@esotericsoftware/spine-core 4.1.15 → 4.1.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Animation.d.ts +7 -7
- package/dist/Animation.js +8 -16
- package/dist/AnimationState.d.ts +18 -17
- package/dist/AnimationState.js +33 -26
- package/dist/AnimationStateData.js +1 -3
- package/dist/AssetManagerBase.js +10 -10
- package/dist/AtlasAttachmentLoader.js +7 -7
- package/dist/Bone.d.ts +2 -2
- package/dist/Bone.js +1 -5
- package/dist/BoneData.d.ts +2 -2
- package/dist/BoneData.js +1 -3
- package/dist/Event.d.ts +1 -1
- package/dist/Event.js +1 -2
- package/dist/EventData.d.ts +2 -2
- package/dist/EventData.js +1 -2
- package/dist/IkConstraint.js +15 -10
- package/dist/IkConstraintData.d.ts +3 -1
- package/dist/IkConstraintData.js +9 -2
- package/dist/PathConstraint.js +13 -12
- package/dist/PathConstraintData.d.ts +3 -1
- package/dist/PathConstraintData.js +12 -5
- package/dist/Skeleton.d.ts +9 -9
- package/dist/Skeleton.js +9 -18
- package/dist/SkeletonBinary.d.ts +2 -2
- package/dist/SkeletonBinary.js +55 -15
- package/dist/SkeletonBounds.d.ts +3 -3
- package/dist/SkeletonClipping.js +5 -3
- package/dist/SkeletonData.d.ts +14 -14
- package/dist/SkeletonData.js +1 -1
- package/dist/SkeletonJson.d.ts +2 -2
- package/dist/SkeletonJson.js +96 -23
- package/dist/Skin.d.ts +2 -2
- package/dist/Skin.js +3 -5
- package/dist/Slot.d.ts +4 -4
- package/dist/Slot.js +4 -8
- package/dist/SlotData.d.ts +2 -2
- package/dist/SlotData.js +2 -6
- package/dist/TextureAtlas.d.ts +6 -4
- package/dist/TextureAtlas.js +29 -33
- package/dist/TransformConstraint.js +11 -10
- package/dist/TransformConstraintData.d.ts +3 -1
- package/dist/TransformConstraintData.js +9 -2
- package/dist/Utils.d.ts +2 -2
- package/dist/Utils.js +1 -1
- package/dist/attachments/Attachment.d.ts +1 -1
- package/dist/attachments/Attachment.js +2 -4
- package/dist/attachments/AttachmentLoader.d.ts +2 -2
- package/dist/attachments/ClippingAttachment.d.ts +1 -1
- package/dist/attachments/ClippingAttachment.js +1 -1
- package/dist/attachments/HasTextureRegion.d.ts +2 -2
- package/dist/attachments/MeshAttachment.d.ts +4 -4
- package/dist/attachments/MeshAttachment.js +11 -12
- package/dist/attachments/PathAttachment.js +2 -2
- package/dist/attachments/RegionAttachment.d.ts +3 -3
- package/dist/attachments/RegionAttachment.js +6 -6
- package/dist/iife/spine-core.js +355 -252
- package/dist/iife/spine-core.js.map +3 -3
- package/dist/iife/spine-core.min.js +2 -2
- package/dist/index.d.ts +0 -3
- package/dist/index.js +1 -4
- package/package.json +1 -1
- package/dist/VertexEffect.d.ts +0 -35
- package/dist/VertexEffect.js +0 -30
- package/dist/vertexeffects/JitterEffect.d.ts +0 -39
- package/dist/vertexeffects/JitterEffect.js +0 -46
- package/dist/vertexeffects/SwirlEffect.d.ts +0 -44
- package/dist/vertexeffects/SwirlEffect.js +0 -61
package/dist/iife/spine-core.js
CHANGED
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@@ -50,7 +50,6 @@ var spine = (() => {
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IkConstraintTimeline: () => IkConstraintTimeline,
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IntSet: () => IntSet,
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Interpolation: () => Interpolation,
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-
JitterEffect: () => JitterEffect,
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MathUtils: () => MathUtils,
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MeshAttachment: () => MeshAttachment,
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MixBlend: () => MixBlend,
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@@ -94,7 +93,6 @@ var spine = (() => {
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SlotData: () => SlotData,
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SpacingMode: () => SpacingMode,
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StringSet: () => StringSet,
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SwirlEffect: () => SwirlEffect,
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Texture: () => Texture,
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TextureAtlas: () => TextureAtlas,
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TextureAtlasPage: () => TextureAtlasPage,
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@@ -511,7 +509,7 @@ var spine = (() => {
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super(name);
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this.id = _VertexAttachment.nextID++;
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this.bones = null;
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-
this.vertices =
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this.vertices = [];
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this.worldVerticesLength = 0;
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this.timelineAttahment = this;
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}
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@@ -582,8 +580,7 @@ var spine = (() => {
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if (this.vertices) {
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attachment.vertices = Utils.newFloatArray(this.vertices.length);
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Utils.arrayCopy(this.vertices, 0, attachment.vertices, 0, this.vertices.length);
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-
}
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attachment.vertices = null;
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+
}
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attachment.worldVerticesLength = this.worldVerticesLength;
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attachment.timelineAttahment = this.timelineAttahment;
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}
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@@ -657,8 +654,8 @@ var spine = (() => {
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// spine-core/src/Animation.ts
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var Animation = class {
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constructor(name, timelines, duration) {
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this.timelines =
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this.timelineIds =
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this.timelines = [];
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this.timelineIds = new StringSet();
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if (!name)
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throw new Error("name cannot be null.");
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this.name = name;
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@@ -669,7 +666,7 @@ var spine = (() => {
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if (!timelines)
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throw new Error("timelines cannot be null.");
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this.timelines = timelines;
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this.timelineIds
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this.timelineIds.clear();
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for (var i = 0; i < timelines.length; i++)
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this.timelineIds.addAll(timelines[i].getPropertyIds());
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}
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@@ -728,8 +725,6 @@ var spine = (() => {
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};
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var Timeline = class {
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constructor(frameCount, propertyIds) {
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this.propertyIds = null;
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this.frames = null;
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this.propertyIds = propertyIds;
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this.frames = Utils.newFloatArray(frameCount * this.getFrameEntries());
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}
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@@ -763,7 +758,6 @@ var spine = (() => {
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var CurveTimeline = class extends Timeline {
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constructor(frameCount, bezierCount, propertyIds) {
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super(frameCount, propertyIds);
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this.curves = null;
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this.curves = Utils.newFloatArray(frameCount + bezierCount * 18);
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this.curves[frameCount - 1] = 1;
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}
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@@ -1823,8 +1817,6 @@ var spine = (() => {
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Property.deform + "|" + slotIndex + "|" + attachment.id
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]);
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this.slotIndex = 0;
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this.attachment = null;
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this.vertices = null;
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this.slotIndex = slotIndex;
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this.attachment = attachment;
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this.vertices = new Array(frameCount);
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@@ -1887,6 +1879,8 @@ var spine = (() => {
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if (!slot.bone.active)
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return;
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let slotAttachment = slot.getAttachment();
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if (!slotAttachment)
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return;
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if (!(slotAttachment instanceof VertexAttachment) || slotAttachment.timelineAttahment != this.attachment)
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return;
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let deform = slot.deform;
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@@ -2041,7 +2035,6 @@ var spine = (() => {
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var _EventTimeline = class extends Timeline {
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constructor(frameCount) {
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super(frameCount, _EventTimeline.propertyIds);
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-
this.events = null;
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this.events = new Array(frameCount);
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}
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getFrameCount() {
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@@ -2084,7 +2077,6 @@ var spine = (() => {
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var _DrawOrderTimeline = class extends Timeline {
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constructor(frameCount) {
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super(frameCount, _DrawOrderTimeline.propertyIds);
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-
this.drawOrders = null;
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this.drawOrders = new Array(frameCount);
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}
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getFrameCount() {
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@@ -2105,7 +2097,8 @@ var spine = (() => {
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Utils.arrayCopy(skeleton.slots, 0, skeleton.drawOrder, 0, skeleton.slots.length);
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return;
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}
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-
let
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let idx = Timeline.search1(this.frames, time);
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let drawOrderToSetupIndex = this.drawOrders[idx];
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if (!drawOrderToSetupIndex)
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Utils.arrayCopy(skeleton.slots, 0, skeleton.drawOrder, 0, skeleton.slots.length);
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else {
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@@ -2521,9 +2514,8 @@ var spine = (() => {
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SequenceTimeline.DELAY = 2;
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// spine-core/src/AnimationState.ts
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-
var
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+
var _AnimationState = class {
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constructor(data) {
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-
this.data = null;
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this.tracks = new Array();
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this.timeScale = 1;
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this.unkeyedState = 0;
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@@ -2536,9 +2528,7 @@ var spine = (() => {
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this.data = data;
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}
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static emptyAnimation() {
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2539
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-
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-
_emptyAnimation = new Animation("<empty>", [], 0);
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-
return _emptyAnimation;
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+
return _AnimationState._emptyAnimation;
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}
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update(delta) {
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delta *= this.timeScale;
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@@ -2971,13 +2961,13 @@ var spine = (() => {
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return entry;
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}
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setEmptyAnimation(trackIndex, mixDuration = 0) {
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-
let entry = this.setAnimationWith(trackIndex,
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+
let entry = this.setAnimationWith(trackIndex, _AnimationState.emptyAnimation(), false);
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entry.mixDuration = mixDuration;
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entry.trackEnd = mixDuration;
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return entry;
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}
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addEmptyAnimation(trackIndex, mixDuration = 0, delay = 0) {
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2980
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-
let entry = this.addAnimationWith(trackIndex,
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+
let entry = this.addAnimationWith(trackIndex, _AnimationState.emptyAnimation(), false, delay);
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if (delay <= 0)
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entry.delay += entry.mixDuration - mixDuration;
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entry.mixDuration = mixDuration;
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@@ -3116,6 +3106,8 @@ var spine = (() => {
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3116
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this.queue.clear();
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3117
3107
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}
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};
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3109
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+
var AnimationState = _AnimationState;
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3110
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+
AnimationState._emptyAnimation = new Animation("<empty>", [], 0);
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var TrackEntry = class {
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constructor() {
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this.animation = null;
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@@ -3197,7 +3189,6 @@ var spine = (() => {
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constructor(animState) {
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3198
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this.objects = [];
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3199
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this.drainDisabled = false;
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3200
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-
this.animState = null;
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3201
3192
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this.animState = animState;
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3202
