@esotericsoftware/spine-core 4.2.28 → 4.2.30

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@@ -387,7 +387,7 @@ export declare abstract class PhysicsConstraintTimeline extends CurveTimeline1 {
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  }
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  /** Changes a physics constraint's {@link PhysicsConstraint#getInertia()}. */
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  export declare class PhysicsConstraintInertiaTimeline extends PhysicsConstraintTimeline {
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- constructor(frameCount: number, bezierCount: number, physicsConstraintIndex: number, property: number);
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+ constructor(frameCount: number, bezierCount: number, physicsConstraintIndex: number);
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  setup(constraint: PhysicsConstraint): number;
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  get(constraint: PhysicsConstraint): number;
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  set(constraint: PhysicsConstraint, value: number): void;
@@ -395,7 +395,7 @@ export declare class PhysicsConstraintInertiaTimeline extends PhysicsConstraintT
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  }
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  /** Changes a physics constraint's {@link PhysicsConstraint#getStrength()}. */
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  export declare class PhysicsConstraintStrengthTimeline extends PhysicsConstraintTimeline {
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- constructor(frameCount: number, bezierCount: number, physicsConstraintIndex: number, property: number);
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+ constructor(frameCount: number, bezierCount: number, physicsConstraintIndex: number);
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  setup(constraint: PhysicsConstraint): number;
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  get(constraint: PhysicsConstraint): number;
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  set(constraint: PhysicsConstraint, value: number): void;
@@ -403,7 +403,7 @@ export declare class PhysicsConstraintStrengthTimeline extends PhysicsConstraint
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  }
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  /** Changes a physics constraint's {@link PhysicsConstraint#getDamping()}. */
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  export declare class PhysicsConstraintDampingTimeline extends PhysicsConstraintTimeline {
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- constructor(frameCount: number, bezierCount: number, physicsConstraintIndex: number, property: number);
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+ constructor(frameCount: number, bezierCount: number, physicsConstraintIndex: number);
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  setup(constraint: PhysicsConstraint): number;
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  get(constraint: PhysicsConstraint): number;
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  set(constraint: PhysicsConstraint, value: number): void;
@@ -411,7 +411,7 @@ export declare class PhysicsConstraintDampingTimeline extends PhysicsConstraintT
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  }
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  /** Changes a physics constraint's {@link PhysicsConstraint#getMassInverse()}. The timeline values are not inverted. */
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  export declare class PhysicsConstraintMassTimeline extends PhysicsConstraintTimeline {
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- constructor(frameCount: number, bezierCount: number, physicsConstraintIndex: number, property: number);
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+ constructor(frameCount: number, bezierCount: number, physicsConstraintIndex: number);
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  setup(constraint: PhysicsConstraint): number;
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  get(constraint: PhysicsConstraint): number;
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  set(constraint: PhysicsConstraint, value: number): void;
@@ -419,7 +419,7 @@ export declare class PhysicsConstraintMassTimeline extends PhysicsConstraintTime
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  }
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  /** Changes a physics constraint's {@link PhysicsConstraint#getWind()}. */
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  export declare class PhysicsConstraintWindTimeline extends PhysicsConstraintTimeline {
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- constructor(frameCount: number, bezierCount: number, physicsConstraintIndex: number, property: number);
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+ constructor(frameCount: number, bezierCount: number, physicsConstraintIndex: number);
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  setup(constraint: PhysicsConstraint): number;
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  get(constraint: PhysicsConstraint): number;
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  set(constraint: PhysicsConstraint, value: number): void;
@@ -427,7 +427,7 @@ export declare class PhysicsConstraintWindTimeline extends PhysicsConstraintTime
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  }
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  /** Changes a physics constraint's {@link PhysicsConstraint#getGravity()}. */
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  export declare class PhysicsConstraintGravityTimeline extends PhysicsConstraintTimeline {
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- constructor(frameCount: number, bezierCount: number, physicsConstraintIndex: number, property: number);
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+ constructor(frameCount: number, bezierCount: number, physicsConstraintIndex: number);
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  setup(constraint: PhysicsConstraint): number;
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  get(constraint: PhysicsConstraint): number;
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  set(constraint: PhysicsConstraint, value: number): void;
@@ -435,7 +435,7 @@ export declare class PhysicsConstraintGravityTimeline extends PhysicsConstraintT
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  }
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  /** Changes a physics constraint's {@link PhysicsConstraint#getMix()}. */
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  export declare class PhysicsConstraintMixTimeline extends PhysicsConstraintTimeline {
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- constructor(frameCount: number, bezierCount: number, physicsConstraintIndex: number, property: number);
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+ constructor(frameCount: number, bezierCount: number, physicsConstraintIndex: number);
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  setup(constraint: PhysicsConstraint): number;
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  get(constraint: PhysicsConstraint): number;
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  set(constraint: PhysicsConstraint, value: number): void;