@esotericsoftware/spine-core 4.2.24 → 4.2.26
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Animation.d.ts +7 -7
- package/dist/Animation.js +57 -38
- package/dist/AnimationState.d.ts +6 -6
- package/dist/AnimationState.js +154 -153
- package/dist/AnimationStateData.d.ts +3 -3
- package/dist/AnimationStateData.js +6 -4
- package/dist/AssetManagerBase.d.ts +3 -3
- package/dist/AssetManagerBase.js +11 -11
- package/dist/AtlasAttachmentLoader.d.ts +9 -9
- package/dist/AtlasAttachmentLoader.js +8 -7
- package/dist/Bone.d.ts +4 -4
- package/dist/Bone.js +53 -49
- package/dist/BoneData.d.ts +1 -1
- package/dist/BoneData.js +33 -31
- package/dist/ConstraintData.js +4 -1
- package/dist/Event.d.ts +1 -1
- package/dist/Event.js +8 -7
- package/dist/EventData.js +8 -7
- package/dist/IkConstraint.d.ts +4 -4
- package/dist/IkConstraint.js +21 -15
- package/dist/IkConstraintData.d.ts +2 -2
- package/dist/IkConstraintData.js +20 -20
- package/dist/PathConstraint.d.ts +6 -6
- package/dist/PathConstraint.js +28 -22
- package/dist/PathConstraintData.d.ts +3 -3
- package/dist/PathConstraintData.js +21 -21
- package/dist/Skeleton.d.ts +10 -10
- package/dist/Skeleton.js +41 -25
- package/dist/SkeletonBinary.d.ts +2 -2
- package/dist/SkeletonBinary.js +30 -19
- package/dist/SkeletonBounds.d.ts +3 -3
- package/dist/SkeletonBounds.js +18 -20
- package/dist/SkeletonClipping.d.ts +3 -3
- package/dist/SkeletonClipping.js +11 -13
- package/dist/SkeletonData.d.ts +7 -7
- package/dist/SkeletonData.js +42 -44
- package/dist/SkeletonJson.d.ts +5 -5
- package/dist/SkeletonJson.js +26 -20
- package/dist/Skin.d.ts +5 -5
- package/dist/Skin.js +10 -5
- package/dist/Slot.d.ts +5 -5
- package/dist/Slot.js +23 -16
- package/dist/SlotData.d.ts +2 -2
- package/dist/SlotData.js +18 -14
- package/dist/Texture.js +14 -14
- package/dist/TextureAtlas.d.ts +3 -3
- package/dist/TextureAtlas.js +30 -27
- package/dist/TransformConstraint.d.ts +5 -5
- package/dist/TransformConstraint.js +16 -10
- package/dist/TransformConstraintData.d.ts +2 -2
- package/dist/TransformConstraintData.js +26 -26
- package/dist/Triangulator.d.ts +1 -1
- package/dist/Triangulator.js +13 -15
- package/dist/Utils.d.ts +2 -2
- package/dist/Utils.js +37 -35
- package/dist/attachments/Attachment.d.ts +2 -2
- package/dist/attachments/Attachment.js +20 -19
- package/dist/attachments/AttachmentLoader.d.ts +8 -8
- package/dist/attachments/BoundingBoxAttachment.d.ts +2 -2
- package/dist/attachments/BoundingBoxAttachment.js +4 -4
- package/dist/attachments/ClippingAttachment.d.ts +3 -3
- package/dist/attachments/ClippingAttachment.js +10 -10
- package/dist/attachments/HasTextureRegion.d.ts +3 -3
- package/dist/attachments/MeshAttachment.d.ts +6 -6
- package/dist/attachments/MeshAttachment.js +29 -27
- package/dist/attachments/PathAttachment.d.ts +2 -2
- package/dist/attachments/PathAttachment.js +13 -13
- package/dist/attachments/PointAttachment.d.ts +3 -3
- package/dist/attachments/PointAttachment.js +9 -9
- package/dist/attachments/RegionAttachment.d.ts +6 -6
- package/dist/attachments/RegionAttachment.js +61 -59
- package/dist/attachments/Sequence.d.ts +3 -3
- package/dist/attachments/Sequence.js +9 -8
- package/dist/attachments/index.d.ts +8 -8
- package/dist/attachments/index.js +9 -9
- package/dist/iife/spine-core.js +829 -737
- package/dist/iife/spine-core.js.map +2 -2
- package/dist/iife/spine-core.min.js +2 -2
- package/dist/index.d.ts +39 -39
- package/dist/index.js +40 -40
- package/package.json +3 -2
package/dist/iife/spine-core.js
CHANGED
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@@ -4,6 +4,7 @@ var spine = (() => {
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var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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var __getOwnPropNames = Object.getOwnPropertyNames;
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var __hasOwnProp = Object.prototype.hasOwnProperty;
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var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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var __export = (target, all) => {
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for (var name in all)
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__defProp(target, name, { get: all[name], enumerable: true });
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@@ -17,6 +18,10 @@ var spine = (() => {
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return to;
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};
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var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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var __publicField = (obj, key, value) => {
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__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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return value;
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};
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// spine-core/src/index.ts
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var src_exports = {};
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@@ -130,9 +135,7 @@ var spine = (() => {
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// spine-core/src/Utils.ts
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var IntSet = class {
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-
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this.array = new Array();
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}
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array = new Array();
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add(value) {
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let contains = this.contains(value);
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this.array[value | 0] = value | 0;
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@@ -149,10 +152,8 @@ var spine = (() => {
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}
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};
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var StringSet = class {
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this.size = 0;
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}
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entries = {};
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size = 0;
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add(value) {
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let contains = this.entries[value];
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this.entries[value] = true;
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@@ -247,11 +248,11 @@ var spine = (() => {
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}
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};
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var Color = _Color;
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Color
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Color
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Color
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Color
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Color
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__publicField(Color, "WHITE", new _Color(1, 1, 1, 1));
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__publicField(Color, "RED", new _Color(1, 0, 0, 1));
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__publicField(Color, "GREEN", new _Color(0, 1, 0, 1));
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__publicField(Color, "BLUE", new _Color(0, 0, 1, 1));
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__publicField(Color, "MAGENTA", new _Color(1, 0, 1, 1));
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var _MathUtils = class {
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static clamp(value, min, max) {
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if (value < min)
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@@ -291,21 +292,21 @@ var spine = (() => {
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}
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};
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var MathUtils = _MathUtils;
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MathUtils
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MathUtils
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MathUtils
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MathUtils
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MathUtils
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MathUtils
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__publicField(MathUtils, "PI", 3.1415927);
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__publicField(MathUtils, "PI2", _MathUtils.PI * 2);
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__publicField(MathUtils, "radiansToDegrees", 180 / _MathUtils.PI);
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__publicField(MathUtils, "radDeg", _MathUtils.radiansToDegrees);
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__publicField(MathUtils, "degreesToRadians", _MathUtils.PI / 180);
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__publicField(MathUtils, "degRad", _MathUtils.degreesToRadians);
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var Interpolation = class {
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apply(start, end, a) {
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return start + (end - start) * this.applyInternal(a);
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}
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};
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var Pow = class extends Interpolation {
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power = 2;
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constructor(power) {
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super();
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this.power = 2;
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this.power = power;
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}
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applyInternal(a) {
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@@ -394,7 +395,7 @@ var spine = (() => {
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}
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};
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var Utils = _Utils;
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Utils
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__publicField(Utils, "SUPPORTS_TYPED_ARRAYS", typeof Float32Array !== "undefined");
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var DebugUtils = class {
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static logBones(skeleton) {
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for (let i = 0; i < skeleton.bones.length; i++) {
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}
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};
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var Pool = class {
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items = new Array();
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instantiator;
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constructor(instantiator) {
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this.items = new Array();
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this.instantiator = instantiator;
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}
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obtain() {
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@@ -449,15 +451,13 @@ var spine = (() => {
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}
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};
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var TimeKeeper = class {
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this.frameTime = 0;
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}
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maxDelta = 0.064;
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framesPerSecond = 0;
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delta = 0;
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totalTime = 0;
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lastTime = Date.now() / 1e3;
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frameCount = 0;
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frameTime = 0;
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update() {
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let now = Date.now() / 1e3;
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this.delta = now - this.lastTime;
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}
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};
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var WindowedMean = class {
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values;
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addedValues = 0;
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lastValue = 0;
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mean = 0;
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dirty = true;
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constructor(windowSize = 32) {
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this.addedValues = 0;
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this.lastValue = 0;
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this.values = new Array(windowSize);
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}
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hasEnoughData() {
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@@ -510,6 +511,7 @@ var spine = (() => {
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// spine-core/src/attachments/Attachment.ts
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var Attachment = class {
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name;
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constructor(name) {
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throw new Error("name cannot be null.");
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}
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};
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var _VertexAttachment = class extends Attachment {
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/** The unique ID for this attachment. */
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id = _VertexAttachment.nextID++;
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/** The bones which affect the {@link #getVertices()}. The array entries are, for each vertex, the number of bones affecting
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* the vertex followed by that many bone indices, which is the index of the bone in {@link Skeleton#bones}. Will be null
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* if this attachment has no weights. */
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bones = null;
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/** The vertex positions in the bone's coordinate system. For a non-weighted attachment, the values are `x,y`
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* entries for each vertex. For a weighted attachment, the values are `x,y,weight` entries for each bone affecting
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* each vertex. */
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vertices = [];
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/** The maximum number of world vertex values that can be output by
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* {@link #computeWorldVertices()} using the `count` parameter. */
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worldVerticesLength = 0;
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/** Timelines for the timeline attachment are also applied to this attachment.
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* May be null if no attachment-specific timelines should be applied. */
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timelineAttachment = this;
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constructor(name) {
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super(name);
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/** The unique ID for this attachment. */
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/** The bones which affect the {@link #getVertices()}. The array entries are, for each vertex, the number of bones affecting
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* the vertex followed by that many bone indices, which is the index of the bone in {@link Skeleton#bones}. Will be null
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* if this attachment has no weights. */
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this.bones = null;
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/** The vertex positions in the bone's coordinate system. For a non-weighted attachment, the values are `x,y`
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* entries for each vertex. For a weighted attachment, the values are `x,y,weight` entries for each bone affecting
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* each vertex. */
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this.vertices = [];
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/** Timelines for the timeline attachment are also applied to this attachment.
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* May be null if no attachment-specific timelines should be applied. */
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this.timelineAttachment = this;
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}
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/** Transforms the attachment's local {@link #vertices} to world coordinates. If the slot's {@link Slot#deform} is
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* not empty, it is used to deform the vertices.
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};
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var VertexAttachment = _VertexAttachment;
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VertexAttachment
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__publicField(VertexAttachment, "nextID", 0);
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// spine-core/src/attachments/Sequence.ts
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var _Sequence = class {
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id = _Sequence.nextID();
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regions;
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start = 0;
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digits = 0;
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/** The index of the region to show for the setup pose. */
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setupIndex = 0;
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constructor(count) {
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this.id = _Sequence.nextID();
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this.start = 0;
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this.digits = 0;
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/** The index of the region to show for the setup pose. */
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this.setupIndex = 0;
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this.regions = new Array(count);
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}
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copy() {
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var Sequence = _Sequence;
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Sequence
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__publicField(Sequence, "_nextID", 0);
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var SequenceMode = /* @__PURE__ */ ((SequenceMode2) => {
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SequenceMode2[SequenceMode2["hold"] = 0] = "hold";
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SequenceMode2[SequenceMode2["once"] = 1] = "once";
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// spine-core/src/Animation.ts
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var Animation = class {
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/** The animation's name, which is unique across all animations in the skeleton. */
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name;
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timelines = [];
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timelineIds = new StringSet();
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/** The duration of the animation in seconds, which is the highest time of all keys in the timeline. */
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duration;
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constructor(name, timelines, duration) {
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this.timelines = [];
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this.timelineIds = new StringSet();
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if (!name)
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this.name = name;
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sequence: 19
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};
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var Timeline = class {
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propertyIds;
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frames;
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constructor(frameCount, propertyIds) {
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this.propertyIds = propertyIds;
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this.frames = Utils.newFloatArray(frameCount * this.getFrameEntries());
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};
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var CurveTimeline = class extends Timeline {
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curves;
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// type, x, y, ...
