@esotericsoftware/spine-webgl 4.0.14 → 4.0.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Input.d.ts +1 -0
- package/dist/Input.js +2 -1
- package/dist/LoadingScreen.d.ts +3 -2
- package/dist/LoadingScreen.js +5 -1
- package/dist/PolygonBatcher.js +3 -1
- package/dist/SceneRenderer.d.ts +1 -1
- package/dist/SceneRenderer.js +8 -8
- package/dist/iife/spine-webgl.js +180 -15
- package/dist/iife/spine-webgl.js.map +2 -2
- package/dist/iife/spine-webgl.min.js +26 -26
- package/package.json +3 -3
package/dist/iife/spine-webgl.js
CHANGED
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@@ -1,9 +1,6 @@
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1
1
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var spine = (() => {
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var __defProp = Object.defineProperty;
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var __markAsModule = (target) => __defProp(target, "__esModule", { value: true });
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-
var __require = typeof require !== "undefined" ? require : (x) => {
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throw new Error('Dynamic require of "' + x + '" is not supported');
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-
};
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var __export = (target, all) => {
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__markAsModule(target);
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for (var name in all)
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@@ -556,6 +553,8 @@ var spine = (() => {
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constructor(name) {
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super(name);
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this.id = _VertexAttachment.nextID++;
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this.bones = null;
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this.vertices = null;
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this.worldVerticesLength = 0;
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this.deformAttachment = this;
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}
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@@ -638,6 +637,8 @@ var spine = (() => {
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// spine-core/src/Animation.ts
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var Animation = class {
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constructor(name, timelines, duration) {
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this.timelines = null;
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this.timelineIds = null;
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if (!name)
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throw new Error("name cannot be null.");
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this.name = name;
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@@ -706,6 +707,8 @@ var spine = (() => {
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};
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var Timeline = class {
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constructor(frameCount, propertyIds) {
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this.propertyIds = null;
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this.frames = null;
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this.propertyIds = propertyIds;
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this.frames = Utils.newFloatArray(frameCount * this.getFrameEntries());
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}
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@@ -739,6 +742,7 @@ var spine = (() => {
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var CurveTimeline = class extends Timeline {
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constructor(frameCount, bezierCount, propertyIds) {
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super(frameCount, propertyIds);
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this.curves = null;
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this.curves = Utils.newFloatArray(frameCount + bezierCount * 18);
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this.curves[frameCount - 1] = 1;
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}
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@@ -1798,6 +1802,8 @@ var spine = (() => {
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Property.deform + "|" + slotIndex + "|" + attachment.id
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]);
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this.slotIndex = 0;
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this.attachment = null;
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this.vertices = null;
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this.slotIndex = slotIndex;
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this.attachment = attachment;
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this.vertices = new Array(frameCount);
