@esotericsoftware/spine-webgl 4.1.4 → 4.1.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -554,6 +554,8 @@ var spine = (() => {
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  constructor(name) {
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  super(name);
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  this.id = _VertexAttachment.nextID++;
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+ this.bones = null;
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+ this.vertices = null;
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  this.worldVerticesLength = 0;
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  this.timelineAttahment = this;
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  }
@@ -699,6 +701,8 @@ var spine = (() => {
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  // spine-core/src/Animation.ts
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  var Animation = class {
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  constructor(name, timelines, duration) {
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+ this.timelines = null;
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+ this.timelineIds = null;
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  if (!name)
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  throw new Error("name cannot be null.");
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  this.name = name;
@@ -768,6 +772,8 @@ var spine = (() => {
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  };
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  var Timeline = class {
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  constructor(frameCount, propertyIds) {
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+ this.propertyIds = null;
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+ this.frames = null;
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  this.propertyIds = propertyIds;
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  this.frames = Utils.newFloatArray(frameCount * this.getFrameEntries());
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  }
@@ -801,6 +807,7 @@ var spine = (() => {
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  var CurveTimeline = class extends Timeline {
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  constructor(frameCount, bezierCount, propertyIds) {
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  super(frameCount, propertyIds);
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+ this.curves = null;
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  this.curves = Utils.newFloatArray(frameCount + bezierCount * 18);
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  this.curves[frameCount - 1] = 1;
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  }
@@ -1137,8 +1144,8 @@ var spine = (() => {
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  bone.scaleY = by + (Math.abs(y) * MathUtils.signum(by) - by) * alpha;
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  break;
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  case 3:
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- bone.scaleX = (x - bone.data.scaleX) * alpha;
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- bone.scaleY = (y - bone.data.scaleY) * alpha;
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+ bone.scaleX += (x - bone.data.scaleX) * alpha;
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+ bone.scaleY += (y - bone.data.scaleY) * alpha;
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  }
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  } else {
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  switch (blend) {
@@ -1204,7 +1211,7 @@ var spine = (() => {
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  bone.scaleX = bx + (Math.abs(x) * MathUtils.signum(bx) - bx) * alpha;
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  break;
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  case 3:
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- bone.scaleX = (x - bone.data.scaleX) * alpha;
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+ bone.scaleX += (x - bone.data.scaleX) * alpha;
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  }
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  } else {
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  switch (blend) {
@@ -1265,7 +1272,7 @@ var spine = (() => {
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  bone.scaleY = by + (Math.abs(y) * MathUtils.signum(by) - by) * alpha;
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  break;
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  case 3:
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- bone.scaleY = (y - bone.data.scaleY) * alpha;