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}
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3203
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start(entry) {
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@@ -3240,45 +3231,57 @@ var spine = (() => {
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case EventType.start:
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if (entry.listener && entry.listener.start)
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entry.listener.start(entry);
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3243
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-
for (let ii = 0; ii < listeners.length; ii++)
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3244
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-
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3245
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-
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3234
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+
for (let ii = 0; ii < listeners.length; ii++) {
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3235
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+
let listener = listeners[ii];
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+
if (listener.start)
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3237
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+
listener.start(entry);
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3238
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+
}
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3246
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break;
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3247
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case EventType.interrupt:
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3248
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if (entry.listener && entry.listener.interrupt)
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3249
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entry.listener.interrupt(entry);
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3250
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-
for (let ii = 0; ii < listeners.length; ii++)
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3251
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-
|
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3252
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-
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3243
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+
for (let ii = 0; ii < listeners.length; ii++) {
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3244
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+
let listener = listeners[ii];
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3245
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+
if (listener.interrupt)
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3246
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+
listener.interrupt(entry);
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3247
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+
}
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3253
3248
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break;
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3254
3249
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case EventType.end:
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3255
3250
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if (entry.listener && entry.listener.end)
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entry.listener.end(entry);
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3257
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-
for (let ii = 0; ii < listeners.length; ii++)
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3258
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-
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3259
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-
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+
for (let ii = 0; ii < listeners.length; ii++) {
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3253
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let listener = listeners[ii];
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3254
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if (listener.end)
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3255
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+
listener.end(entry);
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+
}
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case EventType.dispose:
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if (entry.listener && entry.listener.dispose)
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entry.listener.dispose(entry);
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-
for (let ii = 0; ii < listeners.length; ii++)
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3264
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-
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-
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+
for (let ii = 0; ii < listeners.length; ii++) {
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let listener = listeners[ii];
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if (listener.dispose)
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3263
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+
listener.dispose(entry);
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}
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this.animState.trackEntryPool.free(entry);
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break;
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3267
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case EventType.complete:
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if (entry.listener && entry.listener.complete)
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entry.listener.complete(entry);
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-
for (let ii = 0; ii < listeners.length; ii++)
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-
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-
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for (let ii = 0; ii < listeners.length; ii++) {
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let listener = listeners[ii];
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+
if (listener.complete)
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3273
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+
listener.complete(entry);
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3274
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+
}
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3274
3275
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break;
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3275
3276
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case EventType.event:
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3276
3277
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let event = objects[i++ + 2];
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3277
3278
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if (entry.listener && entry.listener.event)
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3278
3279
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entry.listener.event(entry, event);
|
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3279
|
-
for (let ii = 0; ii < listeners.length; ii++)
|
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3280
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-
|
|
3281
|
-
|
|
3280
|
+
for (let ii = 0; ii < listeners.length; ii++) {
|
|
3281
|
+
let listener = listeners[ii];
|
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3282
|
+
if (listener.event)
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3283
|
+
listener.event(entry, event);
|
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3284
|
+
}
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break;
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3283
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}
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}
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@@ -3319,12 +3322,10 @@ var spine = (() => {
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3319
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var HOLD_MIX = 4;
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3320
3323
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var SETUP = 1;
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3321
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var CURRENT = 2;
|
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3322
|
-
var _emptyAnimation = null;
|
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3323
3325
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|
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3324
3326
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// spine-core/src/AnimationStateData.ts
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|
3325
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|
var AnimationStateData = class {
|
|
3326
3328
|
constructor(skeletonData) {
|
|
3327
|
-
this.skeletonData = null;
|
|
3328
3329
|
this.animationToMixTime = {};
|
|
3329
3330
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this.defaultMix = 0;
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3330
3331
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if (!skeletonData)
|
|
@@ -3441,65 +3442,63 @@ var spine = (() => {
|
|
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3441
3442
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this.regions = new Array();
|
|
3442
3443
|
let reader = new TextureAtlasReader(atlasText);
|
|
3443
3444
|
let entry = new Array(4);
|
|
3444
|
-
let page = null;
|
|
3445
|
-
let region = null;
|
|
3446
3445
|
let pageFields = {};
|
|
3447
|
-
pageFields["size"] = () => {
|
|
3448
|
-
|
|
3449
|
-
|
|
3446
|
+
pageFields["size"] = (page2) => {
|
|
3447
|
+
page2.width = parseInt(entry[1]);
|
|
3448
|
+
page2.height = parseInt(entry[2]);
|
|
3450
3449
|
};
|
|
3451
3450
|
pageFields["format"] = () => {
|
|
3452
3451
|
};
|
|
3453
|
-
pageFields["filter"] = () => {
|
|
3454
|
-
|
|
3455
|
-
|
|
3452
|
+
pageFields["filter"] = (page2) => {
|
|
3453
|
+
page2.minFilter = Utils.enumValue(TextureFilter, entry[1]);
|
|
3454
|
+
page2.magFilter = Utils.enumValue(TextureFilter, entry[2]);
|
|
3456
3455
|
};
|
|
3457
|
-
pageFields["repeat"] = () => {
|
|
3456
|
+
pageFields["repeat"] = (page2) => {
|
|
3458
3457
|
if (entry[1].indexOf("x") != -1)
|
|
3459
|
-
|
|
3458
|
+
page2.uWrap = TextureWrap.Repeat;
|
|
3460
3459
|
if (entry[1].indexOf("y") != -1)
|
|
3461
|
-
|
|
3460
|
+
page2.vWrap = TextureWrap.Repeat;
|
|
3462
3461
|
};
|
|
3463
|
-
pageFields["pma"] = () => {
|
|
3464
|
-
|
|
3462
|
+
pageFields["pma"] = (page2) => {
|
|
3463
|
+
page2.pma = entry[1] == "true";
|
|
3465
3464
|
};
|
|
3466
3465
|
var regionFields = {};
|
|
3467
|
-
regionFields["xy"] = () => {
|
|
3466
|
+
regionFields["xy"] = (region) => {
|
|
3468
3467
|
region.x = parseInt(entry[1]);
|
|
3469
3468
|
region.y = parseInt(entry[2]);
|
|
3470
3469
|
};
|
|
3471
|
-
regionFields["size"] = () => {
|
|
3470
|
+
regionFields["size"] = (region) => {
|
|
3472
3471
|
region.width = parseInt(entry[1]);
|
|
3473
3472
|
region.height = parseInt(entry[2]);
|
|
3474
3473
|
};
|
|
3475
|
-
regionFields["bounds"] = () => {
|
|
3474
|
+
regionFields["bounds"] = (region) => {
|
|
3476
3475
|
region.x = parseInt(entry[1]);
|
|
3477
3476
|
region.y = parseInt(entry[2]);
|
|
3478
3477
|
region.width = parseInt(entry[3]);
|
|
3479
3478
|
region.height = parseInt(entry[4]);
|
|
3480
3479
|
};
|
|
3481
|
-
regionFields["offset"] = () => {
|
|
3480
|
+
regionFields["offset"] = (region) => {
|
|
3482
3481
|
region.offsetX = parseInt(entry[1]);
|
|
3483
3482
|
region.offsetY = parseInt(entry[2]);
|
|
3484
3483
|
};
|
|
3485
|
-
regionFields["orig"] = () => {
|
|
3484
|
+
regionFields["orig"] = (region) => {
|
|
3486
3485
|
region.originalWidth = parseInt(entry[1]);
|
|
3487
3486
|
region.originalHeight = parseInt(entry[2]);
|
|
3488
3487
|
};
|
|
3489
|
-
regionFields["offsets"] = () => {
|
|
3488
|
+
regionFields["offsets"] = (region) => {
|
|
3490
3489
|
region.offsetX = parseInt(entry[1]);
|
|
3491
3490
|
region.offsetY = parseInt(entry[2]);
|
|
3492
3491
|
region.originalWidth = parseInt(entry[3]);
|
|
3493
3492
|
region.originalHeight = parseInt(entry[4]);
|
|
3494
3493
|
};
|
|
3495
|
-
regionFields["rotate"] = () => {
|
|
3494
|
+
regionFields["rotate"] = (region) => {
|
|
3496
3495
|
let value = entry[1];
|
|
3497
3496
|
if (value == "true")
|
|
3498
3497
|
region.degrees = 90;
|
|
3499
3498
|
else if (value != "false")
|
|
3500
3499
|
region.degrees = parseInt(value);
|
|
3501
3500
|
};
|
|
3502
|
-
regionFields["index"] = () => {
|
|
3501
|
+
regionFields["index"] = (region) => {
|
|
3503
3502
|
region.index = parseInt(entry[1]);
|
|
3504
3503
|
};
|
|
3505
3504
|
let line = reader.readLine();
|
|
@@ -3512,6 +3511,7 @@ var spine = (() => {
|
|
|
3512
3511
|
break;
|
|
3513
3512
|
line = reader.readLine();
|
|
3514
3513
|
}
|
|
3514
|
+
let page = null;
|
|
3515
3515
|
let names = null;
|
|
3516
3516
|
let values = null;
|
|
3517
3517
|
while (true) {
|
|
@@ -3521,32 +3521,29 @@ var spine = (() => {
|
|
|
3521
3521
|
page = null;
|
|
3522
3522
|
line = reader.readLine();
|
|
3523
3523
|
} else if (!page) {
|
|
3524
|
-
page = new TextureAtlasPage();
|
|
3525
|
-
page.name = line.trim();
|
|
3524
|
+
page = new TextureAtlasPage(line.trim());
|
|
3526
3525
|
while (true) {
|
|
3527
3526
|
if (reader.readEntry(entry, line = reader.readLine()) == 0)
|
|
3528
3527
|
break;
|
|
3529
3528
|
let field = pageFields[entry[0]];
|
|
3530
3529
|
if (field)
|
|
3531
|
-
field();
|
|
3530
|
+
field(page);
|
|
3532
3531
|
}
|
|
3533
3532
|
this.pages.push(page);
|
|
3534
3533
|
} else {
|
|
3535
|
-
region = new TextureAtlasRegion();
|
|
3536
|
-
region.page = page;
|
|
3537
|
-
region.name = line;
|
|
3534
|
+
let region = new TextureAtlasRegion(page, line);
|
|
3538
3535
|
while (true) {
|
|
3539
3536
|
let count = reader.readEntry(entry, line = reader.readLine());
|
|
3540
3537
|
if (count == 0)
|
|
3541
3538
|
break;
|
|
3542
3539
|
let field = regionFields[entry[0]];
|
|
3543
3540
|
if (field)
|
|
3544
|
-
field();
|
|
3541
|
+
field(region);
|
|
3545
3542
|
else {
|
|
3546
|
-
if (!names)
|
|
3543
|
+
if (!names)
|
|
3547
3544
|
names = [];
|
|
3545
|
+
if (!values)
|
|
3548
3546
|
values = [];
|
|
3549
|
-
}
|
|
3550
3547
|
names.push(entry[0]);
|
|
3551
3548
|
let entryValues = [];
|
|
3552
3549
|
for (let i = 0; i < count; i++)
|
|
@@ -3558,7 +3555,7 @@ var spine = (() => {
|
|
|
3558
3555
|
region.originalWidth = region.width;
|
|
3559
3556
|
region.originalHeight = region.height;
|
|
3560
3557
|
}
|
|
3561
|
-
if (names && names.length > 0) {
|
|
3558
|
+
if (names && names.length > 0 && values && values.length > 0) {
|
|
3562
3559
|
region.names = names;
|
|
3563
3560
|
region.values = values;
|
|
3564
3561
|
names = null;
|
|
@@ -3590,14 +3587,14 @@ var spine = (() => {
|
|
|
3590
3587
|
page.setTexture(assetManager.get(pathPrefix + page.name));
|
|
3591
3588
|
}
|
|
3592
3589
|
dispose() {
|
|
3590
|
+
var _a;
|
|
3593
3591
|
for (let i = 0; i < this.pages.length; i++) {
|
|
3594
|
-
this.pages[i].texture.dispose();
|
|
3592
|
+
(_a = this.pages[i].texture) == null ? void 0 : _a.dispose();
|
|
3595
3593
|
}
|
|
3596
3594
|
}
|
|
3597
3595
|
};
|
|
3598
3596
|
var TextureAtlasReader = class {
|
|
3599
3597
|
constructor(text) {
|
|
3600
|
-
this.lines = null;
|
|
3601
3598
|
this.index = 0;
|
|
3602
3599
|
this.lines = text.split(/\r\n|\r|\n/);
|
|
3603
3600
|
}
|
|
@@ -3630,8 +3627,7 @@ var spine = (() => {
|
|
|
3630
3627
|
}
|
|
3631
3628
|
};
|
|
3632
3629
|
var TextureAtlasPage = class {
|
|
3633
|
-
constructor() {
|
|
3634
|
-
this.name = null;
|
|
3630
|
+
constructor(name) {
|
|
3635
3631
|
this.minFilter = TextureFilter.Nearest;
|
|
3636
3632
|
this.magFilter = TextureFilter.Nearest;
|
|
3637
3633
|
this.uWrap = TextureWrap.ClampToEdge;
|
|
@@ -3640,6 +3636,7 @@ var spine = (() => {
|
|
|
3640
3636
|
this.width = 0;
|
|
3641
3637
|
this.height = 0;
|
|
3642
3638
|
this.pma = false;
|
|
3639
|
+
this.name = name;
|
|
3643
3640
|
}
|
|
3644
3641
|
setTexture(texture) {
|
|
3645
3642
|
this.texture = texture;
|
|
@@ -3648,10 +3645,8 @@ var spine = (() => {
|
|
|
3648
3645
|
}
|
|
3649
3646
|
};
|
|
3650
3647
|
var TextureAtlasRegion = class extends TextureRegion {
|
|
3651
|
-
constructor() {
|
|
3652
|
-
super(
|
|
3653
|
-
this.page = null;
|
|
3654
|
-
this.name = null;
|
|
3648
|
+
constructor(page, name) {
|
|
3649
|
+
super();
|
|
3655
3650
|
this.x = 0;
|
|
3656
3651
|
this.y = 0;
|
|
3657
3652
|
this.offsetX = 0;
|
|
@@ -3662,28 +3657,32 @@ var spine = (() => {
|
|
|
3662
3657
|
this.degrees = 0;
|
|
3663
3658
|
this.names = null;
|
|
3664
3659
|
this.values = null;
|
|
3660
|
+
this.page = page;
|
|
3661
|
+
this.name = name;
|
|
3665
3662
|
}
|
|
3666
3663
|
};
|
|
3667
3664
|
|
|
3668
3665
|
// spine-core/src/attachments/MeshAttachment.ts
|
|
3669
3666
|
var MeshAttachment = class extends VertexAttachment {
|
|
3670
|
-
constructor(name) {
|
|
3667
|
+
constructor(name, path) {
|
|
3671
3668
|
super(name);
|
|
3672
3669
|
this.region = null;
|
|
3673
|
-
this.
