@esotericsoftware/spine-webgl 4.2.29 → 4.2.30
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/iife/spine-webgl.js +226 -89
- package/dist/iife/spine-webgl.js.map +3 -3
- package/dist/iife/spine-webgl.min.js +26 -26
- package/package.json +2 -2
package/dist/iife/spine-webgl.js
CHANGED
|
@@ -3311,7 +3311,7 @@ var spine = (() => {
|
|
|
3311
3311
|
}
|
|
3312
3312
|
};
|
|
3313
3313
|
var PhysicsConstraintInertiaTimeline = class extends PhysicsConstraintTimeline {
|
|
3314
|
-
constructor(frameCount, bezierCount, physicsConstraintIndex
|
|
3314
|
+
constructor(frameCount, bezierCount, physicsConstraintIndex) {
|
|
3315
3315
|
super(frameCount, bezierCount, physicsConstraintIndex, Property.physicsConstraintInertia);
|
|
3316
3316
|
}
|
|
3317
3317
|
setup(constraint) {
|
|
@@ -3328,7 +3328,7 @@ var spine = (() => {
|
|
|
3328
3328
|
}
|
|
3329
3329
|
};
|
|
3330
3330
|
var PhysicsConstraintStrengthTimeline = class extends PhysicsConstraintTimeline {
|
|
3331
|
-
constructor(frameCount, bezierCount, physicsConstraintIndex
|
|
3331
|
+
constructor(frameCount, bezierCount, physicsConstraintIndex) {
|
|
3332
3332
|
super(frameCount, bezierCount, physicsConstraintIndex, Property.physicsConstraintStrength);
|
|
3333
3333
|
}
|
|
3334
3334
|
setup(constraint) {
|
|
@@ -3345,7 +3345,7 @@ var spine = (() => {
|
|
|
3345
3345
|
}
|
|
3346
3346
|
};
|
|
3347
3347
|
var PhysicsConstraintDampingTimeline = class extends PhysicsConstraintTimeline {
|
|
3348
|
-
constructor(frameCount, bezierCount, physicsConstraintIndex
|
|
3348
|
+
constructor(frameCount, bezierCount, physicsConstraintIndex) {
|
|
3349
3349
|
super(frameCount, bezierCount, physicsConstraintIndex, Property.physicsConstraintDamping);
|
|
3350
3350
|
}
|
|
3351
3351
|
setup(constraint) {
|
|
@@ -3362,7 +3362,7 @@ var spine = (() => {
|
|
|
3362
3362
|
}
|
|
3363
3363
|
};
|
|
3364
3364
|
var PhysicsConstraintMassTimeline = class extends PhysicsConstraintTimeline {
|
|
3365
|
-
constructor(frameCount, bezierCount, physicsConstraintIndex
|
|
3365
|
+
constructor(frameCount, bezierCount, physicsConstraintIndex) {
|
|
3366
3366
|
super(frameCount, bezierCount, physicsConstraintIndex, Property.physicsConstraintMass);
|
|
3367
3367
|
}
|
|
3368
3368
|
setup(constraint) {
|
|
@@ -3379,7 +3379,7 @@ var spine = (() => {
|
|
|
3379
3379
|
}
|
|
3380
3380
|
};
|
|
3381
3381
|
var PhysicsConstraintWindTimeline = class extends PhysicsConstraintTimeline {
|
|
3382
|
-
constructor(frameCount, bezierCount, physicsConstraintIndex
|
|
3382
|
+
constructor(frameCount, bezierCount, physicsConstraintIndex) {
|
|
3383
3383
|
super(frameCount, bezierCount, physicsConstraintIndex, Property.physicsConstraintWind);
|
|
3384
3384
|
}
|
|
3385
3385
|
setup(constraint) {
|
|
@@ -3396,7 +3396,7 @@ var spine = (() => {
|
|
|
3396
3396
|
}
|
|
3397
3397
|
};
|
|
3398
3398
|
var PhysicsConstraintGravityTimeline = class extends PhysicsConstraintTimeline {
|
|
3399
|
-
constructor(frameCount, bezierCount, physicsConstraintIndex
|
|
3399
|
+
constructor(frameCount, bezierCount, physicsConstraintIndex) {
|
|
3400
3400
|
super(frameCount, bezierCount, physicsConstraintIndex, Property.physicsConstraintGravity);
|
|
3401
3401
|
}
|
|
3402
3402
|
setup(constraint) {
|
|
@@ -3413,7 +3413,7 @@ var spine = (() => {
|
|
|
3413
3413
|
}
|
|
3414
3414
|
};
|
|
3415
3415
|
var PhysicsConstraintMixTimeline = class extends PhysicsConstraintTimeline {
|
|
3416
|
-
constructor(frameCount, bezierCount, physicsConstraintIndex
|
|
3416
|
+
constructor(frameCount, bezierCount, physicsConstraintIndex) {
|
|
3417
3417
|
super(frameCount, bezierCount, physicsConstraintIndex, Property.physicsConstraintMix);
|
|
3418
3418
|
}
|
|
3419
3419
|
setup(constraint) {
|
|
@@ -7761,7 +7761,7 @@ var spine = (() => {
|
|
|
7761
7761
|
}
|
|
7762
7762