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@@ -2014,6 +2020,7 @@ var spine = (() => {
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var _EventTimeline = class extends Timeline {
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constructor(frameCount) {
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super(frameCount, _EventTimeline.propertyIds);
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this.events = null;
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this.events = new Array(frameCount);
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}
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getFrameCount() {
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@@ -2056,6 +2063,7 @@ var spine = (() => {
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var _DrawOrderTimeline = class extends Timeline {
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constructor(frameCount) {
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super(frameCount, _DrawOrderTimeline.propertyIds);
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this.drawOrders = null;
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this.drawOrders = new Array(frameCount);
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}
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getFrameCount() {
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@@ -2094,6 +2102,7 @@ var spine = (() => {
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super(frameCount, bezierCount, [
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Property.ikConstraint + "|" + ikConstraintIndex
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]);
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this.ikConstraintIndex = 0;
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this.ikConstraintIndex = ikConstraintIndex;
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}
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getFrameEntries() {
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@@ -2179,6 +2188,7 @@ var spine = (() => {
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super(frameCount, bezierCount, [
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Property.transformConstraint + "|" + transformConstraintIndex
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]);
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this.transformConstraintIndex = 0;
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this.transformConstraintIndex = transformConstraintIndex;
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}
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getFrameEntries() {
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@@ -2278,6 +2288,7 @@ var spine = (() => {
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var PathConstraintPositionTimeline = class extends CurveTimeline1 {
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constructor(frameCount, bezierCount, pathConstraintIndex) {
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super(frameCount, bezierCount, Property.pathConstraintPosition + "|" + pathConstraintIndex);
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this.pathConstraintIndex = 0;
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this.pathConstraintIndex = pathConstraintIndex;
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}
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apply(skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
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@@ -2408,6 +2419,7 @@ var spine = (() => {
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// spine-core/src/AnimationState.ts
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var AnimationState = class {
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constructor(data) {
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this.data = null;
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this.tracks = new Array();
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this.timeScale = 1;
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this.unkeyedState = 0;
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@@ -2886,6 +2898,7 @@ var spine = (() => {
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}
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trackEntry(trackIndex, animation, loop, last) {
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let entry = this.trackEntryPool.obtain();
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entry.reset();
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entry.trackIndex = trackIndex;
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entry.animation = animation;
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entry.loop = loop;
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@@ -2996,6 +3009,34 @@ var spine = (() => {
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};
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var TrackEntry = class {
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constructor() {
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this.animation = null;