|
|
3674
|
-
this.
|
|
3675
|
-
this.
|
|
3676
|
-
this.triangles = null;
|
|
3670
|
+
this.regionUVs = [];
|
|
3671
|
+
this.uvs = [];
|
|
3672
|
+
this.triangles = [];
|
|
3677
3673
|
this.color = new Color(1, 1, 1, 1);
|
|
3678
3674
|
this.width = 0;
|
|
3679
3675
|
this.height = 0;
|
|
3680
3676
|
this.hullLength = 0;
|
|
3681
|
-
this.edges =
|
|
3677
|
+
this.edges = [];
|
|
3682
3678
|
this.parentMesh = null;
|
|
3683
3679
|
this.sequence = null;
|
|
3684
3680
|
this.tempColor = new Color(0, 0, 0, 0);
|
|
3681
|
+
this.path = path;
|
|
3685
3682
|
}
|
|
3686
3683
|
updateRegion() {
|
|
3684
|
+
if (!this.region)
|
|
3685
|
+
throw new Error("Region not set.");
|
|
3687
3686
|
let regionUVs = this.regionUVs;
|
|
3688
3687
|
if (!this.uvs || this.uvs.length != regionUVs.length)
|
|
3689
3688
|
this.uvs = Utils.newFloatArray(regionUVs.length);
|
|
@@ -3759,9 +3758,8 @@ var spine = (() => {
|
|
|
3759
3758
|
copy() {
|
|
3760
3759
|
if (this.parentMesh)
|
|
3761
3760
|
return this.newLinkedMesh();
|
|
3762
|
-
let copy = new MeshAttachment(this.name);
|
|
3761
|
+
let copy = new MeshAttachment(this.name, this.path);
|
|
3763
3762
|
copy.region = this.region;
|
|
3764
|
-
copy.path = this.path;
|
|
3765
3763
|
copy.color.setFromColor(this.color);
|
|
3766
3764
|
this.copyTo(copy);
|
|
3767
3765
|
copy.regionUVs = new Array(this.regionUVs.length);
|
|
@@ -3786,9 +3784,8 @@ var spine = (() => {
|
|
|
3786
3784
|
super.computeWorldVertices(slot, start, count, worldVertices, offset, stride);
|
|
3787
3785
|
}
|
|
3788
3786
|
newLinkedMesh() {
|
|
3789
|
-
let copy = new MeshAttachment(this.name);
|
|
3787
|
+
let copy = new MeshAttachment(this.name, this.path);
|
|
3790
3788
|
copy.region = this.region;
|
|
3791
|
-
copy.path = this.path;
|
|
3792
3789
|
copy.color.setFromColor(this.color);
|
|
3793
3790
|
copy.timelineAttahment = this.timelineAttahment;
|
|
3794
3791
|
copy.setParentMesh(this.parentMesh ? this.parentMesh : this);
|
|
@@ -3802,7 +3799,7 @@ var spine = (() => {
|
|
|
3802
3799
|
var PathAttachment = class extends VertexAttachment {
|
|
3803
3800
|
constructor(name) {
|
|
3804
3801
|
super(name);
|
|
3805
|
-
this.lengths =
|
|
3802
|
+
this.lengths = [];
|
|
3806
3803
|
this.closed = false;
|
|
3807
3804
|
this.constantSpeed = false;
|
|
3808
3805
|
this.color = new Color(1, 1, 1, 1);
|
|
@@ -3851,7 +3848,7 @@ var spine = (() => {
|
|
|
3851
3848
|
|
|
3852
3849
|
// spine-core/src/attachments/RegionAttachment.ts
|
|
3853
3850
|
var _RegionAttachment = class extends Attachment {
|
|
3854
|
-
constructor(name) {
|
|
3851
|
+
constructor(name, path) {
|
|
3855
3852
|
super(name);
|
|
3856
3853
|
this.x = 0;
|
|
3857
3854
|
this.y = 0;
|
|
@@ -3861,15 +3858,17 @@ var spine = (() => {
|
|
|
3861
3858
|
this.width = 0;
|
|
3862
3859
|
this.height = 0;
|
|
3863
3860
|
this.color = new Color(1, 1, 1, 1);
|
|
3864
|
-
this.path = null;
|
|
3865
3861
|
this.rendererObject = null;
|
|
3866
3862
|
this.region = null;
|
|
3867
3863
|
this.sequence = null;
|
|
3868
3864
|
this.offset = Utils.newFloatArray(8);
|
|
3869
3865
|
this.uvs = Utils.newFloatArray(8);
|
|
3870
3866
|
this.tempColor = new Color(1, 1, 1, 1);
|
|
3867
|
+
this.path = path;
|
|
3871
3868
|
}
|
|
3872
3869
|
updateRegion() {
|
|
3870
|
+
if (!this.region)
|
|
3871
|
+
throw new Error("Region not set.");
|
|
3873
3872
|
let region = this.region;
|
|
3874
3873
|
let regionScaleX = this.width / this.region.originalWidth * this.scaleX;
|
|
3875
3874
|
let regionScaleY = this.height / this.region.originalHeight * this.scaleY;
|
|
@@ -3948,10 +3947,9 @@ var spine = (() => {
|
|
|
3948
3947
|
worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
|
|
3949
3948
|
}
|
|
3950
3949
|
copy() {
|
|
3951
|
-
let copy = new _RegionAttachment(this.name);
|
|
3950
|
+
let copy = new _RegionAttachment(this.name, this.path);
|
|
3952
3951
|
copy.region = this.region;
|
|
3953
3952
|
copy.rendererObject = this.rendererObject;
|
|
3954
|
-
copy.path = this.path;
|
|
3955
3953
|
copy.x = this.x;
|
|
3956
3954
|
copy.y = this.y;
|
|
3957
3955
|
copy.scaleX = this.scaleX;
|
|
@@ -4003,21 +4001,21 @@ var spine = (() => {
|
|
|
4003
4001
|
// spine-core/src/AtlasAttachmentLoader.ts
|
|
4004
4002
|
var AtlasAttachmentLoader = class {
|
|
4005
4003
|
constructor(atlas) {
|
|
4006
|
-
this.atlas = null;
|
|
4007
4004
|
this.atlas = atlas;
|
|
4008
4005
|
}
|
|
4009
4006
|
loadSequence(name, basePath, sequence) {
|
|
4010
4007
|
let regions = sequence.regions;
|
|
4011
4008
|
for (let i = 0, n = regions.length; i < n; i++) {
|
|
4012
4009
|
let path = sequence.getPath(basePath, i);
|
|
4013
|
-
|
|
4014
|
-
|
|
4015
|
-
if (regions[i] == null)
|
|
4010
|
+
let region = this.atlas.findRegion(path);
|
|
4011
|
+
if (region == null)
|
|
4016
4012
|
throw new Error("Region not found in atlas: " + path + " (sequence: " + name + ")");
|
|
4013
|
+
regions[i] = region;
|
|
4014
|
+
regions[i].renderObject = regions[i];
|
|
4017
4015
|
}
|
|
4018
4016
|
}
|
|
4019
4017
|
newRegionAttachment(skin, name, path, sequence) {
|
|
4020
|
-
let attachment = new RegionAttachment(name);
|
|
4018
|
+
let attachment = new RegionAttachment(name, path);
|
|
4021
4019
|
if (sequence != null) {
|
|
4022
4020
|
this.loadSequence(name, path, sequence);
|
|
4023
4021
|
} else {
|
|
@@ -4030,7 +4028,7 @@ var spine = (() => {
|
|
|
4030
4028
|
return attachment;
|
|
4031
4029
|
}
|
|
4032
4030
|
newMeshAttachment(skin, name, path, sequence) {
|
|
4033
|
-
let attachment = new MeshAttachment(name);
|
|
4031
|
+
let attachment = new MeshAttachment(name, path);
|
|
4034
4032
|
if (sequence != null) {
|
|
4035
4033
|
this.loadSequence(name, path, sequence);
|
|
4036
4034
|
} else {
|
|
@@ -4060,7 +4058,6 @@ var spine = (() => {
|
|
|
4060
4058
|
var BoneData = class {
|
|
4061
4059
|
constructor(index, name, parent) {
|
|
4062
4060
|
this.index = 0;
|
|
4063
|
-
this.name = null;
|
|
4064
4061
|
this.parent = null;
|
|
4065
4062
|
this.length = 0;
|
|
4066
4063
|
this.x = 0;
|
|
@@ -4094,8 +4091,6 @@ var spine = (() => {
|
|
|
4094
4091
|
// spine-core/src/Bone.ts
|
|
4095
4092
|
var Bone = class {
|
|
4096
4093
|
constructor(data, skeleton, parent) {
|
|
4097
|
-
this.data = null;
|
|
4098
|
-
this.skeleton = null;
|
|
4099
4094
|
this.parent = null;
|
|
4100
4095
|
this.children = new Array();
|
|
4101
4096
|
this.x = 0;
|
|
@@ -4348,15 +4343,15 @@ var spine = (() => {
|
|
|
4348
4343
|
|
|
4349
4344
|
// spine-core/src/AssetManagerBase.ts
|
|
4350
4345
|
var AssetManagerBase = class {
|
|
4351
|
-
constructor(textureLoader, pathPrefix = "", downloader =
|
|
4352
|
-
this.pathPrefix =
|
|
4346
|
+
constructor(textureLoader, pathPrefix = "", downloader = new Downloader()) {
|
|
4347
|
+
this.pathPrefix = "";
|
|
4353
4348
|
this.assets = {};
|
|
4354
4349
|
this.errors = {};
|
|
4355
4350
|
this.toLoad = 0;
|
|
4356
