@esotericsoftware/spine-webgl 4.2.16 → 4.2.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/AssetManager.d.ts +6 -6
- package/dist/AssetManager.js +6 -6
- package/dist/Camera.d.ts +6 -6
- package/dist/Camera.js +6 -6
- package/dist/CameraController.d.ts +6 -6
- package/dist/CameraController.js +6 -6
- package/dist/GLTexture.d.ts +6 -6
- package/dist/GLTexture.js +6 -6
- package/dist/Input.d.ts +6 -6
- package/dist/Input.js +6 -6
- package/dist/LoadingScreen.d.ts +6 -6
- package/dist/LoadingScreen.js +6 -6
- package/dist/Matrix4.d.ts +6 -6
- package/dist/Matrix4.js +6 -6
- package/dist/Mesh.d.ts +6 -6
- package/dist/Mesh.js +6 -6
- package/dist/PolygonBatcher.d.ts +6 -6
- package/dist/PolygonBatcher.js +6 -6
- package/dist/SceneRenderer.d.ts +6 -6
- package/dist/SceneRenderer.js +6 -6
- package/dist/Shader.d.ts +6 -6
- package/dist/Shader.js +6 -6
- package/dist/ShapeRenderer.d.ts +6 -6
- package/dist/ShapeRenderer.js +6 -6
- package/dist/SkeletonDebugRenderer.d.ts +6 -6
- package/dist/SkeletonDebugRenderer.js +6 -6
- package/dist/SkeletonRenderer.d.ts +6 -6
- package/dist/SkeletonRenderer.js +6 -6
- package/dist/SpineCanvas.d.ts +6 -6
- package/dist/SpineCanvas.js +6 -6
- package/dist/Vector3.d.ts +6 -6
- package/dist/Vector3.js +6 -6
- package/dist/WebGL.d.ts +6 -6
- package/dist/WebGL.js +6 -6
- package/dist/iife/spine-webgl.js.map +1 -1
- package/package.json +2 -2
package/dist/SceneRenderer.js
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/******************************************************************************
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* Spine Runtimes License Agreement
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*****************************************************************************/
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import { Color, MathUtils } from "@esotericsoftware/spine-core";
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import { OrthoCamera } from "./Camera";
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package/dist/Shader.d.ts
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* Integration of the Spine Runtimes into software or otherwise creating
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* conditions of Section 2 of the Spine Editor License Agreement:
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* "Products"), provided that each user of the Products must obtain their own
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import { Disposable, Restorable } from "@esotericsoftware/spine-core";
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import { ManagedWebGLRenderingContext } from "./WebGL";
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package/dist/Shader.js
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* Integration of the Spine Runtimes into software or otherwise creating
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* conditions of Section 2 of the Spine Editor License Agreement:
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* "Products"), provided that each user of the Products must obtain their own
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import { ManagedWebGLRenderingContext } from "./WebGL";
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export class Shader {
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package/dist/ShapeRenderer.d.ts
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* Copyright (c) 2013-2023, Esoteric Software LLC
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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import { Disposable, Color } from "@esotericsoftware/spine-core";
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import { Shader } from "./Shader";
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package/dist/ShapeRenderer.js
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* Last updated July 28, 2023. Replaces all prior versions.
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* Copyright (c) 2013-2023, Esoteric Software LLC
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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import { Color, Vector2, MathUtils } from "@esotericsoftware/spine-core";
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import { Mesh, Position2Attribute, ColorAttribute } from "./Mesh";
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* Last updated July 28, 2023. Replaces all prior versions.
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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import { Disposable, Color, Skeleton } from "@esotericsoftware/spine-core";
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import { ShapeRenderer } from "./ShapeRenderer";
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* Copyright (c) 2013-2023, Esoteric Software LLC
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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import { Color, SkeletonBounds, Utils, RegionAttachment, MeshAttachment, PathAttachment, ClippingAttachment } from "@esotericsoftware/spine-core";
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import { ManagedWebGLRenderingContext } from "./WebGL";
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* Last updated July 28, 2023. Replaces all prior versions.
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* Copyright (c) 2013-2023, Esoteric Software LLC
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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*****************************************************************************/
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import { NumberArrayLike, Skeleton } from "@esotericsoftware/spine-core";
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import { PolygonBatcher } from "./PolygonBatcher";
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package/dist/SkeletonRenderer.js
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/******************************************************************************
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* Last updated July 28, 2023. Replaces all prior versions.
