@esotericsoftware/spine-webgl 4.1.46 → 4.1.48
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package/dist/iife/spine-webgl.js
CHANGED
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@@ -6080,8 +6080,8 @@ var spine = (() => {
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6080
6080
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let rotationIK = -bone.ashearX - bone.arotation, tx = 0, ty = 0;
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6081
6081
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switch (bone.data.transformMode) {
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6082
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case 1 /* OnlyTranslation */:
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6083
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-
tx = targetX - bone.worldX;
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6084
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-
ty = targetY - bone.worldY;
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6083
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+
tx = (targetX - bone.worldX) * MathUtils.signum(bone.skeleton.scaleX);
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6084
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+
ty = (targetY - bone.worldY) * MathUtils.signum(bone.skeleton.scaleY);
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break;
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6086
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case 2 /* NoRotationOrReflection */:
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let s = Math.abs(pa * pd - pb * pc) / Math.max(1e-4, pa * pa + pc * pc);
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