|
sortPhysicsConstraint(constraint) {
|
|
7763
7763
|
const bone = constraint.bone;
|
|
7764
|
-
constraint.active = bone.active && !constraint.data.skinRequired || this.skin != null && Utils.contains(this.skin.constraints, constraint.data, true);
|
|
7764
|
+
constraint.active = bone.active && (!constraint.data.skinRequired || this.skin != null && Utils.contains(this.skin.constraints, constraint.data, true));
|
|
7765
7765
|
if (!constraint.active)
|
|
7766
7766
|
return;
|
|
7767
7767
|
this.sortBone(bone);
|
|
@@ -8079,6 +8079,45 @@ var spine = (() => {
|
|
|
8079
8079
|
return Physics2;
|
|
8080
8080
|
})(Physics || {});
|
|
8081
8081
|
|
|
8082
|
+
// spine-core/src/PhysicsConstraintData.ts
|
|
8083
|
+
var PhysicsConstraintData = class extends ConstraintData {
|
|
8084
|
+
_bone = null;
|
|
8085
|
+
/** The bone constrained by this physics constraint. */
|
|
8086
|
+
set bone(boneData) {
|
|
8087
|
+
this._bone = boneData;
|
|
8088
|
+
}
|
|
8089
|
+
get bone() {
|
|
8090
|
+
if (!this._bone)
|
|
8091
|
+
throw new Error("BoneData not set.");
|
|
8092
|
+
else
|
|
8093
|
+
return this._bone;
|
|
8094
|
+
}
|
|
8095
|
+
x = 0;
|
|
8096
|
+
y = 0;
|
|
8097
|
+
rotate = 0;
|
|
8098
|
+
scaleX = 1;
|
|
8099
|
+
shearX = 1;
|
|
8100
|
+
step = 0;
|
|
8101
|
+
inertia = 0;
|
|
8102
|
+
strength = 0;
|
|
8103
|
+
damping = 0;
|
|
8104
|
+
massInverse = 0;
|
|
8105
|
+
wind = 0;
|
|
8106
|
+
gravity = 0;
|
|
8107
|
+
/** A percentage (0-1) that controls the mix between the constrained and unconstrained poses. */
|
|
8108
|
+
mix = 0;
|
|
8109
|
+
inertiaGlobal = false;
|
|
8110
|
+
strengthGlobal = false;
|
|
8111
|
+
dampingGlobal = false;
|
|
8112
|
+
massGlobal = false;
|
|
8113
|
+
windGlobal = false;
|
|
8114
|
+
gravityGlobal = false;
|
|
8115
|
+
mixGlobal = false;
|
|
8116
|
+
constructor(name) {
|
|
8117
|
+
super(name, 0, false);
|
|
8118
|
+
}
|
|
8119
|
+
};
|
|
8120
|
+
|
|
8082
8121
|
// spine-core/src/SkeletonData.ts
|
|
8083
8122
|
var SkeletonData = class {
|
|
8084
8123
|
/** The skeleton's name, which by default is the name of the skeleton data file, if possible. May be null. */
|
|
@@ -8562,8 +8601,11 @@ var spine = (() => {
|
|
|
8562
8601
|
data.length = input.readFloat() * scale;
|
|
8563
8602
|
data.transformMode = input.readInt(true);
|
|
8564
8603
|
data.skinRequired = input.readBoolean();
|
|
8565
|
-
if (nonessential)
|
|
8604
|
+
if (nonessential) {
|
|
8566
8605
|
Color.rgba8888ToColor(data.color, input.readInt32());
|
|
8606
|
+
data.icon = input.readString() ?? void 0;
|
|
8607
|
+
data.visible = input.readBoolean();
|
|
8608
|
+
}
|
|
8567
8609
|
skeletonData.bones.push(data);
|
|
8568
8610
|
}
|
|
8569
8611
|
n = input.readInt(true);
|
|
@@ -8579,6 +8621,8 @@ var spine = (() => {
|
|
|
8579
8621
|
Color.rgb888ToColor(data.darkColor = new Color(), darkColor);
|
|
8580
8622
|
data.attachmentName = input.readStringRef();
|
|
8581
8623
|
data.blendMode = input.readInt(true);
|
|
8624
|
+
if (nonessential)
|
|
8625
|
+
data.visible = input.readBoolean();
|
|
8582
8626
|
skeletonData.slots.push(data);
|
|
8583
8627
|
}
|
|
8584
8628
|
n = input.readInt(true);
|
|
@@ -8588,17 +8632,18 @@ var spine = (() => {
|
|
|
8588
8632
|
throw new Error("IK constraint data name must not be null.");
|
|
8589
8633
|
let data = new IkConstraintData(name);
|
|
8590
8634
|
data.order = input.readInt(true);
|
|
8591
|
-
data.skinRequired = input.readBoolean();
|
|
8592
8635
|
nn = input.readInt(true);
|
|
8593
8636
|
for (let ii = 0; ii < nn; ii++)
|
|
8594
8637
|
data.bones.push(skeletonData.bones[input.readInt(true)]);
|
|
8595
8638
|
data.target = skeletonData.bones[input.readInt(true)];
|
|
8596
8639
|
data.mix = input.readFloat();
|
|
8597
8640
|
data.softness = input.readFloat() * scale;
|
|
8598
|
-
|
|
8599
|
-
data.