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* derivative works of the Spine Runtimes is permitted under the terms and
|
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9
9
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
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10
10
|
* http://esotericsoftware.com/spine-editor-license
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11
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*
|
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12
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-
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
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-
*
|
|
12
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+
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
|
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+
* otherwise create derivative works of the Spine Runtimes (collectively,
|
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14
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* "Products"), provided that each user of the Products must obtain their own
|
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15
|
* Spine Editor license and redistribution of the Products in any form must
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16
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* include this license and copyright notice.
|
|
@@ -23,8 +23,8 @@
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23
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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24
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
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25
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
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-
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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-
*
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+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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+
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import { Color, SkeletonClipping, Vector2, Utils, RegionAttachment, MeshAttachment, ClippingAttachment } from "@esotericsoftware/spine-core";
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import { WebGLBlendModeConverter } from "./WebGL";
|
package/dist/SpineCanvas.d.ts
CHANGED
|
@@ -1,16 +1,16 @@
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1
1
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/******************************************************************************
|
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2
2
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* Spine Runtimes License Agreement
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-
* Last updated
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+
* Last updated July 28, 2023. Replaces all prior versions.
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4
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*
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-
* Copyright (c) 2013-
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+
* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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7
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* Integration of the Spine Runtimes into software or otherwise creating
|
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8
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* derivative works of the Spine Runtimes is permitted under the terms and
|
|
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9
|
* conditions of Section 2 of the Spine Editor License Agreement:
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10
|
* http://esotericsoftware.com/spine-editor-license
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11
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*
|
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|
-
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
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-
*
|
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+
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
|
13
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+
* otherwise create derivative works of the Spine Runtimes (collectively,
|
|
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14
|
* "Products"), provided that each user of the Products must obtain their own
|
|
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15
|
* Spine Editor license and redistribution of the Products in any form must
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16
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* include this license and copyright notice.
|
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@@ -23,8 +23,8 @@
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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-
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
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-
*
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+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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+
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|
*****************************************************************************/
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|
import { TimeKeeper, AssetManager, ManagedWebGLRenderingContext, SceneRenderer, Input, StringMap } from "./";
|
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/** An app running inside a {@link SpineCanvas}. The app life-cycle
|
package/dist/SpineCanvas.js
CHANGED
|
@@ -1,16 +1,16 @@
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|
|
1
1
|
/******************************************************************************
|
|
2
2
|
* Spine Runtimes License Agreement
|
|
3
|
-
* Last updated
|
|
3
|
+
* Last updated July 28, 2023. Replaces all prior versions.
|
|
4
4
|
*
|
|
5
|
-
* Copyright (c) 2013-
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|
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|
+
* Copyright (c) 2013-2023, Esoteric Software LLC
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|
*
|
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7
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
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8
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
9
9
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
10
10
|
* http://esotericsoftware.com/spine-editor-license
|
|
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11
|
*
|
|
12
|
-
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
13
|
-
*
|
|
12
|
+
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
|
13
|
+
* otherwise create derivative works of the Spine Runtimes (collectively,
|
|
14
14
|
* "Products"), provided that each user of the Products must obtain their own
|
|
15
15
|
* Spine Editor license and redistribution of the Products in any form must
|
|
16
16
|
* include this license and copyright notice.
|
|
@@ -23,8 +23,8 @@
|
|
|
23
23
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
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24
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
25
25
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
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|
-
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
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|
-
*
|
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|
+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
|
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+
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
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|
*****************************************************************************/
|
|
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|
import { TimeKeeper, AssetManager, ManagedWebGLRenderingContext, SceneRenderer, Input } from "./";
|
|
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30
|
/** Manages the life-cycle and WebGL context of a {@link SpineCanvasApp}. The app loads
|
package/dist/Vector3.d.ts
CHANGED
|
@@ -1,16 +1,16 @@
|
|
|
1
1
|
/******************************************************************************
|
|
2
2
|
* Spine Runtimes License Agreement
|
|
3
|
-
* Last updated
|
|
3
|
+
* Last updated July 28, 2023. Replaces all prior versions.
|
|
4
4
|
*
|
|
5
|
-
* Copyright (c) 2013-
|
|
5
|
+
* Copyright (c) 2013-2023, Esoteric Software LLC
|
|
6
6
|
*
|
|
7
7
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
8
8
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
9
9
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
10
10
|
* http://esotericsoftware.com/spine-editor-license
|
|
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11
|
*
|
|
12
|
-
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
13
|
-
*
|
|
12
|
+
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
|
13
|
+
* otherwise create derivative works of the Spine Runtimes (collectively,
|
|
14
14
|
* "Products"), provided that each user of the Products must obtain their own
|
|
15
15
|
* Spine Editor license and redistribution of the Products in any form must
|
|
16
16
|
* include this license and copyright notice.