4351
|
this.loaded = 0;
|
|
4357
4352
|
this.textureLoader = textureLoader;
|
|
4358
4353
|
this.pathPrefix = pathPrefix;
|
|
4359
|
-
this.downloader = downloader
|
|
4354
|
+
this.downloader = downloader;
|
|
4360
4355
|
}
|
|
4361
4356
|
start(path) {
|
|
4362
4357
|
this.toLoad++;
|
|
@@ -4395,7 +4390,9 @@ var spine = (() => {
|
|
|
4395
4390
|
setRawDataURI(path, data) {
|
|
4396
4391
|
this.downloader.rawDataUris[this.pathPrefix + path] = data;
|
|
4397
4392
|
}
|
|
4398
|
-
loadBinary(path, success =
|
|
4393
|
+
loadBinary(path, success = () => {
|
|
4394
|
+
}, error = () => {
|
|
4395
|
+
}) {
|
|
4399
4396
|
path = this.start(path);
|
|
4400
4397
|
this.downloader.downloadBinary(path, (data) => {
|
|
4401
4398
|
this.success(success, path, data);
|
|
@@ -4403,7 +4400,9 @@ var spine = (() => {
|
|
|
4403
4400
|
this.error(error, path, `Couldn't load binary ${path}: status ${status}, ${responseText}`);
|
|
4404
4401
|
});
|
|
4405
4402
|
}
|
|
4406
|
-
loadText(path, success =
|
|
4403
|
+
loadText(path, success = () => {
|
|
4404
|
+
}, error = () => {
|
|
4405
|
+
}) {
|
|
4407
4406
|
path = this.start(path);
|
|
4408
4407
|
this.downloader.downloadText(path, (data) => {
|
|
4409
4408
|
this.success(success, path, data);
|
|
@@ -4411,7 +4410,9 @@ var spine = (() => {
|
|
|
4411
4410
|
this.error(error, path, `Couldn't load text ${path}: status ${status}, ${responseText}`);
|
|
4412
4411
|
});
|
|
4413
4412
|
}
|
|
4414
|
-
loadJson(path, success =
|
|
4413
|
+
loadJson(path, success = () => {
|
|
4414
|
+
}, error = () => {
|
|
4415
|
+
}) {
|
|
4415
4416
|
path = this.start(path);
|
|
4416
4417
|
this.downloader.downloadJson(path, (data) => {
|
|
4417
4418
|
this.success(success, path, data);
|
|
@@ -4419,7 +4420,9 @@ var spine = (() => {
|
|
|
4419
4420
|
this.error(error, path, `Couldn't load JSON ${path}: status ${status}, ${responseText}`);
|
|
4420
4421
|
});
|
|
4421
4422
|
}
|
|
4422
|
-
loadTexture(path, success =
|
|
4423
|
+
loadTexture(path, success = () => {
|
|
4424
|
+
}, error = () => {
|
|
4425
|
+
}) {
|
|
4423
4426
|
path = this.start(path);
|
|
4424
4427
|
let isBrowser = !!(typeof window !== "undefined" && typeof navigator !== "undefined" && window.document);
|
|
4425
4428
|
let isWebWorker = !isBrowser;
|
|
@@ -4449,7 +4452,9 @@ var spine = (() => {
|
|
|
4449
4452
|
image.src = path;
|
|
4450
4453
|
}
|
|
4451
4454
|
}
|
|
4452
|
-
loadTextureAtlas(path, success =
|
|
4455
|
+
loadTextureAtlas(path, success = () => {
|
|
4456
|
+
}, error = () => {
|
|
4457
|
+
}, fileAlias) {
|
|
4453
4458
|
let index = path.lastIndexOf("/");
|
|
4454
4459
|
let parent = index >= 0 ? path.substring(0, index + 1) : "";
|
|
4455
4460
|
path = this.start(path);
|
|
@@ -4458,7 +4463,7 @@ var spine = (() => {
|
|
|
4458
4463
|
let atlas = new TextureAtlas(atlasText);
|
|
4459
4464
|
let toLoad = atlas.pages.length, abort = false;
|
|
4460
4465
|
for (let page of atlas.pages) {
|
|
4461
|
-
this.loadTexture(fileAlias
|
|
4466
|
+
this.loadTexture(!fileAlias ? parent + page.name : fileAlias[page.name], (imagePath, texture) => {
|
|
4462
4467
|
if (!abort) {
|
|
4463
4468
|
page.setTexture(texture);
|
|
4464
4469
|
if (--toLoad == 0)
|
|
@@ -4635,7 +4640,6 @@ var spine = (() => {
|
|
|
4635
4640
|
// spine-core/src/Event.ts
|
|
4636
4641
|
var Event = class {
|
|
4637
4642
|
constructor(time, data) {
|
|
4638
|
-
this.data = null;
|
|
4639
4643
|
this.intValue = 0;
|
|
4640
4644
|
this.floatValue = 0;
|
|
4641
4645
|
this.stringValue = null;
|
|
@@ -4652,7 +4656,6 @@ var spine = (() => {
|
|
|
4652
4656
|
// spine-core/src/EventData.ts
|
|
4653
4657
|
var EventData = class {
|
|
4654
4658
|
constructor(name) {
|
|
4655
|
-
this.name = null;
|
|
4656
4659
|
this.intValue = 0;
|
|
4657
4660
|
this.floatValue = 0;
|
|
4658
4661
|
this.stringValue = null;
|
|
@@ -4666,9 +4669,6 @@ var spine = (() => {
|
|
|
4666
4669
|
// spine-core/src/IkConstraint.ts
|
|
4667
4670
|
var IkConstraint = class {
|
|
4668
4671
|
constructor(data, skeleton) {
|
|
4669
|
-
this.data = null;
|
|
4670
|
-
this.bones = null;
|
|
4671
|
-
this.target = null;
|
|
4672
4672
|
this.bendDirection = 0;
|
|
4673
4673
|
this.compress = false;
|
|
4674
4674
|
this.stretch = false;
|
|
@@ -4686,9 +4686,16 @@ var spine = (() => {
|
|
|
4686
4686
|
this.compress = data.compress;
|
|
4687
4687
|
this.stretch = data.stretch;
|
|
4688
4688
|
this.bones = new Array();
|
|
4689
|
-
for (let i = 0; i < data.bones.length; i++)
|
|
4690
|
-
|
|
4691
|
-
|
|
4689
|
+
for (let i = 0; i < data.bones.length; i++) {
|
|
4690
|
+
let bone = skeleton.findBone(data.bones[i].name);
|
|
4691
|
+
if (!bone)
|
|
4692
|
+
throw new Error(`Couldn't find bone ${data.bones[i].name}`);
|
|
4693
|
+
this.bones.push(bone);
|
|
4694
|
+
}
|
|
4695
|
+
let target = skeleton.findBone(data.target.name);
|
|
4696
|
+
if (!target)
|
|
4697
|
+
throw new Error(`Couldn't find bone ${data.target.name}`);
|
|
4698
|
+
this.target = target;
|
|
4692
4699
|
}
|
|
4693
4700
|
isActive() {
|
|
4694
4701
|
return this.active;
|
|
@@ -4709,6 +4716,8 @@ var spine = (() => {
|
|
|
4709
4716
|
}
|
|
4710
4717
|
apply1(bone, targetX, targetY, compress, stretch, uniform, alpha) {
|
|
4711
4718
|
let p = bone.parent;
|
|
4719
|
+
if (!p)
|
|
4720
|
+
throw new Error("IK bone must have parent.");
|
|
4712
4721
|
let pa = p.a, pb = p.b, pc = p.c, pd = p.d;
|
|
4713
4722
|
let rotationIK = -bone.ashearX - bone.arotation, tx = 0, ty = 0;
|
|
4714
4723
|
switch (bone.data.transformMode) {
|
|
@@ -4786,6 +4795,8 @@ var spine = (() => {
|
|
|
4786
4795
|
cwy = c * cx + d * cy + parent.worldY;
|
|
4787
4796
|
}
|
|
4788
4797
|
let pp = parent.parent;
|
|
4798
|
+
if (!pp)
|
|
4799
|
+
throw new Error("IK parent must itself have a parent.");
|
|
4789
4800
|
a = pp.a;
|
|
4790
4801
|
b = pp.b;
|
|
4791
4802
|
c = pp.c;
|
|
@@ -4907,7 +4918,7 @@ var spine = (() => {
|
|
|
4907
4918
|
constructor(name) {
|
|
4908
4919
|
super(name, 0, false);
|
|
4909
4920
|
this.bones = new Array();
|
|
4910
|
-
this.
|
|
4921
|
+
this._target = null;
|
|
4911
4922
|
this.bendDirection = 1;
|
|
4912
4923
|
this.compress = false;
|
|
4913
4924
|
this.stretch = false;
|
|
@@ -4915,6 +4926,15 @@ var spine = (() => {
|
|
|
4915
4926
|
this.mix = 1;
|
|
4916
4927
|
this.softness = 0;
|
|
4917
4928
|
}
|
|
4929
|
+
set target(boneData) {
|
|
4930
|
+
this._target = boneData;
|
|
4931
|
+
}
|
|
4932
|
+
get target() {
|
|
4933
|
+
if (!this._target)
|
|
4934
|
+
throw new Error("BoneData not set.");
|
|
4935
|
+
else
|
|
4936
|
+
return this._target;
|
|
4937
|
+
}
|
|
4918
4938
|
};
|
|
4919
4939
|
|
|
4920
4940
|
// spine-core/src/PathConstraintData.ts
|
|
@@ -4922,10 +4942,10 @@ var spine = (() => {
|
|
|
4922
4942
|
constructor(name) {
|
|
4923
4943
|
super(name, 0, false);
|
|
4924
4944
|
this.bones = new Array();
|
|
4925
|
-
this.
