@esotericsoftware/spine-webgl 4.1.2 → 4.1.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (40) hide show
  1. package/dist/AssetManager.d.ts +33 -33
  2. package/dist/AssetManager.js +37 -37
  3. package/dist/Camera.d.ts +49 -49
  4. package/dist/Camera.js +80 -80
  5. package/dist/CameraController.d.ts +34 -34
  6. package/dist/CameraController.js +95 -95
  7. package/dist/GLTexture.d.ts +46 -46
  8. package/dist/GLTexture.js +102 -102
  9. package/dist/Input.d.ts +57 -56
  10. package/dist/Input.js +212 -211
  11. package/dist/LoadingScreen.d.ts +44 -43
  12. package/dist/LoadingScreen.js +119 -115
  13. package/dist/Matrix4.d.ts +68 -68
  14. package/dist/Matrix4.js +321 -321
  15. package/dist/Mesh.d.ts +88 -88
  16. package/dist/Mesh.js +193 -193
  17. package/dist/PolygonBatcher.d.ts +53 -53
  18. package/dist/PolygonBatcher.js +120 -120
  19. package/dist/SceneRenderer.d.ts +73 -73
  20. package/dist/SceneRenderer.js +477 -477
  21. package/dist/Shader.d.ts +75 -75
  22. package/dist/Shader.js +262 -262
  23. package/dist/ShapeRenderer.d.ts +69 -69
  24. package/dist/ShapeRenderer.js +338 -338
  25. package/dist/SkeletonDebugRenderer.d.ts +60 -60
  26. package/dist/SkeletonDebugRenderer.js +222 -222
  27. package/dist/SkeletonRenderer.d.ts +49 -49
  28. package/dist/SkeletonRenderer.js +295 -295
  29. package/dist/SpineCanvas.d.ts +73 -73
  30. package/dist/SpineCanvas.js +82 -82
  31. package/dist/Vector3.d.ts +47 -47
  32. package/dist/Vector3.js +103 -103
  33. package/dist/WebGL.d.ts +44 -44
  34. package/dist/WebGL.js +96 -96
  35. package/dist/iife/spine-webgl.js +190 -15
  36. package/dist/iife/spine-webgl.js.map +2 -2
  37. package/dist/iife/spine-webgl.min.js +26 -26
  38. package/dist/index.d.ts +18 -18
  39. package/dist/index.js +18 -18
  40. package/package.json +34 -34
@@ -1,53 +1,53 @@
1
- /******************************************************************************
2
- * Spine Runtimes License Agreement
3
- * Last updated September 24, 2021. Replaces all prior versions.
4
- *
5
- * Copyright (c) 2013-2021, Esoteric Software LLC
6
- *
7
- * Integration of the Spine Runtimes into software or otherwise creating
8
- * derivative works of the Spine Runtimes is permitted under the terms and
9
- * conditions of Section 2 of the Spine Editor License Agreement:
10
- * http://esotericsoftware.com/spine-editor-license
11
- *
12
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
13
- * or otherwise create derivative works of the Spine Runtimes (collectively,
14
- * "Products"), provided that each user of the Products must obtain their own
15
- * Spine Editor license and redistribution of the Products in any form must
16
- * include this license and copyright notice.
17
- *
18
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
19
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
22
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
24
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
25
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
27
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28
- *****************************************************************************/
29
- import { Disposable } from "@esotericsoftware/spine-core";
30
- import { GLTexture } from "./GLTexture";
31
- import { Shader } from "./Shader";
32
- import { ManagedWebGLRenderingContext } from "./WebGL";
33
- export declare class PolygonBatcher implements Disposable {
34
- private context;
35
- private drawCalls;
36
- private isDrawing;
37
- private mesh;
38
- private shader;
39
- private lastTexture;
40
- private verticesLength;
41
- private indicesLength;
42
- private srcColorBlend;
43
- private srcAlphaBlend;
44
- private dstBlend;
45
- constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, twoColorTint?: boolean, maxVertices?: number);
46
- begin(shader: Shader): void;
47
- setBlendMode(srcColorBlend: number, srcAlphaBlend: number, dstBlend: number): void;
48
- draw(texture: GLTexture, vertices: ArrayLike<number>, indices: Array<number>): void;
49
- flush(): void;
50
- end(): void;
51
- getDrawCalls(): number;
52
- dispose(): void;
53
- }
1
+ /******************************************************************************
2
+ * Spine Runtimes License Agreement
3
+ * Last updated September 24, 2021. Replaces all prior versions.
