@esotericsoftware/spine-webgl 4.1.4 → 4.1.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -554,6 +554,8 @@ var spine = (() => {
554
554
  constructor(name) {
555
555
  super(name);
556
556
  this.id = _VertexAttachment.nextID++;
557
+ this.bones = null;
558
+ this.vertices = null;
557
559
  this.worldVerticesLength = 0;
558
560
  this.timelineAttahment = this;
559
561
  }
@@ -699,6 +701,8 @@ var spine = (() => {
699
701
  // spine-core/src/Animation.ts
700
702
  var Animation = class {
701
703
  constructor(name, timelines, duration) {
704
+ this.timelines = null;
705
+ this.timelineIds = null;
702
706
  if (!name)
703
707
  throw new Error("name cannot be null.");
704
708
  this.name = name;
@@ -768,6 +772,8 @@ var spine = (() => {
768
772
  };
769
773
  var Timeline = class {
770
774
  constructor(frameCount, propertyIds) {
775
+ this.propertyIds = null;
776
+ this.frames = null;
771
777
  this.propertyIds = propertyIds;
772
778
  this.frames = Utils.newFloatArray(frameCount * this.getFrameEntries());
773
779
  }
@@ -801,6 +807,7 @@ var spine = (() => {
801
807
  var CurveTimeline = class extends Timeline {
802
808
  constructor(frameCount, bezierCount, propertyIds) {
803
809
  super(frameCount, propertyIds);
810
+ this.curves = null;
804
811
  this.curves = Utils.newFloatArray(frameCount + bezierCount * 18);
805
812
  this.curves[frameCount - 1] = 1;
806
813
  }
@@ -1860,6 +1867,8 @@ var spine = (() => {
1860
1867
  Property.deform + "|" + slotIndex + "|" + attachment.id
1861
1868
  ]);
1862
1869
  this.slotIndex = 0;
1870
+ this.attachment = null;
1871
+ this.vertices = null;
1863
1872
  this.slotIndex = slotIndex;
1864
1873
  this.attachment = attachment;
1865
1874
  this.vertices = new Array(frameCount);
@@ -2076,6 +2085,7 @@ var spine = (() => {
2076
2085
  var _EventTimeline = class extends Timeline {
2077
2086
  constructor(frameCount) {
2078
2087
  super(frameCount, _EventTimeline.propertyIds);
2088
+ this.events = null;
2079
2089
  this.events = new Array(frameCount);
2080
2090
  }
2081
2091
  getFrameCount() {
@@ -2118,6 +2128,7 @@ var spine = (() => {
2118
2128
  var _DrawOrderTimeline = class extends Timeline {
2119
2129
  constructor(frameCount) {
2120
2130
  super(frameCount, _DrawOrderTimeline.propertyIds);
2131
+ this.drawOrders = null;
2121
2132
  this.drawOrders = new Array(frameCount);
2122
2133
  }
2123
2134
  getFrameCount() {
@@ -2156,6 +2167,7 @@ var spine = (() => {
2156
2167
  super(frameCount, bezierCount, [
2157
2168
  Property.ikConstraint + "|" + ikConstraintIndex
2158
2169
  ]);
2170
+ this.ikConstraintIndex = 0;
2159
2171
  this.ikConstraintIndex = ikConstraintIndex;
2160
2172
  }
2161
2173
  getFrameEntries() {
@@ -2241,6 +2253,7 @@ var spine = (() => {
2241
2253
  super(frameCount, bezierCount, [
2242
2254
  Property.transformConstraint + "|" + transformConstraintIndex
2243
2255
  ]);
2256
+ this.transformConstraintIndex = 0;
2244
2257
  this.transformConstraintIndex = transformConstraintIndex;
2245
2258
  }
2246
2259
  getFrameEntries() {
@@ -2340,6 +2353,7 @@ var spine = (() => {
2340
2353
  var PathConstraintPositionTimeline = class extends CurveTimeline1 {
2341
2354
  constructor(frameCount, bezierCount, pathConstraintIndex) {
2342
2355
  super(frameCount, bezierCount, Property.pathConstraintPosition + "|" + pathConstraintIndex);
2356
+ this.pathConstraintIndex = 0;
2343
2357
  this.pathConstraintIndex = pathConstraintIndex;
2344
2358
  }
2345
2359
  apply(skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
@@ -2521,17 +2535,25 @@ var spine = (() => {