|
|
8600
|
-
data.
|
|
8601
|
-
data.
|
|
8641
|
+
let flags = input.readByte();
|
|
8642
|
+
data.skinRequired = (flags & 1) != 0;
|
|
8643
|
+
data.bendDirection = (flags & 2) != 0 ? 1 : -1;
|
|
8644
|
+
data.compress = (flags & 4) != 0;
|
|
8645
|
+
data.stretch = (flags & 8) != 0;
|
|
8646
|
+
data.uniform = (flags & 16) != 0;
|
|
8602
8647
|
skeletonData.ikConstraints.push(data);
|
|
8603
8648
|
}
|
|
8604
8649
|
n = input.readInt(true);
|
|
@@ -8608,13 +8653,14 @@ var spine = (() => {
|
|
|
8608
8653
|
throw new Error("Transform constraint data name must not be null.");
|
|
8609
8654
|
let data = new TransformConstraintData(name);
|
|
8610
8655
|
data.order = input.readInt(true);
|
|
8611
|
-
data.skinRequired = input.readBoolean();
|
|
8612
8656
|
nn = input.readInt(true);
|
|
8613
8657
|
for (let ii = 0; ii < nn; ii++)
|
|
8614
8658
|
data.bones.push(skeletonData.bones[input.readInt(true)]);
|
|
8615
8659
|
data.target = skeletonData.bones[input.readInt(true)];
|
|
8616
|
-
|
|
8617
|
-
data.
|
|
8660
|
+
const flags = input.readByte();
|
|
8661
|
+
data.skinRequired = (flags & 1) != 0;
|
|
8662
|
+
data.local = (flags & 2) != 0;
|
|
8663
|
+
data.relative = (flags & 4) != 0;
|
|
8618
8664
|
data.offsetRotation = input.readFloat();
|
|
8619
8665
|
data.offsetX = input.readFloat() * scale;
|
|
8620
8666
|
data.offsetY = input.readFloat() * scale;
|
|
@@ -8656,6 +8702,51 @@ var spine = (() => {
|
|
|
8656
8702
|
data.mixY = input.readFloat();
|
|
8657
8703
|
skeletonData.pathConstraints.push(data);
|
|
8658
8704
|
}
|
|
8705
|
+
n = input.readInt(true);
|
|
8706
|
+
for (let i = 0, nn; i < n; i++) {
|
|
8707
|
+
const name = input.readString();
|
|
8708
|
+
if (!name)
|
|
8709
|
+
throw new Error("Physics constraint data name must not be null.");
|
|
8710
|
+
const data = new PhysicsConstraintData(name);
|
|
8711
|
+
data.order = input.readInt(true);
|
|
8712
|
+
data.bone = skeletonData.bones[input.readInt(true)];
|
|
8713
|
+
let flags = input.readByte();
|
|
8714
|
+
data.skinRequired = (flags & 1) != 0;
|
|
8715
|
+
if ((flags & 2) != 0)
|
|
8716
|
+
data.x = input.readFloat();
|
|
8717
|
+
if ((flags & 4) != 0)
|
|
8718
|
+
data.y = input.readFloat();
|
|
8719
|
+
if ((flags & 8) != 0)
|
|
8720
|
+
data.rotate = input.readFloat();
|
|
8721
|
+
if ((flags & 16) != 0)
|
|
8722
|
+
data.scaleX = input.readFloat();
|
|
8723
|
+
if ((flags & 32) != 0)
|
|
8724
|
+
data.shearX = input.readFloat();
|
|
8725
|
+
data.step = 1 / input.readByte();
|
|
8726
|
+
data.inertia = input.readFloat();
|
|
8727
|
+
data.strength = input.readFloat();
|
|
8728
|
+
data.damping = input.readFloat();
|
|
8729
|
+
data.massInverse = input.readFloat();
|
|
8730
|
+
data.wind = input.readFloat();
|
|
8731
|
+
data.gravity = input.readFloat();
|
|
8732
|
+
data.mix = input.readFloat();
|
|
8733
|
+
flags = input.readByte();
|
|
8734
|
+
if ((flags & 1) != 0)
|
|
8735
|
+
data.inertiaGlobal = true;
|
|
8736
|
+
if ((flags & 2) != 0)
|
|
8737
|
+
data.strengthGlobal = true;
|
|
8738
|
+
if ((flags & 4) != 0)
|
|
8739
|
+
data.dampingGlobal = true;
|
|
8740
|
+
if ((flags & 8) != 0)
|
|
8741
|
+
data.massGlobal = true;
|
|
8742
|
+
if ((flags & 16) != 0)
|
|
8743
|
+
data.windGlobal = true;
|
|
8744
|
+
if ((flags & 32) != 0)
|
|
8745
|
+
data.gravityGlobal = true;
|
|
8746
|
+
if ((flags & 64) != 0)
|
|
8747
|
+
data.mixGlobal = true;
|
|
8748
|
+
skeletonData.physicsConstraints.push(data);
|
|
8749
|
+
}
|
|
8659
8750
|
let defaultSkin = this.readSkin(input, skeletonData, true, nonessential);
|
|
8660
8751
|
if (defaultSkin) {
|
|
8661
8752
|
skeletonData.defaultSkin = defaultSkin;
|
|
@@ -8674,9 +8765,7 @@ var spine = (() => {
|
|
|
8674
8765
|
n = this.linkedMeshes.length;
|
|
8675
8766
|
for (let i = 0; i < n; i++) {
|
|
8676
8767
|
let linkedMesh = this.linkedMeshes[i];
|
|
8677
|
-
|
|
8678
|
-
if (!skin)
|
|
8679
|
-
throw new Error("Not skin found for linked mesh.");
|
|
8768
|
+
const skin = skeletonData.skins[linkedMesh.skinIndex];
|
|
8680
8769
|
if (!linkedMesh.parent)
|
|
8681
8770
|
throw new Error("Linked mesh parent must not be null");
|
|
8682
8771
|
let parent = skin.getAttachment(linkedMesh.slotIndex, linkedMesh.parent);
|
|
@@ -8690,9 +8779,9 @@ var spine = (() => {
|
|
|
8690
8779
|
this.linkedMeshes.length = 0;
|
|
8691
8780
|
n = input.readInt(true);
|
|
8692
8781
|
for (let i = 0; i < n; i++) {
|
|
8693
|
-
let eventName = input.
