha, from, add, pose.x, setup.x);
|
|
1961
1985
|
}
|
|
1962
1986
|
};
|
|
1963
1987
|
var TranslateYTimeline = class extends BoneTimeline1 {
|
|
1964
1988
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
1965
1989
|
super(frameCount, bezierCount, boneIndex, 2 /* y */);
|
|
1966
1990
|
}
|
|
1967
|
-
apply1(pose, setup, time, alpha,
|
|
1968
|
-
pose.y = this.getRelativeValue(time, alpha,
|
|
1991
|
+
apply1(pose, setup, time, alpha, from, add, out) {
|
|
1992
|
+
pose.y = this.getRelativeValue(time, alpha, from, add, pose.y, setup.y);
|
|
1969
1993
|
}
|
|
1970
1994
|
};
|
|
1971
1995
|
var ScaleTimeline = class extends BoneTimeline2 {
|
|
1972
1996
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
1973
1997
|
super(frameCount, bezierCount, boneIndex, 3 /* scaleX */, 4 /* scaleY */);
|
|
1974
1998
|
}
|
|
1975
|
-
apply1(pose, setup, time, alpha,
|
|
1999
|
+
apply1(pose, setup, time, alpha, from, add, out) {
|
|
1976
2000
|
const frames = this.frames;
|
|
1977
2001
|
if (time < frames[0]) {
|
|
1978
|
-
|
|
1979
|
-
|
|
1980
|
-
|
|
2002
|
+
switch (from) {
|
|
2003
|
+
case 1 /* setup */:
|
|
2004
|
+
pose.scaleX = setup.scaleX;
|
|
2005
|
+
pose.scaleY = setup.scaleY;
|
|
2006
|
+
break;
|
|
2007
|
+
case 2 /* first */:
|
|
2008
|
+
pose.scaleX += (setup.scaleX - pose.scaleX) * alpha;
|
|
2009
|
+
pose.scaleY += (setup.scaleY - pose.scaleY) * alpha;
|
|
2010
|
+
break;
|
|
1981
2011
|
}
|
|
1982
2012
|
return;
|
|
1983
2013
|
}
|
|
@@ -2050,7 +2080,7 @@ var spine = (() => {
|
|
|
2050
2080
|
pose.scaleY = y;
|
|
2051
2081
|
} else {
|
|
2052
2082
|
let bx = 0, by = 0;
|
|
2053
|
-
if (
|
|
2083
|
+
if (from === 1 /* setup */) {
|
|
2054
2084
|
bx = setup.scaleX;
|
|
2055
2085
|
by = setup.scaleY;
|
|
2056
2086
|
} else {
|
|
@@ -2076,28 +2106,34 @@ var spine = (() => {
|
|
|
2076
2106
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
2077
2107
|
super(frameCount, bezierCount, boneIndex, 3 /* scaleX */);
|
|
2078
2108
|
}
|
|
2079
|
-
apply1(pose, setup, time, alpha,
|
|
2080
|
-
pose.scaleX = this.getScaleValue(time, alpha,
|
|
2109
|
+
apply1(pose, setup, time, alpha, from, add, out) {
|
|
2110
|
+
pose.scaleX = this.getScaleValue(time, alpha, from, add, out, pose.scaleX, setup.scaleX);
|
|
2081
2111
|
}
|
|
2082
2112
|
};
|
|
2083
2113
|
var ScaleYTimeline = class extends BoneTimeline1 {
|
|
2084
2114
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
2085
2115
|
super(frameCount, bezierCount, boneIndex, 4 /* scaleY */);
|
|
2086
2116
|
}
|
|
2087
|
-
apply1(pose, setup, time, alpha,
|
|
2088
|
-
pose.scaleY = this.getScaleValue(time, alpha,
|
|
2117
|
+
apply1(pose, setup, time, alpha, from, add, out) {
|
|
2118
|
+
pose.scaleY = this.getScaleValue(time, alpha, from, add, out, pose.scaleY, setup.scaleY);
|
|
2089
2119
|
}
|
|
2090
2120
|
};
|
|
2091
2121
|
var ShearTimeline = class extends BoneTimeline2 {
|
|
2092
2122
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
2093
2123
|
super(frameCount, bezierCount, boneIndex, 5 /* shearX */, 6 /* shearY */);
|
|
2094
2124
|
}
|
|
2095
|
-
apply1(pose, setup, time, alpha,
|
|
2125
|
+
apply1(pose, setup, time, alpha, from, add, out) {
|
|
2096
2126
|
const frames = this.frames;
|
|
2097
2127
|
if (time < frames[0]) {
|
|
2098
|
-
|
|
2099
|
-
|
|
2100
|
-
|
|
2128
|
+
switch (from) {
|
|
2129
|
+
case 1 /* setup */:
|
|
2130
|
+
pose.shearX = setup.shearX;
|
|
2131
|
+
pose.shearY = setup.shearY;
|
|
2132
|
+
break;
|
|
2133
|
+
case 2 /* first */:
|
|
2134
|
+
pose.shearX += (setup.shearX - pose.shearX) * alpha;
|
|
2135
|
+
pose.shearY += (setup.shearY - pose.shearY) * alpha;
|
|
2136
|
+
break;
|
|
2101
2137
|
}
|
|
2102
2138
|
return;
|
|
2103
2139
|
}
|
|
@@ -2163,7 +2199,7 @@ var spine = (() => {
|
|
|
2163
2199
|
/*BEZIER*/
|
|
2164
2200
|
);
|
|
2165
2201
|
}
|
|
2166
|
-
if (
|
|
2202
|
+
if (from === 1 /* setup */) {
|
|
2167
2203
|
pose.shearX = setup.shearX + x * alpha;
|
|
2168
2204
|
pose.shearY = setup.shearY + y * alpha;
|
|
2169
2205
|
} else if (add) {
|
|
@@ -2179,16 +2215,16 @@ var spine = (() => {
|
|
|
2179
2215
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
2180
2216
|
super(frameCount, bezierCount, boneIndex, 5 /* shearX */);
|
|
2181
2217
|
}
|
|
2182
|
-
apply1(pose, setup, time, alpha,
|
|
2183
|
-
pose.shearX = this.getRelativeValue(time, alpha,
|
|
2218
|
+
apply1(pose, setup, time, alpha, from, add, out) {
|
|
2219
|
+
pose.shearX = this.getRelativeValue(time, alpha, from, add, pose.shearX, setup.shearX);
|
|
2184
2220
|
}
|
|
2185
2221
|
};
|
|
2186
2222
|
var ShearYTimeline = class extends BoneTimeline1 {
|
|
2187
2223
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
2188
2224
|
super(frameCount, bezierCount, boneIndex, 6 /* shearY */);
|
|
2189
2225
|
}
|
|
2190
|
-
apply1(pose, setup, time, alpha,
|
|
2191
|
-
pose.shearY = this.getRelativeValue(time, alpha,
|
|
2226
|
+
apply1(pose, setup, time, alpha, from, add, out) {
|
|
2227
|
+
pose.shearY = this.getRelativeValue(time, alpha, from, add, pose.shearY, setup.shearY);
|
|
2192
2228
|
}
|
|
2193
2229
|
};
|
|
2194
2230
|
var InheritTimeline = class extends Timeline {
|
|
@@ -2212,16 +2248,16 @@ var spine = (() => {
|
|
|
2212
2248
|
/*INHERIT*/
|
|
2213
2249
|
] = inherit;
|
|
2214
2250
|
}
|
|
2215
|
-
apply(skeleton, lastTime, time, events, alpha,
|
|
2251
|
+
apply(skeleton, lastTime, time, events, alpha, from, add, out, appliedPose) {
|
|
2216
2252
|
const bone = skeleton.bones[this.boneIndex];
|
|
2217
2253
|
if (!bone.active) return;
|
|
2218
2254
|
const pose = appliedPose ? bone.appliedPose : bone.pose;
|
|
2219
2255
|
if (out) {
|
|
2220
|
-
if (
|
|
2256
|
+
if (from !== 0 /* current */) pose.inherit = bone.data.setupPose.inherit;
|
|
2221
2257
|
} else {
|
|
2222
2258
|
const frames = this.frames;
|
|
2223
2259
|
if (time < frames[0]) {
|
|
2224
|
-
if (
|
|
2260
|
+
if (from !== 0 /* current */) pose.inherit = bone.data.setupPose.inherit;
|
|
2225
2261
|
} else
|
|
2226
2262
|
pose.inherit = this.frames[
|
|
2227
2263
|
Timeline.search(
|
|
@@ -2241,9 +2277,9 @@ var spine = (() => {
|
|
|
2241
2277
|
super(frameCount, bezierCount, ...propertyIds);
|
|
2242
2278
|
this.slotIndex = slotIndex;
|
|
2243
2279
|
}
|
|
2244
|
-
apply(skeleton, lastTime, time, events, alpha,
|
|
2280
|
+
apply(skeleton, lastTime, time, events, alpha, from, add, out, appliedPose) {
|
|
2245
2281
|
const slot = skeleton.slots[this.slotIndex];
|
|
2246
|
-
if (slot.bone.active) this.apply1(slot, appliedPose ? slot.appliedPose : slot.pose, time, alpha,
|
|
2282
|
+
if (slot.bone.active) this.apply1(slot, appliedPose ? slot.appliedPose : slot.pose, time, alpha, from, add);
|
|
2247
2283
|
}
|
|
2248
2284
|
};
|
|
2249
2285
|
var RGBATimeline = class extends SlotCurveTimeline {
|
|
@@ -2282,11 +2318,24 @@ var spine = (() => {
|
|
|
2282
2318
|
/*A*/
|
|
2283
2319
|
] = a;
|
|
2284
2320
|
}
|
|
2285
|
-
apply1(slot, pose, time, alpha,
|
|
2321
|
+
apply1(slot, pose, time, alpha, from, add) {
|
|
2286
2322
|
const color = pose.color;
|
|
2287
2323
|
const frames = this.frames;
