@esotericsoftware/spine-core 4.1.4 → 4.1.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -510,6 +510,8 @@ var spine = (() => {
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  constructor(name) {
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  super(name);
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  this.id = _VertexAttachment.nextID++;
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+ this.bones = null;
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+ this.vertices = null;
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  this.worldVerticesLength = 0;
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  this.timelineAttahment = this;
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  }
@@ -655,6 +657,8 @@ var spine = (() => {
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  // spine-core/src/Animation.ts
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  var Animation = class {
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  constructor(name, timelines, duration) {
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+ this.timelines = null;
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+ this.timelineIds = null;
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  if (!name)
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  throw new Error("name cannot be null.");
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  this.name = name;
@@ -724,6 +728,8 @@ var spine = (() => {
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  };
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  var Timeline = class {
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  constructor(frameCount, propertyIds) {
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+ this.propertyIds = null;
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+ this.frames = null;
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  this.propertyIds = propertyIds;
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  this.frames = Utils.newFloatArray(frameCount * this.getFrameEntries());
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  }
@@ -757,6 +763,7 @@ var spine = (() => {
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  var CurveTimeline = class extends Timeline {
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  constructor(frameCount, bezierCount, propertyIds) {
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  super(frameCount, propertyIds);
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+ this.curves = null;
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  this.curves = Utils.newFloatArray(frameCount + bezierCount * 18);
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  this.curves[frameCount - 1] = 1;
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  }
@@ -1093,8 +1100,8 @@ var spine = (() => {
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  bone.scaleY = by + (Math.abs(y) * MathUtils.signum(by) - by) * alpha;
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  break;
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  case 3:
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- bone.scaleX = (x - bone.data.scaleX) * alpha;
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- bone.scaleY = (y - bone.data.scaleY) * alpha;
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+ bone.scaleX += (x - bone.data.scaleX) * alpha;
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+ bone.scaleY += (y - bone.data.scaleY) * alpha;
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  }
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  } else {
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  switch (blend) {
@@ -1160,7 +1167,7 @@ var spine = (() => {
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  bone.scaleX = bx + (Math.abs(x) * MathUtils.signum(bx) - bx) * alpha;
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  break;
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  case 3:
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- bone.scaleX = (x - bone.data.scaleX) * alpha;
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+ bone.scaleX += (x - bone.data.scaleX) * alpha;
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  }
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  } else {
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  switch (blend) {
@@ -1221,7 +1228,7 @@ var spine = (() => {
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  bone.scaleY = by + (Math.abs(y) * MathUtils.signum(by) - by) * alpha;
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  break;
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  case 3:
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- bone.scaleY = (y - bone.data.scaleY) * alpha;
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+ bone.scaleY += (y - bone.data.scaleY) * alpha;
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  }
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  } else {
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  switch (blend) {
@@ -1816,6 +1823,8 @@ var spine = (() => {
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  Property.deform + "|" + slotIndex + "|" + attachment.id
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  ]);
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  this.slotIndex = 0;