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constructor(frameCount, bezierCount, propertyIds) {
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@@ -964,9 +974,9 @@ var spine = (() => {
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965
975
|
};
|
|
966
976
|
var RotateTimeline = class extends CurveTimeline1 {
|
|
977
|
+
boneIndex = 0;
|
|
967
978
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
968
979
|
super(frameCount, bezierCount, Property.rotate + "|" + boneIndex);
|
|
969
|
-
this.boneIndex = 0;
|
|
970
980
|
this.boneIndex = boneIndex;
|
|
971
981
|
}
|
|
972
982
|
apply(skeleton, lastTime, time, events, alpha, blend, direction) {
|
|
@@ -998,6 +1008,7 @@ var spine = (() => {
|
|
|
998
1008
|
}
|
|
999
1009
|
};
|
|
1000
1010
|
var TranslateTimeline = class extends CurveTimeline2 {
|
|
1011
|
+
boneIndex = 0;
|
|
1001
1012
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
1002
1013
|
super(
|
|
1003
1014
|
frameCount,
|
|
@@ -1005,7 +1016,6 @@ var spine = (() => {
|
|
|
1005
1016
|
Property.x + "|" + boneIndex,
|
|
1006
1017
|
Property.y + "|" + boneIndex
|
|
1007
1018
|
);
|
|
1008
|
-
this.boneIndex = 0;
|
|
1009
1019
|
this.boneIndex = boneIndex;
|
|
1010
1020
|
}
|
|
1011
1021
|
apply(skeleton, lastTime, time, events, alpha, blend, direction) {
|
|
@@ -1103,9 +1113,9 @@ var spine = (() => {
|
|
|
1103
1113
|
}
|
|
1104
1114
|
};
|
|
1105
1115
|
var TranslateXTimeline = class extends CurveTimeline1 {
|
|
1116
|
+
boneIndex = 0;
|
|
1106
1117
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
1107
1118
|
super(frameCount, bezierCount, Property.x + "|" + boneIndex);
|
|
1108
|
-
this.boneIndex = 0;
|
|
1109
1119
|
this.boneIndex = boneIndex;
|
|
1110
1120
|
}
|
|
1111
1121
|
apply(skeleton, lastTime, time, events, alpha, blend, direction) {
|
|
@@ -1138,9 +1148,9 @@ var spine = (() => {
|
|
|
1138
1148
|
}
|
|
1139
1149
|
};
|
|
1140
1150
|
var TranslateYTimeline = class extends CurveTimeline1 {
|
|
1151
|
+
boneIndex = 0;
|
|
1141
1152
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
1142
1153
|
super(frameCount, bezierCount, Property.y + "|" + boneIndex);
|
|
1143
|
-
this.boneIndex = 0;
|
|
1144
1154
|
this.boneIndex = boneIndex;
|
|
1145
1155
|
}
|
|
1146
1156
|
apply(skeleton, lastTime, time, events, alpha, blend, direction) {
|
|
@@ -1173,6 +1183,7 @@ var spine = (() => {
|
|
|
1173
1183
|
}
|
|
1174
1184
|
};
|
|
1175
1185
|
var ScaleTimeline = class extends CurveTimeline2 {
|
|
1186
|
+
boneIndex = 0;
|
|
1176
1187
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
1177
1188
|
super(
|
|
1178
1189
|
frameCount,
|
|
@@ -1180,7 +1191,6 @@ var spine = (() => {
|
|
|
1180
1191
|
Property.scaleX + "|" + boneIndex,
|
|
1181
1192
|
Property.scaleY + "|" + boneIndex
|
|
1182
1193
|
);
|
|
1183
|
-
this.boneIndex = 0;
|
|
1184
1194
|
this.boneIndex = boneIndex;
|
|
1185
1195
|
}
|
|
1186
1196
|
apply(skeleton, lastTime, time, events, alpha, blend, direction) {
|
|
@@ -1316,9 +1326,9 @@ var spine = (() => {
|
|
|
1316
1326
|
}
|
|
1317
1327
|
};
|
|
1318
1328
|
var ScaleXTimeline = class extends CurveTimeline1 {
|
|
1329
|
+
boneIndex = 0;
|
|
1319
1330
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
1320
1331
|
super(frameCount, bezierCount, Property.scaleX + "|" + boneIndex);
|
|
1321
|
-
this.boneIndex = 0;
|
|
1322
1332
|
this.boneIndex = boneIndex;
|
|
1323
1333
|
}
|
|
1324
1334
|
apply(skeleton, lastTime, time, events, alpha, blend, direction) {
|
|
@@ -1377,9 +1387,9 @@ var spine = (() => {
|
|
|
1377
1387
|
}
|
|
1378
1388
|
};
|
|
1379
1389
|
var ScaleYTimeline = class extends CurveTimeline1 {
|
|
1390
|
+
boneIndex = 0;
|
|
1380
1391
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
1381
1392
|
super(frameCount, bezierCount, Property.scaleY + "|" + boneIndex);
|
|
1382
|
-
this.boneIndex = 0;
|
|
1383
1393
|
this.boneIndex = boneIndex;
|
|
1384
1394
|
}
|
|
1385
1395
|
apply(skeleton, lastTime, time, events, alpha, blend, direction) {
|
|
@@ -1438,6 +1448,7 @@ var spine = (() => {
|
|
|
1438
1448
|
}
|
|
1439
1449
|
};
|
|
1440
1450
|
var ShearTimeline = class extends CurveTimeline2 {
|
|
1451
|
+
boneIndex = 0;
|
|
1441
1452
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
1442
1453
|
super(
|
|
1443
1454
|
frameCount,
|
|
@@ -1445,7 +1456,6 @@ var spine = (() => {
|
|
|
1445
1456
|
Property.shearX + "|" + boneIndex,
|
|
1446
1457
|
Property.shearY + "|" + boneIndex
|
|
1447
1458
|
);
|
|
1448
|
-
this.boneIndex = 0;
|
|
1449
1459
|
this.boneIndex = boneIndex;
|
|
1450
1460
|
}
|
|
1451
1461
|
apply(skeleton, lastTime, time, events, alpha, blend, direction) {
|
|
@@ -1543,9 +1553,9 @@ var spine = (() => {
|
|
|
1543
1553
|
}
|
|
1544
1554
|
};
|
|
1545
1555
|
var ShearXTimeline = class extends CurveTimeline1 {
|
|
1556
|
+
boneIndex = 0;
|
|
1546
1557
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
1547
1558
|
super(frameCount, bezierCount, Property.shearX + "|" + boneIndex);
|
|
1548
|
-
this.boneIndex = 0;
|
|
1549
1559
|
this.boneIndex = boneIndex;
|
|
1550
1560
|
}
|
|
1551
1561
|
apply(skeleton, lastTime, time, events, alpha, blend, direction) {
|
|
@@ -1578,9 +1588,9 @@ var spine = (() => {
|
|
|
1578
1588
|
}
|
|
1579
1589
|
};
|
|
1580
1590
|
var ShearYTimeline = class extends CurveTimeline1 {
|
|
1591
|
+
boneIndex = 0;
|
|
1581
1592
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
1582
1593
|
super(frameCount, bezierCount, Property.shearY + "|" + boneIndex);
|
|
1583
|
-
this.boneIndex = 0;
|
|
1584
1594
|
this.boneIndex = boneIndex;
|
|
1585
1595
|
}
|
|
1586
1596
|
apply(skeleton, lastTime, time, events, alpha, blend, direction) {
|
|
@@ -1613,12 +1623,12 @@ var spine = (() => {
|
|
|
1613
1623
|
}
|
|
1614
1624
|
};
|
|
1615
1625
|
var RGBATimeline = class extends CurveTimeline {
|
|
1626
|
+
slotIndex = 0;
|
|
1616
1627
|
constructor(frameCount, bezierCount, slotIndex) {
|
|
1617
1628
|
super(frameCount, bezierCount, [
|
|
1618
1629
|
Property.rgb + "|" + slotIndex,
|
|
1619
1630
|
Property.alpha + "|" + slotIndex
|
|
1620
1631
|
]);
|
|
1621
|
-
this.slotIndex = 0;
|
|
1622
1632
|
this.slotIndex = slotIndex;
|
|
1623
1633
|
}
|
|
1624
1634
|
getFrameEntries() {
|
|
@@ -1776,11 +1786,11 @@ var spine = (() => {
|
|
|
1776
1786
|
}
|
|
1777
1787
|
};
|
|
1778
1788
|
var RGBTimeline = class extends CurveTimeline {
|
|
1789
|
+
slotIndex = 0;
|
|
1779
1790
|
constructor(frameCount, bezierCount, slotIndex) {
|
|
1780
1791
|
super(frameCount, bezierCount, [
|
|
1781
1792
|
Property.rgb + "|" + slotIndex
|
|
1782
1793
|
]);
|
|
1783
|
-
this.slotIndex = 0;
|
|
1784
1794
|
this.slotIndex = slotIndex;
|
|
1785
1795
|
}
|
|
1786
1796
|
getFrameEntries() {
|
|
@@ -1919,9 +1929,9 @@ var spine = (() => {
|
|
|
1919
1929
|
}
|
|
1920
1930
|
};
|
|
1921
1931
|
var AlphaTimeline = class extends CurveTimeline1 {
|
|
1932
|
+
slotIndex = 0;
|
|
1922
1933
|
constructor(frameCount, bezierCount, slotIndex) {
|
|
1923
1934
|
super(frameCount, bezierCount, Property.alpha + "|" + slotIndex);
|
|
1924
|
-
this.slotIndex = 0;
|
|
1925
1935
|
this.slotIndex = slotIndex;
|
|
1926
1936
|
}
|
|
1927
1937
|
apply(skeleton, lastTime, time, events, alpha, blend, direction) {
|
|
@@ -1951,13 +1961,13 @@ var spine = (() => {
|
|
|
1951
1961
|
}
|
|
1952
1962
|
};
|
|
1953
1963
|
var RGBA2Timeline = class extends CurveTimeline {
|
|
1964
|
+
slotIndex = 0;
|
|
1954
1965
|
constructor(frameCount, bezierCount, slotIndex) {
|
|
1955
1966
|
super(frameCount, bezierCount, [
|
|
1956
1967
|
Property.rgb + "|" + slotIndex,
|
|
1957
1968
|
Property.alpha + "|" + slotIndex,
|
|
1958
1969
|
Property.rgb2 + "|" + slotIndex
|
|
1959
1970
|
]);
|
|
1960
|
-
this.slotIndex = 0;
|
|
1961
1971
|
this.slotIndex = slotIndex;
|
|
1962
1972
|
}
|
|
1963
1973
|
getFrameEntries() {
|
|
@@ -2198,12 +2208,12 @@ var spine = (() => {
|
|
|
2198
2208
|
}
|
|
2199
2209
|
};
|
|
2200
2210
|
var RGB2Timeline = class extends CurveTimeline {
|
|
2211
|
+
slotIndex = 0;
|
|
2201
2212
|
constructor(frameCount, bezierCount, slotIndex) {
|
|
2202
2213
|
super(frameCount, bezierCount, [
|
|
2203
2214
|
Property.rgb + "|" + slotIndex,
|
|
2204
2215
|
Property.rgb2 + "|" + slotIndex
|
|
2205
2216
|
]);
|
|
2206
|
-
this.slotIndex = 0;
|
|
2207
2217
|
this.slotIndex = slotIndex;
|
|
2208
2218
|
}
|
|
2209
2219
|
getFrameEntries() {
|
|
@@ -2429,11 +2439,13 @@ var spine = (() => {
|
|
|
2429
2439
|
}
|
|
2430
2440
|
};
|
|
2431
2441
|
var AttachmentTimeline = class extends Timeline {
|
|
2442
|
+
slotIndex = 0;
|
|
2443
|
+
/** The attachment name for each key frame. May contain null values to clear the attachment. */
|
|
2444
|
+
attachmentNames;
|
|
2432
2445
|
constructor(frameCount, slotIndex) {
|
|
2433
2446
|
super(frameCount, [
|
|
2434
2447
|
Property.attachment + "|" + slotIndex
|
|
2435
2448
|
]);
|
|
2436
|
-
this.slotIndex = 0;
|
|
2437
2449
|
this.slotIndex = slotIndex;
|
|
2438
2450
|
this.attachmentNames = new Array(frameCount);
|
|
2439
2451
|
}
|
|
@@ -2466,11 +2478,15 @@ var spine = (() => {
|
|
|
2466
2478
|
}
|
|
2467
2479
|
};
|
|
2468
2480
|
var DeformTimeline = class extends CurveTimeline {
|
|
2481
|
+
slotIndex = 0;
|
|
2482
|
+
/** The attachment that will be deformed. */
|
|
2483
|
+
attachment;
|
|
2484
|
+
/** The vertices for each key frame. */
|
|
2485
|
+
vertices;
|
|
2469
2486
|
constructor(frameCount, bezierCount, slotIndex, attachment) {
|
|
2470
2487
|
super(frameCount, bezierCount, [
|
|
2471
2488
|
Property.deform + "|" + slotIndex + "|" + attachment.id
|
|
2472
2489
|
]);
|
|
2473
|
-
this.slotIndex = 0;
|
|
2474
2490
|
this.slotIndex = slotIndex;
|
|
2475
2491
|
this.attachment = attachment;
|
|
2476
2492
|
this.vertices = new Array(frameCount);
|
|
@@ -2691,6 +2707,8 @@ var spine = (() => {
|
|
|
2691
2707
|
}
|
|
2692
2708
|
};
|
|
2693
2709
|
var _EventTimeline = class extends Timeline {
|
|
2710
|
+
/** The event for each key frame. */
|
|
2711
|
+
events;
|
|
2694
2712
|
constructor(frameCount) {
|
|
2695
2713
|
super(frameCount, _EventTimeline.propertyIds);
|
|
2696
2714
|
this.events = new Array(frameCount);
|
|
@@ -2733,8 +2751,10 @@ var spine = (() => {
|
|
|
2733
2751
|
}
|
|
2734
2752
|
};
|
|
2735
2753
|
var EventTimeline = _EventTimeline;
|
|
2736
|
-
EventTimeline
|
|
2754
|
+
__publicField(EventTimeline, "propertyIds", ["" + Property.event]);
|
|
2737
2755
|
var _DrawOrderTimeline = class extends Timeline {
|
|
2756
|
+
/** The draw order for each key frame. See {@link #setFrame(int, float, int[])}. */
|
|
2757
|
+
drawOrders;
|
|
2738
2758
|
constructor(frameCount) {
|
|
2739
2759
|
super(frameCount, _DrawOrderTimeline.propertyIds);
|
|
2740
2760
|
this.drawOrders = new Array(frameCount);
|
|
@@ -2773,14 +2793,14 @@ var spine = (() => {
|
|
|
2773
2793
|
}
|
|
2774
2794
|
};
|
|
2775
2795
|
var DrawOrderTimeline = _DrawOrderTimeline;
|
|
2776
|
-
DrawOrderTimeline
|
|
2796
|
+
__publicField(DrawOrderTimeline, "propertyIds", ["" + Property.drawOrder]);
|
|
2777
2797
|
var IkConstraintTimeline = class extends CurveTimeline {
|
|
2798
|
+
/** The index of the IK constraint slot in {@link Skeleton#ikConstraints} that will be changed. */
|
|
2799
|
+
ikConstraintIndex = 0;
|
|
2778
2800
|
constructor(frameCount, bezierCount, ikConstraintIndex) {
|
|
2779
2801
|
super(frameCount, bezierCount, [
|
|
2780
2802
|
Property.ikConstraint + "|" + ikConstraintIndex
|
|
2781
2803
|
]);
|
|
2782
|
-
/** The index of the IK constraint slot in {@link Skeleton#ikConstraints} that will be changed. */
|
|
2783
|
-
this.ikConstraintIndex = 0;
|
|
2784
2804
|
this.ikConstraintIndex = ikConstraintIndex;
|
|
2785
2805
|
}
|
|
2786
2806
|
getFrameEntries() {
|
|
@@ -2937,12 +2957,12 @@ var spine = (() => {
|
|
|
2937
2957
|
}
|
|
2938
2958
|
};
|
|
2939
2959
|
var TransformConstraintTimeline = class extends CurveTimeline {
|
|
2960
|
+
/** The index of the transform constraint slot in {@link Skeleton#transformConstraints} that will be changed. */
|
|
2961
|
+
transformConstraintIndex = 0;
|
|
2940
2962
|
constructor(frameCount, bezierCount, transformConstraintIndex) {
|
|
2941
2963
|
super(frameCount, bezierCount, [
|
|
2942
2964
|
Property.transformConstraint + "|" + transformConstraintIndex
|
|
2943
2965
|
]);
|
|
2944
|
-
/** The index of the transform constraint slot in {@link Skeleton#transformConstraints} that will be changed. */
|
|
2945
|
-
this.transformConstraintIndex = 0;
|
|
2946
2966
|
this.transformConstraintIndex = transformConstraintIndex;
|
|
2947
2967
|
}
|
|
2948
2968
|
getFrameEntries() {
|
|
@@ -3160,10 +3180,10 @@ var spine = (() => {
|
|
|
3160
3180
|
}
|
|
3161
3181
|
};
|
|
3162
3182
|
var PathConstraintPositionTimeline = class extends CurveTimeline1 {
|
|
3183
|
+
/** The index of the path constraint slot in {@link Skeleton#pathConstraints} that will be changed. */
|
|
3184
|
+
pathConstraintIndex = 0;
|
|
3163
3185
|
constructor(frameCount, bezierCount, pathConstraintIndex) {
|
|
3164
3186
|
super(frameCount, bezierCount, Property.pathConstraintPosition + "|" + pathConstraintIndex);
|
|
3165
|
-
/** The index of the path constraint slot in {@link Skeleton#pathConstraints} that will be changed. */
|
|
3166
|
-
this.pathConstraintIndex = 0;
|
|
3167
3187
|
this.pathConstraintIndex = pathConstraintIndex;
|
|
3168
3188
|
}
|
|
3169
3189
|
apply(skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
|
|
@@ -3189,10 +3209,10 @@ var spine = (() => {
|
|
|
3189
3209
|
}
|
|
3190
3210
|
};
|
|
3191
3211
|
var PathConstraintSpacingTimeline = class extends CurveTimeline1 {
|
|
3212
|
+
/** The index of the path constraint slot in {@link Skeleton#getPathConstraints()} that will be changed. */
|
|
3213
|
+
pathConstraintIndex = 0;
|
|
3192
3214
|
constructor(frameCount, bezierCount, pathConstraintIndex) {
|
|
3193
3215
|
super(frameCount, bezierCount, Property.pathConstraintSpacing + "|" + pathConstraintIndex);
|
|
3194
|
-
/** The index of the path constraint slot in {@link Skeleton#getPathConstraints()} that will be changed. */
|
|
3195
|
-
this.pathConstraintIndex = 0;
|
|
3196
3216
|
this.pathConstraintIndex = pathConstraintIndex;
|
|
3197
3217
|
}
|
|
3198
3218
|
apply(skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
|
|
@@ -3218,12 +3238,12 @@ var spine = (() => {
|
|
|
3218
3238
|
}
|
|
3219
3239
|
};
|
|
3220
3240
|
var PathConstraintMixTimeline = class extends CurveTimeline {
|
|
3241
|
+
/** The index of the path constraint slot in {@link Skeleton#getPathConstraints()} that will be changed. */
|
|
3242
|
+
pathConstraintIndex = 0;
|
|
3221
3243
|
constructor(frameCount, bezierCount, pathConstraintIndex) {
|
|
3222
3244
|
super(frameCount, bezierCount, [
|
|
3223
3245
|
Property.pathConstraintMix + "|" + pathConstraintIndex
|
|
3224
3246
|
]);
|
|
3225
|
-
/** The index of the path constraint slot in {@link Skeleton#getPathConstraints()} that will be changed. */
|
|
3226
|
-
this.pathConstraintIndex = 0;
|
|
3227
3247
|
this.pathConstraintIndex = pathConstraintIndex;
|
|
3228
3248
|
}
|
|
3229
3249
|
getFrameEntries() {
|
|
@@ -3355,6 +3375,8 @@ var spine = (() => {
|
|
|
3355
3375
|
}
|
|
3356
3376
|
};
|
|
3357
3377
|
var _SequenceTimeline = class extends Timeline {
|
|
3378
|
+
slotIndex;
|
|
3379
|
+
attachment;
|
|
3358
3380
|
constructor(frameCount, slotIndex, attachment) {
|
|
3359
3381
|
super(frameCount, [
|
|
3360
3382
|
Property.sequence + "|" + slotIndex + "|" + attachment.sequence.id
|
|
@@ -3439,32 +3461,34 @@ var spine = (() => {
|
|
|
3439
3461
|
}
|
|
3440
3462
|
};
|
|
3441
3463
|
var SequenceTimeline = _SequenceTimeline;
|
|
3442
|
-
SequenceTimeline
|
|
3443
|
-
SequenceTimeline
|
|
3444
|
-
SequenceTimeline
|
|
3464
|
+
__publicField(SequenceTimeline, "ENTRIES", 3);
|
|
3465
|
+
__publicField(SequenceTimeline, "MODE", 1);
|
|
3466
|
+
__publicField(SequenceTimeline, "DELAY", 2);
|
|
3445
3467
|
|
|
3446
3468
|
// spine-core/src/AnimationState.ts
|
|
3447
3469
|
var _AnimationState = class {
|
|
3448
|
-
constructor(data) {
|
|
3449
|
-
/** The list of tracks that currently have animations, which may contain null entries. */
|
|
3450
|
-
this.tracks = new Array();
|
|
3451
|
-
/** Multiplier for the delta time when the animation state is updated, causing time for all animations and mixes to play slower
|
|
3452
|
-
* or faster. Defaults to 1.