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this.previous = null;
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this.next = null;
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this.mixingFrom = null;
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this.mixingTo = null;
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this.listener = null;
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this.trackIndex = 0;
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this.loop = false;
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this.holdPrevious = false;
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this.reverse = false;
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this.eventThreshold = 0;
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this.attachmentThreshold = 0;
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this.drawOrderThreshold = 0;
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this.animationStart = 0;
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this.animationEnd = 0;
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this.animationLast = 0;
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this.nextAnimationLast = 0;
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this.delay = 0;
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this.trackTime = 0;
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this.trackLast = 0;
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this.nextTrackLast = 0;
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this.trackEnd = 0;
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this.timeScale = 0;
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this.alpha = 0;
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this.mixTime = 0;
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this.mixDuration = 0;
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this.interruptAlpha = 0;
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this.totalAlpha = 0;
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this.mixBlend = MixBlend.replace;
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this.timelineMode = new Array();
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this.timelineHoldMix = new Array();
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@@ -3046,6 +3087,7 @@ var spine = (() => {
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constructor(animState) {
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this.objects = [];
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this.drainDisabled = false;
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this.animState = null;
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this.animState = animState;
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}
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start(entry) {
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@@ -3172,6 +3214,7 @@ var spine = (() => {
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// spine-core/src/AnimationStateData.ts
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var AnimationStateData = class {
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constructor(skeletonData) {
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this.skeletonData = null;
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this.animationToMixTime = {};
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this.defaultMix = 0;
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if (!skeletonData)
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@@ -3220,6 +3263,7 @@ var spine = (() => {
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var ClippingAttachment = class extends VertexAttachment {
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constructor(name) {
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super(name);
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this.endSlot = null;
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this.color = new Color(0.2275, 0.2275, 0.8078, 1);
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}
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copy() {
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@@ -3443,6 +3487,7 @@ var spine = (() => {
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};
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var TextureAtlasReader = class {
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constructor(text) {
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this.lines = null;
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this.index = 0;
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this.lines = text.split(/\r\n|\r|\n/);
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}
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@@ -3476,10 +3521,15 @@ var spine = (() => {
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};
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var TextureAtlasPage = class {
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constructor() {
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this.name = null;