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+ this.attachment = null;
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+ this.vertices = null;
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  this.slotIndex = slotIndex;
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  this.attachment = attachment;
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  this.vertices = new Array(frameCount);
@@ -2032,6 +2041,7 @@ var spine = (() => {
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  var _EventTimeline = class extends Timeline {
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  constructor(frameCount) {
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  super(frameCount, _EventTimeline.propertyIds);
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+ this.events = null;
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  this.events = new Array(frameCount);
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  }
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  getFrameCount() {
@@ -2074,6 +2084,7 @@ var spine = (() => {
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  var _DrawOrderTimeline = class extends Timeline {
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  constructor(frameCount) {
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  super(frameCount, _DrawOrderTimeline.propertyIds);
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+ this.drawOrders = null;
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  this.drawOrders = new Array(frameCount);
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  }
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  getFrameCount() {
@@ -2112,6 +2123,7 @@ var spine = (() => {
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  super(frameCount, bezierCount, [
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  Property.ikConstraint + "|" + ikConstraintIndex
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  ]);
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+ this.ikConstraintIndex = 0;
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  this.ikConstraintIndex = ikConstraintIndex;
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  }
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  getFrameEntries() {
@@ -2197,6 +2209,7 @@ var spine = (() => {
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  super(frameCount, bezierCount, [
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  Property.transformConstraint + "|" + transformConstraintIndex
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  ]);
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+ this.transformConstraintIndex = 0;
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  this.transformConstraintIndex = transformConstraintIndex;
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  }
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  getFrameEntries() {
@@ -2296,6 +2309,7 @@ var spine = (() => {
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  var PathConstraintPositionTimeline = class extends CurveTimeline1 {
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  constructor(frameCount, bezierCount, pathConstraintIndex) {
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  super(frameCount, bezierCount, Property.pathConstraintPosition + "|" + pathConstraintIndex);
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+ this.pathConstraintIndex = 0;
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  this.pathConstraintIndex = pathConstraintIndex;
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  }
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  apply(skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
@@ -2477,17 +2491,25 @@ var spine = (() => {
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  case SequenceMode.loop:
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  index %= count;
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  break;
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- case SequenceMode.pingpong:
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+ case SequenceMode.pingpong: {
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  let n = (count << 1) - 2;
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  index %= n;
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  if (index >= count)
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  index = n - index;
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  break;
2500
+ }
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  case SequenceMode.onceReverse:
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  index = Math.max(count - 1 - index, 0);
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  break;
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  case SequenceMode.loopReverse:
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  index = count - 1 - index % count;
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+ break;
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+ case SequenceMode.pingpongReverse: {
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+ let n = (count << 1) - 2;
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+ index = (index + count - 1) % n;
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+ if (index >= count)
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+ index = n - index;
