@esotericsoftware/spine-webgl 4.2.57 → 4.2.59

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@@ -5656,12 +5656,13 @@ var spine = (() => {
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  break;
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  }
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  case 2 /* NoRotationOrReflection */: {
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+ let sx = 1 / this.skeleton.scaleX, sy = 1 / this.skeleton.scaleY;
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+ pa *= sx;
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+ pc *= sy;
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  let s = pa * pa + pc * pc;
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  let prx = 0;
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  if (s > 1e-4) {
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- s = Math.abs(pa * pd - pb * pc) / s;
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- pa /= this.skeleton.scaleX;
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- pc /= this.skeleton.scaleY;
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+ s = Math.abs(pa * pd * sy - pb * sx * pc) / s;
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  pb = pc * s;
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  pd = pa * s;
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  prx = Math.atan2(pc, pa) * MathUtils.radDeg;
@@ -5765,10 +5766,8 @@ var spine = (() => {
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  switch (this.inherit) {
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  case 2 /* NoRotationOrReflection */: {
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  let s2 = Math.abs(pa * pd - pb * pc) / (pa * pa + pc * pc);
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- let sa = pa / this.skeleton.scaleX;
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- let sc = pc / this.skeleton.scaleY;
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- pb = -sc * s2 * this.skeleton.scaleX;
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- pd = sa * s2 * this.skeleton.scaleY;
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+ pb = -pc * this.skeleton.scaleX * s2 / this.skeleton.scaleY;
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+ pd = pa * this.skeleton.scaleY * s2 / this.skeleton.scaleX;
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  pid = 1 / (pa * pd - pb * pc);
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  ia = pd * pid;
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  ib = pb * pid;