|
|
8782
|
+
let eventName = input.readString();
|
|
8694
8783
|
if (!eventName)
|
|
8695
|
-
throw new Error();
|
|
8784
|
+
throw new Error("Event data name must not be null");
|
|
8696
8785
|
let data = new EventData(eventName);
|
|
8697
8786
|
data.intValue = input.readInt(false);
|
|
8698
8787
|
data.floatValue = input.readFloat();
|
|
@@ -8722,10 +8811,12 @@ var spine = (() => {
|
|
|
8722
8811
|
return null;
|
|
8723
8812
|
skin = new Skin("default");
|
|
8724
8813
|
} else {
|
|
8725
|
-
let skinName = input.
|
|
8814
|
+
let skinName = input.readString();
|
|
8726
8815
|
if (!skinName)
|
|
8727
8816
|
throw new Error("Skin name must not be null.");
|
|
8728
8817
|
skin = new Skin(skinName);
|
|
8818
|
+
if (nonessential)
|
|
8819
|
+
Color.rgba8888ToColor(skin.color, input.readInt32());
|
|
8729
8820
|
skin.bones.length = input.readInt(true);
|
|
8730
8821
|
for (let i = 0, n = skin.bones.length; i < n; i++)
|
|
8731
8822
|
skin.bones[i] = skeletonData.bones[input.readInt(true)];
|
|
@@ -8735,6 +8826,8 @@ var spine = (() => {
|
|
|
8735
8826
|
skin.constraints.push(skeletonData.transformConstraints[input.readInt(true)]);
|
|
8736
8827
|
for (let i = 0, n = input.readInt(true); i < n; i++)
|
|
8737
8828
|
skin.constraints.push(skeletonData.pathConstraints[input.readInt(true)]);
|
|
8829
|
+
for (let i = 0, n = input.readInt(true); i < n; i++)
|
|
8830
|
+
skin.constraints.push(skeletonData.physicsConstraints[input.readInt(true)]);
|
|
8738
8831
|
slotCount = input.readInt(true);
|
|
8739
8832
|
}
|
|
8740
8833
|
for (let i = 0; i < slotCount; i++) {
|
|
@@ -8752,12 +8845,15 @@ var spine = (() => {
|
|
|
8752
8845
|
}
|
|
8753
8846
|
readAttachment(input, skeletonData, skin, slotIndex, attachmentName, nonessential) {
|
|
8754
8847
|
let scale = this.scale;
|
|
8755
|
-
let
|
|
8848
|
+
let flags = input.readByte();
|
|
8849
|
+
const name = (flags & 8) != 0 ? input.readStringRef() : attachmentName;
|
|
8756
8850
|
if (!name)
|
|
8757
|
-
name
|
|
8758
|
-
switch (
|
|
8851
|
+
throw new Error("Attachment name must not be null");
|
|
8852
|
+
switch (flags & 7) {
|
|
8759
8853
|
case AttachmentType.Region: {
|
|
8760
|
-
let path = input.readStringRef();
|
|
8854
|
+
let path = (flags & 16) != 0 ? input.readStringRef() : null;
|
|
8855
|
+
const color = (flags & 32) != 0 ? input.readInt32() : 4294967295;
|
|
8856
|
+
const sequence = (flags & 64) != 0 ? this.readSequence(input) : null;
|
|
8761
8857
|
let rotation = input.readFloat();
|
|
8762
8858
|
let x = input.readFloat();
|
|
8763
8859
|
let y = input.readFloat();
|
|
@@ -8765,8 +8861,6 @@ var spine = (() => {
|
|
|
8765
8861
|
let scaleY = input.readFloat();
|
|
8766
8862
|
let width = input.readFloat();
|
|
8767
8863
|
let height = input.readFloat();
|
|
8768
|
-
let color = input.readInt32();
|
|
8769
|
-
let sequence = this.readSequence(input);
|
|
8770
8864
|
if (!path)
|
|
8771
8865
|
path = name;
|
|
8772
8866
|
let region = this.attachmentLoader.newRegionAttachment(skin, name, path, sequence);
|
|
@@ -8787,13 +8881,12 @@ var spine = (() => {
|
|
|
8787
8881
|
return region;
|
|
8788
8882
|
}
|
|
8789
8883
|
case AttachmentType.BoundingBox: {
|
|
8790
|
-
let
|
|
8791
|
-
let vertices = this.readVertices(input, vertexCount);
|
|
8884
|
+
let vertices = this.readVertices(input, (flags & 16) != 0);
|
|
8792
8885
|
let color = nonessential ? input.readInt32() : 0;
|
|
8793
8886
|
let box = this.attachmentLoader.newBoundingBoxAttachment(skin, name);