|
|
2288
2324
|
if (time < frames[0]) {
|
|
2289
|
-
|
|
2325
|
+
const setup = slot.data.setupPose.color;
|
|
2326
|
+
switch (from) {
|
|
2327
|
+
case 1 /* setup */:
|
|
2328
|
+
color.setFromColor(setup);
|
|
2329
|
+
break;
|
|
2330
|
+
case 2 /* first */:
|
|
2331
|
+
color.add(
|
|
2332
|
+
(setup.r - color.r) * alpha,
|
|
2333
|
+
(setup.g - color.g) * alpha,
|
|
2334
|
+
(setup.b - color.b) * alpha,
|
|
2335
|
+
(setup.a - color.a) * alpha
|
|
2336
|
+
);
|
|
2337
|
+
break;
|
|
2338
|
+
}
|
|
2290
2339
|
return;
|
|
2291
2340
|
}
|
|
2292
2341
|
let r = 0, g = 0, b = 0, a = 0;
|
|
@@ -2392,7 +2441,7 @@ var spine = (() => {
|
|
|
2392
2441
|
if (alpha === 1)
|
|
2393
2442
|
color.set(r, g, b, a);
|
|
2394
2443
|
else {
|
|
2395
|
-
if (
|
|
2444
|
+
if (from === 1 /* setup */) {
|
|
2396
2445
|
const setup = slot.data.setupPose.color;
|
|
2397
2446
|
color.set(
|
|
2398
2447
|
setup.r + (r - setup.r) * alpha,
|
|
@@ -2429,16 +2478,25 @@ var spine = (() => {
|
|
|
2429
2478
|
/*B*/
|
|
2430
2479
|
] = b;
|
|
2431
2480
|
}
|
|
2432
|
-
apply1(slot, pose, time, alpha,
|
|
2481
|
+
apply1(slot, pose, time, alpha, from, add) {
|
|
2433
2482
|
const color = pose.color;
|
|
2434
2483
|
let r = 0, g = 0, b = 0;
|
|
2435
2484
|
const frames = this.frames;
|
|
2436
2485
|
if (time < frames[0]) {
|
|
2437
|
-
|
|
2438
|
-
|
|
2439
|
-
|
|
2440
|
-
|
|
2441
|
-
|
|
2486
|
+
const setup = slot.data.setupPose.color;
|
|
2487
|
+
switch (from) {
|
|
2488
|
+
case 1 /* setup */: {
|
|
2489
|
+
color.r = setup.r;
|
|
2490
|
+
color.g = setup.g;
|
|
2491
|
+
color.b = setup.b;
|
|
2492
|
+
break;
|
|
2493
|
+
}
|
|
2494
|
+
case 2 /* first */: {
|
|
2495
|
+
color.r += (setup.r - color.r) * alpha;
|
|
2496
|
+
color.g += (setup.g - color.g) * alpha;
|
|
2497
|
+
color.b += (setup.b - color.b) * alpha;
|
|
2498
|
+
break;
|
|
2499
|
+
}
|
|
2442
2500
|
}
|
|
2443
2501
|
return;
|
|
2444
2502
|
}
|
|
@@ -2520,7 +2578,7 @@ var spine = (() => {
|
|
|
2520
2578
|
);
|
|
2521
2579
|
}
|
|
2522
2580
|
if (alpha !== 1) {
|
|
2523
|
-
if (
|
|
2581
|
+
if (from === 1 /* setup */) {
|
|
2524
2582
|
const setup = slot.data.setupPose.color;
|
|
2525
2583
|
r = setup.r + (r - setup.r) * alpha;
|
|
2526
2584
|
g = setup.g + (g - setup.g) * alpha;
|
|
@@ -2542,19 +2600,27 @@ var spine = (() => {
|
|
|
2542
2600
|
super(frameCount, bezierCount, `${9 /* alpha */}|${slotIndex}`);
|
|
2543
2601
|
this.slotIndex = slotIndex;
|
|
2544
2602
|
}
|
|
2545
|
-
apply(skeleton, lastTime, time, events, alpha,
|
|
2603
|
+
apply(skeleton, lastTime, time, events, alpha, from, add, out, appliedPose) {
|
|
2546
2604
|
const slot = skeleton.slots[this.slotIndex];
|
|
2547
2605
|
if (!slot.bone.active) return;
|
|
2548
2606
|
const color = (appliedPose ? slot.appliedPose : slot.pose).color;
|
|
2549
2607
|
let a = 0;
|
|
2550
2608
|
const frames = this.frames;
|
|
2551
2609
|
if (time < frames[0]) {
|
|
2552
|
-
|
|
2610
|
+
const setup = slot.data.setupPose.color.a;
|
|
2611
|
+
switch (from) {
|
|
2612
|
+
case 1 /* setup */:
|
|
2613
|
+
color.a = setup;
|
|
2614
|
+
break;
|
|
2615
|
+
case 2 /* first */:
|
|
2616
|
+
color.a += (setup - color.a) * alpha;
|
|
2617
|
+
break;
|
|
2618
|
+
}
|
|
2553
2619
|
return;
|
|
2554
2620
|
}
|
|
2555
2621
|
a = this.getCurveValue(time);
|
|
2556
2622
|
if (alpha !== 1) {
|
|
2557
|
-
if (
|
|
2623
|
+
if (from === 1 /* setup */) {
|
|
2558
2624
|
const setup = slot.data.setupPose.color;
|
|
2559
2625
|
a = setup.a + (a - setup.a) * alpha;
|
|
2560
2626
|
} else
|
|
@@ -2613,18 +2679,33 @@ var spine = (() => {
|
|
|
2613
2679
|
/*B2*/
|
|
2614
2680
|
] = b2;
|
|
2615
2681
|
}
|
|
2616
|
-
apply1(slot, pose, time, alpha,
|
|
2682
|
+
apply1(slot, pose, time, alpha, from, add) {
|
|
2617
2683
|
const light = pose.color, dark = pose.darkColor;
|
|
2618
2684
|
let r2 = 0, g2 = 0, b2 = 0;
|
|
2619
2685
|
const frames = this.frames;
|
|
2620
2686
|
if (time < frames[0]) {
|
|
2621
|
-
|
|
2622
|
-
|
|
2623
|
-
|
|
2624
|
-
|
|
2625
|
-
|
|
2626
|
-
|
|
2627
|
-
|
|
2687
|
+
const setup = slot.data.setupPose;
|
|
2688
|
+
const setupLight = setup.color, setupDark = setup.darkColor;
|
|
2689
|
+
switch (from) {
|
|
2690
|
+
case 1 /* setup */: {
|
|
2691
|
+
light.setFromColor(setupLight);
|
|
2692
|
+
dark.r = setupDark.r;
|
|
2693
|
+
dark.g = setupDark.g;
|
|
2694
|
+
dark.b = setupDark.b;
|
|
2695
|
+
break;
|
|
2696
|
+
}
|
|
2697
|
+
case 2 /* first */: {
|
|
2698
|
+
light.add(
|
|
2699
|
+
(setupLight.r - light.r) * alpha,
|
|
2700
|
+
(setupLight.g - light.g) * alpha,
|
|
2701
|
+
(setupLight.b - light.b) * alpha,
|
|
2702
|
+
(setupLight.a - light.a) * alpha
|
|
2703
|
+
);
|
|
2704
|
+
dark.r += (setupDark.r - dark.r) * alpha;
|
|
2705
|
+
dark.g += (setupDark.g - dark.g) * alpha;
|
|
2706
|
+
dark.b += (setupDark.b - dark.b) * alpha;
|
|
2707
|
+
break;
|
|
2708
|
+
}
|
|
2628
2709
|
}
|
|
2629
2710
|
return;
|
|
2630
2711
|
}
|
|
@@ -2784,7 +2865,7 @@ var spine = (() => {
|
|
|
2784
2865
|
}
|
|
2785
2866
|
if (alpha === 1)
|
|
2786
2867
|
light.set(r, g, b, a);
|
|
2787
|
-
else if (
|
|
2868
|
+
else if (from === 1 /* setup */) {
|
|
2788
2869
|
const setupPose = slot.data.setupPose;
|
|
2789
2870
|
let setup = setupPose.color;
|
|
2790
2871
|
light.set(
|
|
@@ -2852,20 +2933,30 @@ var spine = (() => {
|
|
|
2852
2933
|
/*B2*/
|
|
2853
2934
|
] = b2;
|
|
2854
2935
|
}
|
|
2855
|
-
apply1(slot, pose, time, alpha,
|
|
2936
|
+
apply1(slot, pose, time, alpha, from, add) {
|
|
2856
2937
|
const light = pose.color, dark = pose.darkColor;
|
|
2857
2938
|
let r = 0, g = 0, b = 0, r2 = 0, g2 = 0, b2 = 0;
|
|
2858
2939
|
const frames = this.frames;
|
|
2859
2940
|
if (time < frames[0]) {
|
|
2860
|
-
|
|
2861
|
-
|
|
2862
|
-
|
|
2863
|
-
|
|
2864
|
-
|
|
2865
|
-
|
|
2866
|
-
|
|
2867
|
-
|
|
2868
|
-
|
|
2941
|
+
const setup = slot.data.setupPose;
|
|
2942
|
+
const setupLight = setup.color, setupDark = setup.darkColor;
|
|
2943
|
+
switch (from) {
|
|
2944
|
+
case 1 /* setup */:
|
|
2945
|
+
light.r = setupLight.r;
|
|
2946
|
+
light.g = setupLight.g;
|
|
2947
|
+
light.b = setupLight.b;
|
|
2948
|
+
dark.r = setupDark.r;
|
|
2949
|
+
dark.g = setupDark.g;
|
|
2950
|
+
dark.b = setupDark.b;
|
|
2951
|
+
break;
|
|
2952
|
+
case 2 /* first */:
|
|
2953
|
+
light.r += (setupLight.r - light.r) * alpha;
|
|
2954
|
+
light.g += (setupLight.g - light.g) * alpha;
|
|
2955
|
+
light.b += (setupLight.b - light.b) * alpha;
|
|
2956
|
+
dark.r += (setupDark.r - dark.r) * alpha;
|
|
2957
|
+
dark.g += (setupDark.g - dark.g) * alpha;
|
|
2958
|
+
dark.b += (setupDark.b - dark.b) * alpha;
|
|
2959
|
+
break;
|
|
2869
2960
|
}
|
|
2870
2961
|
return;
|
|
2871
2962
|
}
|
|
@@ -3007,7 +3098,7 @@ var spine = (() => {
|
|
|
3007
3098
|
);
|
|
3008
3099
|
}
|
|
3009
3100
|
if (alpha !== 1) {
|
|
3010
|
-
if (
|
|
3101
|
+
if (from === 1 /* setup */) {
|
|
3011
3102
|
const setupPose = slot.data.setupPose;
|
|
3012
3103
|
let setup = setupPose.color;
|
|
3013
3104
|
r = setup.r + (r - setup.r) * alpha;
|
|