|
|
3453
|
-
*
|
|
3454
|
-
* See TrackEntry {@link TrackEntry#timeScale} for affecting a single animation. */
|
|
3455
|
-
this.timeScale = 1;
|
|
3456
|
-
this.unkeyedState = 0;
|
|
3457
|
-
this.events = new Array();
|
|
3458
|
-
this.listeners = new Array();
|
|
3459
|
-
this.queue = new EventQueue(this);
|
|
3460
|
-
this.propertyIDs = new StringSet();
|
|
3461
|
-
this.animationsChanged = false;
|
|
3462
|
-
this.trackEntryPool = new Pool(() => new TrackEntry());
|
|
3463
|
-
this.data = data;
|
|
3464
|
-
}
|
|
3465
3470
|
static emptyAnimation() {
|
|
3466
3471
|
return _AnimationState._emptyAnimation;
|
|
3467
3472
|
}
|
|
3473
|
+
/** The AnimationStateData to look up mix durations. */
|
|
3474
|
+
data;
|
|
3475
|
+
/** The list of tracks that currently have animations, which may contain null entries. */
|
|
3476
|
+
tracks = new Array();
|
|
3477
|
+
/** Multiplier for the delta time when the animation state is updated, causing time for all animations and mixes to play slower
|
|
3478
|
+
* or faster. Defaults to 1.
|
|
3479
|
+
*
|
|
3480
|
+
* See TrackEntry {@link TrackEntry#timeScale} for affecting a single animation. */
|
|
3481
|
+
timeScale = 1;
|
|
3482
|
+
unkeyedState = 0;
|
|
3483
|
+
events = new Array();
|
|
3484
|
+
listeners = new Array();
|
|
3485
|
+
queue = new EventQueue(this);
|
|
3486
|
+
propertyIDs = new StringSet();
|
|
3487
|
+
animationsChanged = false;
|
|
3488
|
+
trackEntryPool = new Pool(() => new TrackEntry());
|
|
3489
|
+
constructor(data) {
|
|
3490
|
+
this.data = data;
|
|
3491
|
+
}
|
|
3468
3492
|
/** Increments each track entry {@link TrackEntry#trackTime()}, setting queued animations as current if needed. */
|
|
3469
3493
|
update(delta) {
|
|
3470
3494
|
delta *= this.timeScale;
|
|
@@ -4116,141 +4140,139 @@ var spine = (() => {
|
|
|
4116
4140
|
}
|
|
4117
4141
|
};
|
|
4118
4142
|
var AnimationState = _AnimationState;
|
|
4119
|
-
AnimationState
|
|
4143
|
+
__publicField(AnimationState, "_emptyAnimation", new Animation("<empty>", [], 0));
|
|
4120
4144
|
var TrackEntry = class {
|
|
4121
|
-
|
|
4122
|
-
|
|
4123
|
-
|
|
4124
|
-
|
|
4125
|
-
|
|
4126
|
-
|
|
4127
|
-
|
|
4128
|
-
|
|
4129
|
-
|
|
4130
|
-
|
|
4131
|
-
|
|
4132
|
-
|
|
4133
|
-
|
|
4134
|
-
|
|
4135
|
-
|
|
4136
|
-
|
|
4137
|
-
|
|
4138
|
-
|
|
4139
|
-
|
|
4140
|
-
|
|
4141
|
-
|
|
4142
|
-
|
|
4143
|
-
|
|
4144
|
-
|
|
4145
|
-
|
|
4146
|
-
|
|
4147
|
-
|
|
4148
|
-
|
|
4149
|
-
|
|
4150
|
-
|
|
4151
|
-
|
|
4152
|
-
|
|
4153
|
-
|
|
4154
|
-
|
|
4155
|
-
|
|
4156
|
-
|
|
4157
|
-
|
|
4158
|
-
|
|
4159
|
-
|
|
4160
|
-
|
|
4161
|
-
|
|
4162
|
-
|
|
4163
|
-
|
|
4164
|
-
|
|
4165
|
-
|
|
4166
|
-
|
|
4167
|
-
|
|
4168
|
-
|
|
4169
|
-
|
|
4170
|
-
|
|
4171
|
-
|
|
4172
|
-
|
|
4173
|
-
|
|
4174
|
-
|
|
4175
|
-
|
|
4176
|
-
|
|
4177
|
-
|
|
4178
|
-
|
|
4179
|
-
|
|
4180
|
-
|
|
4181
|
-
|
|
4182
|
-
|
|
4183
|
-
|
|
4184
|
-
|
|
4185
|
-
|
|
4186
|
-
|
|
4187
|
-
|
|
4188
|
-
|
|
4189
|
-
|
|
4190
|
-
|
|
4191
|
-
|
|
4192
|
-
|
|
4193
|
-
|
|
4194
|
-
|
|
4195
|
-
|
|
4196
|
-
|
|
4197
|
-
|
|
4198
|
-
|
|
4199
|
-
|
|
4200
|
-
|
|
4201
|
-
|
|
4202
|
-
|
|
4203
|
-
|
|
4204
|
-
|
|
4205
|
-
|
|
4206
|
-
|
|
4207
|
-
|
|
4208
|
-
|
|
4209
|
-
|
|
4210
|
-
|
|
4211
|
-
|
|
4212
|
-
|
|
4213
|
-
|
|
4214
|
-
|
|
4215
|
-
|
|
4216
|
-
|
|
4217
|
-
|
|
4218
|
-
|
|
4219
|
-
|
|
4220
|
-
|
|
4221
|
-
|
|
4222
|
-
|
|
4223
|
-
|
|
4224
|
-
|
|
4225
|
-
|
|
4226
|
-
|
|
4227
|
-
|
|
4228
|
-
|
|
4229
|
-
|
|
4230
|
-
|
|
4231
|
-
|
|
4232
|
-
|
|
4233
|
-
|
|
4234
|
-
|
|
4235
|
-
|
|
4236
|
-
|
|
4237
|
-
|
|
4238
|
-
|
|
4239
|
-
|
|
4240
|
-
|
|
4241
|
-
|
|
4242
|
-
|
|
4243
|
-
|
|
4244
|
-
|
|
4245
|
-
|
|
4246
|
-
|
|
4247
|
-
|
|
4248
|
-
|
|
4249
|
-
|
|
4250
|
-
|
|
4251
|
-
|
|
4252
|
-
this.timelinesRotation = new Array();
|
|
4253
|
-
}
|
|
4145
|
+
/** The animation to apply for this track entry. */
|
|
4146
|
+
animation = null;
|
|
4147
|
+
previous = null;
|
|
4148
|
+
/** The animation queued to start after this animation, or null. `next` makes up a linked list. */
|
|
4149
|
+
next = null;
|
|
4150
|
+
/** The track entry for the previous animation when mixing from the previous animation to this animation, or null if no
|
|
4151
|
+
* mixing is currently occuring. When mixing from multiple animations, `mixingFrom` makes up a linked list. */
|
|
4152
|
+
mixingFrom = null;
|
|
4153
|
+
/** The track entry for the next animation when mixing from this animation to the next animation, or null if no mixing is
|
|
4154
|
+
* currently occuring. When mixing to multiple animations, `mixingTo` makes up a linked list. */
|
|
4155
|
+
mixingTo = null;
|
|
4156
|
+
/** The listener for events generated by this track entry, or null.
|
|
4157
|
+
*
|
|
4158
|
+
* A track entry returned from {@link AnimationState#setAnimation()} is already the current animation
|
|
4159
|
+
* for the track, so the track entry listener {@link AnimationStateListener#start()} will not be called. */
|
|
4160
|
+
listener = null;
|
|
4161
|
+
/** The index of the track where this track entry is either current or queued.
|
|
4162
|
+
*
|
|
4163
|
+
* See {@link AnimationState#getCurrent()}. */
|
|
4164
|
+
trackIndex = 0;
|
|
4165
|
+
/** If true, the animation will repeat. If false it will not, instead its last frame is applied if played beyond its
|
|
4166
|
+
* duration. */
|
|
4167
|
+
loop = false;
|
|
4168
|
+
/** If true, when mixing from the previous animation to this animation, the previous animation is applied as normal instead
|
|
4169
|
+
* of being mixed out.
|
|
4170
|
+
*
|
|
4171
|
+
* When mixing between animations that key the same property, if a lower track also keys that property then the value will
|
|
4172
|
+
* briefly dip toward the lower track value during the mix. This happens because the first animation mixes from 100% to 0%
|
|
4173
|
+
* while the second animation mixes from 0% to 100%. Setting `holdPrevious` to true applies the first animation
|
|
4174
|
+
* at 100% during the mix so the lower track value is overwritten. Such dipping does not occur on the lowest track which
|
|
4175
|
+
* keys the property, only when a higher track also keys the property.
|
|
4176
|
+
*
|
|
4177
|
+
* Snapping will occur if `holdPrevious` is true and this animation does not key all the same properties as the
|
|
4178
|
+
* previous animation. */
|
|
4179
|
+
holdPrevious = false;
|
|
4180
|
+
reverse = false;
|
|
4181
|
+
shortestRotation = false;
|
|
4182
|
+
/** When the mix percentage ({@link #mixTime} / {@link #mixDuration}) is less than the
|
|
4183
|
+
* `eventThreshold`, event timelines are applied while this animation is being mixed out. Defaults to 0, so event
|
|
4184
|
+
* timelines are not applied while this animation is being mixed out. */
|
|
4185
|
+
eventThreshold = 0;
|
|
4186
|
+
/** When the mix percentage ({@link #mixtime} / {@link #mixDuration}) is less than the
|
|
4187
|
+
* `attachmentThreshold`, attachment timelines are applied while this animation is being mixed out. Defaults to
|
|
4188
|
+
* 0, so attachment timelines are not applied while this animation is being mixed out. */
|
|
4189
|
+
attachmentThreshold = 0;
|
|
4190
|
+
/** When the mix percentage ({@link #mixTime} / {@link #mixDuration}) is less than the
|
|
4191
|
+
* `drawOrderThreshold`, draw order timelines are applied while this animation is being mixed out. Defaults to 0,
|
|
4192
|
+
* so draw order timelines are not applied while this animation is being mixed out. */
|
|
4193
|
+
drawOrderThreshold = 0;
|
|
4194
|
+
/** Seconds when this animation starts, both initially and after looping. Defaults to 0.
|
|
4195
|
+
*
|
|
4196
|
+
* When changing the `animationStart` time, it often makes sense to set {@link #animationLast} to the same
|
|
4197
|
+
* value to prevent timeline keys before the start time from triggering. */
|
|
4198
|
+
animationStart = 0;
|
|
4199
|
+
/** Seconds for the last frame of this animation. Non-looping animations won't play past this time. Looping animations will
|
|
4200
|
+
* loop back to {@link #animationStart} at this time. Defaults to the animation {@link Animation#duration}. */
|
|
4201
|
+
animationEnd = 0;
|
|
4202
|
+
/** The time in seconds this animation was last applied. Some timelines use this for one-time triggers. Eg, when this
|
|
4203
|
+
* animation is applied, event timelines will fire all events between the `animationLast` time (exclusive) and
|
|
4204
|
+
* `animationTime` (inclusive). Defaults to -1 to ensure triggers on frame 0 happen the first time this animation
|
|
4205
|
+
* is applied. */
|
|
4206
|
+
animationLast = 0;
|
|
4207
|
+
nextAnimationLast = 0;
|
|
4208
|
+
/** Seconds to postpone playing the animation. When this track entry is the current track entry, `delay`
|
|
4209
|
+
* postpones incrementing the {@link #trackTime}. When this track entry is queued, `delay` is the time from
|
|
4210
|
+
* the start of the previous animation to when this track entry will become the current track entry (ie when the previous
|
|
4211
|
+
* track entry {@link TrackEntry#trackTime} >= this track entry's `delay`).
|
|
4212
|
+
*
|
|
4213
|
+
* {@link #timeScale} affects the delay. */
|
|
4214
|
+
delay = 0;
|
|
4215
|
+
/** Current time in seconds this track entry has been the current track entry. The track time determines
|
|
4216
|
+
* {@link #animationTime}. The track time can be set to start the animation at a time other than 0, without affecting
|
|
4217
|
+
* looping. */
|
|
4218
|
+
trackTime = 0;
|
|
4219
|
+
trackLast = 0;
|
|
4220
|
+
nextTrackLast = 0;
|
|
4221
|
+
/** The track time in seconds when this animation will be removed from the track. Defaults to the highest possible float
|
|
4222
|
+
* value, meaning the animation will be applied until a new animation is set or the track is cleared. If the track end time
|
|
4223
|
+
* is reached, no other animations are queued for playback, and mixing from any previous animations is complete, then the
|
|
4224
|
+
* properties keyed by the animation are set to the setup pose and the track is cleared.
|
|
4225
|
+
*
|
|
4226
|
+
* It may be desired to use {@link AnimationState#addEmptyAnimation()} rather than have the animation
|
|
4227
|
+
* abruptly cease being applied. */
|
|
4228
|
+
trackEnd = 0;
|
|
4229
|
+
/** Multiplier for the delta time when this track entry is updated, causing time for this animation to pass slower or
|
|
4230
|
+
* faster. Defaults to 1.
|
|
4231
|
+
*
|
|
4232
|
+
* {@link #mixTime} is not affected by track entry time scale, so {@link #mixDuration} may need to be adjusted to
|
|
4233
|
+
* match the animation speed.
|
|
4234
|
+
*
|
|
4235
|
+
* When using {@link AnimationState#addAnimation()} with a `delay` <= 0, note the
|
|
4236
|
+
* {@link #delay} is set using the mix duration from the {@link AnimationStateData}, assuming time scale to be 1. If
|
|
4237
|
+
* the time scale is not 1, the delay may need to be adjusted.
|
|
4238
|
+
*
|
|
4239
|
+
* See AnimationState {@link AnimationState#timeScale} for affecting all animations. */
|
|
4240
|
+
timeScale = 0;
|
|
4241
|
+
/** Values < 1 mix this animation with the skeleton's current pose (usually the pose resulting from lower tracks). Defaults
|
|
4242
|
+
* to 1, which overwrites the skeleton's current pose with this animation.
|
|
4243
|
+
*
|
|
4244
|
+
* Typically track 0 is used to completely pose the skeleton, then alpha is used on higher tracks. It doesn't make sense to
|
|
4245
|
+
* use alpha on track 0 if the skeleton pose is from the last frame render. */
|
|
4246
|
+
alpha = 0;
|
|
4247
|
+
/** Seconds from 0 to the {@link #getMixDuration()} when mixing from the previous animation to this animation. May be
|
|
4248
|
+
* slightly more than `mixDuration` when the mix is complete. */
|
|
4249
|
+
mixTime = 0;
|
|
4250
|
+
/** Seconds for mixing from the previous animation to this animation. Defaults to the value provided by AnimationStateData
|
|
4251
|
+
* {@link AnimationStateData#getMix()} based on the animation before this animation (if any).
|
|
4252
|
+
*
|
|
4253
|
+
* A mix duration of 0 still mixes out over one frame to provide the track entry being mixed out a chance to revert the
|
|
4254
|
+
* properties it was animating.