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+ bone.scaleY += (y - bone.data.scaleY) * alpha;
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  }
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  } else {
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  switch (blend) {
@@ -1860,6 +1867,8 @@ var spine = (() => {
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  Property.deform + "|" + slotIndex + "|" + attachment.id
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  ]);
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  this.slotIndex = 0;
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+ this.attachment = null;
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+ this.vertices = null;
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  this.slotIndex = slotIndex;
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  this.attachment = attachment;
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  this.vertices = new Array(frameCount);
@@ -2076,6 +2085,7 @@ var spine = (() => {
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  var _EventTimeline = class extends Timeline {
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  constructor(frameCount) {
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  super(frameCount, _EventTimeline.propertyIds);
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+ this.events = null;
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  this.events = new Array(frameCount);
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  }
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  getFrameCount() {
@@ -2118,6 +2128,7 @@ var spine = (() => {
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  var _DrawOrderTimeline = class extends Timeline {
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  constructor(frameCount) {
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  super(frameCount, _DrawOrderTimeline.propertyIds);
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+ this.drawOrders = null;
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  this.drawOrders = new Array(frameCount);
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  }
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  getFrameCount() {
@@ -2156,6 +2167,7 @@ var spine = (() => {
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  super(frameCount, bezierCount, [
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  Property.ikConstraint + "|" + ikConstraintIndex
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  ]);
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+ this.ikConstraintIndex = 0;
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  this.ikConstraintIndex = ikConstraintIndex;
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  }
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  getFrameEntries() {
@@ -2241,6 +2253,7 @@ var spine = (() => {
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  super(frameCount, bezierCount, [
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  Property.transformConstraint + "|" + transformConstraintIndex
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  ]);
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+ this.transformConstraintIndex = 0;
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  this.transformConstraintIndex = transformConstraintIndex;
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  }
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  getFrameEntries() {
@@ -2340,6 +2353,7 @@ var spine = (() => {
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  var PathConstraintPositionTimeline = class extends CurveTimeline1 {
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  constructor(frameCount, bezierCount, pathConstraintIndex) {
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  super(frameCount, bezierCount, Property.pathConstraintPosition + "|" + pathConstraintIndex);
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+ this.pathConstraintIndex = 0;
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  this.pathConstraintIndex = pathConstraintIndex;
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  }
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  apply(skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
@@ -2521,17 +2535,25 @@ var spine = (() => {
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  case SequenceMode.loop:
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  index %= count;
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  break;
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- case SequenceMode.pingpong:
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+ case SequenceMode.pingpong: {
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  let n = (count << 1) - 2;
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  index %= n;