4
+ *
5
+ * Copyright (c) 2013-2021, Esoteric Software LLC
6
+ *
7
+ * Integration of the Spine Runtimes into software or otherwise creating
8
+ * derivative works of the Spine Runtimes is permitted under the terms and
9
+ * conditions of Section 2 of the Spine Editor License Agreement:
10
+ * http://esotericsoftware.com/spine-editor-license
11
+ *
12
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
13
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
14
+ * "Products"), provided that each user of the Products must obtain their own
15
+ * Spine Editor license and redistribution of the Products in any form must
16
+ * include this license and copyright notice.
17
+ *
18
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
19
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
22
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
24
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
25
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
27
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28
+ *****************************************************************************/
29
+ import { Disposable } from "@esotericsoftware/spine-core";
30
+ import { GLTexture } from "./GLTexture";
31
+ import { Shader } from "./Shader";
32
+ import { ManagedWebGLRenderingContext } from "./WebGL";
33
+ export declare class PolygonBatcher implements Disposable {
34
+ private context;
35
+ private drawCalls;
36
+ private isDrawing;
37
+ private mesh;
38
+ private shader;
39
+ private lastTexture;
40
+ private verticesLength;
41
+ private indicesLength;
42
+ private srcColorBlend;
43
+ private srcAlphaBlend;
44
+ private dstBlend;
45
+ constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, twoColorTint?: boolean, maxVertices?: number);
46
+ begin(shader: Shader): void;
47
+ setBlendMode(srcColorBlend: number, srcAlphaBlend: number, dstBlend: number): void;
48
+ draw(texture: GLTexture, vertices: ArrayLike<number>, indices: Array<number>): void;
49
+ flush(): void;
50
+ end(): void;
51
+ getDrawCalls(): number;
52
+ dispose(): void;
53
+ }
@@ -1,121 +1,121 @@
1
- /******************************************************************************
2
- * Spine Runtimes License Agreement
3
- * Last updated September 24, 2021. Replaces all prior versions.
4
- *
5
- * Copyright (c) 2013-2021, Esoteric Software LLC
6
- *
7
- * Integration of the Spine Runtimes into software or otherwise creating
8
- * derivative works of the Spine Runtimes is permitted under the terms and
9
- * conditions of Section 2 of the Spine Editor License Agreement:
10
- * http://esotericsoftware.com/spine-editor-license
11
- *
12
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
13
- * or otherwise create derivative works of the Spine Runtimes (collectively,
14
- * "Products"), provided that each user of the Products must obtain their own
15
- * Spine Editor license and redistribution of the Products in any form must
16
- * include this license and copyright notice.
17
- *
18
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
19
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
22
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
24
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
25
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
27
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28
- *****************************************************************************/
29
- import { Mesh, Position2Attribute, ColorAttribute, TexCoordAttribute, Color2Attribute } from "./Mesh";
30
- import { ManagedWebGLRenderingContext } from "./WebGL";
31
- export class PolygonBatcher {
32
- constructor(context, twoColorTint = true, maxVertices = 10920) {
33
- this.isDrawing = false;
34
- this.shader = null;
35
- this.lastTexture = null;
36
- this.verticesLength = 0;
37
- this.indicesLength = 0;
38
- if (maxVertices > 10920)
39
- throw new Error("Can't have more than 10920 triangles per batch: " + maxVertices);
40
- this.context = context instanceof ManagedWebGLRenderingContext ? context : new ManagedWebGLRenderingContext(context);
41
- let attributes = twoColorTint ?