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+ }
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  }
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  }
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  slot.sequenceIndex = index;
@@ -2501,6 +2523,7 @@ var spine = (() => {
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  // spine-core/src/AnimationState.ts
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  var AnimationState = class {
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  constructor(data) {
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+ this.data = null;
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  this.tracks = new Array();
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  this.timeScale = 1;
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  this.unkeyedState = 0;
@@ -2627,13 +2650,14 @@ var spine = (() => {
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  }
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  } else {
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  let timelineMode = current.timelineMode;
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- let firstFrame = current.timelinesRotation.length != timelineCount << 1;
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+ let shortestRotation = current.shortestRotation;
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+ let firstFrame = !shortestRotation && current.timelinesRotation.length != timelineCount << 1;
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  if (firstFrame)
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  current.timelinesRotation.length = timelineCount << 1;
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  for (let ii = 0; ii < timelineCount; ii++) {
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  let timeline2 = timelines[ii];
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  let timelineBlend = timelineMode[ii] == SUBSEQUENT ? blend : MixBlend.setup;
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- if (timeline2 instanceof RotateTimeline) {
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+ if (!shortestRotation && timeline2 instanceof RotateTimeline) {
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  this.applyRotateTimeline(timeline2, skeleton, applyTime, mix, timelineBlend, current.timelinesRotation, ii << 1, firstFrame);
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  } else if (timeline2 instanceof AttachmentTimeline) {
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  this.applyAttachmentTimeline(timeline2, skeleton, applyTime, blend, true);
@@ -2693,7 +2717,8 @@ var spine = (() => {
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  } else {
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  let timelineMode = from.timelineMode;
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  let timelineHoldMix = from.timelineHoldMix;
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- let firstFrame = from.timelinesRotation.length != timelineCount << 1;
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+ let shortestRotation = from.shortestRotation;
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+ let firstFrame = !shortestRotation && from.timelinesRotation.length != timelineCount << 1;
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  if (firstFrame)
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  from.timelinesRotation.length = timelineCount << 1;
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  from.totalAlpha = 0;
@@ -2728,7 +2753,7 @@ var spine = (() => {
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  break;
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  }
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  from.totalAlpha += alpha;
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- if (timeline instanceof RotateTimeline)
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+ if (!shortestRotation && timeline instanceof RotateTimeline)
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  this.applyRotateTimeline(timeline, skeleton, applyTime, alpha, timelineBlend, from.timelinesRotation, i << 1, firstFrame);
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  else if (timeline instanceof AttachmentTimeline)
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  this.applyAttachmentTimeline(timeline, skeleton, applyTime, timelineBlend, attachments);
@@ -2979,10 +3004,13 @@ var spine = (() => {
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  }
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  trackEntry(trackIndex, animation, loop, last) {
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  let entry = this.trackEntryPool.obtain();
3007
+ entry.reset();
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  entry.trackIndex = trackIndex;
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  entry.animation = animation;
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  entry.loop = loop;
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  entry.holdPrevious = false;
3012
+ entry.reverse = false;
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+ entry.shortestRotation = false;
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  entry.eventThreshold = 0;
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  entry.attachmentThreshold = 0;