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this.minFilter = TextureFilter.Nearest;
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this.magFilter = TextureFilter.Nearest;
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this.uWrap = TextureWrap.ClampToEdge;
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this.vWrap = TextureWrap.ClampToEdge;
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this.texture = null;
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this.width = 0;
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this.height = 0;
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this.pma = false;
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}
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setTexture(texture) {
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this.texture = texture;
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}
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};
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var TextureAtlasRegion = class extends TextureRegion {
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constructor() {
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super(...arguments);
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this.page = null;
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this.name = null;
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this.x = 0;
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this.y = 0;
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this.offsetX = 0;
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this.offsetY = 0;
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this.originalWidth = 0;
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this.originalHeight = 0;
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this.index = 0;
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this.degrees = 0;
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this.names = null;
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this.values = null;
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}
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};
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// spine-core/src/attachments/MeshAttachment.ts
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var MeshAttachment = class extends VertexAttachment {
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constructor(name) {
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super(name);
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this.region = null;
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this.path = null;
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this.regionUVs = null;
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this.uvs = null;
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this.triangles = null;
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this.color = new Color(1, 1, 1, 1);
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this.width = 0;
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this.height = 0;
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this.hullLength = 0;
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this.edges = null;
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this.parentMesh = null;
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this.tempColor = new Color(0, 0, 0, 0);
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}
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updateUVs() {
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@@ -3609,6 +3684,7 @@ var spine = (() => {
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var PathAttachment = class extends VertexAttachment {
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constructor(name) {
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super(name);
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this.lengths = null;
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this.closed = false;
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this.constantSpeed = false;
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this.color = new Color(1, 1, 1, 1);
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@@ -3629,6 +3705,9 @@ var spine = (() => {
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var PointAttachment = class extends VertexAttachment {
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constructor(name) {
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super(name);
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this.x = 0;
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this.y = 0;
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this.rotation = 0;
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this.color = new Color(0.38, 0.94, 0, 1);
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}
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computeWorldPosition(bone, point) {
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@@ -3664,6 +3743,9 @@ var spine = (() => {
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this.width = 0;