|
|
8794
8887
|
if (!box)
|
|
8795
8888
|
return null;
|
|
8796
|
-
box.worldVerticesLength =
|
|
8889
|
+
box.worldVerticesLength = vertices.length;
|
|
8797
8890
|
box.vertices = vertices.vertices;
|
|
8798
8891
|
box.bones = vertices.bones;
|
|
8799
8892
|
if (nonessential)
|
|
@@ -8801,18 +8894,17 @@ var spine = (() => {
|
|
|
8801
8894
|
return box;
|
|
8802
8895
|
}
|
|
8803
8896
|
case AttachmentType.Mesh: {
|
|
8804
|
-
let path = input.readStringRef();
|
|
8805
|
-
|
|
8806
|
-
|
|
8807
|
-
|
|
8808
|
-
|
|
8809
|
-
|
|
8810
|
-
|
|
8811
|
-
let sequence = this.readSequence(input);
|
|
8897
|
+
let path = (flags & 16) != 0 ? input.readStringRef() : name;
|
|
8898
|
+
const color = (flags & 32) != 0 ? input.readInt32() : 4294967295;
|
|
8899
|
+
const sequence = (flags & 64) != 0 ? this.readSequence(input) : null;
|
|
8900
|
+
const hullLength = input.readInt(true);
|
|
8901
|
+
const vertices = this.readVertices(input, (flags & 128) != 0);
|
|
8902
|
+
const uvs = this.readFloatArray(input, vertices.length, 1);
|
|
8903
|
+
const triangles = this.readShortArray(input, (vertices.length - hullLength - 2) * 3);
|
|
8812
8904
|
let edges = [];
|
|
8813
8905
|
let width = 0, height = 0;
|
|
8814
8906
|
if (nonessential) {
|
|
8815
|
-
edges = this.readShortArray(input);
|
|
8907
|
+
edges = this.readShortArray(input, input.readInt(true));
|
|
8816
8908
|
width = input.readFloat();
|
|
8817
8909
|
height = input.readFloat();
|
|
8818
8910
|
}
|
|
@@ -8825,7 +8917,7 @@ var spine = (() => {
|
|
|
8825
8917
|
Color.rgba8888ToColor(mesh.color, color);
|
|
8826
8918
|
mesh.bones = vertices.bones;
|
|
8827
8919
|
mesh.vertices = vertices.vertices;
|
|
8828
|
-
mesh.worldVerticesLength =
|
|
8920
|
+
mesh.worldVerticesLength = vertices.length;
|
|
8829
8921
|
mesh.triangles = triangles;
|
|
8830
8922
|
mesh.regionUVs = uvs;
|
|
8831
8923
|
if (sequence == null)
|
|
@@ -8840,19 +8932,19 @@ var spine = (() => {
|
|
|
8840
8932
|
return mesh;
|
|
8841
8933
|
}
|
|
8842
8934
|
case AttachmentType.LinkedMesh: {
|
|
8843
|
-
|
|
8844
|
-
|
|
8845
|
-
|
|
8846
|
-
|
|
8847
|
-
|
|
8848
|
-
|
|
8935
|
+
const path = (flags & 16) != 0 ? input.readStringRef() : name;
|
|
8936
|
+
if (path == null)
|
|
8937
|
+
throw new Error("Path of linked mesh must not be null");
|
|
8938
|
+
const color = (flags & 32) != 0 ? input.readInt32() : 4294967295;
|
|
8939
|
+
const sequence = (flags & 64) != 0 ? this.readSequence(input) : null;
|
|
8940
|
+
const inheritTimelines = (flags & 128) != 0;
|
|
8941
|
+
const skinIndex = input.readInt(true);
|
|
8942
|
+
const parent = input.readStringRef();
|
|
8849
8943
|
let width = 0, height = 0;
|
|
8850
8944
|
if (nonessential) {
|
|
8851
8945
|
width = input.readFloat();
|
|
8852
8946
|
height = input.readFloat();
|
|
8853
8947
|
}
|
|
8854
|
-
if (!path)
|
|
8855
|
-
path = name;
|
|
8856
8948
|
let mesh = this.attachmentLoader.newMeshAttachment(skin, name, path, sequence);
|
|
8857
8949
|
if (!mesh)
|
|
8858
8950
|
return null;
|
|
@@ -8863,24 +8955,23 @@ var spine = (() => {
|
|
|
8863
8955
|
mesh.width = width * scale;
|
|
8864
8956
|
mesh.height = height * scale;
|
|
8865
8957
|
}
|
|
8866
|
-
this.linkedMeshes.push(new LinkedMesh(mesh,
|
|
8958
|
+
this.linkedMeshes.push(new LinkedMesh(mesh, skinIndex, slotIndex, parent, inheritTimelines));
|
|
8867
8959
|
return mesh;
|
|
8868
8960
|
}
|
|
8869
8961
|
case AttachmentType.Path: {
|
|
8870
|
-
|
|
8871
|
-
|
|
8872
|
-
|
|
8873
|
-
|
|