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  if (index >= count)
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  index = n - index;
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  break;
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+ }
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  case SequenceMode.onceReverse:
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  index = Math.max(count - 1 - index, 0);
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  break;
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  case SequenceMode.loopReverse:
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  index = count - 1 - index % count;
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+ break;
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+ case SequenceMode.pingpongReverse: {
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+ let n = (count << 1) - 2;
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+ index = (index + count - 1) % n;
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+ if (index >= count)
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+ index = n - index;
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+ }
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  }
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  }
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  slot.sequenceIndex = index;
@@ -2545,6 +2567,7 @@ var spine = (() => {
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  // spine-core/src/AnimationState.ts
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  var AnimationState = class {
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  constructor(data) {
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+ this.data = null;
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  this.tracks = new Array();
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  this.timeScale = 1;
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  this.unkeyedState = 0;
@@ -2671,13 +2694,14 @@ var spine = (() => {
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  }
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  } else {
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  let timelineMode = current.timelineMode;
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- let firstFrame = current.timelinesRotation.length != timelineCount << 1;
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+ let shortestRotation = current.shortestRotation;
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+ let firstFrame = !shortestRotation && current.timelinesRotation.length != timelineCount << 1;
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  if (firstFrame)
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  current.timelinesRotation.length = timelineCount << 1;
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  for (let ii = 0; ii < timelineCount; ii++) {
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  let timeline2 = timelines[ii];
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  let timelineBlend = timelineMode[ii] == SUBSEQUENT ? blend : MixBlend.setup;
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- if (timeline2 instanceof RotateTimeline) {
2704
+ if (!shortestRotation && timeline2 instanceof RotateTimeline) {
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  this.applyRotateTimeline(timeline2, skeleton, applyTime, mix, timelineBlend, current.timelinesRotation, ii << 1, firstFrame);
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  } else if (timeline2 instanceof AttachmentTimeline) {
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  this.applyAttachmentTimeline(timeline2, skeleton, applyTime, blend, true);
@@ -2737,7 +2761,8 @@ var spine = (() => {
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  } else {
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  let timelineMode = from.timelineMode;
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  let timelineHoldMix = from.timelineHoldMix;
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- let firstFrame = from.timelinesRotation.length != timelineCount << 1;
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+ let shortestRotation = from.shortestRotation;
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+ let firstFrame = !shortestRotation && from.timelinesRotation.length != timelineCount << 1;
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  if (firstFrame)
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  from.timelinesRotation.length = timelineCount << 1;
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  from.totalAlpha = 0;
@@ -2772,7 +2797,7 @@ var spine = (() => {
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  break;
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  }