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  entry.drawOrderThreshold = 0;
@@ -2997,9 +3025,10 @@ var spine = (() => {
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  entry.trackEnd = Number.MAX_VALUE;
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  entry.timeScale = 1;
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  entry.alpha = 1;
3000
- entry.interruptAlpha = 1;
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  entry.mixTime = 0;
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  entry.mixDuration = !last ? 0 : this.data.getMix(last.animation, animation);
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+ entry.interruptAlpha = 1;
3031
+ entry.totalAlpha = 0;
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  entry.mixBlend = MixBlend.replace;
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  return entry;
3005
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  }
@@ -3089,6 +3118,35 @@ var spine = (() => {
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  };
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  var TrackEntry = class {
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  constructor() {
3121
+ this.animation = null;
3122
+ this.previous = null;
3123
+ this.next = null;
3124
+ this.mixingFrom = null;
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+ this.mixingTo = null;
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+ this.listener = null;
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+ this.trackIndex = 0;
3128
+ this.loop = false;
3129
+ this.holdPrevious = false;
3130
+ this.reverse = false;
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+ this.shortestRotation = false;
3132
+ this.eventThreshold = 0;
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+ this.attachmentThreshold = 0;
3134
+ this.drawOrderThreshold = 0;
3135
+ this.animationStart = 0;
3136
+ this.animationEnd = 0;
3137
+ this.animationLast = 0;
3138
+ this.nextAnimationLast = 0;
3139
+ this.delay = 0;
3140
+ this.trackTime = 0;
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+ this.trackLast = 0;
3142
+ this.nextTrackLast = 0;
3143
+ this.trackEnd = 0;
3144
+ this.timeScale = 0;
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+ this.alpha = 0;
3146
+ this.mixTime = 0;
3147
+ this.mixDuration = 0;
3148
+ this.interruptAlpha = 0;
3149
+ this.totalAlpha = 0;
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  this.mixBlend = MixBlend.replace;
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  this.timelineMode = new Array();
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  this.timelineHoldMix = new Array();
@@ -3139,6 +3197,7 @@ var spine = (() => {
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  constructor(animState) {
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  this.objects = [];
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  this.drainDisabled = false;
3200
+ this.animState = null;
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  this.animState = animState;
3143
3202
  }
3144
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  start(entry) {
@@ -3265,6 +3324,7 @@ var spine = (() => {
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  // spine-core/src/AnimationStateData.ts
3266
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  var AnimationStateData = class {
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  constructor(skeletonData) {
3327
+ this.skeletonData = null;
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  this.animationToMixTime = {};
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  this.defaultMix = 0;
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  if (!skeletonData)
@@ -3313,6 +3373,7 @@ var spine = (() => {
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  var ClippingAttachment = class extends VertexAttachment {
3314
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  constructor(name) {
3315
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  super(name);
3376
+ this.endSlot = null;
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  this.color = new Color(0.2275, 0.2275, 0.8078, 1);
3317
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  }
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  copy() {
@@ -3536,6 +3597,7 @@ var spine = (() => {
3536
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  };
3537
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  var TextureAtlasReader = class {
3538
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  constructor(text) {
3600
+ this.lines = null;
3539
3601
  this.index = 0;
3540
3602
  this.lines = text.split(/\r\n|\r|\n/);
3541
3603
  }
@@ -3569,10 +3631,15 @@ var spine = (() => {
3569
3631
  };
3570
3632
  var TextureAtlasPage = class {
3571
3633
  constructor() {
3634
+ this.name = null;
3572
3635
  this.minFilter = TextureFilter.Nearest;
3573
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  this.magFilter = TextureFilter.Nearest;
3574
3637
  this.uWrap = TextureWrap.ClampToEdge;
3575
3638
  this.vWrap = TextureWrap.ClampToEdge;
3639
+ this.texture = null;
3640
+ this.width = 0;
3641
+ this.height = 0;
3642
+ this.pma = false;
3576
3643
  }
3577
3644
  setTexture(texture) {
3578
3645
  this.texture = texture;
@@ -3581,13 +3648,39 @@ var spine = (() => {
3581
3648
  }
3582
3649
  };
3583
3650
  var TextureAtlasRegion = class extends TextureRegion {
