@esotericsoftware/spine-webgl 4.2.31 → 4.2.32

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@@ -7117,7 +7117,7 @@ var spine = (() => {
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  if (rotateOrShearX || scaleX) {
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  let ca = Math.atan2(bone.c, bone.a), c = 0, s = 0, mr = 0;
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  if (rotateOrShearX) {
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- mr = mix * this.data.rotate;
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+ mr = (this.data.rotate + this.data.shearX) * mix;
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  let dx = this.cx - bone.worldX, dy = this.cy - bone.worldY, r = Math.atan2(dy + this.ty, dx + this.tx) - ca - this.rotateOffset * mr;
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  this.rotateOffset += (r - Math.ceil(r * MathUtils.invPI2 - 0.5) * MathUtils.PI2) * i;
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  r = this.rotateOffset * mr + ca;
@@ -8095,8 +8095,8 @@ var spine = (() => {
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  x = 0;
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  y = 0;
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  rotate = 0;
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- scaleX = 1;
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- shearX = 1;
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+ scaleX = 0;
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+ shearX = 0;
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  step = 0;
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  inertia = 0;
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  strength = 0;