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  from.totalAlpha += alpha;
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- if (timeline instanceof RotateTimeline)
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+ if (!shortestRotation && timeline instanceof RotateTimeline)
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  this.applyRotateTimeline(timeline, skeleton, applyTime, alpha, timelineBlend, from.timelinesRotation, i << 1, firstFrame);
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  else if (timeline instanceof AttachmentTimeline)
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  this.applyAttachmentTimeline(timeline, skeleton, applyTime, timelineBlend, attachments);
@@ -3023,10 +3048,13 @@ var spine = (() => {
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  }
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  trackEntry(trackIndex, animation, loop, last) {
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  let entry = this.trackEntryPool.obtain();
3051
+ entry.reset();
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  entry.trackIndex = trackIndex;
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  entry.animation = animation;
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  entry.loop = loop;
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  entry.holdPrevious = false;
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+ entry.reverse = false;
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+ entry.shortestRotation = false;
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  entry.eventThreshold = 0;
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  entry.attachmentThreshold = 0;
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  entry.drawOrderThreshold = 0;
@@ -3041,9 +3069,10 @@ var spine = (() => {
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  entry.trackEnd = Number.MAX_VALUE;
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  entry.timeScale = 1;
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  entry.alpha = 1;
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- entry.interruptAlpha = 1;
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  entry.mixTime = 0;
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  entry.mixDuration = !last ? 0 : this.data.getMix(last.animation, animation);
3074
+ entry.interruptAlpha = 1;
3075
+ entry.totalAlpha = 0;
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  entry.mixBlend = MixBlend.replace;
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  return entry;
3049
3078
  }
@@ -3133,6 +3162,35 @@ var spine = (() => {
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  };
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  var TrackEntry = class {
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  constructor() {
3165
+ this.animation = null;
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+ this.previous = null;
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+ this.next = null;
3168
+ this.mixingFrom = null;
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+ this.mixingTo = null;
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+ this.listener = null;
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+ this.trackIndex = 0;
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+ this.loop = false;
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+ this.holdPrevious = false;
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+ this.reverse = false;
3175
+ this.shortestRotation = false;
3176
+ this.eventThreshold = 0;
3177
+ this.attachmentThreshold = 0;
3178
+ this.drawOrderThreshold = 0;
3179
+ this.animationStart = 0;
3180
+ this.animationEnd = 0;
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+ this.animationLast = 0;
3182
+ this.nextAnimationLast = 0;
3183
+ this.delay = 0;
3184
+ this.trackTime = 0;
3185
+ this.trackLast = 0;
3186
+ this.nextTrackLast = 0;
3187
+ this.trackEnd = 0;
3188
+ this.timeScale = 0;
3189
+ this.alpha = 0;
3190
+ this.mixTime = 0;
3191
+ this.mixDuration = 0;
3192
+ this.interruptAlpha = 0;
3193
+ this.totalAlpha = 0;
3136
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  this.mixBlend = MixBlend.replace;
3137
3195
  this.timelineMode = new Array();
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  this.timelineHoldMix = new Array();
@@ -3183,6 +3241,7 @@ var spine = (() => {
3183
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  constructor(animState) {
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  this.objects = [];
3185
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  this.drainDisabled = false;
3244
+ this.animState = null;
3186
3245
  this.animState = animState;
3187
3246
  }
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  start(entry) {