2521
2535
  case SequenceMode.loop:
2522
2536
  index %= count;
2523
2537
  break;
2524
- case SequenceMode.pingpong:
2538
+ case SequenceMode.pingpong: {
2525
2539
  let n = (count << 1) - 2;
2526
2540
  index %= n;
2527
2541
  if (index >= count)
2528
2542
  index = n - index;
2529
2543
  break;
2544
+ }
2530
2545
  case SequenceMode.onceReverse:
2531
2546
  index = Math.max(count - 1 - index, 0);
2532
2547
  break;
2533
2548
  case SequenceMode.loopReverse:
2534
2549
  index = count - 1 - index % count;
2550
+ break;
2551
+ case SequenceMode.pingpongReverse: {
2552
+ let n = (count << 1) - 2;
2553
+ index = (index + count - 1) % n;
2554
+ if (index >= count)
2555
+ index = n - index;
2556
+ }
2535
2557
  }
2536
2558
  }
2537
2559
  slot.sequenceIndex = index;
@@ -2545,6 +2567,7 @@ var spine = (() => {
2545
2567
  // spine-core/src/AnimationState.ts
2546
2568
  var AnimationState = class {
2547
2569
  constructor(data) {
2570
+ this.data = null;
2548
2571
  this.tracks = new Array();
2549
2572
  this.timeScale = 1;
2550
2573
  this.unkeyedState = 0;
@@ -3023,6 +3046,7 @@ var spine = (() => {
3023
3046
  }
3024
3047
  trackEntry(trackIndex, animation, loop, last) {
3025
3048
  let entry = this.trackEntryPool.obtain();
3049
+ entry.reset();
3026
3050
  entry.trackIndex = trackIndex;
3027
3051
  entry.animation = animation;
3028
3052
  entry.loop = loop;
@@ -3133,6 +3157,34 @@ var spine = (() => {
3133
3157
  };
3134
3158
  var TrackEntry = class {
3135
3159
  constructor() {
3160
+ this.animation = null;
3161
+ this.previous = null;
3162
+ this.next = null;
3163
+ this.mixingFrom = null;
3164
+ this.mixingTo = null;
3165
+ this.listener = null;
3166
+ this.trackIndex = 0;
3167
+ this.loop = false;
3168
+ this.holdPrevious = false;
3169
+ this.reverse = false;
3170
+ this.eventThreshold = 0;
3171
+ this.attachmentThreshold = 0;
3172
+ this.drawOrderThreshold = 0;
3173
+ this.animationStart = 0;
3174
+ this.animationEnd = 0;
3175
+ this.animationLast = 0;
3176
+ this.nextAnimationLast = 0;
3177
+ this.delay = 0;
3178
+ this.trackTime = 0;
3179
+ this.trackLast = 0;
3180
+ this.nextTrackLast = 0;
3181
+ this.trackEnd = 0;
3182
+ this.timeScale = 0;
3183
+ this.alpha = 0;
3184
+ this.mixTime = 0;
3185
+ this.mixDuration = 0;
3186
+ this.interruptAlpha = 0;
3187
+ this.totalAlpha = 0;
3136
3188
  this.mixBlend = MixBlend.replace;
3137
3189
  this.timelineMode = new Array();
3138
3190
  this.timelineHoldMix = new Array();
@@ -3183,6 +3235,7 @@ var spine = (() => {
3183
3235
  constructor(animState) {
3184
3236
  this.objects = [];
3185
3237
  this.drainDisabled = false;
3238
+ this.animState = null;
3186
3239
  this.animState = animState;
3187
3240
  }
3188
3241
  start(entry) {
@@ -3309,6 +3362,7 @@ var spine = (() => {
3309
3362
  // spine-core/src/AnimationStateData.ts
3310
3363
  var AnimationStateData = class {
3311
3364
  constructor(skeletonData) {
3365
+ this.skeletonData = null;
3312
3366
  this.animationToMixTime = {};
3313
3367
  this.defaultMix = 0;
3314
3368
  if (!skeletonData)
@@ -3357,6 +3411,7 @@ var spine = (() => {
3357
3411
  var ClippingAttachment = class extends VertexAttachment {
3358
3412
  constructor(name) {
3359
3413
  super(name);
3414
+ this.endSlot = null;
3360
3415
  this.color = new Color(0.2275, 0.2275, 0.8078, 1);
3361
3416
  }
3362
3417
  copy() {
@@ -3580,6 +3635,7 @@ var spine = (() => {
3580
3635
  };
3581
3636
  var TextureAtlasReader = class {
3582
3637
  constructor(text) {
3638
+ this.lines = null;
3583
3639
  this.index = 0;
