@esotericsoftware/spine-pixi-v8 4.2.106 → 4.2.108

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@@ -12037,8 +12037,9 @@ var spine = (() => {
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  },
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  async load(url) {
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  const response = await import_pixi2.DOMAdapter.get().fetch(url);
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- const txt = await response.text();
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- return txt;
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+ if (!response.ok)
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+ throw new Error(`[${loaderName}] Failed to fetch ${url}: ${response.status} ${response.statusText}`);
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+ return await response.text();
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  },
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  testParse(asset, options) {
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  const isExtensionRight = (0, import_pixi2.checkExtension)(options.src, ".atlas");
@@ -12113,8 +12114,9 @@ var spine = (() => {
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  },
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  async load(url) {
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  const response = await import_pixi3.DOMAdapter.get().fetch(url);
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- const buffer = new Uint8Array(await response.arrayBuffer());
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- return buffer;
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+ if (!response.ok)
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+ throw new Error(`[${loaderName2}] Failed to fetch ${url}: ${response.status} ${response.statusText}`);
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+ return new Uint8Array(await response.arrayBuffer());
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  },
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  testParse(asset, options) {
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  const isJsonSpineModel = (0, import_pixi3.checkExtension)(options.src, ".json") && isJson(asset);
@@ -12732,6 +12734,7 @@ var spine = (() => {
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  } else if (spine.spineTexturesDirty) {
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  const drawOrder = spine.skeleton.drawOrder;
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  const gpuSpine = this.gpuSpineData[spine.uid];
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+ if (!gpuSpine) return false;
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  for (let i = 0, n = drawOrder.length; i < n; i++) {
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  const slot = drawOrder[i];
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  const attachment = slot.getAttachment();
@@ -12803,16 +12806,15 @@ var spine = (() => {
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  const containerAttachment = spine._slotsObject[slot.data.name];
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  if (containerAttachment) {
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  const container = containerAttachment.container;
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- if (!skipRender) {
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- container.includeInBuild = true;
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- container.collectRenderables(instructionSet, this.renderer, null);
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- }
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+ container.includeInBuild = true;
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+ container.collectRenderables(instructionSet, this.renderer, null);
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  container.includeInBuild = false;
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  }
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  }
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  }
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  updateRenderable(spine) {
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  const gpuSpine = this.gpuSpineData[spine.uid];
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+ if (!gpuSpine) return;
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  spine._validateAndTransformAttachments();
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  spine.spineAttachmentsDirty = false;
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  spine.spineTexturesDirty = false;
@@ -13335,7 +13337,8 @@ var spine = (() => {
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  updateSlotObject(slotAttachment) {
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  const { slot, container } = slotAttachment;
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  const followAttachmentValue = slotAttachment.followAttachmentTimeline ? Boolean(slot.attachment) : true;
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- container.visible = this.skeleton.drawOrder.includes(slot) && followAttachmentValue;
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+ const slotAlpha = this.skeleton.color.a * slot.color.a;
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+ container.visible = this.skeleton.drawOrder.includes(slot) && followAttachmentValue && this.alpha > 0 && slotAlpha > 0;
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  if (container.visible) {
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  let bone = slot.bone;
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  const matrix = container.localTransform;
@@ -13346,7 +13349,7 @@ var spine = (() => {
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  matrix.tx = bone.worldX;
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  matrix.ty = bone.worldY;
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  container.setFromMatrix(matrix);
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- container.alpha = this.skeleton.color.a * slot.color.a;
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+ container.alpha = slotAlpha;
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  }
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  }
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  /** @internal */