|
|
4255
|
+
*
|
|
4256
|
+
* The `mixDuration` can be set manually rather than use the value from
|
|
4257
|
+
* {@link AnimationStateData#getMix()}. In that case, the `mixDuration` can be set for a new
|
|
4258
|
+
* track entry only before {@link AnimationState#update(float)} is first called.
|
|
4259
|
+
*
|
|
4260
|
+
* When using {@link AnimationState#addAnimation()} with a `delay` <= 0, note the
|
|
4261
|
+
* {@link #delay} is set using the mix duration from the {@link AnimationStateData}, not a mix duration set
|
|
4262
|
+
* afterward. */
|
|
4263
|
+
mixDuration = 0;
|
|
4264
|
+
interruptAlpha = 0;
|
|
4265
|
+
totalAlpha = 0;
|
|
4266
|
+
/** Controls how properties keyed in the animation are mixed with lower tracks. Defaults to {@link MixBlend#replace}, which
|
|
4267
|
+
* replaces the values from the lower tracks with the animation values. {@link MixBlend#add} adds the animation values to
|
|
4268
|
+
* the values from the lower tracks.
|
|
4269
|
+
*
|
|
4270
|
+
* The `mixBlend` can be set for a new track entry only before {@link AnimationState#apply()} is first
|
|
4271
|
+
* called. */
|
|
4272
|
+
mixBlend = 2 /* replace */;
|
|
4273
|
+
timelineMode = new Array();
|
|
4274
|
+
timelineHoldMix = new Array();
|
|
4275
|
+
timelinesRotation = new Array();
|
|
4254
4276
|
reset() {
|
|
4255
4277
|
this.next = null;
|
|
4256
4278
|
this.previous = null;
|
|
@@ -4306,9 +4328,10 @@ var spine = (() => {
|
|
|
4306
4328
|
}
|
|
4307
4329
|
};
|
|
4308
4330
|
var EventQueue = class {
|
|
4331
|
+
objects = [];
|
|
4332
|
+
drainDisabled = false;
|
|
4333
|
+
animState;
|
|
4309
4334
|
constructor(animState) {
|
|
4310
|
-
this.objects = [];
|
|
4311
|
-
this.drainDisabled = false;
|
|
4312
4335
|
this.animState = animState;
|
|
4313
4336
|
}
|
|
4314
4337
|
start(entry) {
|
|
@@ -4445,10 +4468,12 @@ var spine = (() => {
|
|
|
4445
4468
|
|
|
4446
4469
|
// spine-core/src/AnimationStateData.ts
|
|
4447
4470
|
var AnimationStateData = class {
|
|
4471
|
+
/** The SkeletonData to look up animations when they are specified by name. */
|
|
4472
|
+
skeletonData;
|
|
4473
|
+
animationToMixTime = {};
|
|
4474
|
+
/** The mix duration to use when no mix duration has been defined between two animations. */
|
|
4475
|
+
defaultMix = 0;
|
|
4448
4476
|
constructor(skeletonData) {
|
|
4449
|
-
this.animationToMixTime = {};
|
|
4450
|
-
/** The mix duration to use when no mix duration has been defined between two animations. */
|
|
4451
|
-
this.defaultMix = 0;
|
|
4452
4477
|
if (!skeletonData)
|
|
4453
4478
|
throw new Error("skeletonData cannot be null.");
|
|
4454
4479
|
this.skeletonData = skeletonData;
|
|
@@ -4487,9 +4512,9 @@ var spine = (() => {
|
|
|
4487
4512
|
|
|
4488
4513
|
// spine-core/src/attachments/BoundingBoxAttachment.ts
|
|
4489
4514
|
var BoundingBoxAttachment = class extends VertexAttachment {
|
|
4515
|
+
color = new Color(1, 1, 1, 1);
|
|
4490
4516
|
constructor(name) {
|
|
4491
4517
|
super(name);
|
|
4492
|
-
this.color = new Color(1, 1, 1, 1);
|
|
4493
4518
|
}
|
|
4494
4519
|
copy() {
|
|
4495
4520
|
let copy = new BoundingBoxAttachment(this.name);
|
|
@@ -4501,16 +4526,16 @@ var spine = (() => {
|
|
|
4501
4526
|
|
|
4502
4527
|
// spine-core/src/attachments/ClippingAttachment.ts
|
|
4503
4528
|
var ClippingAttachment = class extends VertexAttachment {
|
|
4529
|
+
/** Clipping is performed between the clipping polygon's slot and the end slot. Returns null if clipping is done until the end of
|
|
4530
|
+
* the skeleton's rendering. */
|
|
4531
|
+
endSlot = null;
|
|
4532
|
+
// Nonessential.
|
|
4533
|
+
/** The color of the clipping polygon as it was in Spine. Available only when nonessential data was exported. Clipping polygons
|
|
4534
|
+
* are not usually rendered at runtime. */
|
|
4535
|
+
color = new Color(0.2275, 0.2275, 0.8078, 1);
|
|
4504
4536
|
// ce3a3aff
|
|
4505
4537
|
constructor(name) {
|
|
4506
4538
|
super(name);
|
|
4507
|
-
/** Clipping is performed between the clipping polygon's slot and the end slot. Returns null if clipping is done until the end of
|
|
4508
|
-
* the skeleton's rendering. */
|
|
4509
|
-
this.endSlot = null;
|
|
4510
|
-
// Nonessential.
|
|
4511
|
-
/** The color of the clipping polygon as it was in Spine. Available only when nonessential data was exported. Clipping polygons
|
|
4512
|
-
* are not usually rendered at runtime. */
|
|
4513
|
-
this.color = new Color(0.2275, 0.2275, 0.8078, 1);
|
|
4514
4539
|
}
|
|
4515
4540
|
copy() {
|
|
4516
4541
|
let copy = new ClippingAttachment(this.name);
|
|
@@ -4523,6 +4548,7 @@ var spine = (() => {
|
|
|
4523
4548
|
|
|
4524
4549
|
// spine-core/src/Texture.ts
|
|
4525
4550
|
var Texture = class {
|
|
4551
|
+
_image;
|
|
4526
4552
|
constructor(image) {
|
|
4527
4553
|
this._image = image;
|
|
4528
4554
|
}
|
|
@@ -4547,19 +4573,18 @@ var spine = (() => {
|
|
|
4547
4573
|
return TextureWrap2;
|
|
4548
4574
|
})(TextureWrap || {});
|
|
4549
4575
|
var TextureRegion = class {
|
|
4550
|
-
|
|
4551
|
-
|
|
4552
|
-
|
|
4553
|
-
|
|
4554
|
-
|
|
4555
|
-
|
|
4556
|
-
|
|
4557
|
-
|
|
4558
|
-
|
|
4559
|
-
|
|
4560
|
-
|
|
4561
|
-
|
|
4562
|
-
}
|
|
4576
|
+
texture;
|
|
4577
|
+
u = 0;
|
|
4578
|
+
v = 0;
|
|
4579
|
+
u2 = 0;
|
|
4580
|
+
v2 = 0;
|
|
4581
|
+
width = 0;
|
|
4582
|
+
height = 0;
|
|
4583
|
+
degrees = 0;
|
|
4584
|
+
offsetX = 0;
|
|
4585
|
+
offsetY = 0;
|
|
4586
|
+
originalWidth = 0;
|
|
4587
|
+
originalHeight = 0;
|
|
4563
4588
|
};
|
|
4564
4589
|
var FakeTexture = class extends Texture {
|
|
4565
4590
|
setFilters(minFilter, magFilter) {
|
|
@@ -4572,9 +4597,9 @@ var spine = (() => {
|
|
|
4572
4597
|
|
|
4573
4598
|
// spine-core/src/TextureAtlas.ts
|
|
4574
4599
|
var TextureAtlas = class {
|
|
4600
|
+
pages = new Array();
|
|
4601
|
+
regions = new Array();
|
|
4575
4602
|
constructor(atlasText) {
|
|
4576
|
-
this.pages = new Array();
|
|
4577
|
-
this.regions = new Array();
|
|
4578
4603
|
let reader = new TextureAtlasReader(atlasText);
|
|
4579
4604
|
let entry = new Array(4);
|
|
4580
4605
|
let pageFields = {};
|
|
@@ -4722,15 +4747,15 @@ var spine = (() => {
|
|
|
4722
4747
|
page.setTexture(assetManager.get(pathPrefix + page.name));
|
|
4723
4748
|
}
|
|
4724
4749
|
dispose() {
|
|
4725
|
-
var _a;
|
|
4726
4750
|
for (let i = 0; i < this.pages.length; i++) {
|
|
4727
|
-
|
|
4751
|
+
this.pages[i].texture?.dispose();
|
|
4728
4752
|
}
|
|
4729
4753
|
}
|
|
4730
4754
|
};
|
|
4731
4755
|
var TextureAtlasReader = class {
|
|
4756
|
+
lines;
|
|
4757
|
+
index = 0;
|
|
4732
4758
|
constructor(text) {
|
|
4733
|
-
this.index = 0;
|
|
4734
4759
|
this.lines = text.split(/\r\n|\r|\n/);
|
|
4735
4760
|
}
|
|
4736
4761
|
readLine() {
|
|
@@ -4762,16 +4787,17 @@ var spine = (() => {
|
|
|
4762
4787
|
}
|
|
4763
4788
|
};
|
|
4764
4789
|
var TextureAtlasPage = class {
|
|
4790
|
+
name;
|
|
4791
|
+
minFilter = 9728 /* Nearest */;
|
|
4792
|
+
magFilter = 9728 /* Nearest */;
|
|
4793
|
+
uWrap = 33071 /* ClampToEdge */;
|
|
4794
|
+
vWrap = 33071 /* ClampToEdge */;
|
|
4795
|
+
texture = null;
|
|
4796
|
+
width = 0;
|
|
4797
|
+
height = 0;
|
|
4798
|
+
pma = false;
|
|
4799
|
+
regions = new Array();
|
|
4765
4800
|
constructor(name) {
|
|
4766
|
-
this.minFilter = 9728 /* Nearest */;
|
|
4767
|
-
this.magFilter = 9728 /* Nearest */;
|
|
4768
|
-
this.uWrap = 33071 /* ClampToEdge */;
|
|
4769
|
-
this.vWrap = 33071 /* ClampToEdge */;
|
|
4770
|
-
this.texture = null;
|
|
4771
|
-
this.width = 0;
|
|
4772
|
-
this.height = 0;
|
|
4773
|
-
this.pma = false;
|
|
4774
|
-
this.regions = new Array();
|
|
4775
4801
|
this.name = name;
|
|
4776
4802
|
}
|
|
4777
4803
|
setTexture(texture) {
|
|
@@ -4783,18 +4809,20 @@ var spine = (() => {
|
|
|
4783
4809
|
}
|
|
4784
4810
|
};
|
|
4785
4811
|
var TextureAtlasRegion = class extends TextureRegion {
|
|
4812
|
+
page;
|
|
4813
|
+
name;
|
|
4814
|
+
x = 0;
|
|
4815
|
+
y = 0;
|
|
4816
|
+
offsetX = 0;
|
|
4817
|
+
offsetY = 0;
|
|
4818
|
+
originalWidth = 0;
|
|
4819
|
+
originalHeight = 0;
|
|
4820
|
+
index = 0;
|
|
4821
|
+
degrees = 0;
|
|
4822
|
+
names = null;
|
|
4823
|
+
values = null;
|
|
4786
4824
|
constructor(page, name) {
|
|
4787
4825
|
super();
|
|
4788
|
-
this.x = 0;
|
|
4789
|
-
this.y = 0;
|
|
4790
|
-
this.offsetX = 0;
|
|
4791
|
-
this.offsetY = 0;
|
|
4792
|
-
this.originalWidth = 0;
|
|
4793
|
-
this.originalHeight = 0;
|
|
4794
|
-
this.index = 0;
|
|
4795
|
-
this.degrees = 0;
|
|
4796
|
-
this.names = null;
|
|
4797
|
-
this.values = null;
|
|
4798
4826
|
this.page = page;
|
|
4799
4827
|
this.name = name;
|
|
4800
4828
|
page.regions.push(this);
|
|
@@ -4803,31 +4831,33 @@ var spine = (() => {
|
|
|
4803
4831
|
|
|
4804
4832
|
// spine-core/src/attachments/MeshAttachment.ts
|
|
4805
4833
|
var MeshAttachment = class extends VertexAttachment {
|
|
4834
|
+
region = null;
|
|
4835
|
+
/** The name of the texture region for this attachment. */
|
|
4836
|
+
path;
|
|
4837
|
+
/** The UV pair for each vertex, normalized within the texture region. */
|
|
4838
|
+
regionUVs = [];
|
|
4839
|
+
/** The UV pair for each vertex, normalized within the entire texture.
|
|
4840
|
+
*
|
|
4841
|
+
* See {@link #updateUVs}. */
|
|
4842
|
+
uvs = [];
|
|
4843
|
+
/** Triplets of vertex indices which describe the mesh's triangulation. */
|
|
4844
|
+
triangles = [];
|
|
4845
|
+
/** The color to tint the mesh. */
|
|
4846
|
+
color = new Color(1, 1, 1, 1);
|
|
4847
|
+
/** The width of the mesh's image. Available only when nonessential data was exported. */
|
|
4848
|
+
width = 0;
|
|
4849
|
+
/** The height of the mesh's image. Available only when nonessential data was exported. */
|
|
4850
|
+
height = 0;
|
|
4851
|
+
/** The number of entries at the beginning of {@link #vertices} that make up the mesh hull. */
|
|
4852
|
+
hullLength = 0;
|
|
4853
|
+
/** Vertex index pairs describing edges for controling triangulation. Mesh triangles will never cross edges. Only available if
|
|
4854
|
+
* nonessential data was exported. Triangulation is not performed at runtime. */
|
|
4855
|
+
edges = [];
|
|
4856
|
+
parentMesh = null;
|
|
4857
|
+
sequence = null;
|
|
4858
|
+
tempColor = new Color(0, 0, 0, 0);
|
|
4806
4859
|
constructor(name, path) {
|
|
4807
4860
|
super(name);
|
|
4808
|
-
this.region = null;
|
|
4809
|
-
/** The UV pair for each vertex, normalized within the texture region. */
|
|
4810
|
-
this.regionUVs = [];
|
|
4811
|
-
/** The UV pair for each vertex, normalized within the entire texture.
