@esotericsoftware/spine-webgl 4.0.16 → 4.0.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Input.d.ts +1 -0
- package/dist/Input.js +2 -1
- package/dist/LoadingScreen.d.ts +3 -2
- package/dist/LoadingScreen.js +5 -1
- package/dist/SceneRenderer.d.ts +1 -1
- package/dist/SceneRenderer.js +8 -8
- package/dist/iife/spine-webgl.js +180 -14
- package/dist/iife/spine-webgl.js.map +2 -2
- package/dist/iife/spine-webgl.min.js +26 -26
- package/package.json +2 -2
package/dist/iife/spine-webgl.js
CHANGED
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@@ -553,6 +553,8 @@ var spine = (() => {
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constructor(name) {
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super(name);
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this.id = _VertexAttachment.nextID++;
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+
this.bones = null;
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this.vertices = null;
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this.worldVerticesLength = 0;
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this.deformAttachment = this;
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}
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@@ -635,6 +637,8 @@ var spine = (() => {
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// spine-core/src/Animation.ts
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var Animation = class {
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constructor(name, timelines, duration) {
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this.timelines = null;
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this.timelineIds = null;
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if (!name)
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throw new Error("name cannot be null.");
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this.name = name;
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@@ -703,6 +707,8 @@ var spine = (() => {
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};
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var Timeline = class {
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constructor(frameCount, propertyIds) {
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this.propertyIds = null;
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this.frames = null;
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this.propertyIds = propertyIds;
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this.frames = Utils.newFloatArray(frameCount * this.getFrameEntries());
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}
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@@ -736,6 +742,7 @@ var spine = (() => {
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var CurveTimeline = class extends Timeline {
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constructor(frameCount, bezierCount, propertyIds) {
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super(frameCount, propertyIds);
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this.curves = null;
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this.curves = Utils.newFloatArray(frameCount + bezierCount * 18);
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this.curves[frameCount - 1] = 1;
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}
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@@ -1072,8 +1079,8 @@ var spine = (() => {
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bone.scaleY = by + (Math.abs(y) * MathUtils.signum(by) - by) * alpha;
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break;
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case 3:
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-
bone.scaleX
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bone.scaleY
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bone.scaleX += (x - bone.data.scaleX) * alpha;
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bone.scaleY += (y - bone.data.scaleY) * alpha;
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}
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} else {
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switch (blend) {
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@@ -1139,7 +1146,7 @@ var spine = (() => {
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bone.scaleX = bx + (Math.abs(x) * MathUtils.signum(bx) - bx) * alpha;
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break;
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case 3:
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bone.scaleX
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bone.scaleX += (x - bone.data.scaleX) * alpha;
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}
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} else {
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switch (blend) {
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@@ -1200,7 +1207,7 @@ var spine = (() => {