8874
|
-
let lengths = Utils.newArray(vertexCount / 3, 0);
|
|
8962
|
+
const closed2 = (flags & 16) != 0;
|
|
8963
|
+
const constantSpeed = (flags & 32) != 0;
|
|
8964
|
+
const vertices = this.readVertices(input, (flags & 64) != 0);
|
|
8965
|
+
const lengths = Utils.newArray(vertices.length / 6, 0);
|
|
8875
8966
|
for (let i = 0, n = lengths.length; i < n; i++)
|
|
8876
8967
|
lengths[i] = input.readFloat() * scale;
|
|
8877
|
-
|
|
8878
|
-
|
|
8968
|
+
const color = nonessential ? input.readInt32() : 0;
|
|
8969
|
+
const path = this.attachmentLoader.newPathAttachment(skin, name);
|
|
8879
8970
|
if (!path)
|
|
8880
8971
|
return null;
|
|
8881
8972
|
path.closed = closed2;
|
|
8882
8973
|
path.constantSpeed = constantSpeed;
|
|
8883
|
-
path.worldVerticesLength =
|
|
8974
|
+
path.worldVerticesLength = vertices.length;
|
|
8884
8975
|
path.vertices = vertices.vertices;
|
|
8885
8976
|
path.bones = vertices.bones;
|
|
8886
8977
|
path.lengths = lengths;
|
|
@@ -8889,11 +8980,11 @@ var spine = (() => {
|
|
|
8889
8980
|
return path;
|
|
8890
8981
|
}
|
|
8891
8982
|
case AttachmentType.Point: {
|
|
8892
|
-
|
|
8893
|
-
|
|
8894
|
-
|
|
8895
|
-
|
|
8896
|
-
|
|
8983
|
+
const rotation = input.readFloat();
|
|
8984
|
+
const x = input.readFloat();
|
|
8985
|
+
const y = input.readFloat();
|
|
8986
|
+
const color = nonessential ? input.readInt32() : 0;
|
|
8987
|
+
const point = this.attachmentLoader.newPointAttachment(skin, name);
|
|
8897
8988
|
if (!point)
|
|
8898
8989
|
return null;
|
|
8899
8990
|
point.x = x * scale;
|
|
@@ -8904,15 +8995,14 @@ var spine = (() => {
|
|
|
8904
8995
|
return point;
|
|
8905
8996
|
}
|
|
8906
8997
|
case AttachmentType.Clipping: {
|
|
8907
|
-
|
|
8908
|
-
|
|
8909
|
-
let vertices = this.readVertices(input, vertexCount);
|
|
8998
|
+
const endSlotIndex = input.readInt(true);
|
|
8999
|
+
const vertices = this.readVertices(input, (flags & 16) != 0);
|
|
8910
9000
|
let color = nonessential ? input.readInt32() : 0;
|
|
8911
9001
|
let clip = this.attachmentLoader.newClippingAttachment(skin, name);
|
|
8912
9002
|
if (!clip)
|
|
8913
9003
|
return null;
|
|
8914
9004
|
clip.endSlot = skeletonData.slots[endSlotIndex];
|
|
8915
|
-
clip.worldVerticesLength =
|
|
9005
|
+
clip.worldVerticesLength = vertices.length;
|
|
8916
9006
|
clip.vertices = vertices.vertices;
|
|
8917
9007
|
clip.bones = vertices.bones;
|
|
8918
9008
|
if (nonessential)
|
|
@@ -8931,12 +9021,13 @@ var spine = (() => {
|
|
|
8931
9021
|
sequence.setupIndex = input.readInt(true);
|
|
8932
9022
|
return sequence;
|
|
8933
9023
|
}
|
|
8934
|
-
readVertices(input,
|
|
8935
|
-
|
|
8936
|
-
|
|
8937
|
-
|
|
8938
|
-
|
|
8939
|
-
|
|
9024
|
+
readVertices(input, weighted) {
|
|
9025
|
+
const scale = this.scale;
|
|
9026
|
+
const vertexCount = input.readInt(true);
|
|
9027
|
+
const vertices = new Vertices();
|
|
9028
|
+
vertices.length = vertexCount << 1;
|
|
9029
|
+
if (!weighted) {
|
|
9030
|
+
vertices.vertices = this.readFloatArray(input, vertices.length, scale);
|
|
8940
9031
|
return vertices;
|
|
8941
9032
|
}
|
|
8942
9033
|
let weights = new Array();
|
|
@@ -8966,19 +9057,16 @@ var spine = (() => {
|
|
|
8966
9057
|
}
|
|
8967
9058
|
return array;
|
|
8968
9059
|
}
|
|
8969
|
-
readShortArray(input) {
|
|
8970
|
-
let n = input.readInt(true);
|
|
9060
|
+
readShortArray(input, n) {
|
|
8971
9061
|
let array = new Array(n);
|
|
8972
9062
|
for (let i = 0; i < n; i++)
|
|
8973
|
-
array[i] = input.