|
|
4812
|
-
*
|
|
4813
|
-
* See {@link #updateUVs}. */
|
|
4814
|
-
this.uvs = [];
|
|
4815
|
-
/** Triplets of vertex indices which describe the mesh's triangulation. */
|
|
4816
|
-
this.triangles = [];
|
|
4817
|
-
/** The color to tint the mesh. */
|
|
4818
|
-
this.color = new Color(1, 1, 1, 1);
|
|
4819
|
-
/** The width of the mesh's image. Available only when nonessential data was exported. */
|
|
4820
|
-
this.width = 0;
|
|
4821
|
-
/** The height of the mesh's image. Available only when nonessential data was exported. */
|
|
4822
|
-
this.height = 0;
|
|
4823
|
-
/** The number of entries at the beginning of {@link #vertices} that make up the mesh hull. */
|
|
4824
|
-
this.hullLength = 0;
|
|
4825
|
-
/** Vertex index pairs describing edges for controling triangulation. Mesh triangles will never cross edges. Only available if
|
|
4826
|
-
* nonessential data was exported. Triangulation is not performed at runtime. */
|
|
4827
|
-
this.edges = [];
|
|
4828
|
-
this.parentMesh = null;
|
|
4829
|
-
this.sequence = null;
|
|
4830
|
-
this.tempColor = new Color(0, 0, 0, 0);
|
|
4831
4861
|
this.path = path;
|
|
4832
4862
|
}
|
|
4833
4863
|
/** Calculates {@link #uvs} using the {@link #regionUVs} and region. Must be called if the region, the region's properties, or
|
|
@@ -4954,18 +4984,18 @@ var spine = (() => {
|
|
|
4954
4984
|
|
|
4955
4985
|
// spine-core/src/attachments/PathAttachment.ts
|
|
4956
4986
|
var PathAttachment = class extends VertexAttachment {
|
|
4987
|
+
/** The lengths along the path in the setup pose from the start of the path to the end of each Bezier curve. */
|
|
4988
|
+
lengths = [];
|
|
4989
|
+
/** If true, the start and end knots are connected. */
|
|
4990
|
+
closed = false;
|
|
4991
|
+
/** If true, additional calculations are performed to make calculating positions along the path more accurate. If false, fewer
|
|
4992
|
+
* calculations are performed but calculating positions along the path is less accurate. */
|
|
4993
|
+
constantSpeed = false;
|
|
4994
|
+
/** The color of the path as it was in Spine. Available only when nonessential data was exported. Paths are not usually
|
|
4995
|
+
* rendered at runtime. */
|
|
4996
|
+
color = new Color(1, 1, 1, 1);
|
|
4957
4997
|
constructor(name) {
|
|
4958
4998
|
super(name);
|
|
4959
|
-
/** The lengths along the path in the setup pose from the start of the path to the end of each Bezier curve. */
|
|
4960
|
-
this.lengths = [];
|
|
4961
|
-
/** If true, the start and end knots are connected. */
|
|
4962
|
-
this.closed = false;
|
|
4963
|
-
/** If true, additional calculations are performed to make calculating positions along the path more accurate. If false, fewer
|
|
4964
|
-
* calculations are performed but calculating positions along the path is less accurate. */
|
|
4965
|
-
this.constantSpeed = false;
|
|
4966
|
-
/** The color of the path as it was in Spine. Available only when nonessential data was exported. Paths are not usually
|
|
4967
|
-
* rendered at runtime. */
|
|
4968
|
-
this.color = new Color(1, 1, 1, 1);
|
|
4969
4999
|
}
|
|
4970
5000
|
copy() {
|
|
4971
5001
|
let copy = new PathAttachment(this.name);
|
|
@@ -4981,14 +5011,14 @@ var spine = (() => {
|
|
|
4981
5011
|
|
|
4982
5012
|
// spine-core/src/attachments/PointAttachment.ts
|
|
4983
5013
|
var PointAttachment = class extends VertexAttachment {
|
|
5014
|
+
x = 0;
|
|
5015
|
+
y = 0;
|
|
5016
|
+
rotation = 0;
|
|
5017
|
+
/** The color of the point attachment as it was in Spine. Available only when nonessential data was exported. Point attachments
|
|
5018
|
+
* are not usually rendered at runtime. */
|
|
5019
|
+
color = new Color(0.38, 0.94, 0, 1);
|
|
4984
5020
|
constructor(name) {
|
|
4985
5021
|
super(name);
|
|
4986
|
-
this.x = 0;
|
|
4987
|
-
this.y = 0;
|
|
4988
|
-
this.rotation = 0;
|
|
4989
|
-
/** The color of the point attachment as it was in Spine. Available only when nonessential data was exported. Point attachments
|
|
4990
|
-
* are not usually rendered at runtime. */
|
|
4991
|
-
this.color = new Color(0.38, 0.94, 0, 1);
|
|
4992
5022
|
}
|
|
4993
5023
|
computeWorldPosition(bone, point) {
|
|
4994
5024
|
point.x = this.x * bone.a + this.y * bone.b + bone.worldX;
|
|
@@ -5013,32 +5043,34 @@ var spine = (() => {
|
|
|
5013
5043
|
|
|
5014
5044
|
// spine-core/src/attachments/RegionAttachment.ts
|
|
5015
5045
|
var _RegionAttachment = class extends Attachment {
|
|
5046
|
+
/** The local x translation. */
|
|
5047
|
+
x = 0;
|
|
5048
|
+
/** The local y translation. */
|
|
5049
|
+
y = 0;
|
|
5050
|
+
/** The local scaleX. */
|
|
5051
|
+
scaleX = 1;
|
|
5052
|
+
/** The local scaleY. */
|
|
5053
|
+
scaleY = 1;
|
|
5054
|
+
/** The local rotation. */
|
|
5055
|
+
rotation = 0;
|
|
5056
|
+
/** The width of the region attachment in Spine. */
|
|
5057
|
+
width = 0;
|
|
5058
|
+
/** The height of the region attachment in Spine. */
|
|
5059
|
+
height = 0;
|
|
5060
|
+
/** The color to tint the region attachment. */
|
|
5061
|
+
color = new Color(1, 1, 1, 1);
|
|
5062
|
+
/** The name of the texture region for this attachment. */
|
|
5063
|
+
path;
|
|
5064
|
+
region = null;
|
|
5065
|
+
sequence = null;
|
|
5066
|
+
/** For each of the 4 vertices, a pair of <code>x,y</code> values that is the local position of the vertex.
|
|
5067
|
+
*
|
|
5068
|
+
* See {@link #updateOffset()}. */
|
|
5069
|
+
offset = Utils.newFloatArray(8);
|
|
5070
|
+
uvs = Utils.newFloatArray(8);
|
|
5071
|
+
tempColor = new Color(1, 1, 1, 1);
|
|
5016
5072
|
constructor(name, path) {
|
|
5017
5073
|
super(name);
|
|
5018
|
-
/** The local x translation. */
|
|
5019
|
-
this.x = 0;
|
|
5020
|
-
/** The local y translation. */
|
|
5021
|
-
this.y = 0;
|
|
5022
|
-
/** The local scaleX. */
|
|
5023
|
-
this.scaleX = 1;
|
|
5024
|
-
/** The local scaleY. */
|
|
5025
|
-
this.scaleY = 1;
|
|
5026
|
-
/** The local rotation. */
|
|
5027
|
-
this.rotation = 0;
|
|
5028
|
-
/** The width of the region attachment in Spine. */
|
|
5029
|
-
this.width = 0;
|
|
5030
|
-
/** The height of the region attachment in Spine. */
|
|
5031
|
-
this.height = 0;
|
|
5032
|
-
/** The color to tint the region attachment. */
|
|
5033
|
-
this.color = new Color(1, 1, 1, 1);
|
|
5034
|
-
this.region = null;
|
|
5035
|
-
this.sequence = null;
|
|
5036
|
-
/** For each of the 4 vertices, a pair of <code>x,y</code> values that is the local position of the vertex.
|
|
5037
|
-
*
|
|
5038
|
-
* See {@link #updateOffset()}. */
|
|
5039
|
-
this.offset = Utils.newFloatArray(8);
|
|
5040
|
-
this.uvs = Utils.newFloatArray(8);
|
|
5041
|
-
this.tempColor = new Color(1, 1, 1, 1);
|
|
5042
5074
|
this.path = path;
|
|
5043
5075
|
}
|
|
5044
5076
|
/** Calculates the {@link #offset} using the region settings. Must be called after changing region settings. */
|
|
@@ -5159,41 +5191,42 @@ var spine = (() => {
|
|
|
5159
5191
|
}
|
|
5160
5192
|
};
|
|
5161
5193
|
var RegionAttachment = _RegionAttachment;
|
|
5162
|
-
RegionAttachment
|
|
5163
|
-
RegionAttachment
|
|
5164
|
-
RegionAttachment
|
|
5165
|
-
RegionAttachment
|
|
5166
|
-
RegionAttachment
|
|
5167
|
-
RegionAttachment
|
|
5168
|
-
RegionAttachment
|
|
5169
|
-
RegionAttachment
|
|
5170
|
-
RegionAttachment
|
|
5171
|
-
RegionAttachment
|
|
5172
|
-
RegionAttachment
|
|
5173
|
-
RegionAttachment
|
|
5174
|
-
RegionAttachment
|
|
5175
|
-
RegionAttachment
|
|
5176
|
-
RegionAttachment
|
|
5177
|
-
RegionAttachment
|
|
5178
|
-
RegionAttachment
|
|
5179
|
-
RegionAttachment
|
|
5180
|
-
RegionAttachment
|
|
5181
|
-
RegionAttachment
|
|
5182
|
-
RegionAttachment
|
|
5183
|
-
RegionAttachment
|
|
5184
|
-
RegionAttachment
|
|
5185
|
-
RegionAttachment
|
|
5186
|
-
RegionAttachment
|
|
5187
|
-
RegionAttachment
|
|
5188
|
-
RegionAttachment
|
|
5189
|
-
RegionAttachment
|
|
5190
|
-
RegionAttachment
|
|
5191
|
-
RegionAttachment
|
|
5192
|
-
RegionAttachment
|
|
5193
|
-
RegionAttachment
|
|
5194
|
+
__publicField(RegionAttachment, "X1", 0);
|
|
5195
|
+
__publicField(RegionAttachment, "Y1", 1);
|
|
5196
|
+
__publicField(RegionAttachment, "C1R", 2);
|
|
5197
|
+
__publicField(RegionAttachment, "C1G", 3);
|
|
5198
|
+
__publicField(RegionAttachment, "C1B", 4);
|
|
5199
|
+
__publicField(RegionAttachment, "C1A", 5);
|
|
5200
|
+
__publicField(RegionAttachment, "U1", 6);
|
|
5201
|
+
__publicField(RegionAttachment, "V1", 7);
|
|
5202
|
+
__publicField(RegionAttachment, "X2", 8);
|
|
5203
|
+
__publicField(RegionAttachment, "Y2", 9);
|
|
5204
|
+
__publicField(RegionAttachment, "C2R", 10);
|
|
5205
|
+
__publicField(RegionAttachment, "C2G", 11);
|
|
5206
|
+
__publicField(RegionAttachment, "C2B", 12);
|
|
5207
|
+
__publicField(RegionAttachment, "C2A", 13);
|
|
5208
|
+
__publicField(RegionAttachment, "U2", 14);
|
|
5209
|
+
__publicField(RegionAttachment, "V2", 15);
|
|
5210
|
+
__publicField(RegionAttachment, "X3", 16);
|
|
5211
|
+
__publicField(RegionAttachment, "Y3", 17);
|
|
5212
|
+
__publicField(RegionAttachment, "C3R", 18);
|
|
5213
|
+
__publicField(RegionAttachment, "C3G", 19);
|
|
5214
|
+
__publicField(RegionAttachment, "C3B", 20);
|
|
5215
|
+
__publicField(RegionAttachment, "C3A", 21);
|
|
5216
|
+
__publicField(RegionAttachment, "U3", 22);
|
|
5217
|
+
__publicField(RegionAttachment, "V3", 23);
|
|
5218
|
+
__publicField(RegionAttachment, "X4", 24);
|
|
5219
|
+
__publicField(RegionAttachment, "Y4", 25);
|
|
5220
|
+
__publicField(RegionAttachment, "C4R", 26);
|
|
5221
|
+
__publicField(RegionAttachment, "C4G", 27);
|
|
5222
|
+
__publicField(RegionAttachment, "C4B", 28);
|
|
5223
|
+
__publicField(RegionAttachment, "C4A", 29);
|
|
5224
|
+
__publicField(RegionAttachment, "U4", 30);
|
|
5225
|
+
__publicField(RegionAttachment, "V4", 31);
|
|
5194
5226
|
|
|
5195
5227
|
// spine-core/src/AtlasAttachmentLoader.ts
|
|
5196
5228
|
var AtlasAttachmentLoader = class {
|
|
5229
|
+
atlas;
|
|
5197
5230
|
constructor(atlas) {
|
|
5198
5231
|
this.atlas = atlas;
|
|
5199
5232
|
}
|
|
@@ -5247,36 +5280,38 @@ var spine = (() => {
|
|
|
5247
5280
|
|
|
5248
5281
|
// spine-core/src/BoneData.ts
|
|
5249
5282
|
var BoneData = class {
|
|
5283
|
+
/** The index of the bone in {@link Skeleton#getBones()}. */
|
|
5284
|
+
index = 0;
|
|
5285
|
+
/** The name of the bone, which is unique across all bones in the skeleton. */
|
|
5286
|
+
name;
|
|
5287
|
+
/** @returns May be null. */
|
|
5288
|
+
parent = null;
|
|
5289
|
+
/** The bone's length. */
|
|
5290
|
+
length = 0;
|
|
5291
|
+
/** The local x translation. */
|
|
5292
|
+
x = 0;
|
|
5293
|
+
/** The local y translation. */
|
|
5294
|
+
y = 0;
|
|
5295
|
+
/** The local rotation. */
|
|
5296
|
+
rotation = 0;
|
|
5297
|
+
/** The local scaleX. */
|
|
5298
|
+
scaleX = 1;
|
|
5299
|
+
/** The local scaleY. */
|
|
5300
|
+
scaleY = 1;
|
|
5301
|
+
/** The local shearX. */
|
|
5302
|
+
shearX = 0;
|
|
5303
|
+
/** The local shearX. */
|
|
5304
|
+
shearY = 0;
|
|
5305
|
+
/** The transform mode for how parent world transforms affect this bone. */
|
|
5306
|
+
transformMode = TransformMode.Normal;
|
|
5307
|
+
/** When true, {@link Skeleton#updateWorldTransform()} only updates this bone if the {@link Skeleton#skin} contains this
|
|
5308
|
+
* bone.
|
|
5309
|
+
* @see Skin#bones */
|
|
5310
|
+
skinRequired = false;
|
|
5311
|
+
/** The color of the bone as it was in Spine. Available only when nonessential data was exported. Bones are not usually
|
|
5312
|
+
* rendered at runtime. */
|
|
5313
|
+
color = new Color();
|
|
5250
5314
|
constructor(index, name, parent) {
|
|
5251
|
-
/** The index of the bone in {@link Skeleton#getBones()}. */
|
|
5252
|
-
this.index = 0;
|
|
5253
|
-
/** @returns May be null. */
|
|
5254
|
-
this.parent = null;
|
|
5255
|
-
/** The bone's length. */
|
|
5256
|
-
this.length = 0;
|
|
5257
|
-
/** The local x translation. */
|
|
5258
|
-
this.x = 0;
|
|
5259
|
-
/** The local y translation. */
|
|
5260
|
-
this.y = 0;
|
|
5261
|
-
/** The local rotation. */
|
|
5262
|
-
this.rotation = 0;
|
|
5263
|
-
/** The local scaleX. */
|
|
5264
|
-
this.scaleX = 1;
|
|
5265
|
-
/** The local scaleY. */
|
|
5266
|
-
this.scaleY = 1;
|
|
5267
|
-
/** The local shearX. */
|
|
5268
|
-
this.shearX = 0;
|
|
5269
|
-
/** The local shearX. */
|
|
5270
|
-
this.shearY = 0;
|
|
5271
|
-
/** The transform mode for how parent world transforms affect this bone. */
|
|
5272
|
-
this.transformMode = TransformMode.Normal;
|
|
5273
|
-
/** When true, {@link Skeleton#updateWorldTransform()} only updates this bone if the {@link Skeleton#skin} contains this
|
|
5274
|
-
* bone.