|
|
4926
|
-
this.positionMode =
|
|
4927
|
-
this.spacingMode =
|
|
4928
|
-
this.rotateMode =
|
|
4945
|
+
this._target = null;
|
|
4946
|
+
this.positionMode = PositionMode.Fixed;
|
|
4947
|
+
this.spacingMode = SpacingMode.Fixed;
|
|
4948
|
+
this.rotateMode = RotateMode.Chain;
|
|
4929
4949
|
this.offsetRotation = 0;
|
|
4930
4950
|
this.position = 0;
|
|
4931
4951
|
this.spacing = 0;
|
|
@@ -4933,6 +4953,15 @@ var spine = (() => {
|
|
|
4933
4953
|
this.mixX = 0;
|
|
4934
4954
|
this.mixY = 0;
|
|
4935
4955
|
}
|
|
4956
|
+
set target(slotData) {
|
|
4957
|
+
this._target = slotData;
|
|
4958
|
+
}
|
|
4959
|
+
get target() {
|
|
4960
|
+
if (!this._target)
|
|
4961
|
+
throw new Error("SlotData not set.");
|
|
4962
|
+
else
|
|
4963
|
+
return this._target;
|
|
4964
|
+
}
|
|
4936
4965
|
};
|
|
4937
4966
|
var PositionMode;
|
|
4938
4967
|
(function(PositionMode2) {
|
|
@@ -4956,9 +4985,6 @@ var spine = (() => {
|
|
|
4956
4985
|
// spine-core/src/PathConstraint.ts
|
|
4957
4986
|
var _PathConstraint = class {
|
|
4958
4987
|
constructor(data, skeleton) {
|
|
4959
|
-
this.data = null;
|
|
4960
|
-
this.bones = null;
|
|
4961
|
-
this.target = null;
|
|
4962
4988
|
this.position = 0;
|
|
4963
4989
|
this.spacing = 0;
|
|
4964
4990
|
this.mixRotate = 0;
|
|
@@ -4977,9 +5003,16 @@ var spine = (() => {
|
|
|
4977
5003
|
throw new Error("skeleton cannot be null.");
|
|
4978
5004
|
this.data = data;
|
|
4979
5005
|
this.bones = new Array();
|
|
4980
|
-
for (let i = 0, n = data.bones.length; i < n; i++)
|
|
4981
|
-
|
|
4982
|
-
|
|
5006
|
+
for (let i = 0, n = data.bones.length; i < n; i++) {
|
|
5007
|
+
let bone = skeleton.findBone(data.bones[i].name);
|
|
5008
|
+
if (!bone)
|
|
5009
|
+
throw new Error(`Couldn't find bone ${data.bones[i].name}.`);
|
|
5010
|
+
this.bones.push(bone);
|
|
5011
|
+
}
|
|
5012
|
+
let target = skeleton.findSlot(data.target.name);
|
|
5013
|
+
if (!target)
|
|
5014
|
+
throw new Error(`Couldn't find target bone ${data.target.name}`);
|
|
5015
|
+
this.target = target;
|
|
4983
5016
|
this.position = data.position;
|
|
4984
5017
|
this.spacing = data.spacing;
|
|
4985
5018
|
this.mixRotate = data.mixRotate;
|
|
@@ -5000,7 +5033,7 @@ var spine = (() => {
|
|
|
5000
5033
|
let tangents = data.rotateMode == RotateMode.Tangent, scale = data.rotateMode == RotateMode.ChainScale;
|
|
5001
5034
|
let bones = this.bones;
|
|
5002
5035
|
let boneCount = bones.length, spacesCount = tangents ? boneCount : boneCount + 1;
|
|
5003
|
-
let spaces = Utils.setArraySize(this.spaces, spacesCount), lengths = scale ? this.lengths = Utils.setArraySize(this.lengths, boneCount) :
|
|
5036
|
+
let spaces = Utils.setArraySize(this.spaces, spacesCount), lengths = scale ? this.lengths = Utils.setArraySize(this.lengths, boneCount) : [];
|
|
5004
5037
|
let spacing = this.spacing;
|
|
5005
5038
|
switch (data.spacingMode) {
|
|
5006
5039
|
case SpacingMode.Percent:
|
|
@@ -5121,7 +5154,7 @@ var spine = (() => {
|
|
|
5121
5154
|
computeWorldPositions(path, spacesCount, tangents) {
|
|
5122
5155
|
let target = this.target;
|
|
5123
5156
|
let position = this.position;
|
|
5124
|
-
let spaces = this.spaces, out = Utils.setArraySize(this.positions, spacesCount * 3 + 2), world =
|
|
5157
|
+
let spaces = this.spaces, out = Utils.setArraySize(this.positions, spacesCount * 3 + 2), world = this.world;
|
|
5125
5158
|
let closed2 = path.closed;
|
|
5126
5159
|
let verticesLength = path.worldVerticesLength, curveCount = verticesLength / 6, prevCurve = _PathConstraint.NONE;
|
|
5127
5160
|
if (!path.constantSpeed) {
|
|
@@ -5378,12 +5411,10 @@ var spine = (() => {
|
|
|
5378
5411
|
// spine-core/src/Slot.ts
|
|
5379
5412
|
var Slot = class {
|
|
5380
5413
|
constructor(data, bone) {
|
|
5381
|
-
this.data = null;
|
|
5382
|
-
this.bone = null;
|
|
5383
|
-
this.color = null;
|
|
5384
5414
|
this.darkColor = null;
|
|
5385
5415
|
this.attachment = null;
|
|
5386
5416
|
this.attachmentState = 0;
|
|
5417
|
+
this.sequenceIndex = -1;
|
|
5387
5418
|
this.deform = new Array();
|
|
5388
5419
|
if (!data)
|
|
5389
5420
|
throw new Error("data cannot be null.");
|
|
@@ -5426,9 +5457,6 @@ var spine = (() => {
|
|
|
5426
5457
|
// spine-core/src/TransformConstraint.ts
|
|
5427
5458
|
var TransformConstraint = class {
|
|
5428
5459
|
constructor(data, skeleton) {
|
|
5429
|
-
this.data = null;
|
|
5430
|
-
this.bones = null;
|
|
5431
|
-
this.target = null;
|
|
5432
5460
|
this.mixRotate = 0;
|
|
5433
5461
|
this.mixX = 0;
|
|
5434
5462
|
this.mixY = 0;
|
|
@@ -5449,9 +5477,16 @@ var spine = (() => {
|
|
|
5449
5477
|
this.mixScaleY = data.mixScaleY;
|
|
5450
5478
|
this.mixShearY = data.mixShearY;
|
|
5451
5479
|
this.bones = new Array();
|
|
5452
|
-
for (let i = 0; i < data.bones.length; i++)
|
|
5453
|
-
|
|
5454
|
-
|
|
5480
|
+
for (let i = 0; i < data.bones.length; i++) {
|
|
5481
|
+
let bone = skeleton.findBone(data.bones[i].name);
|
|
5482
|
+
if (!bone)
|
|
5483
|
+
throw new Error(`Couldn't find bone ${data.bones[i].name}.`);
|
|
5484
|
+
this.bones.push(bone);
|
|
5485
|
+
}
|
|
5486
|
+
let target = skeleton.findBone(data.target.name);
|
|
5487
|
+
if (!target)
|
|
5488
|
+
throw new Error(`Couldn't find target bone ${data.target.name}.`);
|
|
5489
|
+
this.target = target;
|
|
5455
5490
|
}
|
|
5456
5491
|
isActive() {
|
|
5457
5492
|
return this.active;
|
|
@@ -5636,16 +5671,8 @@ var spine = (() => {
|
|
|
5636
5671
|
// spine-core/src/Skeleton.ts
|
|
5637
5672
|
var Skeleton = class {
|
|
5638
5673
|
constructor(data) {
|
|
5639
|
-
this.data = null;
|
|
5640
|
-
this.bones = null;
|
|
5641
|
-
this.slots = null;
|
|
5642
|
-
this.drawOrder = null;
|
|
5643
|
-
this.ikConstraints = null;
|
|
5644
|
-
this.transformConstraints = null;
|
|
5645
|
-
this.pathConstraints = null;
|
|
5646
5674
|
this._updateCache = new Array();
|
|
5647
5675
|
this.skin = null;
|
|
5648
|
-
this.color = null;
|
|
5649
5676
|
this.scaleX = 1;
|
|
5650
5677
|
this.scaleY = 1;
|
|
5651
5678
|
this.x = 0;
|
|
@@ -5840,6 +5867,8 @@ var spine = (() => {
|
|
|
5840
5867
|
}
|
|
5841
5868
|
}
|
|
5842
5869
|
sortBone(bone) {
|
|
5870
|
+
if (!bone)
|
|
5871
|
+
return;
|
|
5843
5872
|
if (bone.sorted)
|
|
5844
5873
|
return;
|
|
5845
5874
|
let parent = bone.parent;
|
|
@@ -5876,6 +5905,8 @@ var spine = (() => {
|
|
|
5876
5905
|
}
|
|
5877
5906
|
updateWorldTransformWith(parent) {
|
|
5878
5907
|
let rootBone = this.getRootBone();
|
|
5908
|
+
if (!rootBone)
|
|
5909
|
+
throw new Error("Root bone must not be null.");
|
|
5879
5910
|
let pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d;
|
|
5880
5911
|
rootBone.worldX = pa * this.x + pb * this.y + parent.worldX;
|
|
5881
5912
|
rootBone.worldY = pc * this.x + pd * this.y + parent.worldY;
|
|
@@ -5996,7 +6027,10 @@ var spine = (() => {
|
|
|
5996
6027
|
this.updateCache();
|
|
5997
6028
|
}
|
|
5998
6029
|
getAttachmentByName(slotName, attachmentName) {
|
|
5999
|
-
|
|
6030
|
+
let slot = this.data.findSlot(slotName);
|
|
6031
|
+
if (!slot)
|
|
6032
|
+
throw new Error(`Can't find slot with name ${slotName}`);
|
|
6033
|
+
return this.getAttachment(slot.index, attachmentName);
|
|
6000
6034
|
}
|
|
6001
6035
|
getAttachment(slotIndex, attachmentName) {
|
|
6002
6036
|
if (!attachmentName)
|
|
@@ -6222,7 +6256,7 @@ var spine = (() => {
|
|
|
6222
6256
|
|
|
6223
6257
|
// spine-core/src/Skin.ts
|
|
6224
6258
|
var SkinEntry = class {
|
|
6225
|
-
constructor(slotIndex = 0, name
|
|
6259
|
+
constructor(slotIndex = 0, name, attachment) {
|
|
6226
6260
|
this.slotIndex = slotIndex;
|
|
6227
6261
|
this.name = name;
|
|
6228
6262
|
this.attachment = attachment;
|
|
@@ -6230,7 +6264,6 @@ var spine = (() => {
|
|
|
6230
6264
|
};
|
|
6231
6265
|
var Skin = class {
|
|
6232
6266
|
constructor(name) {
|
|
6233
|
-
this.name = null;
|
|
6234
6267
|
this.attachments = new Array();
|
|
6235
6268
|
this.bones = Array();
|
|
6236
6269
|
this.constraints = new Array();
|
|
@@ -6325,7 +6358,7 @@ var spine = (() => {
|
|
|
6325
6358
|
removeAttachment(slotIndex, name) {
|
|
6326
6359
|
let dictionary = this.attachments[slotIndex];
|
|
6327
6360
|
if (dictionary)
|
|
6328
|
-
dictionary[name]
|
|
6361
|
+
delete dictionary[name];
|
|
6329
6362
|
}
|
|
6330
6363
|
getAttachments() {
|
|
6331
6364
|
let entries = new Array();
|
|
@@ -6382,12 +6415,10 @@ var spine = (() => {
|
|
|
6382
6415
|
var SlotData = class {
|
|
6383
6416
|
constructor(index, name, boneData) {
|
|
6384
6417
|
this.index = 0;
|
|
6385
|
-
this.name = null;
|
|
6386
|
-
this.boneData = null;
|
|
6387
6418
|
this.color = new Color(1, 1, 1, 1);
|
|
6388
6419
|
this.darkColor = null;
|
|
6389
6420
|
this.attachmentName = null;
|
|
6390
|
-
this.blendMode =
|
|
6421
|
+
this.blendMode = BlendMode.Normal;
|
|
6391
6422
|
if (index < 0)
|
|
6392
6423
|
throw new Error("index must be >= 0.");
|
|
6393
6424
|
if (!name)
|
|
@@ -6412,7 +6443,7 @@ var spine = (() => {
|
|
|
6412
6443
|
constructor(name) {
|
|
6413
6444
|
super(name, 0, false);
|
|
6414
6445
|
this.bones = new Array();
|
|
6415
|
-
this.