3584
3640
  this.lines = text.split(/\r\n|\r|\n/);
3585
3641
  }
@@ -3613,10 +3669,15 @@ var spine = (() => {
3613
3669
  };
3614
3670
  var TextureAtlasPage = class {
3615
3671
  constructor() {
3672
+ this.name = null;
3616
3673
  this.minFilter = TextureFilter.Nearest;
3617
3674
  this.magFilter = TextureFilter.Nearest;
3618
3675
  this.uWrap = TextureWrap.ClampToEdge;
3619
3676
  this.vWrap = TextureWrap.ClampToEdge;
3677
+ this.texture = null;
3678
+ this.width = 0;
3679
+ this.height = 0;
3680
+ this.pma = false;
3620
3681
  }
3621
3682
  setTexture(texture) {
3622
3683
  this.texture = texture;
@@ -3625,13 +3686,39 @@ var spine = (() => {
3625
3686
  }
3626
3687
  };
3627
3688
  var TextureAtlasRegion = class extends TextureRegion {
3689
+ constructor() {
3690
+ super(...arguments);
3691
+ this.page = null;
3692
+ this.name = null;
3693
+ this.x = 0;
3694
+ this.y = 0;
3695
+ this.offsetX = 0;
3696
+ this.offsetY = 0;
3697
+ this.originalWidth = 0;
3698
+ this.originalHeight = 0;
3699
+ this.index = 0;
3700
+ this.degrees = 0;
3701
+ this.names = null;
3702
+ this.values = null;
3703
+ }
3628
3704
  };
3629
3705
 
3630
3706
  // spine-core/src/attachments/MeshAttachment.ts
3631
3707
  var MeshAttachment = class extends VertexAttachment {
3632
3708
  constructor(name) {
3633
3709
  super(name);
3710
+ this.region = null;
3711
+ this.path = null;
3712
+ this.regionUVs = null;
3713
+ this.uvs = null;
3714
+ this.triangles = null;
3634
3715
  this.color = new Color(1, 1, 1, 1);
3716
+ this.width = 0;
3717
+ this.height = 0;
3718
+ this.hullLength = 0;
3719
+ this.edges = null;
3720
+ this.parentMesh = null;
3721
+ this.sequence = null;
3635
3722
  this.tempColor = new Color(0, 0, 0, 0);
3636
3723
  }
3637
3724
  updateRegion() {
@@ -3753,6 +3840,7 @@ var spine = (() => {
3753
3840
  var PathAttachment = class extends VertexAttachment {
3754
3841
  constructor(name) {
3755
3842
  super(name);
3843
+ this.lengths = null;
3756
3844
  this.closed = false;
3757
3845
  this.constantSpeed = false;
3758
3846
  this.color = new Color(1, 1, 1, 1);
@@ -3773,6 +3861,9 @@ var spine = (() => {
3773
3861
  var PointAttachment = class extends VertexAttachment {
3774
3862
  constructor(name) {
3775
3863
  super(name);
3864
+ this.x = 0;
3865
+ this.y = 0;
3866
+ this.rotation = 0;
3776
3867
  this.color = new Color(0.38, 0.94, 0, 1);
3777
3868
  }
3778
3869
  computeWorldPosition(bone, point) {
@@ -3808,6 +3899,10 @@ var spine = (() => {
3808
3899
  this.width = 0;
3809
3900
  this.height = 0;
3810
3901
  this.color = new Color(1, 1, 1, 1);
3902
+ this.path = null;
3903
+ this.rendererObject = null;
3904
+ this.region = null;
3905
+ this.sequence = null;
3811
3906
  this.offset = Utils.newFloatArray(8);
3812
3907
  this.uvs = Utils.newFloatArray(8);
3813
3908
  this.tempColor = new Color(1, 1, 1, 1);
@@ -3946,6 +4041,7 @@ var spine = (() => {
3946
4041
  // spine-core/src/AtlasAttachmentLoader.ts
3947
4042
  var AtlasAttachmentLoader = class {
3948
4043
  constructor(atlas) {
4044
+ this.atlas = null;
3949
4045
  this.atlas = atlas;
3950
4046
  }
3951
4047
  loadSequence(name, basePath, sequence) {
@@ -4001,6 +4097,10 @@ var spine = (() => {
4001
4097
  // spine-core/src/BoneData.ts
4002
4098
  var BoneData = class {
4003
4099
  constructor(index, name, parent) {
4100
+ this.index = 0;
4101
+ this.name = null;
4102
+ this.parent = null;
4103
+ this.length = 0;
4004
4104
  this.x = 0;
4005
4105
  this.y = 0;
4006
4106
  this.rotation = 0;
@@ -4032,6 +4132,9 @@ var spine = (() => {
4032
4132