@@ -3052,12 +3143,12 @@ var spine = (() => {
|
|
|
3052
3143
|
this.frames[frame] = time;
|
|
3053
3144
|
this.attachmentNames[frame] = attachmentName;
|
|
3054
3145
|
}
|
|
3055
|
-
apply(skeleton, lastTime, time, events, alpha,
|
|
3146
|
+
apply(skeleton, lastTime, time, events, alpha, from, add, out, appliedPose) {
|
|
3056
3147
|
const slot = skeleton.slots[this.slotIndex];
|
|
3057
3148
|
if (!slot.bone.active) return;
|
|
3058
3149
|
const pose = appliedPose ? slot.appliedPose : slot.pose;
|
|
3059
3150
|
if (out || time < this.frames[0]) {
|
|
3060
|
-
if (
|
|
3151
|
+
if (from !== 0 /* current */) this.setAttachment(skeleton, pose, slot.data.attachmentName);
|
|
3061
3152
|
} else
|
|
3062
3153
|
this.setAttachment(skeleton, pose, this.attachmentNames[Timeline.search(this.frames, time)]);
|
|
3063
3154
|
}
|
|
@@ -3139,15 +3230,15 @@ var spine = (() => {
|
|
|
3139
3230
|
const x = curves[n - 2], y = curves[n - 1];
|
|
3140
3231
|
return y + (1 - y) * (time - x) / (this.frames[frame + this.getFrameEntries()] - x);
|
|
3141
3232
|
}
|
|
3142
|
-
apply(skeleton, lastTime, time, events, alpha,
|
|
3233
|
+
apply(skeleton, lastTime, time, events, alpha, from, add, out, appliedPose) {
|
|
3143
3234
|
const slots = skeleton.slots;
|
|
3144
3235
|
if (!this.attachment.isTimelineActive(slots, this.slotIndex, appliedPose)) return;
|
|
3145
3236
|
const timelineSlots = this.attachment.timelineSlots;
|
|
3146
3237
|
const frames = this.frames;
|
|
3147
3238
|
if (time < frames[0]) {
|
|
3148
|
-
this.applyBeforeFirst(slots[this.slotIndex], appliedPose,
|
|
3239
|
+
this.applyBeforeFirst(slots[this.slotIndex], appliedPose, alpha, from);
|
|
3149
3240
|
for (const slotIndex of timelineSlots)
|
|
3150
|
-
this.applyBeforeFirst(slots[slotIndex], appliedPose,
|
|
3241
|
+
this.applyBeforeFirst(slots[slotIndex], appliedPose, alpha, from);
|
|
3151
3242
|
return;
|
|
3152
3243
|
}
|
|
3153
3244
|
let v1, v2;
|
|
@@ -3163,17 +3254,49 @@ var spine = (() => {
|
|
|
3163
3254
|
v2 = this.vertices[frame + 1];
|
|
3164
3255
|
}
|
|
3165
3256
|
const vertexCount = this.vertices[0].length;
|
|
3166
|
-
this.applyToSlot(slots[this.slotIndex], appliedPose, v1, v2, percent, vertexCount, alpha,
|
|
3257
|
+
this.applyToSlot(slots[this.slotIndex], appliedPose, v1, v2, percent, vertexCount, alpha, from, add);
|
|
3167
3258
|
for (const slotIndex of timelineSlots)
|
|
3168
|
-
this.applyToSlot(slots[slotIndex], appliedPose, v1, v2, percent, vertexCount, alpha,
|
|
3259
|
+
this.applyToSlot(slots[slotIndex], appliedPose, v1, v2, percent, vertexCount, alpha, from, add);
|
|
3169
3260
|
}
|
|
3170
|
-
|
|
3261
|
+
applyBeforeFirst(slot, appliedPose, alpha, from) {
|
|
3262
|
+
if (!slot.bone.active) return;
|
|
3263
|
+
const pose = appliedPose ? slot.appliedPose : slot.pose;
|
|
3264
|
+
if (pose.attachment == null || pose.attachment.timelineAttachment !== this.attachment) return;
|
|
3265
|
+
const deformArray = pose.deform;
|
|
3266
|
+
if (deformArray.length === 0) from = 1 /* setup */;
|
|
3267
|
+
switch (from) {
|
|
3268
|
+
case 1 /* setup */:
|
|
3269
|
+
deformArray.length = 0;
|
|
3270
|
+
break;
|
|
3271
|
+
case 2 /* first */: {
|
|
3272
|
+
if (alpha === 1) {
|
|
3273
|
+
deformArray.length = 0;
|
|
3274
|
+
return;
|
|
3275
|
+
}
|
|
3276
|
+
const vertexCount = this.vertices[0].length;
|
|
3277
|
+
deformArray.length = vertexCount;
|
|
3278
|
+
const deform = deformArray;
|
|
3279
|
+
const vertexAttachment = pose.attachment;
|
|
3280
|
+
if (vertexAttachment.bones === null) {
|
|
3281
|
+
const setupVertices = vertexAttachment.vertices;
|
|
3282
|
+
for (let i = 0; i < vertexCount; i++)
|
|
3283
|
+
deform[i] += (setupVertices[i] - deform[i]) * alpha;
|
|
3284
|
+
} else {
|
|
3285
|
+
alpha = 1 - alpha;
|
|
3286
|
+
for (let i = 0; i < vertexCount; i++)
|
|
3287
|
+
deform[i] *= alpha;
|
|
3288
|
+
}
|
|
3289
|
+
}
|
|
3290
|
+
}
|
|
3291
|
+
}
|
|
3292
|
+
applyToSlot(slot, appliedPose, v1, v2, percent, vertexCount, alpha, from, add) {
|
|
3171
3293
|
if (!slot.bone.active) return;
|
|
3172
3294
|
const pose = appliedPose ? slot.appliedPose : slot.pose;
|
|
3173
3295
|
if (pose.attachment === null || pose.attachment.timelineAttachment !== this.attachment) return;
|
|
3174
3296
|
const vertexAttachment = pose.attachment;
|
|
3175
3297
|
const deform = pose.deform;
|
|
3176
|
-
if (deform.length === 0)
|
|
3298
|
+
if (deform.length === 0) from = 1 /* setup */;
|
|
3299
|
+
const fromSetup = from === 1 /* setup */;
|
|
3177
3300
|
deform.length = vertexCount;
|
|
3178
3301
|
if (v2 === null) {
|
|
3179
3302
|
if (alpha === 1) {
|
|
@@ -3269,13 +3392,6 @@ var spine = (() => {
|
|
|
3269
3392
|
}
|
|
3270
3393
|
}
|
|
3271
3394
|
}
|
|
3272
|
-
applyBeforeFirst(slot, appliedPose, fromSetup) {
|
|
3273
|
-
if (!slot.bone.active) return;
|
|
3274
|
-
const pose = appliedPose ? slot.appliedPose : slot.pose;
|
|
3275
|
-
if (pose.attachment == null || pose.attachment.timelineAttachment !== this.attachment) return;
|
|
3276
|
-
if (pose.deform.length === 0) fromSetup = true;
|
|
3277
|
-
if (fromSetup) pose.deform.length = 0;
|
|
3278
|
-
}
|
|
3279
3395
|
};
|
|
3280
3396
|
var SequenceTimeline = class _SequenceTimeline extends Timeline {
|
|
3281
3397
|
static ENTRIES = 3;
|
|
@@ -3284,7 +3400,7 @@ var spine = (() => {
|
|
|
3284
3400
|
slotIndex;
|
|
3285
3401
|
attachment;
|
|
3286
3402
|
constructor(frameCount, slotIndex, attachment) {
|
|
3287
|
-
super(frameCount, `${
|
|
3403
|
+
super(frameCount, `${29 /* sequence */}|${slotIndex}|${attachment.sequence.id}`);
|
|
3288
3404
|
this.slotIndex = slotIndex;
|
|
3289
3405
|
this.attachment = attachment;
|
|
3290
3406
|
this.instant = true;
|
|
@@ -3311,13 +3427,13 @@ var spine = (() => {
|
|
|
3311
3427
|
frames[frame + _SequenceTimeline.MODE] = mode | index << 4;
|
|
3312
3428
|
frames[frame + _SequenceTimeline.DELAY] = delay;
|
|
3313
3429
|
}
|
|
3314
|
-
apply(skeleton, lastTime, time, events, alpha,
|
|
3430
|
+
apply(skeleton, lastTime, time, events, alpha, from, add, out, appliedPose) {
|
|
3315
3431
|
const slots = skeleton.slots;
|
|
3316
3432
|
if (!this.attachment.isTimelineActive(slots, this.slotIndex, appliedPose)) return;
|
|
3317
3433
|
const timelineSlots = this.attachment.timelineSlots;
|
|
3318
3434
|
const frames = this.frames;
|
|
3319
3435
|
if (out || time < frames[0]) {
|
|
3320
|
-
if (
|
|
3436
|
+
if (from !== 0 /* current */) {
|
|
3321
3437
|
this.setupPose(slots[this.slotIndex], appliedPose);
|
|
3322
3438
|
for (const slotIndex of timelineSlots)
|
|
3323
3439
|
this.setupPose(slots[slotIndex], appliedPose);
|
|
@@ -3393,12 +3509,12 @@ var spine = (() => {
|
|
|
3393
3509
|
this.events[frame] = event;
|
|
3394
3510
|
}
|
|
3395
3511
|
/** Fires events for frames > `lastTime` and <= `time`. */
|
|
3396
|
-
apply(skeleton, lastTime, time, firedEvents, alpha,
|
|
3512
|
+
apply(skeleton, lastTime, time, firedEvents, alpha, from, add, out, appliedPose) {
|
|
3397
3513
|
if (!firedEvents) return;
|
|
3398
3514
|
const frames = this.frames;
|
|
3399
3515
|