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this.height = 0;
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this.color = new Color(1, 1, 1, 1);
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this.path = null;
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this.rendererObject = null;
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this.region = null;
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this.offset = Utils.newFloatArray(8);
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this.uvs = Utils.newFloatArray(8);
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this.tempColor = new Color(1, 1, 1, 1);
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@@ -3801,6 +3883,7 @@ var spine = (() => {
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// spine-core/src/AtlasAttachmentLoader.ts
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var AtlasAttachmentLoader = class {
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constructor(atlas) {
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this.atlas = null;
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this.atlas = atlas;
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}
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newRegionAttachment(skin, name, path) {
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@@ -3838,6 +3921,10 @@ var spine = (() => {
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// spine-core/src/BoneData.ts
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var BoneData = class {
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constructor(index, name, parent) {
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this.index = 0;
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this.name = null;
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this.parent = null;
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this.length = 0;
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this.x = 0;
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this.y = 0;
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this.rotation = 0;
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@@ -3869,6 +3956,9 @@ var spine = (() => {
|
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// spine-core/src/Bone.ts
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var Bone = class {
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constructor(data, skeleton, parent) {
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+
this.data = null;
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this.skeleton = null;
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this.parent = null;
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this.children = new Array();
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this.x = 0;
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this.y = 0;
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@@ -4121,6 +4211,7 @@ var spine = (() => {
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// spine-core/src/AssetManagerBase.ts
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var AssetManagerBase = class {
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constructor(textureLoader, pathPrefix = "", downloader = null) {
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+
this.pathPrefix = null;
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this.assets = {};
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this.errors = {};
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this.toLoad = 0;
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@@ -4204,7 +4295,7 @@ var spine = (() => {
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image.src = path;
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}
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}
|
|
4207
|
-
loadTextureAtlas(path, success = null, error = null) {
|
|
4298
|
+
loadTextureAtlas(path, success = null, error = null, fileAlias = null) {
|
|
4208
4299
|
let index = path.lastIndexOf("/");
|
|
4209
4300
|
let parent = index >= 0 ? path.substring(0, index + 1) : "";
|
|
4210
4301
|
path = this.start(path);
|
|
@@ -4213,7 +4304,7 @@ var spine = (() => {
|
|
|
4213
4304
|
let atlas = new TextureAtlas(atlasText);
|
|
4214
4305
|
let toLoad = atlas.pages.length, abort = false;
|
|
4215
4306
|
for (let page of atlas.pages) {
|
|
4216
|
-
this.loadTexture(parent + page.name, (imagePath, texture) => {
|
|
4307
|
+
this.loadTexture(fileAlias == null ? parent + page.name : fileAlias[page.name], (imagePath, texture) => {
|
|
4217
4308
|
if (!abort) {
|
|
4218
4309
|
page.setTexture(texture);
|
|
4219
4310
|
if (--toLoad == 0)
|
|
@@ -4360,7 +4451,7 @@ var spine = (() => {
|
|
|
4360
4451
|
this.finish(url, request.status, request.response);
|
|
4361
4452
|
};
|
|
4362
4453
|
request.onload = () => {
|
|
4363
|
-
if (request.status == 200)
|
|
4454
|
+
if (request.status == 200 || request.status == 0)
|
|
4364
4455
|
this.finish(url, 200, new Uint8Array(request.response));
|
|
4365
4456
|
else
|
|
4366
4457
|
onerror();
|
|
@@ -4381,7 +4472,7 @@ var spine = (() => {