@@ -3309,6 +3368,7 @@ var spine = (() => {
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  // spine-core/src/AnimationStateData.ts
3310
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  var AnimationStateData = class {
3311
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  constructor(skeletonData) {
3371
+ this.skeletonData = null;
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  this.animationToMixTime = {};
3313
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  this.defaultMix = 0;
3314
3374
  if (!skeletonData)
@@ -3357,6 +3417,7 @@ var spine = (() => {
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  var ClippingAttachment = class extends VertexAttachment {
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3418
  constructor(name) {
3359
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  super(name);
3420
+ this.endSlot = null;
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  this.color = new Color(0.2275, 0.2275, 0.8078, 1);
3361
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  }
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  copy() {
@@ -3580,6 +3641,7 @@ var spine = (() => {
3580
3641
  };
3581
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  var TextureAtlasReader = class {
3582
3643
  constructor(text) {
3644
+ this.lines = null;
3583
3645
  this.index = 0;
3584
3646
  this.lines = text.split(/\r\n|\r|\n/);
3585
3647
  }
@@ -3613,10 +3675,15 @@ var spine = (() => {
3613
3675
  };
3614
3676
  var TextureAtlasPage = class {
3615
3677
  constructor() {
3678
+ this.name = null;
3616
3679
  this.minFilter = TextureFilter.Nearest;
3617
3680
  this.magFilter = TextureFilter.Nearest;
3618
3681
  this.uWrap = TextureWrap.ClampToEdge;
3619
3682
  this.vWrap = TextureWrap.ClampToEdge;
3683
+ this.texture = null;
3684
+ this.width = 0;
3685
+ this.height = 0;
3686
+ this.pma = false;
3620
3687
  }
3621
3688
  setTexture(texture) {
3622
3689
  this.texture = texture;
@@ -3625,13 +3692,39 @@ var spine = (() => {
3625
3692
  }
3626
3693
  };
3627
3694
  var TextureAtlasRegion = class extends TextureRegion {
3695
+ constructor() {
3696
+ super(...arguments);
3697
+ this.page = null;
3698
+ this.name = null;
3699
+ this.x = 0;
3700
+ this.y = 0;
3701
+ this.offsetX = 0;
3702
+ this.offsetY = 0;
3703
+ this.originalWidth = 0;
3704
+ this.originalHeight = 0;
3705
+ this.index = 0;
3706
+ this.degrees = 0;
3707
+ this.names = null;
3708
+ this.values = null;
3709
+ }
3628
3710
  };
3629
3711
 
3630
3712
  // spine-core/src/attachments/MeshAttachment.ts
3631
3713
  var MeshAttachment = class extends VertexAttachment {
3632
3714
  constructor(name) {
3633
3715
  super(name);
3716
+ this.region = null;
3717
+ this.path = null;
3718
+ this.regionUVs = null;
3719
+ this.uvs = null;
3720
+ this.triangles = null;
3634
3721
  this.color = new Color(1, 1, 1, 1);
3722
+ this.width = 0;
3723
+ this.height = 0;
3724
+ this.hullLength = 0;
3725
+ this.edges = null;
3726
+ this.parentMesh = null;
3727
+ this.sequence = null;
3635
3728
  this.tempColor = new Color(0, 0, 0, 0);
3636
3729
  }
3637
3730
  updateRegion() {
@@ -3753,6 +3846,7 @@ var spine = (() => {
3753
3846
  var PathAttachment = class extends VertexAttachment {
3754
3847
  constructor(name) {
3755
3848
  super(name);
3849
+ this.lengths = null;
3756
3850
  this.closed = false;
3757
3851
  this.constantSpeed = false;
3758
3852
  this.color = new Color(1, 1, 1, 1);
@@ -3773,6 +3867,9 @@ var spine = (() => {
3773
3867
  var PointAttachment = class extends VertexAttachment {
3774
3868
  constructor(name) {
3775
3869
  super(name);
3870
+ this.x = 0;
3871
+ this.y = 0;
3872
+ this.rotation = 0;
3776
3873
  this.color = new Color(0.38, 0.94, 0, 1);
3777
3874
  }
3778
3875
  computeWorldPosition(bone, point) {
@@ -3808,6 +3905,10 @@ var spine = (() => {
3808
3905
  this.width = 0;
3809
3906
  this.height = 0;
3810
3907
  this.color = new Color(1, 1, 1, 1);
3908
+ this.path = null;
3909
+ this.rendererObject = null;
3910
+ this.region = null;
3911
+ this.sequence = null;
3811
3912
  this.offset = Utils.newFloatArray(8);
3812
3913
  this.uvs = Utils.newFloatArray(8);
3813
3914
  this.tempColor = new Color(1, 1, 1, 1);
@@ -3946,6 +4047,7 @@ var spine = (() => {
3946
4047
  // spine-core/src/AtlasAttachmentLoader.ts
3947
4048
  var AtlasAttachmentLoader = class {
3948
4049
  constructor(atlas) {
4050
+ this.atlas = null;
3949
4051
  this.atlas = atlas;
3950
4052
  }
3951
4053
  loadSequence(name, basePath, sequence) {
@@ -4001,6 +4103,10 @@ var spine = (() => {
4001
4103
  // spine-core/src/BoneData.ts
4002
4104
  var BoneData = class {
4003
4105
  constructor(index, name, parent) {
4106
+ this.index = 0;
4107
+ this.name = null;
4108
+ this.parent = null;
4109
+ this.length = 0;
4004
4110
  this.x = 0;
4005
4111
  this.y = 0;
4006
4112
  this.rotation = 0;