42
- [new Position2Attribute(), new ColorAttribute(), new TexCoordAttribute(), new Color2Attribute()] :
43
- [new Position2Attribute(), new ColorAttribute(), new TexCoordAttribute()];
44
- this.mesh = new Mesh(context, attributes, maxVertices, maxVertices * 3);
45
- let gl = this.context.gl;
46
- this.srcColorBlend = gl.SRC_ALPHA;
47
- this.srcAlphaBlend = gl.ONE;
48
- this.dstBlend = gl.ONE_MINUS_SRC_ALPHA;
49
- }
50
- begin(shader) {
51
- if (this.isDrawing)
52
- throw new Error("PolygonBatch is already drawing. Call PolygonBatch.end() before calling PolygonBatch.begin()");
53
- this.drawCalls = 0;
54
- this.shader = shader;
55
- this.lastTexture = null;
56
- this.isDrawing = true;
57
- let gl = this.context.gl;
58
- gl.enable(gl.BLEND);
59
- gl.blendFuncSeparate(this.srcColorBlend, this.dstBlend, this.srcAlphaBlend, this.dstBlend);
60
- }
61
- setBlendMode(srcColorBlend, srcAlphaBlend, dstBlend) {
62
- if (this.srcColorBlend == srcColorBlend && this.srcAlphaBlend == srcAlphaBlend && this.dstBlend == dstBlend)
63
- return;
64
- this.srcColorBlend = srcColorBlend;
65
- this.srcAlphaBlend = srcAlphaBlend;
66
- this.dstBlend = dstBlend;
67
- if (this.isDrawing) {
68
- this.flush();
69
- let gl = this.context.gl;
70
- gl.blendFuncSeparate(srcColorBlend, dstBlend, srcAlphaBlend, dstBlend);
71
- }
72
- }
73
- draw(texture, vertices, indices) {
74
- if (texture != this.lastTexture) {
75
- this.flush();
76
- this.lastTexture = texture;
77
- }
78
- else if (this.verticesLength + vertices.length > this.mesh.getVertices().length ||
79
- this.indicesLength + indices.length > this.mesh.getIndices().length) {
80
- this.flush();
81
- }
82
- let indexStart = this.mesh.numVertices();
83
- this.mesh.getVertices().set(vertices, this.verticesLength);
84
- this.verticesLength += vertices.length;
85
- this.mesh.setVerticesLength(this.verticesLength);
86
- let indicesArray = this.mesh.getIndices();
87
- for (let i = this.indicesLength, j = 0; j < indices.length; i++, j++)
88
- indicesArray[i] = indices[j] + indexStart;
89
- this.indicesLength += indices.length;
90
- this.mesh.setIndicesLength(this.indicesLength);
91
- }
92
- flush() {
93
- if (this.verticesLength == 0)
94
- return;
95
- this.lastTexture.bind();
96
- this.mesh.draw(this.shader, this.context.gl.TRIANGLES);
97
- this.verticesLength = 0;
98
- this.indicesLength = 0;
99
- this.mesh.setVerticesLength(0);
100
- this.mesh.setIndicesLength(0);
101
- this.drawCalls++;
102
- }
103
- end() {
104
- if (!this.isDrawing)
105
- throw new Error("PolygonBatch is not drawing. Call PolygonBatch.begin() before calling PolygonBatch.end()");
106
- if (this.verticesLength > 0 || this.indicesLength > 0)
107
- this.flush();
108
- this.shader = null;
109
- this.lastTexture = null;
110
- this.isDrawing = false;
111
- let gl = this.context.gl;
112
- gl.disable(gl.BLEND);
113
- }
114
- getDrawCalls() {
115
- return this.drawCalls;
116
- }
117
- dispose() {
118
- this.mesh.dispose();
119
- }
120
- }
1
+ /******************************************************************************
2
+ * Spine Runtimes License Agreement
3
+ * Last updated September 24, 2021. Replaces all prior versions.
4
+ *
5
+ * Copyright (c) 2013-2021, Esoteric Software LLC
6
+ *
7
+ * Integration of the Spine Runtimes into software or otherwise creating
8
+ * derivative works of the Spine Runtimes is permitted under the terms and
9
+ * conditions of Section 2 of the Spine Editor License Agreement:
10
+ * http://esotericsoftware.com/spine-editor-license
11
+ *
12
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
13
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
14
+ * "Products"), provided that each user of the Products must obtain their own
15
+ * Spine Editor license and redistribution of the Products in any form must
16
+ * include this license and copyright notice.
17
+ *
18
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
19
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
22
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
24
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
25
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
27
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28
+ *****************************************************************************/
29
+ import { Mesh, Position2Attribute, ColorAttribute, TexCoordAttribute, Color2Attribute } from "./Mesh";
30
+ import { ManagedWebGLRenderingContext } from "./WebGL";
31
+ export class PolygonBatcher {
32
+ constructor(context, twoColorTint = true, maxVertices = 10920) {
33
+ this.isDrawing = false;
34
+ this.shader = null;
35
+ this.lastTexture = null;
36
+ this.verticesLength = 0;
37
+ this.indicesLength = 0;
38
+ if (maxVertices > 10920)
39
+ throw new Error("Can't have more than 10920 triangles per batch: " + maxVertices);
40
+ this.context = context instanceof ManagedWebGLRenderingContext ? context : new ManagedWebGLRenderingContext(context);
41
+ let attributes = twoColorTint ?