|
|
5275
|
-
* @see Skin#bones */
|
|
5276
|
-
this.skinRequired = false;
|
|
5277
|
-
/** The color of the bone as it was in Spine. Available only when nonessential data was exported. Bones are not usually
|
|
5278
|
-
* rendered at runtime. */
|
|
5279
|
-
this.color = new Color();
|
|
5280
5315
|
if (index < 0)
|
|
5281
5316
|
throw new Error("index must be >= 0.");
|
|
5282
5317
|
if (!name)
|
|
@@ -5297,54 +5332,58 @@ var spine = (() => {
|
|
|
5297
5332
|
|
|
5298
5333
|
// spine-core/src/Bone.ts
|
|
5299
5334
|
var Bone = class {
|
|
5335
|
+
/** The bone's setup pose data. */
|
|
5336
|
+
data;
|
|
5337
|
+
/** The skeleton this bone belongs to. */
|
|
5338
|
+
skeleton;
|
|
5339
|
+
/** The parent bone, or null if this is the root bone. */
|
|
5340
|
+
parent = null;
|
|
5341
|
+
/** The immediate children of this bone. */
|
|
5342
|
+
children = new Array();
|
|
5343
|
+
/** The local x translation. */
|
|
5344
|
+
x = 0;
|
|
5345
|
+
/** The local y translation. */
|
|
5346
|
+
y = 0;
|
|
5347
|
+
/** The local rotation in degrees, counter clockwise. */
|
|
5348
|
+
rotation = 0;
|
|
5349
|
+
/** The local scaleX. */
|
|
5350
|
+
scaleX = 0;
|
|
5351
|
+
/** The local scaleY. */
|
|
5352
|
+
scaleY = 0;
|
|
5353
|
+
/** The local shearX. */
|
|
5354
|
+
shearX = 0;
|
|
5355
|
+
/** The local shearY. */
|
|
5356
|
+
shearY = 0;
|
|
5357
|
+
/** The applied local x translation. */
|
|
5358
|
+
ax = 0;
|
|
5359
|
+
/** The applied local y translation. */
|
|
5360
|
+
ay = 0;
|
|
5361
|
+
/** The applied local rotation in degrees, counter clockwise. */
|
|
5362
|
+
arotation = 0;
|
|
5363
|
+
/** The applied local scaleX. */
|
|
5364
|
+
ascaleX = 0;
|
|
5365
|
+
/** The applied local scaleY. */
|
|
5366
|
+
ascaleY = 0;
|
|
5367
|
+
/** The applied local shearX. */
|
|
5368
|
+
ashearX = 0;
|
|
5369
|
+
/** The applied local shearY. */
|
|
5370
|
+
ashearY = 0;
|
|
5371
|
+
/** Part of the world transform matrix for the X axis. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5372
|
+
a = 0;
|
|
5373
|
+
/** Part of the world transform matrix for the Y axis. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5374
|
+
b = 0;
|
|
5375
|
+
/** Part of the world transform matrix for the X axis. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5376
|
+
c = 0;
|
|
5377
|
+
/** Part of the world transform matrix for the Y axis. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5378
|
+
d = 0;
|
|
5379
|
+
/** The world X position. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5380
|
+
worldY = 0;
|
|
5381
|
+
/** The world Y position. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5382
|
+
worldX = 0;
|
|
5383
|
+
sorted = false;
|
|
5384
|
+
active = false;
|
|
5300
5385
|
/** @param parent May be null. */
|
|
5301
5386
|
constructor(data, skeleton, parent) {
|
|
5302
|
-
/** The parent bone, or null if this is the root bone. */
|
|
5303
|
-
this.parent = null;
|
|
5304
|
-
/** The immediate children of this bone. */
|
|
5305
|
-
this.children = new Array();
|
|
5306
|
-
/** The local x translation. */
|
|
5307
|
-
this.x = 0;
|
|
5308
|
-
/** The local y translation. */
|
|
5309
|
-
this.y = 0;
|
|
5310
|
-
/** The local rotation in degrees, counter clockwise. */
|
|
5311
|
-
this.rotation = 0;
|
|
5312
|
-
/** The local scaleX. */
|
|
5313
|
-
this.scaleX = 0;
|
|
5314
|
-
/** The local scaleY. */
|
|
5315
|
-
this.scaleY = 0;
|
|
5316
|
-
/** The local shearX. */
|
|
5317
|
-
this.shearX = 0;
|
|
5318
|
-
/** The local shearY. */
|
|
5319
|
-
this.shearY = 0;
|
|
5320
|
-
/** The applied local x translation. */
|
|
5321
|
-
this.ax = 0;
|
|
5322
|
-
/** The applied local y translation. */
|
|
5323
|
-
this.ay = 0;
|
|
5324
|
-
/** The applied local rotation in degrees, counter clockwise. */
|
|
5325
|
-
this.arotation = 0;
|
|
5326
|
-
/** The applied local scaleX. */
|
|
5327
|
-
this.ascaleX = 0;
|
|
5328
|
-
/** The applied local scaleY. */
|
|
5329
|
-
this.ascaleY = 0;
|
|
5330
|
-
/** The applied local shearX. */
|
|
5331
|
-
this.ashearX = 0;
|
|
5332
|
-
/** The applied local shearY. */
|
|
5333
|
-
this.ashearY = 0;
|
|
5334
|
-
/** Part of the world transform matrix for the X axis. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5335
|
-
this.a = 0;
|
|
5336
|
-
/** Part of the world transform matrix for the Y axis. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5337
|
-
this.b = 0;
|
|
5338
|
-
/** Part of the world transform matrix for the X axis. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5339
|
-
this.c = 0;
|
|
5340
|
-
/** Part of the world transform matrix for the Y axis. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5341
|
-
this.d = 0;
|
|
5342
|
-
/** The world X position. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5343
|
-
this.worldY = 0;
|
|
5344
|
-
/** The world Y position. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5345
|
-
this.worldX = 0;
|
|
5346
|
-
this.sorted = false;
|
|
5347
|
-
this.active = false;
|
|
5348
5387
|
if (!data)
|
|
5349
5388
|
throw new Error("data cannot be null.");
|
|
5350
5389
|
if (!skeleton)
|
|
@@ -5644,12 +5683,14 @@ var spine = (() => {
|
|
|
5644
5683
|
|
|
5645
5684
|
// spine-core/src/AssetManagerBase.ts
|
|
5646
5685
|
var AssetManagerBase = class {
|
|
5686
|
+
pathPrefix = "";
|
|
5687
|
+
textureLoader;
|
|
5688
|
+
downloader;
|
|
5689
|
+
assets = {};
|
|
5690
|
+
errors = {};
|
|
5691
|
+
toLoad = 0;
|
|
5692
|
+
loaded = 0;
|
|
5647
5693
|
constructor(textureLoader, pathPrefix = "", downloader = new Downloader()) {
|
|
5648
|
-
this.pathPrefix = "";
|
|
5649
|
-
this.assets = {};
|
|
5650
|
-
this.errors = {};
|
|
5651
|
-
this.toLoad = 0;
|
|
5652
|
-
this.loaded = 0;
|
|
5653
5694
|
this.textureLoader = textureLoader;
|
|
5654
5695
|
this.pathPrefix = pathPrefix;
|
|
5655
5696
|
this.downloader = downloader;
|
|
@@ -5834,10 +5875,8 @@ var spine = (() => {
|
|
|
5834
5875
|
}
|
|
5835
5876
|
};
|
|
5836
5877
|
var Downloader = class {
|
|
5837
|
-
|
|
5838
|
-
|
|
5839
|
-
this.rawDataUris = {};
|
|
5840
|
-
}
|
|
5878
|
+
callbacks = {};
|
|
5879
|
+
rawDataUris = {};
|
|
5841
5880
|
dataUriToString(dataUri) {
|
|
5842
5881
|
if (!dataUri.startsWith("data:")) {
|
|
5843
5882
|
throw new Error("Not a data URI.");
|
|
@@ -5944,13 +5983,14 @@ var spine = (() => {
|
|
|
5944
5983
|
|
|
5945
5984
|
// spine-core/src/Event.ts
|
|
5946
5985
|
var Event = class {
|
|
5986
|
+
data;
|
|
5987
|
+
intValue = 0;
|
|
5988
|
+
floatValue = 0;
|
|
5989
|
+
stringValue = null;
|
|
5990
|
+
time = 0;
|
|
5991
|
+
volume = 0;
|
|
5992
|
+
balance = 0;
|
|
5947
5993
|
constructor(time, data) {
|
|
5948
|
-
this.intValue = 0;
|
|
5949
|
-
this.floatValue = 0;
|
|
5950
|
-
this.stringValue = null;
|
|
5951
|
-
this.time = 0;
|
|
5952
|
-
this.volume = 0;
|
|
5953
|
-
this.balance = 0;
|
|
5954
5994
|
if (!data)
|
|
5955
5995
|
throw new Error("data cannot be null.");
|
|
5956
5996
|
this.time = time;
|
|
@@ -5960,32 +6000,39 @@ var spine = (() => {
|
|
|
5960
6000
|
|
|
5961
6001
|
// spine-core/src/EventData.ts
|
|
5962
6002
|
var EventData = class {
|
|
6003
|
+
name;
|
|
6004
|
+
intValue = 0;
|
|
6005
|
+
floatValue = 0;
|
|
6006
|
+
stringValue = null;
|
|
6007
|
+
audioPath = null;
|
|
6008
|
+
volume = 0;
|
|
6009
|
+
balance = 0;
|
|
5963
6010
|
constructor(name) {
|
|
5964
|
-
this.intValue = 0;
|
|
5965
|
-
this.floatValue = 0;
|
|
5966
|
-
this.stringValue = null;
|
|
5967
|
-
this.audioPath = null;
|
|
5968
|
-
this.volume = 0;
|
|
5969
|
-
this.balance = 0;
|
|
5970
6011
|
this.name = name;
|
|
5971
6012
|
}
|
|
5972
6013
|
};
|
|
5973
6014
|
|
|
5974
6015
|
// spine-core/src/IkConstraint.ts
|
|
5975
6016
|
var IkConstraint = class {
|
|
6017
|
+
/** The IK constraint's setup pose data. */
|
|
6018
|
+
data;
|
|
6019
|
+
/** The bones that will be modified by this IK constraint. */
|
|
6020
|
+
bones;
|
|
6021
|
+
/** The bone that is the IK target. */
|
|
6022
|
+
target;
|
|
6023
|
+
/** Controls the bend direction of the IK bones, either 1 or -1. */
|
|
6024
|
+
bendDirection = 0;
|
|
6025
|
+
/** When true and only a single bone is being constrained, if the target is too close, the bone is scaled to reach it. */
|
|
6026
|
+
compress = false;
|
|
6027
|
+
/** When true, if the target is out of range, the parent bone is scaled to reach it. If more than one bone is being constrained
|
|
6028
|
+
* and the parent bone has local nonuniform scale, stretch is not applied. */
|
|
6029
|
+
stretch = false;
|
|
6030
|
+
/** A percentage (0-1) that controls the mix between the constrained and unconstrained rotations. */
|
|
6031
|
+
mix = 1;
|
|
6032
|
+
/** For two bone IK, the distance from the maximum reach of the bones that rotation will slow. */
|
|
6033
|
+
softness = 0;
|
|
6034
|
+
active = false;
|
|
5976
6035
|
constructor(data, skeleton) {
|
|
5977
|
-
/** Controls the bend direction of the IK bones, either 1 or -1. */
|
|
5978
|
-
this.bendDirection = 0;
|
|
5979
|
-
/** When true and only a single bone is being constrained, if the target is too close, the bone is scaled to reach it. */
|
|
5980
|
-
this.compress = false;
|
|
5981
|
-
/** When true, if the target is out of range, the parent bone is scaled to reach it. If more than one bone is being constrained
|
|
5982
|
-
* and the parent bone has local nonuniform scale, stretch is not applied. */
|
|
5983
|
-
this.stretch = false;
|
|
5984
|
-
/** A percentage (0-1) that controls the mix between the constrained and unconstrained rotations. */
|
|
5985
|
-
this.mix = 1;
|
|
5986
|
-
/** For two bone IK, the distance from the maximum reach of the bones that rotation will slow. */
|
|
5987
|
-
this.softness = 0;
|
|
5988
|
-
this.active = false;
|
|
5989
6036
|
if (!data)
|
|
5990
6037
|
throw new Error("data cannot be null.");
|
|
5991
6038
|
if (!skeleton)
|
|
@@ -6243,27 +6290,10 @@ var spine = (() => {
|
|
|
6243
6290
|
|
|
6244
6291
|
// spine-core/src/IkConstraintData.ts
|
|
6245
6292
|
var IkConstraintData = class extends ConstraintData {
|
|
6246
|
-
|
|
6247
|
-
|
|
6248
|
-
|
|
6249
|
-
|
|
6250
|
-
/** The bone that is the IK target. */
|
|
6251
|
-
this._target = null;
|
|
6252
|
-
/** Controls the bend direction of the IK bones, either 1 or -1. */
|
|
6253
|
-
this.bendDirection = 1;
|
|
6254
|
-
/** When true and only a single bone is being constrained, if the target is too close, the bone is scaled to reach it. */
|
|
6255
|
-
this.compress = false;
|
|
6256
|
-
/** When true, if the target is out of range, the parent bone is scaled to reach it. If more than one bone is being constrained
|
|
6257
|
-
* and the parent bone has local nonuniform scale, stretch is not applied. */
|
|
6258
|
-
this.stretch = false;
|
|
6259
|
-
/** When true, only a single bone is being constrained, and {@link #getCompress()} or {@link #getStretch()} is used, the bone
|
|
6260
|
-
* is scaled on both the X and Y axes. */
|
|
6261
|
-
this.uniform = false;
|
|
6262
|
-
/** A percentage (0-1) that controls the mix between the constrained and unconstrained rotations. */
|
|
6263
|
-
this.mix = 1;
|
|
6264
|
-
/** For two bone IK, the distance from the maximum reach of the bones that rotation will slow. */
|
|
6265
|
-
this.softness = 0;
|
|
6266
|
-
}
|
|
6293
|
+
/** The bones that are constrained by this IK constraint. */
|
|
6294
|
+
bones = new Array();
|
|
6295
|
+
/** The bone that is the IK target. */
|
|
6296
|
+
_target = null;
|
|
6267
6297
|
set target(boneData) {
|
|
6268
6298
|
this._target = boneData;
|
|
6269
6299
|
}
|
|
@@ -6273,32 +6303,31 @@ var spine = (() => {
|
|
|
6273
6303
|
else
|
|
6274
6304
|
return this._target;
|
|
6275
6305
|
}
|
|
6306
|
+
/** Controls the bend direction of the IK bones, either 1 or -1. */
|
|
6307
|
+
bendDirection = 1;
|
|
6308
|
+
/** When true and only a single bone is being constrained, if the target is too close, the bone is scaled to reach it. */
|
|
6309
|
+
compress = false;
|
|
6310
|
+
/** When true, if the target is out of range, the parent bone is scaled to reach it. If more than one bone is being constrained
|
|
6311
|
+
* and the parent bone has local nonuniform scale, stretch is not applied. */
|
|
6312
|
+
stretch = false;
|
|
6313
|
+
/** When true, only a single bone is being constrained, and {@link #getCompress()} or {@link #getStretch()} is used, the bone
|
|
6314
|
+
* is scaled on both the X and Y axes. */
|
|
6315
|
+
uniform = false;
|
|
6316
|
+
/** A percentage (0-1) that controls the mix between the constrained and unconstrained rotations. */
|
|
6317
|
+
mix = 1;
|
|
6318
|
+
/** For two bone IK, the distance from the maximum reach of the bones that rotation will slow. */
|
|
6319
|
+
softness = 0;
|
|
6320
|
+
constructor(name) {
|
|
6321
|
+
super(name, 0, false);
|
|
6322
|
+
}
|
|
6276
6323
|
};
|
|
6277
6324
|
|
|
6278
6325
|
// spine-core/src/PathConstraintData.ts
|
|
6279
6326
|
var PathConstraintData = class extends ConstraintData {
|
|
6280
|
-
|
|
6281
|
-
|
|
6282
|
-
|
|
6283
|
-
|
|
6284
|
-
/** The slot whose path attachment will be used to constrained the bones. */
|
|
6285
|
-
this._target = null;
|
|
6286
|
-
/** The mode for positioning the first bone on the path. */
|
|
6287
|
-
this.positionMode = PositionMode.Fixed;
|
|
6288
|
-
/** The mode for positioning the bones after the first bone on the path. */
|
|
6289
|
-
this.spacingMode = SpacingMode.Fixed;
|
|
6290
|
-
/** The mode for adjusting the rotation of the bones. */
|
|
6291
|
-
this.rotateMode = RotateMode.Chain;
|
|
6292
|
-
/** An offset added to the constrained bone rotation. */
|
|
6293
|
-
this.offsetRotation = 0;
|
|
6294
|
-
/** The position along the path. */
|
|
6295
|
-
this.position = 0;
|
|
6296
|
-
/** The spacing between bones. */
|
|
6297
|
-
this.spacing = 0;
|
|
6298
|
-
this.mixRotate = 0;
|
|
6299
|
-
this.mixX = 0;
|
|
6300
|
-
this.mixY = 0;
|
|
6301
|
-
}
|
|
6327
|
+
/** The bones that will be modified by this path constraint. */
|
|
6328
|
+
bones = new Array();
|
|
6329
|
+
/** The slot whose path attachment will be used to constrained the bones. */
|
|
6330
|
+
_target = null;
|
|
6302
6331
|
set target(slotData) {
|
|
6303
6332
|
this._target = slotData;
|
|
6304
6333
|
}
|
|
@@ -6308,6 +6337,24 @@ var spine = (() => {
|
|
|
6308
6337
|
else
|
|
6309
6338
|
return this._target;
|
|
6310
6339
|
}
|
|
6340
|
+
/** The mode for positioning the first bone on the path. */
|
|
6341
|
+
positionMode = PositionMode.Fixed;
|
|
6342
|
+
/** The mode for positioning the bones after the first bone on the path. */
|
|
6343
|
+
spacingMode = SpacingMode.Fixed;
|
|
6344
|
+
/** The mode for adjusting the rotation of the bones. */
|
|
6345
|
+
rotateMode = RotateMode.Chain;
|
|
6346
|
+
/** An offset added to the constrained bone rotation. */
|
|
6347
|
+
offsetRotation = 0;
|
|
6348
|
+
/** The position along the path. */
|
|
6349
|
+
position = 0;
|
|
6350
|
+
/** The spacing between bones. */
|
|
6351
|
+
spacing = 0;
|
|
6352
|
+
mixRotate = 0;
|
|
6353
|
+
mixX = 0;
|
|
6354
|
+
mixY = 0;
|
|
6355
|
+
constructor(name) {
|
|
6356
|
+
super(name, 0, false);
|
|
6357
|
+
}
|
|
6311
6358
|
};
|
|
6312
6359
|
var PositionMode = /* @__PURE__ */ ((PositionMode2) => {
|
|
6313
6360
|
PositionMode2[PositionMode2["Fixed"] = 0] = "Fixed";
|
|
@@ -6330,21 +6377,27 @@ var spine = (() => {
|
|
|
6330
6377
|
|
|
6331
6378
|
// spine-core/src/PathConstraint.ts
|
|
6332
6379
|
var _PathConstraint = class {
|
|
6380
|
+
/** The path constraint's setup pose data. */
|
|
6381
|
+
data;
|
|
6382
|
+
/** The bones that will be modified by this path constraint. */
|
|
6383
|
+
bones;
|
|
6384
|
+
/** The slot whose path attachment will be used to constrained the bones. */
|
|
6385
|
+
target;
|
|
6386
|
+
/** The position along the path. */
|
|
6387
|
+
position = 0;
|
|
6388
|
+
/** The spacing between bones. */
|
|
6389
|
+
spacing = 0;
|
|
6390
|
+
mixRotate = 0;
|
|
6391
|
+
mixX = 0;
|
|
6392
|
+
mixY = 0;
|
|
6393
|
+
spaces = new Array();
|
|
6394
|
+
positions = new Array();
|
|
6395
|
+
world = new Array();
|
|
6396
|
+
curves = new Array();
|
|
6397
|
+
lengths = new Array();
|
|
6398
|
+
segments = new Array();
|
|
6399
|
+
active = false;
|
|
6333
6400
|
constructor(data, skeleton) {
|
|
6334
|
-
/** The position along the path. */
|
|
6335
|
-
this.position = 0;
|
|
6336
|
-
/** The spacing between bones. */
|
|
6337
|
-
this.spacing = 0;
|
|
6338
|
-
this.mixRotate = 0;
|
|
6339
|
-
this.mixX = 0;
|
|
6340
|
-
this.mixY = 0;
|
|
6341
|
-
this.spaces = new Array();
|
|
6342
|
-
this.positions = new Array();
|
|
6343
|
-
this.world = new Array();
|
|
6344
|
-
this.curves = new Array();
|
|
6345
|
-
this.lengths = new Array();
|
|
6346
|
-
this.segments = new Array();
|
|
6347
|
-
this.active = false;
|
|
6348
6401
|
if (!data)
|
|
6349
6402
|
throw new Error("data cannot be null.");
|
|
6350
6403
|
if (!skeleton)
|
|
@@ -6764,27 +6817,34 @@ var spine = (() => {
|
|
|
6764
6817
|
}
|
|
6765
6818
|
};
|
|
6766
6819
|
var PathConstraint = _PathConstraint;
|
|
6767
|
-
PathConstraint
|
|
6768
|
-
PathConstraint
|
|
6769
|
-
PathConstraint
|
|
6770
|
-
PathConstraint
|
|
6820
|
+
__publicField(PathConstraint, "NONE", -1);
|
|
6821
|
+
__publicField(PathConstraint, "BEFORE", -2);
|
|
6822
|
+
__publicField(PathConstraint, "AFTER", -3);
|
|
6823
|
+
__publicField(PathConstraint, "epsilon", 1e-5);
|
|
6771
6824
|
|
|
6772
6825
|
// spine-core/src/Slot.ts
|
|
6773
6826
|
var Slot = class {
|
|
6827
|
+
/** The slot's setup pose data. */
|
|
6828
|
+
data;
|
|
6829
|
+
/** The bone this slot belongs to. */
|
|
6830
|
+
bone;
|
|
6831
|
+
/** The color used to tint the slot's attachment. If {@link #getDarkColor()} is set, this is used as the light color for two
|
|
6832
|
+
* color tinting. */
|
|
6833
|
+
color;
|
|
6834
|
+
/** The dark color used to tint the slot's attachment for two color tinting, or null if two color tinting is not used. The dark
|
|
6835
|
+
* color's alpha is not used. */
|
|
6836
|
+
darkColor = null;
|
|
6837
|
+
attachment = null;
|
|
6838
|
+
attachmentState = 0;
|
|
6839
|
+
/** The index of the texture region to display when the slot's attachment has a {@link Sequence}. -1 represents the
|
|
6840
|
+
* {@link Sequence#getSetupIndex()}. */
|
|
6841
|
+
sequenceIndex = -1;
|
|
6842
|
+
/** Values to deform the slot's attachment. For an unweighted mesh, the entries are local positions for each vertex. For a
|
|
6843
|
+
* weighted mesh, the entries are an offset for each vertex which will be added to the mesh's local vertex positions.