|
|
|
4381
4472
|
finish(url, status, data) {
|
|
4382
4473
|
let callbacks = this.callbacks[url];
|
|
4383
4474
|
delete this.callbacks[url];
|
|
4384
|
-
let args = status == 200 ? [data] : [status, data];
|
|
4475
|
+
let args = status == 200 || status == 0 ? [data] : [status, data];
|
|
4385
4476
|
for (let i = args.length - 1, n = callbacks.length; i < n; i += 2)
|
|
4386
4477
|
callbacks[i].apply(null, args);
|
|
4387
4478
|
}
|
|
@@ -4390,6 +4481,13 @@ var spine = (() => {
|
|
|
4390
4481
|
// spine-core/src/Event.ts
|
|
4391
4482
|
var Event = class {
|
|
4392
4483
|
constructor(time, data) {
|
|
4484
|
+
this.data = null;
|
|
4485
|
+
this.intValue = 0;
|
|
4486
|
+
this.floatValue = 0;
|
|
4487
|
+
this.stringValue = null;
|
|
4488
|
+
this.time = 0;
|
|
4489
|
+
this.volume = 0;
|
|
4490
|
+
this.balance = 0;
|
|
4393
4491
|
if (!data)
|
|
4394
4492
|
throw new Error("data cannot be null.");
|
|
4395
4493
|
this.time = time;
|
|
@@ -4400,6 +4498,13 @@ var spine = (() => {
|
|
|
4400
4498
|
// spine-core/src/EventData.ts
|
|
4401
4499
|
var EventData = class {
|
|
4402
4500
|
constructor(name) {
|
|
4501
|
+
this.name = null;
|
|
4502
|
+
this.intValue = 0;
|
|
4503
|
+
this.floatValue = 0;
|
|
4504
|
+
this.stringValue = null;
|
|
4505
|
+
this.audioPath = null;
|
|
4506
|
+
this.volume = 0;
|
|
4507
|
+
this.balance = 0;
|
|
4403
4508
|
this.name = name;
|
|
4404
4509
|
}
|
|
4405
4510
|
};
|
|
@@ -4407,6 +4512,9 @@ var spine = (() => {
|
|
|
4407
4512
|
// spine-core/src/IkConstraint.ts
|
|
4408
4513
|
var IkConstraint = class {
|
|
4409
4514
|
constructor(data, skeleton) {
|
|
4515
|
+
this.data = null;
|
|
4516
|
+
this.bones = null;
|
|
4517
|
+
this.target = null;
|
|
4410
4518
|
this.bendDirection = 0;
|
|
4411
4519
|
this.compress = false;
|
|
4412
4520
|
this.stretch = false;
|
|
@@ -4645,6 +4753,7 @@ var spine = (() => {
|
|
|
4645
4753
|
constructor(name) {
|
|
4646
4754
|
super(name, 0, false);
|
|
4647
4755
|
this.bones = new Array();
|
|
4756
|
+
this.target = null;
|
|
4648
4757
|
this.bendDirection = 1;
|
|
4649
4758
|
this.compress = false;
|
|
4650
4759
|
this.stretch = false;
|
|
@@ -4659,6 +4768,13 @@ var spine = (() => {
|
|
|
4659
4768
|
constructor(name) {
|
|
4660
4769
|
super(name, 0, false);
|
|
4661
4770
|
this.bones = new Array();
|
|
4771
|
+
this.target = null;
|
|
4772
|
+
this.positionMode = null;
|
|
4773
|
+
this.spacingMode = null;
|
|
4774
|
+
this.rotateMode = null;
|
|
4775
|
+
this.offsetRotation = 0;
|
|
4776
|
+
this.position = 0;
|
|
4777
|
+
this.spacing = 0;
|
|
4662
4778
|
this.mixRotate = 0;
|
|
4663
4779
|
this.mixX = 0;
|
|
4664
4780
|
this.mixY = 0;
|
|
@@ -4686,6 +4802,9 @@ var spine = (() => {
|
|
|
4686
4802
|
// spine-core/src/PathConstraint.ts
|
|
4687
4803
|
var _PathConstraint = class {
|
|
4688
4804
|
constructor(data, skeleton) {
|
|
4805
|
+
this.data = null;
|
|
4806
|
+
this.bones = null;
|
|
4807
|
+
this.target = null;
|
|
4689
4808
|
this.position = 0;
|
|
4690
4809
|
this.spacing = 0;
|
|
4691
4810
|
this.mixRotate = 0;
|
|
@@ -5105,6 +5224,13 @@ var spine = (() => {
|
|
|
5105
5224
|
// spine-core/src/Slot.ts
|
|
5106
5225
|
var Slot = class {
|
|
5107
5226
|
constructor(data, bone) {
|
|
5227
|
+
this.data = null;
|
|
5228
|
+
this.bone = null;
|
|
5229
|
+
this.color = null;
|
|
5230
|
+
this.darkColor = null;
|
|
5231
|
+
this.attachment = null;
|
|
5232
|
+
this.attachmentTime = 0;
|
|
5233
|
+
this.attachmentState = 0;
|
|
5108
5234
|
this.deform = new Array();
|
|
5109
5235
|
if (!data)
|
|
5110
5236
|
throw new Error("data cannot be null.");
|
|
@@ -5153,6 +5279,9 @@ var spine = (() => {
|
|
|
5153
5279
|
// spine-core/src/TransformConstraint.ts
|
|
5154
5280
|
var TransformConstraint = class {
|
|
5155
5281
|
constructor(data, skeleton) {
|
|
5282
|
+
this.data = null;
|
|
5283
|
+
this.bones = null;
|
|
5284
|
+
this.target = null;
|
|
5156
5285
|
this.mixRotate = 0;
|
|
5157
5286
|
this.mixX = 0;
|
|
5158
5287
|
this.mixY = 0;
|
|
@@ -5360,7 +5489,16 @@ var spine = (() => {
|
|
|
5360
5489
|
// spine-core/src/Skeleton.ts
|
|
5361
5490
|
var Skeleton = class {
|
|
5362
5491
|
constructor(data) {
|
|
5492
|
+
this.data = null;
|
|
5493
|
+
this.bones = null;
|
|
5494
|
+
this.slots = null;
|
|
5495
|
+
this.drawOrder = null;
|
|
5496
|
+
this.ikConstraints = null;
|
|
5497
|
+
this.transformConstraints = null;
|
|
5498
|
+
this.pathConstraints = null;
|
|
5363
5499
|
this._updateCache = new Array();
|
|
5500
|
+
this.skin = null;
|
|
5501
|
+
this.color = null;
|
|
5364
5502
|
this.time = 0;
|
|
5365
5503
|
this.scaleX = 1;
|
|
5366
5504
|
this.scaleY = 1;
|
|
@@ -5823,15 +5961,25 @@ var spine = (() => {
|
|
|
5823
5961
|
// spine-core/src/SkeletonData.ts
|
|
5824
5962
|
var SkeletonData = class {
|
|
5825
5963
|
constructor() {
|
|
5964
|
+
this.name = null;
|
|
5826
5965
|
this.bones = new Array();
|
|
5827
5966
|
this.slots = new Array();
|
|
5828
5967
|
this.skins = new Array();
|
|
5968
|
+
this.defaultSkin = null;
|
|
5829
5969
|
this.events = new Array();
|
|
5830
5970
|
this.animations = new Array();
|
|
5831
5971
|
this.ikConstraints = new Array();
|