  // spine-core/src/Bone.ts
4033
4133
  var Bone = class {
4034
4134
  constructor(data, skeleton, parent) {
4135
+ this.data = null;
4136
+ this.skeleton = null;
4137
+ this.parent = null;
4035
4138
  this.children = new Array();
4036
4139
  this.x = 0;
4037
4140
  this.y = 0;
@@ -4284,6 +4387,7 @@ var spine = (() => {
4284
4387
  // spine-core/src/AssetManagerBase.ts
4285
4388
  var AssetManagerBase = class {
4286
4389
  constructor(textureLoader, pathPrefix = "", downloader = null) {
4390
+ this.pathPrefix = null;
4287
4391
  this.assets = {};
4288
4392
  this.errors = {};
4289
4393
  this.toLoad = 0;
@@ -4553,6 +4657,13 @@ var spine = (() => {
4553
4657
  // spine-core/src/Event.ts
4554
4658
  var Event = class {
4555
4659
  constructor(time, data) {
4660
+ this.data = null;
4661
+ this.intValue = 0;
4662
+ this.floatValue = 0;
4663
+ this.stringValue = null;
4664
+ this.time = 0;
4665
+ this.volume = 0;
4666
+ this.balance = 0;
4556
4667
  if (!data)
4557
4668
  throw new Error("data cannot be null.");
4558
4669
  this.time = time;
@@ -4563,6 +4674,13 @@ var spine = (() => {
4563
4674
  // spine-core/src/EventData.ts
4564
4675
  var EventData = class {
4565
4676
  constructor(name) {
4677
+ this.name = null;
4678
+ this.intValue = 0;
4679
+ this.floatValue = 0;
4680
+ this.stringValue = null;
4681
+ this.audioPath = null;
4682
+ this.volume = 0;
4683
+ this.balance = 0;
4566
4684
  this.name = name;
4567
4685
  }
4568
4686
  };
@@ -4570,6 +4688,9 @@ var spine = (() => {
4570
4688
  // spine-core/src/IkConstraint.ts
4571
4689
  var IkConstraint = class {
4572
4690
  constructor(data, skeleton) {
4691
+ this.data = null;
4692
+ this.bones = null;
4693
+ this.target = null;
4573
4694
  this.bendDirection = 0;
4574
4695
  this.compress = false;
4575
4696
  this.stretch = false;
@@ -4808,6 +4929,7 @@ var spine = (() => {
4808
4929
  constructor(name) {
4809
4930
  super(name, 0, false);
4810
4931
  this.bones = new Array();
4932
+ this.target = null;
4811
4933
  this.bendDirection = 1;
4812
4934
  this.compress = false;
4813
4935
  this.stretch = false;
@@ -4822,6 +4944,13 @@ var spine = (() => {
4822
4944
  constructor(name) {
4823
4945
  super(name, 0, false);
4824
4946
  this.bones = new Array();
4947
+ this.target = null;
4948
+ this.positionMode = null;
4949
+ this.spacingMode = null;
4950
+ this.rotateMode = null;
4951
+ this.offsetRotation = 0;
4952
+ this.position = 0;
4953
+ this.spacing = 0;
4825
4954
  this.mixRotate = 0;
4826
4955
  this.mixX = 0;
4827
4956
  this.mixY = 0;
@@ -4849,6 +4978,9 @@ var spine = (() => {
4849
4978
  // spine-core/src/PathConstraint.ts
4850
4979
  var _PathConstraint = class {
4851
4980
  constructor(data, skeleton) {
4981
+ this.data = null;
4982
+ this.bones = null;
4983
+ this.target = null;
4852
4984
  this.position = 0;
4853
4985
  this.spacing = 0;
4854
4986
  this.mixRotate = 0;
@@ -5268,6 +5400,12 @@ var spine = (() => {
5268
5400
  // spine-core/src/Slot.ts
5269
5401
  var Slot = class {
5270
5402
  constructor(data, bone) {
5403
+ this.data = null;
5404
+ this.bone = null;
5405
+ this.color = null;
5406
+ this.darkColor = null;
5407
+ this.attachment = null;
5408
+ this.attachmentState = 0;
5271
5409
  this.deform = new Array();
5272
5410
  if (!data)
5273
5411
  throw new Error("data cannot be null.");
@@ -5310,6 +5448,9 @@ var spine = (() => {
5310
5448
  // spine-core/src/TransformConstraint.ts
5311
5449
  var TransformConstraint = class {
5312
5450
  constructor(data, skeleton) {
5451
+ this.data = null;
5452
+ this.bones = null;
