@esotericsoftware/spine-pixi-v8 4.2.90 → 4.2.92
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Spine.d.ts +1 -1
- package/dist/Spine.js +7 -3
- package/dist/SpinePipe.d.ts +2 -2
- package/dist/SpinePipe.js +11 -7
- package/dist/esm/spine-pixi-v8.min.mjs +1 -1
- package/dist/esm/spine-pixi-v8.mjs +12 -6
- package/dist/esm/spine-pixi-v8.mjs.map +3 -3
- package/dist/iife/spine-pixi-v8.js +10 -4
- package/dist/iife/spine-pixi-v8.js.map +2 -2
- package/dist/iife/spine-pixi-v8.min.js +3 -3
- package/package.json +2 -2
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@@ -12052,6 +12052,7 @@ var spine = (() => {
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const slot = drawOrder[i];
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const attachment = slot.getAttachment();
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const blendMode = spineBlendModeMap[slot.data.blendMode];
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+
let skipRender = false;
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if (attachment instanceof RegionAttachment || attachment instanceof MeshAttachment) {
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const cacheData = spine._getCachedData(slot, attachment);
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const batchableSpineSlot = gpuSpine.slotBatches[cacheData.id] ||= new BatchableSpineSlot();
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@@ -12061,15 +12062,18 @@ var spine = (() => {
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blendMode,
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roundPixels
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);
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-
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+
skipRender = cacheData.skipRender;
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if (!skipRender) {
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batcher.addToBatch(batchableSpineSlot, instructionSet);
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}
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}
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const containerAttachment = spine._slotsObject[slot.data.name];
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if (containerAttachment) {
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const container = containerAttachment.container;
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-
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-
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+
if (!skipRender) {
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+
container.includeInBuild = true;
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container.collectRenderables(instructionSet, this.renderer, null);
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}
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container.includeInBuild = false;
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}
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}
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@@ -12491,12 +12495,14 @@ var spine = (() => {
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alpha
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);
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if (this.alpha === 0 || alpha === 0) {
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+
if (!cacheData.skipRender) this.spineAttachmentsDirty = true;
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cacheData.skipRender = true;
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} else {
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+
if (cacheData.skipRender) this.spineAttachmentsDirty = true;
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+
cacheData.skipRender = cacheData.clipped = false;
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if (slot.darkColor) {
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cacheData.darkColor.setFromColor(slot.darkColor);
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}
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-
cacheData.skipRender = cacheData.clipped = false;
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const texture = attachment.region?.texture.texture || import_pixi8.Texture.EMPTY;
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if (cacheData.texture !== texture) {
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cacheData.texture = texture;
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