@esotericsoftware/spine-core 4.1.16 → 4.2.2

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Files changed (59) hide show
  1. package/dist/Animation.d.ts +7 -7
  2. package/dist/Animation.js +8 -16
  3. package/dist/AnimationState.d.ts +18 -17
  4. package/dist/AnimationState.js +33 -26
  5. package/dist/AnimationStateData.js +1 -3
  6. package/dist/AssetManagerBase.js +10 -10
  7. package/dist/AtlasAttachmentLoader.js +7 -7
  8. package/dist/Bone.d.ts +2 -2
  9. package/dist/Bone.js +1 -5
  10. package/dist/BoneData.d.ts +2 -2
  11. package/dist/BoneData.js +1 -3
  12. package/dist/Event.d.ts +1 -1
  13. package/dist/Event.js +1 -2
  14. package/dist/EventData.d.ts +2 -2
  15. package/dist/EventData.js +1 -2
  16. package/dist/IkConstraint.js +15 -10
  17. package/dist/IkConstraintData.d.ts +3 -1
  18. package/dist/IkConstraintData.js +9 -2
  19. package/dist/PathConstraint.js +13 -12
  20. package/dist/PathConstraintData.d.ts +3 -1
  21. package/dist/PathConstraintData.js +12 -5
  22. package/dist/Skeleton.d.ts +9 -9
  23. package/dist/Skeleton.js +9 -18
  24. package/dist/SkeletonBinary.d.ts +2 -2
  25. package/dist/SkeletonBinary.js +54 -14
  26. package/dist/SkeletonBounds.d.ts +3 -3
  27. package/dist/SkeletonClipping.js +5 -3
  28. package/dist/SkeletonData.d.ts +14 -14
  29. package/dist/SkeletonData.js +1 -1
  30. package/dist/SkeletonJson.d.ts +2 -2
  31. package/dist/SkeletonJson.js +96 -23
  32. package/dist/Skin.d.ts +2 -2
  33. package/dist/Skin.js +3 -5
  34. package/dist/Slot.d.ts +4 -4
  35. package/dist/Slot.js +4 -8
  36. package/dist/SlotData.d.ts +2 -2
  37. package/dist/SlotData.js +2 -6
  38. package/dist/TextureAtlas.d.ts +6 -4
  39. package/dist/TextureAtlas.js +29 -33
  40. package/dist/TransformConstraint.js +11 -10
  41. package/dist/TransformConstraintData.d.ts +3 -1
  42. package/dist/TransformConstraintData.js +9 -2
  43. package/dist/Utils.d.ts +2 -2
  44. package/dist/Utils.js +1 -1
  45. package/dist/attachments/Attachment.d.ts +1 -1
  46. package/dist/attachments/Attachment.js +2 -4
  47. package/dist/attachments/AttachmentLoader.d.ts +2 -2
  48. package/dist/attachments/ClippingAttachment.d.ts +1 -1
  49. package/dist/attachments/ClippingAttachment.js +1 -1
  50. package/dist/attachments/HasTextureRegion.d.ts +2 -2
  51. package/dist/attachments/MeshAttachment.d.ts +4 -4
  52. package/dist/attachments/MeshAttachment.js +11 -12
  53. package/dist/attachments/PathAttachment.js +2 -2
  54. package/dist/attachments/RegionAttachment.d.ts +3 -3
  55. package/dist/attachments/RegionAttachment.js +6 -6
  56. package/dist/iife/spine-core.js +354 -197
  57. package/dist/iife/spine-core.js.map +2 -2
  58. package/dist/iife/spine-core.min.js +2 -2
  59. package/package.json +1 -1
@@ -95,7 +95,7 @@ export declare abstract class Timeline {
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  getFrameEntries(): number;
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  getFrameCount(): number;
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  getDuration(): number;
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- abstract apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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+ abstract apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event> | null, alpha: number, blend: MixBlend, direction: MixDirection): void;
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  static search1(frames: NumberArrayLike, time: number): number;
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  static search(frames: NumberArrayLike, time: number, step: number): number;
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  }
@@ -164,7 +164,7 @@ export declare abstract class CurveTimeline2 extends CurveTimeline {
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  export declare class RotateTimeline extends CurveTimeline1 implements BoneTimeline {
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  boneIndex: number;
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  constructor(frameCount: number, bezierCount: number, boneIndex: number);
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- apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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+ apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event> | null, alpha: number, blend: MixBlend, direction: MixDirection): void;
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  }
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  /** Changes a bone's local {@link Bone#x} and {@link Bone#y}. */
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  export declare class TranslateTimeline extends CurveTimeline2 implements BoneTimeline {
@@ -266,13 +266,13 @@ export declare class RGB2Timeline extends CurveTimeline implements SlotTimeline
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  export declare class AttachmentTimeline extends Timeline implements SlotTimeline {
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  slotIndex: number;
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  /** The attachment name for each key frame. May contain null values to clear the attachment. */
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- attachmentNames: Array<string>;
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+ attachmentNames: Array<string | null>;
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  constructor(frameCount: number, slotIndex: number);
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  getFrameCount(): number;
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  /** Sets the time in seconds and the attachment name for the specified key frame. */
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- setFrame(frame: number, time: number, attachmentName: string): void;
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+ setFrame(frame: number, time: number, attachmentName: string | null): void;
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  apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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- setAttachment(skeleton: Skeleton, slot: Slot, attachmentName: string): void;
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+ setAttachment(skeleton: Skeleton, slot: Slot, attachmentName: string | null): void;
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  }
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  /** Changes a slot's {@link Slot#deform} to deform a {@link VertexAttachment}. */
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  export declare class DeformTimeline extends CurveTimeline implements SlotTimeline {
@@ -308,13 +308,13 @@ export declare class EventTimeline extends Timeline {
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  export declare class DrawOrderTimeline extends Timeline {
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  static propertyIds: string[];
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  /** The draw order for each key frame. See {@link #setFrame(int, float, int[])}. */
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- drawOrders: Array<Array<number>>;
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+ drawOrders: Array<Array<number> | null>;
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  constructor(frameCount: number);
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  getFrameCount(): number;
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  /** Sets the time in seconds and the draw order for the specified key frame.
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  * @param drawOrder For each slot in {@link Skeleton#slots}, the index of the new draw order. May be null to use setup pose
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  * draw order. */
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- setFrame(frame: number, time: number, drawOrder: Array<number>): void;
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+ setFrame(frame: number, time: number, drawOrder: Array<number> | null): void;
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  apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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  }
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  /** Changes an IK constraint's {@link IkConstraint#mix}, {@link IkConstraint#softness},