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bone.scaleY = by + (Math.abs(y) * MathUtils.signum(by) - by) * alpha;
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break;
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case 3:
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-
bone.scaleY
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bone.scaleY += (y - bone.data.scaleY) * alpha;
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}
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} else {
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switch (blend) {
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@@ -1795,6 +1802,8 @@ var spine = (() => {
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Property.deform + "|" + slotIndex + "|" + attachment.id
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]);
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this.slotIndex = 0;
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this.attachment = null;
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this.vertices = null;
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this.slotIndex = slotIndex;
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this.attachment = attachment;
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this.vertices = new Array(frameCount);
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@@ -2011,6 +2020,7 @@ var spine = (() => {
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var _EventTimeline = class extends Timeline {
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constructor(frameCount) {
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super(frameCount, _EventTimeline.propertyIds);
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this.events = null;
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this.events = new Array(frameCount);
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}
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getFrameCount() {
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@@ -2053,6 +2063,7 @@ var spine = (() => {
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var _DrawOrderTimeline = class extends Timeline {
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constructor(frameCount) {
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super(frameCount, _DrawOrderTimeline.propertyIds);
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this.drawOrders = null;
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this.drawOrders = new Array(frameCount);
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}
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getFrameCount() {
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@@ -2091,6 +2102,7 @@ var spine = (() => {
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super(frameCount, bezierCount, [
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Property.ikConstraint + "|" + ikConstraintIndex
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]);
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this.ikConstraintIndex = 0;
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this.ikConstraintIndex = ikConstraintIndex;
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}
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getFrameEntries() {
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@@ -2176,6 +2188,7 @@ var spine = (() => {
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super(frameCount, bezierCount, [
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Property.transformConstraint + "|" + transformConstraintIndex
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]);
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this.transformConstraintIndex = 0;
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this.transformConstraintIndex = transformConstraintIndex;
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}
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getFrameEntries() {
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@@ -2275,6 +2288,7 @@ var spine = (() => {
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var PathConstraintPositionTimeline = class extends CurveTimeline1 {
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constructor(frameCount, bezierCount, pathConstraintIndex) {
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super(frameCount, bezierCount, Property.pathConstraintPosition + "|" + pathConstraintIndex);
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this.pathConstraintIndex = 0;
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this.pathConstraintIndex = pathConstraintIndex;
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}
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apply(skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
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@@ -2405,6 +2419,7 @@ var spine = (() => {
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// spine-core/src/AnimationState.ts