|
|
6446
|
+
this._target = null;
|
|
6416
6447
|
this.mixRotate = 0;
|
|
6417
6448
|
this.mixX = 0;
|
|
6418
6449
|
this.mixY = 0;
|
|
@@ -6428,13 +6459,21 @@ var spine = (() => {
|
|
|
6428
6459
|
this.relative = false;
|
|
6429
6460
|
this.local = false;
|
|
6430
6461
|
}
|
|
6462
|
+
set target(boneData) {
|
|
6463
|
+
this._target = boneData;
|
|
6464
|
+
}
|
|
6465
|
+
get target() {
|
|
6466
|
+
if (!this._target)
|
|
6467
|
+
throw new Error("BoneData not set.");
|
|
6468
|
+
else
|
|
6469
|
+
return this._target;
|
|
6470
|
+
}
|
|
6431
6471
|
};
|
|
6432
6472
|
|
|
6433
6473
|
// spine-core/src/SkeletonBinary.ts
|
|
6434
6474
|
var SkeletonBinary = class {
|
|
6435
6475
|
constructor(attachmentLoader) {
|
|
6436
6476
|
this.scale = 1;
|
|
6437
|
-
this.attachmentLoader = null;
|
|
6438
6477
|
this.linkedMeshes = new Array();
|
|
6439
6478
|
this.attachmentLoader = attachmentLoader;
|
|
6440
6479
|
}
|
|
@@ -6459,11 +6498,17 @@ var spine = (() => {
|
|
|
6459
6498
|
}
|
|
6460
6499
|
let n = 0;
|
|
6461
6500
|
n = input.readInt(true);
|
|
6462
|
-
for (let i = 0; i < n; i++)
|
|
6463
|
-
input.
|
|
6501
|
+
for (let i = 0; i < n; i++) {
|
|
6502
|
+
let str = input.readString();
|
|
6503
|
+
if (!str)
|
|
6504
|
+
throw new Error("String in string table must not be null.");
|
|
6505
|
+
input.strings.push(str);
|
|
6506
|
+
}
|
|
6464
6507
|
n = input.readInt(true);
|
|
6465
6508
|
for (let i = 0; i < n; i++) {
|
|
6466
6509
|
let name = input.readString();
|
|
6510
|
+
if (!name)
|
|
6511
|
+
throw new Error("Bone name must not be null.");
|
|
6467
6512
|
let parent = i == 0 ? null : skeletonData.bones[input.readInt(true)];
|
|
6468
6513
|
let data = new BoneData(i, name, parent);
|
|
6469
6514
|
data.rotation = input.readFloat();
|
|
@@ -6483,6 +6528,8 @@ var spine = (() => {
|
|
|
6483
6528
|
n = input.readInt(true);
|
|
6484
6529
|
for (let i = 0; i < n; i++) {
|
|
6485
6530
|
let slotName = input.readString();
|
|
6531
|
+
if (!slotName)
|
|
6532
|
+
throw new Error("Slot name must not be null.");
|
|
6486
6533
|
let boneData = skeletonData.bones[input.readInt(true)];
|
|
6487
6534
|
let data = new SlotData(i, slotName, boneData);
|
|
6488
6535
|
Color.rgba8888ToColor(data.color, input.readInt32());
|
|
@@ -6495,7 +6542,10 @@ var spine = (() => {
|
|
|
6495
6542
|
}
|
|
6496
6543
|
n = input.readInt(true);
|
|
6497
6544
|
for (let i = 0, nn; i < n; i++) {
|
|
6498
|
-
let
|
|
6545
|
+
let name = input.readString();
|
|
6546
|
+
if (!name)
|
|
6547
|
+
throw new Error("IK constraint data name must not be null.");
|
|
6548
|
+
let data = new IkConstraintData(name);
|
|
6499
6549
|
data.order = input.readInt(true);
|
|
6500
6550
|
data.skinRequired = input.readBoolean();
|
|
6501
6551
|
nn = input.readInt(true);
|
|
@@ -6512,7 +6562,10 @@ var spine = (() => {
|
|
|
6512
6562
|
}
|
|
6513
6563
|
n = input.readInt(true);
|
|
6514
6564
|
for (let i = 0, nn; i < n; i++) {
|
|
6515
|
-
let
|
|
6565
|
+
let name = input.readString();
|
|
6566
|
+
if (!name)
|
|
6567
|
+
throw new Error("Transform constraint data name must not be null.");
|
|
6568
|
+
let data = new TransformConstraintData(name);
|
|
6516
6569
|
data.order = input.readInt(true);
|
|
6517
6570
|
data.skinRequired = input.readBoolean();
|
|
6518
6571
|
nn = input.readInt(true);
|
|
@@ -6537,7 +6590,10 @@ var spine = (() => {
|
|
|
6537
6590
|
}
|
|
6538
6591
|
n = input.readInt(true);
|
|
6539
6592
|
for (let i = 0, nn; i < n; i++) {
|
|
6540
|
-
let
|
|
6593
|
+
let name = input.readString();
|
|
6594
|
+
if (!name)
|
|
6595
|
+
throw new Error("Path constraint data name must not be null.");
|
|
6596
|
+
let data = new PathConstraintData(name);
|
|
6541
6597
|
data.order = input.readInt(true);
|
|
6542
6598
|
data.skinRequired = input.readBoolean();
|
|
6543
6599
|
nn = input.readInt(true);
|
|
@@ -6567,14 +6623,24 @@ var spine = (() => {
|
|
|
6567
6623
|
{
|
|
6568
6624
|
let i = skeletonData.skins.length;
|
|
6569
6625
|
Utils.setArraySize(skeletonData.skins, n = i + input.readInt(true));
|
|
6570
|
-
for (; i < n; i++)
|
|
6571
|
-
|
|
6626
|
+
for (; i < n; i++) {
|
|
6627
|
+
let skin = this.readSkin(input, skeletonData, false, nonessential);
|
|
6628
|
+
if (!skin)
|
|
6629
|
+
throw new Error("readSkin() should not have returned null.");
|
|
6630
|
+
skeletonData.skins[i] = skin;
|
|
6631
|
+
}
|
|
6572
6632
|
}
|
|
6573
6633
|
n = this.linkedMeshes.length;
|
|
6574
6634
|
for (let i = 0; i < n; i++) {
|
|
6575
6635
|
let linkedMesh = this.linkedMeshes[i];
|
|
6576
6636
|
let skin = !linkedMesh.skin ? skeletonData.defaultSkin : skeletonData.findSkin(linkedMesh.skin);
|
|
6637
|
+
if (!skin)
|
|
6638
|
+
throw new Error("Not skin found for linked mesh.");
|
|
6639
|
+
if (!linkedMesh.parent)
|
|
6640
|
+
throw new Error("Linked mesh parent must not be null");
|
|
6577
6641
|
let parent = skin.getAttachment(linkedMesh.slotIndex, linkedMesh.parent);
|
|
6642
|
+
if (!parent)
|
|
6643
|
+
throw new Error(`Parent mesh not found: ${linkedMesh.parent}`);
|
|
6578
6644
|
linkedMesh.mesh.timelineAttahment = linkedMesh.inheritTimeline ? parent : linkedMesh.mesh;
|
|
6579
6645
|
linkedMesh.mesh.setParentMesh(parent);
|
|
6580
6646
|
if (linkedMesh.mesh.region != null)
|
|
@@ -6583,7 +6649,10 @@ var spine = (() => {
|
|
|
6583
6649
|
this.linkedMeshes.length = 0;
|
|
6584
6650
|
n = input.readInt(true);
|
|
6585
6651
|
for (let i = 0; i < n; i++) {
|
|
6586
|
-
let
|
|
6652
|
+
let eventName = input.readStringRef();
|
|
6653
|
+
if (!eventName)
|
|
6654
|
+
throw new Error();
|
|
6655
|
+
let data = new EventData(eventName);
|
|
6587
6656
|
data.intValue = input.readInt(false);
|
|
6588
6657
|
data.floatValue = input.readFloat();
|
|
6589
6658
|
data.stringValue = input.readString();
|
|
@@ -6595,8 +6664,12 @@ var spine = (() => {
|
|
|
6595
6664
|
skeletonData.events.push(data);
|
|
6596
6665
|
}
|
|
6597
6666
|
n = input.readInt(true);
|
|
6598
|
-
for (let i = 0; i < n; i++)
|
|
6599
|
-
|
|
6667
|
+
for (let i = 0; i < n; i++) {
|
|
6668
|
+
let animationName = input.readString();
|
|
6669
|
+
if (!animationName)
|
|
6670
|
+
throw new Error("Animatio name must not be null.");
|
|
6671
|
+
skeletonData.animations.push(this.readAnimation(input, animationName, skeletonData));
|
|
6672
|
+
}
|
|
6600
6673
|
return skeletonData;
|
|
6601
6674
|
}
|
|
6602
6675
|
readSkin(input, skeletonData, defaultSkin, nonessential) {
|
|
@@ -6608,7 +6681,10 @@ var spine = (() => {
|
|
|
6608
6681
|
return null;
|
|
6609
6682
|
skin = new Skin("default");
|
|
6610
6683
|
} else {
|
|
6611
|
-
|
|
6684
|
+
let skinName = input.readStringRef();
|
|
6685
|
+
if (!skinName)
|
|
6686
|
+
throw new Error("Skin name must not be null.");
|
|
6687
|
+
skin = new Skin(skinName);
|
|
6612
6688
|
skin.bones.length = input.readInt(true);
|
|
6613
6689
|
for (let i = 0, n = skin.bones.length; i < n; i++)
|
|
6614
6690
|
skin.bones[i] = skeletonData.bones[input.readInt(true)];
|
|
@@ -6624,6 +6700,8 @@ var spine = (() => {
|
|
|
6624
6700
|
let slotIndex = input.readInt(true);
|
|
6625
6701
|
for (let ii = 0, nn = input.readInt(true); ii < nn; ii++) {
|
|
6626
6702
|
let name = input.readStringRef();
|
|
6703
|
+
if (!name)
|
|
6704
|
+
throw new Error("Attachment name must not be null");
|
|
6627
6705
|
let attachment = this.readAttachment(input, skeletonData, skin, slotIndex, name, nonessential);
|
|
6628
6706
|
if (attachment)
|
|
6629
6707
|
skin.setAttachment(slotIndex, name, attachment);
|
|
@@ -6690,7 +6768,7 @@ var spine = (() => {
|
|
|
6690
6768
|
let vertices = this.readVertices(input, vertexCount);
|
|
6691
6769
|
let hullLength = input.readInt(true);
|
|
6692
6770
|
let sequence = this.readSequence(input);
|
|
6693
|
-
let edges =
|
|
6771
|
+
let edges = [];
|
|
6694
6772
|
let width = 0, height = 0;
|
|
6695
6773
|
if (nonessential) {
|
|
6696
6774
|
edges = this.readShortArray(input);
|
|
@@ -7192,6 +7270,8 @@ var spine = (() => {
|
|
|
7192
7270
|
let slotIndex = input.readInt(true);
|
|
7193
7271
|
for (let iii = 0, nnn = input.readInt(true); iii < nnn; iii++) {
|
|
7194
7272
|
let attachmentName = input.readStringRef();
|
|
7273
|
+
if (!attachmentName)
|
|
7274
|
+
throw new Error("attachmentName must not be null.");
|
|
7195
7275
|
let attachment = skin.getAttachment(slotIndex, attachmentName);
|
|
7196
7276
|
let timelineType = input.readByte();
|
|
7197
7277
|
let frameCount = input.readInt(true);
|
|
@@ -7366,7 +7446,7 @@ var spine = (() => {
|
|
|
7366
7446
|
let chars = "";
|
|
7367
7447
|
let charCount = 0;
|
|
7368
7448
|
for (let i = 0; i < byteCount; ) {
|
|
7369
|
-
let b = this.