3651
+ constructor() {
3652
+ super(...arguments);
3653
+ this.page = null;
3654
+ this.name = null;
3655
+ this.x = 0;
3656
+ this.y = 0;
3657
+ this.offsetX = 0;
3658
+ this.offsetY = 0;
3659
+ this.originalWidth = 0;
3660
+ this.originalHeight = 0;
3661
+ this.index = 0;
3662
+ this.degrees = 0;
3663
+ this.names = null;
3664
+ this.values = null;
3665
+ }
3584
3666
  };
3585
3667
 
3586
3668
  // spine-core/src/attachments/MeshAttachment.ts
3587
3669
  var MeshAttachment = class extends VertexAttachment {
3588
3670
  constructor(name) {
3589
3671
  super(name);
3672
+ this.region = null;
3673
+ this.path = null;
3674
+ this.regionUVs = null;
3675
+ this.uvs = null;
3676
+ this.triangles = null;
3590
3677
  this.color = new Color(1, 1, 1, 1);
3678
+ this.width = 0;
3679
+ this.height = 0;
3680
+ this.hullLength = 0;
3681
+ this.edges = null;
3682
+ this.parentMesh = null;
3683
+ this.sequence = null;
3591
3684
  this.tempColor = new Color(0, 0, 0, 0);
3592
3685
  }
3593
3686
  updateRegion() {
@@ -3709,6 +3802,7 @@ var spine = (() => {
3709
3802
  var PathAttachment = class extends VertexAttachment {
3710
3803
  constructor(name) {
3711
3804
  super(name);
3805
+ this.lengths = null;
3712
3806
  this.closed = false;
3713
3807
  this.constantSpeed = false;
3714
3808
  this.color = new Color(1, 1, 1, 1);
@@ -3729,6 +3823,9 @@ var spine = (() => {
3729
3823
  var PointAttachment = class extends VertexAttachment {
3730
3824
  constructor(name) {
3731
3825
  super(name);
3826
+ this.x = 0;
3827
+ this.y = 0;
3828
+ this.rotation = 0;
3732
3829
  this.color = new Color(0.38, 0.94, 0, 1);
3733
3830
  }
3734
3831
  computeWorldPosition(bone, point) {
@@ -3764,6 +3861,10 @@ var spine = (() => {
3764
3861
  this.width = 0;
3765
3862
  this.height = 0;
3766
3863
  this.color = new Color(1, 1, 1, 1);
3864
+ this.path = null;
3865
+ this.rendererObject = null;
3866
+ this.region = null;
3867
+ this.sequence = null;
3767
3868
  this.offset = Utils.newFloatArray(8);
3768
3869
  this.uvs = Utils.newFloatArray(8);
3769
3870
  this.tempColor = new Color(1, 1, 1, 1);
@@ -3902,6 +4003,7 @@ var spine = (() => {
3902
4003
  // spine-core/src/AtlasAttachmentLoader.ts
3903
4004
  var AtlasAttachmentLoader = class {
3904
4005
  constructor(atlas) {
4006
+ this.atlas = null;
3905
4007
  this.atlas = atlas;
3906
4008
  }
3907
4009
  loadSequence(name, basePath, sequence) {
@@ -3957,6 +4059,10 @@ var spine = (() => {
3957
4059
  // spine-core/src/BoneData.ts
3958
4060
  var BoneData = class {
3959
4061
  constructor(index, name, parent) {
4062
+ this.index = 0;
4063
+ this.name = null;
4064
+ this.parent = null;
4065
+ this.length = 0;
3960
4066
  this.x = 0;
3961
4067
  this.y = 0;
3962
4068
  this.rotation = 0;
@@ -3988,6 +4094,9 @@ var spine = (() => {
3988
4094
  // spine-core/src/Bone.ts
3989
4095
  var Bone = class {
3990
4096
  constructor(data, skeleton, parent) {
4097
+ this.data = null;
4098
+ this.skeleton = null;
4099
+ this.parent = null;
3991
4100
  this.children = new Array();
3992
4101
  this.x = 0;
3993
4102
  this.y = 0;
@@ -4240,6 +4349,7 @@ var spine = (() => {
4240
4349
  // spine-core/src/AssetManagerBase.ts
4241
4350
  var AssetManagerBase = class {
4242
4351
  constructor(textureLoader, pathPrefix = "", downloader = null) {
4352
+ this.pathPrefix = null;
4243
4353
  this.assets = {};
4244
4354
  this.errors = {};
4245
4355
  this.toLoad = 0;
@@ -4323,7 +4433,7 @@ var spine = (() => {
4323
4433
  image.src = path;
4324
4434
  }
4325
4435
  }
4326
- loadTextureAtlas(path, success = null, error = null) {
4436
+ loadTextureAtlas(path, success = null, error = null, fileAlias = null) {
4327
4437
  let index = path.lastIndexOf("/");
4328
4438
  let parent = index >= 0 ? path.substring(0, index + 1) : "";
4329
4439
  path = this.start(path);
@@ -4332,7 +4442,7 @@ var spine = (() => {
4332
4442
  let atlas = new TextureAtlas(atlasText);
4333
4443
  let toLoad = atlas.pages.length, abort = false;
4334
4444
  for (let page of atlas.pages) {
4335
- this.loadTexture(parent + page.name, (imagePath, texture) => {
4445
+ this.loadTexture(fileAlias == null ? parent + page.name : fileAlias[page.name], (imagePath, texture) => {
4336
4446
  if (!abort) {
4337
4447
  page.setTexture(texture);
4338
4448
  if (--toLoad == 0)
@@ -4509,6 +4619,13 @@ var spine = (() => {
4509
4619
  // spine-core/src/Event.ts
4510
4620
  var Event = class {
4511
4621
  constructor(time, data) {
4622
+ this.data = null;
4623
+ this.intValue = 0;
4624
+ this.floatValue = 0;
4625
+ this.stringValue = null;
4626
+ this.time = 0;
4627
+ this.volume = 0;
4628
+ this.balance = 0;
4512
4629
  if (!data)
4513
4630
  throw new Error("data cannot be null.");
4514
4631
  this.time = time;
@@ -4519,6 +4636,13 @@ var spine = (() => {
4519
4636
  // spine-core/src/EventData.ts
4520
4637
  var EventData = class {
4521
4638
  constructor(name) {
4639
+ this.name = null;
4640
+ this.intValue = 0;
4641
+ this.floatValue = 0;
4642
+ this.stringValue = null;
4643
+ this.audioPath = null;
4644
+ this.volume = 0;
4645
+ this.balance = 0;
4522
4646
  this.name = name;
4523
4647
  }
4524
4648
  };
@@ -4526,6 +4650,9 @@ var spine = (() => {
4526
4650
  // spine-core/src/IkConstraint.ts
4527
4651
  var IkConstraint = class {
4528
4652
  constructor(data, skeleton) {
4653
+ this.data = null;
4654
+ this.bones = null;
4655
+ this.target = null;