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var AnimationState = class {
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constructor(data) {
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this.data = null;
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this.tracks = new Array();
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this.timeScale = 1;
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this.unkeyedState = 0;
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@@ -2883,6 +2898,7 @@ var spine = (() => {
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}
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trackEntry(trackIndex, animation, loop, last) {
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let entry = this.trackEntryPool.obtain();
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entry.reset();
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entry.trackIndex = trackIndex;
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entry.animation = animation;
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entry.loop = loop;
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@@ -2993,6 +3009,34 @@ var spine = (() => {
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};
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var TrackEntry = class {
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constructor() {
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this.animation = null;
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this.previous = null;
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this.next = null;
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this.mixingFrom = null;
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this.mixingTo = null;
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this.listener = null;
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this.trackIndex = 0;
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this.loop = false;
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this.holdPrevious = false;
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this.reverse = false;
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this.eventThreshold = 0;
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this.attachmentThreshold = 0;
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this.drawOrderThreshold = 0;
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this.animationStart = 0;
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this.animationEnd = 0;
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this.animationLast = 0;
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this.nextAnimationLast = 0;
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this.delay = 0;
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this.trackTime = 0;
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this.trackLast = 0;
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this.nextTrackLast = 0;
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this.trackEnd = 0;
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this.timeScale = 0;
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this.alpha = 0;
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this.mixTime = 0;
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this.mixDuration = 0;
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this.interruptAlpha = 0;
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this.totalAlpha = 0;
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this.mixBlend = MixBlend.replace;
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this.timelineMode = new Array();
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this.timelineHoldMix = new Array();
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@@ -3043,6 +3087,7 @@ var spine = (() => {
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constructor(animState) {
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this.objects = [];
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this.drainDisabled = false;
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this.animState = null;
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this.animState = animState;
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}
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start(entry) {
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@@ -3169,6 +3214,7 @@ var spine = (() => {
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// spine-core/src/AnimationStateData.ts
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var AnimationStateData = class {
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constructor(skeletonData) {
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this.skeletonData = null;
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this.animationToMixTime = {};
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this.defaultMix = 0;
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if (!skeletonData)
