@esotericsoftware/spine-webgl 4.2.33 → 4.2.35
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/iife/spine-webgl.js
CHANGED
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@@ -8727,8 +8727,8 @@ var spine = (() => {
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8727
8727
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data.strength = input.readFloat();
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8728
8728
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data.damping = input.readFloat();
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8729
8729
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data.massInverse = input.readFloat();
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8730
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-
data.wind = input.readFloat();
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8731
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-
data.gravity = input.readFloat();
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8730
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+
data.wind = input.readFloat() * scale;
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8731
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data.gravity = input.readFloat() * scale;
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8732
8732
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data.mix = input.readFloat();
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8733
8733
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flags = input.readByte();
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8734
8734
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if ((flags & 1) != 0)
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@@ -9429,10 +9429,10 @@ var spine = (() => {
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9429
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timelines.push(readTimeline1(input, new PhysicsConstraintMassTimeline(frameCount, bezierCount, index), 1));
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9430
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break;
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9431
9431
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case PHYSICS_WIND:
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9432
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-
timelines.push(readTimeline1(input, new PhysicsConstraintWindTimeline(frameCount, bezierCount, index),
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9432
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+
timelines.push(readTimeline1(input, new PhysicsConstraintWindTimeline(frameCount, bezierCount, index), scale));
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9433
9433
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break;
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9434
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case PHYSICS_GRAVITY:
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9435
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-
timelines.push(readTimeline1(input, new PhysicsConstraintGravityTimeline(frameCount, bezierCount, index),
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9435
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+
timelines.push(readTimeline1(input, new PhysicsConstraintGravityTimeline(frameCount, bezierCount, index), scale));
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9436
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break;
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9437
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case PHYSICS_MIX:
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9438
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timelines.push(readTimeline1(input, new PhysicsConstraintMixTimeline(frameCount, bezierCount, index), 1));
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@@ -10612,6 +10612,40 @@ var spine = (() => {
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10612
10612
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skeletonData.pathConstraints.push(data);
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10613
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}
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10614
10614
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}
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10615
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+
if (root.physics) {
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10616
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for (let i = 0; i < root.physics.length; i++) {
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10617
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const constraintMap = root.physics[i];
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10618
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const data = new PhysicsConstraintData(constraintMap.name);
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10619
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data.order = getValue(constraintMap, "order", 0);
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10620
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data.skinRequired = getValue(constraintMap, "skin", false);
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10621
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const boneName = constraintMap.bone;
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10622
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const bone = skeletonData.findBone(boneName);
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10623
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if (bone == null)
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10624
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throw new Error("Physics bone not found: " + boneName);
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10625
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data.bone = bone;
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10626
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data.x = getValue(constraintMap, "x", 0);
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10627
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data.y = getValue(constraintMap, "y", 0);
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10628
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data.rotate = getValue(constraintMap, "rotate", 0);
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10629
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data.scaleX = getValue(constraintMap, "scaleX", 0);
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10630
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data.shearX = getValue(constraintMap, "shearX", 0);
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10631
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data.step = 1 / getValue(constraintMap, "fps", 60);
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10632
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data.inertia = getValue(constraintMap, "inertia", 1);
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10633
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data.strength = getValue(constraintMap, "strength", 100);
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10634
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data.damping = getValue(constraintMap, "damping", 1);
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10635
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data.massInverse = 1 / getValue(constraintMap, "mass", 1);
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10636
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data.wind = getValue(constraintMap, "wind", 0) * scale;
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10637
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data.gravity = getValue(constraintMap, "gravity", 0) * scale;
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10638
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data.mix = getValue(constraintMap, "mix", 1);
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10639
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data.inertiaGlobal = getValue(constraintMap, "inertiaGlobal", false);
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10640
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data.strengthGlobal = getValue(constraintMap, "strengthGlobal", false);
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10641
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data.dampingGlobal = getValue(constraintMap, "dampingGlobal", false);
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10642
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data.massGlobal = getValue(constraintMap, "massGlobal", false);
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10643
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data.windGlobal = getValue(constraintMap, "windGlobal", false);
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10644
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data.gravityGlobal = getValue(constraintMap, "gravityGlobal", false);
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10645
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data.mixGlobal = getValue(constraintMap, "mixGlobal", false);
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10646
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skeletonData.physicsConstraints.push(data);
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10647
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}
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10648
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}
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10615
10649
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if (root.skins) {
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10616
10650
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for (let i = 0; i < root.skins.length; i++) {
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10617
10651
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let skinMap = root.skins[i];