|
|
9063
|
+
array[i] = input.readInt(true);
|
|
8974
9064
|
return array;
|
|
8975
9065
|
}
|
|
8976
9066
|
readAnimation(input, name, skeletonData) {
|
|
8977
9067
|
input.readInt(true);
|
|
8978
9068
|
let timelines = new Array();
|
|
8979
9069
|
let scale = this.scale;
|
|
8980
|
-
let tempColor1 = new Color();
|
|
8981
|
-
let tempColor2 = new Color();
|
|
8982
9070
|
for (let i = 0, n = input.readInt(true); i < n; i++) {
|
|
8983
9071
|
let slotIndex = input.readInt(true);
|
|
8984
9072
|
for (let ii = 0, nn = input.readInt(true); ii < nn; ii++) {
|
|
@@ -9219,7 +9307,8 @@ var spine = (() => {
|
|
|
9219
9307
|
let timeline = new IkConstraintTimeline(frameCount, input.readInt(true), index);
|
|
9220
9308
|
let time = input.readFloat(), mix = input.readFloat(), softness = input.readFloat() * scale;
|
|
9221
9309
|
for (let frame = 0, bezier = 0; ; frame++) {
|
|
9222
|
-
|
|
9310
|
+
const flags = input.readByte();
|
|
9311
|
+
timeline.setFrame(frame, time, mix, softness, input.readByte(), (flags & 1) != 0, (flags & 2) != 0);
|
|
9223
9312
|
if (frame == frameLast)
|
|
9224
9313
|
break;
|
|
9225
9314
|
let time2 = input.readFloat(), mix2 = input.readFloat(), softness2 = input.readFloat() * scale;
|
|
@@ -9272,23 +9361,24 @@ var spine = (() => {
|
|
|
9272
9361
|
let index = input.readInt(true);
|
|
9273
9362
|
let data = skeletonData.pathConstraints[index];
|
|
9274
9363
|
for (let ii = 0, nn = input.readInt(true); ii < nn; ii++) {
|
|
9275
|
-
|
|
9364
|
+
const type = input.readByte(), frameCount = input.readInt(true), bezierCount = input.readInt(true);
|
|
9365
|
+
switch (type) {
|
|
9276
9366
|
case PATH_POSITION:
|
|
9277
9367
|
timelines.push(readTimeline1(
|
|
9278
9368
|
input,
|
|
9279
|
-
new PathConstraintPositionTimeline(
|
|
9369
|
+
new PathConstraintPositionTimeline(frameCount, bezierCount, index),
|
|
9280
9370
|
data.positionMode == 0 /* Fixed */ ? scale : 1
|
|
9281
9371
|
));
|
|
9282
9372
|
break;
|
|
9283
9373
|
case PATH_SPACING:
|
|
9284
9374
|
timelines.push(readTimeline1(
|
|
9285
9375
|
input,
|
|
9286
|
-
new PathConstraintSpacingTimeline(
|
|
9376
|
+
new PathConstraintSpacingTimeline(frameCount, bezierCount, index),
|
|
9287
9377
|
data.spacingMode == 0 /* Length */ || data.spacingMode == 1 /* Fixed */ ? scale : 1
|
|
9288
9378
|
));
|
|
9289
9379
|
break;
|
|
9290
9380
|
case PATH_MIX:
|
|
9291
|
-
let timeline = new PathConstraintMixTimeline(
|
|
9381
|
+
let timeline = new PathConstraintMixTimeline(frameCount, bezierCount, index);
|
|
9292
9382
|
let time = input.readFloat(), mixRotate = input.readFloat(), mixX = input.readFloat(), mixY = input.readFloat();
|
|
9293
9383
|
for (let frame = 0, bezier = 0, frameLast = timeline.getFrameCount() - 1; ; frame++) {
|
|
9294
9384
|
timeline.setFrame(frame, time, mixRotate, mixX, mixY);
|
|
@@ -9313,6 +9403,42 @@ var spine = (() => {
|
|
|
9313
9403
|
}
|
|
9314
9404
|
}
|
|
9315
9405
|
}
|
|
9406
|
+
for (let i = 0, n = input.readInt(true); i < n; i++) {
|
|
9407
|
+
const index = input.readInt(true) - 1;
|
|
9408
|
+
for (let ii = 0, nn = input.readInt(true); ii < nn; ii++) {
|
|
9409
|
+
const type = input.readByte(), frameCount = input.readInt(true);
|
|
9410
|
+
if (type == PHYSICS_RESET) {
|
|
9411
|
+
const timeline = new PhysicsConstraintResetTimeline(frameCount, index);
|
|
9412
|
+
for (let frame = 0; frame < frameCount; frame++)
|
|
9413
|
+
timeline.setFrame(frame, input.readFloat());
|
|
9414
|
+
timelines.push(timeline);
|
|
9415
|
+
continue;
|
|
9416
|
+
}
|
|
9417
|
+
const bezierCount = input.readInt(true);
|
|
9418
|
+
switch (type) {