const frameCount = this.frames.length;
|
|
3400
3516
|
if (lastTime > time) {
|
|
3401
|
-
this.apply(null, lastTime, Number.MAX_VALUE, firedEvents, 0,
|
|
3517
|
+
this.apply(null, lastTime, Number.MAX_VALUE, firedEvents, 0, from, false, false, false);
|
|
3402
3518
|
lastTime = -1;
|
|
3403
3519
|
} else if (lastTime >= frames[frameCount - 1])
|
|
3404
3520
|
return;
|
|
@@ -3438,11 +3554,11 @@ var spine = (() => {
|
|
|
3438
3554
|
this.frames[frame] = time;
|
|
3439
3555
|
this.drawOrders[frame] = drawOrder;
|
|
3440
3556
|
}
|
|
3441
|
-
apply(skeleton, lastTime, time, firedEvents, alpha,
|
|
3557
|
+
apply(skeleton, lastTime, time, firedEvents, alpha, from, add, out, appliedPose) {
|
|
3442
3558
|
const pose = appliedPose ? skeleton.drawOrder.appliedPose : skeleton.drawOrder.pose;
|
|
3443
3559
|
const setup = skeleton.slots;
|
|
3444
3560
|
if (out || time < this.frames[0]) {
|
|
3445
|
-
if (
|
|
3561
|
+
if (from !== 0 /* current */) Utils.arrayCopy(setup, 0, pose, 0, skeleton.slots.length);
|
|
3446
3562
|
return;
|
|
3447
3563
|
}
|
|
3448
3564
|
const order = this.drawOrders[Timeline.search(this.frames, time)];
|
|
@@ -3455,6 +3571,7 @@ var spine = (() => {
|
|
|
3455
3571
|
}
|
|
3456
3572
|
};
|
|
3457
3573
|
var DrawOrderFolderTimeline = class _DrawOrderFolderTimeline extends Timeline {
|
|
3574
|
+
static propertyID = `${15 /* drawOrderFolder */}`;
|
|
3458
3575
|
slots;
|
|
3459
3576
|
inFolder;
|
|
3460
3577
|
drawOrders;
|
|
@@ -3473,7 +3590,7 @@ var spine = (() => {
|
|
|
3473
3590
|
const n = slots.length;
|
|
3474
3591
|
const ids = new Array(n);
|
|
3475
3592
|
for (let i = 0; i < n; i++)
|
|
3476
|
-
ids[i] =
|
|
3593
|
+
ids[i] = `${_DrawOrderFolderTimeline.propertyID}|${slots[i]}`;
|
|
3477
3594
|
return ids;
|
|
3478
3595
|
}
|
|
3479
3596
|
getFrameCount() {
|
|
@@ -3495,11 +3612,11 @@ var spine = (() => {
|
|
|
3495
3612
|
this.frames[frame] = time;
|
|
3496
3613
|
this.drawOrders[frame] = drawOrder;
|
|
3497
3614
|
}
|
|
3498
|
-
apply(skeleton, lastTime, time, events, alpha,
|
|
3615
|
+
apply(skeleton, lastTime, time, events, alpha, from, add, out, appliedPose) {
|
|
3499
3616
|
const pose = appliedPose ? skeleton.drawOrder.appliedPose : skeleton.drawOrder.pose;
|
|
3500
3617
|
const setup = skeleton.slots;
|
|
3501
3618
|
if (out || time < this.frames[0]) {
|
|
3502
|
-
if (
|
|
3619
|
+
if (from !== 0 /* current */) this.setup(pose, setup);
|
|
3503
3620
|
} else {
|
|
3504
3621
|
const order = this.drawOrders[Timeline.search(this.frames, time)];
|
|
3505
3622
|
if (!order)
|
|
@@ -3532,7 +3649,7 @@ var spine = (() => {
|
|
|
3532
3649
|
var IkConstraintTimeline = class extends CurveTimeline {
|
|
3533
3650
|
constraintIndex = 0;
|
|
3534
3651
|
constructor(frameCount, bezierCount, constraintIndex) {
|
|
3535
|
-
super(frameCount, bezierCount, `${
|
|
3652
|
+
super(frameCount, bezierCount, `${16 /* ikConstraint */}|${constraintIndex}`);
|
|
3536
3653
|
this.constraintIndex = constraintIndex;
|
|
3537
3654
|
}
|
|
3538
3655
|
getFrameEntries() {
|
|
@@ -3566,19 +3683,30 @@ var spine = (() => {
|
|
|
3566
3683
|
/*STRETCH*/
|
|
3567
3684
|
] = stretch ? 1 : 0;
|
|
3568
3685
|
}
|
|
3569
|
-
apply(skeleton, lastTime, time, firedEvents, alpha,
|
|
3686
|
+
apply(skeleton, lastTime, time, firedEvents, alpha, from, add, out, appliedPose) {
|
|
3570
3687
|
const constraint = skeleton.constraints[this.constraintIndex];
|
|
3571
3688
|
if (!constraint.active) return;
|
|
3572
3689
|
const pose = appliedPose ? constraint.appliedPose : constraint.pose;
|
|
3573
3690
|
const frames = this.frames;
|
|
3574
3691
|
if (time < frames[0]) {
|
|
3575
|
-
|
|
3576
|
-
|
|
3577
|
-
|
|
3578
|
-
|
|
3579
|
-
|
|
3580
|
-
|
|
3581
|
-
|
|
3692
|
+
const setup = constraint.data.setupPose;
|
|
3693
|
+
switch (from) {
|
|
3694
|
+
case 1 /* setup */: {
|
|
3695
|
+
pose.mix = setup.mix;
|
|
3696
|
+
pose.softness = setup.softness;
|
|
3697
|
+
pose.bendDirection = setup.bendDirection;
|
|
3698
|
+
pose.compress = setup.compress;
|
|
3699
|
+
pose.stretch = setup.stretch;
|
|
3700
|
+
break;
|
|
3701
|
+
}
|
|
3702
|
+
case 2 /* first */: {
|
|
3703
|
+
pose.mix += (setup.mix - pose.mix) * alpha;
|
|
3704
|
+
pose.softness += (setup.softness - pose.softness) * alpha;
|
|
3705
|
+
pose.bendDirection = setup.bendDirection;
|
|
3706
|
+
pose.compress = setup.compress;
|
|
3707
|
+
pose.stretch = setup.stretch;
|
|
3708
|
+
break;
|
|
3709
|
+
}
|
|
3582
3710
|
}
|
|
3583
3711
|
return;
|
|
3584
3712
|
}
|
|
@@ -3644,11 +3772,11 @@ var spine = (() => {
|
|
|
3644
3772
|
/*BEZIER*/
|
|
3645
3773
|
);
|
|
3646
3774
|
}
|
|
3647
|
-
const base =
|
|
3775
|
+
const base = from === 1 /* setup */ ? constraint.data.setupPose : pose;
|
|
3648
3776
|
pose.mix = base.mix + (mix - base.mix) * alpha;
|
|
3649
3777
|
pose.softness = base.softness + (softness - base.softness) * alpha;
|
|
3650
3778
|
if (out) {
|
|
3651
|
-
if (
|
|
3779
|
+
if (from === 1 /* setup */) {
|
|
3652
3780
|
pose.bendDirection = base.bendDirection;
|
|
3653
3781
|
pose.compress = base.compress;
|
|
3654
3782
|
pose.stretch = base.stretch;
|
|
@@ -3673,7 +3801,7 @@ var spine = (() => {
|
|
|
3673
3801
|
/** The index of the transform constraint slot in {@link Skeleton.transformConstraints} that will be changed. */
|
|
3674
3802
|
constraintIndex = 0;
|
|
3675
3803
|
constructor(frameCount, bezierCount, constraintIndex) {
|
|
3676
|
-
super(frameCount, bezierCount, `${
|
|
3804
|
+
super(frameCount, bezierCount, `${17 /* transformConstraint */}|${constraintIndex}`);
|
|
3677
3805
|
this.constraintIndex = constraintIndex;
|
|
3678
3806
|
this.additive = true;
|
|
3679
3807
|
}
|
|
@@ -3712,20 +3840,32 @@ var spine = (() => {
|
|
|
3712
3840
|
/*SHEARY*/
|
|
3713
3841
|
] = mixShearY;
|
|
3714
3842
|
}
|
|
3715
|
-
apply(skeleton, lastTime, time, firedEvents, alpha,
|
|
3843
|
+
apply(skeleton, lastTime, time, firedEvents, alpha, from, add, out, appliedPose) {
|
|
3716
3844
|
const constraint = skeleton.constraints[this.constraintIndex];
|
|
3717
3845
|
if (!constraint.active) return;
|
|
3718
3846
|
const pose = appliedPose ? constraint.appliedPose : constraint.pose;
|
|
3719
3847
|
const frames = this.frames;
|
|
3720
3848
|
if (time < frames[0]) {
|
|
3721
|
-
|
|
3722
|
-
|
|
3723
|
-
|
|
3724
|
-
|
|
3725
|
-
|
|
3726
|
-
|
|
3727
|
-
|
|
3728
|
-
|
|
3849
|
+
const setup = constraint.data.setupPose;
|
|
3850
|
+
switch (from) {
|
|
3851
|
+
case 1 /* setup */: {
|
|
3852
|
+
pose.mixRotate = setup.mixRotate;
|
|
3853
|
+
pose.mixX = setup.mixX;
|
|
3854
|
+
pose.mixY = setup.mixY;
|
|
3855
|
+
pose.mixScaleX = setup.mixScaleX;
|
|
3856
|
+
pose.mixScaleY = setup.mixScaleY;
|
|
3857
|
+
pose.mixShearY = setup.mixShearY;
|
|
3858
|
+
break;
|
|
3859
|
+
}
|
|
3860
|
+
case 2 /* first */: {
|
|
3861
|
+
pose.mixRotate += (setup.mixRotate - pose.mixRotate) * alpha;
|
|
3862
|
+
pose.mixX += (setup.mixX - pose.mixX) * alpha;
|
|
3863
|
+
pose.mixY += (setup.mixY - pose.mixY) * alpha;
|
|
3864
|
+
pose.mixScaleX += (setup.mixScaleX - pose.mixScaleX) * alpha;
|
|