|
|
7449
|
+
let b = this.readUnsignedByte();
|
|
7370
7450
|
switch (b >> 4) {
|
|
7371
7451
|
case 12:
|
|
7372
7452
|
case 13:
|
|
@@ -7867,6 +7947,8 @@ var spine = (() => {
|
|
|
7867
7947
|
this.clippedVertices = new Array();
|
|
7868
7948
|
this.clippedTriangles = new Array();
|
|
7869
7949
|
this.scratch = new Array();
|
|
7950
|
+
this.clipAttachment = null;
|
|
7951
|
+
this.clippingPolygons = null;
|
|
7870
7952
|
}
|
|
7871
7953
|
clipStart(slot, clip) {
|
|
7872
7954
|
if (this.clipAttachment)
|
|
@@ -7906,7 +7988,7 @@ var spine = (() => {
|
|
|
7906
7988
|
let clipOutput = this.clipOutput, clippedVertices = this.clippedVertices;
|
|
7907
7989
|
let clippedTriangles = this.clippedTriangles;
|
|
7908
7990
|
let polygons = this.clippingPolygons;
|
|
7909
|
-
let polygonsCount =
|
|
7991
|
+
let polygonsCount = polygons.length;
|
|
7910
7992
|
let vertexSize = twoColor ? 12 : 8;
|
|
7911
7993
|
let index = 0;
|
|
7912
7994
|
clippedVertices.length = 0;
|
|
@@ -8038,7 +8120,7 @@ var spine = (() => {
|
|
|
8038
8120
|
clip(x1, y1, x2, y2, x3, y3, clippingArea, output) {
|
|
8039
8121
|
let originalOutput = output;
|
|
8040
8122
|
let clipped = false;
|
|
8041
|
-
let input
|
|
8123
|
+
let input;
|
|
8042
8124
|
if (clippingArea.length % 4 >= 2) {
|
|
8043
8125
|
input = output;
|
|
8044
8126
|
output = this.scratch;
|
|
@@ -8146,7 +8228,6 @@ var spine = (() => {
|
|
|
8146
8228
|
// spine-core/src/SkeletonJson.ts
|
|
8147
8229
|
var SkeletonJson = class {
|
|
8148
8230
|
constructor(attachmentLoader) {
|
|
8149
|
-
this.attachmentLoader = null;
|
|
8150
8231
|
this.scale = 1;
|
|
8151
8232
|
this.linkedMeshes = new Array();
|
|
8152
8233
|
this.attachmentLoader = attachmentLoader;
|
|
@@ -8194,6 +8275,8 @@ var spine = (() => {
|
|
|
8194
8275
|
for (let i = 0; i < root.slots.length; i++) {
|
|
8195
8276
|
let slotMap = root.slots[i];
|
|
8196
8277
|
let boneData = skeletonData.findBone(slotMap.bone);
|
|
8278
|
+
if (!boneData)
|
|
8279
|
+
throw new Error(`Couldn't find bone ${slotMap.bone} for slot ${slotMap.name}`);
|
|
8197
8280
|
let data = new SlotData(skeletonData.slots.length, slotMap.name, boneData);
|
|
8198
8281
|
let color = getValue(slotMap, "color", null);
|
|
8199
8282
|
if (color)
|
|
@@ -8212,9 +8295,17 @@ var spine = (() => {
|
|
|
8212
8295
|
let data = new IkConstraintData(constraintMap.name);
|
|
8213
8296
|
data.order = getValue(constraintMap, "order", 0);
|
|
8214
8297
|
data.skinRequired = getValue(constraintMap, "skin", false);
|
|
8215
|
-
for (let ii = 0; ii < constraintMap.bones.length; ii++)
|
|
8216
|
-
|
|
8217
|
-
|
|
8298
|
+
for (let ii = 0; ii < constraintMap.bones.length; ii++) {
|
|
8299
|
+
let bone = skeletonData.findBone(constraintMap.bones[ii]);
|
|
8300
|
+
if (!bone)
|
|
8301
|
+
throw new Error(`Couldn't find bone ${constraintMap.bones[ii]} for IK constraint ${constraintMap.name}.`);
|
|
8302
|
+
data.bones.push(bone);
|
|
8303
|
+
}
|
|
8304
|
+
let target = skeletonData.findBone(constraintMap.target);
|
|
8305
|
+
;
|
|
8306
|
+
if (!target)
|
|
8307
|
+
throw new Error(`Couldn't find target bone ${constraintMap.target} for IK constraint ${constraintMap.name}.`);
|
|
8308
|
+
data.target = target;
|
|
8218
8309
|
data.mix = getValue(constraintMap, "mix", 1);
|
|
8219
8310
|
data.softness = getValue(constraintMap, "softness", 0) * scale;
|
|
8220
8311
|
data.bendDirection = getValue(constraintMap, "bendPositive", true) ? 1 : -1;
|
|
@@ -8230,10 +8321,18 @@ var spine = (() => {
|
|
|
8230
8321
|
let data = new TransformConstraintData(constraintMap.name);
|
|
8231
8322
|
data.order = getValue(constraintMap, "order", 0);
|
|
8232
8323
|
data.skinRequired = getValue(constraintMap, "skin", false);
|
|
8233
|
-
for (let ii = 0; ii < constraintMap.bones.length; ii++)
|
|
8234
|
-
|
|
8324
|
+
for (let ii = 0; ii < constraintMap.bones.length; ii++) {
|
|
8325
|
+
let boneName = constraintMap.bones[ii];
|
|
8326
|
+
let bone = skeletonData.findBone(boneName);
|
|
8327
|
+
if (!bone)
|
|
8328
|
+
throw new Error(`Couldn't find bone ${boneName} for transform constraint ${constraintMap.name}.`);
|
|
8329
|
+
data.bones.push(bone);
|
|
8330
|
+
}
|
|
8235
8331
|
let targetName = constraintMap.target;
|
|
8236
|
-
|
|
8332
|
+
let target = skeletonData.findBone(targetName);
|
|
8333
|
+
if (!target)
|
|
8334
|
+
throw new Error(`Couldn't find target bone ${targetName} for transform constraint ${constraintMap.name}.`);
|
|
8335
|
+
data.target = target;
|
|
8237
8336
|
data.local = getValue(constraintMap, "local", false);
|
|
8238
8337
|
data.relative = getValue(constraintMap, "relative", false);
|
|
8239
8338
|
data.offsetRotation = getValue(constraintMap, "rotation", 0);
|
|
@@ -8257,10 +8356,18 @@ var spine = (() => {
|
|
|
8257
8356
|
let data = new PathConstraintData(constraintMap.name);
|
|
8258
8357
|
data.order = getValue(constraintMap, "order", 0);
|
|
8259
8358
|
data.skinRequired = getValue(constraintMap, "skin", false);
|
|
8260
|
-
for (let ii = 0; ii < constraintMap.bones.length; ii++)
|
|
8261
|
-
|
|
8359
|
+
for (let ii = 0; ii < constraintMap.bones.length; ii++) {
|
|
8360
|
+
let boneName = constraintMap.bones[ii];
|
|
8361
|
+
let bone = skeletonData.findBone(boneName);
|
|
8362
|
+
if (!bone)
|
|
8363
|
+
throw new Error(`Couldn't find bone ${boneName} for path constraint ${constraintMap.name}.`);
|
|
8364
|
+
data.bones.push(bone);
|
|
8365
|
+
}
|
|
8262
8366
|
let targetName = constraintMap.target;
|
|
8263
|
-
|
|
8367
|
+
let target = skeletonData.findSlot(targetName);
|
|
8368
|
+
if (!target)
|
|
8369
|
+
throw new Error(`Couldn't find target slot ${targetName} for path constraint ${constraintMap.name}.`);
|
|
8370
|
+
data.target = target;
|
|
8264
8371
|
data.positionMode = Utils.enumValue(PositionMode, getValue(constraintMap, "positionMode", "Percent"));
|
|
8265
8372
|
data.spacingMode = Utils.enumValue(SpacingMode, getValue(constraintMap, "spacingMode", "Length"));
|
|
8266
8373
|
data.rotateMode = Utils.enumValue(RotateMode, getValue(constraintMap, "rotateMode", "Tangent"));
|
|
@@ -8282,23 +8389,45 @@ var spine = (() => {
|
|
|
8282
8389
|
let skinMap = root.skins[i];
|
|
8283
8390
|
let skin = new Skin(skinMap.name);
|
|
8284
8391
|
if (skinMap.bones) {
|
|
8285
|
-
for (let ii = 0; ii < skinMap.bones.length; ii++)
|
|
8286
|
-
|
|
8392
|
+
for (let ii = 0; ii < skinMap.bones.length; ii++) {
|
|
8393
|
+
let boneName = skinMap.bones[ii];
|
|
8394
|
+
let bone = skeletonData.findBone(boneName);
|
|
8395
|
+
if (!bone)
|
|
8396
|
+
throw new Error(`Couldn't find bone ${boneName} for skin ${skinMap.name}.`);
|
|
8397
|
+
skin.bones.push(bone);
|
|
8398
|
+
}
|
|
8287
8399
|
}
|
|
8288
8400
|
if (skinMap.ik) {
|
|
8289
|
-
for (let ii = 0; ii < skinMap.ik.length; ii++)
|
|
8290
|
-
|
|
8401
|
+
for (let ii = 0; ii < skinMap.ik.length; ii++) {
|
|
8402
|
+
let constraintName = skinMap.ik[ii];
|
|
8403
|
+
let constraint = skeletonData.findIkConstraint(constraintName);
|
|
8404
|
+
if (!constraint)
|
|
8405
|
+
throw new Error(`Couldn't find IK constraint ${constraintName} for skin ${skinMap.name}.`);
|
|
8406
|
+
skin.constraints.push(constraint);
|
|
8407
|
+
}
|
|
8291
8408
|
}
|
|
8292
8409
|
if (skinMap.transform) {
|
|
8293
|
-
for (let ii = 0; ii < skinMap.transform.length; ii++)
|
|
8294
|
-
|
|
8410
|
+
for (let ii = 0; ii < skinMap.transform.length; ii++) {
|
|
8411
|
+
let constraintName = skinMap.transform[ii];
|
|
8412
|
+
let constraint = skeletonData.findTransformConstraint(constraintName);
|
|
8413
|
+
if (!constraint)
|
|
8414
|
+
throw new Error(`Couldn't find transform constraint ${constraintName} for skin ${skinMap.name}.`);
|
|
8415
|
+
skin.constraints.push(constraint);
|
|
8416
|
+
}
|
|
8295
8417
|
}
|
|
8296
8418
|
if (skinMap.path) {
|
|
8297
|
-
for (let ii = 0; ii < skinMap.path.length; ii++)
|
|
8298
|
-
|
|
8419
|
+
for (let ii = 0; ii < skinMap.path.length; ii++) {
|
|
8420
|
+
let constraintName = skinMap.path[ii];
|
|
8421
|
+
let constraint = skeletonData.findPathConstraint(constraintName);
|
|
8422
|
+
if (!constraint)
|
|
8423
|
+
throw new Error(`Couldn't find path constraint ${constraintName} for skin ${skinMap.name}.`);
|
|
8424
|
+
skin.constraints.push(constraint);
|
|
8425
|
+
}
|
|
8299
8426
|
}
|
|
8300
8427
|