|
5832
5972
|
this.transformConstraints = new Array();
|
|
5833
5973
|
this.pathConstraints = new Array();
|
|
5974
|
+
this.x = 0;
|
|
5975
|
+
this.y = 0;
|
|
5976
|
+
this.width = 0;
|
|
5977
|
+
this.height = 0;
|
|
5978
|
+
this.version = null;
|
|
5979
|
+
this.hash = null;
|
|
5834
5980
|
this.fps = 0;
|
|
5981
|
+
this.imagesPath = null;
|
|
5982
|
+
this.audioPath = null;
|
|
5835
5983
|
}
|
|
5836
5984
|
findBone(boneName) {
|
|
5837
5985
|
if (!boneName)
|
|
@@ -5925,7 +6073,7 @@ var spine = (() => {
|
|
|
5925
6073
|
|
|
5926
6074
|
// spine-core/src/Skin.ts
|
|
5927
6075
|
var SkinEntry = class {
|
|
5928
|
-
constructor(slotIndex, name, attachment) {
|
|
6076
|
+
constructor(slotIndex = 0, name = null, attachment = null) {
|
|
5929
6077
|
this.slotIndex = slotIndex;
|
|
5930
6078
|
this.name = name;
|
|
5931
6079
|
this.attachment = attachment;
|
|
@@ -5933,6 +6081,7 @@ var spine = (() => {
|
|
|
5933
6081
|
};
|
|
5934
6082
|
var Skin = class {
|
|
5935
6083
|
constructor(name) {
|
|
6084
|
+
this.name = null;
|
|
5936
6085
|
this.attachments = new Array();
|
|
5937
6086
|
this.bones = Array();
|
|
5938
6087
|
this.constraints = new Array();
|
|
@@ -6083,7 +6232,13 @@ var spine = (() => {
|
|
|
6083
6232
|
// spine-core/src/SlotData.ts
|
|
6084
6233
|
var SlotData = class {
|
|
6085
6234
|
constructor(index, name, boneData) {
|
|
6235
|
+
this.index = 0;
|
|
6236
|
+
this.name = null;
|
|
6237
|
+
this.boneData = null;
|
|
6086
6238
|
this.color = new Color(1, 1, 1, 1);
|
|
6239
|
+
this.darkColor = null;
|
|
6240
|
+
this.attachmentName = null;
|
|
6241
|
+
this.blendMode = null;
|
|
6087
6242
|
if (index < 0)
|
|
6088
6243
|
throw new Error("index must be >= 0.");
|
|
6089
6244
|
if (!name)
|
|
@@ -6108,6 +6263,7 @@ var spine = (() => {
|
|
|
6108
6263
|
constructor(name) {
|
|
6109
6264
|
super(name, 0, false);
|
|
6110
6265
|
this.bones = new Array();
|
|
6266
|
+
this.target = null;
|
|
6111
6267
|
this.mixRotate = 0;
|
|
6112
6268
|
this.mixX = 0;
|
|
6113
6269
|
this.mixY = 0;
|
|
@@ -6129,6 +6285,7 @@ var spine = (() => {
|
|
|
6129
6285
|
var SkeletonBinary = class {
|
|
6130
6286
|
constructor(attachmentLoader) {
|
|
6131
6287
|
this.scale = 1;
|
|
6288
|
+
this.attachmentLoader = null;
|
|
6132
6289
|
this.linkedMeshes = new Array();
|
|
6133
6290
|
this.attachmentLoader = attachmentLoader;
|
|
6134
6291
|
}
|
|
@@ -7804,6 +7961,7 @@ var spine = (() => {
|
|
|
7804
7961
|
// spine-core/src/SkeletonJson.ts
|
|
7805
7962
|
var SkeletonJson = class {
|
|
7806
7963
|
constructor(attachmentLoader) {
|
|
7964
|
+
this.attachmentLoader = null;
|
|
7807
7965
|
this.scale = 1;
|
|
7808
7966
|
this.linkedMeshes = new Array();
|
|
7809
7967
|
this.attachmentLoader = attachmentLoader;
|
|
@@ -9265,6 +9423,7 @@ var spine = (() => {
|
|
|
9265
9423
|
this.touch1 = null;
|
|
9266
9424
|
this.initialPinchDistance = 0;
|
|
9267
9425
|
this.listeners = new Array();
|
|
9426
|
+
this.eventListeners = [];
|
|
9268
9427
|
this.element = element;
|
|
9269
9428
|
this.setupCallbacks(element);
|
|
9270
9429
|
}
|
|
@@ -9972,6 +10131,8 @@ var spine = (() => {
|
|
|
9972
10131
|
gl.blendFuncSeparate(this.srcColorBlend, this.dstBlend, this.srcAlphaBlend, this.dstBlend);
|
|
9973
10132
|
}
|
|
9974
10133
|
setBlendMode(srcColorBlend, srcAlphaBlend, dstBlend) {
|
|
10134
|
+
if (this.srcColorBlend == srcColorBlend && this.srcAlphaBlend == srcAlphaBlend && this.dstBlend == dstBlend)
|
|
10135
|
+
return;
|
|
9975
10136
|
this.srcColorBlend = srcColorBlend;
|
|
9976
10137
|
this.srcAlphaBlend = srcAlphaBlend;
|
|
9977
10138
|
this.dstBlend = dstBlend;
|
|
@@ -10829,6 +10990,13 @@ var spine = (() => {
|
|
|
10829
10990
|
this.skeletonRenderer = new SkeletonRenderer(this.context, twoColorTint);
|
|
10830
10991
|
this.skeletonDebugRenderer = new SkeletonDebugRenderer(this.context);
|
|
10831
10992
|
}
|
|
10993
|
+
dispose() {
|
|
10994
|
+
this.batcher.dispose();
|
|
10995
|
+
this.batcherShader.dispose();
|
|
10996
|
+
this.shapes.dispose();
|
|
10997
|
+
this.shapesShader.dispose();
|
|
10998
|
+
this.skeletonDebugRenderer.dispose();
|
|
10999
|
+
}
|
|
10832
11000
|
begin() {
|
|
10833
11001
|
this.camera.update();
|
|
10834
11002
|
this.enableRenderer(this.batcher);
|
|
@@ -11225,13 +11393,6 @@ var spine = (() => {
|
|
|
11225
11393
|
} else
|
|
11226
11394
|
this.activeRenderer = this.skeletonDebugRenderer;
|
|
11227
11395
|
}
|
|
11228
|
-
dispose() {
|
|
11229
|
-
this.batcher.dispose();
|
|
11230
|
-
this.batcherShader.dispose();
|
|
11231
|
-
this.shapes.dispose();
|
|
11232
|
-
this.shapesShader.dispose();
|
|
11233
|
-
this.skeletonDebugRenderer.dispose();
|
|
11234
|
-
}
|
|
11235
11396
|
};
|
|
11236
11397
|
var ResizeMode;
|
|
11237
11398
|
(function(ResizeMode2) {
|
|
@@ -11276,6 +11437,10 @@ var spine = (() => {
|
|
|
11276
11437
|
spinnerImage.onload = onload;
|
|
11277
11438
|
}
|
|
11278
11439
|
}
|
|
11440
|
+
dispose() {
|
|
11441
|
+
this.logo.dispose();
|
|
11442
|
+
this.spinner.dispose();
|
|
11443
|
+
}
|
|
11279
11444
|
draw(complete = false) {
|
|
11280
11445
|
if (loaded < 2 || complete && this.fadeOut > FADE_OUT)
|
|
11281
11446
|
return;
|