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@@ -3217,6 +3263,7 @@ var spine = (() => {
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var ClippingAttachment = class extends VertexAttachment {
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constructor(name) {
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super(name);
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this.endSlot = null;
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this.color = new Color(0.2275, 0.2275, 0.8078, 1);
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}
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copy() {
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@@ -3440,6 +3487,7 @@ var spine = (() => {
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};
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var TextureAtlasReader = class {
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constructor(text) {
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+
this.lines = null;
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this.index = 0;
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this.lines = text.split(/\r\n|\r|\n/);
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}
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@@ -3473,10 +3521,15 @@ var spine = (() => {
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};
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var TextureAtlasPage = class {
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constructor() {
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+
this.name = null;
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this.minFilter = TextureFilter.Nearest;
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this.magFilter = TextureFilter.Nearest;
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this.uWrap = TextureWrap.ClampToEdge;
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this.vWrap = TextureWrap.ClampToEdge;
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+
this.texture = null;
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this.width = 0;
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this.height = 0;
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this.pma = false;
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}
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setTexture(texture) {
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this.texture = texture;
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@@ -3485,13 +3538,38 @@ var spine = (() => {
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}
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};
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var TextureAtlasRegion = class extends TextureRegion {
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3541
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+
constructor() {
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super(...arguments);
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this.page = null;
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this.name = null;
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this.x = 0;
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this.y = 0;
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this.offsetX = 0;
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this.offsetY = 0;
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this.originalWidth = 0;
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this.originalHeight = 0;
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this.index = 0;
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this.degrees = 0;
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+
this.names = null;
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this.values = null;
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}
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};
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// spine-core/src/attachments/MeshAttachment.ts
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var MeshAttachment = class extends VertexAttachment {
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constructor(name) {
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super(name);
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this.region = null;
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this.path = null;
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this.regionUVs = null;
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this.uvs = null;
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this.triangles = null;
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this.color = new Color(1, 1, 1, 1);
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this.width = 0;
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this.height = 0;
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this.hullLength = 0;