42
+ [new Position2Attribute(), new ColorAttribute(), new TexCoordAttribute(), new Color2Attribute()] :
43
+ [new Position2Attribute(), new ColorAttribute(), new TexCoordAttribute()];
44
+ this.mesh = new Mesh(context, attributes, maxVertices, maxVertices * 3);
45
+ let gl = this.context.gl;
46
+ this.srcColorBlend = gl.SRC_ALPHA;
47
+ this.srcAlphaBlend = gl.ONE;
48
+ this.dstBlend = gl.ONE_MINUS_SRC_ALPHA;
49
+ }
50
+ begin(shader) {
51
+ if (this.isDrawing)
52
+ throw new Error("PolygonBatch is already drawing. Call PolygonBatch.end() before calling PolygonBatch.begin()");
53
+ this.drawCalls = 0;
54
+ this.shader = shader;
55
+ this.lastTexture = null;
56
+ this.isDrawing = true;
57
+ let gl = this.context.gl;
58
+ gl.enable(gl.BLEND);
59
+ gl.blendFuncSeparate(this.srcColorBlend, this.dstBlend, this.srcAlphaBlend, this.dstBlend);
60
+ }
61
+ setBlendMode(srcColorBlend, srcAlphaBlend, dstBlend) {
62
+ if (this.srcColorBlend == srcColorBlend && this.srcAlphaBlend == srcAlphaBlend && this.dstBlend == dstBlend)
63
+ return;
64
+ this.srcColorBlend = srcColorBlend;
65
+ this.srcAlphaBlend = srcAlphaBlend;
66
+ this.dstBlend = dstBlend;
67
+ if (this.isDrawing) {
68
+ this.flush();
69
+ let gl = this.context.gl;
70
+ gl.blendFuncSeparate(srcColorBlend, dstBlend, srcAlphaBlend, dstBlend);
71
+ }
72
+ }
73
+ draw(texture, vertices, indices) {
74
+ if (texture != this.lastTexture) {
75
+ this.flush();
76
+ this.lastTexture = texture;
77
+ }
78
+ else if (this.verticesLength + vertices.length > this.mesh.getVertices().length ||
79
+ this.indicesLength + indices.length > this.mesh.getIndices().length) {
80
+ this.flush();
81
+ }
82
+ let indexStart = this.mesh.numVertices();
83
+ this.mesh.getVertices().set(vertices, this.verticesLength);
84
+ this.verticesLength += vertices.length;
85
+ this.mesh.setVerticesLength(this.verticesLength);
86
+ let indicesArray = this.mesh.getIndices();
87
+ for (let i = this.indicesLength, j = 0; j < indices.length; i++, j++)
88
+ indicesArray[i] = indices[j] + indexStart;
89
+ this.indicesLength += indices.length;
90
+ this.mesh.setIndicesLength(this.indicesLength);
91
+ }
92
+ flush() {
93
+ if (this.verticesLength == 0)
94
+ return;
95
+ this.lastTexture.bind();
96
+ this.mesh.draw(this.shader, this.context.gl.TRIANGLES);
97
+ this.verticesLength = 0;
98
+ this.indicesLength = 0;
99
+ this.mesh.setVerticesLength(0);
100
+ this.mesh.setIndicesLength(0);
101
+ this.drawCalls++;
102
+ }
103
+ end() {
104
+ if (!this.isDrawing)
105
+ throw new Error("PolygonBatch is not drawing. Call PolygonBatch.begin() before calling PolygonBatch.end()");
106
+ if (this.verticesLength > 0 || this.indicesLength > 0)
107
+ this.flush();
108
+ this.shader = null;
109
+ this.lastTexture = null;
110
+ this.isDrawing = false;
111
+ let gl = this.context.gl;
112
+ gl.disable(gl.BLEND);
113
+ }
114
+ getDrawCalls() {
115
+ return this.drawCalls;
116
+ }
117
+ dispose() {
118
+ this.mesh.dispose();
119
+ }
120
+ }
121
121
  //# 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FHLElBQUksQ0FBQztRQUNuQixJQUFJLENBQUMsV0FBVyxHQUFHLElBQUksQ0FBQztRQUN4QixJQUFJLENBQUMsU0FBUyxHQUFHLEtBQUssQ0FBQztRQUV2QixJQUFJLEVBQUUsR0FBRyxJQUFJLENBQUMsT0FBTyxDQUFDLEVBQUUsQ0FBQztRQUN6QixFQUFFLENBQUMsT0FBTyxDQUFDLEVBQUUsQ0FBQyxLQUFLLENBQUMsQ0FBQztJQUN0QixDQUFDO0lBRUQsWUFBWTtRQUNYLE9BQU8sSUFBSSxDQUFDLFNBQVMsQ0FBQztJQUN2QixDQUFDO0lBRUQsT0FBTztRQUNOLElBQUksQ0FBQyxJQUFJLENBQUMsT0FBTyxFQUFFLENBQUM7SUFDckIsQ0FBQztDQUNEIn0=
@@ -1,73 +1,73 @@
1
- /******************************************************************************
2
- * Spine Runtimes License Agreement
3
- * Last updated September 24, 2021. Replaces all prior versions.