@@ -4032,6 +4138,9 @@ var spine = (() => {
4032
4138
  // spine-core/src/Bone.ts
4033
4139
  var Bone = class {
4034
4140
  constructor(data, skeleton, parent) {
4141
+ this.data = null;
4142
+ this.skeleton = null;
4143
+ this.parent = null;
4035
4144
  this.children = new Array();
4036
4145
  this.x = 0;
4037
4146
  this.y = 0;
@@ -4284,6 +4393,7 @@ var spine = (() => {
4284
4393
  // spine-core/src/AssetManagerBase.ts
4285
4394
  var AssetManagerBase = class {
4286
4395
  constructor(textureLoader, pathPrefix = "", downloader = null) {
4396
+ this.pathPrefix = null;
4287
4397
  this.assets = {};
4288
4398
  this.errors = {};
4289
4399
  this.toLoad = 0;
@@ -4367,7 +4477,7 @@ var spine = (() => {
4367
4477
  image.src = path;
4368
4478
  }
4369
4479
  }
4370
- loadTextureAtlas(path, success = null, error = null) {
4480
+ loadTextureAtlas(path, success = null, error = null, fileAlias = null) {
4371
4481
  let index = path.lastIndexOf("/");
4372
4482
  let parent = index >= 0 ? path.substring(0, index + 1) : "";
4373
4483
  path = this.start(path);
@@ -4376,7 +4486,7 @@ var spine = (() => {
4376
4486
  let atlas = new TextureAtlas(atlasText);
4377
4487
  let toLoad = atlas.pages.length, abort = false;
4378
4488
  for (let page of atlas.pages) {
4379
- this.loadTexture(parent + page.name, (imagePath, texture) => {
4489
+ this.loadTexture(fileAlias == null ? parent + page.name : fileAlias[page.name], (imagePath, texture) => {
4380
4490
  if (!abort) {
4381
4491
  page.setTexture(texture);
4382
4492
  if (--toLoad == 0)
@@ -4553,6 +4663,13 @@ var spine = (() => {
4553
4663
  // spine-core/src/Event.ts
4554
4664
  var Event = class {
4555
4665
  constructor(time, data) {
4666
+ this.data = null;
4667
+ this.intValue = 0;
4668
+ this.floatValue = 0;
4669
+ this.stringValue = null;
4670
+ this.time = 0;
4671
+ this.volume = 0;
4672
+ this.balance = 0;
4556
4673
  if (!data)
4557
4674
  throw new Error("data cannot be null.");
4558
4675
  this.time = time;
@@ -4563,6 +4680,13 @@ var spine = (() => {
4563
4680
  // spine-core/src/EventData.ts
4564
4681
  var EventData = class {
4565
4682
  constructor(name) {
4683
+ this.name = null;
4684
+ this.intValue = 0;
4685
+ this.floatValue = 0;
4686
+ this.stringValue = null;
4687
+ this.audioPath = null;
4688
+ this.volume = 0;
4689
+ this.balance = 0;
4566
4690
  this.name = name;
4567
4691
  }
4568
4692
  };
@@ -4570,6 +4694,9 @@ var spine = (() => {
4570
4694
  // spine-core/src/IkConstraint.ts
4571
4695
  var IkConstraint = class {
4572
4696
  constructor(data, skeleton) {
4697
+ this.data = null;
4698
+ this.bones = null;
4699
+ this.target = null;
4573
4700
  this.bendDirection = 0;
4574
4701
  this.compress = false;
4575
4702
  this.stretch = false;
@@ -4808,6 +4935,7 @@ var spine = (() => {
4808
4935
  constructor(name) {
4809
4936
  super(name, 0, false);
4810
4937
  this.bones = new Array();
4938
+ this.target = null;
4811
4939
  this.bendDirection = 1;
4812
4940
  this.compress = false;
4813
4941
  this.stretch = false;
@@ -4822,6 +4950,13 @@ var spine = (() => {
4822
4950
  constructor(name) {
4823
4951
  super(name, 0, false);
4824
4952
  this.bones = new Array();
4953
+ this.target = null;
4954
+ this.positionMode = null;
4955
+ this.spacingMode = null;
4956
+ this.rotateMode = null;
4957
+ this.offsetRotation = 0;
4958
+ this.position = 0;
4959
+ this.spacing = 0;
4825
4960
  this.mixRotate = 0;
4826
4961
  this.mixX = 0;
4827
4962
  this.mixY = 0;
@@ -4849,6 +4984,9 @@ var spine = (() => {
4849
4984
  // spine-core/src/PathConstraint.ts
4850
4985
  var _PathConstraint = class {
4851
4986
  constructor(data, skeleton) {
4987
+ this.data = null;
4988
+ this.bones = null;
4989
+ this.target = null;
4852
4990
  this.position = 0;
4853
4991
  this.spacing = 0;
4854
4992
  this.mixRotate = 0;
@@ -5268,6 +5406,12 @@ var spine = (() => {
5268
5406
  // spine-core/src/Slot.ts
5269
5407
  var Slot = class {
5270
5408
  constructor(data, bone) {
5409
+ this.data = null;
5410
+ this.bone = null;
5411
+ this.color = null;
5412
+ this.darkColor = null;
5413
+ this.attachment = null;
5414
+ this.attachmentState = 0;
5271
5415
  this.deform = new Array();
5272
5416
  if (!data)
5273
5417
  throw new Error("data cannot be null.");
@@ -5310,6 +5454,9 @@ var spine = (() => {
5310
5454
  // spine-core/src/TransformConstraint.ts
5311
5455
  var TransformConstraint = class {
5312
5456
  constructor(data, skeleton) {
5457
+ this.data = null;
5458
+ this.bones = null;
5459
+ this.target = null;
5313
5460
  this.mixRotate = 0;
5314
5461
  this.mixX = 0;
5315
5462
  this.mixY = 0;
@@ -5517,7 +5664,16 @@ var spine = (() => {
5517
5664
  // spine-core/src/Skeleton.ts
5518
5665
  var Skeleton = class {
5519
5666
  constructor(data) {
5667
+ this.data = null;
5668
+ this.bones = null;
5669
+ this.slots = null;