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this.edges = null;
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this.parentMesh = null;
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this.tempColor = new Color(0, 0, 0, 0);
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}
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updateUVs() {
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@@ -3606,6 +3684,7 @@ var spine = (() => {
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var PathAttachment = class extends VertexAttachment {
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constructor(name) {
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super(name);
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+
this.lengths = null;
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this.closed = false;
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this.constantSpeed = false;
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this.color = new Color(1, 1, 1, 1);
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@@ -3626,6 +3705,9 @@ var spine = (() => {
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var PointAttachment = class extends VertexAttachment {
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constructor(name) {
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3628
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super(name);
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+
this.x = 0;
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this.y = 0;
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this.rotation = 0;
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this.color = new Color(0.38, 0.94, 0, 1);
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}
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computeWorldPosition(bone, point) {
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|
@@ -3661,6 +3743,9 @@ var spine = (() => {
|
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this.width = 0;
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this.height = 0;
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this.color = new Color(1, 1, 1, 1);
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+
this.path = null;
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|
+
this.rendererObject = null;
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|
+
this.region = null;
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this.offset = Utils.newFloatArray(8);
|
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this.uvs = Utils.newFloatArray(8);
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this.tempColor = new Color(1, 1, 1, 1);
|
|
@@ -3798,6 +3883,7 @@ var spine = (() => {
|
|
|
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|
// spine-core/src/AtlasAttachmentLoader.ts
|
|
3799
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|
var AtlasAttachmentLoader = class {
|
|
3800
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|
constructor(atlas) {
|
|
3886
|
+
this.atlas = null;
|
|
3801
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|
this.atlas = atlas;
|
|
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|
}
|
|
3803
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|
newRegionAttachment(skin, name, path) {
|
|
@@ -3835,6 +3921,10 @@ var spine = (() => {
|
|
|
3835
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|
// spine-core/src/BoneData.ts
|
|
3836
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|
var BoneData = class {
|
|
3837
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|
constructor(index, name, parent) {
|
|
3924
|
+
this.index = 0;
|
|
3925
|
+
this.name = null;
|
|
3926
|
+
this.parent = null;
|
|
3927
|
+
this.length = 0;
|
|
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this.x = 0;
|
|
3839
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|
this.y = 0;
|
|
3840
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|
this.rotation = 0;
|
|
@@ -3866,6 +3956,9 @@ var spine = (() => {
|
|
|
3866
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|
// spine-core/src/Bone.ts
|
|
3867
3957
|
var Bone = class {
|
|
3868
3958
|
constructor(data, skeleton, parent) {
|
|
3959
|
+
this.data = null;
|
|
3960
|
+
this.skeleton = null;
|
|
3961
|
+
this.parent = null;
|
|
3869
3962
|
this.children = new Array();
|
|
3870
3963
|
this.x = 0;
|
|
3871
3964
|
this.y = 0;
|
|
@@ -4118,6 +4211,7 @@ var spine = (() => {
|
|
|
4118
4211
|
// spine-core/src/AssetManagerBase.ts
|
|
4119
4212
|
var AssetManagerBase = class {
|
|
4120
4213
|
constructor(textureLoader, pathPrefix = "", downloader = null) {
|
|
4214
|
+
this.pathPrefix = null;
|
|
4121
4215
|
this.assets = {};
|
|
4122
4216
|
this.errors = {};
|
|
4123
4217
|
this.toLoad = 0;
|
|
@@ -4201,7 +4295,7 @@ var spine = (() => {
|
|
|
4201
4295
|
image.src = path;
|
|
4202
4296
|
}
|
|
4203
4297
|
}
|
|
4204
|
-
loadTextureAtlas(path, success = null, error = null) {
|
|
4298
|
+