3865
|
+
pose.mixScaleY += (setup.mixScaleY - pose.mixScaleY) * alpha;
|
|
3866
|
+
pose.mixShearY += (setup.mixShearY - pose.mixShearY) * alpha;
|
|
3867
|
+
break;
|
|
3868
|
+
}
|
|
3729
3869
|
}
|
|
3730
3870
|
return;
|
|
3731
3871
|
}
|
|
@@ -3867,7 +4007,7 @@ var spine = (() => {
|
|
|
3867
4007
|
/*BEZIER*/
|
|
3868
4008
|
);
|
|
3869
4009
|
}
|
|
3870
|
-
const base =
|
|
4010
|
+
const base = from === 1 /* setup */ ? constraint.data.setupPose : pose;
|
|
3871
4011
|
if (add) {
|
|
3872
4012
|
pose.mixRotate = base.mixRotate + rotate * alpha;
|
|
3873
4013
|
pose.mixX = base.mixX + x * alpha;
|
|
@@ -3894,29 +4034,29 @@ var spine = (() => {
|
|
|
3894
4034
|
};
|
|
3895
4035
|
var PathConstraintPositionTimeline = class extends ConstraintTimeline1 {
|
|
3896
4036
|
constructor(frameCount, bezierCount, constraintIndex) {
|
|
3897
|
-
super(frameCount, bezierCount, constraintIndex,
|
|
4037
|
+
super(frameCount, bezierCount, constraintIndex, 18 /* pathConstraintPosition */);
|
|
3898
4038
|
this.additive = true;
|
|
3899
4039
|
}
|
|
3900
|
-
apply(skeleton, lastTime, time, firedEvents, alpha,
|
|
4040
|
+
apply(skeleton, lastTime, time, firedEvents, alpha, from, add, out, appliedPose) {
|
|
3901
4041
|
const constraint = skeleton.constraints[this.constraintIndex];
|
|
3902
4042
|
if (constraint.active) {
|
|
3903
4043
|
const pose = appliedPose ? constraint.appliedPose : constraint.pose;
|
|
3904
|
-
pose.position = this.getAbsoluteValue(time, alpha,
|
|
4044
|
+
pose.position = this.getAbsoluteValue(time, alpha, from, add, pose.position, constraint.data.setupPose.position);
|
|
3905
4045
|
}
|
|
3906
4046
|
}
|
|
3907
4047
|
};
|
|
3908
4048
|
var PathConstraintSpacingTimeline = class extends ConstraintTimeline1 {
|
|
3909
4049
|
constructor(frameCount, bezierCount, constraintIndex) {
|
|
3910
|
-
super(frameCount, bezierCount, constraintIndex,
|
|
4050
|
+
super(frameCount, bezierCount, constraintIndex, 19 /* pathConstraintSpacing */);
|
|
3911
4051
|
}
|
|
3912
|
-
apply(skeleton, lastTime, time, firedEvents, alpha,
|
|
4052
|
+
apply(skeleton, lastTime, time, firedEvents, alpha, from, add, out, appliedPose) {
|
|
3913
4053
|
const constraint = skeleton.constraints[this.constraintIndex];
|
|
3914
4054
|
if (constraint.active) {
|
|
3915
4055
|
const pose = appliedPose ? constraint.appliedPose : constraint.pose;
|
|
3916
4056
|
pose.spacing = this.getAbsoluteValue(
|
|
3917
4057
|
time,
|
|
3918
4058
|
alpha,
|
|
3919
|
-
|
|
4059
|
+
from,
|
|
3920
4060
|
false,
|
|
3921
4061
|
pose.spacing,
|
|
3922
4062
|
constraint.data.setupPose.spacing
|
|
@@ -3927,7 +4067,7 @@ var spine = (() => {
|
|
|
3927
4067
|
var PathConstraintMixTimeline = class extends CurveTimeline {
|
|
3928
4068
|
constraintIndex;
|
|
3929
4069
|
constructor(frameCount, bezierCount, constraintIndex) {
|
|
3930
|
-
super(frameCount, bezierCount, `${
|
|
4070
|
+
super(frameCount, bezierCount, `${20 /* pathConstraintMix */}|${constraintIndex}`);
|
|
3931
4071
|
this.constraintIndex = constraintIndex;
|
|
3932
4072
|
}
|
|
3933
4073
|
getFrameEntries() {
|
|
@@ -3953,17 +4093,26 @@ var spine = (() => {
|
|
|
3953
4093
|
/*Y*/
|
|
3954
4094
|
] = mixY;
|
|
3955
4095
|
}
|
|
3956
|
-
apply(skeleton, lastTime, time, firedEvents, alpha,
|
|
4096
|
+
apply(skeleton, lastTime, time, firedEvents, alpha, from, add, out, appliedPose) {
|
|
3957
4097
|
const constraint = skeleton.constraints[this.constraintIndex];
|
|
3958
4098
|
if (!constraint.active) return;
|
|
3959
4099
|
const pose = appliedPose ? constraint.appliedPose : constraint.pose;
|
|
3960
4100
|
const frames = this.frames;
|
|
3961
4101
|
if (time < frames[0]) {
|
|
3962
|
-
|
|
3963
|
-
|
|
3964
|
-
|
|
3965
|
-
|
|
3966
|
-
|
|
4102
|
+
const setup = constraint.data.setupPose;
|
|
4103
|
+
switch (from) {
|
|
4104
|
+
case 1 /* setup */: {
|
|
4105
|
+
pose.mixRotate = setup.mixRotate;
|
|
4106
|
+
pose.mixX = setup.mixX;
|
|
4107
|
+
pose.mixY = setup.mixY;
|
|
4108
|
+
break;
|
|
4109
|
+
}
|
|
4110
|
+
case 2 /* first */: {
|
|
4111
|
+
pose.mixRotate += (setup.mixRotate - pose.mixRotate) * alpha;
|
|
4112
|
+
pose.mixX += (setup.mixX - pose.mixX) * alpha;
|
|
4113
|
+
pose.mixY += (setup.mixY - pose.mixY) * alpha;
|
|
4114
|
+
break;
|
|
4115
|
+
}
|
|
3967
4116
|
}
|
|
3968
4117
|
return;
|
|
3969
4118
|
}
|
|
@@ -4045,7 +4194,7 @@ var spine = (() => {
|
|
|
4045
4194
|
/*BEZIER*/
|
|
4046
4195
|
);
|
|
4047
4196
|
}
|
|
4048
|
-
const base =
|
|
4197
|
+
const base = from === 1 /* setup */ ? constraint.data.setupPose : pose;
|
|
4049
4198
|
if (add) {
|
|
4050
4199
|
pose.mixRotate = base.mixRotate + rotate * alpha;
|
|
4051
4200
|
pose.mixX = base.mixX + x * alpha;
|
|
@@ -4062,7 +4211,7 @@ var spine = (() => {
|
|
|
4062
4211
|
constructor(frameCount, bezierCount, constraintIndex, property) {
|
|
4063
4212
|
super(frameCount, bezierCount, constraintIndex, property);
|
|
4064
4213
|
}
|
|
4065
|
-
apply(skeleton, lastTime, time, firedEvents, alpha,
|
|
4214
|
+
apply(skeleton, lastTime, time, firedEvents, alpha, from, add, out, appliedPose) {
|
|
4066
4215
|
if (add && !this.additive) add = false;
|
|
4067
4216
|
if (this.constraintIndex === -1) {
|
|
4068
4217
|
const value = time >= this.frames[0] ? this.getCurveValue(time) : 0;
|
|
@@ -4070,21 +4219,21 @@ var spine = (() => {
|
|
|
4070
4219
|
for (const constraint of constraints) {
|
|
4071
4220
|
if (constraint.active && this.global(constraint.data)) {
|
|
4072
4221
|
const pose = appliedPose ? constraint.appliedPose : constraint.pose;
|
|
4073
|
-
this.set(pose, this.getAbsoluteValue(time, alpha,
|
|
4222
|
+
this.set(pose, this.getAbsoluteValue(time, alpha, from, add, this.get(pose), this.get(constraint.data.setupPose), value));
|
|
4074
4223
|
}
|
|
4075
4224
|
}
|
|
4076
4225
|
} else {
|
|
4077
4226
|
const constraint = skeleton.constraints[this.constraintIndex];
|
|
4078
4227
|
if (constraint.active) {
|
|
4079
4228
|
const pose = appliedPose ? constraint.appliedPose : constraint.pose;
|
|
4080
|
-
this.set(pose, this.getAbsoluteValue(time, alpha,
|
|
4229
|
+
this.set(pose, this.getAbsoluteValue(time, alpha, from, add, this.get(pose), this.get(constraint.data.setupPose)));
|
|
4081
4230
|
}
|
|
4082
4231
|
}
|
|
4083
4232
|
}
|
|
4084
4233
|
};
|
|
4085
4234
|
var PhysicsConstraintInertiaTimeline = class extends PhysicsConstraintTimeline {
|
|
4086
4235
|
constructor(frameCount, bezierCount, constraintIndex) {
|
|
4087
|
-
super(frameCount, bezierCount, constraintIndex,
|
|
4236
|
+
super(frameCount, bezierCount, constraintIndex, 21 /* physicsConstraintInertia */);
|
|
4088
4237
|
}
|
|
4089
4238
|
get(pose) {
|
|
4090
4239
|
return pose.inertia;
|
|
@@ -4098,7 +4247,7 @@ var spine = (() => {
|
|
|
4098
4247
|
};
|
|
4099
4248
|
var PhysicsConstraintStrengthTimeline = class extends PhysicsConstraintTimeline {
|
|
4100
4249
|
constructor(frameCount, bezierCount, constraintIndex) {
|
|
4101
|
-
super(frameCount, bezierCount, constraintIndex,
|
|
4250
|
+
super(frameCount, bezierCount, constraintIndex, 22 /* physicsConstraintStrength */);