4
- *
5
- * Copyright (c) 2013-2021, Esoteric Software LLC
6
- *
7
- * Integration of the Spine Runtimes into software or otherwise creating
8
- * derivative works of the Spine Runtimes is permitted under the terms and
9
- * conditions of Section 2 of the Spine Editor License Agreement:
10
- * http://esotericsoftware.com/spine-editor-license
11
- *
12
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
13
- * or otherwise create derivative works of the Spine Runtimes (collectively,
14
- * "Products"), provided that each user of the Products must obtain their own
15
- * Spine Editor license and redistribution of the Products in any form must
16
- * include this license and copyright notice.
17
- *
18
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
19
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
22
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
24
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
25
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
27
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28
- *****************************************************************************/
29
- import { Color, Disposable, Skeleton, TextureAtlasRegion } from "@esotericsoftware/spine-core";
30
- import { OrthoCamera } from "./Camera";
31
- import { GLTexture } from "./GLTexture";
32
- import { PolygonBatcher } from "./PolygonBatcher";
33
- import { SkeletonDebugRenderer } from "./SkeletonDebugRenderer";
34
- import { SkeletonRenderer } from "./SkeletonRenderer";
35
- import { ManagedWebGLRenderingContext } from "./WebGL";
36
- export declare class SceneRenderer implements Disposable {
37
- context: ManagedWebGLRenderingContext;
38
- canvas: HTMLCanvasElement;
39
- camera: OrthoCamera;
40
- batcher: PolygonBatcher;
41
- private twoColorTint;
42
- private batcherShader;
43
- private shapes;
44
- private shapesShader;
45
- private activeRenderer;
46
- skeletonRenderer: SkeletonRenderer;
47
- skeletonDebugRenderer: SkeletonDebugRenderer;
48
- constructor(canvas: HTMLCanvasElement, context: ManagedWebGLRenderingContext | WebGLRenderingContext, twoColorTint?: boolean);
49
- begin(): void;
50
- drawSkeleton(skeleton: Skeleton, premultipliedAlpha?: boolean, slotRangeStart?: number, slotRangeEnd?: number): void;
51
- drawSkeletonDebug(skeleton: Skeleton, premultipliedAlpha?: boolean, ignoredBones?: Array<string>): void;
52
- drawTexture(texture: GLTexture, x: number, y: number, width: number, height: number, color?: Color): void;
53
- drawTextureUV(texture: GLTexture, x: number, y: number, width: number, height: number, u: number, v: number, u2: number, v2: number, color?: Color): void;
54
- drawTextureRotated(texture: GLTexture, x: number, y: number, width: number, height: number, pivotX: number, pivotY: number, angle: number, color?: Color): void;
55
- drawRegion(region: TextureAtlasRegion, x: number, y: number, width: number, height: number, color?: Color): void;
56
- line(x: number, y: number, x2: number, y2: number, color?: Color, color2?: Color): void;
57
- triangle(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, color?: Color, color2?: Color, color3?: Color): void;
58
- quad(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, x4: number, y4: number, color?: Color, color2?: Color, color3?: Color, color4?: Color): void;
59
- rect(filled: boolean, x: number, y: number, width: number, height: number, color?: Color): void;
60
- rectLine(filled: boolean, x1: number, y1: number, x2: number, y2: number, width: number, color?: Color): void;
61
- polygon(polygonVertices: ArrayLike<number>, offset: number, count: number, color?: Color): void;
62
- circle(filled: boolean, x: number, y: number, radius: number, color?: Color, segments?: number): void;
63
- curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
64
- end(): void;
65
- resize(resizeMode: ResizeMode): void;
66
- private enableRenderer;
67
- dispose(): void;
68
- }
69
- export declare enum ResizeMode {
70
- Stretch = 0,
71
- Expand = 1,
72
- Fit = 2
73
- }
1
+ /******************************************************************************
2
+ * Spine Runtimes License Agreement
3
+ * Last updated September 24, 2021. Replaces all prior versions.