for (let slotName in skinMap.attachments) {
|
|
8301
8428
|
let slot = skeletonData.findSlot(slotName);
|
|
8429
|
+
if (!slot)
|
|
8430
|
+
throw new Error(`Couldn't find slot ${slotName} for skin ${skinMap.name}.`);
|
|
8302
8431
|
let slotMap = skinMap.attachments[slotName];
|
|
8303
8432
|
for (let entryName in slotMap) {
|
|
8304
8433
|
let attachment = this.readAttachment(slotMap[entryName], skin, slot.index, entryName, skeletonData);
|
|
@@ -8314,7 +8443,11 @@ var spine = (() => {
|
|
|
8314
8443
|
for (let i = 0, n = this.linkedMeshes.length; i < n; i++) {
|
|
8315
8444
|
let linkedMesh = this.linkedMeshes[i];
|
|
8316
8445
|
let skin = !linkedMesh.skin ? skeletonData.defaultSkin : skeletonData.findSkin(linkedMesh.skin);
|
|
8446
|
+
if (!skin)
|
|
8447
|
+
throw new Error(`Skin not found: ${linkedMesh.skin}`);
|
|
8317
8448
|
let parent = skin.getAttachment(linkedMesh.slotIndex, linkedMesh.parent);
|
|
8449
|
+
if (!parent)
|
|
8450
|
+
throw new Error(`Parent mesh not found: ${linkedMesh.parent}`);
|
|
8318
8451
|
linkedMesh.mesh.timelineAttahment = linkedMesh.inheritTimeline ? parent : linkedMesh.mesh;
|
|
8319
8452
|
linkedMesh.mesh.setParentMesh(parent);
|
|
8320
8453
|
if (linkedMesh.mesh.region != null)
|
|
@@ -8498,7 +8631,10 @@ var spine = (() => {
|
|
|
8498
8631
|
if (map.slots) {
|
|
8499
8632
|
for (let slotName in map.slots) {
|
|
8500
8633
|
let slotMap = map.slots[slotName];
|
|
8501
|
-
let
|
|
8634
|
+
let slot = skeletonData.findSlot(slotName);
|
|
8635
|
+
if (!slot)
|
|
8636
|
+
throw new Error("Slot not found: " + slotName);
|
|
8637
|
+
let slotIndex = slot.index;
|
|
8502
8638
|
for (let timelineName in slotMap) {
|
|
8503
8639
|
let timelineMap = slotMap[timelineName];
|
|
8504
8640
|
if (!timelineMap)
|
|
@@ -8634,7 +8770,10 @@ var spine = (() => {
|
|
|
8634
8770
|
if (map.bones) {
|
|
8635
8771
|
for (let boneName in map.bones) {
|
|
8636
8772
|
let boneMap = map.bones[boneName];
|
|
8637
|
-
let
|
|
8773
|
+
let bone = skeletonData.findBone(boneName);
|
|
8774
|
+
if (!bone)
|
|
8775
|
+
throw new Error("Bone not found: " + boneName);
|
|
8776
|
+
let boneIndex = bone.index;
|
|
8638
8777
|
for (let timelineName in boneMap) {
|
|
8639
8778
|
let timelineMap = boneMap[timelineName];
|
|
8640
8779
|
let frames = timelineMap.length;
|
|
@@ -8680,6 +8819,8 @@ var spine = (() => {
|
|
|
8680
8819
|
if (!keyMap)
|
|
8681
8820
|
continue;
|
|
8682
8821
|
let constraint = skeletonData.findIkConstraint(constraintName);
|
|
8822
|
+
if (!constraint)
|
|
8823
|
+
throw new Error("IK Constraint not found: " + constraintName);
|
|
8683
8824
|
let constraintIndex = skeletonData.ikConstraints.indexOf(constraint);
|
|
8684
8825
|
let timeline = new IkConstraintTimeline(constraintMap.length, constraintMap.length << 1, constraintIndex);
|
|
8685
8826
|
let time = getValue(keyMap, "time", 0);
|
|
@@ -8715,6 +8856,8 @@ var spine = (() => {
|
|
|
8715
8856
|
if (!keyMap)
|
|
8716
8857
|
continue;
|
|
8717
8858
|
let constraint = skeletonData.findTransformConstraint(constraintName);
|
|
8859
|
+
if (!constraint)
|
|
8860
|
+
throw new Error("Transform constraint not found: " + constraintName);
|
|
8718
8861
|
let constraintIndex = skeletonData.transformConstraints.indexOf(constraint);
|
|
8719
8862
|
let timeline = new TransformConstraintTimeline(timelineMap.length, timelineMap.length * 6, constraintIndex);
|
|
8720
8863
|
let time = getValue(keyMap, "time", 0);
|
|
@@ -8763,6 +8906,8 @@ var spine = (() => {
|
|
|
8763
8906
|
for (let constraintName in map.path) {
|
|
8764
8907
|
let constraintMap = map.path[constraintName];
|
|
8765
8908
|
let constraint = skeletonData.findPathConstraint(constraintName);
|
|
8909
|
+
if (!constraint)
|
|
8910
|
+
throw new Error("Path constraint not found: " + constraintName);
|
|
8766
8911
|
let constraintIndex = skeletonData.pathConstraints.indexOf(constraint);
|
|
8767
8912
|
for (let timelineName in constraintMap) {
|
|
8768
8913
|
let timelineMap = constraintMap[timelineName];
|
|
@@ -8814,9 +8959,14 @@ var spine = (() => {
|
|
|
8814
8959
|
for (let attachmentsName in map.attachments) {
|
|
8815
8960
|
let attachmentsMap = map.attachments[attachmentsName];
|
|
8816
8961
|
let skin = skeletonData.findSkin(attachmentsName);
|
|
8962
|
+
if (!skin)
|
|
8963
|
+
throw new Error("Skin not found: " + attachmentsName);
|
|
8817
8964
|
for (let slotMapName in attachmentsMap) {
|
|
8818
8965
|
let slotMap = attachmentsMap[slotMapName];
|
|
8819
|
-
let
|
|
8966
|
+
let slot = skeletonData.findSlot(slotMapName);
|
|
8967
|
+
if (!slot)
|
|
8968
|
+
throw new Error("Slot not found: " + slotMapName);
|
|
8969
|
+
let slotIndex = slot.index;
|
|
8820
8970
|
for (let attachmentMapName in slotMap) {
|
|
8821
8971
|
let attachmentMap = slotMap[attachmentMapName];
|
|
8822
8972
|
let attachment = skin.getAttachment(slotIndex, attachmentMapName);
|
|
@@ -8896,7 +9046,10 @@ var spine = (() => {
|
|
|
8896
9046
|
let originalIndex = 0, unchangedIndex = 0;
|
|
8897
9047
|
for (let ii = 0; ii < offsets.length; ii++) {
|
|
8898
9048
|
let offsetMap = offsets[ii];
|
|
8899
|
-
let
|
|
9049
|
+
let slot = skeletonData.findSlot(offsetMap.slot);
|
|
9050
|
+
if (!slot)
|
|
9051
|
+
throw new Error("Slot not found: " + slot);
|
|
9052
|
+
let slotIndex = slot.index;
|
|
8900
9053
|
while (originalIndex != slotIndex)
|
|
8901
9054
|
unchanged[unchangedIndex++] = originalIndex++;
|
|
8902
9055
|
drawOrder[originalIndex + offsetMap.offset] = originalIndex++;
|
|
@@ -8917,6 +9070,8 @@ var spine = (() => {
|
|
|
8917
9070
|
for (let i = 0; i < map.events.length; i++, frame++) {
|
|
8918
9071
|
let eventMap = map.events[i];
|
|
8919
9072
|
let eventData = skeletonData.findEvent(eventMap.name);
|
|
9073
|
+
if (!eventData)
|
|
9074
|
+
throw new Error("Event not found: " + eventMap.name);
|
|
8920
9075
|
let event = new Event(Utils.toSinglePrecision(getValue(eventMap, "time", 0)), eventData);
|
|
8921
9076
|
event.intValue = getValue(eventMap, "int", eventData.intValue);
|
|
8922
9077
|
event.floatValue = getValue(eventMap, "float", eventData.floatValue);
|
|
@@ -9019,58 +9174,6 @@ var spine = (() => {
|
|
|
9019
9174
|
}(new Float32Array(1));
|
|
9020
9175
|
}
|
|
9021
9176
|
})();
|
|
9022
|
-
|
|
9023
|
-
// spine-core/src/vertexeffects/JitterEffect.ts
|
|
9024
|
-
var JitterEffect = class {
|
|
9025
|
-
constructor(jitterX, jitterY) {
|
|
9026
|
-
this.jitterX = 0;
|
|
9027
|
-
this.jitterY = 0;
|
|
9028
|
-
this.jitterX = jitterX;
|
|
9029
|
-
this.jitterY = jitterY;
|
|
9030
|
-
}
|
|
9031
|
-
begin(skeleton) {
|
|
9032
|
-
}
|
|
9033
|
-
transform(position, uv, light, dark) {
|
|
9034
|
-
position.x += MathUtils.randomTriangular(-this.jitterX, this.jitterY);
|
|
9035
|
-
position.y += MathUtils.randomTriangular(-this.jitterX, this.jitterY);
|
|
9036
|
-
}
|
|
9037
|
-
end() {
|
|
9038
|
-
}
|
|
9039
|
-
};
|
|
9040
|
-
|
|
9041
|
-
// spine-core/src/vertexeffects/SwirlEffect.ts
|
|
9042
|
-
var _SwirlEffect = class {
|
|
9043
|
-
constructor(radius) {
|
|
9044
|
-
this.centerX = 0;
|
|
9045
|
-
this.centerY = 0;
|
|
9046
|
-
this.radius = 0;
|
|
9047
|
-
this.angle = 0;
|
|
9048
|
-
this.worldX = 0;
|
|
9049
|
-
this.worldY = 0;
|
|
9050
|
-
this.radius = radius;
|
|
9051
|
-
}
|
|
9052
|
-
begin(skeleton) {
|
|
9053
|
-
this.worldX = skeleton.x + this.centerX;
|
|
9054
|
-
this.worldY = skeleton.y + this.centerY;
|
|
9055
|
-
}
|
|
9056
|
-
transform(position, uv, light, dark) {
|
|
9057
|
-
let radAngle = this.angle * MathUtils.degreesToRadians;
|
|
9058
|
-
let x = position.x - this.worldX;
|
|
9059
|
-
let y = position.y - this.worldY;
|
|
9060
|
-
let dist = Math.sqrt(x * x + y * y);
|
|
9061
|
-
if (dist < this.radius) {
|
|
9062
|
-
let theta = _SwirlEffect.interpolation.apply(0, radAngle, (this.radius - dist) / this.radius);
|
|
9063
|
-
let cos = Math.cos(theta);
|
|
9064
|
-
let sin = Math.sin(theta);
|
|
9065
|
-
position.x = cos * x - sin * y + this.worldX;
|
|
9066
|
-
position.y = sin * x + cos * y + this.worldY;
|
|
9067
|
-
}
|
|
9068
|
-
}
|
|
9069
|
-
end() {
|
|
9070
|
-
}
|
|
9071
|
-
};
|
|
9072
|
-
var SwirlEffect = _SwirlEffect;
|
|
9073
|
-
SwirlEffect.interpolation = new PowOut(2);
|
|
9074
9177
|
return src_exports;
|
|
9075
9178
|
})();
|
|
9076
9179
|
//# sourceMappingURL=spine-core.js.map
|