|
|
4102
4251
|
}
|
|
4103
4252
|
get(pose) {
|
|
4104
4253
|
return pose.strength;
|
|
@@ -4112,7 +4261,7 @@ var spine = (() => {
|
|
|
4112
4261
|
};
|
|
4113
4262
|
var PhysicsConstraintDampingTimeline = class extends PhysicsConstraintTimeline {
|
|
4114
4263
|
constructor(frameCount, bezierCount, constraintIndex) {
|
|
4115
|
-
super(frameCount, bezierCount, constraintIndex,
|
|
4264
|
+
super(frameCount, bezierCount, constraintIndex, 23 /* physicsConstraintDamping */);
|
|
4116
4265
|
}
|
|
4117
4266
|
get(pose) {
|
|
4118
4267
|
return pose.damping;
|
|
@@ -4126,7 +4275,7 @@ var spine = (() => {
|
|
|
4126
4275
|
};
|
|
4127
4276
|
var PhysicsConstraintMassTimeline = class extends PhysicsConstraintTimeline {
|
|
4128
4277
|
constructor(frameCount, bezierCount, constraintIndex) {
|
|
4129
|
-
super(frameCount, bezierCount, constraintIndex,
|
|
4278
|
+
super(frameCount, bezierCount, constraintIndex, 24 /* physicsConstraintMass */);
|
|
4130
4279
|
}
|
|
4131
4280
|
get(pose) {
|
|
4132
4281
|
return 1 / pose.massInverse;
|
|
@@ -4140,7 +4289,7 @@ var spine = (() => {
|
|
|
4140
4289
|
};
|
|
4141
4290
|
var PhysicsConstraintWindTimeline = class extends PhysicsConstraintTimeline {
|
|
4142
4291
|
constructor(frameCount, bezierCount, constraintIndex) {
|
|
4143
|
-
super(frameCount, bezierCount, constraintIndex,
|
|
4292
|
+
super(frameCount, bezierCount, constraintIndex, 25 /* physicsConstraintWind */);
|
|
4144
4293
|
this.additive = true;
|
|
4145
4294
|
}
|
|
4146
4295
|
get(pose) {
|
|
@@ -4155,7 +4304,7 @@ var spine = (() => {
|
|
|
4155
4304
|
};
|
|
4156
4305
|
var PhysicsConstraintGravityTimeline = class extends PhysicsConstraintTimeline {
|
|
4157
4306
|
constructor(frameCount, bezierCount, constraintIndex) {
|
|
4158
|
-
super(frameCount, bezierCount, constraintIndex,
|
|
4307
|
+
super(frameCount, bezierCount, constraintIndex, 26 /* physicsConstraintGravity */);
|
|
4159
4308
|
this.additive = true;
|
|
4160
4309
|
}
|
|
4161
4310
|
get(pose) {
|
|
@@ -4170,7 +4319,7 @@ var spine = (() => {
|
|
|
4170
4319
|
};
|
|
4171
4320
|
var PhysicsConstraintMixTimeline = class extends PhysicsConstraintTimeline {
|
|
4172
4321
|
constructor(frameCount, bezierCount, constraintIndex) {
|
|
4173
|
-
super(frameCount, bezierCount, constraintIndex,
|
|
4322
|
+
super(frameCount, bezierCount, constraintIndex, 27 /* physicsConstraintMix */);
|
|
4174
4323
|
}
|
|
4175
4324
|
get(pose) {
|
|
4176
4325
|
return pose.mix;
|
|
@@ -4183,7 +4332,7 @@ var spine = (() => {
|
|
|
4183
4332
|
}
|
|
4184
4333
|
};
|
|
4185
4334
|
var PhysicsConstraintResetTimeline = class _PhysicsConstraintResetTimeline extends Timeline {
|
|
4186
|
-
static propertyIds = [
|
|
4335
|
+
static propertyIds = [28 /* physicsConstraintReset */.toString()];
|
|
4187
4336
|
/** The index of the physics constraint in {@link Skeleton.contraints} that will be reset when this timeline is
|
|
4188
4337
|
* applied, or -1 if all physics constraints in the skeleton will be reset. */
|
|
4189
4338
|
constraintIndex;
|
|
@@ -4202,7 +4351,7 @@ var spine = (() => {
|
|
|
4202
4351
|
this.frames[frame] = time;
|
|
4203
4352
|
}
|
|
4204
4353
|
/** Resets the physics constraint when frames > `lastTime` and <= `time`. */
|
|
4205
|
-
apply(skeleton, lastTime, time, firedEvents, alpha,
|
|
4354
|
+
apply(skeleton, lastTime, time, firedEvents, alpha, from, add, out, appliedPose) {
|
|
4206
4355
|
let constraint;
|
|
4207
4356
|
if (this.constraintIndex !== -1) {
|
|
4208
4357
|
constraint = skeleton.constraints[this.constraintIndex];
|
|
@@ -4210,7 +4359,7 @@ var spine = (() => {
|
|
|
4210
4359
|
}
|
|
4211
4360
|
const frames = this.frames;
|
|
4212
4361
|
if (lastTime > time) {
|
|
4213
|
-
this.apply(skeleton, lastTime, Number.MAX_VALUE, [], alpha,
|
|
4362
|
+
this.apply(skeleton, lastTime, Number.MAX_VALUE, [], alpha, from, false, false, false);
|
|
4214
4363
|
lastTime = -1;
|
|
4215
4364
|
} else if (lastTime >= frames[frames.length - 1])
|
|
4216
4365
|
return;
|
|
@@ -4228,26 +4377,26 @@ var spine = (() => {
|
|
|
4228
4377
|
};
|
|
4229
4378
|
var SliderTimeline = class extends ConstraintTimeline1 {
|
|
4230
4379
|
constructor(frameCount, bezierCount, constraintIndex) {
|
|
4231
|
-
super(frameCount, bezierCount, constraintIndex,
|
|
4380
|
+
super(frameCount, bezierCount, constraintIndex, 30 /* sliderTime */);
|
|
4232
4381
|
}
|
|
4233
|
-
apply(skeleton, lastTime, time, firedEvents, alpha,
|
|
4382
|
+
apply(skeleton, lastTime, time, firedEvents, alpha, from, add, out, appliedPose) {
|
|
4234
4383
|
const constraint = skeleton.constraints[this.constraintIndex];
|
|
4235
4384
|
if (constraint.active) {
|
|
4236
4385
|
const pose = appliedPose ? constraint.appliedPose : constraint.pose;
|
|
4237
|
-
pose.time = this.getAbsoluteValue(time, alpha,
|
|
4386
|
+
pose.time = this.getAbsoluteValue(time, alpha, from, add, pose.time, constraint.data.setupPose.time);
|
|
4238
4387
|
}
|
|
4239
4388
|
}
|
|
4240
4389
|
};
|
|
4241
4390
|
var SliderMixTimeline = class extends ConstraintTimeline1 {
|
|
4242
4391
|
constructor(frameCount, bezierCount, constraintIndex) {
|
|
4243
|
-
super(frameCount, bezierCount, constraintIndex,
|
|
4392
|
+
super(frameCount, bezierCount, constraintIndex, 31 /* sliderMix */);
|
|
4244
4393
|
this.additive = true;
|
|
4245
4394
|
}
|
|
4246
|
-
apply(skeleton, lastTime, time, firedEvents, alpha,
|
|
4395
|
+
apply(skeleton, lastTime, time, firedEvents, alpha, from, add, out, appliedPose) {
|
|
4247
4396
|
const constraint = skeleton.constraints[this.constraintIndex];
|
|
4248
4397
|
if (constraint.active) {
|
|
4249
4398
|
const pose = appliedPose ? constraint.appliedPose : constraint.pose;
|
|
4250
|
-
pose.mix = this.getAbsoluteValue(time, alpha,
|
|
4399
|
+
pose.mix = this.getAbsoluteValue(time, alpha, from, add, pose.mix, constraint.data.setupPose.mix);
|
|
4251
4400
|
}
|
|
4252
4401
|
}
|
|
4253
4402
|
};
|
|
@@ -4268,7 +4417,7 @@ var spine = (() => {
|
|
|
4268
4417
|
events = [];
|
|
4269
4418
|
listeners = [];
|
|
4270
4419
|
queue = new EventQueue(this);
|
|
4271
|
-
propertyIds = new
|
|
4420
|
+
propertyIds = /* @__PURE__ */ new Map();
|
|
4272
4421
|
animationsChanged = false;
|
|
4273
4422
|
trackEntryPool = new Pool(() => new TrackEntry());
|
|
4274
4423
|
constructor(data) {
|
|
@@ -4377,9 +4526,9 @@ var spine = (() => {
|
|
|
4377
4526
|
Utils.webkit602BugfixHelper(alpha);
|
|
4378
4527
|
const timeline = timelines[ii];
|
|
4379
4528
|
if (timeline instanceof AttachmentTimeline)
|
|
4380
|
-
this.applyAttachmentTimeline(timeline, skeleton, applyTime,
|
|
4529
|
+
this.applyAttachmentTimeline(timeline, skeleton, applyTime, 1 /* setup */, true);
|
|
4381
4530
|
else
|
|
4382
|
-
timeline.apply(skeleton, animationLast, applyTime, applyEvents, alpha,
|
|
4531
|
+
timeline.apply(skeleton, animationLast, applyTime, applyEvents, alpha, 1 /* setup */, false, false, false);
|
|
4383
4532
|
}
|
|
4384
4533
|
} else {
|
|
4385
4534
|
const timelineMode = current.timelineMode;
|
|
@@ -4389,14 +4538,14 @@ var spine = (() => {