loadTextureAtlas(path, success = null, error = null, fileAlias = null) {
|
|
4205
4299
|
let index = path.lastIndexOf("/");
|
|
4206
4300
|
let parent = index >= 0 ? path.substring(0, index + 1) : "";
|
|
4207
4301
|
path = this.start(path);
|
|
@@ -4210,7 +4304,7 @@ var spine = (() => {
|
|
|
4210
4304
|
let atlas = new TextureAtlas(atlasText);
|
|
4211
4305
|
let toLoad = atlas.pages.length, abort = false;
|
|
4212
4306
|
for (let page of atlas.pages) {
|
|
4213
|
-
this.loadTexture(parent + page.name, (imagePath, texture) => {
|
|
4307
|
+
this.loadTexture(fileAlias == null ? parent + page.name : fileAlias[page.name], (imagePath, texture) => {
|
|
4214
4308
|
if (!abort) {
|
|
4215
4309
|
page.setTexture(texture);
|
|
4216
4310
|
if (--toLoad == 0)
|
|
@@ -4387,6 +4481,13 @@ var spine = (() => {
|
|
|
4387
4481
|
// spine-core/src/Event.ts
|
|
4388
4482
|
var Event = class {
|
|
4389
4483
|
constructor(time, data) {
|
|
4484
|
+
this.data = null;
|
|
4485
|
+
this.intValue = 0;
|
|
4486
|
+
this.floatValue = 0;
|
|
4487
|
+
this.stringValue = null;
|
|
4488
|
+
this.time = 0;
|
|
4489
|
+
this.volume = 0;
|
|
4490
|
+
this.balance = 0;
|
|
4390
4491
|
if (!data)
|
|
4391
4492
|
throw new Error("data cannot be null.");
|
|
4392
4493
|
this.time = time;
|
|
@@ -4397,6 +4498,13 @@ var spine = (() => {
|
|
|
4397
4498
|
// spine-core/src/EventData.ts
|
|
4398
4499
|
var EventData = class {
|
|
4399
4500
|
constructor(name) {
|
|
4501
|
+
this.name = null;
|
|
4502
|
+
this.intValue = 0;
|
|
4503
|
+
this.floatValue = 0;
|
|
4504
|
+
this.stringValue = null;
|
|
4505
|
+
this.audioPath = null;
|
|
4506
|
+
this.volume = 0;
|
|
4507
|
+
this.balance = 0;
|
|
4400
4508
|
this.name = name;
|
|
4401
4509
|
}
|
|
4402
4510
|
};
|
|
@@ -4404,6 +4512,9 @@ var spine = (() => {
|
|
|
4404
4512
|
// spine-core/src/IkConstraint.ts
|
|
4405
4513
|
var IkConstraint = class {
|
|
4406
4514
|
constructor(data, skeleton) {
|
|
4515
|
+
this.data = null;
|
|
4516
|
+
this.bones = null;
|
|
4517
|
+
this.target = null;
|
|
4407
4518
|
this.bendDirection = 0;
|
|
4408
4519
|
this.compress = false;
|
|
4409
4520
|
this.stretch = false;
|
|
@@ -4642,6 +4753,7 @@ var spine = (() => {
|
|
|
4642
4753
|
constructor(name) {
|
|
4643
4754
|
super(name, 0, false);
|
|
4644
4755
|
this.bones = new Array();
|
|
4756
|
+
this.target = null;
|
|
4645
4757
|
this.bendDirection = 1;
|
|
4646
4758
|
this.compress = false;
|
|
4647
4759
|
this.stretch = false;
|
|
@@ -4656,6 +4768,13 @@ var spine = (() => {
|
|
|
4656
4768
|
constructor(name) {
|
|
4657
4769
|
super(name, 0, false);
|
|
4658
4770
|
this.bones = new Array();
|
|
4771
|
+
this.target = null;
|
|
4772
|
+
this.positionMode = null;
|
|
4773
|
+
this.spacingMode = null;
|
|
4774
|
+
this.rotateMode = null;
|
|
4775
|
+
this.offsetRotation = 0;
|
|
4776
|
+
this.position = 0;
|
|
4777
|
+
this.spacing = 0;
|
|
4659
4778
|
this.mixRotate = 0;
|
|
4660
4779
|
this.mixX = 0;
|
|
4661
4780
|
this.mixY = 0;
|
|
@@ -4683,6 +4802,9 @@ var spine = (() => {
|
|
|
4683
4802
|
// spine-core/src/PathConstraint.ts
|
|
4684
4803
|
var _PathConstraint = class {
|
|
4685
4804
|
constructor(data, skeleton) {
|
|
4805
|
+
this.data = null;
|
|
4806
|
+
this.bones = null;
|
|
4807
|
+
this.target = null;
|
|
4686
4808
|
this.position = 0;
|
|
4687
4809
|
this.spacing = 0;
|
|
4688
4810
|
this.mixRotate = 0;
|
|
@@ -5102,6 +5224,13 @@ var spine = (() => {
|
|
|
5102
5224
|
// spine-core/src/Slot.ts
|
|
5103
5225
|
var Slot = class {
|
|
5104
5226
|
constructor(data, bone) {
|
|
5227
|
+
this.data = null;
|
|
5228
|
+
this.bone = null;
|
|
5229
|
+
this.color = null;
|
|
5230
|
+
this.darkColor = null;
|
|
5231
|
+
this.attachment = null;
|
|
5232
|
+
this.attachmentTime = 0;
|
|
5233
|
+
this.attachmentState = 0;
|
|
5105
5234
|
this.deform = new Array();
|
|
5106
5235
|
if (!data)
|
|
5107
5236
|
throw new Error("data cannot be null.");
|
|
@@ -5150,6 +5279,9 @@ var spine = (() => {
|
|
|
5150
5279
|
// spine-core/src/TransformConstraint.ts
|
|
5151
5280
|
var TransformConstraint = class {
|
|
5152
5281
|
constructor(data, skeleton) {
|
|
5282
|
+
this.data = null;
|
|
5283
|
+
this.bones = null;
|
|
5284
|
+
this.target = null;
|
|
5153
5285
|
this.mixRotate = 0;
|
|
5154
5286
|
this.mixX = 0;
|
|
5155
5287
|
this.mixY = 0;
|
|
@@ -5357,7 +5489,16 @@ var spine = (() => {
|
|
|
5357
5489
|
// spine-core/src/Skeleton.ts
|
|
5358
5490
|
var Skeleton = class {
|
|
5359
5491
|
constructor(data) {
|
|
5492
|
+
this.data = null;
|
|
5493
|
+
this.bones = null;
|
|
5494
|
+
this.slots = null;
|
|
5495
|
+
this.drawOrder = null;
|
|
5496
|
+
this.ikConstraints = null;
|
|
5497
|
+
this.transformConstraints = null;
|
|
5498
|
+
this.pathConstraints = null;
|
|
5360
5499
|
this._updateCache = new Array();
|
|
5500
|
+
this.skin = null;
|
|
5501
|
+
this.color = null;
|
|
5361
5502
|
this.time = 0;
|
|
5362
5503
|
this.scaleX = 1;
|
|
5363
5504
|
this.scaleY = 1;
|
|
@@ -5820,15 +5961,25 @@ var spine = (() => {
|
|
|
5820
5961
|
// spine-core/src/SkeletonData.ts
|