4
+ *
5
+ * Copyright (c) 2013-2021, Esoteric Software LLC
6
+ *
7
+ * Integration of the Spine Runtimes into software or otherwise creating
8
+ * derivative works of the Spine Runtimes is permitted under the terms and
9
+ * conditions of Section 2 of the Spine Editor License Agreement:
10
+ * http://esotericsoftware.com/spine-editor-license
11
+ *
12
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
13
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
14
+ * "Products"), provided that each user of the Products must obtain their own
15
+ * Spine Editor license and redistribution of the Products in any form must
16
+ * include this license and copyright notice.
17
+ *
18
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
19
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
22
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
24
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
25
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
27
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28
+ *****************************************************************************/
29
+ import { Color, Disposable, Skeleton, TextureAtlasRegion } from "@esotericsoftware/spine-core";
30
+ import { OrthoCamera } from "./Camera";
31
+ import { GLTexture } from "./GLTexture";
32
+ import { PolygonBatcher } from "./PolygonBatcher";
33
+ import { SkeletonDebugRenderer } from "./SkeletonDebugRenderer";
34
+ import { SkeletonRenderer } from "./SkeletonRenderer";
35
+ import { ManagedWebGLRenderingContext } from "./WebGL";
36
+ export declare class SceneRenderer implements Disposable {
37
+ context: ManagedWebGLRenderingContext;
38
+ canvas: HTMLCanvasElement;
39
+ camera: OrthoCamera;
40
+ batcher: PolygonBatcher;
41
+ private twoColorTint;
42
+ private batcherShader;
43
+ private shapes;
44
+ private shapesShader;
45
+ private activeRenderer;
46
+ skeletonRenderer: SkeletonRenderer;
47
+ skeletonDebugRenderer: SkeletonDebugRenderer;
48
+ constructor(canvas: HTMLCanvasElement, context: ManagedWebGLRenderingContext | WebGLRenderingContext, twoColorTint?: boolean);
49
+ dispose(): void;
50
+ begin(): void;
51
+ drawSkeleton(skeleton: Skeleton, premultipliedAlpha?: boolean, slotRangeStart?: number, slotRangeEnd?: number): void;
52
+ drawSkeletonDebug(skeleton: Skeleton, premultipliedAlpha?: boolean, ignoredBones?: Array<string>): void;
53
+ drawTexture(texture: GLTexture, x: number, y: number, width: number, height: number, color?: Color): void;
54
+ drawTextureUV(texture: GLTexture, x: number, y: number, width: number, height: number, u: number, v: number, u2: number, v2: number, color?: Color): void;
55
+ drawTextureRotated(texture: GLTexture, x: number, y: number, width: number, height: number, pivotX: number, pivotY: number, angle: number, color?: Color): void;
56
+ drawRegion(region: TextureAtlasRegion, x: number, y: number, width: number, height: number, color?: Color): void;
57
+ line(x: number, y: number, x2: number, y2: number, color?: Color, color2?: Color): void;
58
+ triangle(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, color?: Color, color2?: Color, color3?: Color): void;
59
+ quad(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, x4: number, y4: number, color?: Color, color2?: Color, color3?: Color, color4?: Color): void;
60
+ rect(filled: boolean, x: number, y: number, width: number, height: number, color?: Color): void;
61
+ rectLine(filled: boolean, x1: number, y1: number, x2: number, y2: number, width: number, color?: Color): void;
62
+ polygon(polygonVertices: ArrayLike<number>, offset: number, count: number, color?: Color): void;
63
+ circle(filled: boolean, x: number, y: number, radius: number, color?: Color, segments?: number): void;
64
+ curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
65
+ end(): void;
66
+ resize(resizeMode: ResizeMode): void;
67
+ private enableRenderer;
68
+ }
69
+ export declare enum ResizeMode {
70
+ Stretch = 0,
71
+ Expand = 1,
72
+ Fit = 2
73
+ }