@esotericsoftware/spine-webgl 4.2.70 → 4.2.72
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/iife/spine-webgl.js
CHANGED
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@@ -7177,7 +7177,7 @@ var spine = (() => {
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7177
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}
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if (a >= t) {
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d = Math.pow(this.damping, 60 * t);
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7180
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-
const m = this.massInverse * t, e = this.strength, w = this.wind * f, g =
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7180
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+
const m = this.massInverse * t, e = this.strength, w = this.wind * f * skeleton.scaleX, g = this.gravity * f * skeleton.scaleY;
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do {
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if (x) {
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this.xVelocity += (w - this.xOffset * e) * m;
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@@ -8132,10 +8132,10 @@ var spine = (() => {
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}
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/** Returns the axis aligned bounding box (AABB) of the region and mesh attachments for the current pose as `{ x: number, y: number, width: number, height: number }`.
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* Note that this method will create temporary objects which can add to garbage collection pressure. Use `getBounds()` if garbage collection is a concern. */
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8135
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-
getBoundsRect() {
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8135
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+
getBoundsRect(clipper) {
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let offset = new Vector2();
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let size = new Vector2();
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8138
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-
this.getBounds(offset, size);
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8138
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+
this.getBounds(offset, size, void 0, clipper);
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return { x: offset.x, y: offset.y, width: size.x, height: size.y };
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}
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/** Returns the axis aligned bounding box (AABB) of the region and mesh attachments for the current pose.
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