|
|
|
4389
4538
|
if (firstFrame) current.timelinesRotation.length = timelineCount << 1;
|
|
4390
4539
|
for (let ii = 0; ii < timelineCount; ii++) {
|
|
4391
4540
|
const timeline = timelines[ii];
|
|
4392
|
-
const
|
|
4541
|
+
const from = timelineMode[ii] & MODE;
|
|
4393
4542
|
if (!shortestRotation && timeline instanceof RotateTimeline) {
|
|
4394
|
-
this.applyRotateTimeline(timeline, skeleton, applyTime, alpha,
|
|
4543
|
+
this.applyRotateTimeline(timeline, skeleton, applyTime, alpha, from, current.timelinesRotation, ii << 1, firstFrame);
|
|
4395
4544
|
} else if (timeline instanceof AttachmentTimeline) {
|
|
4396
|
-
this.applyAttachmentTimeline(timeline, skeleton, applyTime,
|
|
4545
|
+
this.applyAttachmentTimeline(timeline, skeleton, applyTime, from, retainAttachments);
|
|
4397
4546
|
} else {
|
|
4398
4547
|
Utils.webkit602BugfixHelper(alpha);
|
|
4399
|
-
timeline.apply(skeleton, animationLast, applyTime, applyEvents, alpha,
|
|
4548
|
+
timeline.apply(skeleton, animationLast, applyTime, applyEvents, alpha, from, add, false, false);
|
|
4400
4549
|
}
|
|
4401
4550
|
}
|
|
4402
4551
|
}
|
|
@@ -4406,7 +4555,7 @@ var spine = (() => {
|
|
|
4406
4555
|
current.nextAnimationLast = animationTime;
|
|
4407
4556
|
current.nextTrackLast = current.trackTime;
|
|
4408
4557
|
}
|
|
4409
|
-
const setupState = this.unkeyedState +
|
|
4558
|
+
const setupState = this.unkeyedState + ATTACH_SETUP;
|
|
4410
4559
|
const slots = skeleton.slots;
|
|
4411
4560
|
for (let i = 0, n = skeleton.slots.length; i < n; i++) {
|
|
4412
4561
|
const slot = slots[i];
|
|
@@ -4444,29 +4593,29 @@ var spine = (() => {
|
|
|
4444
4593
|
for (let i = 0; i < timelineCount; i++) {
|
|
4445
4594
|
const timeline = timelines[i];
|
|
4446
4595
|
const mode = timelineMode[i];
|
|
4447
|
-
const
|
|
4596
|
+
const mixFrom = mode & MODE;
|
|
4448
4597
|
let alpha = 0;
|
|
4449
4598
|
if ((mode & HOLD) !== 0) {
|
|
4450
4599
|
const holdMix = timelineHoldMix[i];
|
|
4451
4600
|
alpha = holdMix == null ? alphaHold : alphaHold * (1 - holdMix.mix());
|
|
4452
4601
|
} else {
|
|
4453
|
-
if (!drawOrder && timeline instanceof DrawOrderTimeline &&
|
|
4602
|
+
if (!drawOrder && timeline instanceof DrawOrderTimeline && mixFrom === 0 /* current */) continue;
|
|
4454
4603
|
alpha = alphaMix;
|
|
4455
4604
|
}
|
|
4456
4605
|
from.totalAlpha += alpha;
|
|
4457
4606
|
if (!shortestRotation && timeline instanceof RotateTimeline) {
|
|
4458
|
-
this.applyRotateTimeline(timeline, skeleton, applyTime, alpha,
|
|
4607
|
+
this.applyRotateTimeline(timeline, skeleton, applyTime, alpha, mixFrom, timelinesRotation, i << 1, firstFrame);
|
|
4459
4608
|
} else if (timeline instanceof AttachmentTimeline)
|
|
4460
4609
|
this.applyAttachmentTimeline(
|
|
4461
4610
|
timeline,
|
|
4462
4611
|
skeleton,
|
|
4463
4612
|
applyTime,
|
|
4464
|
-
|
|
4613
|
+
mixFrom,
|
|
4465
4614
|
retainAttachments && alpha >= from.alphaAttachmentThreshold
|
|
4466
4615
|
);
|
|
4467
4616
|
else {
|
|
4468
|
-
const out = !drawOrder || !(timeline instanceof DrawOrderTimeline) ||
|
|
4469
|
-
timeline.apply(skeleton, animationLast, applyTime, events, alpha,
|
|
4617
|
+
const out = !drawOrder || !(timeline instanceof DrawOrderTimeline) || mixFrom === 0 /* current */;
|
|
4618
|
+
timeline.apply(skeleton, animationLast, applyTime, events, alpha, mixFrom, add, out, false);
|
|
4470
4619
|
}
|
|
4471
4620
|
}
|
|
4472
4621
|
if (from.reverse && mix < from.eventThreshold) this.eventsReverse(from, animationLast, animationTime);
|
|
@@ -4478,10 +4627,10 @@ var spine = (() => {
|
|
|
4478
4627
|
}
|
|
4479
4628
|
/** Applies the attachment timeline and sets {@link Slot.attachmentState}.
|
|
4480
4629
|
* @param retain True if the attachment remains after apply, false if temporary for deform timelines. */
|
|
4481
|
-
applyAttachmentTimeline(timeline, skeleton, time,
|
|
4630
|
+
applyAttachmentTimeline(timeline, skeleton, time, from, retain) {
|
|
4482
4631
|
const slot = skeleton.slots[timeline.slotIndex];
|
|
4483
4632
|
if (!slot.bone.active) return;
|
|
4484
|
-
if (!retain && slot.attachmentState === this.unkeyedState +
|
|
4633
|
+
if (!retain && slot.attachmentState === this.unkeyedState + ATTACH_RETAIN) return;
|
|
4485
4634
|
let setup = time < timeline.frames[0];
|
|
4486
4635
|
let name = null;
|
|
4487
4636
|
if (!setup) {
|
|
@@ -4489,33 +4638,44 @@ var spine = (() => {
|
|
|
4489
4638
|
setup = !retain && name == null;
|
|
4490
4639
|
}
|
|
4491
4640
|
if (setup) {
|
|
4492
|
-
if (
|
|
4641
|
+
if (from === 0 /* current */) return;
|
|
4493
4642
|
name = slot.data.attachmentName;
|
|
4494
4643
|
}
|
|
4495
4644
|
slot.pose.setAttachment(name == null ? null : skeleton.getAttachment(slot.data.index, name));
|
|
4496
4645
|
if (retain)
|
|
4497
|
-
slot.attachmentState = this.unkeyedState +
|
|
4646
|
+
slot.attachmentState = this.unkeyedState + ATTACH_RETAIN;
|
|
4498
4647
|
else if (!setup)
|
|
4499
|
-
slot.attachmentState = this.unkeyedState +
|
|
4648
|
+
slot.attachmentState = this.unkeyedState + ATTACH_SETUP;
|
|
4500
4649
|
}
|
|
4501
4650
|
/** Applies the rotate timeline, mixing with the current pose while keeping the same rotation direction chosen as the shortest
|
|
4502
4651
|
* the first time the mixing was applied. */
|
|
4503
|
-
applyRotateTimeline(timeline, skeleton, time, alpha,
|
|
4652
|
+
applyRotateTimeline(timeline, skeleton, time, alpha, from, timelinesRotation, i, firstFrame) {
|
|
4504
4653
|
if (firstFrame) timelinesRotation[i] = 0;
|
|
4505
4654
|
if (alpha === 1) {
|
|
4506
|
-
timeline.apply(skeleton, 0, time, null, 1,
|
|
4655
|
+
timeline.apply(skeleton, 0, time, null, 1, from, false, false, false);
|
|
4507
4656
|
return;
|
|
4508
4657
|
}
|
|
4509
4658
|
const bone = skeleton.bones[timeline.boneIndex];
|
|
4510
4659
|
if (!bone.active) return;
|
|
4511
4660
|
const pose = bone.pose, setup = bone.data.setupPose;
|
|
4512
4661
|
const frames = timeline.frames;
|
|
4662
|
+
let r1, r2;
|
|
4513
4663
|
if (time < frames[0]) {
|
|
4514
|
-
|
|
4515
|
-
|
|
4664
|
+
switch (from) {
|
|
4665
|
+
case 1 /* setup */: {
|
|
4666
|
+
pose.rotation = setup.rotation;
|
|
4667
|
+
return;
|
|
4668
|
+
}
|
|
4669
|
+
case 0 /* current */: {
|
|
4670
|
+
return;
|
|
4671
|
+
}
|
|
4672
|
+
}
|
|
4673
|
+
r1 = pose.rotation;
|
|
4674
|
+
r2 = setup.rotation;
|
|
4675
|
+
} else {
|
|
4676
|
+
r1 = from === 1 /* setup */ ? setup.rotation : pose.rotation;
|
|
4677
|
+
r2 = setup.rotation + timeline.getCurveValue(time);
|
|
4516
4678
|
}
|
|
4517
|
-
const r1 = fromSetup ? setup.rotation : pose.rotation;
|
|
4518
|
-
const r2 = setup.rotation + timeline.getCurveValue(time);
|
|
4519
4679
|
let total = 0, diff = r2 - r1;
|
|
4520
4680
|
diff -= Math.ceil(diff / 360 - 0.5) * 360;
|
|
4521
4681
|
if (diff === 0) {
|
|
@@ -4830,57 +4990,72 @@ var spine = (() => {
|
|
|
4830
4990
|
this.animationsChanged = false;
|
|
4831
4991
|
const tracks = this.tracks;
|
|
4832
4992
|
for (let i = 0, n = tracks.length; i < n; i++) {
|
|
4833
|
-
|
|
4834
|
-
if (!
