@esotericsoftware/spine-phaser-v3 4.2.78 → 4.2.79

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@@ -14863,8 +14863,8 @@ void main () {
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  parentMatrix
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  ).calc;
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  let a = transform.a, b = transform.b, c = transform.c, d = transform.d, tx = transform.tx, ty = transform.ty;
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- let offsetX = (src.offsetX - src.displayOriginX) * src.scaleX;
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- let offsetY = (src.offsetY - src.displayOriginY) * src.scaleY;
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+ let offsetX = src.offsetX - src.displayOriginX;
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+ let offsetY = src.offsetY - src.displayOriginY;
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  sceneRenderer.drawSkeleton(
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  src.skeleton,
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  src.premultipliedAlpha,
@@ -14872,10 +14872,10 @@ void main () {
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  -1,
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  (vertices, numVertices, stride) => {
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  for (let i = 0; i < numVertices; i += stride) {
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- let vx = vertices[i];
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- let vy = vertices[i + 1];
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- vertices[i] = vx * a + vy * c + tx + offsetX;
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- vertices[i + 1] = vx * b + vy * d + ty + offsetY;
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+ let vx = vertices[i] + offsetX;
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+ let vy = vertices[i + 1] + offsetY;
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+ vertices[i] = vx * a + vy * c + tx;
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+ vertices[i + 1] = vx * b + vy * d + ty;
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  }
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  }
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  );