5670
+ this.drawOrder = null;
5671
+ this.ikConstraints = null;
5672
+ this.transformConstraints = null;
5673
+ this.pathConstraints = null;
5520
5674
  this._updateCache = new Array();
5675
+ this.skin = null;
5676
+ this.color = null;
5521
5677
  this.scaleX = 1;
5522
5678
  this.scaleY = 1;
5523
5679
  this.x = 0;
@@ -5976,15 +6132,25 @@ var spine = (() => {
5976
6132
  // spine-core/src/SkeletonData.ts
5977
6133
  var SkeletonData = class {
5978
6134
  constructor() {
6135
+ this.name = null;
5979
6136
  this.bones = new Array();
5980
6137
  this.slots = new Array();
5981
6138
  this.skins = new Array();
6139
+ this.defaultSkin = null;
5982
6140
  this.events = new Array();
5983
6141
  this.animations = new Array();
5984
6142
  this.ikConstraints = new Array();
5985
6143
  this.transformConstraints = new Array();
5986
6144
  this.pathConstraints = new Array();
6145
+ this.x = 0;
6146
+ this.y = 0;
6147
+ this.width = 0;
6148
+ this.height = 0;
6149
+ this.version = null;
6150
+ this.hash = null;
5987
6151
  this.fps = 0;
6152
+ this.imagesPath = null;
6153
+ this.audioPath = null;
5988
6154
  }
5989
6155
  findBone(boneName) {
5990
6156
  if (!boneName)
@@ -6078,7 +6244,7 @@ var spine = (() => {
6078
6244
 
6079
6245
  // spine-core/src/Skin.ts
6080
6246
  var SkinEntry = class {
6081
- constructor(slotIndex, name, attachment) {
6247
+ constructor(slotIndex = 0, name = null, attachment = null) {
6082
6248
  this.slotIndex = slotIndex;
6083
6249
  this.name = name;
6084
6250
  this.attachment = attachment;
@@ -6086,6 +6252,7 @@ var spine = (() => {
6086
6252
  };
6087
6253
  var Skin = class {
6088
6254
  constructor(name) {
6255
+ this.name = null;
6089
6256
  this.attachments = new Array();
6090
6257
  this.bones = Array();
6091
6258
  this.constraints = new Array();
@@ -6236,7 +6403,13 @@ var spine = (() => {
6236
6403
  // spine-core/src/SlotData.ts
6237
6404
  var SlotData = class {
6238
6405
  constructor(index, name, boneData) {
6406
+ this.index = 0;
6407
+ this.name = null;
6408
+ this.boneData = null;
6239
6409
  this.color = new Color(1, 1, 1, 1);
6410
+ this.darkColor = null;
6411
+ this.attachmentName = null;
6412
+ this.blendMode = null;
6240
6413
  if (index < 0)
6241
6414
  throw new Error("index must be >= 0.");
6242
6415
  if (!name)
@@ -6261,6 +6434,7 @@ var spine = (() => {
6261
6434
  constructor(name) {
6262
6435
  super(name, 0, false);
6263
6436
  this.bones = new Array();
6437
+ this.target = null;
6264
6438
  this.mixRotate = 0;
6265
6439
  this.mixX = 0;
6266
6440
  this.mixY = 0;
@@ -6282,6 +6456,7 @@ var spine = (() => {
6282
6456
  var SkeletonBinary = class {
6283
6457
  constructor(attachmentLoader) {
6284
6458
  this.scale = 1;
6459
+ this.attachmentLoader = null;
6285
6460
  this.linkedMeshes = new Array();
6286
6461
  this.attachmentLoader = attachmentLoader;
6287
6462
  }
@@ -7993,6 +8168,7 @@ var spine = (() => {
7993
8168
  // spine-core/src/SkeletonJson.ts
7994
8169
  var SkeletonJson = class {
7995
8170
  constructor(attachmentLoader) {
8171
+ this.attachmentLoader = null;
7996
8172
  this.scale = 1;
7997
8173
  this.linkedMeshes = new Array();
7998
8174
  this.attachmentLoader = attachmentLoader;
@@ -9488,6 +9664,7 @@ var spine = (() => {
9488
9664
  this.touch1 = null;
9489
9665
  this.initialPinchDistance = 0;
9490
9666
  this.listeners = new Array();
9667
+ this.eventListeners = [];
9491
9668
  this.element = element;
9492
9669
  this.setupCallbacks(element);
9493
9670
  }
@@ -11054,6 +11231,13 @@ var spine = (() => {
11054
11231
  this.skeletonRenderer = new SkeletonRenderer(this.context, twoColorTint);
11055
11232
  this.skeletonDebugRenderer = new SkeletonDebugRenderer(this.context);
11056
11233
  }
11234
+ dispose() {
11235
+ this.batcher.dispose();
11236
+ this.batcherShader.dispose();
11237
+ this.shapes.dispose();
11238
+ this.shapesShader.dispose();
11239
+ this.skeletonDebugRenderer.dispose();
11240
+ }
11057
11241
  begin() {
11058
11242
  this.camera.update();
11059
11243
  this.enableRenderer(this.batcher);
@@ -11450,13 +11634,6 @@ var spine = (() => {
11450
11634
  } else
11451
11635
  this.activeRenderer = this.skeletonDebugRenderer;
11452
11636
  }
11453
- dispose() {
11454
- this.batcher.dispose();
11455
- this.batcherShader.dispose();
11456
- this.shapes.dispose();
11457
- this.shapesShader.dispose();
11458
- this.skeletonDebugRenderer.dispose();
11459
- }
11460
11637
  };
11461
11638
  var ResizeMode;
11462
11639
  (function(ResizeMode2) {
@@ -11501,6 +11678,10 @@ var spine = (() => {
11501
11678
  spinnerImage.onload = onload;
11502
11679
  }
11503
11680
  }
11681
+ dispose() {
11682
+ this.logo.dispose();
11683
+ this.spinner.dispose();
11684
+ }
11504
11685
  draw(complete = false) {
11505
11686
  if (loaded < 2 || complete && this.fadeOut > FADE_OUT)
11506
11687
  return;