4529
4656
  this.bendDirection = 0;
4530
4657
  this.compress = false;
4531
4658
  this.stretch = false;
@@ -4764,6 +4891,7 @@ var spine = (() => {
4764
4891
  constructor(name) {
4765
4892
  super(name, 0, false);
4766
4893
  this.bones = new Array();
4894
+ this.target = null;
4767
4895
  this.bendDirection = 1;
4768
4896
  this.compress = false;
4769
4897
  this.stretch = false;
@@ -4778,6 +4906,13 @@ var spine = (() => {
4778
4906
  constructor(name) {
4779
4907
  super(name, 0, false);
4780
4908
  this.bones = new Array();
4909
+ this.target = null;
4910
+ this.positionMode = null;
4911
+ this.spacingMode = null;
4912
+ this.rotateMode = null;
4913
+ this.offsetRotation = 0;
4914
+ this.position = 0;
4915
+ this.spacing = 0;
4781
4916
  this.mixRotate = 0;
4782
4917
  this.mixX = 0;
4783
4918
  this.mixY = 0;
@@ -4805,6 +4940,9 @@ var spine = (() => {
4805
4940
  // spine-core/src/PathConstraint.ts
4806
4941
  var _PathConstraint = class {
4807
4942
  constructor(data, skeleton) {
4943
+ this.data = null;
4944
+ this.bones = null;
4945
+ this.target = null;
4808
4946
  this.position = 0;
4809
4947
  this.spacing = 0;
4810
4948
  this.mixRotate = 0;
@@ -5224,6 +5362,12 @@ var spine = (() => {
5224
5362
  // spine-core/src/Slot.ts
5225
5363
  var Slot = class {
5226
5364
  constructor(data, bone) {
5365
+ this.data = null;
5366
+ this.bone = null;
5367
+ this.color = null;
5368
+ this.darkColor = null;
5369
+ this.attachment = null;
5370
+ this.attachmentState = 0;
5227
5371
  this.deform = new Array();
5228
5372
  if (!data)
5229
5373
  throw new Error("data cannot be null.");
@@ -5266,6 +5410,9 @@ var spine = (() => {
5266
5410
  // spine-core/src/TransformConstraint.ts
5267
5411
  var TransformConstraint = class {
5268
5412
  constructor(data, skeleton) {
5413
+ this.data = null;
5414
+ this.bones = null;
5415
+ this.target = null;
5269
5416
  this.mixRotate = 0;
5270
5417
  this.mixX = 0;
5271
5418
  this.mixY = 0;
@@ -5473,7 +5620,16 @@ var spine = (() => {
5473
5620
  // spine-core/src/Skeleton.ts
5474
5621
  var Skeleton = class {
5475
5622
  constructor(data) {
5623
+ this.data = null;
5624
+ this.bones = null;
5625
+ this.slots = null;
5626
+ this.drawOrder = null;
5627
+ this.ikConstraints = null;
5628
+ this.transformConstraints = null;
5629
+ this.pathConstraints = null;
5476
5630
  this._updateCache = new Array();
5631
+ this.skin = null;
5632
+ this.color = null;
5477
5633
  this.scaleX = 1;
5478
5634
  this.scaleY = 1;
5479
5635
  this.x = 0;
@@ -5932,15 +6088,25 @@ var spine = (() => {
5932
6088
  // spine-core/src/SkeletonData.ts
5933
6089
  var SkeletonData = class {
5934
6090
  constructor() {
6091
+ this.name = null;
5935
6092
  this.bones = new Array();
5936
6093
  this.slots = new Array();
5937
6094
  this.skins = new Array();
6095
+ this.defaultSkin = null;
5938
6096
  this.events = new Array();
5939
6097
  this.animations = new Array();
5940
6098
  this.ikConstraints = new Array();
5941
6099
  this.transformConstraints = new Array();
5942
6100
  this.pathConstraints = new Array();
6101
+ this.x = 0;
6102
+ this.y = 0;
6103
+ this.width = 0;
6104
+ this.height = 0;
6105
+ this.version = null;
6106
+ this.hash = null;
5943
6107
  this.fps = 0;
6108
+ this.imagesPath = null;
6109
+ this.audioPath = null;
5944
6110
  }
5945
6111
  findBone(boneName) {
5946
6112
  if (!boneName)
@@ -6034,7 +6200,7 @@ var spine = (() => {
6034
6200
 
6035
6201
  // spine-core/src/Skin.ts
6036
6202
  var SkinEntry = class {
6037
- constructor(slotIndex, name, attachment) {
6203
+ constructor(slotIndex = 0, name = null, attachment = null) {
6038
6204
  this.slotIndex = slotIndex;
6039
6205
  this.name = name;
6040
6206
  this.attachment = attachment;
@@ -6042,6 +6208,7 @@ var spine = (() => {
6042
6208
  };
6043
6209
  var Skin = class {
6044
6210
  constructor(name) {
6211
+ this.name = null;
6045
6212
  this.attachments = new Array();
6046
6213
  this.bones = Array();
6047
6214
  this.constraints = new Array();
@@ -6192,7 +6359,13 @@ var spine = (() => {
6192
6359
  // spine-core/src/SlotData.ts
6193
6360
  var SlotData = class {
6194
6361
  constructor(index, name, boneData) {
6362
+ this.index = 0;
6363
+ this.name = null;
6364
+ this.boneData = null;
6195
6365
  this.color = new Color(1, 1, 1, 1);
6366
+ this.darkColor = null;
6367
+ this.attachmentName = null;
6368
+ this.blendMode = null;
6196
6369
  if (index < 0)
6197
6370
  throw new Error("index must be >= 0.");
6198
6371
  if (!name)
@@ -6217,6 +6390,7 @@ var spine = (() => {
6217
6390
  constructor(name) {
6218
6391
  super(name, 0, false);
6219
6392
  this.bones = new Array();
6393
+ this.target = null;
6220
6394
  this.mixRotate = 0;
6221
6395
  this.mixX = 0;
6222
6396
  this.mixY = 0;
@@ -6238,6 +6412,7 @@ var spine = (() => {
6238
6412
  var SkeletonBinary = class {
6239
6413
  constructor(attachmentLoader) {
6240
6414
  this.scale = 1;
6415
+ this.attachmentLoader = null;
6241
6416
  this.linkedMeshes = new Array();
6242
6417
  this.attachmentLoader = attachmentLoader;
6243
6418
  }
@@ -7949,6 +8124,7 @@ var spine = (() => {
7949
8124
  // spine-core/src/SkeletonJson.ts
7950
8125
  var SkeletonJson = class {
7951
8126
  constructor(attachmentLoader) {
8127
+ this.attachmentLoader = null;
7952
8128
  this.scale = 1;
7953
8129
  this.linkedMeshes = new Array();
7954
8130
  this.attachmentLoader = attachmentLoader;