|
|
4993
|
+
const track = tracks[i];
|
|
4994
|
+
if (!track) continue;
|
|
4995
|
+
let entry = track;
|
|
4835
4996
|
while (entry.mixingFrom)
|
|
4836
4997
|
entry = entry.mixingFrom;
|
|
4837
4998
|
do {
|
|
4838
|
-
this.computeHold(entry);
|
|
4999
|
+
this.computeHold(entry, track);
|
|
4839
5000
|
entry = entry.mixingTo;
|
|
4840
5001
|
} while (entry);
|
|
4841
5002
|
}
|
|
4842
5003
|
this.propertyIds.clear();
|
|
4843
5004
|
}
|
|
4844
|
-
computeHold(entry) {
|
|
5005
|
+
computeHold(entry, track) {
|
|
4845
5006
|
const timelines = entry.animation.timelines;
|
|
4846
5007
|
const timelinesCount = entry.animation.timelines.length;
|
|
4847
5008
|
const timelineMode = entry.timelineMode;
|
|
4848
5009
|
timelineMode.length = timelinesCount;
|
|
4849
5010
|
const timelineHoldMix = entry.timelineHoldMix;
|
|
4850
5011
|
timelineHoldMix.length = 0;
|
|
4851
|
-
const propertyIds = this.propertyIds;
|
|
4852
5012
|
const add = entry.additive, keepHold = entry.keepHold;
|
|
4853
5013
|
const to = entry.mixingTo;
|
|
4854
|
-
|
|
4855
|
-
|
|
4856
|
-
|
|
4857
|
-
|
|
4858
|
-
|
|
4859
|
-
|
|
4860
|
-
|
|
4861
|
-
|
|
4862
|
-
|
|
4863
|
-
|
|
4864
|
-
|
|
4865
|
-
|
|
4866
|
-
|
|
5014
|
+
for (let i = 0; i < timelinesCount; i++) {
|
|
5015
|
+
const timeline = timelines[i];
|
|
5016
|
+
const ids = timeline.propertyIds;
|
|
5017
|
+
const from = this.from(track, timeline, ids);
|
|
5018
|
+
if (add && timeline.additive) {
|
|
5019
|
+
timelineMode[i] = from;
|
|
5020
|
+
continue;
|
|
5021
|
+
}
|
|
5022
|
+
let mode;
|
|
5023
|
+
if (to === null || timeline.instant || to.additive && timeline.additive || !to.animation?.hasTimeline(ids))
|
|
5024
|
+
mode = from;
|
|
5025
|
+
else {
|
|
5026
|
+
mode = from | HOLD;
|
|
5027
|
+
for (let next = to.mixingTo; next != null; next = next.mixingTo) {
|
|
5028
|
+
if (next.additive && timeline.additive || !next.animation?.hasTimeline(ids)) {
|
|
5029
|
+
if (next.mixDuration > 0) timelineHoldMix[i] = next;
|
|
5030
|
+
break;
|
|
4867
5031
|
}
|
|
4868
5032
|
}
|
|
4869
|
-
|
|
4870
|
-
|
|
4871
|
-
|
|
4872
|
-
|
|
4873
|
-
|
|
4874
|
-
|
|
4875
|
-
|
|
4876
|
-
|
|
4877
|
-
|
|
4878
|
-
|
|
4879
|
-
|
|
5033
|
+
}
|
|
5034
|
+
if (keepHold) mode = mode & ~HOLD | timelineMode[i] & HOLD;
|
|
5035
|
+
timelineMode[i] = mode;
|
|
5036
|
+
}
|
|
5037
|
+
}
|
|
5038
|
+
from(track, timeline, ids) {
|
|
5039
|
+
const propertyIds = this.propertyIds;
|
|
5040
|
+
let from = SETUP;
|
|
5041
|
+
for (let i = 0, n = ids.length; i < n; i++) {
|
|
5042
|
+
const owner = propertyIds.get(ids[i]);
|
|
5043
|
+
if (owner === void 0) {
|
|
5044
|
+
propertyIds.set(ids[i], track);
|
|
5045
|
+
} else {
|
|
5046
|
+
if (owner !== track) {
|
|
5047
|
+
while (++i < n)
|
|
5048
|
+
if (!propertyIds.has(ids[i])) propertyIds.set(ids[i], track);
|
|
5049
|
+
return CURRENT;
|
|
4880
5050
|
}
|
|
4881
|
-
|
|
4882
|
-
timelineMode[i] = mode;
|
|
5051
|
+
from = FIRST;
|
|
4883
5052
|
}
|
|
5053
|
+
}
|
|
5054
|
+
if (timeline instanceof DrawOrderFolderTimeline) {
|
|
5055
|
+
const first = propertyIds.get(DrawOrderTimeline.propertyID);
|
|
5056
|
+
if (first != null) return first !== track ? CURRENT : FIRST;
|
|
5057
|
+
}
|
|
5058
|
+
return from;
|
|
4884
5059
|
}
|
|
4885
5060
|
/** Returns the track entry for the animation currently playing on the track, or null if no animation is currently playing. */
|
|
4886
5061
|
getTrack(trackIndex) {
|
|
@@ -5089,8 +5264,8 @@ var spine = (() => {
|
|
|
5089
5264
|
return mix;
|
|
5090
5265
|
}
|
|
5091
5266
|
/** For each timeline:
|
|
5092
|
-
* -
|
|
5093
|
-
* - Bit
|
|
5267
|
+
* - Bits 0-1: MixFrom.
|
|
5268
|
+
* - Bit 2, HOLD: 0 = mix out using alphaMix, 1 = apply full alpha to prevent dipping. Timeline is first on its track to
|
|
5094
5269
|
* set the property and the next entry (mixingTo) also sets it. When held, timelineHoldMix's mix controls how the hold fades
|
|
5095
5270
|
* out (for 3+ entry chains where the chain eventually stops setting the property). */
|
|
5096
5271
|
timelineMode = [];
|
|
@@ -5284,12 +5459,13 @@ var spine = (() => {
|
|
|
5284
5459
|
event(entry, event) {
|
|
5285
5460
|
}
|
|
5286
5461
|
};
|
|
5287
|
-
var
|
|
5288
|
-
var FIRST = 1;
|
|
5289
|
-
var HOLD = 2;
|
|
5290
|
-
var HOLD_FIRST = 3;
|
|
5462
|
+
var CURRENT = 0;
|
|
5291
5463
|
var SETUP = 1;
|
|
5292
|
-
var
|
|
5464
|
+
var FIRST = 2;
|
|
5465
|
+
var MODE = 3;
|
|
5466
|
+
var HOLD = 4;
|
|
5467
|
+
var ATTACH_SETUP = 1;
|
|
5468
|
+
var ATTACH_RETAIN = 2;
|
|
5293
5469
|
|
|
5294
5470
|
// spine-core/src/AnimationStateData.ts
|
|
5295
5471
|
var AnimationStateData = class {
|
|
@@ -8409,7 +8585,7 @@ ${error}` : ""}`);
|
|
|
8409
8585
|
const indices = animation.bones;
|
|
8410
8586
|
for (let i = 0, n = animation.bones.length; i < n; i++)
|
|
8411
8587
|
bones[indices[i]].appliedPose.modifyLocal(skeleton);
|
|
8412
|
-
animation.apply(skeleton, p.time, p.time, data.loop, null, p.mix,
|
|
8588
|
+
animation.apply(skeleton, p.time, p.time, data.loop, null, p.mix, 0 /* current */, data.additive, false, true);
|
|
8413
8589
|
}
|
|
8414
8590
|
sort(skeleton) {
|
|
8415
8591
|
const bone = this.bone;
|