|
|
9419
|
+
case PHYSICS_INERTIA:
|
|
9420
|
+
timelines.push(readTimeline1(input, new PhysicsConstraintInertiaTimeline(frameCount, bezierCount, index), 1));
|
|
9421
|
+
break;
|
|
9422
|
+
case PHYSICS_STRENGTH:
|
|
9423
|
+
timelines.push(readTimeline1(input, new PhysicsConstraintStrengthTimeline(frameCount, bezierCount, index), 1));
|
|
9424
|
+
break;
|
|
9425
|
+
case PHYSICS_DAMPING:
|
|
9426
|
+
timelines.push(readTimeline1(input, new PhysicsConstraintDampingTimeline(frameCount, bezierCount, index), 1));
|
|
9427
|
+
break;
|
|
9428
|
+
case PHYSICS_MASS:
|
|
9429
|
+
timelines.push(readTimeline1(input, new PhysicsConstraintMassTimeline(frameCount, bezierCount, index), 1));
|
|
9430
|
+
break;
|
|
9431
|
+
case PHYSICS_WIND:
|
|
9432
|
+
timelines.push(readTimeline1(input, new PhysicsConstraintWindTimeline(frameCount, bezierCount, index), 1));
|
|
9433
|
+
break;
|
|
9434
|
+
case PHYSICS_GRAVITY:
|
|
9435
|
+
timelines.push(readTimeline1(input, new PhysicsConstraintGravityTimeline(frameCount, bezierCount, index), 1));
|
|
9436
|
+
break;
|
|
9437
|
+
case PHYSICS_MIX:
|
|
9438
|
+
timelines.push(readTimeline1(input, new PhysicsConstraintMixTimeline(frameCount, bezierCount, index), 1));
|
|
9439
|
+
}
|
|
9440
|
+
}
|
|
9441
|
+
}
|
|
9316
9442
|
for (let i = 0, n = input.readInt(true); i < n; i++) {
|
|
9317
9443
|
let skin = skeletonData.skins[input.readInt(true)];
|
|
9318
9444
|
for (let ii = 0, nn = input.readInt(true); ii < nn; ii++) {
|
|
@@ -9427,7 +9553,9 @@ var spine = (() => {
|
|
|
9427
9553
|
let event = new Event(time, eventData);
|
|
9428
9554
|
event.intValue = input.readInt(false);
|
|
9429
9555
|
event.floatValue = input.readFloat();
|
|
9430
|
-
event.stringValue = input.
|
|
9556
|
+
event.stringValue = input.readString();
|
|
9557
|
+
if (event.stringValue == null)
|
|
9558
|
+
event.stringValue = eventData.stringValue;
|
|
9431
9559
|
if (event.data.audioPath) {
|
|
9432
9560
|
event.volume = input.readFloat();
|
|
9433
9561
|
event.balance = input.readFloat();
|
|
@@ -9530,22 +9658,23 @@ var spine = (() => {
|
|
|
9530
9658
|
};
|
|
9531
9659
|
var LinkedMesh = class {
|
|
9532
9660
|
parent;
|
|
9533
|
-
|
|
9661
|
+
skinIndex;
|
|
9534
9662
|
slotIndex;
|
|
9535
9663
|
mesh;
|
|
9536
9664
|
inheritTimeline;
|
|
9537
|
-
constructor(mesh,
|
|
9665
|
+
constructor(mesh, skinIndex, slotIndex, parent, inheritDeform) {
|
|
9538
9666
|
this.mesh = mesh;
|
|
9539
|
-
this.
|
|
9667
|
+
this.skinIndex = skinIndex;
|
|
9540
9668
|
this.slotIndex = slotIndex;
|
|
9541
9669
|
this.parent = parent;
|
|
9542
9670
|
this.inheritTimeline = inheritDeform;
|
|
9543
9671
|
}
|
|
9544
9672
|
};
|
|
9545
9673
|
var Vertices = class {
|
|
9546
|
-
constructor(bones = null, vertices = null) {
|
|
9674
|
+
constructor(bones = null, vertices = null, length = 0) {
|
|
9547
9675
|
this.bones = bones;
|
|
9548
9676
|
this.vertices = vertices;
|
|
9677
|
+
this.length = length;
|
|
9549
9678
|
}
|
|
9550
9679
|
};
|
|
9551
9680
|
var AttachmentType = /* @__PURE__ */ ((AttachmentType2) => {
|
|
@@ -9622,6 +9751,14 @@ var spine = (() => {
|
|
|
9622
9751
|
var PATH_POSITION = 0;
|
|
9623
9752
|
var PATH_SPACING = 1;
|
|
9624
9753
|
var PATH_MIX = 2;
|
|
9754
|
+
var PHYSICS_INERTIA = 0;
|
|
9755
|
+
var PHYSICS_STRENGTH = 1;
|
|
9756
|
+
var PHYSICS_DAMPING = 2;
|
|
9757
|
+
var PHYSICS_MASS = 4;
|
|
9758
|
+
var PHYSICS_WIND = 5;
|
|
9759
|
+
var PHYSICS_GRAVITY = 6;
|
|
9760
|
+
var PHYSICS_MIX = 7;
|
|
9761
|
+
var PHYSICS_RESET = 8;
|
|
9625
9762
|
var CURVE_STEPPED = 1;
|
|
9626
9763
|
var CURVE_BEZIER = 2;
|
|
9627
9764
|
|