|
|
6844
|
+
*
|
|
6845
|
+
* See {@link VertexAttachment#computeWorldVertices()} and {@link DeformTimeline}. */
|
|
6846
|
+
deform = new Array();
|
|
6774
6847
|
constructor(data, bone) {
|
|
6775
|
-
/** The dark color used to tint the slot's attachment for two color tinting, or null if two color tinting is not used. The dark
|
|
6776
|
-
* color's alpha is not used. */
|
|
6777
|
-
this.darkColor = null;
|
|
6778
|
-
this.attachment = null;
|
|
6779
|
-
this.attachmentState = 0;
|
|
6780
|
-
/** The index of the texture region to display when the slot's attachment has a {@link Sequence}. -1 represents the
|
|
6781
|
-
* {@link Sequence#getSetupIndex()}. */
|
|
6782
|
-
this.sequenceIndex = -1;
|
|
6783
|
-
/** Values to deform the slot's attachment. For an unweighted mesh, the entries are local positions for each vertex. For a
|
|
6784
|
-
* weighted mesh, the entries are an offset for each vertex which will be added to the mesh's local vertex positions.
|
|
6785
|
-
*
|
|
6786
|
-
* See {@link VertexAttachment#computeWorldVertices()} and {@link DeformTimeline}. */
|
|
6787
|
-
this.deform = new Array();
|
|
6788
6848
|
if (!data)
|
|
6789
6849
|
throw new Error("data cannot be null.");
|
|
6790
6850
|
if (!bone)
|
|
@@ -6831,15 +6891,21 @@ var spine = (() => {
|
|
|
6831
6891
|
|
|
6832
6892
|
// spine-core/src/TransformConstraint.ts
|
|
6833
6893
|
var TransformConstraint = class {
|
|
6894
|
+
/** The transform constraint's setup pose data. */
|
|
6895
|
+
data;
|
|
6896
|
+
/** The bones that will be modified by this transform constraint. */
|
|
6897
|
+
bones;
|
|
6898
|
+
/** The target bone whose world transform will be copied to the constrained bones. */
|
|
6899
|
+
target;
|
|
6900
|
+
mixRotate = 0;
|
|
6901
|
+
mixX = 0;
|
|
6902
|
+
mixY = 0;
|
|
6903
|
+
mixScaleX = 0;
|
|
6904
|
+
mixScaleY = 0;
|
|
6905
|
+
mixShearY = 0;
|
|
6906
|
+
temp = new Vector2();
|
|
6907
|
+
active = false;
|
|
6834
6908
|
constructor(data, skeleton) {
|
|
6835
|
-
this.mixRotate = 0;
|
|
6836
|
-
this.mixX = 0;
|
|
6837
|
-
this.mixY = 0;
|
|
6838
|
-
this.mixScaleX = 0;
|
|
6839
|
-
this.mixScaleY = 0;
|
|
6840
|
-
this.mixShearY = 0;
|
|
6841
|
-
this.temp = new Vector2();
|
|
6842
|
-
this.active = false;
|
|
6843
6909
|
if (!data)
|
|
6844
6910
|
throw new Error("data cannot be null.");
|
|
6845
6911
|
if (!skeleton)
|
|
@@ -7045,21 +7111,43 @@ var spine = (() => {
|
|
|
7045
7111
|
|
|
7046
7112
|
// spine-core/src/Skeleton.ts
|
|
7047
7113
|
var _Skeleton = class {
|
|
7114
|
+
/** The skeleton's setup pose data. */
|
|
7115
|
+
data;
|
|
7116
|
+
/** The skeleton's bones, sorted parent first. The root bone is always the first bone. */
|
|
7117
|
+
bones;
|
|
7118
|
+
/** The skeleton's slots. */
|
|
7119
|
+
slots;
|
|
7120
|
+
/** The skeleton's slots in the order they should be drawn. The returned array may be modified to change the draw order. */
|
|
7121
|
+
drawOrder;
|
|
7122
|
+
/** The skeleton's IK constraints. */
|
|
7123
|
+
ikConstraints;
|
|
7124
|
+
/** The skeleton's transform constraints. */
|
|
7125
|
+
transformConstraints;
|
|
7126
|
+
/** The skeleton's path constraints. */
|
|
7127
|
+
pathConstraints;
|
|
7128
|
+
/** The list of bones and constraints, sorted in the order they should be updated, as computed by {@link #updateCache()}. */
|
|
7129
|
+
_updateCache = new Array();
|
|
7130
|
+
/** The skeleton's current skin. May be null. */
|
|
7131
|
+
skin = null;
|
|
7132
|
+
/** The color to tint all the skeleton's attachments. */
|
|
7133
|
+
color;
|
|
7134
|
+
/** Scales the entire skeleton on the X axis. This affects all bones, even if the bone's transform mode disallows scale
|
|
7135
|
+
* inheritance. */
|
|
7136
|
+
scaleX = 1;
|
|
7137
|
+
/** Scales the entire skeleton on the Y axis. This affects all bones, even if the bone's transform mode disallows scale
|
|
7138
|
+
* inheritance. */
|
|
7139
|
+
_scaleY = 1;
|
|
7140
|
+
get scaleY() {
|
|
7141
|
+
return _Skeleton.yDown ? -this._scaleY : this._scaleY;
|
|
7142
|
+
}
|
|
7143
|
+
set scaleY(scaleY) {
|
|
7144
|
+
this._scaleY = scaleY;
|
|
7145
|
+
}
|
|
7146
|
+
/** Sets the skeleton X position, which is added to the root bone worldX position. */
|
|
7147
|
+
x = 0;
|
|
7148
|
+
/** Sets the skeleton Y position, which is added to the root bone worldY position. */
|
|
7149
|
+
y = 0;
|
|
7048
7150
|
constructor(data) {
|
|
7049
|
-
/** The list of bones and constraints, sorted in the order they should be updated, as computed by {@link #updateCache()}. */
|
|
7050
|
-
this._updateCache = new Array();
|
|
7051
|
-
/** The skeleton's current skin. May be null. */
|
|
7052
|
-
this.skin = null;
|
|
7053
|
-
/** Scales the entire skeleton on the X axis. This affects all bones, even if the bone's transform mode disallows scale
|
|
7054
|
-
* inheritance. */
|
|
7055
|
-
this.scaleX = 1;
|
|
7056
|
-
/** Scales the entire skeleton on the Y axis. This affects all bones, even if the bone's transform mode disallows scale
|
|
7057
|
-
* inheritance. */
|
|
7058
|
-
this._scaleY = 1;
|
|
7059
|
-
/** Sets the skeleton X position, which is added to the root bone worldX position. */
|
|
7060
|
-
this.x = 0;
|
|
7061
|
-
/** Sets the skeleton Y position, which is added to the root bone worldY position. */
|
|
7062
|
-
this.y = 0;
|
|
7063
7151
|
if (!data)
|
|
7064
7152
|
throw new Error("data cannot be null.");
|
|
7065
7153
|
this.data = data;
|
|
@@ -7103,12 +7191,6 @@ var spine = (() => {
|
|
|
7103
7191
|
this.color = new Color(1, 1, 1, 1);
|
|
7104
7192
|
this.updateCache();
|
|
7105
7193
|
}
|
|
7106
|
-
get scaleY() {
|
|
7107
|
-
return _Skeleton.yDown ? -this._scaleY : this._scaleY;
|
|
7108
|
-
}
|
|
7109
|
-
set scaleY(scaleY) {
|
|
7110
|
-
this._scaleY = scaleY;
|
|
7111
|
-
}
|
|
7112
7194
|
/** Caches information about bones and constraints. Must be called if the {@link #getSkin()} is modified or if bones,
|
|
7113
7195
|
* constraints, or weighted path attachments are added or removed. */
|
|
7114
7196
|
updateCache() {
|
|
@@ -7585,55 +7667,53 @@ var spine = (() => {
|
|
|
7585
7667
|
}
|
|
7586
7668
|
};
|
|
7587
7669
|
var Skeleton = _Skeleton;
|
|
7588
|
-
Skeleton
|
|
7670
|
+
__publicField(Skeleton, "yDown", false);
|
|
7589
7671
|
|
|
7590
7672
|
// spine-core/src/SkeletonData.ts
|
|
7591
7673
|
var SkeletonData = class {
|
|
7592
|
-
|
|
7593
|
-
|
|
7594
|
-
|
|
7595
|
-
|
|
7596
|
-
|
|
7597
|
-
|
|
7598
|
-
|
|
7599
|
-
|
|
7600
|
-
|
|
7601
|
-
|
|
7602
|
-
|
|
7603
|
-
|
|
7604
|
-
|
|
7605
|
-
|
|
7606
|
-
|
|
7607
|
-
|
|
7608
|
-
|
|
7609
|
-
|
|
7610
|
-
|
|
7611
|
-
|
|
7612
|
-
|
|
7613
|
-
|
|
7614
|
-
|
|
7615
|
-
|
|
7616
|
-
|
|
7617
|
-
|
|
7618
|
-
|
|
7619
|
-
|
|
7620
|
-
|
|
7621
|
-
|
|
7622
|
-
|
|
7623
|
-
|
|
7624
|
-
|
|
7625
|
-
|
|
7626
|
-
|
|
7627
|
-
|
|
7628
|
-
|
|
7629
|
-
|
|
7630
|
-
|
|
7631
|
-
|
|
7632
|
-
|
|
7633
|
-
|
|
7634
|
-
|
|
7635
|
-
this.audioPath = null;
|
|
7636
|
-
}
|
|
7674
|
+
/** The skeleton's name, which by default is the name of the skeleton data file, if possible. May be null. */
|
|
7675
|
+
name = null;
|
|
7676
|
+
/** The skeleton's bones, sorted parent first. The root bone is always the first bone. */
|
|
7677
|
+
bones = new Array();
|
|
7678
|
+
// Ordered parents first.
|
|
7679
|
+
/** The skeleton's slots. */
|
|
7680
|
+
slots = new Array();
|
|
7681
|
+
// Setup pose draw order.
|
|
7682
|
+
skins = new Array();
|
|
7683
|
+
/** The skeleton's default skin. By default this skin contains all attachments that were not in a skin in Spine.
|
|
7684
|
+
*
|
|
7685
|
+
* See {@link Skeleton#getAttachmentByName()}.
|
|
7686
|
+
* May be null. */
|
|
7687
|
+
defaultSkin = null;
|
|
7688
|
+
/** The skeleton's events. */
|
|
7689
|
+
events = new Array();
|
|
7690
|
+
/** The skeleton's animations. */
|
|
7691
|
+
animations = new Array();
|
|
7692
|
+
/** The skeleton's IK constraints. */
|
|
7693
|
+
ikConstraints = new Array();
|
|
7694
|
+
/** The skeleton's transform constraints. */
|
|
7695
|
+
transformConstraints = new Array();
|
|
7696
|
+
/** The skeleton's path constraints. */
|
|
7697
|
+
pathConstraints = new Array();
|
|
7698
|
+
/** The X coordinate of the skeleton's axis aligned bounding box in the setup pose. */
|
|
7699
|
+
x = 0;
|
|
7700
|
+
/** The Y coordinate of the skeleton's axis aligned bounding box in the setup pose. */
|
|
7701
|
+
y = 0;
|
|
7702
|
+
/** The width of the skeleton's axis aligned bounding box in the setup pose. */
|
|
7703
|
+
width = 0;
|
|
7704
|
+
/** The height of the skeleton's axis aligned bounding box in the setup pose. */
|
|
7705
|
+
height = 0;
|
|
7706
|
+
/** The Spine version used to export the skeleton data, or null. */
|
|
7707
|
+
version = null;
|
|
7708
|
+
/** The skeleton data hash. This value will change if any of the skeleton data has changed. May be null. */
|
|
7709
|
+
hash = null;
|
|
7710
|
+
// Nonessential
|
|
7711
|
+
/** The dopesheet FPS in Spine. Available only when nonessential data was exported. */
|
|
7712
|
+
fps = 0;
|
|
7713
|
+
/** The path to the images directory as defined in Spine. Available only when nonessential data was exported. May be null. */
|
|
7714
|
+
imagesPath = null;
|
|
7715
|
+
/** The path to the audio directory as defined in Spine. Available only when nonessential data was exported. May be null. */
|
|
7716
|
+
audioPath = null;
|
|
7637
7717
|
/** Finds a bone by comparing each bone's name. It is more efficient to cache the results of this method than to call it
|
|
7638
7718
|
* multiple times.