5453
+ this.target = null;
5313
5454
  this.mixRotate = 0;
5314
5455
  this.mixX = 0;
5315
5456
  this.mixY = 0;
@@ -5517,7 +5658,16 @@ var spine = (() => {
5517
5658
  // spine-core/src/Skeleton.ts
5518
5659
  var Skeleton = class {
5519
5660
  constructor(data) {
5661
+ this.data = null;
5662
+ this.bones = null;
5663
+ this.slots = null;
5664
+ this.drawOrder = null;
5665
+ this.ikConstraints = null;
5666
+ this.transformConstraints = null;
5667
+ this.pathConstraints = null;
5520
5668
  this._updateCache = new Array();
5669
+ this.skin = null;
5670
+ this.color = null;
5521
5671
  this.scaleX = 1;
5522
5672
  this.scaleY = 1;
5523
5673
  this.x = 0;
@@ -5976,15 +6126,25 @@ var spine = (() => {
5976
6126
  // spine-core/src/SkeletonData.ts
5977
6127
  var SkeletonData = class {
5978
6128
  constructor() {
6129
+ this.name = null;
5979
6130
  this.bones = new Array();
5980
6131
  this.slots = new Array();
5981
6132
  this.skins = new Array();
6133
+ this.defaultSkin = null;
5982
6134
  this.events = new Array();
5983
6135
  this.animations = new Array();
5984
6136
  this.ikConstraints = new Array();
5985
6137
  this.transformConstraints = new Array();
5986
6138
  this.pathConstraints = new Array();
6139
+ this.x = 0;
6140
+ this.y = 0;
6141
+ this.width = 0;
6142
+ this.height = 0;
6143
+ this.version = null;
6144
+ this.hash = null;
5987
6145
  this.fps = 0;
6146
+ this.imagesPath = null;
6147
+ this.audioPath = null;
5988
6148
  }
5989
6149
  findBone(boneName) {
5990
6150
  if (!boneName)
@@ -6078,7 +6238,7 @@ var spine = (() => {
6078
6238
 
6079
6239
  // spine-core/src/Skin.ts
6080
6240
  var SkinEntry = class {
6081
- constructor(slotIndex, name, attachment) {
6241
+ constructor(slotIndex = 0, name = null, attachment = null) {
6082
6242
  this.slotIndex = slotIndex;
6083
6243
  this.name = name;
6084
6244
  this.attachment = attachment;
@@ -6086,6 +6246,7 @@ var spine = (() => {
6086
6246
  };
6087
6247
  var Skin = class {
6088
6248
  constructor(name) {
6249
+ this.name = null;
6089
6250
  this.attachments = new Array();
6090
6251
  this.bones = Array();
6091
6252
  this.constraints = new Array();
@@ -6236,7 +6397,13 @@ var spine = (() => {
6236
6397
  // spine-core/src/SlotData.ts
6237
6398
  var SlotData = class {
6238
6399
  constructor(index, name, boneData) {
6400
+ this.index = 0;
6401
+ this.name = null;
6402
+ this.boneData = null;
6239
6403
  this.color = new Color(1, 1, 1, 1);
6404
+ this.darkColor = null;
6405
+ this.attachmentName = null;
6406
+ this.blendMode = null;
6240
6407
  if (index < 0)
6241
6408
  throw new Error("index must be >= 0.");
6242
6409
  if (!name)
@@ -6261,6 +6428,7 @@ var spine = (() => {
6261
6428
  constructor(name) {
6262
6429
  super(name, 0, false);
6263
6430
  this.bones = new Array();
6431
+ this.target = null;
6264
6432
  this.mixRotate = 0;
6265
6433
  this.mixX = 0;
6266
6434
  this.mixY = 0;
@@ -6282,6 +6450,7 @@ var spine = (() => {
6282
6450
  var SkeletonBinary = class {
6283
6451
  constructor(attachmentLoader) {
6284
6452
  this.scale = 1;
6453
+ this.attachmentLoader = null;
6285
6454
  this.linkedMeshes = new Array();
6286
6455
  this.attachmentLoader = attachmentLoader;
6287
6456
  }
@@ -7993,6 +8162,7 @@ var spine = (() => {
7993
8162
  // spine-core/src/SkeletonJson.ts
7994
8163
  var SkeletonJson = class {
7995
8164
  constructor(attachmentLoader) {
8165
+ this.attachmentLoader = null;
7996
8166
  this.scale = 1;
7997
8167
  this.linkedMeshes = new Array();
7998
8168
  this.attachmentLoader = attachmentLoader;