|
|
@@ -23,8 +23,8 @@
|
|
|
23
23
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
24
24
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
25
25
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
26
|
-
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
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|
-
*
|
|
26
|
+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
|
27
|
+
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
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28
|
*****************************************************************************/
|
|
29
29
|
import { Matrix4 } from "./Matrix4";
|
|
30
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|
export declare class Vector3 {
|
package/dist/Vector3.js
CHANGED
|
@@ -1,16 +1,16 @@
|
|
|
1
1
|
/******************************************************************************
|
|
2
2
|
* Spine Runtimes License Agreement
|
|
3
|
-
* Last updated
|
|
3
|
+
* Last updated July 28, 2023. Replaces all prior versions.
|
|
4
4
|
*
|
|
5
|
-
* Copyright (c) 2013-
|
|
5
|
+
* Copyright (c) 2013-2023, Esoteric Software LLC
|
|
6
6
|
*
|
|
7
7
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
8
8
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
9
9
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
10
10
|
* http://esotericsoftware.com/spine-editor-license
|
|
11
11
|
*
|
|
12
|
-
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
13
|
-
*
|
|
12
|
+
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
|
13
|
+
* otherwise create derivative works of the Spine Runtimes (collectively,
|
|
14
14
|
* "Products"), provided that each user of the Products must obtain their own
|
|
15
15
|
* Spine Editor license and redistribution of the Products in any form must
|
|
16
16
|
* include this license and copyright notice.
|
|
@@ -23,8 +23,8 @@
|
|
|
23
23
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
24
24
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
25
25
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
26
|
-
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
27
|
-
*
|
|
26
|
+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
|
27
|
+
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
28
28
|
*****************************************************************************/
|
|
29
29
|
import { M00, M01, M02, M03, M10, M11, M12, M13, M20, M21, M22, M23, M30, M31, M32, M33 } from "./Matrix4";
|
|
30
30
|
export class Vector3 {
|
package/dist/WebGL.d.ts
CHANGED
|
@@ -1,16 +1,16 @@
|
|
|
1
1
|
/******************************************************************************
|
|
2
2
|
* Spine Runtimes License Agreement
|
|
3
|
-
* Last updated
|
|
3
|
+
* Last updated July 28, 2023. Replaces all prior versions.
|
|
4
4
|
*
|
|
5
|
-
* Copyright (c) 2013-
|
|
5
|
+
* Copyright (c) 2013-2023, Esoteric Software LLC
|
|
6
6
|
*
|
|
7
7
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
8
8
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
9
9
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
10
10
|
* http://esotericsoftware.com/spine-editor-license
|
|
11
11
|
*
|
|
12
|
-
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
13
|
-
*
|
|
12
|
+
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
|
13
|
+
* otherwise create derivative works of the Spine Runtimes (collectively,
|
|
14
14
|
* "Products"), provided that each user of the Products must obtain their own
|
|
15
15
|
* Spine Editor license and redistribution of the Products in any form must
|
|
16
16
|
* include this license and copyright notice.
|
|
@@ -23,8 +23,8 @@
|
|
|
23
23
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
24
24
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
25
25
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
26
|
-
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
27
|
-
*
|
|
26
|
+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
|
27
|
+
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
28
28
|
*****************************************************************************/
|
|
29
29
|
import { Restorable, BlendMode } from "@esotericsoftware/spine-core";
|
|
30
30
|
export declare class ManagedWebGLRenderingContext {
|
package/dist/WebGL.js
CHANGED
|
@@ -1,16 +1,16 @@
|
|
|
1
1
|
/******************************************************************************
|
|
2
2
|
* Spine Runtimes License Agreement
|
|
3
|
-
* Last updated
|
|
3
|
+
* Last updated July 28, 2023. Replaces all prior versions.
|
|
4
4
|
*
|
|
5
|
-
* Copyright (c) 2013-
|
|
5
|
+
* Copyright (c) 2013-2023, Esoteric Software LLC
|
|
6
6
|
*
|
|
7
7
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
8
8
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
9
9
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
10
10
|
* http://esotericsoftware.com/spine-editor-license
|
|
11
11
|
*
|
|
12
|
-
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
13
|
-
*
|
|
12
|
+
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
|
13
|
+
* otherwise create derivative works of the Spine Runtimes (collectively,
|
|
14
14
|
* "Products"), provided that each user of the Products must obtain their own
|
|
15
15
|
* Spine Editor license and redistribution of the Products in any form must
|
|
16
16
|
* include this license and copyright notice.
|
|
@@ -23,8 +23,8 @@
|
|
|
23
23
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
24
24
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
25
25
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
26
|
-
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
27
|
-
*
|
|
26
|
+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
|
27
|
+
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
28
28
|
*****************************************************************************/
|
|
29
29
|
import { BlendMode } from "@esotericsoftware/spine-core";
|
|
30
30
|
export class ManagedWebGLRenderingContext {
|