@esotericsoftware/spine-webgl 4.1.18 → 4.1.19

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -555,7 +555,7 @@ var spine = (() => {
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  this.bones = null;
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  this.vertices = [];
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  this.worldVerticesLength = 0;
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- this.timelineAttahment = this;
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+ this.timelineAttachment = this;
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  }
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  computeWorldVertices(slot, start, count, worldVertices, offset, stride) {
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  count = offset + (count >> 1) * stride;
@@ -626,7 +626,7 @@ var spine = (() => {
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  Utils.arrayCopy(this.vertices, 0, attachment.vertices, 0, this.vertices.length);
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  }
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  attachment.worldVerticesLength = this.worldVerticesLength;
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- attachment.timelineAttahment = this.timelineAttahment;
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+ attachment.timelineAttachment = this.timelineAttachment;
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  }
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  };
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  var VertexAttachment = _VertexAttachment;
@@ -1925,7 +1925,7 @@ var spine = (() => {
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  let slotAttachment = slot.getAttachment();
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  if (!slotAttachment)
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  return;
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- if (!(slotAttachment instanceof VertexAttachment) || slotAttachment.timelineAttahment != this.attachment)
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+ if (!(slotAttachment instanceof VertexAttachment) || slotAttachment.timelineAttachment != this.attachment)
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  return;
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  let deform = slot.deform;
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  if (deform.length == 0)
@@ -2504,7 +2504,7 @@ var spine = (() => {
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  let slotAttachment = slot.attachment;
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  let attachment = this.attachment;
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  if (slotAttachment != attachment) {
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- if (!(slotAttachment instanceof VertexAttachment) || slotAttachment.timelineAttahment != attachment)
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+ if (!(slotAttachment instanceof VertexAttachment) || slotAttachment.timelineAttachment != attachment)
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  return;
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  }
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  let frames = this.frames;
@@ -2517,6 +2517,8 @@ var spine = (() => {
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  let before = frames[i];
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  let modeAndIndex = frames[i + _SequenceTimeline.MODE];
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  let delay = frames[i + _SequenceTimeline.DELAY];
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+ if (!this.attachment.sequence)
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+ return;
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  let index = modeAndIndex >> 4, count = this.attachment.sequence.regions.length;
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  let mode = SequenceModeValues[modeAndIndex & 15];
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  if (mode != SequenceMode.hold) {
@@ -2530,7 +2532,7 @@ var spine = (() => {
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  break;
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  case SequenceMode.pingpong: {
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  let n = (count << 1) - 2;
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- index %= n;
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+ index = n == 0 ? 0 : index % n;
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  if (index >= count)
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  index = n - index;
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  break;
@@ -2543,7 +2545,7 @@ var spine = (() => {
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  break;
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  case SequenceMode.pingpongReverse: {
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  let n = (count << 1) - 2;
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- index = (index + count - 1) % n;
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+ index = n == 0 ? 0 : (index + count - 1) % n;
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  if (index >= count)
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  index = n - index;
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  }
@@ -3831,7 +3833,7 @@ var spine = (() => {
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  let copy = new MeshAttachment(this.name, this.path);
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  copy.region = this.region;
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  copy.color.setFromColor(this.color);
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- copy.timelineAttahment = this.timelineAttahment;
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+ copy.timelineAttachment = this.timelineAttachment;
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  copy.setParentMesh(this.parentMesh ? this.parentMesh : this);
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  if (copy.region != null)
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  copy.updateRegion();
@@ -5479,7 +5481,7 @@ var spine = (() => {
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  setAttachment(attachment) {
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  if (this.attachment == attachment)
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  return;
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- if (!(attachment instanceof VertexAttachment) || !(this.attachment instanceof VertexAttachment) || attachment.timelineAttahment != this.attachment.timelineAttahment) {
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+ if (!(attachment instanceof VertexAttachment) || !(this.attachment instanceof VertexAttachment) || attachment.timelineAttachment != this.attachment.timelineAttachment) {
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  this.deform.length = 0;
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  }
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  this.attachment = attachment;
@@ -6685,7 +6687,7 @@ var spine = (() => {
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  let parent = skin.getAttachment(linkedMesh.slotIndex, linkedMesh.parent);
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  if (!parent)
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  throw new Error(`Parent mesh not found: ${linkedMesh.parent}`);
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- linkedMesh.mesh.timelineAttahment = linkedMesh.inheritTimeline ? parent : linkedMesh.mesh;
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+ linkedMesh.mesh.timelineAttachment = linkedMesh.inheritTimeline ? parent : linkedMesh.mesh;
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  linkedMesh.mesh.setParentMesh(parent);
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  if (linkedMesh.mesh.region != null)
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  linkedMesh.mesh.updateRegion();
@@ -8492,7 +8494,7 @@ var spine = (() => {
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  let parent = skin.getAttachment(linkedMesh.slotIndex, linkedMesh.parent);
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  if (!parent)
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  throw new Error(`Parent mesh not found: ${linkedMesh.parent}`);
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- linkedMesh.mesh.timelineAttahment = linkedMesh.inheritTimeline ? parent : linkedMesh.mesh;
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+ linkedMesh.mesh.timelineAttachment = linkedMesh.inheritTimeline ? parent : linkedMesh.mesh;
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  linkedMesh.mesh.setParentMesh(parent);
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  if (linkedMesh.mesh.region != null)
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  linkedMesh.mesh.updateRegion();