@esotericsoftware/spine-webgl 4.2.41 → 4.2.42

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@@ -7872,7 +7872,7 @@ var spine = (() => {
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  * See [World transforms](http://esotericsoftware.com/spine-runtime-skeletons#World-transforms) in the Spine
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  * Runtimes Guide. */
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  updateWorldTransform(physics) {
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- if (!physics)
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+ if (physics === void 0 || physics === null)
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  throw new Error("physics is undefined");
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  let bones = this.bones;
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  for (let i = 0, n = bones.length; i < n; i++) {