|
|
7639
7719
|
* @returns May be null. */
|
|
@@ -7757,10 +7837,12 @@ var spine = (() => {
|
|
|
7757
7837
|
}
|
|
7758
7838
|
};
|
|
7759
7839
|
var Skin = class {
|
|
7840
|
+
/** The skin's name, which is unique across all skins in the skeleton. */
|
|
7841
|
+
name;
|
|
7842
|
+
attachments = new Array();
|
|
7843
|
+
bones = Array();
|
|
7844
|
+
constraints = new Array();
|
|
7760
7845
|
constructor(name) {
|
|
7761
|
-
this.attachments = new Array();
|
|
7762
|
-
this.bones = Array();
|
|
7763
|
-
this.constraints = new Array();
|
|
7764
7846
|
if (!name)
|
|
7765
7847
|
throw new Error("name cannot be null.");
|
|
7766
7848
|
this.name = name;
|
|
@@ -7917,19 +7999,23 @@ var spine = (() => {
|
|
|
7917
7999
|
|
|
7918
8000
|
// spine-core/src/SlotData.ts
|
|
7919
8001
|
var SlotData = class {
|
|
8002
|
+
/** The index of the slot in {@link Skeleton#getSlots()}. */
|
|
8003
|
+
index = 0;
|
|
8004
|
+
/** The name of the slot, which is unique across all slots in the skeleton. */
|
|
8005
|
+
name;
|
|
8006
|
+
/** The bone this slot belongs to. */
|
|
8007
|
+
boneData;
|
|
8008
|
+
/** The color used to tint the slot's attachment. If {@link #getDarkColor()} is set, this is used as the light color for two
|
|
8009
|
+
* color tinting. */
|
|
8010
|
+
color = new Color(1, 1, 1, 1);
|
|
8011
|
+
/** The dark color used to tint the slot's attachment for two color tinting, or null if two color tinting is not used. The dark
|
|
8012
|
+
* color's alpha is not used. */
|
|
8013
|
+
darkColor = null;
|
|
8014
|
+
/** The name of the attachment that is visible for this slot in the setup pose, or null if no attachment is visible. */
|
|
8015
|
+
attachmentName = null;
|
|
8016
|
+
/** The blend mode for drawing the slot's attachment. */
|
|
8017
|
+
blendMode = BlendMode.Normal;
|
|
7920
8018
|
constructor(index, name, boneData) {
|
|
7921
|
-
/** The index of the slot in {@link Skeleton#getSlots()}. */
|
|
7922
|
-
this.index = 0;
|
|
7923
|
-
/** The color used to tint the slot's attachment. If {@link #getDarkColor()} is set, this is used as the light color for two
|
|
7924
|
-
* color tinting. */
|
|
7925
|
-
this.color = new Color(1, 1, 1, 1);
|
|
7926
|
-
/** The dark color used to tint the slot's attachment for two color tinting, or null if two color tinting is not used. The dark
|
|
7927
|
-
* color's alpha is not used. */
|
|
7928
|
-
this.darkColor = null;
|
|
7929
|
-
/** The name of the attachment that is visible for this slot in the setup pose, or null if no attachment is visible. */
|
|
7930
|
-
this.attachmentName = null;
|
|
7931
|
-
/** The blend mode for drawing the slot's attachment. */
|
|
7932
|
-
this.blendMode = BlendMode.Normal;
|
|
7933
8019
|
if (index < 0)
|
|
7934
8020
|
throw new Error("index must be >= 0.");
|
|
7935
8021
|
if (!name)
|
|
@@ -7951,33 +8037,10 @@ var spine = (() => {
|
|
|
7951
8037
|
|
|
7952
8038
|
// spine-core/src/TransformConstraintData.ts
|
|
7953
8039
|
var TransformConstraintData = class extends ConstraintData {
|
|
7954
|
-
|
|
7955
|
-
|
|
7956
|
-
|
|
7957
|
-
|
|
7958
|
-
/** The target bone whose world transform will be copied to the constrained bones. */
|
|
7959
|
-
this._target = null;
|
|
7960
|
-
this.mixRotate = 0;
|
|
7961
|
-
this.mixX = 0;
|
|
7962
|
-
this.mixY = 0;
|
|
7963
|
-
this.mixScaleX = 0;
|
|
7964
|
-
this.mixScaleY = 0;
|
|
7965
|
-
this.mixShearY = 0;
|
|
7966
|
-
/** An offset added to the constrained bone rotation. */
|
|
7967
|
-
this.offsetRotation = 0;
|
|
7968
|
-
/** An offset added to the constrained bone X translation. */
|
|
7969
|
-
this.offsetX = 0;
|
|
7970
|
-
/** An offset added to the constrained bone Y translation. */
|
|
7971
|
-
this.offsetY = 0;
|
|
7972
|
-
/** An offset added to the constrained bone scaleX. */
|
|
7973
|
-
this.offsetScaleX = 0;
|
|
7974
|
-
/** An offset added to the constrained bone scaleY. */
|
|
7975
|
-
this.offsetScaleY = 0;
|
|
7976
|
-
/** An offset added to the constrained bone shearY. */
|
|
7977
|
-
this.offsetShearY = 0;
|
|
7978
|
-
this.relative = false;
|
|
7979
|
-
this.local = false;
|
|
7980
|
-
}
|
|
8040
|
+
/** The bones that will be modified by this transform constraint. */
|
|
8041
|
+
bones = new Array();
|
|
8042
|
+
/** The target bone whose world transform will be copied to the constrained bones. */
|
|
8043
|
+
_target = null;
|
|
7981
8044
|
set target(boneData) {
|
|
7982
8045
|
this._target = boneData;
|
|
7983
8046
|
}
|
|
@@ -7987,17 +8050,41 @@ var spine = (() => {
|
|
|
7987
8050
|
else
|
|
7988
8051
|
return this._target;
|
|
7989
8052
|
}
|
|
8053
|
+
mixRotate = 0;
|
|
8054
|
+
mixX = 0;
|
|
8055
|
+
mixY = 0;
|
|
8056
|
+
mixScaleX = 0;
|
|
8057
|
+
mixScaleY = 0;
|
|
8058
|
+
mixShearY = 0;
|
|
8059
|
+
/** An offset added to the constrained bone rotation. */
|
|
8060
|
+
offsetRotation = 0;
|
|
8061
|
+
/** An offset added to the constrained bone X translation. */
|
|
8062
|
+
offsetX = 0;
|
|
8063
|
+
/** An offset added to the constrained bone Y translation. */
|
|
8064
|
+
offsetY = 0;
|
|
8065
|
+
/** An offset added to the constrained bone scaleX. */
|
|
8066
|
+
offsetScaleX = 0;
|
|
8067
|
+
/** An offset added to the constrained bone scaleY. */
|
|
8068
|
+
offsetScaleY = 0;
|
|
8069
|
+
/** An offset added to the constrained bone shearY. */
|
|
8070
|
+
offsetShearY = 0;
|
|
8071
|
+
relative = false;
|
|
8072
|
+
local = false;
|
|
8073
|
+
constructor(name) {
|
|
8074
|
+
super(name, 0, false);
|
|
8075
|
+
}
|
|
7990
8076
|
};
|
|
7991
8077
|
|
|
7992
8078
|
// spine-core/src/SkeletonBinary.ts
|
|
7993
8079
|
var SkeletonBinary = class {
|
|
8080
|
+
/** Scales bone positions, image sizes, and translations as they are loaded. This allows different size images to be used at
|
|
8081
|
+
* runtime than were used in Spine.
|
|
8082
|
+
*
|
|
8083
|
+
* See [Scaling](http://esotericsoftware.com/spine-loading-skeleton-data#Scaling) in the Spine Runtimes Guide. */
|
|
8084
|
+
scale = 1;
|
|
8085
|
+
attachmentLoader;
|
|
8086
|
+
linkedMeshes = new Array();
|
|
7994
8087
|
constructor(attachmentLoader) {
|
|
7995
|
-
/** Scales bone positions, image sizes, and translations as they are loaded. This allows different size images to be used at
|
|
7996
|
-
* runtime than were used in Spine.
|
|
7997
|
-
*
|
|
7998
|
-
* See [Scaling](http://esotericsoftware.com/spine-loading-skeleton-data#Scaling) in the Spine Runtimes Guide. */
|
|
7999
|
-
this.scale = 1;
|
|
8000
|
-
this.linkedMeshes = new Array();
|
|
8001
8088
|
this.attachmentLoader = attachmentLoader;
|
|
8002
8089
|
}
|
|
8003
8090
|
readSkeletonData(binary) {
|
|
@@ -9011,6 +9098,11 @@ var spine = (() => {
|
|
|
9011
9098
|
}
|
|
9012
9099
|
};
|
|
9013
9100
|
var LinkedMesh = class {
|
|
9101
|
+
parent;
|
|
9102
|
+
skin;
|
|
9103
|
+
slotIndex;
|
|
9104
|
+
mesh;
|
|
9105
|
+
inheritTimeline;
|
|
9014
9106
|
constructor(mesh, skin, slotIndex, parent, inheritDeform) {
|
|
9015
9107
|
this.mesh = mesh;
|
|
9016
9108
|
this.skin = skin;
|
|
@@ -9104,23 +9196,21 @@ var spine = (() => {
|
|
|
9104
9196
|
|
|
9105
9197
|
// spine-core/src/SkeletonBounds.ts
|
|
9106
9198
|
var SkeletonBounds = class {
|
|
9107
|
-
|
|
9108
|
-
|
|
9109
|
-
|
|
9110
|
-
|
|
9111
|
-
|
|
9112
|
-
|
|
9113
|
-
|
|
9114
|
-
|
|
9115
|
-
|
|
9116
|
-
|
|
9117
|
-
|
|
9118
|
-
|
|
9119
|
-
|
|
9120
|
-
|
|
9121
|
-
|
|
9122
|
-
});
|
|
9123
|
-
}
|
|
9199
|
+
/** The left edge of the axis aligned bounding box. */
|
|
9200
|
+
minX = 0;
|
|
9201
|
+
/** The bottom edge of the axis aligned bounding box. */
|
|
9202
|
+
minY = 0;
|
|
9203
|
+
/** The right edge of the axis aligned bounding box. */
|
|
9204
|
+
maxX = 0;
|
|
9205
|
+
/** The top edge of the axis aligned bounding box. */
|
|
9206
|
+
maxY = 0;
|
|
9207
|
+
/** The visible bounding boxes. */
|
|
9208
|
+
boundingBoxes = new Array();
|
|
9209
|
+
/** The world vertices for the bounding box polygons. */
|
|
9210
|
+
polygons = new Array();
|
|
9211
|
+
polygonPool = new Pool(() => {
|
|
9212
|
+
return Utils.newFloatArray(16);
|
|
9213
|
+
});
|
|
9124
9214
|
/** Clears any previous polygons, finds all visible bounding box attachments, and computes the world vertices for each bounding
|
|
9125
9215
|
* box's polygon.
|
|
9126
9216
|
* @param updateAabb If true, the axis aligned bounding box containing all the polygons is computed. If false, the
|
|
@@ -9291,19 +9381,17 @@ var spine = (() => {
|
|
|
9291
9381
|
|
|
9292
9382
|
// spine-core/src/Triangulator.ts
|
|
9293
9383
|
var Triangulator = class {
|
|
9294
|
-
|
|
9295
|
-
|
|
9296
|
-
|
|
9297
|
-
|
|
9298
|
-
|
|
9299
|
-
|
|
9300
|
-
|
|
9301
|
-
|
|
9302
|
-
|
|
9303
|
-
|
|
9304
|
-
|
|
9305
|
-
});
|
|
9306
|
-
}
|
|
9384
|
+
convexPolygons = new Array();
|
|
9385
|
+
convexPolygonsIndices = new Array();
|
|
9386
|
+
indicesArray = new Array();
|
|
9387
|
+
isConcaveArray = new Array();
|
|
9388
|
+
triangles = new Array();
|
|
9389
|
+
polygonPool = new Pool(() => {
|
|
9390
|
+
return new Array();
|
|
9391
|
+
});
|
|
9392
|
+
polygonIndicesPool = new Pool(() => {
|
|
9393
|
+
return new Array();
|
|
9394
|
+
});
|
|
9307
9395
|
triangulate(verticesArray) {
|
|
9308
9396
|
let vertices = verticesArray;
|
|
9309
9397
|
let vertexCount = verticesArray.length >> 1;
|
|
@@ -9507,16 +9595,14 @@ var spine = (() => {
|
|
|
9507
9595
|
|
|
9508
9596
|
// spine-core/src/SkeletonClipping.ts
|
|
9509
9597
|
var SkeletonClipping = class {
|
|
9510
|
-
|
|
9511
|
-
|
|
9512
|
-
|
|
9513
|
-
|
|
9514
|
-
|
|
9515
|
-
|
|
9516
|
-
|
|
9517
|
-
|
|
9518
|
-
this.clippingPolygons = null;
|
|
9519
|
-
}
|
|
9598
|
+
triangulator = new Triangulator();
|
|
9599
|
+
clippingPolygon = new Array();
|
|
9600
|
+
clipOutput = new Array();
|
|
9601
|
+
clippedVertices = new Array();
|
|
9602
|
+
clippedTriangles = new Array();
|
|
9603
|
+
scratch = new Array();
|
|
9604
|
+
clipAttachment = null;
|
|
9605
|
+
clippingPolygons = null;
|
|
9520
9606
|
clipStart(slot, clip) {
|
|
9521
9607
|
if (this.clipAttachment)
|
|
9522
9608
|
return 0;
|
|
@@ -9796,13 +9882,14 @@ var spine = (() => {
|
|
|
9796
9882
|
|
|
9797
9883
|
// spine-core/src/SkeletonJson.ts
|
|
9798
9884
|
var SkeletonJson = class {
|
|
9885
|
+
attachmentLoader;
|
|
9886
|
+
/** Scales bone positions, image sizes, and translations as they are loaded. This allows different size images to be used at
|
|
9887
|
+
* runtime than were used in Spine.
|
|
9888
|
+
*
|
|
9889
|
+
* See [Scaling](http://esotericsoftware.com/spine-loading-skeleton-data#Scaling) in the Spine Runtimes Guide. */
|
|
9890
|
+
scale = 1;
|
|
9891
|
+
linkedMeshes = new Array();
|
|
9799
9892
|
constructor(attachmentLoader) {
|
|
9800
|
-
/** Scales bone positions, image sizes, and translations as they are loaded. This allows different size images to be used at
|
|
9801
|
-
* runtime than were used in Spine.
|
|
9802
|
-
*
|
|
9803
|
-
* See [Scaling](http://esotericsoftware.com/spine-loading-skeleton-data#Scaling) in the Spine Runtimes Guide. */
|
|
9804
|
-
this.scale = 1;
|
|
9805
|
-
this.linkedMeshes = new Array();
|
|
9806
9893
|
this.attachmentLoader = attachmentLoader;
|
|
9807
9894
|
}
|
|
9808
9895
|
readSkeletonData(json) {
|
|
@@ -10664,6 +10751,11 @@ var spine = (() => {
|
|
|
10664
10751
|
}
|
|
10665
10752
|
};
|
|
10666
10753
|
var LinkedMesh2 = class {
|
|
10754
|
+
parent;
|
|
10755
|
+
skin;
|
|
10756
|
+
slotIndex;
|
|
10757
|
+
mesh;
|
|
10758
|
+
inheritTimeline;
|
|
10667
10759
|
constructor(mesh, skin, slotIndex, parent, inheritDeform) {
|
|
10668
10760
|
this.mesh = mesh;
|
|
10669
10761
|
this.skin = skin;
|