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@@ -10652,6 +10686,15 @@ var spine = (() => {
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10652
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skin.constraints.push(constraint);
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10653
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}
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10654
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}
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10689
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if (skinMap.physics) {
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10690
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for (let ii = 0; ii < skinMap.physics.length; ii++) {
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10691
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let constraintName = skinMap.physics[ii];
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10692
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let constraint = skeletonData.findPhysicsConstraint(constraintName);
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10693
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if (!constraint)
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10694
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throw new Error(`Couldn't find physics constraint ${constraintName} for skin ${skinMap.name}.`);
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10695
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skin.constraints.push(constraint);
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10696
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}
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10697
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}
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10655
10698
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for (let slotName in skinMap.attachments) {
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10656
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let slot = skeletonData.findSlot(slotName);
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10657
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if (!slot)
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@@ -11183,6 +11226,53 @@ var spine = (() => {
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11183
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}
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11184
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}
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11185
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}
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11229
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if (map.physics) {
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11230
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for (let constraintName in map.physics) {
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11231
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let constraintMap = map.physics[constraintName];
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11232
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let constraintIndex = -1;
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11233
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if (constraintName.length > 0) {
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11234
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let constraint = skeletonData.findPhysicsConstraint(constraintName);
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11235
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if (!constraint)
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11236
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throw new Error("Physics constraint not found: " + constraintName);
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11237
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constraintIndex = skeletonData.physicsConstraints.indexOf(constraint);
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11238
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}
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11239
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for (let timelineName in constraintMap) {
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11240
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let timelineMap = constraintMap[timelineName];
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11241
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let keyMap = timelineMap[0];
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11242
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if (!keyMap)
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11243
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continue;
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11244
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let frames = timelineMap.length;
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11245
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if (timelineName == "reset") {
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11246
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const timeline2 = new PhysicsConstraintResetTimeline(timelineMap.size, constraintIndex);
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11247
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for (let frame = 0; keyMap != null; keyMap = timelineMap[frame + 1], frame++)
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11248
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timeline2.setFrame(frame, getValue(keyMap, "time", 0));
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11249
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timelines.push(timeline2);
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11250
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continue;
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11251
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}
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11252
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let timeline;
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11253
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let timelineScale = 1;
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11254
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if (timelineName == "inertia")
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11255
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timeline = new PhysicsConstraintInertiaTimeline(frames, frames, constraintIndex);
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11256
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else if (timelineName == "strength")
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11257
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timeline = new PhysicsConstraintStrengthTimeline(frames, frames, constraintIndex);
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11258
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else if (timelineName == "damping")
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11259
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timeline = new PhysicsConstraintDampingTimeline(frames, frames, constraintIndex);
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11260
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else if (timelineName == "mass")
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11261
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timeline = new PhysicsConstraintMassTimeline(frames, frames, constraintIndex);
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11262
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else if (timelineName == "wind") {
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11263
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timeline = new PhysicsConstraintWindTimeline(frames, frames, constraintIndex);
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11264
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timelineScale = scale;
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11265
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} else if (timelineName == "gravity") {
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11266
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timeline = new PhysicsConstraintGravityTimeline(frames, frames, constraintIndex);
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11267
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timelineScale = scale;
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11268
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} else if (timelineName == "mix")
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11269
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timeline = new PhysicsConstraintMixTimeline(frames, frames, constraintIndex);
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11270
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else
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11271
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continue;
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11272
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timelines.push(readTimeline12(timelineMap, timeline, 0, timelineScale));
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11273
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}
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11274
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}
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11275
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}
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11186
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if (map.attachments) {
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11187
11277
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for (let attachmentsName in map.attachments) {
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11188
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let attachmentsMap = map.attachments[attachmentsName];
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