@esotericsoftware/spine-phaser-v3 4.2.109 → 4.2.110
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/SpineGameObject.d.ts +1 -0
- package/dist/SpineGameObject.js +2 -1
- package/dist/esm/spine-phaser-v3.min.mjs +3 -3
- package/dist/esm/spine-phaser-v3.mjs +21 -19
- package/dist/esm/spine-phaser-v3.mjs.map +3 -3
- package/dist/iife/spine-phaser-v3.js +21 -19
- package/dist/iife/spine-phaser-v3.js.map +3 -3
- package/dist/iife/spine-phaser-v3.min.js +3 -3
- package/dist/index.js +2 -1
- package/dist/mixins.d.ts +1 -0
- package/dist/mixins.js +3 -2
- package/package.json +4 -4
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@@ -14440,7 +14440,7 @@ void main () {
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};
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// spine-phaser-v3/src/SpinePlugin.ts
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-
var
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var Phaser3 = __toESM(__require("Phaser"), 1);
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// spine-phaser-v3/src/keys.ts
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var SPINE_SKELETON_FILE_CACHE_KEY = "esotericsoftware.spine.skeletonFile.cache";
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@@ -14450,6 +14450,7 @@ void main () {
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var SPINE_GAME_OBJECT_TYPE = "spine";
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// spine-phaser-v3/src/mixins.ts
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var Phaser = __toESM(__require("Phaser"), 1);
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var components = Phaser.GameObjects.Components;
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var ComputedSize = components.ComputedSize;
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var Depth = components.Depth;
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@@ -14475,7 +14476,8 @@ void main () {
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var AlphaMixin = createMixin(Alpha);
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// spine-phaser-v3/src/SpineGameObject.ts
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var
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var Phaser2 = __toESM(__require("Phaser"), 1);
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var BaseSpineGameObject = class extends Phaser2.GameObjects.GameObject {
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constructor(scene, type) {
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super(scene, type);
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}
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@@ -14664,7 +14666,7 @@ void main () {
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if (!this.visible) result = false;
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if (!result && this.parentContainer && this.plugin.webGLRenderer) {
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var sceneRenderer = this.plugin.webGLRenderer;
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if (this.plugin.gl && this.plugin.phaserRenderer instanceof
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if (this.plugin.gl && this.plugin.phaserRenderer instanceof Phaser2.Renderer.WebGL.WebGLRenderer && sceneRenderer.batcher.isDrawing) {
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sceneRenderer.end();
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this.plugin.phaserRenderer.pipelines.rebind();
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}
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@@ -14680,7 +14682,7 @@ void main () {
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sceneRenderer.begin();
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}
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camera.addToRenderList(src);
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let transform =
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let transform = Phaser2.GameObjects.GetCalcMatrix(
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src,
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camera,
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parentMatrix
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let skeletonRenderer = this.plugin.canvasRenderer;
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skeletonRenderer.ctx = context;
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camera.addToRenderList(src);
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let transform =
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let transform = Phaser2.GameObjects.GetCalcMatrix(
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src,
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camera,
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parentMatrix
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// spine-phaser-v3/src/SpinePlugin.ts
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Skeleton.yDown = true;
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var SpinePlugin = class _SpinePlugin extends
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var SpinePlugin = class _SpinePlugin extends Phaser3.Plugins.ScenePlugin {
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game;
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isWebGL;
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gl;
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};
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pluginManager.registerFileType("spineAtlas", atlasFileCallback, scene);
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let addSpineGameObject = function(x, y, dataKey, atlasKey, boundsProvider) {
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if (this.scene.sys.renderer instanceof
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if (this.scene.sys.renderer instanceof Phaser3.Renderer.WebGL.WebGLRenderer) {
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this.scene.sys.renderer.pipelines.clear();
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}
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const spinePlugin = this.scene.sys[pluginKey];
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let gameObject = new SpineGameObject(this.scene, spinePlugin, x, y, dataKey, atlasKey, boundsProvider);
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this.displayList.add(gameObject);
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this.updateList.add(gameObject);
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if (this.scene.sys.renderer instanceof
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if (this.scene.sys.renderer instanceof Phaser3.Renderer.WebGL.WebGLRenderer) {
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this.scene.sys.renderer.pipelines.rebind();
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}
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return gameObject;
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};
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let makeSpineGameObject = function(config, addToScene = false) {
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if (this.scene.sys.renderer instanceof
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if (this.scene.sys.renderer instanceof Phaser3.Renderer.WebGL.WebGLRenderer) {
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this.scene.sys.renderer.pipelines.clear();
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}
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let x = config.x ? config.x : 0;
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if (addToScene !== void 0) {
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config.add = addToScene;
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}
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if (this.scene.sys.renderer instanceof
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if (this.scene.sys.renderer instanceof Phaser3.Renderer.WebGL.WebGLRenderer) {
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this.scene.sys.renderer.pipelines.rebind();
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}
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return
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return Phaser3.GameObjects.BuildGameObject(this.scene, gameObject, config);
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};
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pluginManager.registerGameObject(window.SPINE_GAME_OBJECT_TYPE ? window.SPINE_GAME_OBJECT_TYPE : SPINE_GAME_OBJECT_TYPE, addSpineGameObject, makeSpineGameObject);
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}
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}
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}
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onStart() {
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this.game.scale.on(
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this.game.scale.on(Phaser3.Scale.Events.RESIZE, this.onResize, this);
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}
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shutdown() {
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if (this.isWebGL) {
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this.game.scale.off(
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this.game.scale.off(Phaser3.Scale.Events.RESIZE, this.onResize, this);
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}
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}
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destroy() {
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return new Skeleton(this.getSkeletonData(dataKey, atlasKey));
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}
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};
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var SpineSkeletonDataFile = class extends
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var SpineSkeletonDataFile = class extends Phaser3.Loader.MultiFile {
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constructor(loader, key, url, fileType, xhrSettings) {
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if (typeof key !== "string") {
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const config = key;
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let file = null;
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let isJson = fileType == 0 /* json */;
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if (isJson) {
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file = new
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file = new Phaser3.Loader.FileTypes.JSONFile(loader, {
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key,
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url,
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extension: "json",
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xhrSettings
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});
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} else {
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file = new
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file = new Phaser3.Loader.FileTypes.BinaryFile(loader, {
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key,
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url,
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extension: "skel",
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if (this.isReadyToProcess()) this.files[0].addToCache();
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}
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};
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var SpineAtlasFile = class extends
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var SpineAtlasFile = class extends Phaser3.Loader.MultiFile {
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constructor(loader, key, url, premultipliedAlpha, xhrSettings) {
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if (typeof key !== "string") {
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const config = key;
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xhrSettings = config.xhrSettings;
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}
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super(loader, SPINE_ATLAS_FILE_TYPE, key, [
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new
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new Phaser3.Loader.FileTypes.TextFile(loader, {
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key,
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url,
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xhrSettings,
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for (var i = 0; i < textures.length; i++) {
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var url = basePath + textures[i];
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var key = file.key + "!" + textures[i];
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var image = new
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var image = new Phaser3.Loader.FileTypes.ImageFile(this.loader, key, url);
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if (!this.loader.keyExists(image)) {
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this.addToMultiFile(image);
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this.loader.addFile(image);
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