|
5821
5962
|
var SkeletonData = class {
|
|
5822
5963
|
constructor() {
|
|
5964
|
+
this.name = null;
|
|
5823
5965
|
this.bones = new Array();
|
|
5824
5966
|
this.slots = new Array();
|
|
5825
5967
|
this.skins = new Array();
|
|
5968
|
+
this.defaultSkin = null;
|
|
5826
5969
|
this.events = new Array();
|
|
5827
5970
|
this.animations = new Array();
|
|
5828
5971
|
this.ikConstraints = new Array();
|
|
5829
5972
|
this.transformConstraints = new Array();
|
|
5830
5973
|
this.pathConstraints = new Array();
|
|
5974
|
+
this.x = 0;
|
|
5975
|
+
this.y = 0;
|
|
5976
|
+
this.width = 0;
|
|
5977
|
+
this.height = 0;
|
|
5978
|
+
this.version = null;
|
|
5979
|
+
this.hash = null;
|
|
5831
5980
|
this.fps = 0;
|
|
5981
|
+
this.imagesPath = null;
|
|
5982
|
+
this.audioPath = null;
|
|
5832
5983
|
}
|
|
5833
5984
|
findBone(boneName) {
|
|
5834
5985
|
if (!boneName)
|
|
@@ -5922,7 +6073,7 @@ var spine = (() => {
|
|
|
5922
6073
|
|
|
5923
6074
|
// spine-core/src/Skin.ts
|
|
5924
6075
|
var SkinEntry = class {
|
|
5925
|
-
constructor(slotIndex, name, attachment) {
|
|
6076
|
+
constructor(slotIndex = 0, name = null, attachment = null) {
|
|
5926
6077
|
this.slotIndex = slotIndex;
|
|
5927
6078
|
this.name = name;
|
|
5928
6079
|
this.attachment = attachment;
|
|
@@ -5930,6 +6081,7 @@ var spine = (() => {
|
|
|
5930
6081
|
};
|
|
5931
6082
|
var Skin = class {
|
|
5932
6083
|
constructor(name) {
|
|
6084
|
+
this.name = null;
|
|
5933
6085
|
this.attachments = new Array();
|
|
5934
6086
|
this.bones = Array();
|
|
5935
6087
|
this.constraints = new Array();
|
|
@@ -6080,7 +6232,13 @@ var spine = (() => {
|
|
|
6080
6232
|
// spine-core/src/SlotData.ts
|
|
6081
6233
|
var SlotData = class {
|
|
6082
6234
|
constructor(index, name, boneData) {
|
|
6235
|
+
this.index = 0;
|
|
6236
|
+
this.name = null;
|
|
6237
|
+
this.boneData = null;
|
|
6083
6238
|
this.color = new Color(1, 1, 1, 1);
|
|
6239
|
+
this.darkColor = null;
|
|
6240
|
+
this.attachmentName = null;
|
|
6241
|
+
this.blendMode = null;
|
|
6084
6242
|
if (index < 0)
|
|
6085
6243
|
throw new Error("index must be >= 0.");
|
|
6086
6244
|
if (!name)
|
|
@@ -6105,6 +6263,7 @@ var spine = (() => {
|
|
|
6105
6263
|
constructor(name) {
|
|
6106
6264
|
super(name, 0, false);
|
|
6107
6265
|
this.bones = new Array();
|
|
6266
|
+
this.target = null;
|
|
6108
6267
|
this.mixRotate = 0;
|
|
6109
6268
|
this.mixX = 0;
|
|
6110
6269
|
this.mixY = 0;
|
|
@@ -6126,6 +6285,7 @@ var spine = (() => {
|
|
|
6126
6285
|
var SkeletonBinary = class {
|
|
6127
6286
|
constructor(attachmentLoader) {
|
|
6128
6287
|
this.scale = 1;
|
|
6288
|
+
this.attachmentLoader = null;
|
|
6129
6289
|
this.linkedMeshes = new Array();
|
|
6130
6290
|
this.attachmentLoader = attachmentLoader;
|
|
6131
6291
|
}
|
|
@@ -7801,6 +7961,7 @@ var spine = (() => {
|
|
|
7801
7961
|
// spine-core/src/SkeletonJson.ts
|
|
7802
7962
|
var SkeletonJson = class {
|
|
7803
7963
|
constructor(attachmentLoader) {
|
|
7964
|
+
this.attachmentLoader = null;
|
|
7804
7965
|
this.scale = 1;
|
|
7805
7966
|
this.linkedMeshes = new Array();
|
|
7806
7967
|
this.attachmentLoader = attachmentLoader;
|
|
@@ -9262,6 +9423,7 @@ var spine = (() => {
|
|
|
9262
9423
|
this.touch1 = null;
|
|
9263
9424
|
this.initialPinchDistance = 0;
|
|
9264
9425
|
this.listeners = new Array();
|
|
9426
|
+
this.eventListeners = [];
|
|
9265
9427
|
this.element = element;
|
|
9266
9428
|
this.setupCallbacks(element);
|
|
9267
9429
|
}
|
|
@@ -10828,6 +10990,13 @@ var spine = (() => {
|
|
|
10828
10990
|
this.skeletonRenderer = new SkeletonRenderer(this.context, twoColorTint);
|
|
10829
10991
|
this.skeletonDebugRenderer = new SkeletonDebugRenderer(this.context);
|
|
10830
10992
|
}
|
|
10993
|
+
dispose() {
|
|
10994
|
+
this.batcher.dispose();
|
|
10995
|
+
this.batcherShader.dispose();
|
|
10996
|
+
this.shapes.dispose();
|
|
10997
|
+
this.shapesShader.dispose();
|
|
10998
|
+
this.skeletonDebugRenderer.dispose();
|
|
10999
|
+
}
|
|
10831
11000
|
begin() {
|
|
10832
11001
|
this.camera.update();
|
|
10833
11002
|
this.enableRenderer(this.batcher);
|
|
@@ -11224,13 +11393,6 @@ var spine = (() => {
|
|
|
11224
11393
|
} else
|
|
11225
11394
|
this.activeRenderer = this.skeletonDebugRenderer;
|
|
11226
11395
|
}
|
|
11227
|
-
dispose() {
|
|
11228
|
-
this.batcher.dispose();
|
|
11229
|
-
this.batcherShader.dispose();
|
|
11230
|
-
this.shapes.dispose();
|
|
11231
|
-
this.shapesShader.dispose();
|
|
11232
|
-
this.skeletonDebugRenderer.dispose();
|
|
11233
|
-
}
|
|
11234
11396
|
};
|
|
11235
11397
|
var ResizeMode;
|
|
11236
11398
|
(function(ResizeMode2) {
|
|
@@ -11275,6 +11437,10 @@ var spine = (() => {
|
|
|
11275
11437
|
spinnerImage.onload = onload;
|
|
11276
11438
|
}
|
|
11277
11439
|
}
|
|
11440
|
+
dispose() {
|
|
11441
|
+
this.logo.dispose();
|
|
11442
|
+
this.spinner.dispose();
|
|
11443
|
+
}
|
|
11278
11444
|
draw(complete = false) {
|
|
11279
11445
|
if (loaded < 2 || complete && this.fadeOut > FADE_OUT)
|
|
11280
11446
|
return;
|